Dead By Daylight’s newest chapter, Sadako Rising, is now available on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X | S, Nintendo Switch, Google Stadia, and PC. Based on the 1998 Japanese horror film Ringu, the latest expansion adds two new characters to the asymmetrical survival horror game’s ever-expanding roster of killers and survivors: Onryo Sadako Yamamura and Yoichi Asakawa.

Cast adrift in her ocean of rage, hope will swiftly sink into the abyss.
Sadako Rising is available now. 👉 https://t.co/CDeS2H59mO pic.twitter.com/C1aHufdh7U

— Dead by Daylight (@DeadByBHVR) March 8, 2022

Referred to as The Onryō in the game, Sadako is sure to be a familiar face (er, head of hair) to horror fans. The main antagonist in both Japan’s Ringu and its American adaptation, The Ring, Sadako is widely recognized for her eerie crawl out of television sets and jerky movements–both of which are featured in Dead By Daylight. Yoichi Asakawa, on the other hand, is an original character inspired by Ringu’s Yoko Asakawa. While its unknown how exactly Yoichi fits into the narrative, his move-set makes it clear he is more of an empathetic, caregiver type. Yoichi uses two moves–Parental Guidance and Empathetic Connection–to help aid and heal his teammates.

In addition to Sadako and Yoichi, Sadako Rising adds a lot of bug fixes and six new achievements to the game. Three of these achievements require players to purchase Sadako Rising’s new character, while the other three have been made available to everyone. Sadako Rising is Dead By Daylight’s first new chapter of 2022, and follows the game’s recent Resident Evil and Hellraiser collaborations.

However, while Sadako Rising might be the first new bit of Dead By Daylight content this year, it certainly seems like it won’t be the last. Just last month, it was revealed that Dead by Daylight developer Behaviour Interactive had filed a trademark application for a dating spin-off game called called “Hooked On You: A Dead By Daylight Dating Sim.”

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The third week of Destiny 2: The Witch Queen is now officially live, which means that it’s time to pull up a new selection of seasonal challenges. For Week 3 of Season of the Risen, you’ll be mopping up more Hive threats in Operation Elbrus, taking on activities at Hero difficulty or higher, and visiting the EDZ for some patrol duty.

Completing these challenges is well worth the effort, as you’ll gain a substantial amount of experience in the process. That in turn helps you fill up your season pass sooner, grabbing even more loot in the process. It’s a win-win situation.

Even better, you can pursue these seasonal challenges at your own leisure, as they’ll only expire once a season concludes. If you decide to take a break from Destiny 2 for a week or two, you can return and complete multiple challenges at the same time. For more on the game, you can check out our Destiny 2: The Witch Queen review the latest Iron Banter column, and our Season of the Risen guides hub.

Season of the Risen Weekly Challenges – Week 3

Operation Elbrus: week 3

Complete Week 3 of Operation Elbrus and use Psychogenic Intel to decode three Runic Chests at the end of PsiOps Battlegrounds.

Challenge of the Disciple

Complete a weekly mission from The Witch Queen on Hero difficulty or higher.

Weapon Shape II

Extract a Resonant element from a Deepsight weapon.

Severed Vow

Complete each encounter in the “Vow of the Disciple” raid in Savathun’s Throne World.

EDZ Patrol

In the EDZ, earn progress by completing bounties, patrols, public events, and Lost Sectors.

Power Broker

Reach Power Level 1550 by earning powerful rewards and engrams.

Long-Range Calibration

Calibrate long-range weapons–pulse rifles, bows, and trace rifles–in the EDZ. Bonus progress in Lost Sectors.

Primeval Entourage

Defeat Taken in Gambit. Earn bonus progress for defeating tougher opponents.

Scorched Earth

Defeat Guardians in Team Scorched. Charged detonations in midair or on surfaces earn bonus progress.

Ultimate Champion

Defeat Champions in any Nightfall strike on Hero difficulty or higher. Earn bonus progress at higher tiers.

Week 1

Psychogenic Decoder

Collect Psychogenic Intel by playing strikes, Gambit, Crucible, public events, and more. Collect Risen Umbral Energy by decoding Runic Chests in PsiOps Battlegrounds.

The Informant’s Informant

Reach Rank 15 with Fynch in Savathun’s Throne World.

Operation Elbrus: Week 1

Complete Week 1 of Operation Elbrus and defeat combatants with Machine Guns in PsiOps Battlegrounds.

String Theory

Complete 3 Evidence Board investigations in the Mars Enclave.

Into the Throne World

In the Throne World, complete bounties and earn progress by completing patrols, public events, and looting Lost Sectors.

Taking All Challenges

Complete weekly playlist challenges.

Mid-Range Calibration

Calibrate mid-range weapons–Hand Cannons, Auto Rifles, Fusion Rifles, and Machine Guns–in the Throne World. Bonus progress for rapidly defeating combatants.

Dredgin’ Up Victory

Complete Gambit matches. Earn bonus progress for wins.

Momentum Crash

Defeat Guardians in Momentum Control. Earn bonus progress with Zone Advantage.

Hive Slayer

Defeat Hive combatants in Vanguard playlists or strikes. Earn bonus progress for defeating tougher combatants.

Week 2

Operation Elbrus: Week 2

Complete Week 2 of Operation Elbrus and defeat combatants in PsiOps Battlegrounds. Defeated Champions grant bonus progress.

Tug of War

Defeat a Hive Warden of the Spring and a Scorn Lightflayer in the Wellspring.

Weapon Shape 1

Craft a weapon using the weapon crafting system.

Run The Worms

Complete the Exotic quest “Of Queens and Worms” to obtain a new Exotic weapon.

Back Home Again

In the Cosmodrome, earn bounties by completing bounties, patrols, public events, and Lost Sectors.

Lost In The Legend

Complete a Lost Sector on Legend or higher.

Close-Range Calibration

Calibrate close-range weapons–sidearms, submachine guns, shotguns, glaives, and swords–in the Cosmodrome. Bonus progress for rapidly defeating targets.

Bank, Kill, Repeat

Earn points by banking Motes, defeating Blockers, and defeating Guardians in Gambit.

Flourish Of Power

Defeat Guardians in the Mayhem playlist with Super abilities.

Scorn Pest Control

Defeat Scorn combatants in Vanguard playlists or Strikes. Earn bonus progress for defeating tougher combatants.

How Do Seasonal Challenges Work?

Seasonal Challenges can be accessed from the Quests tab in your main menu, which is where you’ll find tasks that revolve around eliminating certain enemies with a specific element, taking part in one of the game’s new activities, or completing a Raid. Each challenge can be completed once per account, and each week will usually add around 10 new challenges which will be active for the duration of the season.

Completing Season of the Risen’s challenges will fulfill the requirements for the Master of All seasonal challenge, which in turn will net you a large Bright Dust reward that can be spent in the Eververse store on select cosmetics, emotes, and items.

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8BitDo has revealed a new controller for Xbox Series X and Xbox One. The 8BitDo Ultimate Wired Controller for Xbox is now available for preorder on Amazon. The gamepad is slated to ship on May 31 at a price of $45, and it offers many of the same features found in the popular 8BitDo Pro 2 for Switch and Xbox.

Best of all, you can save game-specific settings using the 8BitDo Ultimate Software and toggle between them on the fly. It also includes a standard 3.5mm jack and the same premium build quality found on other products in the 8BitDo library.

Shipping doesn’t start until May 31, although anyone interested in the new Xbox controller should strongly consider reserving their unit ahead of time. 8BitDo controllers are usually a hot commodity, and with ongoing supply chain issues, we have a feeling this one might be hard to find after launch.

If you prefer the analog stick layout of PlayStation controllers, the 8BitDo Pro 2 released for Xbox late last year. It’s also available to purchase for $45 and features mappable back buttons.

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If you powered on your PlayStation 5 console today, you were likely prompted with a message to download and install the latest firmware update that goes by the exotic name of Version: 21.02-04.51.00.

Just like the last several updates, this one doesn’t do much besides improving system performance. It has been a while since Sony introduced a substantial update to the console, with the last notable release coming in the Version: 21.02-04.00.00 patch back in September 2021.

That allowed for an M.2 SSD drive to be installed into the console’s expansion slot and recognized, 3D audio support for speakers, and for games to more clearly differentiate which console version you were about to install. Social interaction through the game base was also enhanced, and trophy-hunting fans had more options available to them for keeping track of their in-game accomplishments.

There are still a number of other features on PS5 fans’ wishlist currently, such as emulation of older games, holding down the PlayStation home button to bring up power options, and dedicated folder organization. Some of us really want to be able to create a folder that’s just for our Yakuza game collection.

As for what’s next for Sony, you can tune into this week’s PlayStation State of Play to see a lineup of Japanese-published games coming to both PS4 and PS5. Sony says the livestream will run for 20 minutes and will showcase new games, provide updates on previously announced titles, and can be accessed via Twitch and YouTube.

For more details on the schedule, you can check out our how to watch PlayStation State of Play feature.

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OLED screens happen to be one of the best technologies for displaying games, thanks to their brightness, rich colors, and being able to show a level of black usually reserved for heavy metal concerts. That said, OLED screens are susceptible to image burn-in. If you own or plan on getting a Switch OLED, you may be wondering the likelihood of tarnishing that gorgeous display.

You’d probably have to get really unlucky or be extremely reckless, it turns out.

Eextensive testing from YouTube tech critic and Twitch host Bob “WulffDen” Wulff revealed that you’d need to leave the Switch OLED Model running for 3.600 hours non-stop before even a slight hint of OLED burn-in was visible. In practical numbers, that equals around 892 viewings of Zack Snyder’s Justice League.

Wulff left the Switch OLED screen frozen on from The Legend of Zelda: Breath of the Wild, set the console to maximum brightness, and checked in every so often to see if any damage had been done. The tech YouTuber also figured out how to circumvent Nintendo’s built-in protection of the system by using a third-party Joy-Con, getting around the hardware’s five-minute time limit for inactivity that then switches the screen off.

Currently, Wulff is continuing the testing and won’t stop until the console is in an unplayable state. That’s not just good news then for the state of OLED technology in gaming, but also in general as the technology continues to improve.

Nintendo is keeping busy in 2022, as the console has a bunch of exciting exclusives on the horizon and its online offerings have been enhanced for subscribers. Pokemon Scarlet and Violet is scheduled for late 2022, as well as Nintendo Switch Sports, Fire Emblem Warriors: Three Hopes, and Chrono Cross: The Radical Dreamers and more. Or you could watch more anime, now that a Crunchyroll app is available.

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This week sees the release of WWE 2K22, the first mainline WWE game after a lengthy hiatus. After the disastrous debut of WWE 2K20, the series underwent significant retooling that has aimed to improve the core foundations of the game. According to a report by Fightful, WWE 2K22 could be a make-or-break game for the series, as WWE is considering a deal with Electronic Arts.

“Multiple sources have stated that WWE has had preliminary discussions with EA about bringing the WWE Games line over to one of the top gaming publishers in the world,” Fightful’s report reads. According to the overwhelmingly negative response to WWE 2K20 and alleged budget cuts on each annual release has also been perceived as damaging to the WWE brand.

The partnership between the WWE and 2K Games was born in the early 2010s back when the holder of the game license, the original THQ, went bankrupt. 2K Sports signed a contract to produce WWE games, with the last agreement being a six-year deal that was inked in 2016.

Since then, reviews for each annual game have been met with a mixed reception at best, eventually culminating in 2020’s infamously terrible game. By the time WWE 2K20 released, longtime developer Yukes had split from 2K developer Visual Concepts, with that studio now currently working on a game for WWE competitor All Elite Wrestling.

It’s claimed that WWE began talking to EA prior to the 2016 extension, with more serious discussion kicking off after the disappointing WWE 2K20 arrived on the market. WWE 2K22 is available now for Deluxe Edition owners ahead of its March 11 launch on PC, PlayStation, and Xbox., and so far the game seems promising. MyGM mode has some great ideas that could be improved upon, the game features entirely revamped controls, and Machine Gun Kelly is a playable character for… reasons.

To hear more about WWE 2K22, check out Wrestle Buddies, GameSpot’s professional wrestling podcast. In the episode linked below, Chris E. Hayner and Mat Elfring break down their playthrough of MyGM and what the mode needs to be an essential part of WWE 2K22.

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Of all the games that were likely to get a re-release in 2022, N64 title Glover was not high on our list. The 1998 game is soon to release with a new version on PC, however, which will be out on Steam on April 20.

Glover is a N64 game that was developed in the 90s by Interactive Studios, and published by Hasbro. The game saw players take control of the titular Glover, an animated, anthropomorphic white glove. In the platformer, Glover was tasked with guiding a magic ball through a number of levels by bouncing, dribbling, rolling, or throwing the ball to make it through to the final checkpoint.

While Glover was generally well-reviewed on release, GameSpot’s original review of the title was less glowing, only awarding it a 5.1 out of 10 due to its “frustrating” mechanics. The game overall was well-received, enough that a sequel was announced and began development, though Glover 2 never ended up seeing release.

Finally the wait is almost over. The #N64 Era Cult Classic Glover is coming soon! This version of #Glover is a completely redone from the original source code (N64 version of the game), and improved for modern PCs.#remaster #RETROGAMING #Nintendo64 pic.twitter.com/awbq00ALHr

— PIKO (@Pikointeractive) March 7, 2022

The new version of Glover for the PC has been developed by studio Piko Interactive, a company that claims in its Twitter bio to “buy old Intellectual Property to make cool stuff!” The game’s Steam page says that the new version of Glover has been completely remade from the original N64 source code, with improvements for modern PCs. Back in 2018, Piko also announced that it would be working on finishing Glover 2 for release, though not much else has been announced on this front.

The re-release announcement hasn’t been without controversy, after Piko Interactive earned the ire of game preservationists. While Piko has said that its mission aligns with game preservation, describing it in a tweet as “commercial preservation,” it has been criticized for issuing takedown notices and legal threats to people who have released unedited prototypes or betas in the interests of preservation.

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Like some of FromSoftware’s other titles, it looks like Elden Ring could be getting a multiplayer arena DLC at some point in the future. A large, arena-like stucture is already present in the game world, though it’s currently inaccessible to players. Well-known modder Lance McDonald has posted a video of what the inside of the arena looks like, making use of a free-roaming camera hack.

The video shows a Colloseum-style amphitheater or arena with a large, open middle area, three seperate entrances, and a large semi-circular structure containing seating. The outside of the structure is visible in Elden Ring’s open world, with some players anticipating that it might have been a location for a boss battle, but the arena is thus far inaccessible through regular gameplay.

Elden Ring will probably get a multiplayer arena DLC some time in the future based on this out-of-bounds video I recorded of a currently inaccessible area in the game. https://t.co/rMx1JvhIGj

— Lance McDonald (@manfightdragon) March 6, 2022

Previous FromSoft games, including Dark Souls and Dark Souls 3, added PVP arena modes in post-release DLC, so it’s not unlikely that this currently-inaccessible area has been designed for something similar.

This arena isn’t the only one of its type in the game, either–there are two other mysteriously locked arenas to be found in Elden Ring’s open world, and explorations by other modders have shown that all of them are full of detail and likely intended to be used for some kind of future content.

Modder Lance McDonald is well-known for his hacks of FromSoft games, having uncovered cut content in Sekiro: Shadows Die Twice, and releasing a mod for Bloodbourne that lets players run the game at 60fps. He’s also revealed secrets about games from other developers, including showing some off-camera shenanigans in God of War, and making P.T. even more spooky.

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Just about every week brings something new to Destiny 2, whether it’s story beats, new activities, or interesting new combinations of elements that let players devastate each other in the Crucible. Iron Banter is our weekly look at what’s going on in the world of Destiny and a rundown of what’s drawing our attention across the solar system.

Between The Witch Queen and Elden Ring, there’s been a lot of mysteries to solve in video games of late. I missed last week’s Iron Banter because I was still scrambling around in Savathun’s throne world, trying to find everything I could. This week, I’m taking a breather because we’ve uncovered a lot.

First, there’s the story campaign of The Witch Queen, which throws wrench after wrench into key concepts that could have been considered foundational to Destiny 2. The twists and turns have been excellent, and though the complaints I have about The Witch Queen boil down to a few beefs with how some story moments land, it is altogether the best expansion, from a story standpoint, that Bungie has yet produced.

It’s also the best expansion yet from a campaign standpoint. The Legendary campaign in particular is excellent–if challenge in games is your thing, I highly recommend checking it out. You can read more in-depth impressions in our Witch Queen review, which is now finalized with our team’s completion of the new raid, Vow of the Disciple.

And if you want to dig into the story of The Witch Queen and what it all means, spoilers and all, you can do so with our Witch Queen story explained rundown. Fair warning, there’s a lot going on. A few of GameSpot’s Destiny crew also laid down our impressions on a special episode of the GameSpot After Dark podcast we recorded in two halves: spoiler-free first, and spoilers after. Give it a listen and be sure to dip out if you’re not already through the campaign.

Other than that, we’ve also been turning out a ton of guides for different things to uncover in the throne world and beyond.

Speaking of spoilers, though: The things that have really been sticking with me are all the lingering threads and unanswered questions The Witch Queen has raised. The Destiny 2 story is going through some changes right now. We’re in a fascinatingly morally gray area, as is being exemplified both in The Witch Queen and in the Season of the Risen story. If the past seasons looked at the capacity for our enemies to be more nuanced than we’ve given them credit for, it seems this season is focused on the suggestion that maybe our fellow Guardians aren’t the squeaky clean good guys we’ve always assumed them to be. I think Destiny 2 wants us to see how easy it is to be the bad guys.

Apart from the thematic questions of good and evil, there’s a whole lot of lore dirt that’s been churned up. So, once again, spoilers–this next section is going to be full of them. Let’s talk about everything I’m wondering about from The Witch Queen.

The Witch Queen’s lingering questions

Is all this Oryx stuff hinting at the return of the King’s Fall raid, or even the Taken King himself?

Some people started an Elden Ring journal last week–I started a Witch Queen lore question list. It is getting expansive, and if you’re not diving deep into everything that’s hidden in the throne world, from the Of Queens and Worms quest to the Mars Missives lore book, you absolutely should. We’re in some weird territory here, with The Witch Queen finally putting a face to the Darkness, adding some recontextualization of the Hive’s backstory, and suggesting that the nature of the Traveler might not be what we think it is. All of it is an excellent evolution of the story, but I really cannot wait for more answers. Like, it is bothering me. A lot.

Here’s a smattering of things I’ve been thinking about. This list is definitely not comprehensive, and has also expanded with our venture into the Pyramid in the raid, but that’s a whole other article.

What’s the deal with Fynch?

Our foray into The Witch Queen’s throne world sees us largely guided by Fynch, a Hive Ghost who is labeled as a “conscientious objector” to the war we’re fighting with Savathun. He claims to regret siding with the Hive, but his presence is, let’s just say, convenient. Now that we know that we were brought to the throne world to serve Savathun’s purposes in helping her regain her memory, and were, in fact, lured by the Glaive, we should be back to wondering how trustworthy Fynch really is. Yes, he’s been extremely helpful–but helping us seems to have been part of the plans of our (apparent) enemies. And by the way, who killed his Hive Guardian?

How did Immaru escape?

So Savathun somehow lured or otherwise brought the Traveler into the throne world and she was planning to use a Hive ritual to bind it there. Her exact motivations are still in question, but regardless, we said “no” to that plan and killed her. But before we could finish off Immaru, her Ghost, and put Savathun down permanently, he escaped–along with the Traveler. Does that mean that the Traveler helped Immaru escape, or specifically chose to remove him from the situation in which we could destroy him? And if that’s the case, doesn’t that mean that the Traveler is explicitly siding with Savathun, or at the very least, very purposely wants her to retain the ability to be resurrected? What’s going on there?

Isn’t Savathun now a different person?

Doesn’t becoming a Guardian change everything we think we know about the person who we refer to as “Savathun”?

The going theory about Guardians is that, once they are resurrected, they’re not the same people they were in their past lives. We see this in the example of Crow–though he is the resurrected Uldren Sov, and even now that Savathun has restored his Uldren memories, he’s still not Uldren. So it follows that, upon resurrection, Savathun would be like a different person, unburdened by the eons of life she lived as a Hive god. And if that’s the case, didn’t our decision to fight her border on, well…murder? And if Savathun was truly someone else, what if she had strayed from or rejected the path as laid out for her by her dead self?

What’s Immaru’s agenda?

If Savathun didn’t remember who she was before she was resurrected, that suggests a lot of things about the story of The Witch Queen that aren’t immediately obvious, because her lack of memories would mean that, once she was brought back as a Guardian, she’d need guidance to enact over plan from before she died. Thus, it seems that Savathun must have interacted with Immaru before he found and resurrected her. That raises the question of whether Ghosts can choose who they bond with (seems like they can, even if it’s a subconscious choice), but also raises a bigger question: What skin does Immaru have in this game? He is, essentially, the leader of the Lucent Brood that we see, both during Savathun’s time as a Guardian and in her absence. So what is he now trying to do, and why? And if Savathun relied on Immaru to help her enact her plan, what if he manipulated her to his own ends once she was resurrected, since she would have no way of knowing he had?

Immaru also is still commanding the Lucent Brood in the throne world and he seems to have a goal in mind. What’s more, it follows that he’s probably commanding the Lucent Brood members who are attacking Earth–so what’s he after there? Why would a Ghost want to lead the Hive anyway?

What does Savathun gain from continuing to guide us?

Savathun’s still in contact with us, even after her death. But why?

The Altar of Reflection quests show us Savathun’s memories, where she directly communicates with us through messages she left before her death. The question is, why? What does she gain from helping (or hindering) our forays into her throne world? Why would she plan out these messages, not only before we killed her, but before she had the Light? And if Savathun left messages for us, doesn’t that mean killing her was part of her plan?

I’ve got many more questions, so much that I’ll probably compile them somewhere to go even deeper. But for the time being, those are a few of the biggest ones. Feel free to drop your own in the comments below.

In the meantime, I’m hoping to write more about The Witch Queen since it’s all that’s on my mind. Our adventure in the Pyramid has vastly altered the story of Destiny 2, so much so that I’m not even going to get into it here–it’d double the length of this column, easy. If you can play the raid, I suggest you do, because it’s extremely cool. In the meantime, stay tuned for more discussion of what’s found within, and what it means for the future of Destiny as we now start the road to its next chapter: Lightfall.

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While not as grueling as Margit the Fell Omen or Godrick the Grafted, Rennala, Queen of the Full Moon, can still put up quite a challenge depending upon your build. Despite her low health and simple mechanics, this enchantress has high intelligence and a deadly assortment of spells and Spirit Ashes, making it best to act quickly to defeat her. Here’s a guide on how to beat Elden Ring’s fourth mandatory boss–and gain the ability to reallocate your character’s skill points.

Preparation

Shortly after defeating the Red Wolf of Redagon, you’ll find yourself closing in on Rennala, Queen of the Full Moon. Luckily, Rennala isn’t nearly as complex, evasive, or swift as the bosses you’ve bested thus far, so feel free to let out a sigh a relief. Other than making sure you spend your runes and stock up on potions, the only real preparation I’d recommend is making sure you are wearing armor with high magic defense. If you’re a magic user yourself, be sure to have a melee weapon on-hand for the first phase of the battle and memorize Rock Sling to take down Rennala as quickly as possible.

Phase one

If you’re the type to summon Spirit Ashes the moment you leap into battle, my first tip for you is to hold off for a bit. The first phase of your fight against Rennala features the sorceress in a room cluttered with her devoted disciples, many of whom you needn’t concern yourself with attacking. Instead, you’re going to want to focus on finding and taking down the students who are providing the enchantress with her golden forcefield. To find them, search for the three students with a golden aura around them. You’ll want to do this as quickly as possible, because if you take too long, Rennala will turn a handful of students into powerful objects she propels at you. While they aren’t too difficult to dodge, it’s an added annoyance you don’t have to deal with if you work swiftly. If you’re having difficulty locating them, follow the direction of the books being thrown at you–they’re pretty hard to miss.

After you break the students’ concentration (a simple physical attack does the trick well), Rennala will fall to the ground, shattering her forcefield. You’ll have a fairly generous amount of time to get in some hits on her. However, be sure to not get too greedy–once you see the light reemerge from her, back away quickly to avoid being hit by her area-of-effect attack. Once she is airborne again, you will merely need to repeat the process until her health bar is depleted.

Phase two

Don’t get too distracted by that gorgeous cutscene–you’ve got another fight coming up and this one is a bit trickier. If you’re planning on using Spirit Ashes (I recommend the Lone Wolf Ashes, if you have them), summon them immediately before quickly dodging to avoid Rennala’s energy beam. Following her energy beam attack, Rennala will cast a spell summoning a small moon she hides inside of before sending it your way. Be mindful of its blast radius, which can be seen in the water as the moon grows closer to you.

In addition to these special attacks, Rennala will also cast two additional spells: one that summons four small drops of energy that hone in after you, and a much smaller version of her energy beam. Avoid these while closing in on her for an attack if you’re a melee fighter. If you’re a magic user, try firing off Rock Sling at her to take her down quickly. While this process is fairly straight-forward, there’s one additional thing to look out for: Rennala’s Spirit Ashes.

That’s right, you’re not the only one who can summon help in this battle. Throughout the fight, Rennala will cycle between summoning a pack of wolves, a giant, a dragon, and a bloodhound knight. This is where you having your own Spirit Ashes out on the field comes in clutch. While Rennala’s focus hardly ever moves from being on you, your Spirit Ashes serve as a great way to keep hers preoccupied. Overall, Rennala is a bit of a glass cannon, possessing very little health but packing a decent punch. The sooner you can end the battle the better, so just focus on dodging and getting off hits when you can.

After the fight

Besting the Queen of the Full Moon will earn you a not-too-shabby 40,000 runes as well as two other important items: the Great Rune of the Unborn and Remembrance of the Full Moon Queen. Even more importantly, however, is that following your battle with Rennala, you’ll gain the ability to speak to her. After she becomes friendly with you, you may consult with her to reallocate your skill points and change your character’s build–a very useful feature if you find yourself not liking your composition following the first two dungeons.

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