Sony Group and the owners of The Lego Group are investing $2 billion into Fortnite studio Epic Games as the company continues its mission to create a metaverse.

Sony Group and KIRKBI–the holding an investment company that runs The Lego Group–are each investing $1 billion into Epic Games. This is just the latest investment from Sony, which has already invested $450 million into Epic Games over the years.

As for Lego, its investment is no surprise, either, as Epic and Lego just announced a massive deal to create new family-friendly virtual playspaces aimed at children.

Sony Group CEO Kenichiro Yoshida said, “We are thrilled to invest in Epic to deepen our relationship in the metaverse field, a space where creators and users share their time. We are also confident that Epic’s expertise, including their powerful game engine, combined with Sony’s technologies, will accelerate our various efforts such as the development of new digital fan experiences in sports and our virtual production initiatives.”

KIRKBI CEO Søren Thorup Sørensen added, “A proportion of our investments is focused on trends we believe will impact the future world that we and our children will live in. This investment will accelerate our engagement in the world of digital play, and we are pleased to be investing in Epic Games to support their continued growth journey, with a long-term focus toward the future metaverse.”

Epic CEO Tim Sweeney said Epic needs partners “who share our vision” for the “future of entertainment,” and those companies include Sony and Lego.

“This investment will accelerate our work to build the metaverse and create spaces where players can have fun with friends, brands can build creative and immersive experiences and creators can build a community and thrive,” Sweeney said.

With this new $2 billion investment, Epic said it’s now valued at $31.5 billion. Epic founder and CEO, Sweeney, continues to control the company, which has only a single class of common stock.

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Square Enix has announced a new Kingdom Hearts mobile game called Kingdom Hearts: Missing-Link, which will have its first closed beta test later this year. Revealed in the 20th Anniversary announcement trailer, gameplay features 3D-rendered environments, plenty of Heartless to battle, and what appears to be customizable Keyblade Masters.

A number of Disney locations can also be spotted in the trailer, such as the forest from Tangled that was featured in Kingdom Hearts III.

“Light and darkness brought about the beginning, and hearts nurtured it,” the narration for the trailer says. “Life was passed down time and time again until the land was filled with thriving people. This is a city for light and darkness, dreams and distortion, the remembered and the forgotten–Scala ad Caelum, the Missing-Link. Here, people gathered to be a part of a whole, in societies that sprawled and branched like veins through the city. The night you awoke in this world, the stars shone contorted in the pitch-black sky.”

Square Enix added that the closed beta will roll out later this year in select regions, although those exact locations have not yet been revealed. An exact release date for the iOS and Android device launch hasn’t been nailed down yet either. This isn’t the only Kingdom Hearts mobile game available, as Kingdom Hearts Dark Road has been around for a few years now. Square Enix revealed that the grand finale to the Kingdom Hearts Union X storyline will be released for free in August.

The other big news from Square Enix was the reveal of Kingdom Hearts IV, the next entry in the long-running series that Missing-Link spins out of. Development is underway on the next mainline entry, kicks off a new storyline for the franchise called the Lost Master Arc.

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Square Enix has announced that development is underway on Kingdom Hearts IV, the next entry in the long-running Disney RPG series. The news came as part of a 20th-anniversary celebration event and included the release of the very first trailer, which you can watch below.

Kingdom Hearts IV kicks off a new storyline for the franchise, the Lost Master Arc. Sora returns, though as you’ll see in the trailer and screenshots, he’s sporting a new look. The KHIV portion of the trailer begins at around the 4:05 mark:

The trailer showcases some brief glimpses of gameplay as Sora squares off against a giant shadow monster in the middle of a city street. This new location is Quadratum, which Square Enix describes as a “large, expansive city set in a gorgeous, realistic world unlike anything ever seen before” in Kingdom Hearts.

No further details were shared on Quadratum or the overall gameplay or story. Donald and Goofy both return in KHIV, and a new “mysterious” new character named Strelitzia will also be introduced.

There’s no word on what platforms KHIV will be available for, although Kingdom Hearts 3 was eventually released for PC, Xbox One, PS4, and Nintendo Switch, with the latter being a cloud-streaming version. Likewise, there’s also no release date shared.

Alongside word of the next core entry in the series, Square Enix used the anniversary event to announce a new mobile game called Kingdom Hearts Missing-Link for iOS and Android, which can also be seen in the trailer montage above.

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After teasing potential upcoming map changes for Storm Point in Apex Legends Season 13, Respawn has seemingly confirmed that Newcastle will be the next playable character to come to the battle royale. You can spot the teaser by loading into Control, which will remain in Apex Legends as a limited-time mode until April 12.

If you load into Control, regardless of map, the loading screen will depict holographic signs advertising that “The wait is over, he’s here!” Alongside this message is a blacked-out depiction of an armored figure.

That outline sure looks a lot like the leaked images of Newcastle.

Newcastle was first mentioned years ago, when Respawn was advertising that Revenant would be Season 4’s new playable legend. The organizers of the Apex Games were discussing what to do in order to keep Revenant from going on a murder spree, and it was suggested that Newcastle be passed over as Forge’s replacement to instead throw Revenant into the games.

Since then, it’s been one excuse after another, as exceptions have been made to add numerous people into the Apex Games. So this teaser is likely referencing that–that in-universe fans of the blood sport have been eager to see Newcastle finally debut after being passed over nine times. Seems it’s finally his moment.

In my weekly Apex Legends column, I theorized that Newcastle would be the next playable character. He appeared in a giant Apex Legends leak alongside eight other characters, and The Williams Sendoff seems to be setting up that Newcastle is Bangalore’s brother, Jackson Williams.

In the aforementioned leak, Newcastle is described as the “Mobile Defender.” Like Gibraltar and Caustic, he has a larger than average hitbox and the Fortified perk. His abilities are listed as:

Passive: Retrieve the Wounded – Drag downed allies while you revive and protect them with your revive shieldTactical: Mobile Shield – Throw a throwable drone that creates a moving energy shieldUltimate: Castle Wall – Leap and slam to a target, ally, or area and create a fortified stronghold.

Based on when Season 12 ends, Apex Legends Season 13 will likely begin in mid-May around May 10.

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Home arcade company iiRcade makes some of the best cabinets around, and today it opened preorders for the new Gold Edition lineup. Alongside the previously announced Dead Cells machine, iiRcade Gold Edition includes the customizable Black Edition (with included Double Dragon decals) as well as Space Invaders and Dragon’s Lair models.

Sporting a taller form factor with a curved top, more discrete speaker placement, and the same premium controls and specs as the original iiRcade system, the Gold Edition more closely resembles a real arcade machine now. The marquee also lights up for that authentic arcade look, and it has 128GB of storage space for downloading new titles from the store. Given the tiny file size of most of them, that’s enough for literally hundreds of games without having to delete any, and 11 games (12 on the Dragon’s Lair and Space Invaders models) are included out of the gate.

You’re going to lose a lot at this game.

During the 30-day preorder discount window the iiRcade Gold Edition systems will cost $800, with the price rising to $1,000 after that point. They’re expected to ship in July, and having owned my own Black Edition original system for over a year, I’ve been building up a game collection with lots of shoot-’em-ups like Strikers 1945, R-Type, and Truxton. Through the Jukebox app and Bluetooth, you can also utilize its 100-watt speakers for an enormously loud way to play your music.

Those who are within first 100 to preorder will also receive an iiRcade hoodie, while the next 100 will receive a free T-shirt. Additionally, one person picked at random will get a “golden ticket” trip to the iiRcade HQ in Chicago for a game-and-brew night.

“We’d like to thank our entire iiRcade community for all their support and feedback since we first launch,” founder and CEO Jong Shin said in a press release. “We’re taken their suggestions and integrated them into the new design of iiRcade Gold Edition as well as adding exciting new features.”

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A gaming headset is one of the most important accessories you can purchase for any gaming platform, including the PS5. Whether you play competitive multiplayer games or not, a gaming headset can add a new level of immersion. We’ve rounded up the best PS5 headsets, from high-end wireless options to budget-minded picks that still get the job done. With so many headsets to choose from, it’s not the easiest choice to make. We hope that our list of the best PS5 gaming headsets will make your decision a bit easier.

One of the PS5’s unique features is Sony’s proprietary 3D audio technology called Tempest 3D AudioTech. This enhances directional audio, giving you a better idea of where everything is coming from. This is particularly helpful in first-person games and it’s also extremely useful in quick-moving games like Returnal. Sony’s Pulse 3D headset was designed to work with it, but other headsets you connect to the PS5 utilize it as well, including our favorite PS5 headset: the SteelSeries Arctis 7P+.

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Anyone who has encountered Malenia in Elden Ring knows that she is easily one of the toughest bosses in the game. She is incredibly fast, has two stages, and regenerates health whenever she hits you. One of her most dangerous attacks is the Waterfoul Dance, where after floating in the air for a brief moment, she flies into you rapidly swinging her sword. If this attack doesn’t kill you, it will regenerate a ton of Malenia’s health bar. However, someone has discovered a hard counter to the Waterfoul Dance that anyone can use.

Use the Freezing Pot to stop the Waterfoul Dance

Reddit user toxicBird7 shared a video of the strategy, which shows Malenia charging up the Waterfoul Dance when they throw the Freezing Pot at her. The Freezing Pot cancels her attack, which will increase most people’s chances of beating her significantly. Since you can carry up to 10 Freezing Pots–assuming you have the materials–you can stop Melania from using the attack during the entire fight. Since this strategy involves using a throwable item, it doesn’t matter what kind of build you have. Anyone can use the Freezing Pot, but you might need to go out of your way to gather the materials to make them.

Glintstone Craftsman’s Cookbook (6)

The room you are looking for is in the southern corner of Caria Manor, inside the castle wall.

The first thing you will need is the Glintstone Craftsman’s Cookbook, which can be found in Caria Manor in the northwestern part of Liurnia. From the Manor Upper Level Site of Grace, head south and take the elevator down. Head down the stairs and jump down to the rooftop on the left side. From here jump down to ground level and head south until you find a room. The Glintstone Craftsman’s Cookbook is found on a dead body inside the room.

Crafting materials

The Isolated Merchant sells Ritual Pots.

To craft Freezing Pots, you will need a Ritual Pot–the reusable larger version of the cracked pot–and two Rimed Crystal Buds. Ritual Pots can be found throughout the game, especially in some of the later game regions. If you managed to make it to Malenia without picking any up, you can buy some for 3,000 Runes from the Isolated Merchant in Caelid.

As for the Rimed Crystal Buds, they can be found in cold regions of the Lands Between. toxicBird7 shared a farming location in the western part of the Mountaintops of the Giants, Southwest of the Inner Consecrated Snowfield.

Rimed Crystal Buds can be found around the large white trees found in the Mountaintops of the Gaints.

The Rimed Crystal Buds spawn around the large white trees in this area. It takes two to make a Freezing Pot, along with a Ritual Pot. While this item will make the Malenia fight much easier, you might still need a few attempts to defeat her, so grab a few dozen extra while you are in the area.

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If there’s one thing to know about Genshin Impact‘s new normal boss, The Ruin Serpent, is that it moves around a lot. Too much. To get to the Ruin Serpent, you’ll need to have access to the underground area of The Chasm and the Surreptitious Seven-Star Seal Sundering quest must be completed. The Ruin Serpent costs 40 resin and also drops the unique Runic Fang item, which will likely be an Ascension material for future characters. It has a set of unique ooze-clearing mechanics, so make sure your Lumenstone Adjuvant is equipped when you’re fighting this boss. The higher your Lumenstone Adjuvant level, the easier this fight is.

How To Beat Up The Ruin Serpent

Stun the Ruin Serpent: The boss will spit up four puddles of ooze, and at some point, the Ruin Serpent will start absorbing energy from the ooze. You need to pay attention to when it starts doing this. If you purify the ooze pools the boss is attempting to absorb with your Lumenstone Adjuvant, this will stun the Ruin Serpent. A few seconds of immobility is a godsend and you can deal a lot of damage to the boss in this timespan.Recharge your Lumenstone Adjuvant: What if your Lumenstone Adjuvant runs out of energy? No worries. Periodically, geo ore will sprout up on the arena. Use a character to break the ore and restore your energy.Clear the ooze with your Lumenstone Adjuvant when the Ruin Serpent starts absorbing it.

Team Comp Recommendations

Bring a mobile healer (ex. Barbara, Kokomi, and Diona) if your DPS is adept at close combat. Bennett can work too, if you’re mostly working with ranged characters.Bring a shielder (ex. Zhongli, Xinyan, and Noelle). You have to chase the Serpent around the arena constantly and there are a few hard-to-evade attacks, so a shielder is definitely helpful.Geo characters are also great because they can break the geo ores easily, and you can charge your Adjuvant faster.Bring a DPS with good burst damage (ex. Hu Tao and Ayaka) or a ranged DPS (Ganyu and Yoimiya)An additional suggestion, but strictly not necessary: an off-field DPS (ex. Fischl or Yae Miko) is also useful for constant elemental reactions. I used Fischl’s Oz to deal constant damage to the Ruin Serpent (when the Serpent is above-ground). Nice to have extra damage while my on-field DPS main (Diluc) is whacking away at the boss.Sample Ruin Serpent team

Full List Of Ruin Serpent Abilities:

Diving in and out of the ground followed by a lunging attack. This travels quite the distance across the arena. This means the window for damaging it is quite short (as it can’t be attacked when underground), and you’ll need to take advantage of when it is open for attacks.Spitting up four puddles of ooze, located in the cardinals in the arena.Draining your Lumenstone Adjuvant of all energy except for two bars, at the beginning of the fight only.A spinning attack that can get the characters stuck in the middle, preventing them from clearing the ooze on the side of the arena and thereby unable to stun the Ruin Serpent.It’ll also go horizontal and do a sweeping attack, rolling left and right. This is telegraphed quite early, so it’s not hard to evade. But it can catch you off-guard.At some point, it’ll do a “black hole” attack where players are sucked into the center of the arena.If you let the Ruin Serpent absorb energy from the ooze, it’ll have a projectile-firing attack and a downward attack with a sizable range. (Hint: You don’t want the Ruin Serpent to get to these stages!)Stunned Ruin Serpent

So there you have it: How to effectively take down the Ruin Serpent. Happy farming! For other Chasm-related guides, you can check out our Archon quest walkthrough guide and The Chasm Delvers walkthrough guide.

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Hot Drop is GameSpot’s weekly Apex Legends column, in which Jordan Ramée takes a closer look at Respawn’s battle royale to provide additional insight into the game’s evolution, as well as dive deeper into its episodic storytelling and characters.

As more and more developers cleverly adopt the episodic storytelling of TV to create interesting storylines for their service games, it’s becoming ever more clear that the differing media don’t quite translate when it comes to hero shooters. As this is an Apex Legends column, I’m going to be talking about this topic within the context of Respawn’s battle royale game, but it’s important to note that this issue persists in pretty much every service game that uses hero characters.

The issue in question is the inherent immortality of the main characters for hero-focused service games. The structure of a service game is designed with longevity in mind–these are experiences that are meant to be played for years after release. As such, the stories for these games need to be written in a way that allows them to continue for years without drastic changes that would change how the games play.

That also means that the main characters of these stories typically have to exist in some sort of narrative rut. This structure would work if Apex Legends was a comedy–comedy-focused television series can get away with this structure, as it creates an established starting point for setting up skits or jokes in future episodes–but it falters when it comes to something more story-driven like a drama. Because in Apex Legends, that means that whatever situation has caused these characters to engage in the game’s plot at launch needs to remain so that the character will too. And so there’s less forward momentum to these characters’ growth.

For example, Respawn can’t write that Loba gives up on fighting Revenant to focus on building the type of family that was taken from her with her girlfriend, nor can the studio come up with a way for Horizon to successfully travel back in time and be together with her son again. These outcomes would narratively lead to these characters leaving the Apex Games.

On paper, seeing a few characters leave the Apex Games might sound fine. In fact, it would be an incredible way of injecting a dramatic shake-up to the story. But these are characters that people have paid money for and then possibly bought dozens of cosmetics for. To remove them from the game would be foolish–there would be vocal outcry from the community if they lost access to a character they’ve potentially poured hundreds of hours and real money into.

If Respawn ever killed Octane, and I lost access to playing a character I’ve enjoyed using since October 2019 and spent a good $300 USD on, I’d be pissed. I don’t think I’d play Apex Legends anymore.

And could Respawn just kill off Octane and keep him around as part of the game? Sure. But if he’s dead, suddenly you have a character who isn’t a part of Quest anymore and doesn’t have unique in-match reactive voice lines that evolve depending on the on-goings of Quest and the story at large, and suddenly he’s not as exciting a character to play.

This has always been the largest problem that Apex Legends’ story faces, and it’s recently popped up again with The Williams Sendoff, which combines in-game challenges, radio plays, and a brief single-player segment to tell a Bangalore-focused story.

The Williams Sendoff is excellent–probably my favorite addition to Apex Legends’ storytelling since the introduction of Quest in Season 5: Fortune’s Favor. Erica Luttrell absolutely kills in her performance of Bangalore, who slowly begins to spiral as her world falls apart.

But as good as The Williams Sendoff is, it also suffers from the one major issue that Apex Legends’ storytelling has always had: the knowledge that no storyline is going to end with one of the playable characters dying or leaving the Apex Games.

This fact doesn’t detract from the storytelling chops on display for the majority of The Williams Sendoff. Seeing Wraith gently squeeze Bangalore’s hand as she cries over the news that Jackson is dead is heartbreaking. Witnessing Jackson’s vain attempts to make his sister love the Outlands as much as he does adds an extra twinge of tragedy to Bangalore being stranded there alone. Watching Loba aggressively tell off Bangalore, the woman she loves, while both women are clearly hurting is compellingly frustrating–especially since the misunderstanding between the two has been exacerbated by Revenant’s cruel meddling.

But that final moment, in which Bangalore agrees to take Revenant’s money in order to return back to Gridiron and see her family, loses impact because we all know that there’s no way in hell Bangalore and Revenant get on that ship to head back to the Core Systems. Respawn will not write a story that has two playable characters suddenly no longer be playable, so Bangalore and Revenant have to stay in the Apex Games.

It takes out some of the narrative bite of The Williams Sendoff–the realization that, in the end, very little of this development is going to lead to meaningful change. Something is going to happen so that Bangalore and Revenant stay in the Apex Games, and so Loba will continue wrestling with her feelings for Bangalore and hatred for Revenant. Not away from the two, of course, in a healthy manner–she has to stay in the Apex Games, too, as a playable character.

The big issue is that all of the most compelling storylines in Apex Legends center around at least one of the playable legends. The ongoing situation with Salvo involves Fuse and Mad Maggie. Hammond Industries’ continued colonization of the Outer Worlds is important to Bloodhound. Duardo Silva’s efforts to take over the Syndicate are important to Octane and Lifeline, and just anything to do with the Syndicate in general typically involves Crypto, Wattson, Caustic, and Revenant. And every legend has their own personal quest, a reason for being in the Apex Games in the first place. Their stories are Apex Legends’ stories.

I think the easiest way to address this issue would be for Apex Legends to no longer be a hero shooter. Not in the literal sense–the battle royale’s gameplay is centered around hero shooter mechanics. But instead of being a shooter about heroes, it should just be a shooter about people. Respawn needs to promote the importance of characters who are not the legends.

Characters like Blisk, Mystik, Lisa Stone, Newton, “Big Sister,” Jaime, Frances, Mila, Grace Rasheed, and Maldera all have the potential for being protagonists or antagonists–I’d mention Bangalore’s brother, Jackson, but I’m pretty sure he’s Newcastle. But that’s what Apex Legends needs; protagonists and antagonists who can die or triumph or move on. And these characters don’t need to always be in Apex Legends, so they have actual potential in where their stories can go.

Making heroes and villains of the legends ensures that Apex Legends’ conflicts will never have meaningful conclusions–the legends will remain in the Apex Games until Respawn shutters Apex Legends and abandons its servers (which will sadly happen one day). The legends can (and should!) be a part of the story but they shouldn’t be the focus.

Just look at service games like Final Fantasy XIV or Destiny 2, where players are a part of the ongoing narrative but they are not the actual heroes of the story. Players love their Guardians and their Warriors of Light, but the action also happens around those characters, ensuring that the playable character is always going to be there, but that there are still stakes because there are non-playable characters that Bungie and Square Enix can do with as they please.

Major characters who have been in Destiny 2 since the days of Destiny 1 can die or switch sides or straight up disappear (only to reappear months later), all in the service of creating compelling storylines that Bungie has built over the course of years. That is what TV shows do.

Respawn hasn’t managed that with Apex Legends, because so much of the story hinges on the fact that all of its main characters must, somehow, always be competing in the Apex Games. They can meet new people, explore new planets, suffer from disease, fall in or out of love, discover long-lost family, or whatever else Respawn has cooking, but it must always come back to one conclusion: These characters are never going to stop competing in the Apex Games. I suppose Respawn could have the group join a different blood sport that just happens to have the exact same rules, but that’s not a meaningful development. Not in the same way that games like Destiny 2 and Final Fantasy XVI have become altogether different beasts from where they started.

Until Apex Legends gets protagonists and antagonists to care about outside of the playable legends, it’s always going to fall a bit short in comparison to the narrative-driven service games around it.

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The latest speedrun of Elden Ring has seen the game completed in its quickest time yet, as YouTuber MitChriz achieved this feat in under 13 minutes.

Playing on PC, MitChriz’s accomplished the blisteringly quick time in an Any% run, which allows for glitches and exploits to be counted. Using a combination of tricks to zip across the map, avoid roving mobs of enemies, and grabbing some handy gear along the way, MitChriz’s weaved through bosses like Malekith the Black Blade and Hoarah Loux to clinch a 12:32 completion time. A world’s first, according to the YouTuber.

Since it launched last month, Elden Ring has become a trendy game for speedrunners to explore. It wasn’t long before hours of experimentation by the community saw the game beaten in under an hour, with that record being surpassed by new attempts. For another impressive feat, there’s a recent no-damage run by Twitch streamer Seki that makes for three hours of intense entertainment.

if you’re planning to play Elden Ring regularly though, it should take you around 50 hours to beat its main campaign–if you’re skilled enough and avoid optional bosses–and 120 hours to grab a completionist trophy according to website How Long To Beat. That time might need to be adjusted now that Starscourge Radahn is a powerful threat again.

Elden Ring has been a huge hit for developer From Software and publisher Bandai Namco, as it has been the most-downloaded game on the PlayStation Network for both February and March. That’s not too surprising, given that it has sold more than 12 million copies overall.

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