If you’re taking a break from Elden Ring to check out Tiny Tina’s Wonderlands, it turns out you may need to stay in the habit of checking for illusory walls. Polygon writer Mike Mahardy discovered the false wall in Wonderlands, while looking for one of the game’s Lucky Dice.

Illusory walls, a well-known feature in FromSoftware games, have been a popular topic of discussion since a player found an illusory wall in Elden Ring that takes up to 50 strikes to break through. Likely a glitch of some sort, most illusory walls in FromSoft games take only a single hit to open, or require a special item to unlock.

While it’s tempting to look at Wonderlands’ illusory walls as a last-minute reference to Elden Ring, it’s most likely just luck that Elden Ring’s impossibly sturdy fake wall blew up just before the Borderlands spin-off release. While the term illusory wall is most strongly linked to FromSoft games, the concept has a long history in video games going back to hidden passages in Wolfenstein 3D and Doom.

According to a Vice feature on the history of illusory walls, it’s likely the name was originally inspired by spell descriptions in early Dungeons and Dragons handbooks. The concept of false walls likewise sees a lot of use in TTRPGs, which makes sense for Wonderlands, a game set within a tabletop campaign of Tiny Tina’s creation.

Luckily for Wonderlands players, the hidden walls in this game are easier to find than those in Elden Ring, with a “melee” prompt popping up when players move close to one. In the cases where those walls hide Lucky Dice, players will also be able to follow obvious audio prompts to find the useful collectible.

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Since Elden Ring came out in February, some players, who apparently don’t find the base game difficult enough already, have started looking for ways to make the latest FromSoft title more of a challenge. This includes Twitch streamer Seki, who has just completed the game’s very first recorded no-hit/no damage run live on stream, Kotaku reports.

While fellow streamer GinoMachino already completed a no-hit Elden Ring run in March, Seki’s version adds another layer of difficulty, where taking any kind of environmental damage or fall damage will also result in having to start the run over again.

WE GOT THE RUN!!!!!!! WORLD’S FIRST NO-HIT/DAMAGE ELDEN RING. SHOUTED MY LUNGS OUT LOL #ELDENRING pic.twitter.com/E46WSlXU3v

— Seki (@SekiroShadow) April 2, 2022

Anyone who has played Elden Ring will appreciate how tricky it would be to avoid environmental hazards like the game’s notorious poison swamps, or the ever-present danger of taking an accidental fall. Speaking to Kotaku about the run, Seki has said that the hardest part was definitely the final boss, meaning many of his failed attempts took him all the way to the end of the game.

“The hardest part of the run by far is the final boss: Elden Beast,” the streamer explained. “It has a specific move that is infamously unfair: Elden Stars. One of the only ways to possibly avoid it is by staggering him while he’s casting the spell. This took dozens of hours of precise practice and training to time correctly.”

Overall Seki said that getting the successful three hour run took over 130 hours of planning, practice, and unsuccessful attempts. You can watch the full successful run above, or follow along on Seki’s Twitch to keep up with future attempts, including a planned all Remembrances, no-hit run.

Speedrunners have also been churning through the game in impressive form, with the first run under an hour posted less than a month after the game’s release. The current Any% speedrun record for Elden Ring is 17 minutes and 43 seconds, by YouTuber Distortion2.

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In MLB The Show 22, getting caught stealing can deflate an otherwise strong inning and take the momentum out of your offense, so it’s important to know how to cancel a steal before your runner takes off, as well as how to retreat once they’ve left the base but may be caught in a pickle. Here’s what you need to know about The Show’s complex but fully featured baserunning controls as they pertain to attempting and canceling a stolen base.

How to steal

First, we’ll walk you through how to steal, as the button combination to undo that is sort of its mirrored reflection on your controller. We’ll be using the game’s default baserunning controls for this guide.

To steal with all runners, press LT / L2 as the pitcher begins their delivery. That one is nice and simple. If you need to steal with a particular runner, point the left stick toward their base and press LT / L2. Stealing is all about timing, so don’t do this until you’re ready for them to go–that’s why we say to wait until the pitcher’s delivery has started. A bit of a lead off makes for a nice head start too, but lead off too far and you’re likely to get picked off, so be careful with how far off the base you go. To lead off all runners, press LB / L1. Similarly, individual runners can lead off if you again use the left stick plus the lead off button, LB / L1.

How to cancel a base steal

Now that you know how to steal, here’s how you change your mind, which will no doubt be crucial eventually even if you haven’t encountered such an issue yet. Once you’ve elected to steal, you can’t exactly recall the runner, but what you can do–if the pitcher hasn’t started their delivery yet–is call for a timeout by pressing down on the D-pad. This will reset all baserunning directions such as lead offs and steals, giving you a chance to rethink your strategy.

Stealing a base can be exhilarating or demoralizing, and it all comes down to execution.

If, however, it’s too late to call time, your best bet is to hold down RB / R1 (to return all baserunners) or by signaling a particular baserunner like before using the left stick. What this will do is essentially revert your baserunner back to their original base in a hurry. While this likely helps you avoid getting caught in a pickle, it will also mean your baserunner isn’t hustling toward the next base when your batter puts the ball in play–they’ll be retreating when they should be advancing and those few seconds are costly. With that in mind, you may want to avoid swinging at a pitch if you’re using the same pitch to recall your baserunner and cancel a steal.

It’s a bit of a messy situation no matter how you approach it, so your best bet is to not decide to steal unless you’re sure you’ve got the right situation for the right baserunner. Use the timeout option if it’s not too late, and if it is too late, well, consider it the game’s way of making you pay for your indecision. For more tips on MLB The Show 22, check out our guide on how to use Guess Pitch, as well as a walkthrough of the best hitting controls and pitching controls.

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Lost Ark is set to receive some major content updates over the next two months, including two new classes previously released in the Korean version of the game.

Those two classes making their way into the Western version of Lost Ark are the Glaivier, a female Martial Artist who wields a spear and glaive, and the Destroyer, a male Warrior class who dishes out damage with a massive hammer. The Glaivier will come in April while the Destroyer will be released in May, according to an Amazon blog post outlining Lost Ark’s upcoming content roadmap.

The new DPS classes are just the tip of the content iceberg, with Amazon planning on rolling out numerous other endgame activities and areas in the coming weeks. In April, players will be able to explore the new continent of South Vern. There will also be a number of quality-of-life updates coming this month, like improvements to Secret Maps and Book of Coordination settings, along with new events, log-in rewards, and a Feiton Powerpass that will boost a new character to 960 item level.

Looking ahead to May, Amazon is planning to introduce Trial Guardian Raids as another weekly endgame activity, as well as a brand new proper Guardian Raid in the form of Deskaluda. Amazon is also looking to bring the first Legion Raid, Valtan, to the Western version of Lost Ark in May. Legion Raids require eight players and introduce a number of new mechanics, with Amazon describing Legion Raids as “the definitive Lost Ark raiding experience.” May will see further quality-of-life additions like UI updates, improved party finder tools, an update to loot dismantling, and new hairstyle customizations.

Amazon made clear in the blog post that the roadmap doesn’t cover all the new content coming to Lost Ark in the next two months. Furthermore, content like the Valtan Legion Raid and Deskaluda Guardian Raid might be delayed if their planned introduction in May “would create pressure within the community.” Amazon and Smilegate RPG previously said it was a “mistake” to release more endgame content so soon back in early March, as some players felt pressured to progress faster and spend money in order to experience the new content.

“Our data has suggested that a big enough portion of our active players will reach, or be close to reaching, the item levels needed to participate in higher level end-game content in May,” Amazon stated in the blog. “Our goal is to provide fun content for players, even if it’s at a higher level, while never making players feel pressured that they need to pay to keep up.”

Lost Ark broke concurrent player records when it launched in February, and is still one of the top-played games on Steam. GameSpot’s Lost Ark review praised the game’s combat and endgame while criticizing its archaic quest design and heavy reliance on microtransactions.

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When you get up to bat in MLB The Show 22, you want to make sure you’re ready for anything. When playing on higher difficulties, especially, you can expect that it’s not going to be all that easy to hit a small ball coming at you at autobahn speeds. But while nothing but practice is going to perfect your swing, the game does offer you an opportunity to make life just a tiny bit easier with its Guess Pitch feature. In this guide, we’ll walk you through how to enable and disable Guess Pitch, as well as how to use its various types.

How to use Guess Pitch

Hold R2 / RT during the wind-up to bring up a list of pitches in the pitcher’s repertoire.. You’ll see corresponding buttons beside each pitch, and pressing one of those buttons on your controller will select that pitch as your guess.

When trying to guess what pitch is coming your way, consider both the context of the game and the preference of your opponent. This can be tricky when facing other players in PvP, as they’re not really bound by any real-world logic. If they want to throw sliders for an entire game, they can, whereas the CPU will more likely use pitches that make sense based on its internal logic.

That means, for example, being down in the count 3-0 should promise a pitcher’s next pitch is going to be away from the edges of the batter’s box and probably not a breaking ball. Similarly, if you know you’re facing an elite pitcher who loves to throw a curve for strike three, you should use that data to at least guess the pitch, if not the location. Use the ample on-screen data after every pitch, and in time you may find patterns that you can exploit.

After taking a guess at what type of pitch is coming your way, your next goal is to guess where the pitcher is going to throw it. Continue to hold R2 / RB and use the Left Stick to select one of the six zones available.

If you’ve selected the pitch and location correctly, you’ll get some feedback in the way of some controller vibration and a red highlight in the zone you picked, giving you a bit more confidence in the swing you’re about to take. Simply select that zone when you swing and nail your timing for a contact bonus.

Guess Pitch is an optional feature, akin to calling out the Mike linebacker in Madden. If you know what you’re doing, it can make you even better. However, if you don’t have a strong knack for the game, don’t sweat it. It’s just probably in your best interest to avoid guessing the pitch, as guessing incorrectly does come with a penalty to contact and power.

Only use Guess Pitch if you’re comfortable with it.

There are four basic Guess Pitch modes, each with their own bonuses and penalties, as well as differing levels of feedback. They are:

Quadrant: Allows you to guess the pitch style and location in a batter’s box split into four quadrants; default bonuses and penalties.

No Feedback: Uses Quadrant but offers no visual or haptic feedback; bonuses are higher and penalties are lower.

Classic: Shows the exact location of a pitch if you guess correctly; bonuses and penalties are both much higher than default.

PCI: Allows you to freely move your pitch coverage indicator (pitch-guessing mechanic) even after correctly guessing a pitch.

How to turn Guess Pitch on and off

Whether you’re wanting to give Guess Pitch a shot, disable the feature altogether, or try a different version of the feature, those options are only a toggle away.

To turn Guess Pitch on or off simply navigate to Settings, select Batting & Baserunning, then press R2 / RT to switch to Advanced Settings. From here, you can change which version of Guess Pitch you’d like to use, as well as turn the feature off completely.

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On your quest to obtain all of the legendary spells in Elden Ring, you’ll need to grab Stars of Ruin. However, this one will require you to put some effort into one of the game’s sorcery-focused side-quests. Don’t worry, though, because we’ve got all of the info you’ll need to track down this sorcery and add it to your collection.

Stars of Ruin explained

Stars of Ruin is a sorcery that requires 43 Intelligence to cast. It fires homing stars at enemies dealing significant poise damage. Because of this, it’s especially useful in PvP encounters.

Stars of Ruin’s item description reads:

Legendary sorcery devised by Lusat, primeval sorcerers. Fires twelve dark shooting stars that pursue the target. This sorcery can be cast while in motion. Charging increases potency. When Lusat glimpsed into the primeval current, he beheld the final moments of a great star cluster, and upon seeing it, he too was broken.

Where to find Stars of Ruin

Stars of Ruin is found inside Sellia Hideaway in Caelid. While you can access this exceptionally well-hidden cave at any point, getting the spell requires an item gained during a side-quest. That being said, make sure you follow our Sorceress Sellen Quest Guide until you reach the point where she grants you the Sellian Spellbreaker and requests that you seek out Master Lusat.

Once you’re in possession of the Sellian Spellbreaker, head to northeastern Caelid to the location on the map below. You’ll notice a sorcerer standing in front of a tall tombstone in this area. Behind the tombstone is an illusory wall that you can break to access Sellia Hideaway.

Break an illusory wall here to access Sellia Hideaway.

In this dark cave, follow the linear path and kill the miners along the way. When you reach a choice between dropping into a pit or crossing a crystal, do the latter. Continue onward, jumping over a few gaps until you reach another crystal leading down in the direction from which you just came. You’ll know it’s the right one if you see a crystal snail hanging out on it.

Follow the crystals down into a second pit. In the corner of this area is a barrier that can be opened using the Sellian Spellbreaker. Inside, you’ll find Master Lusat, and interacting with him will earn you Stars of Ruin, as well as progress Sorceress Sellen’s quest.

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Rounding up every spell in Elden Ring is quite the undertaking, but certain sorceries and incantations happen to be well off the beaten path. In the case of Comet Azur, it’s not particularly difficult to find, but it’s nevertheless easy to overlook if you’re not carefully examining your surroundings. In this guide, we’ll tell you precisely where you can find this extremely powerful sorcery.

Comet Azur explained

Comet Azur is a sorcery that requires 60 Intelligence to cast. It fires a stream of magical energy and can devastate many bosses and groups of enemies with ease. This makes it a must-have for any sorcery builds looking to max out their damage potential.

Comet Azur’s item description reads:

Legendary sorcery devised by Azur, primeval sorcerer. Fires a tremendous comet in a torrent akin to the distant starry expanse, the place said to be the origin of glintstone. Hold to continue releasing the sorcery’s power. When Azur glimpsed into the primeval current, he saw darkness. He was left both bewitched and fearful of the abyss.

Where to find Comet Azur

Comet Azur can be found in Hermit Village on the outer rim of Mt. Gelmir. To reach the Hermit Village, head directly south of Fort Laeidd and follow the path over the magma. Continue onward, fighting your way through a variety of demi-human enemies and a giant bear that will be keen on ending your life.

Primevil Sorcerer Azur location

When you reach the end of this area, you’ll come across a Site of Grace called “Primevil Sorcerer Azur”. Coincidentally, if you turn around and face back the way you came, you’ll note Azur himself sitting against a wall. Interact with him and you’ll notice he doesn’t speak. He does, however, provide you with Comet Azur, granting you access to one of the game’s most powerful sorceries.

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Coca-Cola has unveiled its latest flavor in its line of Creations soft drinks, Coca-Cola Zero Sugar Byte. Described as having a “pixel” flavor, you’ll have to wait until May 2 before you can find out if tastes berry good or not when it’s made available in very limited quantities on the Coca-Cola Creations site.

We’re not making this all up, we promise.

If your imagination is up to the task though, you can grab a can of the digital liquid in a Fortnite Creative experience called Pixel Point. The island was created in Fortnite by Coca-Cola in collaboration with lifestyle and gaming organization PWR, but it’s not officially endorsed by Fortnite developer Epic Games. According to PWR, you’ll be able to visit an island in the metaverse and take part in four “sensory inspired multiplayer mini-games” named The Castle, The Escape, The Race, and The Tower.

In The Castle mini-game, you’ll have to work with your teammates to take down the opposing team’s pixel-stacked structure, The Escape game features a race to the top of a giant Coke bottle before a beam of Byte-light catches up to you, and The Tower has Byte-themed puzzles play out through various platforming levels. Finally, The Race lets you dive into a portal of Byte so that you can race through Coke can-inspired cylindrical tubes to collect pixelated bubbles.

Alternatively, you can grab a virtual can in Fortnite Creative, by entering the code 8565-0287-3178 inside the game. Coca-Cola will also have an augmented reality game that features its own virtual leaderboard.

Elsewhere in Fortnite, the game has made its new Zero Build mode a permanent fixture, while efforts to support humanitarian aid in Ukraine has seen $144 million raised so far by Epic Games and Microsoft.

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A sequel to Secret of Monkey Island and Monkey Island 2: LeChuck’s Revenge is coming this year. 31 years after LeChuck’s Revenge launched in 1991 comes Return to Monkey Island, and director Ron Gilbert is returning for the long-awaited game.

Gilbert said on Twitter that he’s been working on Return to Monkey Island in secret for the past two years. In addition to Gilbert, Monkey Island veteran Dave Grossman is working on the game; they designed and wrote Return to Monkey Island together. The announcement trailer also confirms that Guybrush Threepwood will appear in the game and that Dominic Armato will return to voice him.

Gilbert’s game studio, Terrible Toybox, is developing Return to Monkey Island in partnership with Lucasfilm Games and Devolver Digital. The game is slated for release in 2022, but there is no word yet on a specific date or platforms.

The Monkey Island series hasn’t been entirely absent for the past 31 years, as Telltale released its Tales From Monkey Island series in 2009.

In 2013, Gilbert outlined what a hypothetical third Monkey Island game might look like, so clearly, he’s been thinking about the possibility of making another entry for a long time. If you’re new to the series, Monkey Island 2 is currently free for Prime members this month.

Lucasfilm Games has been announcing games left and right recently. The company is also working with MachineGames on an Indiana Jones game, Ubisoft on an open-world Star Wars game, and Quantic Dream on a story-based Star Wars title called Eclipse. Lucasfilm Games also partnered with Aspyr Media for a Knights of the Old Republic remake and recently extended its deal with Respawn for a Star Wars Jedi: Fallen Order sequel, a new strategy game, and a new FPS set in the Star Wars universe.

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Tales of Arise’s development team has confirmed that it has no plans to produce a direct sequel or an expansion for the popular 2021 RPG.

Speaking to Edge Magazine (via GamesRadar), producer Yusuke Tomiwaza explained that despite the game’s successful sales–over 1.5 million copies sold in its first month alone–a sequel isn’t in development. Bandai Namco’s internal studio had designed the game to leave “a good aftertaste” in the mouths of fans after they’d completed the campaign.

Tomizawa added that the studio wanted to “continue to take on the challenge of acquiring new fans for further expansion of JRPGs.”

“We need to come up with a cutting-edge flagship title that builds on the success of Arise, while also providing an opportunity to rediscover the history of the series,” Tomizawa said.

Most Tales games are standalone titles that operate within their own continuity, but there have been rare occasions where some titles in the broader series have been connected with sequels and prequels.

In case you missed it, GameSpot’s Tales of Arise review scored the game a 7/10, praising its mix of fast-paced and action-packed battles, witty banter between characters, and gorgeous visuals. “If you’re looking for a lengthy, charming, and engaging JRPG to play on your shiny new console or PC gaming rig, Tales of Arise is certainly a fine choice. Just don’t go into it expecting an all-time classic,” Heidi Kemps wrote in her review.

For another angle on the game, you can check out this feature on how the Tales of Arise background menu tells a terrific story.

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