Until 2020, Diamond Comic Distributors held a near-monopoly on getting comic books to retailers in the US. Publishers like Marvel, DC, Dark Horse, Image, Viz, Boom, and Udon all sold their comics exclusively through Diamond, though hearing retailers grumble about them—often claiming books arrived damaged, late, or not at all, especially in small-town shops—was common.
When Diamond announced it would cease shipments during the Covid-19 pandemic in March of 2020, DC took it as an opportunity to jump ship, switching to Lunar Distribution and UCS Comic Distributors for its monthly releases and Penguin Random House for book-sized releases. One by one other publishers followed, including Marvel, until Diamond declared bankruptcy in January of 2025.
Udon was one of the last publishers to remain with Diamond (alongside Dynamite, which would rather like to retrieve half a million dollars it claims Diamond owes), but now Udon has declared it’s found an alternative as well. Udon has halted all shipments to Diamond in favor of Lunar Distribution, with its Manga Classics imprint now being distributed by Simon & Schuster.
“With the current state of uncertainty and lack of communication from the new owners to both retailers as well as many publishers, we have to do what is best to serve our customers,” Udon chief of operations Erik Ko said. “We realize this is a deep inconvenience for many retailers, but we’re trying to do our best to serve our partners and fans, while minimizing risk and moving forward in an uncertain time.”
This has affected the first issue of Udon’s new series Mega Man Timelines, which has been pushed back a month to a June 25 release. Udon’s future comics, manga, and art books will be distributed though Lunar, which presumably includes any more of the Capcom-licensed books it’s famous for—like Street Fighter, Darkstalkers, and Final Fight—as well as its books based on games like Elden Ring and Persona.
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https://gamingarmyunited.com/wp-content/uploads/2025/06/1749102377_Udon-publisher-of-Street-Fighter-Mega-Man-Elden-Ring-and.jpg10801920Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2025-06-05 04:33:052025-06-05 04:33:05Udon, publisher of Street Fighter, Mega Man, Elden Ring, and other videogame comics and art books, is the latest to cut ties with bankrupt distributor Diamond Comics
As was foretold, Deltarune chapters 3 and 4 are now live, and in case there was any doubt, yes, it remains a massively popular game—at this moment, it’s the top-selling game on Steam, and amongst the top-ten most played, too.
While the release date was known, having been announced in April (although there was apparently a bit of a mixup there—the Nintendo Switch 2 edition trailer that initially nailed down the date pegs it at June 5, but somewhere along the line it became June 4), but the actual launch was a very quiet affair. There’s not even a notification on Steam—in fact, right now the page still lists chapters 3 and 4 as “coming soon.” But there’s no mistaking the enthusiasm of fans in the Deltarune subreddit.
And yes, the Steam charts: Deltarune currently holds three spots in Steam’s top-ten best-selling list, an impressive accomplishment by any measure.
(Image credit: Steam)
Well, it’s been a long time coming. The first chapter of Deltarune debuted in 2018, and the second in 2021, and both were free. Creator Toby Fox said the subsequent chapters 3, 4, and 5 would not be free, however, but apparently Fox was in no great hurry to take anyone’s money because they then proceeded to horse around for four years, occasionally reassuring the world at large that progress was being made but never actually delivering on that progress—until now.
Fox alluded to that long wait in a series of cryptic posts on Bluesky ahead of today’s big update.
HOW LONG HAS IT BEEN. DAYS THAT FELT LIKE YEARS. YEARS THAT FELT LIKE DAYS. AND YET, NO MATTER HOW MUCH TIME PASSES, IT STILL TREMBLES. OUR BEAUTIFUL CONNECTION. I CAN FEEL IT QUICKENING NOW. HOW LUCKY WE ARE TO NEED EACH OTHER IN THIS WAY. SO THEN. WILL YOU PARTAKE ONCE MORE?”
(Image credit: Toby Fox (Bluesky))
So with chapters 3 and 4 now out the door, Deltarune now goes for $25/£21/|€24 on Steam—but you can still get the first two chapters for free, now in the form of the Deltarune demo.
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https://gamingarmyunited.com/wp-content/uploads/2025/06/Deltarune-shoots-to-the-stop-of-the-Steam-best-seller-chart.png10801920Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2025-06-04 20:31:052025-06-04 20:31:05Deltarune shoots to the stop of the Steam best-seller chart as chapters 3 and 4 finally go live
Back in 2020, Phasmophobia took the formula of reality shows like Ghost Adventures, where frat boys explore a haunted location saying “woah” at every sound, and turned it into early access gold. It was our co-op game of the year, won best debut at The Game Awards, and has gone on to sell 23 million copies. Now it’s being made into a movie.
The Phasmophobia movie will be produced by two studios with experience in horror and videogame adaptations: Blumhouse (M3GAN, Five Nights at Freddy’s) and Atomic Monster (The Conjuring, Mortal Kombat). While I’m sure they could make a movie about some dopes investigating haunted houses and getting strangled by ghosts without paying for the rights to Phasmophobia, it’s good name recognition sure to appeal to anyone who has fond memories of waving crucifixes and thermometers around a child’s bedroom in the dark. Fun times.
“We never could’ve imagined the incredible heights this game would reach when it launched five years ago,” said Daniel Knight, lead developer of Phasmophobia, “and we’re so thankful to our amazing community for the lasting impact Phasmophobia has had in the gaming space and beyond. Working with Blumhouse and Atomic Monster marks an incredible new chapter for the game, and we can’t wait to share more as the project develops.”
Phasmophobia is still in early access with a major update called Chronicle due on June 24. It’s adding a sound recorder, expanding the media section of the journal with extra things to capture for a perfect investigation, and more.
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https://gamingarmyunited.com/wp-content/uploads/2025/06/1749030247_Spooky-friend-time-ghost-em-up-Phasmophobia-is-the-next-videogame-to-get.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2025-06-04 06:00:002025-06-04 06:00:00Spooky friend-time ghost-em-up Phasmophobia is the next videogame to get the movie treatment
The pre-release saga of MindsEye, the debut game from former Rockstar Games stalwart Leslie Benzies and his Build a Rocket Boy studio, has taken another strange twist. As noticed today by Eurogamer, Build a Rocket Boy’s chief financial officer and chief legal officer have both left the company, just a week ahead of MindsEye’s release.
Former chief legal officer Riley Graebner, who joined Build a Rocket Boy in 2022 and also served as chief operating officer until April 2024, announced his departure from the studio in a message posted to LinkedIn.
“After three and a half years my time at BARB has come to a close,” Graebner wrote. “I’m proud of what we’ve accomplished. During that time we more than doubled the size of the company to over 450 employees. We launched multiple products worldwide. We built the legal team and legal ops infrastructure from the ground up, working to systemize and automate.
“I’m beyond excited for what’s next—but currently operating in stealth mode for a while longer. Stay tuned.”
CFO Paul Bland didn’t make any sort of public declaration about leaving BARB, but updated his LinkedIn profile to indicate that he’d parted ways with the company in June. Somewhat oddly, he seems to have subsequently changed his LinkedIn page: The Paul Bland page on the site (which I successfully visited earlier today) is gone, but the account itself remains available, at a different URL, under the name Paul B. I have no idea what to make of that, but it’s weird.
The whole thing is weird, really. Executives come and go, it’s true, but losing two C-suiters, effectively at the same time, and literally a week before the launch of the big thing you’ve been working on for years—well, it’s not a very good look, is it?
There’s no indication that anything untoward is going on behind the scenes, but even so their departures have caused an understandable ripple amongst some of the MindsEye community. As one person put it in the MindsEye Discord, “Two major players inside the company just resigned. That’s concerning!” I’m inclined to agree.
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Similar sentiments can be seen on the MindsEye subreddit, where people are already somewhat less than enthusiastic about the game due primarily to a relative dearth of information about it. Back when the metaverse was still a thing, MindsEye was billed as an experience taking place within the Everywhere platform, which has been kicking around—equally ill-explained—since 2016. But I know even less about Everywhere than I do about MindsEye at this point, and it seems to have fallen off the radar: The Everywhere website, for instance, now redirects to a MindsEye site—which is just a trailer and purchase links.
“They’ve done such an incredibly poor job explaining this game I still have no clue what it even is,” redditor Greatnes wrote. “It’s just buzzwords and features with nothing linking them or explaining them. I’ve never had this issue with a game before with not even knowing what it is. Game is out in 13 days and they don’t seem interested in actually showing it off beyond carefully scripted gameplay trailers that don’t explain anything.”
(MindsEye is, for the record, “a narrative driven, single-player action-adventure thriller” with an estimated 15-hour campaign—it looks a bit like GTA, but don’t expect anything on that scale.)
The departures of Build a Rocket Boy’s CFO and CLO come less than a week after the company’s co-CEO Mark Gerhard caused a stir by claiming publicly that the negative reactions to MindsEye were part of a “concerted effort to trash the game and the studio” ahead of its release, being financed by an unnamed entity. That was not great either, and also very weird.
MindsEye is set to launch on June 10. I’ve reached out to Build a Rocket Boy for comment and will update if I receive a reply.
https://gamingarmyunited.com/wp-content/uploads/2025/06/1748994204_MindsEye-is-set-to-launch-next-week-so-its-probably.jpg10801920Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2025-06-04 00:01:502025-06-04 00:01:50MindsEye is set to launch next week, so it’s probably not great that the studio’s chief financial officer and chief legal officer have both resigned
If you know how to beat Maris, Fathom of Night, the Augur expedition is remarkably easy—a bit of a boring slog, actually. But if you bring in the wrong team or don’t know how to stop its wipe mechanic, then it’ll be one of the toughest in Elden Ring Nightreign.
You have to beat a total of four Nightreign bosses before you can unlock the hidden final boss, so I’d recommend making Augur a top priority since they’re one of the easiest once you understand their tricks. Below, I’ll go over everything you need to know to put the sea beast in its place.
Elden Ring Nightreign Augur tips
(Image credit: FromSoftware)
Like other Nightlords, your work starts right away as you enter the expedition, where you should visit the best rune farming routes and hunt for legendary weapons. Here’s how to best prepare for Maris throughout the Augur expedition:
Get a lightning weapon or spells
Inspired by sea creatures, it shouldn’t be all that surprising that Maris is weak to lightning damage. Any attacks of this affinity deal bonus damage, so what’s not to love about that? Unlike some of the other bosses, Gaping Jaw Adel in particular, there’s no special interaction when using Maris’ weakness, but the quicker the fight is over, the easier it is on your supply of healing items. You can also get a starting armament that deals lightning using the right relic, so check if you have one.
Ranged weapons are a must
Maris flies around the arena pretty much constantly, making them an absolute pain in the ass to fight as a melee character. I’ve tried it, and although I was successful, it took way longer than when I used ranged weapons. Because of this, even a non-lightning bow is better than a lightning sword in this fight.
This is where the best Nightreign Ironeye build and best Recluse build really shine. Specialising in ranged damage, these two are perfect for dishing out damage no matter where Maris is. If you’re playing a traditionally melee character like Wylder or Raider, don’t forget that you can use great bows since these scale on your strength stat. Likewise, Revenant and Duchess can also use magic, letting them deal damage at range too, and Executor can use a bow as well with his S-tier dex.
Get sleep resistance and magic damage negation
Your biggest challenge in wrapping up the Augur expedition will be Maris’ annoying sleep damage. While its sleep aura and teardrop attacks will likely wipe you out in one hit, having a higher sleep resistance is still invaluable. Your best bet for finding this is the “all resistances up” passive from defeating a Night boss, or the Clarifying Horn Charm talisman. Likewise, any magic damage negation you find also comes in handy.
Level up and get flask upgrades
While the Augur expedition is pretty simple once you’ve got everything you need, I still recommend being at least level 10 if not 12 before facing Maris, mainly to increase your damage potential from higher scaling stats. Again, the quicker the fight, the less you’re chasing Maris around and dragging the things out. Earn as many runes as you can and take out expedition bosses along the way for passive upgrades. You should also pick up as many flask charges as you can by visiting churches.
How to beat Maris, Fathom of Night in Elden Ring Nightreign
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(Image credit: FromSoftware)
(Image credit: FromSoftware)
(Image credit: FromSoftware)
(Image credit: FromSoftware)
Similar to fighting Libra in Equilibrious Beast, your team composition is one of the most important steps to get right, largely because Maris rarely stops flying around. So, here’s who I recommend:
Ironeye: He’s the premier ranged character, letting you actually hit Maris more than once per calendar year. Not only that, but his ultimate is great for interrupting Maris’ most troublesome attack when they create a sleep aura. He can also mark enemies so they take increased damage from the entire team.
Duchess: Her Restage skill not only repeats recent damage against targets (including the affinity boost from using lightning against Maris), but can also reapply status ailments. Plus, Duchess can easily use staves for ranged damage.
Recluse: Alongside Ironeye, she’s the next best ranged damage dealer, with some very potent spells. Her ultimate also gives your team healing and FP restoration, which is a lifesaver in such a drawn-out fight.
While I’d recommend these characters over anyone else, you could also use Wylder (or even Raider) with a great bow since they scale on strength. Wylder’s grappling hook is handy for mobility, while his ultimate can interrupt Maris’ sleep attack, much like Ironeye.
Now it’s time to actually bring the pain to Maris, which largely involves peppering them with arrows, avoiding a few attacks, and countering one move in particular:
Watch out for these attacks
Maris is generally quite a passive boss, flying around out of reach while summoning allies to wear you down. But there’s one attack, the sleep aura, that you’ll need to know how to stop before it’s too late. If you’re failing the Augur expedition, it’s probably because of that. It’s also worth noting that Maris doesn’t really have a second phase; they just create more jellyfish and tentacles.
Jellyfish: Particularly at the start of the fight, Maris summons hordes of jellyfish that swarm towards you. Get too close and they’ll blow up, dealing a fair amount of damage, especially if you get caught between multiple. They’re slow, so they’re easy enough to run away from and kite around while you focus on Maris, though you can also kill them if you need to.
Spin charge: Occasionally, Maris will actually attack you itself, diving to the ground and spinning. The attack itself is quite easy to dodge and avoid, though be careful not to run into a jellyfish (or a tentacle) in the process.
Tentacle: Later in the fight, Maris begins to summon tentacles across the arena. Like the jellyfish, these are more obstacles than attacks, though they do a surprising amount of damage. You’re best off staying away from them altogether, and only kill them if they get in your way.
Wave: Maris can create large waves of water that cover a fair distance. To avoid them, you can either block or dodge towards them.
Nap time: At key points, Maris will lie down and start channelling a sleep aura that builds this annoying and dangerous ailment. To avoid getting put to sleep (and taking damage as you are), you need to stagger Maris using ultimate abilities or by applying enough lightning damage, though the former is more reliable.
Teardrop bombs: Once you’ve got Maris below 50% health, it’ll start creating bombs that slowly fall to the ground. These deal massive damage and cause sleep buildup in a sizable radius. You have two options to deal with these: either destroy them before they hit the ground or run far away. These aren’t too hard to destroy using ranged attacks, but you’ll want to make a quick team decision, as it’s too much for just one player to handle—unless you’re Ironeye.
Interrupt Maris’ sleep aura
I know I’ve already said it, but it’s worth repeating: You need to counter Maris’ AoE sleep attack using ultimate attacks, or you’ll either die outright from the blast or inevitably die shortly after from a follow-up hit. Like fighting Libra, it’s the most likely reason you’ll fail, so it’s worth saving your ultimates until the time is right, especially Ironeye’s Single Shot to quickly prevent it at range.
Run and kite constantly
Since Maris turns the entire arena into a minefield thanks to its jellyfish and tentacle traps, you need to stay on the move almost constantly. Thankfully, you can still move while shooting with bows and even while casting spells. Alongside the obvious range advantage against this flying foe, mobility is important.
https://gamingarmyunited.com/wp-content/uploads/2025/06/1748958150_Elden-Ring-Nightreign-Augur-boss-guide-How-to-beat-Maris.jpg14402560Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2025-06-03 13:08:072025-06-03 13:08:07Elden Ring Nightreign Augur boss guide: How to beat Maris
We’ve got a clue for today’s Wordle all typed up and ready to help you win Tuesday’s puzzle, designed to nudge you in the right direction without instantly giving the game away. You could also use it right at the start if you like, to supercharge your opening line. And don’t worry if those green letters still don’t turn up in time—the June 3 (1445) answer is here to save the day.
Yellow letters were in plentiful supply today, fresh ones popping up with every new guess. On a good day that would mean I’d quickly find myself a whisker away from the answer, and then celebrate a win the row after. Today? I wish. Let’s call this one… an exercise for my fingers. Yes. That’s definitely the reason why I almost filled today’s board up.
Today’s Wordle hint
(Image credit: Josh Wardle)
Wordle today: A hint for Tuesday, June 3
Organisation’s the key today. This is the shortened form of a word used to represent the work that goes into keeping a system or institution running (or the person doing the work).
Is there a double letter in Wordle today?
No, there is not a double letter in today’s puzzle.
Wordle help: 3 tips for beating Wordle every day
A good starting word can be the difference between victory and defeat with the daily puzzle, but once you’ve got the basics, it’s much easier to nail down those Wordle wins. And as there’s nothing quite like a small victory to set you up for the rest of the day, here are a few tips to help set you on the right path:
A good opening guess should contain a mix of unique consonants and vowels.
Narrow down the pool of letters quickly with a tactical second guess.
Watch out for letters appearing more than once in the answer.
There’s no racing against the clock with Wordle so you don’t need to rush for the answer. Treating the game like a casual newspaper crossword can be a good tactic; that way, you can come back to it later if you’re coming up blank. Stepping away for a while might mean the difference between a win and a line of grey squares.
Today’s Wordle answer
(Image credit: Future)
What is today’s Wordle answer?
Just a bit of help. The answer to the June 3 (1445) Wordle is ADMIN.
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Previous Wordle answers
The last 10 Wordle answers
Past Wordle answers can give you some excellent ideas for fun starting words that keep your daily puzzle-solving fresh. They are also a good way to eliminate guesses for today’s Wordle, as the answer is unlikely to be repeated.
Here are some recent Wordle answers:
June 2: PREEN
June 1: ROUGH
May 31: HABIT
May 30: IDIOM
May 29: QUASH
May 28: POLAR
May 27: SPORT
May 26: DRONE
May 25: GRIFT
May 24: SUEDE
Learn more about Wordle
(Image credit: Nurphoto via Getty)
Wordle gives you six rows of five boxes each day, and you’ll need to work out which secret five-letter word is hiding inside them to keep up your winning streak.
You should start with a strong word like ARISE, or any other word that contains a good mix of common consonants and multiple vowels. You’ll also want to avoid starting words with repeating letters, as you’re wasting the chance to potentially eliminate or confirm an extra letter. Once you hit Enter, you’ll see which ones you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.
Your second guess should compliment the starting word, using another “good” word to cover any common letters you missed last time while also trying to avoid any letter you now know for a fact isn’t present in today’s answer. With a bit of luck, you should have some coloured squares to work with and set you on the right path.
After that, it’s just a case of using what you’ve learned to narrow your guesses down to the right word. You have six tries in total and can only use real words (so no filling the boxes with EEEEE to see if there’s an E). Don’t forget letters can repeat too (ex: BOOKS).
If you need any further advice feel free to check out our Wordle tips, and if you’d like to find out which words have already been used you can scroll to the relevant section above.
Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it’s only a matter of time before we all solely communicate in tricolor boxes.
Lying dead in the sand, a few feet away from Mothma and his scorpion pal fighting the two remaining members of my Elden Ring Nightreign trio, I had plenty of time to stare off into the night sky and ask myself where it all went wrong.
I had spent the entire run looking after these two Ironeyes. Guiding them to estus flask charges, keeping an eye out for the encroaching night, and repeatedly reviving them whenever they picked a fight with the wrong dragon. However, I was happy to do so—I just wanted to help my team in any way I could. But my patience ran out when I was left on the floor to rot with just one tick as my teammates buried arrows into Gnoster, Wisdom of Night.
When I first heard about Nightreign’s multiplayer capability, I was so excited. I’ve loved Elden Ring and Shadow of the Erdtree, and while I played it alongside some friends, getting the chance to experience all the aspects of a new game with other players just sounded too good to pass up.
And don’t get me wrong, there are tons of aspects of Nightreign’s multiplayer experience that I love. I’ve watched on in horror as a Tree Sentinel dropped on my team’s heads as they were too engrossed in their fight with a Giant, and have collectively noped out on a fight with an Ancient Dragon—we all took one look at it, then at our measly three levels, and decided that this was a bit above our paygrade. These were all funny moments that made the run more memorable.
Most of all, I was most excited to work with other players who I could rely on to have my back, giving us the upper hand when fighting troublesome bosses. But the coordination, or lack thereof, is what let me down.
With friends like these, who needs enemies
(Image credit: FromSoftware)
I’ve always thought that most multiplayer games expect far too much coordination from total strangers. Whether it be five knuckleheads running around and ulting at the wrong time in Overwatch 2, or your companions splitting up with different objectives at the start of a Nightreign run.
Sure, the ping system is good for picking out a route and highlighting helpful items, but the most important part of Nightreign is its boss fights, and in these, it’s become every tarnished for themselves.
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I’ve played plenty of matches with randoms in which I’ve been left in the dirt, half dead, watching someone try to be the main character and solo a Nightlord with half its health left. I’d trust very few people to solo a boss like this under these circumstances—maybe the person who’s already beaten a solo Nightreign run at level one or Let Me Solo Her, but that’s it.
This isn’t to say all multiplayer runs with strangers are bad.
It’s at moments like these that I wish there was voice chat, so I could tell the last player alive ‘I don’t care how many Elden Ring Nightreign guides you’ve read buddy, you ain’t him, now put that blood grease down and revive your team’. Even just a prattling pate that yells ‘hey stupid, I’m over here!’ would be helpful at this point. But alas, all I can do is just lie there and hope someone sees me.
This isn’t to say all multiplayer runs with strangers are bad. I’ve had some great attempts with skilled and thoughtful teammates who all work together and have each other’s backs. But having known the joys of playing with friends in voice chat, I’m not sure I can ever really go back to playing with strangers, not in Nightreign’s current state.
(Image credit: FromSoftware)
Actually being able to coordinate with friends not only makes the runs so much easier, but it also makes the boss fights so simple. We’re able to properly come up with tactics and make a game plan that suits each Nightlord’s playstyle.
Back when I was taking on the first Nightlord, Tricephalos, my group decided to discuss what worked and what could have been better. After figuring out a game plan, each attempt got easier—it felt like we were actually building to something, as opposed to starting fresh with a new team each time.
The single-player mode has received an update after FromSoftware admitted that it was too tough and actually quite unfair. So here’s hoping that the poor communication options are also addressed pretty soon, because playing with others is how this Nightreign should be experienced.
But in the meantime, we’ll all just have to overcome the greatest, most tiresome FromSoftware boss: Finding friends, and then managing to convince them to fork out $40 for Nightreign—good luck soldiers.
https://gamingarmyunited.com/wp-content/uploads/2025/06/1748886012_The-worst-part-of-Elden-Ring-Nightreign-like-all-multiplayer.jpg10811920Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2025-06-02 18:01:262025-06-02 18:01:26The worst part of Elden Ring Nightreign, like all multiplayer games, is that you need to rely on the kindness and intelligence of strangers
I’ve been spooked by plenty of pixel-art horror games, like Signalis or Look Outside. But I can’t think of an FMV game that’s truly frightened me. The bit in The 7th Guest where hands try to come out of the painting seemed eerie when I was a kid, but now it’s pure kitsch. Watching the first trailer for Tenebris Somnia made me think I might be properly frightened by FMV in a videogame at last.
The second trailer cements that feeling. It bounces back and forth between live-action and the kind of pixel art I associate with games like Maniac Mansion, and while the retro art leaves you to imagine all the gory details of a blood-soaked bed or a two-faced woman with a mouth like a gaping portal to eternal darkness, the FMV cutscenes straight-up show you that stuff and it’s pure nightmare fuel.
I’ve seen a couple of comments where people are suspicious of how good the cutscenes look, since they could pass for a decently budgeted horror movie and we’re used to seeing FMV that looks, well, cheap. “Has AI generation been used in the making of this trailer?” asked someone on the Steam forum. Dave Oshry himself, CEO of publisher New Blood Interactive, showed up to reply, “Absolutely ♥♥♥♥♥♥♥ not.”
So put your mind at ease. Nothing as terrifying as Stable Diffusion’s power usage appears in Tenebris Somnia, and the only thing we have to fear is the guy with candles for a head. And the flying things with white masks and gigantic teeth. And the round guy in the old-timey suit who vomits. And literally everything else glimpsed in the trailers.
We don’t have a release date yet for Tenebris Somnia, but there is a demo on the Steam page, should you dare to download it.
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https://gamingarmyunited.com/wp-content/uploads/2025/06/1748849949_Heres-another-terrifying-trailer-for-that-creepy-retro-survival-horror.jpg10801920Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2025-06-02 04:32:572025-06-02 04:32:57Here’s another terrifying trailer for that creepy retro survival horror game that’s half FMV, half pixel-art
The tricks were first outlined months ago during Nightreign’s network test by user OnslaughtCasualty42 on the FromSoftware subreddit. In the delightfully named “A Dogshit Guide to Make Wylder Fly,” OnslaughtCasualty42 outlines how Wylder’s ultimate ability with the Guts arm cannon has some surprising interactions and combos with his jump and grappling hook.
50 Nightfarer Secrets in Elden Ring: Nightreign – YouTube
The marquee one, shown off by Vaati, is to pull yourself forward with the grapple, do a 180° turn, and fire off the ultimate to launch yourself even farther forward like a Quake rocket jump. It reminds me most of the kind of wild movement tech and offstage recovery combos you see in Super Smash Bros. Melee, like the Reverse Temple Jump.
It honestly has pretty limited utility in actual Nightreign gameplay though: Maybe to clear a chasm quickly with no spirit spring around, get to the top of a fort from a nearby mountain, or quickly escape the danger zone as the circle closes in. But who cares—it’s rad as hell.
Nightreign gets most things right and a few things bafflingly, disastrously wrong, but its roster of Souls dudes is unimpeachably excellent. They look sick, feel fun to play, and it’s starting to become apparent that they all have crazy-high fighting game skill ceilings with movement tech and hidden mechanics galore.
My favorite remains Johnny Katanas, the Executor, whose slow-moving Sekiro deflect stance demands that you learn when it’s time to tank, and when you should be DPSing. I hope FromSoft brings mechanics like these forward to character classes in its future mainline, single-player games.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
https://gamingarmyunited.com/wp-content/uploads/2025/06/1748813889_Elden-Ring-Nightreigns-Wylder-can-not-only-rocket-jump-with.jpg14402560Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2025-06-01 22:12:032025-06-01 22:12:03Elden Ring Nightreign’s Wylder can not only rocket jump with his explosive ultimate, he can grappling hook combo into it to fly around like an offstage Smash Bros. character
Atomfall wasn’t as good as it could have been when it launched in March, mainly due to its barebones combat and anaemic stealth and survival systems. But I nonetheless enjoyed exploring Rebellion’s eerie take on the Lake District while unravelling the mystery behind the catastrophe at the Windscale Power Plant. I’d be more than happy to ramble through a little extra of that world, and it just so happens that more Atomfall will wash up on the Cumbrian coast next week.
The Wicked Isle DLC adds a whole new offshore region to Atomfall’s map. Named Midsummer Island, this area unsurprisingly plays on the folk horror elements of the original. Expect to encounter a lot of druids and at least one wicker man, as well as new locations like a ruined abbey, and a pub called the Jolly Angler.
Despite being in the sea, Midsummer Island is somehow closer to the Windscale plant than much of Atomfall’s vanilla map. Consequently, the inhabitants are more affected by its influence. Enemy factions here include pirate-cosplaying bandits and strange aquatic monsters that look a bit like The Witcher’s drowners. You’ll be able to fight these enemies with several new weapons, including a cutlass, the “Beekeeper’s Staff”, and a blunderbuss shotgun, which you can see in action in the DLC’s trailer above.
Atomfall – Wicked Isle DLC Trailer | Xbox Series X|S, Xbox One, PC, PS5 & PS4 – YouTube
Personally, I thought the druids were one of the weaker parts of Atomfall’s story, quite generically flavoured murderous nature lovers. But perhaps Wicked Isle can flesh them out a bit in the DLC. Either way, I’m more interested in the new story threads Wicked Isle adds. Atomfall was at its strongest when you were unpeeling the enigma behind the Windscale plant and how it related to the Interchange, the massive, Black Mesa-ish underground research facility that sprawls beneath the area.
Rather than telling a separate tale, Wicked Isle’s story will interweave with the main game. There are several new leads to uncover, some of which will unlock entirely new endings. I liked unpicking Atomfall’s various threads, and your choices had a tangible effect on how everything played out, so that’s a good enough reason for another run.
Wicked Isle arrives on June 3, and will cost $20 (£15) when it does.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
https://gamingarmyunited.com/wp-content/uploads/2025/06/Atomfall-is-getting-a-spooky-DLC-set-on-an-offshore.png7201280Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2025-06-01 12:00:002025-06-01 12:00:00Atomfall is getting a spooky DLC set on an offshore island that also lets you blast pretend pirates with a blunderbuss
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