Genshin Impact‘s Archon Quest features Dainsleif and a new underground area, The Chasm. In order to initiate Requiem of The Echoing Depths, players must have attained Adventure Rank 28 and have finished the Archon Quest: A New Star Approaches. The World Quest Surreptitious Seven-Star Seal Sundering must also be completed in order to go underground in The Chasm.

Requiem of The Echoing Depths will pop up immediately in your Quest List. It’ll first guide you to Katheryne in Liyue and then direct you to The Chasm. Easiest way to get into The Chasm is to take the clearly demarcated trail into it. Don’t be like me–I tried climbing the too-steep mountains surrounding the Chasm before realizing there was a perfectly fine flat path guiding us to the Chasm’s entrance.

Yuehui in the mining camp will give you your next Archon Quest objective, Enter The Chasm: Underground Mines. However, before you can go spelunking, you’ll need to complete a World Quest called The Chasm Delvers first. It has three parts: Surreptitious Seven-Star Seal, Chasm Spelunkers, and Heavenly Stone Debris. Since this is a walkthrough guide, there are minor spoilers below for the Archon Quest’s storyline.

Entrance to The Chasm is the trail marked in red.

The Chasm Delvers: Surreptitious Seven-Star Seal

Talk to Muning and Zhiqiong. You’ll then get the quest of hitting up a store room, defeating Treasure Hunters, and walking away with a Lumenstone. The Lumenstone is a very important mechanic in The Chasm, and you’ll learn more about it when you’re underground.

Go back to Zhiqiong. She’s standing close to your next objective: solving a Bedrock Key puzzle. These are simple to figure out. Hit the glowing Geo ore and then get close to the cage-like stone structure. It will light up once it comes into contact with the glowing Geo ore. Do the same for the other cage-like structure.

After both are lit up, you will receive instructions to hit the cage-like stone structures. Do so and you’ll realize that they emit little projectiles that’ll hit the Bedrock. Keep hitting the structures until the Bedrock is unlocked. Then you’ll be tasked with three other Bedrock Key Puzzles on The Chasm’s above-ground surface. All of these follow the same process of finding Geo ores and bringing them to the stone structures.

Bedrock Key puzzle

The Chasm Delvers: Chasm Spelunkers

Here you finally get access to The Chasm’s underground, and it’s here where NPC Jinwu will introduce you to the Lumenstone mechanic called the Lumenstone Adjuvant.

The basic gameplay behind Lumenstone Adjuvant, when equipped, is that it can clear areas with purple and black ooze in the Chasm. To level up your Adjuvant, you must collect Lumenstones, glowing floating Oculis that look like a blue version of the red Crimson Agates in Dragonspine. The map will indicate when you’re near a Lumenstone. You’ll want to gather Lumenstones as you progress through the quests and map, in order to avoid being gated behind certain quests due to the Adjuvant level not being high enough to clear stubborn ooze. Check out this Teyvat Interactive Map for all Lumenstone locations.

Lumenstone locations

Back to the The Chasm Delvers quest: You’ll first get tasked with recovering pieces of Uncle He’s diary. This will be marked on the map for you, so just go to those places and read the Diary fragments.

Next, go find Zhiqiong who has two quests for you:

First Miasmic Contact: This is taking pictures of fossil-looking things on walls. All locations are marked on your map.

Meeting New People… And Foiling Some Bandits: Like the name implies, you’ll rescue a new NPC called Toclipho from the Treasure Hunters. You’ll then encounter a cannon–but wait! To trigger the cannon you need cannonballs, which are conveniently locked behind a gated store room.

The Chasm Delvers: Heavenly Stone’s Debris

To find where the keys are to unlock the store room and get the cannonballs, go find Jinwu. She’ll mark the two keys’ locations on your map. If the Lumenstone Adjuvant isn’t leveled up enough to clear the purple ooze near the water filtration system, you might need to obtain some Lumenstones before grabbing the two keys.

After finding the two keys, go back to camp, and Toclipho will direct you to make three Special Unmoving Essential Oils. No need to teleport out of The Chasm–there’s a crafting table right at the camp next to Toclipho. You’ll need frogs and Cor Lapis ingredients to create the formula.

After that, you’ll be directed to finding the Safe Blasting Device Signaling Guide. It will tell you what frequency three lamp posts–that will light up in the distance once you stand at the lit-up location on a ledge–should be tuned to. The low post is high-frequency flickering, middle post is low-frequency flickering, and the high post is low-frequency flickering.

Low post is high-frequency flickering, middle post is low-frequency flickering, and the high post is low-frequency flickering.

It’s now finally time to load up the cannonballs and fire away at the blocked pathway. You basically have unlimited tries to get the cannon’s aim right, but the effective way is moving the cannon right and up. Once the way clears, you’ll get a Luxurious Chest as a reward.

Go down the pathway and arrive in the Stone Halls area. The final part of Heavenly Stone’s Debris is to recharge the four pink stones with the Lumenstone Adjuvant. Each of the pink stones are covered in the purple goo, and you’ll have to fight two to three enemies at each location.

Pink crystal to recharge

Archon Quest Part II: The Grave of The Guarded

As you accompany Dainsleif, you’ll be fighting waves of Black Serpent Knights in between cutscenes. They come in variations of Hydro and Cyro, so make sure you have a team handy to deal with those elements. The quest will then lead you into the upside-down ruins on the ceiling of The Chasm.

Archon Quest Part III: Memories of Inteyvat

Beat up a Hydro Herald here and uncover what your twin is planning to do with the pool. You’ll also find out what’s up with the Hilichurls disappearing into The Chasm.

Part IV: The Black Serpent Knights’ Glory

Now it’s time to thwart your twin’s plans. Go back to the place where the pool is. After a cutscene, you’ll be tasked with destroying four devices. Touch the portals to enter and defeat Abyss Mages guarding the devices. After getting rid of the charging devices, a final cutscene will trigger.

Portal entryways

There you have it: a walkthrough guide of Archon Quest Requiem of The Echoing Depths. It will take four to six hours to complete, if you’re grabbing the occasional Lumenstone and opening majority of the chests. It, of course, will be longer if you’re also focused on obtaining all the Lumenstones, opening all chests, and doing other World Quests in The Chasm.

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Lego Star Wars: The Skywalker Saga has everything you need to have an out-of-this-world time alone or with a friend. It even has a host of accessibility options that can help make your brick-breaking battle across the galaxy feel the right way. Instead of being out of step with the Force, take a look at how you can adjust The Skywalker Saga’s display and behavior to your individual needs. After all, you won’t uncover all of the secrets of Star Wars if you’re not one with the Force. Here are some of the best accessibility options that are worth considering for your playthrough of Lego Star Wars: The Skywalker Saga.

1. Subtitles

The scrolling words that play at the beginning of each film’s story section are great, but I need to read throughout the whole game. If you’re like me and also need subtitles on to have any idea of what’s going on, you’re in luck. Lego Star Wars: The Skywalker Saga lets you turn on subtitles for the entire game, as well as changing how the words look and display on-screen, so you can get things exactly the right way. You’re gonna need it too, with nine whole movies to take in. Unless, you’re a fan of classic Lego theatre, in which case, there’s Mumble Mode.

2. Automatic Health Recovery

Lego Star Wars: The Skywalker Saga can get chaotic fast, especially during some of the more large-scale battles or some of the more intense one-on-one encounters. Enabling Automatic Health Recovery in the accessibility options will give you more time to breathe in the moments you need it. It’s also perfect if you’re more interested in the ride itself, and less so on bumping into things along the way. It also combines nicely with another thoughtful inclusion, which is Fall Recovery.

3. Fall Recovery

There are some big heights in the Star Wars universe and you’re probably going to fall down a lot. It’s hard not to sometimes with an exciting adventure constantly in front of you. And you can double-jump! It’s easy to fall to death and into bits and pieces in Lego games, which is both funny and frustrating. Enabling Fall Recovery in the accessibility options removes fall damage entirely and allows you to just keep moving. Borderlands was right in removing fall damage and I feel no shame in always enabling it when more games, such as this one, allow me to. Thank you, Traveller’s Tales.

You won’t miss a joke with subtitles on.

4. Changing Quick Taps

The Quick Taps in The Skywalker Saga are relatively forgiving, especially compared to the PS2 era, but they’re still tricky for some players, and that’s okay. Thankfully, you’re given two options that both improve this relic from the QTE era. You can set Quick Taps to a Hold setting, which allows you to instead hold down button prompts, rather than tapping the button until an on-screen meter is filled.

Alternatively, you can also just turn these prompts into normal buttons. Setting Quick Taps to the automatic setting changes taps and holds into single interactions. This means more jumping, slashing, and using the power of the force instead of playing with Switches. Unless you’re playing on your Nintendo Switch, that is.

5. Hints, In-Depth Aim Assist, and Motion Blur

There are a lot of features to discover in The Skywalker Saga but maybe you want to learn it all on your own. Adjusting how hints are delivered will give you that freedom, though it’s easy to get lost without the assistance of hints or a protocol droid. Lego Star Wars: The Skywalker Saga is packed with content though and you’ll likely learn everything there is to know before you’ve finished seeing all there is to see. Set hints the way you’d like for a more optimal experience.

The Aim Assist options are nice too. I actually found myself appreciating the Near-Target Slowdown quite a bit, especially during some of the more frantic battles. Having the reticle slow down when it’s near a target made it a lot easier for me to focus on all of the action and less on lining up every single shot. The stormtroopers are realistically bad at aiming so you may enjoy yourself without it. Still, it’s a good option and worth trying out.

Motion Blur and Camera Shake are immersive and exciting for some but distracting for others. I often find myself disabling both of these as soon as possible so I was pleased when The Skywalker Saga let me do just that. When combined and used intentionally, accessibility options can make playing games more exciting, rewarding, and entertaining for all of us. Don’t forget to take a good look through all of the accessibility options before starting your journey.

Video games are meant to be fun, especially Lego games, so make sure everything is set just the right way for your optimal experience. This includes cheat codes, which are a must; don’t tell me you aren’t a little curious about unlocking characters from the Star Wars Holiday Special.

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Dragon Ball Z easily dominates the anime charts when it comes to the sheer number of high-quality titles that have been released over the years. The story of Son Goku might feel like it has been told over 9,000 times already, but it’s still endlessly entertaining and has produced some of the best games in the anime adaptation genre over the years. A new Dragon Ball Z game is never too far away, and with the bar regularly being raised for what the franchise is capable of, there have been more hits than misses over the years. Pity the same can’t be said for Krillin’s fighting record in Dragon Ball Z.

We’ve gathered a list of ten of the best Dragon Ball Z games below, each one a winner in their own right, and ranked them accordingly. From forgotten gems to esports-defining masterpieces, these are the best Dragon Ball Z games you can play right now.

10. Dragon Ball Z: Attack Of The Saiyans

Dragon Ball Z: Attack Of The Saiyans

Dragon Ball and the RPG genre pair up better than Yamcha and a cheap death, with Dragon Ball Z: Attack of the Saiyans on the Nintendo DS being possibly the purest exploration of the JRPG genre through a Goku lens. While it’s primarily focused on just Dragon Ball Z’s original Saiyan Saga, Attack of the Saiyans is a surprisingly lengthy game with a terrific amount of content and slick turn-based RPG gameplay that requires some quick reflexes. It’s a time-sink of a game, but it’s still well worth grabbing a DS and a copy of this underrated game for a terrific afternoon of number-punching action.

9. Dragon Ball Z: Burst Limit

Dragon Ball Z: Burst Limit

For a game that was released in 2008, Dragon Ball Z: Burst Limit still looks fantastic when you see it in action. To its credit, it was a fighting game with both style and substance, cunningly hiding its real power beneath a gameplay system that appears to be simplistic at first. That’s not even its final form though, because once you dig deeper, you’ll find a game that provides fast-paced martial arts, fantastic recreations of iconic moments in the series, and a modest but well-crafted roster of characters.

Read our Dragon Ball Z: Burst Limit review.

8. Dragon Ball Z: Supersonic Warriors

Dragon Ball Z: Supersonic Warriors

While you can usually count on a Dragon Ball game to retell a familiar story–I do hope no harm befalls Krillin on Namek this time–Dragon Ball Z: Supersonic Warriors was a blast to play thanks to its remix of key moments in the series. Characters who were normally used to keeping the benches warm were given a chance to shine, while the gameplay on the Game Boy Advance was exciting from any distance. Aerial combat was definitely emphasized, but whether you were going in close for a haymaker or preparing to launch a Kame-Hame-Ha beam, it was always entertaining.

Read our Dragon Ball Z: Supersonic Warriors review.

7. Dragon Ball Z: Kakarot

Dragon Ball Z: Kakarot

One of the more recent entries in the Dragon Ball video game series, Dragon Ball Z: Kakarot played like a fusion of the Xenoverse fighting games with a heavier emphasis on narrative-driven RPG gameplay. Taking place across the usual sagas, the end result was game that was more character-driven, looked fantastic, and was home to thrilling battles against some of the deadliest foes in Dragon Ball. Numerous small stories and character interactions also played a key part in the experience, creating a highlight reel of Goku’s life that left no stone unturned.

Read our Dragon Ball Z: Kakarot review.

6. Dragon Ball: Raging Blast

Dragon Ball: Raging Blast

Dragon Ball: Raging Blast feels like a Michael Bay take on Goku’s adventures. It didn’t do anything new and it had weird camera angles, but it also had jaw-droppingly gorgeous to look at thanks to some incredible cel-shaded graphics that have withstood the test of time. Playing similarly to the Tenkaichi games that came before it, Raging Blast is easily-digestible action that offers fluid, fast and furious gameplay. A fun game to pick up and play at any given time, it even threw in some extra fan service by giving fans dream matches with two powerhouses in the form of Super Saiyan 3 Vegeta and Broly.

Read our Dragon Ball: Raging Blast review.

5. Dragon Ball Z: The Legacy Of Goku series

Dragon Ball Z: The Legacy Of Goku

We’re cheating a little bit here by counting an entire trilogy as one game, but it’d be challenging to leave any of the Legacy of Goku Game Boy Advance games off of this list. An action-heavy RPG set across the Dragon Ball Z saga, each Legacy of Goku perfectly captured the fun spirit of the source material and created a charming adventure in the process. Like Dragon Ball, it’s a game where punch-powered self-improvement is part of the core drive, helping you level up for the deadly challenges ahead. Cute but deadly–just like Majin Buu–this trilogy could easily devour hundreds of hours of your time.

Read our Dragon Ball Z: Legacy of Goku 2 review

4. Dragon Ball Z: Budokai Tenkaichi 3

Dragon Ball Z: Budokai Tenkaichi 3

In the 2000s, battle lines were drawn between fans of Dragon Ball Z’s Budokai Tenkaichi series and the Budokai games. While Budokai was as close to a pure fighting game that could be–much to the delight of Super Butoden 2 fans–Budokai Tenkaichi 3 offered a more well-rounded arena-based setup that would influence future games in the Dragon Ball Z series. A gigantic roster of characters, eye-catching visuals, and explosive ultimate attacks made this third chapter a cult favorite for years to come.

3. Dragon Ball: Xenoverse 2

Dragon Ball Xenoverse 2:

Years after it first launched, Dragon Ball: Xenoverse 2 is still going strong thanks to its rock-solid gameplay and a healthy number of players. Improving on the first game in almost every department, Xenoverse 2 hooked players in with its engaging combat, light RPG elements, and heavy customization that allowed them to create a warrior who could help save the cosmos. An original story, several ‘what if’ scenarios, and the challenge of earning Z-ranks across dozens of challenging battles made this an absolute time-sink of a game, while a regular flow of additional content only added to its appeal and value over the years.

Read our Dragon Ball: Xenoverse 2 review.

2. Dragon Ball Z: Budokai 3

Dragon Ball Z: Budokai 3

For many years, Dragon Ball Z: Budokai 3 was considered to be the best pure fighting game in Akira Toriyama’s beloved manga and anime franchise. It had a gigantic roster of characters, the story mode was fun from start to finish, and the gameplay mechanics were beautifully polished. Every battle felt exciting, the rock-paper-scissors element never grew old, and if there was a dream match-up in your head then you could recreate it inside of the game.

Plus any game that does Super Saiyan 4–the best Dragon Ball Saiyan transformation–this much justice, deserves to be recognized for its brilliance.

Read our Dragon Ball Z: Budokai 3 review.

1. Dragon Ball FighterZ

Dragon Ball FighterZ

Dragon Ball FighterZ is the gold standard for the franchise when it comes to video games. It’s a hard-hitting and stylish brawler that doesn’t just feel great but looks spectacular in every single frame of energetic animation. Guilty Gear studio Arc System Works raised the bar for what a licensed fighting game could be, as the studio combined its philosophy for old-school arcade action with incredibly faithful adherence to the source material. It’s a thrill to play when you’re chilling out on the couch, and you can feel the intensity of its action in the competitive scene in this masterpiece of explosive fun.

Read our Dragon Ball FighterZ review.

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Activision has announced a partnership with fashion company Alpha Industries for a very spiffy-looking bomber jacket. The Call of Duty x Alpha Industries B-15 Flight Jacket was actually first revealed during the Call of Duty: Vanguard announcement event last year, but now it’s available for anyone to buy.

Activision and Alpha Industries said the jacket will only be available in “very limited quantities,” and the jacket isn’t cheap, either. It costs $300–you can buy it now from Alpha Industries’ website.

The new CoD bomber jacket

If you don’t want to splash out that much cash, Activision is also selling the jacket in Call of Duty: Vanguard and Warzone through the Flyboy Bundle (1,110 COD Points). This comes with an operator skin that is an “exact replica” of the real jacket. The DLC bundle also includes a new killcam vanity and an MVP highlight. Buying the jacket in real life also gets you a code for the digital bundle, so you can wear the jacket IRL and in the game.

The Flyboy Bundle in CoD: Vanguard and Warzone

The jacket’s design includes the Caldera map on the inside lining, which is actually how the map was first revealed to the world. The words “No Guys, No Glory” are printed on the back, while the Vanguard “Task Force” patch is printed on the front chest. The jacket is inspired by the original B-15 jacket style worn by US Air Force and Navy pilots in the 1940s.

Call of Duty: Warzone Season 2 Reloaded is underway now. For more, check out GameSpot’s breakdown of the best Warzone weapons and loadouts for Season 2 Reloaded.

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FaZe Clan, the esports and entertainment organisation, has announced it will be launching its own Saturday Night Live inspired series, named unFaZed.

The series will be a weekly show that will air on the live streaming platform Twitch every Thursday, starting on June 2, and is targeted toward the Gen Z audience. UnFaZed is described as “the first-ever variety franchise born out of internet culture,” that will feature a recurring cast of internet personalities, but hosted by a rotating roster of guests. Each episode will also be around three to four hours long and include scripted and non-scripted segments.

Introducing unFaZed
Our new original series streaming live on June 2nd pic.twitter.com/uO28W4SGAn

— FaZe Clan (@FaZeClan) April 6, 2022

FaZe Clain is also producing the previously announced Big Brother-style show called FaZe1: The Warehouse, a competition series that will be live-streamed 24 hours a day for 15 days straight on Twitch, starting on May 5.

“Those are two tentpoles for us and we plan on doing multiple seasons,” said Bill McCullough, FaZe Clan’s executive vice president and head of content.

“Some of it is going to be on our YouTube channel, some of it we’re going to take off platform and try and sell to other distributors in an effort to kind of grow our audience and broaden the platforms and the reach that we have and maybe expose a new audience to FaZe Clan. And that’s happening both in the unscripted and scripted world.”

FaZe Clan’s vice president of development, Nic Gibbs, also shared his thoughts on the projects, saying, “What ‘SNL’ is to comedy, ‘unFaZed’ is to internet kids. That is aspirationally what we want to be.”

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In a new video for Starfield, Bethesda has shown off a robotic companion that will accompany players on planetary expeditions.

The VASCO is described as being built by the company Lunar Robotics to serve the Constellation corporation’s pilots as a utilitarian heavy industrial machine and is well-suited to the rigors of space travel.

“VASCO’s design is based on a standard type-8 bipedal chassis, capable of traversing rough terrain with all the survival gear and payload capacity needed for extended overland journeys,” Starfield lead artist Istvan Pely said in the video. “VASCO does have defensive capabilities, should the need arise, but his primary role is peaceful.”

A closer look at VASCO

VASCO’s name is likely a reference to famed Portuguese explorer Vasco da Gama, the first European to reach India by sea in 1498.

Ahead of its launch on November 11 for PC and Xbox Series X|S, Bethesda has slowly been fleshing out the galaxy of Starfield with more details. Vasco’s design ties into the game’s NASA-punk art direction, RPG elements are enhanced by a persuasion system, and making a living in the galaxy looks challenging.

Bethesda is confident about how development has shaped the design of Starfield, with one developer confident that minds will be blown when Starfield arrives.

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Trek to Yomi, the upcoming samurai action game from publisher Devolver Digital, has a new 30-minute gameplay trailer out that also confirms its May 5 release date.

In case you missed it when it was revealed at E3 2021, Trek to Yomi places you in the sandals of Hiroki as he makes his way through the Edo-era Japanese countryside in a quest to protect his village and loved ones. Developer Flying Wild Hog has gone with a visual design that uses a retro black and white filter, which gives the game the appearance of an old samurai film straight out of the Akira Kurosawa catalog.

Beyond that aesthetic, you can expect plenty of 2D hacking and slashing as you make use of Hiroki’s lethal skills to face off against threats from beyond life and death

If that sounds appealing to you, Trek to Yomi will launch on PS5, PS4, Xbox Series X|S, Xbox One, and PC next month. Xbox Game Pass subscribers can also play it from day one, just like Devolver Digital’s other recently-released game Weird West.

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Chrono Cross: The Radical Dreamers Edition is bringing a PS1 classic to modern consoles for the first time since it released in late 1999. Reviews of the remake are now popping up, ahead of its April 7 release on Nintendo Switch, Xbox One, PS4, and PC. Whether you’re an old-school Chrono Cross fan, or looking to try it out for the first time, here’s a look at what critics are saying.

Being a remastered release, many of the reviews for the Radical Dreamers Edition are unscored–including GameSpot’s, which concludes that “in 2022 Chrono Cross feels like a game lost in time,” but that the re-release still has value as a time capsule.

Game: Chrono Cross: The Radical Dreamers EditionPlatforms: Nintendo Switch, Xbox One, PS4, PCDeveloper: Square EnixRelease Date: April 7Price: $20

Reviews for the Chrono Cross remaster currently seem mixed, with reviewers torn between praising how much of the original game has been preserved, and criticizing how little actually seems to have been updated or improved for the re-release. The game currently has an aggregate score of 77 on Metacritic.

GameSpot – No Score

“That museum aspect is really what might appeal most about Chrono Cross: The Radical Dreamers Edition. Chrono Cross is an unusual game from an unusual era, paired with one that many of us in the West have never even seen before. Some parts of Chrono Cross are deeply strange and some of its ideas don’t work, but that was true of a lot of RPGs made in this time period. In that way, it’s a game out of its time, brought to us with some modern conveniences that are helping me appreciate its endearing oddity. Maybe this time I’ll make some new memories.”— Steve Watts [Full review]

Kotaku – No Score

“I’ve been playing Chrono Cross on the Switch OLED (where the colours really pop) for a few hours now, and am as in love with the game itself as ever. I’m less impressed by the barebones way it’s been updated and repackaged for the new decade. The big additions are higher-resolution visuals, an option to turn off enemy encounters, and Radical Dreamers, a 1996 mini-visual novel that bridges the events of Chrono Trigger and Chrono Cross and has now been officially localised in English for the first time. It’s something Chrono-heads like me have long pined for, and it’s nice to finally be able to experience the retro artefact, though it feels incomplete with Chrono Trigger, available on PC and mobile, still not on Switch.”— Ethan Gach [Full review]

Press Start – 8/10

“With the inclusion of Radical Dreamers and the handy quality-of-life stuff, there’s definitely good reason to check out this re-release of Chrono Cross if you’re a longtime fan or curious JRPG enjoyer. It’s not all good, the visual update swings wildly between pleasant and puke-inducing for one, but the more available this game is the better I reckon.”— Kieron Verbrugge [Full review]

Eurogamer – Recommended

“Cross often feels like a visitor from a parallel dimension itself–sequel to an acclaimed RPG that’s in practice more of a companion piece, reminiscent of the PS1 Final Fantasies but a very different beast on the battlefield. It’s an engrossing epic, mixing sadness, whimsy and a touch of cosmic dread without, somehow, disintegrating into farce, and if the battle system can be a touch infuriating, coming to terms with it is part of the adventure. The remaster isn’t a dazzling effort, but the game’s revival in any form is something to celebrate. I am eager to read reactions to it from players who got into RPGs after the Chrono series went under.”— Edwin Evans-Thirlwell [Full review]

Nintendo Life – 6/20

“It’s a shame that, with the release of Chrono Cross: The Radical Dreamers Edition, we likely won’t see a comprehensive remaster or even a full remake of this underrated gem for a long while, leaving us with a somewhat underwhelming version on Switch that isn’t much beyond a port. Regardless, the portability of the Nintendo’s console and the inclusion of Radical Dreamers still makes this the best and most convenient way for fans and newcomers alike to play the 22-year-old classic and its pseudo-prequel. It’s a good game and having easy access to it is a boon–just don’t go in with more than modest expectations when it comes to the remaster effort.”— Lowell Bell [Full review]

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Even though Xbox has only just announced its new Game Pass games for the first half of April, we already have one game confirmed for the service’s May slate–and it’s a day-one release. Indie game Citizen Sleeper by one-person studio Jump Over The Age will be coming to Xbox Game Pass on May 5, the same day as it releases on PC via Steam, and Nintendo Switch.

💫RELEASE DATE TIME! 💫

Citizen Sleeper is coming to…

PC – https://t.co/qqgCZ7gx2P
Xbox Game Pass – https://t.co/Z1Qcm9wRUC
Switch – https://t.co/wJFU1RSIdW

…May 5th! pic.twitter.com/mVCS3QTD40

— Gareth Damian Martin | Jump Over the Age (@JumpOvertheAge) April 4, 2022

With a huge number of games already on the service, a number of recent additions to Game Pass have also been day-one releases, becoming available through the game subscription service on the day of their release. Among the list of new games for April, the day-one releases include MLB The Show 22 and Chinatown Detective Agency.

Citizen Sleeper is a cyberpunk RPG that’s heavily inspired by tabletop roleplaying games, including dice rolls, timekeeping mechanics, and plenty of player freedom. Taking on the roll of a ‘sleeper,’ a human consciousness in a mechanical body, the player must decide what they want to do with their time on the space station Erlin’s Eye, including building relationships with characters and working to earn their keep.

The game is created by Gareth Damian Martin, the solo developer behind 2020’s minimalist mystery game In Other Waters.

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In Lego Star Wars: The Skywalker Saga, mumble mode is an optional feature that lets you experience the game’s cinematics like those of old. It’s not on by default–that voice cast doesn’t come cheap, after all–but if you really would rather listen to the characters speak like they used to–by mumbling playfully–then you can overrule the default settings pretty easily. Here’s how to turn on mumble mode in Lego Star Wars: The Skywalker Saga.

Lego Star Wars mumble mode

Voice acting has been around for ages in Lego games–since 2012’s Lego Batman 2, to be precise–but if you only come around for the Star Wars versions of Traveller’s Tales family games, then this may well be your first entry with full voice acting. If you want to revert to yesteryear’s mumbles, grunts, and gruffs, you just need to head into the pause menu and scroll over to the “Extras” tab (as identified by a “?”), and then scroll down to mumble mode. Check the box beside it and you’ll have switched to mumble mode.

*Mumble mumble mumble, porg noise*

Note that these games are really designed around the series’ full voice acting these days, so some of the dialogue-heavy jokes may be lost in translation, but if you can’t resist the nostalgia of having Luke, Rey, Kylo, and the rest of the many characters mumbling through each scene, then this is the mode for you. Even if you do change your mind, you can always change it back, so don’t sweat it.

For more on Lego Star Wars, check out the full Skywalker Saga achievement and trophy list, or learn how to play co-op.

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