Portable PC gaming has to be one of the coolest innovations in the space in recent years. Valve’s own Steam Deck and other similar Switch form factor gaming PCs are becoming huge business, and there’s plenty of competition keeping the space fresh. One such competitor was the AOKZOE A1 Pro, which impressed us with its great battery life, performance, and quiet and cool processing. Well AOKZOE is back, and its new A1X handheld PC is quickly reaching its launch date on Kickstarter.
We first got a sneaky look at the A1 successor at the beginning of the year when AOKZOE teased us with a look at the specs. It doesn’t look to have changed much since this early look. The new A1X still looks a lot like the A1 Pro with the biggest change being that sweet AMD Ryzen 9 AI HX 370 chip. We’ll have to wait to see how real world testing goes, but this boosted chip could give us upwards of 30% in performance over the A1.
The other features spruked are the 8-inch 120 Hz VRR native landscape display (many handheld screens are currently natively portrait) and a 72.7 Wh battery. That screen should provide a much smoother experience than the 60 Hz we saw on the A1, and it being natively landscape should mean that the touch experience is better calibrated in normal use, but will probably require more power to run it. This means we might not see the benefit of that larger battery, as the boost over the A1’s 65 Wh may go entirely to powering the screen and new chip. Even if that’s the case it should make for a nice upgrade, especially as our reviewer was pretty happy with the life on the A1.
The Kickstarter page for the A1X has locked down as it comes up to launch so there’s not a heap more information to go on. We’d love to know more about some of the other specs, especially which clocks AOKZOE have gone with to see how effective that new Ryzen chip will be, but for now we’ll just have to wait.
Pricing is another thing we’re going to have to wait and see about for this new handheld. The AOKZOE A1 Pro is currently sold out at its sale price of $899 USD, and has a MSRP at $1,099. It’s fair to expect the A1X to sit slightly higher than that thanks to its extra specs, but that also unfortunately positions it at a prime price point to suffer Trump’s tech tariffs. Still, with the Kickstarter set to launch soon, hopefully that wait won’t be much longer.
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https://gamingarmyunited.com/wp-content/uploads/2025/04/1744883239_One-of-our-favourite-last-gen-handheld-PCs-is-getting-a.jpg10811920Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2025-04-17 09:47:112025-04-17 09:47:11One of our favourite last-gen handheld PCs is getting a Ryzen AI HX 370 upgrade and a native landscape display
The Breakthrough Prize, whose co-founders include Sergey Brin, Mark Zuckerberg, and Yuri Milner, is kind of like the “Oscars of science” in that they’re glitzy, televised, and crawling with Hollywood celebrities. The most recent prize ceremony, for instance, featured appearances by Mr Beast, Goop founder Gwyneth Paltrow, and Katy Perry, among numerous others, none of whom do much to immediately bring my mind to, y’know, thoughts of science.
That also holds true for Seth Rogen, who took the stage with Edward Norton to present the special prize in fundamental physics to Dutch theoretical physicist and Nobel Prize winner Gerard ‘t Hooft. But apparently Rogen’s a little more up to speed about what’s going on out there than I gave him credit for, because as reported by The Hollywood Reporter, he used the opportunity to draw attention to the Trump administration’s ruthless dismantling of scientific endeavors, with the support of ultra-wealthy benefactors.
Following an introduction by host James Corden, the presentation began with Norton offering praise to some of the tech billionaires in the audience, which included Brin, Zuckerberg, and Milner. Then Rogen jumped in.
“And it’s amazing that others in this room underwrote electing a man who, in the last week, single-handedly destroyed all of American science,” Rogen said, a clear shot at the many tech billionaires who rushed to pledge fealty to US president Donald Trump immediately after his election or donated to his campaign.
“It’s amazing how much good science you can destroy with $320 million and RFK Jr, very fast,” Rogen continued, directly targeting Robert F. Kennedy Jr, the Secretary of Health and Human Services who thinks vaccines cause autism and measles is no big deal, and Elon Musk, who famously poured hundreds of millions of dollars into the Trump election campaign. (Purely speculatively, that may also be a typo: Musk had a reported net worth of $320 billion in March 2025, although it’s gone up since then because of course it has. He spent “at least $288 million” backing Trump’s campaign, according to The Washington Post.)
The bit didn’t land super well with the audience and made Norton “visibly uncomfortable,” according to the report, but that’s what happens when you speak truth to power. It was also completely absent when the ceremony was posted to YouTube: Rogen’s joke was cut out entirely.
The Breakthrough Prize Foundation told THR that the edit, along with “several” others, was made “in order to meet the originally planned run time,” and sure, that happens for broadcast, but for YouTube? And the edit is so smooth and perfectly placed, you wouldn’t even know it was made.
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Can you tell?
Seth Rogen & Edward Norton Present Gerard ‘t Hooft with 2025 Special Breakthrough Prize in Physics – YouTube
According to THR—which, for the record, is a media sponsor of the Breakthrough Prize Ceremony—Rogen dropped his bombs just prior to Norton’s “light applause” comment near the start of the video, which was actually a reference to the audience’s iffy reaction to the jokes and not their appearance on stage. Another joke a little later in the presentation, in which Rogen talks about a wheel that can roll left or right and then says the crowd would “roll right,” was also cut from both the full video and the excerpt above—and again, with a precision that makes its absence entirely unnoticeable, as if it was never in the picture in the first place.
Rogen’s criticism of the tech industry isn’t the only thing to be cut: A “lewd” joke Corden made about Judi Dench and Dr. Anthony Fauci was also reportedly snipped, and so it may well be that the Breakthrough Prize people simply cut every uncomfortable joke, and not just the ones most likely to upset the wealthy and powerful.
Regardless of the motivation, another scientific principle has now taken hold: the Streisand Effect. Despite the infusion of Hollywood, the Breakthrough Prize ceremony is relatively unknown, but Rogen’s jokes—and the fact that they were edited out—have drawn widespread attention on social media and news outlets. They also drew support from at least one former Breakthrough Prize winner, Tom Radcliffe, who said on Bluesky that Rogen “did the right thing, to disturb the comfortable.”
https://gamingarmyunited.com/wp-content/uploads/2025/04/1744847181_Seth-Rogen-goes-rogue-at-science-awards-show-to-slam-scaled.jpg14412560Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2025-04-16 23:47:422025-04-16 23:47:42Seth Rogen goes rogue at science awards show to slam tech billionaires for backing Trump: ‘It’s amazing how much good science you can destroy with $320 million and RFK Jr’
We’re getting into the entry-level with the RTX 5060 Ti and a price-savvy graphics card is just what the market needs right now. Available in 8 GB and 16 GB models and priced at $379 and $429, respectively, a good deal is what the RTX 5060 Ti aims to offer. It undercuts the previous generation, puts a small fire under the competition, and delivers some new features that you can either choose to take advantage of or not and still feel like you got your money’s worth.
With prices up in the air and what some might call ‘macro economic headwinds’ affecting global moods, I’m not sure how well this ‘good deal’ statement will age. In fact, I’ve just had a look around at retailers in the hours preceding publishing this review and the 8 GB card costs as much as the 16 GB card and the 16 GB card is just under $500. That’s not good. Yet in my pre-release isolation, I’ve been reasonably impressed with the RTX 5060 Ti 16 GB.
It offers a decent upgrade on the RTX 4060 Ti from a relatively small improvement to its silicon, spurred on by much speedier memory. Its has little ‘wow’ factor, slipping in right where you’d expect it to in the existing stack, but for a more competitive price tag than last-gen models. It’s faster than an RTX 4060 Ti but not close enough to the RTX 5070 that a judicious overclock will cannibalise that card—though it does take to overclocking with aplomb.
I’ll be focussing on the 16 GB version of the RTX 5060 Ti for this review. Specifically, the Palit RTX 5060 Ti Infinity 3 16 GB, which I’m told will be available at MSRP in the UK. We’ve not been provided an 8 GB model for launch, though I have included figures for another two 16 GB cards: the PNY RTX 5060 Ti OC, which will be available at MSRP in the US; and the MSI RTX 5060 Ti Gaming Trio OC Edition.
RTX 5060 Ti 16 GB verdict
(Image credit: Future)
Buy if…
✅ You want an efficient graphics card for 1080p or 1440p: A 20% performance uplift over the previous generation for just 20 W more. That’s impressive scaling.
✅ You are on an older graphics card, perhaps a GTX: You can probably live without the extra 20% and Multi Frame Generation if you’re already rocking an RTX 40-series graphics card. However, as someone on an older card, the RTX 5060 Ti offers a great upgrade path, providing it’s something close to MSRP.
Don’t buy if…
❌ You want more VRAM and the means to use it: The 16 GB version of this card is more appealing for all that VRAM, but this GPU isn’t totally equipped to put it to great use at higher resolutions.
❌ Prices end up way over MSRP: Perhaps I don’t need to say it, but if you’re spending over $500 on this card, you’re no longer getting a good deal. Over $550 and you’re paying RTX 5070 money…
The RTX 5060 Ti 16 GB is a good entry-level graphics card and a worthy upgrade for some PC gamers.
It benefits from a power-efficient architecture, offers a real-terms performance uplift over the previous generation, and wields a higher VRAM configuration that, at MSRP, is without a controversial price premium. It’s a good proposition, even if you prefer to wave away nascent AI-powered features like Multi Frame Generation.
It’s an especially good proposition if you’re looking to upgrade from an older graphics card, especially one beginning with ‘GTX’. Nvidia does recommend using a 600 W power supply with this card, which might nix an easy upgrade for some, but even Intel’s Arc B580 requires a 600 W PSU, so you might just have to suck it up and buy a new one if you intend to upgrade.
The RTX 5060 Ti naturally excels at 1080p, though 1440p is easily within its reach. If you’re playing a game with support for Multi Frame Generation, you can dual-wield it and DLSS for genuinely impressive frame rates even at the higher resolution. Just be cautious of overstretching the card, both with and without MFG, as it only features slightly improved specs compared to its predecessor, the RTX 4060 Ti. Yet that and its 16 GB of speedy GDDR7 is enough to maintain around a 20% lead at 1080p and 1440p in our testing.
Available in two memory configurations, 16 GB and 8 GB, the latter feels like a small amount of memory in 2025, especially as there have been many cards over the years with more memory for a similar price, including the cheaper Arc B580. But I’ve yet to see much evidence that the larger VRAM buffer will be a huge boon on what is ostensibly a small GPU compared to others in the RTX 50-series, and intended for sub-4K resolutions. 16 GB is nice, but it’s nicer when the GPU and memory bus can make the most of it.
There are big question marks over price and availability with this card, due to prior and ongoing issues affecting the existing RTX 50-series. And then there’s AMD’s teased but not yet officially announced RX 9060-series, which should arrive within a couple of months. If all that sounds like reasons to hold off purchasing a new graphics card until later in the year, you might be saving yourself some hassle. But if you can’t wait any longer and your graphics card is on its last legs, the RTX 5060 Ti at, or near, MSRP is a smart buy.
RTX 5060 Ti 16 GB specs
(Image credit: Future)
Let’s start with the top line, the all-important specifications. The RTX 5060 Ti is a pretty good deal on paper. It features more cores, more RT chops, higher clocks, and AI TOPS than its predecessor, the RTX 4060 Ti, and for nominally less cash.
There’s slightly less to get excited about when you dive into the GPU silicon, though. An increase in Streaming Multiprocessors (SMs) of just 5.88 % cascades through the core counts, RT cores, and Tensor cores. That’s hardly a big number to wave in your friends’ faces once you get hold of this card. However, the move to much faster GDDR7 memory with the RTX 50-series offers a much more bragworthy digit of a 55.55% increase in memory bandwidth to 448 GB/s, to match an increase in memory speed from 18 Gbps to 28 Gbps.
That memory speed and bandwidth improvement is even more pronounced compared to last generation on the lower-end of the RTX 50-series, as the cheaper RTX 40-series cards used slower GDDR6 memory instead of the GDDR6X chips found on enthusiast models.
Swipe to scroll horizontally
Header Cell – Column 0
RTX 5060 Ti
RTX 4060 Ti
Percentage change
CUDA cores
4608
4352
+ 5.88%
SMs
36
34
+ 5.88%
RT cores
36 (4th Gen)
34
+ 5.88%
Tensor cores
144
136
+ 5.88%
ROPs
48
48
No change
Memory capacity
8 GB/16 GB
8 GB/16 GB
No change
Memory bandwidth
448
288
+ 55.55%
Memory speed
28 Gbps
18 Gbps
+ 55.55%
Memory bus
128-bit
128-bit
No change
MSRP (8 GB model)
$379
$399
– 5%
MSRP (16 GB model)
$429
$499
– 14%
That’s not the only reason to focus on memory with the RTX 5060 Ti: it’s available in 16 GB or 8 GB variants.
All of my testing in this review is for the 16 GB variant, with three models of the 16 GB card being the first to arrive on my desk. This card’s predecessor, the RTX 4060 Ti, also came in both 8 GB and 16 GB variants, but the larger capacity model arrived later and to little fanfare.
To help put the inevitable memory debate into perspective, the RTX 4060 Ti 16 GB was a tough sell at launch. Launching later than its 8 GB variant for $100 more, it only really benefited a few niche cases, and often not by much. It felt like a cynical launch to us; a reaction to the discontent brewing for a near-$400 card with 8 GB of memory and a 128-bit memory bus. Even Nvidia seemed reluctant to talk much about the card, and that’s why we never saw one for review. As such, all of my results for the RTX 4060 Ti are for the 8 GB variant.
Has much changed with the RTX 5060 Ti 16 GB?
Exactly like its predecessor, the RTX 5060 Ti opts for the same, rather paltry, 128-bit memory bus across both variants. For the 16 GB model, it uses a ‘clamshell’ memory configuration. Essentially, this means that memory has been attached on both sides of the PCB—the memory acting as the bread of the sandwich, so to speak—requiring cooling pads affixed to the graphics card’s backplate. Increasing the memory capacity in this way doesn’t increase throughput, as memory bus width and speed dictate that, but there’s less chance of a hoggish game running out of room and hampering performance.
(Image credit: Future)
Yet, unlike the RTX 4060 Ti 16 GB, which cost $100 more than the 8 GB version, the RTX 5060 Ti 16 GB costs just $50. That puts it much more in the mix, providing real-world prices actually reflect this.
Memory matters most when gaming at higher resolutions, ie 4K, but we’re mostly talking about 1080p/1440p performance in regards to the RTX 5060 Ti. That bears out in my game testing in the performance section below, where the RTX 5060 Ti 16 GB is able to extend its lead over the RTX 4060 Ti 8 GB to a much greater extent at 4K compared to 1440p and 1080p.
But I want to be clear about my thoughts on future-proofing and VRAM: opting for the 16 GB variant is not a panacea for performance in four, five, or six years’ time. It might help with the odd case of a game running like pants due to poor optimisation, though these issues can be, and often are, fixed with a little dev work. Ultimately, the fundamentals remain the same either way: the GA206 GPU and 128-bit bus will ultimately end up limiting factors for future performance.
(Image credit: Future)
The RT cores, Tensor cores, and CUDA Core counts are still likely to wane in efficacy over time, as new games make better use of more modern features. You’re still better off saving up for the xx70 card or a Radeon option if memory performance and longevity matter most to you.
And there have been some edge cases for high VRAM memory usage, such as The Last of Us Part 1, but we’ve since seen memory usage improvements with its sequel. The Last of Us Part 2 uses a smart asset management system that improves VRAM usage and doesn’t trip over its own shoelaces when presented with an 8 GB card. That’s not to say all games will follow in its footsteps, but it’s a promising sign.
The ideal solution is that we see Nvidia adopt 12 GB as a standard on its low-end cards and ditch 8 GB altogether, while matching existing prices. That is, rather than this 16 GB stop-gap on a GPU not designed to make the most of it. Nvidia argues that 8 GB helps keep costs low globally, in markets beyond Europe and the US, which is fair, and I don’t have the bill of parts in front of me to belabour the point, but perhaps bringing back a desktop xx50 card would help solve that one?
So, would I buy the 16 GB card if presented with it for $50 more than the 8 GB option? Sure. Therein lies the duality of PC gamers and our allergy to reason when building PCs. Altogether, we can chalk up the 16 GB card as a ‘nice to have’, but I wouldn’t pay over the odds for it.
(Image credit: Future)
Moving on, the RTX 5060 Ti runs faster than most RTX 50-series cards. That’s to be expected for a smaller die, and the GB206 is the smallest of the lot at 181 mm2. With a reference boost clock of 2572 MHz, it is only a small amount slower than the RTX 5080 FE at 2620 MHz, but its base clock is the highest yet at 2400 MHz.
That’s for a 180 W TGP (total graphics power)—20 W higher than the RTX 4060 Ti and 70 W lower than the RTX 5070.
What’s pretty impressive is how each one of those extra watts over the RTX 4060 Ti converts neatly into a single percentage point gained in our testing at 1080p and 1440p—the RTX 5090 at nearly 600 W could only dream of that sort of power scaling.
(Image credit: Future)
There is no Founders Edition for the RTX 5060 Ti in either 16 or 8 GB variants. That’s a shame, as we’ve come to appreciate the Founders Edition model for its low temps and noise with other 50-series GPUs, but most of all for its price. MSRP cards are not often found in today’s world, and the lack of Founders Edition from Nvidia only serves to remove another opportunity to buy an RTX 5060 Ti at the asking price.
Palit RTX 5060 Ti Infinity 3 specs
(Image credit: Future)
With no Founders Edition, I’ll be focusing on the Palit RTX 5060 Ti Infinity 3 and for this review. I’ve been assured this will launch at MSRP in the UK. That’s £399 for the 16 GB model, or £349 for 8 GB. Whether this specific card will be widely available in the US or close to MSRP is still a mystery, however.
We’ve also tested the PNY RTX 5060 Ti Dual Fan OC, which we’ve been promised is an MSRP model in the US, and the MSI RTX 5060 Ti Gaming Trio OC Edition, which is going to be priced higher. So, all bases are covered in the performance section below.
What you get with the Palit Infinity 3 is a triple-fan shroud with a slim heatsink, measuring 290 x 102.8 x 38.75 mm. It’s nowhere near as thick as the MSI RTX 5080 Ventus 3X OC I’ve close to hand, which I thought to be a fairly slim GPU, but the Infinity 3 is only aiming to dissipate a reasonable 180 W and sticks to reference clock speeds.
Image 1 of 2
(Image credit: Future)
(Image credit: Future)
I was slightly surprised to see the single 8-pin power connector on this card, as opposed to the 12V-2×6 connector on the MSI card. Though the PNY showed up shortly after the other two and also uses a single 8-pin power connector, so that might be a bit of a theme.
Opening up the rear of the Palit Infinity 3 to gaze upon its clamshelled memory, I was surprised to find there are no extra thermal pads to cover these rearward chips. In fact, the entire backplate is made of plastic, so it wouldn’t be a wise idea anyway. That makes for a stark comparison to the MSI Gaming Trio OC and PNY OC, which both feature a metal backplate and a couple of thermal pads for those rear memory chips.
Due to the lack of thermal pads, I’ve not pushed a memory overclock on this card, as I usually would the RTX 50-series. I kept an eye on memory junction temperatures while benchmarking Metro Exodus, and they stayed below 70°C. This suggests there’s no major issue at stock speeds, though these are average temperatures across all memory chips, which might hide the worst fluctuations on those specific rear-facing chips.
RTX 5060 Ti 16 GB performance and benchmarks
A 20% improvement versus the last generation, that’s what Nvidia was touting for this card before we got our hands on it, and it’s a fair assessment. My own testing bears that out, with the RTX 5060 Ti 16 GB 20% faster than the RTX 4060 Ti 8 GB at 1080p, and 23% at 1440p—that’s raw raster, too, upscaling and frame generation notwithstanding.
It’s a good showing from the RTX 5060 Ti, considering it only asks for 20 W more from the wall. In my testing during Metro Exodus runs, it averaged a power draw of 26 W, too, with a peak of 207 W. All only a hair’s breadth from the RTX 4060 Ti it replaces. That shows off the benefits of Blackwell, notably in its power usage through features like improved power gating, which we’ve seen make a big impact on gaming laptop battery life.
PC Gamer test rigCPU: AMD Ryzen 7 9800X3D | Motherboard: Gigabyte X870E Aorus Master | RAM: G.Skill 32 GB DDR5-6000 CAS 30 | Cooler: Corsair H170i Elite Capellix | SSD: 2 TB Crucial T700 | PSU: Seasonic Prime TX 1600W | Case: DimasTech Mini V2
I don’t suspect we’d have seen sweeping changes to those percentages had we tested an RTX 4060 Ti with 16 GB of VRAM. Maybe some improvements here or there. The larger memory buffer makes little difference to performance unless memory is the bottleneck, and in most cases, at least in our benchmarking suite, it’s not. It will make a difference in some titles, but, for reference, our sister site Tom’s Hardware reviewed the RTX 4060 Ti 16 GB and reported it largely tied for performance with the 8 GB variant at 1080p and 1440p.
At 4K, the 5060 Ti manages to outperform the 4060 Ti 8 GB by a massive 40% on average in my testing. This is massively skewed by a near-doubling of frames from ‘bad’ to ‘improving but still bad’ in Cyberpunk 2077—8 to 15 fps. Most of the time, a 30% increase is to be expected, especially in games with a passable frame rate. That does make the RTX 5060 Ti a near-enough 4K capable card in lesser demanding games, ie Homeworld 3 and The Talos Principle. Throw in upscaling and frame generation and it’s absolutely ready to go.
But there are other comparisons we can make to show the RTX 5060 Ti’s potential. Take one of AMD’s best price/performance cards from the last generation, the RX 7800 XT. This card launched at $499, but has been available for as low as $430, matching the 5060 Ti 16 GB. It’s a shame it’s not still available at that sort of price, as it would’ve made for a great analogue to Nvidia’s latest.
The RX 7800 XT is around 7–8% quicker than the RTX 5060 Ti, with 16 GB of memory to match. Right now, an RX 7800 XT will cost you around $650, in which case, you might as well look for a newer RX 9070, which runs circles around both cards. The 9070-series isn’t the intended competition to the RTX 5060 Ti, however, that would be the RX 9060-series. These cards have been confirmed and are headed our way by June, so says AMD, though we know zilch (officially) about them yet.
Weighing up only Nvidia’s options, you have the RTX 5070 sitting around 29% faster than the 5060 Ti at 1080p, 33% faster at 1440p, and, despite having only 12 GB of VRAM, 36% faster at 4K. That’s a great example of why memory capacity isn’t everything—you need the supporting silicon too. With a price tag supposedly of $549, this card will cost you $949 if you want to buy one in the US right now. In the UK, however, it’s been spotted below MSRP. Make sense of that one… I’ll have to try to shortly.
With an easy overclock, I am able to get the RTX 5060 Ti to within 20% of the RTX 5070 at 1080p, and 23% at 1440p.
Overclocking
The RTX 5060 Ti is a solid overclocker. The rest of the 50-series lot has been the same. Though there is more to gain on an entry-level graphics card by increasing performance by a frame or two. Or, in some games, five or six.
With a 400 MHz offset on this reference clocked card, I saw an average increase in frame rates of 7% at 1080p and 8% at 1440p.
With the Palit lacking any thermal pads on the memory chips attached to the rear of the PCB, I took a memory overclock out of the equation. No offset for this card, which is a shame, as Samsung’s GDDR7 chips will easily run well above 28 Gbps on most others I’ve tested.
For the core clock, that was easy. I set a 425 MHz GPU core offset with minimal fuss, looping 3DMark’s Steel Nomad test in the background to show any immediate issues. None came up. I then took to Metro Exodus Enhanced Edition, which is a great measure of overclock stability and usually highlights any gremlins in the machine. That it did, too, and it was back to the drawing board after a subsequent crash.
A couple tweaks later, and I’ve found a stable +400 MHz offset, which lands me with an average clock speed of 3040 MHz in Metro Exodus Enhanced Edition at 4K. Anything over 3000 MHz fulfils my need to see a big number on-screen and, as I’ve since found with an MSI model, going much over 3000 MHz doesn’t eke much more out of this chip. The benefit there is that, if your GPU allows it, you can work backwards from there by using power limits to reduce your overall power consumption.
I kept it simple with limited time available to me. Even so, this set-and-forget overclock offered a very respectable performance uplift with no impact on power draw or temperatures, as I never touched the power limits.
Multi Frame Generation
It wouldn’t be an RTX 50-series card without support for DLSS 4 and Multi Frame Generation. These two features are arguably the more practical ways to tap into Nvidia’s self-proclaimed “Age of Neural Rendering” and utilise AI to improve frame rates and visual fidelity.
The RTX 5060 Ti and its fellow 50-series cohorts can all enable Multi Frame Generation—this essentially allows your graphics card to generate two or three ‘fake’ frames between ‘real’ ones, in 3X or 4X modes, respectively. RTX 40-series graphics cards can also make use of Frame Generation, however, only in 2X mode—that is, they generate one ‘fake’ frame between each ‘real’ one.
The good news is, even on a small GPU such as this, these features have the ability to make a big difference. You still need to play on a resolution and graphics quality that makes sense for an RTX 5060 Ti, hence why I dropped our usual 4K tests down to 1440p. I ran tests across Alan Wake 2 and Cyberpunk 2077, and Dragon Age: The Veilguard, and I was able to crank up frame rates to as much as five times what the card could muster at native 1440p. That’s pretty spectacular, and is thanks to both Multi Frame Generation and DLSS in Quality mode.
I would argue for moderation in some games, however. Alan Wake 2 looks superb and runs heaps faster for DLSS and Frame Generation, up to 2X. After that, using 3X and 4X modes, or Multi Frame Generation, which tips the odds in favour of ‘fake’ frames, I found the picture quality lacking in areas. This happens most notably in 4X mode, which causes some excessive ghosting on objects and introduces over 130 ms latency at times, leading to a noticeably sluggish response with a keyboard and mouse. It feels slightly like using a controller, but don’t let your console friend read this.
It’s a funny thing, increasing your frame rate for a more sluggish-feeling game, but it’s not always the case with MFG. In Dragon Age: The Veilguard, the higher base frame rate without MFG enabled makes for a much smoother, low-latency experience with it on. Importantly, for this single-player game that isn’t massively snappy at the best of times, it feels absolutely worth the extra fluidity overall. It feels much more like native frame rate with Frame Generation (2X) enabled, and 3X is a good trade-off too, though similarly to Alan Wake 2, it does have some more noticeable artefacts at 4X.
In Cyberpunk 2077, too, MFG 4X works extremely well. I mooched around a bazaar in the game and ran the benchmark through many times, and many of what I assumed to be MFG 4X artefacts turned out to just be the game’s native bugs. I was sure one sign flickering in and out of existence was because the AI had got it wrong, but it wasn’t. You can still move around at speed and get a little queasy at the blurriness, which does slightly counteract the unnaturally high frame rate, but overall, I was thoroughly impressed with this implementation.
If you enable MFG on one game and not on another, you’d be doing it right. It’s not an ‘always on’ feature, and as such, I’d not lean on it entirely for performance analysis of the RTX 5060 Ti—the rasterised performance is still crucial. Yet it’s a very good feature when used sparingly and one that does strengthen the RTX 5060 Ti proposition, though so too does standard Frame Generation, which is also on the 40-series.
RTX 5060 Ti 16 GB analysis
(Image credit: Future)
It is impressive how Nvidia can land a graphics card right where it wants it in the market. I joked with colleagues when the RTX 5060 Ti showed up that we could take the median frame per second between an RTX 4060 Ti and RTX 5070 and end up with the RTX 5060 Ti result. Lo and behold, that’s pretty much where it is in testing, if a little slower at times.
To see a roughly 5% increase on all the key specs—CUDA cores, RT cores, Tensor cores—turn into 20% is impressive, though it does make you wonder if the Blackwell architecture had a lot more gains to offer throughout the stack, had Nvidia needed to do more. The truth is, it probably didn’t need to, as it turns out a 20% uplift in performance or thereabouts is a decent deal considering the price reduction, and AMD’s currently MIA at this price point.
AMD plans to announce/launch the RX 9060 series by the end of June. That leaves only a few months to get things finalised and out the door. I won’t spend this review pondering the rumoured specs to see where AMD’s entry-level lands, as that’ll be out of date in a week’s time, but we can hope for something competitive after the RX 9060-series, which massively benefited from clever pricing on AMD’s behalf.
(Image credit: Future)
I would think that Nvidia’s close pricing of the 8 GB and 16 GB RTX 5060 Ti this time around—just $50 separates the two, compared to $100 with the last gen—is intended to act as a preemptive blocker on AMD. AMD isn’t able to parachute a card into No Man’s Land between Nvidia’s cards, as there’s simply no room. Instead, it’ll have to compete with Nvidia’s offerings head-on, or massively undercut both. Otherwise, there are no nasty surprises for AMD in terms of performance here, so it’s unlikely to be in panic mode.
That only works if Nvidia, or AMD’s, prices remain roughly analogous to their MSRPs, which also depends on whether that MSRP is in any way realistic or attainable. On that point, there’s obviously a lot to talk about.
(Image credit: Future)
The RTX 5060 Ti’s price is a sticking point. It’s been a sticking point for Nvidia’s entire RTX 50-series, and most of all an issue for cards lacking a Founders Edition, such as the RTX 5070 Ti and, yes, this one. The huge premium placed on top of Nvidia’s MSRP has been in large part to blame for the rocky reception these cards have received, and I’ve looked around very quickly this morning, April 16, and seen mostly evidence that prices will be high for the RTX 5060 Ti.
The question is whether these inflated prices stick around or not.
US readers are likely thinking “you’re having a laugh, mate”, but in American. Prices for the existing RTX 50-series graphics cards have shown little sign of coming back down to Earth. Similarly, you can argue that it’s Nvidia’s MSRP that’s the product of wishful thinking, as AIBs seem to be universally bumping prices up beyond it and getting the backlash as a result.
Nvidia told me in a pre-briefing that it “can work with our partners to get these out at reasonable prices, which we are doing,” and the whisperings we’ve heard from retailers are positive about the stock situation. But Nvidia has confirmed that these prices are “not going to be inclusive of tariffs,” and when pressed on that hot topic said: “There’s not much we can do about that.”
(Image credit: Future)
Right now, the Trump administration’s tariffs currently exclude computers and semiconductors coming into the USA, which wasn’t the case when I asked Nvidia about them. They might be back on, even increased, by the time you read this. This isn’t Nvidia’s problem to deal with alone, and all computer component manufacturers will be worrying about their bottom lines, but it does have the potential to make mincemeat of the value proposition of this card, as it does all others.
We’ll have to see how that one plays out, but it’s not all bad news.
In my native land of the UK, those sticky price points aren’t sticking around. As I type this, there is ample stock of near-MSRP, MSRP, or even sub-MSRP RTX 5070 and RTX 5070 Ti cards. Normality has returned, and there’s reason to believe the same will be true of the RTX 5060 Ti and forthcoming RTX 5060. These cards will only reach the top of the Steam Hardware Survey by being mostly affordable to most people.
So, I’m not all doom and gloom, though I do find the ramp-up of prices and lack of MSRP models by manufacturers to be a huge concern. The RTX 5060 Ti 16 GB absolutely loses its shine above $500, and you should walk away immediately at anything above $550. That’s RTX 5070 money. Or it should be.
https://gamingarmyunited.com/wp-content/uploads/2025/04/1744811152_Ive-tested-the-RTX-5060-Ti-16-GB-and-Im.jpg10801920Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2025-04-16 14:00:222025-04-16 14:00:22I’ve tested the RTX 5060 Ti 16 GB and I’m impressed with its performance, but I’m already worrying about whether we’ll see its MSRP
Magic Untapped reports the latest Magic: The Gathering set, Tarkir: Dragonstorm, has been so popular stores are selling out of it and sometimes struggling to restock. “Demand for Tarkir: Dragonstorm has been exceptionally high and we are working to bring more to the market,” said Wizards Play Network community manager Nelson Brown.
It’s tempting to put this down to how traditional Dragonstorm is. It’s a return to a setting that debuted in 2014, with a theme—dragons, obv—which is as close to generic fantasy as you can get. But while some recent sets, like the racing-themed Aetherdrift and detective-themed Murders at Karlov Manor, have been criticized for leaning too hard into gimmicks, we did just have the extremely old-fashioned Foundations too. It’s not like this is the only chance players have had to put money down on conventionally themed cards this year.
Meanwhile Magic’s “Universes Beyond” crossovers are still doing well, and excitement is particularly high for the Final Fantasy set due on June 13. I wouldn’t be surprised if that one sells out at plenty of stores too, given how even people who were previously down on crossovers have changed their tune after seeing how rad the cards look.
While it may not be as palatable to Magic tragics, the other thing Tarkir: Dragonstorm has going for it is simply that it’s well-stocked with powerful new and returning cards—particularly ones that are useful in Commander, which is still the most-played official format. This is a set with a bunch of bombs and high-powered dragons you’ll want in your Commander decks, and a collection of preconstructed Commander decks that do the work for you.
I played Commander using those decks at a prerelease event last week, and it was notable how wild it got with multiple back-and-forth board wipes and near-wins in quick succession. The Sultai Arisen deck, which is built around discarding cards and then bringing them back living dead-style, almost dominated thanks to Lord of Extinction (first seen in Alara Reborn), which has a power and toughness equal to the number of cards in everyone’s discard pile added together.
It showed up as a 49/49 and only got more powerful from there—although it was flashy enough to attract everyone’s attention and got deleted almost immediately. Of course it came back even stronger after that thanks to the deck’s return-from-graveyard effects, and later I found out the deck also contains Consuming Aberration, which has the same terrifying stats.
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(Image credit: Wizards of the Coast)
(Image credit: Wizards of the Coast)
(Image credit: Wizards of the Coast)
(Image credit: Wizards of the Coast)
(Image credit: Wizards of the Coast)
(Image credit: Wizards of the Coast)
(Image credit: Wizards of the Coast)
The actual winner was the Mardu Surge deck, which builds an army like it’s rehydrating warriors from a pack. It started small, with the Chittering Witch card that summons a rat for every opponent. Three rats is nothing, though. That’s a level one clear-out-the-tavern-basement quest. Several turns later the rats had been joined by cards that brought their own hosts of goblins and angels and insects with them, as well as a Redoubled Stormsinger that creates a temporary copy of every creature that entered the turn it attacks. The real kicker was Within Range, an enchantment that makes your opponents lose life equal to the number of creatures attacking them. Even blocking the majority of the mass didn’t save us from that, and we were overwhelmed with pure numbers in short order.
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Back when the Commander Legends: Battle for Baldur’s Gate set came out I tried to build my own dragon-themed deck with Firkraag from Baldur’s Gate 2 as the face. It sucked hard, and reminded me why I usually play with preconstructed Commander decks—if they don’t work out it’s not my fault. But Tarkir: Dragonstorm will make it way easier to build that draconic deck, with cards like Dracogenesis, Stormscale Scion, Mox Jasper, and Ugin, Eye of Storms as strong contenders for inclusion.
Other decks will benefit from the likes of Warden of the Grove, Elspeth, Storm Slayer, the return of Craterhoof Behemoth, and plenty of others. In the same way that cards from the original Tarkir sets continue to show up in eternal formats years later, these cards will be useful for a long time, and that’s as important to a set’s popularity as its theme—if not more so.
https://gamingarmyunited.com/wp-content/uploads/2025/04/1744775056_Wizards-of-the-Coast-says-Demand-for-Tarkir-Dragonstorm-has.jpg10801920Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2025-04-16 04:16:412025-04-16 04:16:41Wizards of the Coast says ‘Demand for Tarkir: Dragonstorm has been exceptionally high’
Jagex has launched its open world survival crafting game, RuneScape: Dragonwilds, into early access, even though it was only shown for the first time on March 31. Ahead of its release, a developer update livestream was scheduled to share some more details on the game, including its coveted release date, but little did we know that release date would be right now.
Prior to the release of its official teaser trailer which was shared only two weeks ago, Dragonwilds was technically first introduced in 2022 before being brought back to our attention in October 2024, when Jagex put out the feelers for some testers for a “new survival game set in the RuneScape universe.” Despite those brief mentions and the information on the Steam page, we haven’t been given a lot to go off when it comes to what to expect from the game.
What we did know for sure though, is that even though Dragonwilds isn’t the typical RuneScape experience we know and love, it’s still marketed as “RuneScape at its core.” That means you can expect plenty of quests to keep you on your toes, and a mass of lore to sink your teeth into. But there’s also a lot going on to help it become its own unique addition to the RuneScape universe.
Jagex’s executive producer, Jesse America, stated that “We’ve been working hard to develop an entirely new type of RuneScape experience that ignites fans’ passion, creativity and love for questing, and provide them with an all-new RuneScape adventure to discover. And this is just the start of our development journey.
“Throughout Early Access, we’ll be updating the game regularly with new content and features, while listening closely to the community to deliver an iconic open world survival crafting game that is loved equally by our biggest RuneScape fans and new players alike.”
(Image credit: Jagex)
While making your way around Ashenfall, you’ll be able to do all the key elements of survival crafting games like gathering resources, foraging, and working your way through plenty of skill trees. So don’t worry, you’ve now got an entirely new opportunity to get your runecrafting and woodcutting skills to 99. As you work your way through, you’ll unlock a plethora of new skills you’ll need while facing off with some of the new foes being added too.
In typical RuneScape fashion you’ll also be able to farm runes and use magic to take down enemies and hone your powers. More importantly, though, you’ll be able to use these magical abilities to make your new life as a survivalist easier. Dragonwilds gives you the all-important opportunity to cut down multiple trees at once, for example, and we couldn’t be more excited about that in particular. I imagine there are plenty of other useful ways to utilise your magical abilities, but come on. Cutting down multiple trees at once with the click of a button is huge for survival crafting games. I can’t be the only one who is thrilled about this.
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https://gamingarmyunited.com/wp-content/uploads/2025/04/1744738998_Surprise-RuneScape-Dragonwilds-has-launched-into-early-access-only-two-scaled.jpg14402560Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2025-04-15 18:05:082025-04-15 18:05:08Surprise! RuneScape: Dragonwilds has launched into early access only two weeks after its first trailer was released
Whether you need a little Wordle help, a lot of Wordle help, or just a few quick tips, we’ve got everything you need right here. Go straight for today’s answer if you like the idea of winning in a flash, or take it easy and muddle through, knowing our clue for the April 15 (1396) game is here if you need it.
Finding a decent spread of clues wasn’t the issue today—the problem was working out what the heck to do with them afterwards. Nothing seemed to fit, no clever idea wanted to work out. Persistence was the only thing that paid off, eventually leading me to Tuesday’s winning word.
Today’s Wordle hint
(Image credit: Josh Wardle)
Wordle today: A hint for Tuesday, April 15
On its own this is a dull light grey colour. If someone’s face looks like today’s answer then they’re either very ill or have received terrible, shocking news.
Is there a double letter in Wordle today?
No, there is not a double letter in today’s puzzle.
Wordle help: 3 tips for beating Wordle every day
A good starting word can be the difference between victory and defeat with the daily puzzle, but once you’ve got the basics, it’s much easier to nail down those Wordle wins. And as there’s nothing quite like a small victory to set you up for the rest of the day, here are a few tips to help set you on the right path:
A good opening guess should contain a mix of unique consonants and vowels.
Narrow down the pool of letters quickly with a tactical second guess.
Watch out for letters appearing more than once in the answer.
There’s no racing against the clock with Wordle so you don’t need to rush for the answer. Treating the game like a casual newspaper crossword can be a good tactic; that way, you can come back to it later if you’re coming up blank. Stepping away for a while might mean the difference between a win and a line of grey squares.
Today’s Wordle answer
(Image credit: Future)
What is today’s Wordle answer?
Here’s that word you’ve been looking for. The answer to the April 15 (1396) Wordle is ASHEN.
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Previous Wordle answers
The last 10 Wordle answers
Past Wordle answers can give you some excellent ideas for fun starting words that keep your daily puzzle-solving fresh. They are also a good way to eliminate guesses for today’s Wordle, as the answer is unlikely to be repeated.
Here are some recent Wordle answers:
April 14: CREST
April 13: LAUGH
April 12: NURSE
April 11: ARROW
April 10: TURBO
April 9: WHEAT
April 8: SPARE
April 7: HAZEL
April 6: VILLA
April 5: FOAMY
Learn more about Wordle
(Image credit: Nurphoto via Getty)
Wordle gives you six rows of five boxes each day, and you’ll need to work out which secret five-letter word is hiding inside them to keep up your winning streak.
You should start with a strong word like ARISE, or any other word that contains a good mix of common consonants and multiple vowels. You’ll also want to avoid starting words with repeating letters, as you’re wasting the chance to potentially eliminate or confirm an extra letter. Once you hit Enter, you’ll see which ones you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.
Your second guess should compliment the starting word, using another “good” word to cover any common letters you missed last time while also trying to avoid any letter you now know for a fact isn’t present in today’s answer. With a bit of luck, you should have some coloured squares to work with and set you on the right path.
After that, it’s just a case of using what you’ve learned to narrow your guesses down to the right word. You have six tries in total and can only use real words (so no filling the boxes with EEEEE to see if there’s an E). Don’t forget letters can repeat too (ex: BOOKS).
If you need any further advice feel free to check out our Wordle tips, and if you’d like to find out which words have already been used you can scroll to the relevant section above.
Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it’s only a matter of time before we all solely communicate in tricolor boxes.
The Zone might always be a place where stepping a few feet in the wrong direction will leave you compressed into a wet mess by a gravitational anomaly, but you can’t say it’s not improving. After completing months of major patches that smoothed out some of the rougher jank in the Stalker 2 experience since its November release, developer GSC Game World just released its Q2 2025 update roadmap to sketch out its plans for post-release support as it moves from fixes to new additions.
“The Zone is evolving and will continue to,” GSC Game World said in an accompanying news post on Steam. “Throughout the year, we will be delivering updates and hotfixes dedicated to making the game better in every aspect. With proper planning, double testing (internal and closed beta for big updates) of all features and fixes, and your feedback, Stalker 2: Heart of Chornobyl will become the game we imagined—and you deserve.”
(Image credit: GSC Game World)
First on the Q2 docket is an initial beta deployment of an official Stalker 2 modding SDK. GSC Game World says it will be inviting modders to a closed modkit beta before eventually releasing the SDK with an accompanying mod guide. The studio also intends to support Mod.io and Steam Workshop integration.
Next, work will continue on polishing Stalker 2’s “A-Life” system. At Stalker 2’s launch, the A-Life system—which produced all kinds of emergent fun and/or anguish in previous Stalker games by simulating NPC behavior and events independently of the player’s actions throughout the Zone—was pretty busted.
Stalker 2’s early patches did some major work to get A-Life’s basic functionality up and running, and now GSC Game World will be adding “persistent A-Life improvements” to bring additional depth to those simulated behaviors. Likewise, the studio says it’s adding combat AI updates, giving human NPCs “better cover/flanking use” and limited grenades.
(Image credit: GSC Game World)
The Zone’s gnarlier inhabitants will enjoy some tune-ups, too. In addition to an ominous roadmap line that just reads “mutants react to threats,” the studio says mutants will soon be able to eat corpses. Lovely. But they’ll also be dropping loot eventually, so it’s not all horrific.
Rounding out the roadmap is the planned addition of two new, unspecified weapons, an option to skip shader compilation at startup (which I’m surprised to hear is a thing that you can skip, frankly), a size increase for the stash window, and—as is obligatory for even hypothetical update notes—further stability and optimization improvements. Some things never change.
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After a reminder that work is continuing on the “next-gen update” for the original Stalker trilogy, GSC Game World added one last note to the roadmap that “mission targets may be moved from Q2 to later dates in case of Zone instability.” After all, game development has its own reality-warping anomalies to contend with.
Thankfully, if the studio’s plans change, we should find out before too long. GSC Game world says that it will “keep things clear and on track” by offering additional quarterly roadmap updates every three months.
With a whole three seconds of footage, this month’s Nintendo Direct put a new release window on Hollow Knight: Silksong: 2025. The game has blown past announced release windows before, of course, but this does feel a bit more concrete—brief though the appearance was, this was still Nintendo announcing the lineup for its brand new console. There’s some weight to that.
But as the Silksong community once again goes wild with rapture, I’m left troubled by a question that’s been floating around this game for a while now: after this long of a wait, what are we actually expecting Silksong to be?
As originally conceived, Silksong was just an expansion for Hollow Knight. If it had released as a relatively substantial DLC in 2019, I’m sure it would have been well received. Instead, that year it was announced as a full sequel, far expanded in scope from the original idea. And if that sequel had come out in 2020 and turned out to just be a new slice of good Hollow Knight content, we’d have probably all been happy with that too.
Six years on from that initial reveal, however—during which the hype has only grown exponentially—the bar feels like it’s set rather a lot higher. Dip into the Silksong subreddit and you’ll find fans praying for the game’s release like it’s the second coming. There’s a comparable, arguably even greater fervor than the one we saw around Elden Ring.
How industry-shaking and genre-defining is Silksong going to have to be to live up to that?
The original Hollow Knight was brilliant. Combining elements of Soulslikes with metroidvania in a unique and beautifully illustrated setting, it made exploration and discovery the focus, pushing you into frightening, uncertain, and deeply rewarding adventures beyond the borders of your map.
But that was 2017—eight years ago. In the time since, the metroidvania genre has only continued to grow exponentially. Particularly 2D metroidvanias of the same style as Hollow Knight have absolutely flooded Steam.
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Developers have pushed that Soulslike connection further and further forward, in games like Blasphemous and Dead Cells. They’ve taken the genre in strange and experimental new directions in Rain World and Animal Well. Major publishers have continued to imbue the genre with polish and spectacle, with entries like Ubisoft‘s slick Prince of Persia: The Lost Crown, or Moon Studios’ gorgeous Ori and the Will of the Wisps. An awful lot of ground has been covered, and there’s an incredible amount of choice available to genre fans.
Hollow Knight was excellent, and rightly lauded, but it didn’t reinvent the genre or even kick off any of those trends. Salt and Sanctuary was doing Soulslike-meets-metroidvania a year earlier, and the first Ori game was a year before that. It’s been influential, no doubt, but it was primarily just an exciting and creative take on a trend that was already well in motion. A standout in a crowd.
After six years of hype and speculation, I can’t help but feel Silksong will have to be a lot more than that to satisfy its rabid fanbase. Surely just another good slice of Hollow Knight won’t suffice? It will need to be revolutionary, ground-breaking, and wildly ambitious, or else be deemed an underwhelming climax to over half a decade of build up.
It’s the same problem that trapped Duke Nukem Forever in development for 14 years.
I suspect that in itself is a huge part of why it’s taken so long to reach us in the first place. It’s the same problem that trapped Duke Nukem Forever in development for 14 years. After a massive success, the resources are there to really take your time on the follow-up, but the more time that passes, the more the pressure grows. That leads to the developer constantly expanding the scope or reinventing the game, which takes up yet more time, during which expectations continue to grow, and plans must be scaled up all the more to keep pace with them.
In Duke Nukem’s case, that vicious circle ended in disaster, with the studio dissolved and its work left to rot until it was salvaged into a sorry but at least releasable form by Gearbox Software. And in many ways, Team Cherry’s task has only been harder—similarly unwieldy levels of hype, but with a team of only three still relatively inexperienced developers trying to meet them. Hollow Knight was an incredible debut, but it was still a debut—Silksong will only be their second ever full game release, remember.
I don’t say any of this to wish doom on Team Cherry—far from it. I loved Hollow Knight and I’m rooting for the team 100%. I just worry that developer and fans together may have created an impossible situation for this game to launch into—and if it does end up struggling to match the version people have created in their heads, I dread to think how a community this invested will react.
https://gamingarmyunited.com/wp-content/uploads/2025/04/1744630857_After-6-years-of-hype-can-Hollow-Knight-Silksong-really.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2025-04-14 12:12:292025-04-14 12:12:29After 6 years of hype, can Hollow Knight: Silksong really live up to the sky-high expectations?
On an average day about a dozen new games are released on Steam. And while we think that’s a good thing, it can be understandably hard to keep up with. Potentially exciting gems are sure to be lost in the deluge of new things to play unless you sort through every single game that is released on Steam. So that’s exactly what we’ve done. If nothing catches your fancy this week, we’ve gathered the best PC games you can play right now and a running list of the 2025 games that are launching this year.
Steam page Release: April 9 Developer: Green Tile Digital
Locomoto is a cute lil’ cosy game about conducting a train full of cute lil’ animals. That means tending to your passengers’ moment-to-moment needs while also making sure your train presents well. In other words, expect lots of whimsical conversations and tasks, intermingled with resource acquisition towards better and fancier furniture. While the art style looks like standard cosy fare from afar, the characters themselves have loads of character, and the quaint lil’ villages you’ll visit are full of carefully applied detail.
Leila
Leila – Official Release Date Announcement Trailer – YouTube
Steam page Release: April 8 Developer: Ubik Studios
Leila is a narrative puzzle game which seems heavily inspired by the brilliant Amanita Design games (think Samorost, Creaks, Chuchel). It explores the life of Leila, whose confusing life decisions are rendered more fathomable via the solving of puzzles. What follows is an impressively varied set of puzzles set in beautiful—and occasionally disturbing—hand-drawn dioramas.
Steam page Release: April 11 Developers: Butterscotch Shenanigans
Here’s the sequel to one of the better-received crafting and building RPGs of late. This follow-up is very promising (to me) chiefly because the world isn’t procedurally-generated like its predecessor: it’s all handmade, which plays to the strengths of Butterscotch Shenanigans’ colorful art sensibilities. All manner of weapons and traps can be crafted, all the better to gather the stuff you need to build a sprawling home base that will help expedite the process of gathering more stuff. Looks like a perfect Steam Deck game: it’s not verified but the studio says it works fine.
Slimekeep
Slimekeep – Official Announcement Trailer – YouTube
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Slimekeep is a Game Boy-styled roguelike starring a cheerful little blot of slime who must stamp out the wrath of the “evil Slime King”. With twin-stick shooter combat and light creature collecting elements, it’s a pretty straightforward affair, elevated by smooth more-ish combat and a good sense of humor. There are over 80 weapons and upgrades, and the ability to cultivate a fierce slime pet, who you can command to do your dirty work for you.
Pub Toilet Simulator 25
Steam page Release: April 8 Developer: Christopher Bowes
This “simulator” is both dumber and smarter than it first appears. It’s basically a parkour game set in an endless, procedurally generated J D Wetherspoons, which is a UK chain of mostly-identical pubs. Pub Toilet Simulator 25 is all about navigating these labyrinthine identikit hellscapes in search of the lav. If you run too recklessly you’ll spill your beer, but if you take too long you’ll micturate in your trackies. PC gaming, folks.
https://gamingarmyunited.com/wp-content/uploads/2025/04/1744594775_Five-new-Steam-games-you-probably-missed-April-14-2025.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2025-04-14 01:43:592025-04-14 01:43:59Five new Steam games you probably missed (April 14, 2025)
Epic’s weekly game giveaways are now as familiar a part of the PC gaming landscape as eye-wateringly expensive graphics cards and Half-Life 3 conspiracy theories. But this week’s offering is a little bit different.
For starters, there are three games to download and keep for free this week, rather than the traditional two. The first is Arcadegeddon, a cooperative rogue-like shooter developed by IllFonic and released in 2023. This is already available for free anyway, but you get $20 worth of the in-game currency ‘Arccoins’ with this download. The other is River City Girls, the well-liked side-scrolling beat ’em up originally launched in 2019.
The main event, though is Idle Champions of the Forgotten Realms, a clicker take on Dungeons and Dragons where parties of DnD characters fight enemies and extract hoards of gold from their corpses, while you mainly unlock new characters and faff about with their formations. Jody ran a few quests with it back in 2017, noting that “Idle Champions is a game designed to play itself. It even carries on in your absence when you shut it down, welcoming you back with a pile of gold the heroes earned while you were away.”
But Idle Champions appears to have grown quite a bit since then. Recently, it added the central party of Baldur’s Gate 3, letting you click away the hours with Astarion, Shadowheart, Karlach etc.
Idle Champions of the Forgotten Realms Trailer – YouTube
Like Arcadegeddon, Idle Champions is a free-to-play game, so the Epic giveaway similarly gives you a bunch of extra stuff gratis. Considerably more extra stuff, in fact. Alongside the Lobita the Guardian Familiar pack, which adds a friendly canine companion to your party, the giveaway also furnishes you with a total of 9,760 Platinum, the game’s premium in-game currency. Combined, these extras are apparently worth over $100, and that doesn’t include the value of River City Girls or Arcadegeddon’s $20 in Arccoins.
In short, it’s a hefty chunk of free stuff. It may seem like an awful lot to give away, but Epic’s free games programme has been apparently working wonders for getting users to spend money on the platform elsewhere. Epic’s Tim Sweeney explained this himself in a call with press last year, stating “you might think that this would hurt the sales prospects of games on the Epic Game Store, but developers who give away free games actually see an upsurge in the sale of their paid games on the store, just because their free game raises awareness.”
On the subject of raising awareness, I’m going to finish by highlighting that next week’s free games include Botanicula, Amanita Design’s hilarious microorganism adventure game from 2012, and possibly my favourite point and click ever. If you want to keep track of all Epic’s free game giveaways for 2025, make sure to regularly check into our Epic Store free games list.
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https://gamingarmyunited.com/wp-content/uploads/2025/04/1744558709_The-Epic-Stores-latest-free-games-giveaway-includes-over-100.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2025-04-13 15:00:002025-04-13 15:00:00The Epic Store’s latest free games giveaway includes ‘over $100’ worth of stuff for the Forgotten Realms idle game
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