World of Warcraft’s latest patch launched Tuesday in North America, and players are still encountering massive, gamebreaking delays and bugs in nearly every aspect of the update more than 48 hours later.

Originally, the 11.1.5 content update appeared to be packed with new features:

  • A new faction to grind and related rewards to earn
  • The return of Battle for Azeroth’s Horrific Visions scenarios, and their massive power-boosting Corruptions in the form of a new helm enchant
  • A new version of bad-luck protection
  • Dastardly Duos, a two-bosses-at-a-time group challenge
  • A new Cooldown Manager UI update that is intended to offer a built-in alternative to some popular player mods
  • And a leveling event with some fun twists.


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If you’re reading this, I’m sure I don’t need to explain to you that modding and PC gaming go hand in hand. Likewise, I’m sure I don’t need to explain that the lively culture of games modding has provoked an equally lively culture of IP litigation. Every year, we publish countless stories about modders finding themselves on the receiving end of DMCA takedowns from territorial licenseholders, even when the vast majority of those modders—like the creator of last month’s embattled Baldur’s Village mod—aren’t charging a penny.

It’s noteworthy, then, that Bethesda is being remarkably chill about Oblivion Remastered.

Skyblivion evil character

(Image credit: Bethesda, modded by Skyblivion team)

If you and I were major Microsoft shareholders, it’s easy to imagine a logic that might lead us to object to projects like Skyblivion, the massive mod-in-progress aiming to recreate Oblivion in Skyrim’s more recent engine that’s planned to release this year. We’re releasing our own refreshed Oblivion, you and I. If people don’t want to spend the $50, or if they’re joining the BDS movement’s boycott of Microsoft gaming products in support of Palestine, they can just wait for someone else’s Nublivion that they can get for free. We can’t make money off free!

Usually, on a substantial revival mod in any proximity to a franchise launch is a DMCA death sentence.



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I was convinced Oblivion Remastered would satisfy my childhood nostalgia when, in the middle of its official reveal, Todd Howard declared with a slight grimace that the devs had made sure to preserve its “charm.” That is to say, those baffling bits of jank and strange NPC behaviours that still make the original one of the funniest games ever made.

But even I’m pleasantly surprised by just how much jank Virtuos and Bethesda left in. Fans have been very excited to find that the devs have even left in a now-legendary flubbed take, where High Elf actor Linda Kenyon speaks, says “Wait a minute, let me do that one again,” and then delivers the line a second time. Bonus irony: the line comes from Tandilwe, the Imperial City’s master speechcraft trainer.

Oblivion Remastered “Let me do that one again” – YouTube Oblivion Remastered
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I recently spent an afternoon getting the original Oblivion to work optimally on Steam Deck. Despite being “playable” out of the box, it’s kinda not: the vanilla PC version of Oblivion lacks gamepad support, meaning gamepad glyphs aren’t present. While the Steam Deck’s community controller layouts tab is a godsend for situations like this, it still means having to adapt to the disconnect between keyboard or mouse prompts and the Steam Deck’s Xbox-style glyphs.

Or, of course, installing mods. After an hour or so spent installing mods, OG Oblivion transformed from a dubiously “playable” Steam Deck RPG into something that rivals Skyrim in terms of a brilliantly optimised handheld experience. It’s just perfect. But now that Oblivion Remastered is out, and with a Steam Deck “Verified” status to boot, is any of that hassle worth it anymore?



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Monster Hunter Wilds kicked off April with Title Update 1, adding new monster hunts, challenge quests, and a new Grand Hub as a central base of operations and socializing space for hunters to hang out between quests. It’s also the venue for Blossomdance, the first Monster Hunter Wilds seasonal event, which kicked off last night in a blizzard of cherry blossom petals and sakura-themed armor sets.

When you first enter the Grand Hub during Blossomdance, you’ll be greeted by a lot of pink. It’s Monster Hunter’s own hanami festival, covering the Hub with cherry blossoms and spring pastel streamers. The main attraction, however, are the event’s sakura-themed armor sets. The Sakuratide armor sets are easily among the prettiest outfits in Wild, and I’m sure they’ll be frequent features in layered armor getups for years to come.

(Image credit: Capcom)

Do I feel like my weeb levels are getting a little unsustainable while wearing them? Yes. But look at them. It’s good stuff. (And yes, you can tone the pink down by changing the armor pigment if you want.)



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We’re here to help with your daily Wordle, with everything from quick tips designed to supercharge every line to a fresh hint for the April 23 (1404) game ready to go. And if those green letters don’t turn up, your yellows refuse to behave, or you’re just running out of rows, feel free to scroll down to today’s answer and enjoy an instant win.


Seeing three greens tidily grouped together on my second line should’ve surely felt like a gift, but instead it threw a spanner in the works. That word? No. This one, then? Also no. Well if not those then… what? It was only after a serious comb of the remaining letters (and a bit of time spent staring blankly into space) that I finally uncovered the answer.

Today’s Wordle hint

(Image credit: Josh Wardle)

Wordle today: A hint for Wednesday, April 23



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The not-so-secret shadow drop of Oblivion Remastered finally happened, and at this point, the only genuine surprise for some is the price. Bethesda is selling the 19-year-old RPG glow-up for $50, which I consider on the cusp of reasonable. Yesterday, I said I’d be on board if the price was closer to $30 than $70, so of course Bethesda chose the exact middle point.

I was ready to hold out for a sale, but then I learned there already is one: Fanatical is selling the Steam version of Oblivion Remastered at a decent 17% discount, which brings the tag down to a palatable $41.50.



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If there’s one thing we should have learned by now, it’s that technology is a tool. It can be used for both good, bad, and every weird state of morality humans can dream up inbetween. The same is true for AI, though often it’s used as an entity in itself, rather than as tools in most cases. Still in the right situations, such as doing complex computations, sorting through lots of data, and precise controls, the right AI can be great. It seems the next logical step in machine learning is to see how it can be used to help human learning, and China is about to put it to the test.

According to Reuters, China is set to start rolling out AI in efforts to improve its teaching and textbooks across all levels of school education. This is a part of a larger plan by the country to help bolster the education system as well as looking for new paths of innovation. China is hoping to reach what it calls a “strong-education nation” by 2035



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I’m a comic book nut, but I stay away from Marvel Rivals to keep my blood pressure in check. I do love the radical, supremely over-the-top character designs that NetEase landed on for Marvel’s coterie of costumed heroes, though. You might be surprised to learn that the game used to be even more stylized—so much so that finding a hero before a match was borderline obnoxious.

In the debut for a new web series about the game’s visual identity, Art Vision, a former take on the hero gallery UI was briefly shown off, with some exceptional concept art and a radial menu that displayed each hero in a wheel. Take a look below:

An early draft of Marvel Rivals' hero gallery UI.

(Image credit: NetEase)

It’s got some exceptional 2D art, but the design definitely reads like a placeholder. The Hulk hero description has the energy of a Wikipedia entry, dryly clarifying that he’s a “fictional superhero.” Spinning this menu back and forth in search of any particular character seem like it’d be cumbersome, to say the least. Sure looks slick, though.



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Few names can terrify classic Doom fans more than Okuplok, an obscure mapper who’s only surfaced a few times on the Doomworld forums, usually to release something painful before slinking off into the shadows. They’re best known for unleashing one of the most nightmarish levels in the history of Doom upon the world: The humble-sounding ‘untitled2’, better known to the community as the ‘Okuplok Slaughter Map’, is one of the most gruelling combat challenges in Doom history—a colossal series of arena battles against ungodly 23,211 demons where even the tiniest mistake spells instant death.

The map has always been beatable. With sufficient quicksaves, or the slow-motion inhuman precision of a tool-assisted speedrun, it was always theoretically possible to ascend this mountain of demon corpses. But to do it without dying? Without saves? And without leaving a single monster alive? That’s the real challenge. And for thirteen years, players have thrown themselves into this meat-grinder, aiming to be the first to record themselves clearing it under the community’s standard UV-Max challenge rules.

Doom’s Hardest Map – Okuplok Strategy Guide – YouTube Doom's Hardest Map - Okuplok Strategy Guide - YouTube
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