Stellar Blade – PC Features Trailer | PC Games – YouTube Stellar Blade - PC Features Trailer | PC Games - YouTube
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Stellar Blade, the action game where if you squint it will look like Nier: Automata, is finally coming to PC on June 11.

Actually, you don’t even have to squint to make it look like Nier: Automata because the DLC that lets main character Eve wear 2B’s outfit comes with it. It’s a complete edition, after all, so everything PlayStation 5 players got a year ago will be included, like the Nikke DLC and whatever other jiggly outfits were released for Eve.



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Ransomware is already a horrible blight on the tech world. These insidious programs are specifically designed to hold your computer and its data hostage. Criminal hackers and the likes will then use this to extort money or further information from the victims. Of course security protections against things like ransomware are always being worked on, but that’s because ransomware also continues to develop in more complex and terrifying ways.

Some of the latest developments in ransomware are all around microcode found on CPUs. This is the code just one step up from the hardware that tells the processor how to function and order its tasks. Ideally microcode shouldn’t be touched, let alone altered by anyone other than the manufacturer, but in recent days we’re seeing that this isn’t the case anymore.



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The history of Star Wars is the history of visual effects. For decades, Lucasfilm and its effects division Industrial Light & Magic have—through innovations in camera technology, miniature techniques, practical effects, and computer-generated imagery—charted the course of Hollywood film production, establishing a visual canon that resonates so strongly with its fans that many of them idolize a guy who hacked up a bunch of younglings with a laser sword purely because of how cool his armor looks.

To celebrate that legacy of cutting-edge craftsmanship, former ILM chief creative officer and current senior vice president of creative innovation at Lucasfilm Rob Bredow got on a TED stage in April to share a vision of what he called “a new era of technology” (via 404 Media). That vision was a two-minute AI-generated video of blue lions and chimpanzees with zebra stripes, not to mention the ungodly outcome of snail and peacock interbreeding.

Star Wars Changed Visual Effects — AI Is Doing It Again | Rob Bredow | TED – YouTube Star Wars Changed Visual Effects — AI Is Doing It Again | Rob Bredow | TED - YouTube
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After being first announced in April 2024, Tales of the Shire has already made quite a name for itself in the cozy gaming space even a few months away from its scheduled release. Within that year and a bit, we’ve seen a handful of trailers and videos that give us a brief look into the life of a hobbit.

Things like cooking, decorating, and foraging have all been spotlighted across the videos shared to social media by Weta Workshop, making us more prepared than ever to start our new life in Bywater. If you want a little more insight though, here’s everything you need to know before you take on your career as a hobbit, alongside when the game will release.

Tales of the Shire release date



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Most PC users can agree that as Windows progresses, Microsoft forces more integration with its other products and services onto the user. One of the worst culprits for this has to be OneDrive, Microsoft’s cloud storage service, which Windows basically tricks people into using on install. While normally just frustrating for consumers, this could become a huge security risk when Microsoft’s planned June update goes ahead.

The update, spotted by Techzine, adds a new feature called “Prompt to Add Personal Account to OneDrive Sync,” that asks users to add their personal data to a business account running the device. This will come up as a prompt on any business device that detects a personal account, asking if the user would like to synchronise their files. Ticking yes will automatically add these files to the business OneDrive account, potentially bypassing a bunch of security features.



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Microsoft announced plans today to cut 3% of its global workforce. With the most recent available headcount for the company thought to be around 228,000 last June, that translates into 6,840 firings.

This latest cut follows a roughly 10,000-strong purge back in 2023 and a smaller round of firings in January this year. That latter cull was said by Microsoft to be “performance” based.



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AI is an acronym I’m hearing multiple times a day lately, and usually only with a 30% hit rate of being used for the right actual thing. LLMs like ChatGBT and DeepSeek are constantly in the news while we talk about putting AI in everything from our gaming chips to our schools. It’s easy to dismiss this as a pop-culture phase, just like uranium fever had gripped the glove in the past with nuclear anxiety.

The comparison between launching an a-bomb and an AI might seem hyperbolic, but the Guardian has reported AI experts are calling for a safety test akin to what was put in place for the Trinity test for the first detonation of a nuclear weapon.



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If you ask me, No Man’s Sky is at its best when it’s at its most desolate—when it’s just you, your spaceship, and the awe of an indifferent cosmos. By most metrics, No Man’s Sky has only improved since its launch in 2016, but all those massive updates and feature additions have made that delightful isolation a bit harder to find.

Unless you’re No Man’s Sky permadeath player Spirited_Ad3028, that is.

RIP my permadeath file beautifully from r/NoMansSkyTheGame


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WB Games has had a bit of a rough time recently. That’s as per a finance report that unveiled a cliff-sharp drop in gaming revenue in the first quarter of 2025. While the report doesn’t have its own segment purely for gaming, it does go into the numbers pulled in by videogames in its highlights summary.

The report states that “Games revenue decreased 48% [excluding foreign currencies] due to the prior year release of Suicide Squad: Kill the Justice League compared to no releases in the current year quarter, as well as higher carryover from Hogwarts Legacy and Mortal Kombat 1 in the prior year.”



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The devs behind co-op horror game REPO have laid out a decision they’ve made after player feedback from their latest open beta update: they’re going to make the Overcharge mechanic that penalizes players grabbing onto monsters something that only kicks in after 10 levels of play.

That’ll tie it into their escalating scheme of difficulty to come in the future—every 10 levels something new will show up to get in your way.



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