Anyone who’s been looking for a bright, uplifting game to take some of that Elden Ring edge off can get just what they’re looking for from Kirby and the Forgotten Land. The game is absolutely adorable, and if you doubt that, you clearly haven’t seen that players can run around its village of Waddle Dees, waving hello to everyone they see.

A clip shared on Twitter by @AndreSegers shows that players can have Kirby be as sociable as they want. Simply approach a Waddle Dee then press up on the D-pad, and Kirby will stand on his tip-toes, wave his arms, and let out his iconic “Hiii!”

forget petting the dog! Waving at Waddle Dees is where it’s at! pic.twitter.com/iiPlLNoV2A

— André (@AndreSegers) March 3, 2022

Of course, there are more players can do in Waddle Dee Town than greet everyone they see. The game’s latest trailer showed off some of the minigames and activities littered around the village, including food shopping and working a part-time job. A colosseum located in the town will also let players play a boss rush mode where they fight the game’s bosses back-to-back.

Sadly, however, nothing comes without a cost. Kirby being able to say hello to every Waddle Dee that he can see is great, but the way he heals co-op teammates is drastically different from other games. The franchise’s usual Face-to-Face technique, which has the puffball smooch his friends to give them their health back, has been replaced with a simple high-5, according to a post on Twitter from @akfamilyhome.

Anyone who wants to give Kirby and the Forgotten Land a try can do so right now. A demo for the game, which includes its first three levels, is currently available on the Nintendo eShop. For more on Kirby and the Forgotten Land be sure to check out our preview of the game.

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If you’re looking for a gaming chair on a budget, you’ve come to the right place. We’ve rounded up the best cheap gaming chairs available in 2022. All 10 of our picks can be purchased on Amazon, and many of them are only around $100. While you won’t get the same premium materials found in some of the best gaming chairs–which can cost upwards of $500 or more–you’re still getting a stylish chair that has ergonomic support aimed at lengthy play sessions.

We’ve only chosen chairs with a plethora of highly-rated user reviews on Amazon. Many of these budget gaming chairs can be purchased for around $100, and some of them are even cheaper. These gaming chairs sacrifice in some departments, of course. Most notably, they are made with cheaper materials, so durability can be an issue. If you plan on using your gaming chair daily for both work and play, you might want to opt for a higher end chair that will retain its shape and comfort throughout years of use.

There are a number of reasons to add a gaming chair to your setup at home. Yes, they tend to look cooler than the average desk chair, but they also have tangible benefits. Gaming chairs are typically designed for comfort throughout lengthy sessions–whether you’re sitting at your desk working or leaning back to relax while playing your favorite games. They have taller backs to support your head and neck, lumbar support, and some even have footrests. Plus, have we mentioned these racing-style chairs look really cool?

The ergonomic design of gaming chairs puts them above some standard office chairs, mainly due to the added lumbar and head/neck support. If you’re finding that your lower back is sore after sitting in a regular desk chair, an ergonomic gaming chair is a great option for you.

If you’re interested in rounding out a new gaming setup, make sure to take a look at our picks for the best gaming desk. And if you’re planning on using your new chair to stream, make sure to also take a look at our roundups for the bst capture cards, budget monitors, webcams for streaming, gaming headsets, and accessories for streaming. Looking for a nice PC to pair your new gaming chair with? Check out our guide on how to build a gaming PC.

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The Lands Between of Elden Ring makes for some sizeable land to explore, and with numerous points of interest available that will take you off the beaten path, it’s easy to get lost in this expansive area. Fortunately, there’s a handy resource available in this interactive map hosted by MapGenie.

It’s full of useful markers, pointing the way towards numerous dungeons, sites of grace, overworld boss encounters, and where to find some of those creepy pot-people lurking on the map. Naturally, the map can be considered a huge interactive spoiler and just gazing at it can ruin a few surprises in case you haven’t sunk too much time into Elden Ring just yet.

If you’re happy to ignore the warnings though, the Lands Between map could turn out to be invaluable. Not only does it have resource-rich areas listed on it, but you can also customize it with as many icons as you want and save your discoveries on it. It’ll undoubtedly come in handy for those players looking to wring every drop of content out of Elden Ring, so it’s a handy link to bookmark.

For more help with the game, you can check our Elden Ring guides hub for numerous walkthroughs. We have guides on bosses such as Margit the Fell and the Tree Sentinel, and we’ve also got walkthroughs on how to two-hand weapons, where to find Golden Seeds, and everything you need to know about flasks.

If you’re playing something else this weekend that features a large overworld to explore, chances are good that MapGenie has an interactive map for you to make use of as well, as the site has pages for Horizon Forbidden West, Dying Light 2, and Pokemon: Legends Arceus in its library.

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Drop rates for weapons in Destiny 2’s new Wellspring activity and rare Ascendant Alloy materials for weapon crafting will soon be adjusted in a new patch that will be released next week.

After analyzing player feedback, Bungie explained in a new blog post that the drop chances for both standard and Deepsight Resonance versions of weapons from the Wellspring will be increased, thus helping players to progress further on Evidence Board quests from the Enclave.

The six-player matchmade activity generally has a chance to reward Guardians with one of four Throne World-themed weapons–such as the Tarnation grenade launcher or the Come to Pass auto rifle–that have a variety of perks attached to them, but those odds have not been in the favor of players.

The other issue being addressed next week is the availability of Ascendant Alloys. One of the rarest materials in the game for weapon crafting, Ascendant Alloys can be earned from high-level and challenging activities or bought from Master Rahool in the Tower for a hefty price every week. Rahool’s stock fluctuates though, as inventory of it appears to be bugged for several players.

Bungie plans to increase the drop rates of the material in Master Wellspring completions based on player completion level, which means higher chances at earning Ascendant Alloys for Gold and Platinum completions, defeating champions, and completing the activity quickly.

This week saw a hotfix released for Destiny 2 that addressed a number of smaller issues and exploits that players had discovered. For more on the game, you can check out our Destiny 2: The Witch Queen review in progress, take a closer look at the Hive God of War Xivu Arath, and ponder if we’re actually the bad guys in The Witch Queen expansion.

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It’s here: the launch of a new raid in Destiny 2. The Witch Queen expansion brings another huge endgame activity for players to battle through, and especially if you’re taking part in the race to finish the raid in the first 24 hours, you’re going to want to be as prepared as possible. Xur is back in the solar system to help with a fresh batch of Exotics and Legendary gear to help–here’s where you can find him and everything he’s selling.

Xur arrives in the solar system with the daily reset on Fridays, so we’ll update this article as soon as he lands.

Xur is present every weekend in Destiny 2, starting with the daily reset at 9 AM PT / 12 PM ET each Friday. His exact location is always a mystery when he first arrives, as he is not listed on the map, and for novice players, he can be easy to miss. However, there are a set number of locations where he takes up residence, including the Tower Hangar area, on Nessus in Watcher’s Grave, and in the Winding Cove area of the EDZ.

Alongside changes in his location, Xur’s inventory also rotates weekly. That means it’s worth visiting him each time to check out his new weapons and rolls on Exotic and Legendary armor. You can visit him any time between his arrival Friday and the weekly reset at 9 AM PT / 12 PM ET the following Tuesday when Xur departs the solar system.

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Note: This article goes deep into spoilers for the story campaign of Destiny 2‘s The Witch Queen expansion, as well as the Season of the Risen‘s story. If you haven’t finished the campaign, you might want to wrap that up before reading further. Check out our Witch Queen campaign story explainer if you have lingering questions.

Things are getting complicated out there in the throne world. The story of Destiny 2’s latest expansion, The Witch Queen, sent players into the realm of the Hive god Savathun to find out how one of the game’s greatest villains managed to gain a power previously reserved only for players. What we learned there shook up a lot of the established rules of the Destiny world–and it’s shifting the paradigm of the game’s story in some profound ways, raising serious questions about the nature of good and evil and where we, the players, fall on that spectrum.

There are two big twists in The Witch Queen that really cast doubt on things we thought we knew about how the Destiny universe works. First, the campaign starts with Savathun, a god-like alien who’s been around for eons and has participated in murdering and conquering whole civilizations throughout that time, gaining the Light. That power was previously reserved for humanity; it’s what gives players their superpowers within the game, and many characters treat it with a religious reverence, as they do the Traveler, the giant floating robot from which the Light is derived. Guardians, the wielders of Light, believe the power is inherently good, and that its wielders are chosen by the Traveler for some inherent qualities of good. Light-wielders can be bad people, that’s long established, but the supposition is that the Traveler, by way of the Ghosts, gives the Light to specific people and not others for a reason.

So the supposition is that Savathun, a genocidal monster at the head of a race of genocidal monsters whose ideology worships death, must have stolen the Light through some magical chicanery. We discover about halfway through the campaign, however, that Savathun didn’t steal the Light–she received it the same way we all do. Given past beliefs about the Light and the Traveler, the immediate conclusion is that, despite her past, the Traveler chose Savathun to receive the Light.

That’s a seriously messed up thing in the world of Destiny 2, upending a whole lot of suppositions characters have been making about their powers, their roles in the universe, and the giant mechanical god they worship. If we accept that the Traveler is a benevolent, omnipotent entity, then its choice to give Savathun the Light couldn’t be some kind of mistake. But the Hive are perhaps our single greatest enemy and responsible for the deaths of billions. So are we wrong about the Traveler, or are we wrong about the Hive? And are we wrong about ourselves?

If you think about it, isn’t the Hive’s God of Cunning already dead?

It’s that last question that The Witch Queen low-key asks players, with an element of the story that is somewhat understated but which has been developing over the course of the last four seasons. The story of The Witch Queen takes us through a battle with Savathun that sees us finally battling the Lightbearer Hive god to stop her from doing a ritual that will bind the Traveler within her throne world. The belief is that, if Savathun is successful, she’ll capture the Traveler and the power of the Light for herself and no one else, cutting off humanity from the power it needs to defend itself. So we go to battle against Savathun, eventually defeating and killing her. There are caveats to that situation (namely, that she’s not permanently dead yet), but the reality is that the story ends with us killing Savathun.

Except, did we actually just kill Savathun?

The other big twist of The Witch Queen is that, because Savathun gained control of the Light the same way as all other Guardians, she has a similar experience to all other Guardians. Only people who die can be resurrected as Guardians–Ghosts essentially imbue corpses with the Light and bring them back from the dead. But when this happens, the person being resurrected loses all memory of their past life.

This was a huge theme of the last year with the introduction of Crow, a new character in Destiny 2. Crow is the resurrected, Guardian version of Uldren Sov, a character from Destiny 1 and the story campaign of the Destiny 2 expansion Forsaken. Uldren was a villain in Forsaken; he fell victim to some intricate manipulations (that ultimately were the work of Savathun, in fact), and murdered Cayde-6, a character close to players who’d been part of the game for years. Forsaken is about players hunting down Cayde’s killer and exacting revenge on him: We were the ones who served Uldren his death warrant.

Crow is not Uldren, however, and this is a key distinction. Though Crow and Uldren share a body, Crow didn’t remember being Uldren (at least, not until Savathun started messing with him, but that’s extraneous to the point here), and the same is true of other Guardians with their past lives. They’re effectively different people after resurrection than before they died, as Crow demonstrated through the last year of seasonal content. He’s not the Uldren we faced down and murdered, he’s someone new.

A lot of the last few seasons has been spent on establishing Crow as someone new, separate from Uldren.

Bungie spent more than a year establishing Crow as an independent entity from Uldren, and it has been a huge arc for the story. And something the story has suggested but not yet explored is that the same thing is true of Savathun. Resurrected as a Guardian, the Hive god isn’t a Hive god anymore. She was someone new, and in fact, the story campaign of The Witch Queen hinges on the fact that Savathun can’t remember her past life. And while a big part of the story is about how Savathun set up a series of manipulations for us and her resurrected self to execute a plan, we’re still not clear on who, exactly, the person we fought and killed actually was. And, really, if everyone resurrected in the Light deserves a second chance–in fact, it’s standing Vanguard dogma that Guardians should not try to learn about their past identities, and no one is to hold a past life against those who are resurrected–aren’t we guilty of straight-up murder, in some respect?

The Witch Queen quickly introduces a ton of nuance to Destiny 2 that raises a whole lot of red flags about our part in the world and the war we’re currently fighting. We know from background lore and elements of the story that the Ghosts who help the Hive are the same little robots who follow us around, healing our wounds and reviving our dead bodies when we fall off a cliff or get punched in the face by a huge alien robot. We’re currently engaged in destroying those Ghosts, along with their Hive Guardian companions, and treating them as traitors. But for the most part, we’ve invaded their neighborhood in the throne world. The lore also suggests these Ghosts are serving the Hive not because of coercion or persuasion, but because of a moral judgment. They think the Hive deserve their compassion, and that’s why many have joined Savathun’s Lucent Brood. These Ghosts chose their side, sure, if you look at this as purely war. But we never tried talking with any of these Hive folks, did we?

Then there’s Fynch, a Hive Ghost defector who helps us in the throne world, who questions Ghost’s assertion that all Hive Ghosts deserve death. Fynch switched sides to help us, so does he also fall into that category? We’re made to ponder where the line should be drawn in terms of forgiveness and reconciliation.

The Season of the Risen makes it clearer that the Lucent Hive are not (all) potentially blameless. In the seasonal missions, we see Hive Guardians making their way to Earth, where they ambush human Guardians and steal their Light as part of a grander scheme we don’t yet understand. Granted, you could make the argument that this is exactly what we’re doing to them in the throne world, but at least we’re fighting in defense of our territory and people.

Capturing the Hive and pillaging their minds sounds a lot like torture–something the Hive has done to humans and Guardians, sure. But does that make it okay to do it to them?

It seemed more straightforward, at least, until we got the seasonal story rolling. Here, we see the Vanguard essentially going forward with torture. The new PsiOps Battlegrounds activity dispatches players to capture Hive Guardians, who are then shoved into big glass tubes, where their minds can be invaded by our new allies in the Cabal. As is explained in the new Psisorium location in the H.E.L.M., each of the Hive combatants captured is held in a sort of limbo, where they feel no pain, but in which they are neither living nor dead. Crow is already voicing a lot of concerns about this whole practice because it sounds an awful lot like torture. At the very least, we seem to be lobotomizing these Hive.

And yeah, the Hive as a race are a genocidal, conquering death cult who have killed countless people, including humans. But again, we have to consider that the Traveler gave them the Light. If we consider the Light to be a moral judgment about us, an affirmation of our righteousness, then isn’t the same thing true about the Hive? Beyond just the ins and outs of the Destiny 2 universe, is it okay to torture another life form, psychically or otherwise? Are we selling our souls for victory over the Hive?

Destiny 2 has had us thinking about questions like this, and the actions we take part in, since the Forsaken campaign at least. With The Witch Queen, however, things are getting turned way up. This is no longer a story of light versus dark, and even just a couple weeks into the new expansion and its seasonal stories, it seems a big theme of this year might be reconciling with our own capacity to do evil–and to justify it.

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While we might be well into 2022, the 2021 award season is still going strong. BAFTA is the latest organization to reveal its list of nominees for its game awards, and with 39 games nominated, it’s safe to say there’s a little something for everyone.

Among the most celebrated titles to make the list are the quirky co-op game It Takes Two and Housemarque’s roguelike Returnal, both of which earned an impressive eight nominations. Included in those nominations is the one for Best Game, an honor It Takes Two has already earned at both the DICE Awards and The Game Awards. Both games also received nominations for Artistic Achievement, Best Game Design, Best Narrative Game, and Best Original Property.

Ratchet & Clank: Rift Apart trails just behind It Takes Two and Returnal with seven nominations, while Forza Horizon 5 and Psychonauts 2 each have six. GameSpot’s own Game of the Year, Deathloop, sits at five. A number of notable independent games have made the list as well, including Death’s Door, Inscryption, Sable, and Unpacking.

While what games ultimately take home awards is almost entirely decided upon by BAFTA’s panel of experts, those of you at home can vote for the EE Game of the Year–the only award chosen by the public. Among the nominees are Chicory: A Colorful Tale, Deathloop, The Forgotten City, It Takes Two, Metroid Dread, and Unpacking. Voting is available from now until April 1.

You can see all the categories, and their nominees, below:

2021 BAFTA Game Awards Nominees

Animation

Call of Duty: VanguardIt Takes TwoKena: Bridge of SpiritsLife is Strange: True ColorsPsychonauts 2Ratchet & Clank: Rift Apart

Artistic Achievement

The Artful EscapeIt Takes TwoPsychonauts 2Ratchet & Clank: Rift ApartResident Evil VillageReturnal

Audio Achievement

The Artful EscapeCall of Duty: VanguardDeathloopHalo InfiniteMarvel’s Guardians of the GalaxyReturnal

Best Game

DeathloopForza Horizon 5InscryptionIt Takes TwoRatchet & Clank: Rift ApartReturnal

British Game

Alba: A Wildlife AdventureDeath’s DoorFights In Tight SpacesForza Horizon 5Overboard!Sable

Debut Game

The Artful EscapeEastwardThe Forgotten CityGenesis NoirMaquetteToem

Evolving Game

Among UsAnimal Crossing: New HorizonsApex LegendsDisco ElysiumFortniteNo Man’s Sky

Family Game

Alba: A Wildlife AdventureChicory: A Colorful TaleForza Horizon 5Mario Party SuperstarsRatchet & Clank: Rift ApartUnpacking

Game Beyond Entertainment

Alba: A Wildlife AdventureBefore Your EyesChicory: A Colorful TaleGame Builder GarageIt Takes TwoPsychonauts 2

Game Design

DeathloopForza Horizon 5InscryptionIt Takes TwoRatchet & Clank: Rift ApartReturnal

Multiplayer Game

Back 4 BloodCall of Duty: VanguardForza Horizon 5Halo InfiniteHell Let LooseIt Takes Two

Music

DeathloopFar Cry 6Halo InfinitePsychonauts 2Ratchet & Clank: Rift ApartReturnal

Narrative Game

It Takes TwoLife is Strange: True ColorsMarvel’s Guardians of the GalaxyPsychonauts 2ReturnalUnpacking

Original Property

DeathloopDeath’s DoorInscyrptionIt Takes TwoReturnalUnpacking

Technical Achievement

Forza Horizon 5Hitman 3Psychonauts 2Ratchet & Clank: Rift ApartResident Evil VillageReturnal

EE Game of the Year (Voted by Public)

Chicory: A Colorful TaleDeatloopThe Forgotten CityIt Takes TwoMetroid DreadUnpackingRead MoreGameSpot – Game News

The Elden Ring Greatsword, a not-so-subtle nod to Kentaro Miura’s influential manga Berserk, is yours for the taking–assuming you have the guts to get it. The Greatsword is a powerful weapon for any strength-based build, though it’s tucked away in Caelid, a region that’s frequently fatal in the early game. If you plan well, though, you can sneak in and grab it without (much) harm befalling you.

How to get the Greatsword in Elden Ring

The Greatsword is in northwestern Caelid, on the road that leads south toward the Cathedral of Dragon Communion. The easiest way to get there is starting at the Smoldering Church and just following the road east. If you’ve yet to visit Caellid or northern Limgrave, you can reach the Smoldering Church by either going north from the Third Church of Marika or following the road east from Stormhill Shack across the bridge.

Greatsword location in Elden Ring

The Greatsword is in an abandoned treasure cart off the side of the road. The trouble is that two giant zombie dogs are guarding it. In the early and mid-game, these enemies can easily overwhelm you with fast bites that stagger, so we recommend dealing with them either using ranged attacks or on horseback (or both). Take them down, then interact with the card to grab the sword.

Is the Greatsword worth it in Elden Ring?

If you’re using a Strength-based character, it is. Without enhancement, the Greatsword’s physical attack stat is 162, making it one of the strongest colossal swords in the game. You need 31 Strength and 12 Dexterity to wield it.

We do not recommend petting the dogs.

Greatsword stats

Here’s how the Greatsword stacks up.

Attack

Physical attack: 164Critical: 100

Guard

Phys: 67Magic: 50Fire: 50Lightning: 50Holy: 50Boost: 38

Scaling

Strength: CDexterity: E

Stamp, the special ability, is slightly underwhelming, though. Apart from being a common skill, it takes time to set up and execute properly. You need to press the skill button and then follow up with a strong attack to pull it off. If you rarely use skills or just want a big sword that hits hard, it’s not that important.

On the bright side, it’s considered a normal weapon, which means you can upgrade the Greatsword using regular Smithing Stones. If you need a few more points in your Strength stat, check out some of the best areas to farm thousands of Runes.

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Some of Lost Ark’s Tier 1 and Tier 2 endgame content will be getting a little easier in an upcoming update, as Amazon and developer Smilegate RPG have outlined various balance changes and fixes coming to the free-to-play MMORPG.

A total of six early Guardian Raids and four Abyss Dungeons will see their difficulty downgraded to be made easier. Amazon states the change is based on data and feedback, which showed that some of this content was giving new players a hard time and resulting in low success rates.

“We understand that people can practice and improve at the game over time, but for early game content in particular we want to ensure that new players are having fun learning and advancing instead of getting frustrated and giving up,” Amazon writes. More specific details on what exactly will be changing will come with patch notes for the update. While early endgame content is getting nerfed, Amazon states that Tier 3 and later content will still be challenging, and does not want to “drastically alter this core experience.”

Amazon has also outlined a number of issues currently affecting Lost Ark and steps that are being taken to improve them. Bots and gold selling accounts are a particularly annoying problem, and Amazon states that it is making improvements to the game’s anti-cheat and anti-spam tools to combat the issue. Additional measures, such as limiting the game’s area chat to characters above level 30, have also been taken, which should limit gold sellers from being able to quickly make new accounts and carry on with their spamming. Amazon is encouraging players to report spammers and suspected bot accounts using the in-game report feature.

Other issues, like missing store items and matchmaking problems, are currently being addressed, but don’t expect server queue times to get any better in the Europe Central server region. As Amazon has previously stated, adding more servers to the region is not currently possible, nor is the ability to transfer characters to another, less-crowded server. As a result, Amazon is looking to improve server stability to “ensure players there have the best in-game experience possible.”

On the topic of server maintenance and downtime, Amazon makes clear that for the “immediate future,” maintenance may happen more frequently than normal as the team looks to fix problems as quickly as possible. Looking ahead, maintenance will become more predictable and happen at times that are not “cutting into prime gaming hours.”

Lost Ark will be receiving a significant content update in March as Smilegate RPG and Amazon look to bring more content from the Korean version to the West. While the March update won’t include new classes, there are a number of classes that could come to Lost Ark in the future.

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World of Warcraft Burning Crusade Classic and WoW Classic Season of Mastery are both in full swing, but if new files referencing the game’s Wrath of the Lich King expansion are any indication, it might not be too long before Blizzard adds yet another way for players to relive the game’s glory days.

As spotted by MMO-Champion, a recently issued Burning Crusade Classic build pushed to the game’s patch server hints that Wrath of the Lich King Classic could be on the way. A new file folder has been discovered in the game client titled “Interface-Wrath” that includes changes specific to the Wrath of the Lich King expansion, such as support for the new Deathknight class on the character creation screen and blue interface buttons on the login screen.

That means players might get to storm Icecrown Citadel and confront Arthas sooner rather than later, but Burning Crusade Classic will likely need to reach the end of its content cycle before that happens. The game’s Black Temple and Mount Hyjal raids were released in January, meaning remaining updates like The Gods of Zul’Aman and Fury of the Sunwell will be coming later this year.

After that, Blizzard having players continue on to a “classic” version of Wrath of the Lich King only makes sense. Wrath of the Lich King is one of game’s most beloved expansions, and it was during the expansion in 2010, prior to the release of the Cataclysm expansion, that subscription numbers for Blizzard’s MMORPG peaked at over 12 million.

Both WoW Classic and Burning Crusade Classic are currently included in the game’s subscription cost, which also grants access to the current Shadowlands expansion. Adding yet another expansion to that list, and arguably the game’s most popular one at that, seems like a solid way for Blizzard to bring in even more lapsed WoW players while also giving players who have played through both WoW Classic and Burning Crusade Classic more content.

Unfortunately, official plans on what’s next for Blizzard’s MMO are currently scarce. With no BlizzCon event this year, details on future versions of WoW Classic or even what the game’s new expansion will be have yet to be announced.

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