There are plenty of fashionable NPCs and enemies in Elden Ring, but none look as cool as Blaidd the half-wolf. Blaidd is an NPC you likely have interacted with once or twice during your journey, as he is related to both the Ranni the Witch side quest and the Radhan boss fight. Here is how to claim Blaidd’s armor for yourself.

Ranni the Witch’s quest

The first thing you will need to do is complete Ranni the Witch’s side quest, as Blaidd is one of her companions. You can read our in-depth Ranni the Witch guide for all of the details, but here is the quick version of it.

First, meet Ranni in the Three Sisters area in northwest Liurnia, where you will first meet Blaidd. After that, travel to southeast Caelid to defeat Radhan, where Blaidd will be to support you. Next, use the hole in Limgrave created by the star crashing into the planet to reach Nokron, Eternal City and claim its treasure.

After that, return to Ranni and head to Renna’s tower nearby and use the teleport gate at the top. This takes you to the Ansel River, where you will find a Ranni the Witch doll, which you can take to the nearby Site of Grace to reveal that it is the real Ranni. Navigate further through the River until you get invaded by an NPC that looks like Blaidd, but isn’t. Ranni will give you a key, which opens a chest in the Raya Lucaria Grand Library, with the Dark Moon Ring inside. Advance past where you fought the invader to find the Lake of Rot and travel across it.

Head inside the building and follow the river to find a coffin near a waterfall. Climb inside and it will take you to the Astel, Naturalborn of the Void boss fight. After defeating it, use the tunnel at the back of the arena to reach the Moonlight Altar. Head immediately north to the Cathedral of Manus Celes and follow the underground tunnel inside. You will find Ranni at the end of it and give her the Dark Moon Ring, completing the quest.

Blaidd’s Armor

Blaidd is distraught, causing him to attack you.

While Blaidd does have his own short questline that coincides with Ranni’s, none of it is necessary to acquire his armor set. Instead, after completing Ranni’s quest, return to Ranni’s Rise and you will find Blaidd sitting outside the steps to the tower, mumbling to himself. At this point, Blaidd is hostile regardless of what you do, so go ahead and defeat him. Blaidd will drop his armor, gauntlets, greaves, and his Royal Greatsword. Unfortunately, there is no wolf head piece named after Blaidd, but there is a good substitute located nearby.

Blaidd’s armor with the Black Wolf Mask.

Head to Seluvis’ Rise, the southernmost tower in the Three Sisters area. Outside the tower on the left side you can find the Black Wolf Mask after using Torrent to jump up the ruins. While your former friend might now be dead, you can “honor” him by using his stuff.

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A new Xbox update available for testers removes the ability to upload gameplay clips directly to Twitter. Windows Central downloaded the patch and found that it’s now only possible to upload clips to your phone directly from the Xbox dashboard. Users can then share these on Twitter, but it’s an extra step.

Xbox has included the ability to upload gameplay clips and screenshots directly to Twitter from the system for years. Microsoft has not said why it has removed this functionality in the new build for testers.

It is possible that this is not a permanent change and that the removal is only for testing purposes. But that would be odd. Windows Central contacted Microsoft for comment and did not hear back. GameSpot is also attempting to reach the company in an attempt to get more details on this.

Posting clips directly to Twitter is available on PlayStation and Nintendo Switch. It’s generally seen as a good feature that people enjoy to share moments from gameplay sessions without the need for dedicated capture equipment or applications.

In other Xbox news, Microsoft has announced the next wave of Xbox Game Pass titles coming throughout the rest of March, while the company also confirmed the titles that are leaving Game Pass. The indie game Tunic saw a surprise-release on Game Pass this week as part of Microsoft’s wider ID@Xbox announcements.

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Halo Infinite developer 343 Industries has provided an update on the game’s anti-cheat systems and outlined how the studio is going about improving things down the road. In a blog post, 343 started off by revealing its anti-cheat system in the first place. It’s a proprietary system called Arbiter, and this is the first time that 343 is speaking about it in any real capacity–and there is a reason for that.

343 didn’t talk about it until now because the more it reveals, the more quickly and efficiently hackers can exploit it. Keeping things under wraps is in the best interest of making Halo Infinite multiplayer a fun and safe place, 343 said.

“We want to keep as much secret as possible, for as long as possible,” 343 said. “Anything we can do or say–or in this case, not say, to help protect our methods–is worth it to help protect our players and their in-game experience. We know some of you may not entirely agree with our decision to keep this conversation out of the spotlight up until now, and since we don’t believe the efficacy of our approach relies entirely on its secrecy, we want to be as transparent about the current state of anti-cheat as we can.”

Looking ahead, 343 admitted that there is no silver bullet for cheating and some amount of cheating will always exist in Halo Infinite. That said, the studio is continuing to try. In the future, 343 will do more to help improve its systems to detect cheating and to give players the ability to report instances of cheating that they witness.

“We’ve heard loud and clear that we need to improve our ability to report other players in-game for cheating or toxic behavior,” 343 said. “Right now, there’s an existing process through the Halo Support site at aka.ms/HaloReportAPlayer which leads to direct investigations from our Safety team. Every report of cheating is reviewed by a member of the Safety team, and we’re grateful to all of you who have submitted a ticket and helped us take action.”

In the future, 343 said it hopes to deliver an in-game player-reporting system, but it probably won’t be here anytime soon. “It’s a feature we’re working on, but it will take time as we build and polish all the supporting systems needed in the pipeline to make it run smoothly and accurately,” 343 said.

As for enforcement, 343 said the existing temporary and permanent bans have been effective at removing bad actors from matchmaking, but the system could be more robust.

“Since our multiplayer is free-to-play, some cheaters create new accounts or appear on new devices in an attempt to evade our enforcement actions. We typically catch ban evasion fairly quickly, but there is more we can do here and we’re pursuing multiple different solutions,” 343 said.

To help weed out people who create new accounts after getting banned, 343 is working on a system that requires players to complete a certain number of multiplayer matches before they can enter the Ranked playlist. The currently number is 25 games, but 343 said it could change.

“We think this not only to keeps the player out of Ranked for a while but also gives our other systems a chance to detect them as a current or recurring cheater. We expect this will also help new players find their footing in social playlists before they jump right into the more challenging Ranked experience,” 343 said.

343 went on to say it’s also looking into more methods by which it can identify banned players who make new accounts on the same device. “There are a few efforts underway here and nothing, including leveraging third-party solutions in combination with our existing work on Arbiter, is off the table. As with our improved player reporting, we’ll be sharing more about this work as we get closer to a release,” 343 said.

Overall, 343 said fans can rest assured that 343 is committed to making Halo Infinite’s anti-cheat systems more robust and competent. Some improvements for anti-cheat came in the recent mid-season update and more will be shipped as they are cleared for release, 343 said.

343 also explained that it created its own anti-cheat system for Halo Infinite instead of using a third-party tool because it was important for the company to be able to control everything from end-to-end. “That includes handling the detection and enforcement aspects that are usually provided by products like Easy Anti-Cheat or BattlEye. Building the whole solution in-house is a pretty common approach in the industry for studios who maintain multi-year live games like Halo Infinite,” 343 said.

“There’s nothing wrong with using a commercial anti-cheat, and like everything else it definitely isn’t something that we have completely ruled out as a way to augment our existing solution, but most anti-cheats don’t have a strong focus on prevention and protection and therefore we needed to build Arbiter anyway,” 343 added. “We’re certainly evaluating what it would look like to use both Arbiter and another third-party solution together.”

Arbiter is not a kernel-level driver, but it is something that 343 has considered, the studio said. Using a kernel-level driver does offer many advantages that are difficult or impossible at the application level, but overall there were too many cons for 343 to want to go down this path.

“To write the driver you need to make sure you have in-house kernel development experts. Stability becomes a serious concern because if you have a bug, you don’t just crash the game client, you bug check (‘blue screen’) the entire machine. You need to either run the game as administrator to start the driver when the game starts, or you need to install an administrator service to do it for you,” 343 said. “If the latter, then you need to write that service and keep it updated. Making changes to the driver requires signing and certification steps that add more time to an already lengthy release pipeline. On top of all that, you’re guaranteeing an escalation in the technical complexity of the cheats that do get developed to bypass your anti-cheat.”

There is also the matter of how kernel-level drivers are controversial over privacy concerns–that’s because kernel-level drivers give developers “unfettered system access” to a user’s machine.

“While that may not be as much of an issue as people believe, it does feel like an overreach as a game developer,” 343 said. “All that said, we’re committed to building what is necessary to protect the experience of our players. Nothing is completely off the table. If we did end up wanting to leverage a kernel driver, it’s likely we would use an existing third-party solution to provide that for us rather than build that component in-house.”

The full post is stacked with lots more detail and insight–go read it here.

In other Halo news, the long-awaited Halo TV series premieres on March 24. Xbox Game Pass Ultimate members can claim a free 30-day Paramount+ trial to watch the show.

Read MoreGameSpot – Game News

As part of the 2022 Game Developers Conference, Ubisoft has announced a new game development technology that the Assassin’s Creed giant says will allow the company’s teams to create “limitless” worlds. Ubisoft Scalar is the new “cloud-native” technology, and it’s already being used by Ubisoft’s teams in Stockholm, Sweden and other offices around the globe.

Ubisoft Scalar is not a game-streaming service, but instead it’s a new under-the-hood toolsuite that developers can use to take advantage of cloud computing.

“Ubisoft Scalar unlocks the power and flexibility of cloud computing for Ubisoft’s game engines–the software used for creating games–reducing dependency on players’ hardware and providing new possibilities for game development and player experience,” Ubisoft said.

Ubisoft Stockholm is heading up development on a new IP with Scalar, but the company isn’t ready to disclose specifics about this, studio boss Patrick Bach said in a media session attended by GameSpot. Whatever this new game is, it will show off Scalar’s “full potential to deliver an experience at a scale never seen before.” Ubisoft’s teams in Malmö (Ubisoft Massive), Helsinki (Ubisoft Redlynx), Bucharest, and Kyiv are also working on new projects with the Scalar technology that will be announced later.

With Scalar, Ubisoft is trying to create a “development framework focused on crafting the ideal game design and experience, rather than working around traditional production constraints.”

Scalar is a platform-agnostic tool that Ubisoft is employing to try to create and power “the games of tomorrow.” This is all just talk for now, as Ubisoft has not shown any footage or spoken specifically about what Scalar-powered games will look like.

For developers, Scalar promises “unprecedented scalability, flexibility, and creative freedom.” It is no surprise that Ubisoft is announcing this at GDC because the annual event is often a recruitment event, in addition to operating as a forum for developers to get together and discuss their work.

Traditional game engines have features and functions that interlock, so when one element is updated, others can be affected. This in turn can create bottlenecks and other issues for developers. With Scalar, which seems to layer on top of the engines that Ubisoft might be using, developers are able to independently work on individual elements of a game engine without impacting others. Ubisoft says this will help with iteration and general speed and ease of development, and whatever is created using Scalar can be “relatively” easily shared with other workers, Ubisoft said.

“Built on a microservice architecture, Ubisoft Scalar places each component and system of traditional game engines independently in the cloud (AI, audio, physics…), moving from the closed, single-processor systems of today to a distributed model across a potentially unlimited number of machines,” Ubisoft said. “Games using this technology can therefore leverage a virtually infinite amount of computing power to push the envelope on all aspects and run anything from vast virtual worlds to extremely deep simulations and environments that were previously unachievable.”

Scalar has an “on-demand” philosophy, Ubisoft said. It’s capable of “dynamically” starting and stopping specific services, based on the requirements of players and developers, so that only the necessary computing power is being used at any particular time. “This optimization extends to intensive compute tasks that are cached and distributed globally, removing the need to recompute what has been computed already,” Ubisoft said.

What’s more, Scalar is capable of giving developers the opportunity to add or update features within a live game, without interrupting any game sessions currently in progress. The big takeaway here is that no patches, downloads, or extra downtime would be required for players in this setup. That’s potentially a huge deal given how massive game updates can be these days, but again, Ubisoft this is only an idea at this stage. We’ve yet to see it in practice; still, it’s an exciting prospect all the same.

“This is a major moment in our careers as game developers. We feel that same inspiration and freedom as when we first started using our home computers as teenagers-that feeling that you can do anything by fully tapping into the power of cloud, for the first time in gaming,” Ubisoft Stockholm’s Christian Holmqvist said.

For players, Scalar could allow developers to create games with “limitless” worlds. With a Scalar game, it might be possible for “millions” of players to gather in a “singular, shared virtual environment” in what Ubisoft says could be “new types of games and massively social experiences.”

“And with cloud-accelerated systems, game worlds also reach a new level of persistency where players actions can have an immediate and lasting impact on their environment, opening the doors to new forms of emergent gameplay,” Ubisoft said.

Scalar was created by Ubisoft’s newly formed Production Technology department, which has more than 500 people working to create “the best tools and technologies” to help developers make better games.

A foundational technology, Ubisoft Scalar stems from the recently created Production Technology department, a transversal group of more than 500 tech experts with the mission to develop the best tools and technologies that bolster Ubisoft game creators to bring their visions to life.

“Ubisoft builds on 35 years of continued investment in R&D and proprietary technologies, because technological independence is a critical differentiator,” Production Technology VP Guillemette Picard said. “Ubisoft Scalar is in line with that spirit, enhancing both our creativity and our unique co-development model with new, seamless ways to collaborate at a global scale. It marks a step forward and an exciting milestone for the gaming community.”

Read MoreGameSpot – Game News

The Elden Ring Fia quest is one of the more involved NPC questlines in the game, second only to Ranni’s quest. It’s also tied to another of the game’s many endings, though not before seeing the death of at least one other NPC, defeating a difficult boss, and traveling underground. Like Ranni’s, Fia’s quest is closely tied to Elden Ring’s lore and sheds light on the conflicts that shaped The Shattering. That makes it worth pursuing even if you have your eye on a different ending.

How to start Fia’s quest in Elden Ring

Fia’s quest technically starts the first time you speak with her and let her hold you, though there’s nothing else you can do after that. Just make sure to use the Baldachin’s Blessing item to remove the HP debuff penalty as soon as you leave the Hold. The next phase unlocks after you obtain two Great Runes. It seems like any two will do, whether it’s Godrick and Rennala or Rennala and Radahn, for example. Travel to Altus Plateau either using the Grand Lift of Dectus or taking the tunnels, and after activating a Site of Grace on the Plateau, travel back to the Hold.

Speak with Fia again, and let her hold you. You should have a new option to continue talking to her. She’ll give you the Weathered Dagger item and ask that you return it to its former owner. That owner is D, Hunter of the Dead, the Tarnished who sits hunched over at the Table of Grace. Hand him the dagger, then reload the area by fast traveling back to the Hold.

You’ll notice D has vanished. The room at the end of the hallway where Hewg the blacksmith works is now open. Head inside to see Fia standing over D’s dead body. She’ll speak and explain her motivations before leaving. Loot D’s body to obtain his Bell Bearing, which you can give to the Maiden Husks if you want to buy D’s Incantations from them, and the Twinned Armor, an important item for later in the questline.

How to continue Fia’s quest in Elden Ring

From here, you’ll want to progress Ranni’s quest up to the point where you invert the Carian Study Hall and acquire the Cursemark of Death. The next phase of Fia’s quest takes you to Deeproot Depths, which requires quite a bit of travel and victory over Radahn in Caelid. A meteor crashes down in southern Mistwood after the Radahn fight, opening a path to Nokron, the Eternal City.

Travel to the site, then navigate the cliffside path underground into the city. The path takes you to the Siofra River Depths Site of Grace and sees you fight the Mimic Tear enemy. From there, continue north through Nokron until you reach a cliff with several jellyfish. There’s a small drop at the end of the cliff edge that leads to a tunnel, which eventually opens out into a series of towers. Continue following this path until it stops at a fog barrier.

On the other side is a double boss battle against two Valiant Gargoyles. These are particularly weak to magic and fire. Melee characters can imbue their weapons with fire using Fire Grease to exploit the latter weakness. Once you’re finished, you have a choice to make before continuing on.

Where to find D’s brother in Elden Ring

If you completed Rogier’s quest, you’ll have found a letter where Rogier mentions D’s twin brother. If not, you can still find the brother in Siofra Aqueduct, on the balcony right outside the basin where you fight the Valiant Gargoyles. You can technically make this choice at any point after acquiring the Twinned Armor, though it won’t have any effect until after you meet with Fia again.

Giving the Twinned Armor away brings the brother out of his slumber, and he vows to take vengeance on his brother’s murderer. Lucky for you, he won’t do it yet, so you can still find Fia. Some players report you can kill D when you meet him outside the Hold, then give the brother his armor and fight him without Fia having to die. We haven’t been able to test how this works with handing over the Weathered Dagger, though.

Alternatively, you can just not give the brother his armor, and he’ll remain asleep. The only significance we can find in giving him the armor is obtaining Fia’s unique armor after she dies.

Advancing Fia’s quest always requires a hug. Just make sure to use the Baldachin’s Blessing immediately afterward.

Where is Fia in Deeproot Depths?

Once you’ve decided what to do with D’s brother, head back into the arena where you fought the Gargoyles. At the base of the waterfall is a coffin. Jump inside, and it’ll transport you to Deeproot Depths. Activate the Deeproot Depths Site of Grace, then begin climbing the roots. You’ll eventually reach the Across the Roots Site of Grace. Rest here, prepare for a fight against several invading enemies, and push forward.

Fia’s Champions

The fight against Fia’s Champions has three phases and pits you against five enemies. It seems the enemies themselves and the order in which they appear are random, but you’ll always fight Rogier and Lionel the Lionhearted at some point. The first two phases involve fighting one NPC warrior each. The third phase sees you face off against three, including Lionel.

Whatever strategies you’ve used against other invaders, NPC or human, will work here. The main thing to keep in mind is just not getting greedy with your attacks. Stay out of range and time your attacks so you can retreat without getting overwhelmed, and consider using a weapon with wide reach, such as a katana or halberd.

Give Fia the Cursemark

Activate the Site of Grace, and speak with Fia, have her hold you, and continue talking until you get the option to hand her the Cursemark of Death. Continue speaking with her or reload the area if she won’t change her dialogue. Eventually, you’ll see her asleep next to a corpse. Interact with her to enter the Deathbed Dream, where you’ll fight Lichdragon Fortissax. Once you exit the dream, one of two things will happen.

You can collect the Mending Rune of the Death-Prince, used to unlock one of Elden Ring’s endings, and be on your merry Tarnished way. If you gave D’s brother the armor, reload the area, and you’ll find the brother standing over Fia’s dead body. Speak with him, then reload the area again, and you can obtain Fia’s armor and the Inseparable Greatsword.

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Stranger of Paradise’s hero might be on a single-minded mission to find and kill Chaos, but the journey is more complicated than just punching dark knights in horned helmets. The job and combat systems are multi-layered, each mission has a handful of valuable rewards hidden behind dangerous enemies, and you’ll need to keep up with several jobs if you want to avoid getting overwhelmed. Here are our beginner tips if you’re diving into the latest Final Fantasy game.

Stranger of Paradise tips

Stranger of Paradise overloads you with information during the first few missions. Between jobs, weaknesses, MP skills, and more, there’s a lot to keep track of, and that’s before even considering the things Stranger of Paradise doesn’t tell you. You’ll gradually develop your own rhythm as you go along, but these tips take away some of the learning pains.

Defeat the Cactuar

Each mission has one Cactuar tucked away in a side room or other out-of-the-way area. They’re fast and potentially deadly, but you should always try and defeat them. Cactuar grant a substantial amount of experience towards your current jobs, though their 1,000 Needles move can decimate your party if it connects. Unlike other enemies, Cactuar prefer fleeing over attacking, so you should be able to defeat them before they use the move.

Brave the Tonberry

Each stage has a Tonberry as well. These drop rare or high-level gear, or both, but the catch is Tonberries are exponentially more dangerous than Cactuar. They have several one-hit kill moves they use frequently, high HP, and a break meter that seems to reduce more slowly than that of other enemies.

If you’re still early in the game, your best bet for dealing with the foe is switching Jack to the Mage class. This lets you attack from a distance, which makes dodging the Tonberry’s ranged moves easier. If you use Aeroga, the fully-charged Aero spell, it keeps Tonberry from attacking for several seconds and significantly reduces its break meter. Follow up with some mace attacks to finish the fight.

Charge your spells

It’s easy to overlook this tidbit in the glut of tutorial information, but you can access high-level spells such as Firaga as soon as you unlock the mage class. Hold the cast button instead of releasing it, and you’ll charge the spell up to three levels. It’s not a wise choice if you’re surrounded by enemies, but it’s excellent for targeting elemental weaknesses and distant foes.

It’s dangerous to go alone

Let Ash, Jed, and the rest of the party take the brunt of the damage when you can, especially if you need to use magic. The game ends if Jack dies, but you can revive your party members with a single potion. Press the face buttons to activate their more aggressive stance during tough fights or battles against multiple foes. This gives you the freedom to either take down already weakened foes, attack from a distance, or deal with a separate enemy without distraction.

Each job has an extensive tree with skills and passive buffs, and it’s worth leveling more than one at a time.

Switch jobs often

Changing jobs is more important than usual in Stranger of Paradise. Most stages expect you to handle multiple types of threats on the fly, which means you’ll need to level up several jobs or risk being at a severe disadvantage. Anima gives you a free job level, so consider using those to level up jobs you’re not actively using in combat.

Don’t neglect your job tree

Make sure to frequently check your job trees at the save cubes. Some job skills are basic, such as increasing affinity, but they’re necessary for unlocking better combos and getting the most out of your equipment–another reason why it’s important to swap jobs often. If you redeem an ability further down the job tree, it automatically unlocks the nodes before it. It’s sometimes worth holding off on an ability just to save the job points later on.

Always boost affinity

Stranger of Paradise doesn’t explain the job affinity system very well, but it’s an important consideration when you’re changing equipment. Boosting job affinity to 50% and higher unlocks new passive abilities. They’re usually less flashy than your spells and new combos–a boost in critical hit damage for the Duellist, for example–but they make playing as that job easier and more satisfying. If a piece of equipment gives you higher job affinity, always prioritize that over one with a better perk or slightly higher stats.

Use Soul Shield judiciously

Soul Shield is one of Jack’s best tools, one that blocks attacks and reduces the enemy’s break gauge. The game encourages you to use it frequently, but a regular block or just relocating out of range is often a wiser choice early on. Soul Shield saps Jack’s MP rapidly, which leaves you temporarily with no way to use special or stronger attacks. You’ll need to time the Soul Shield block well to avoid wasting MP or find a different way to strike back.

Adjust the difficulty

A lot can happen between Stranger of Paradise’s checkpoints. If you get fed up dealing with the same mobs or dying at the last minute of a boss fight, crank the difficulty down. You can adjust it at any point, so you’re free to tweak the game to suit your needs.

Read MoreGameSpot – Game News

Genshin Impact’s next update, Zephyr of the Violet Garden, will officially launch on March 30 and features a number of new additions to the action-RPG. The Chasm, a brand-new area located at the westernmost part of Liyue, will be available to explore, the newest five-star character Kamisato Ayato will debut, and the Magnificent Irodori Festival will kick off in this update. For fans of the game’s lore, you can also expect story threads of the Traveler Twins and Khaenri’ah to finally be uncovered.

The Chasm is described as a deep underground space that has been overrun by monsters and the Fatui, and is also home to a new boss enemy called Ruin Serpent and an unknown danger from the Abyss. Genshin Impact’s main story continues with the new Archon Quest “Requiem of the Echoing Depths” in this update, and new rewards include new weapons such as the five-star sword from Inazuma called Haran Geppaku Futsu.

For the newest character in the roster, Kamisato Ayato functions as an offensive warrior who uses a combination of hydro sword attacks and teleportation to cleave through enemies. Ayato can also leave behind an explosive after-image that further weakens enemies with a storm of swords. To top it all off, Ayato can increase the normal attack damage of your team and he gains an elemental skill charging buff when not in play.

Genshin Impact’s new character, Kamisato Ayato.

For upcoming events, there’s plenty to look forward to as well. The Violet Garden festival will see familiar faces venture to Inazuma, with some of the activities including taking themed photographs for a Mondstadt bard, clearing stages in the upgraded Theater Mechanicus, dueling in sword fighting, or practicing the art of flower arrangement. Taking part in these festivities will unlock Xingqiu as a free character.

For anyone playing right now, several announcement codes were shown in today’s livestream as well, and these will reward you with Primogems, EXP materials, and other gear for upgrades. These codes expire on March 19, so you’ll need to redeem them quickly inside of the game.

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In other Genshin Impact news, some delightful Funko Pops for the game are now available for preorder and there’s still time for you to show off your creativity in the Divine Ingenuity event.

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Street Fighter V is getting an upgrade on March 29, which developer Capcom calls the “definitive update” for the long-running fighting game. Once it arrives, players can expect new battle balance tweaks, cel-shading and pixel filters, more tracksuit colors for characters, and in-game remixes of several tracks.

This isn’t the first time that Capcom has gone under the hood of Street Fighter V for a technical overhaul, as post-release patches were followed by Street Fighter V: Arcade Edition in 2017 and Street Fighter: Champion Edition in 2020. As for the filters, they provide some interesting new graphical options for the game.

The cel-shaded mode meshes well with the current art direction–something that Street Fighter Alpha fans will likely appreciate, while the pixel filter dials the color vibrancy down and roughs up the character model edges so that they look like they stepped straight out of an early 1990s arcade cabinet. Both filters are only available in offline mode though, so don’t expect to host a retro multiplayer evening with them unless you’re doing couch co-op.

Street Fighter V will be taking a backseat once the next chapter in the series, Street Fighter 6, makes its debut. While it’s still early days, Capcom has officially confirmed that the game is in development and released a teaser trailer for it in February. Very little was shown, but the video did reveal that series mainstay Ryu had finally saved up enough fight money to purchase a pair of sandals.

Street Fighter V has done well since its 2016 release, having sold more than 6 million copies and has presumably earned plenty of sales with its robust DLC packages over the years.

Capcom also announced the Capcom Fighting Collection last month, which includes 10 classic fighting games and launches on June 24 for PlayStation, Xbox, Switch, and PC.

Read MoreGameSpot – Game News

With new endgame activities looming in Destiny 2, it’s a great time to stock up on new Exotics and Legendary weapons and armor from Xur. Bungie has outlined the future for the Season of the Risen in Destiny 2, outlining when tough content such as Grandmaster Nightfall Strikes and challenges for the Vow of the Disciple raid will hit the game, and you’re going to want the best gear possible to deal with them. Here’s where Xur can be found this weekend and what he’s selling.

Xur arrives in the solar system with the daily reset, so we’ll update this article when he shows up.

Xur is present every weekend in Destiny 2, starting with the daily reset at 10 AM PT / 1 PM ET each Friday. His exact location is always a mystery when he first arrives, as he is not listed on the map, and for novice players, he can be easy to miss. However, there are a set number of locations where he takes up residence, including the Tower Hangar area, on Nessus in Watcher’s Grave, and in the Winding Cove area of the EDZ.

Alongside changes in his location, Xur’s inventory also rotates weekly. That means it’s worth visiting him each time to check out his new weapons and rolls on Exotic and Legendary armor. You can visit him any time between his arrival Friday and the weekly reset at 10 AM PT / 1 PM ET the following Tuesday when Xur departs the solar system.

Read MoreGameSpot – Game News

For a limited time, PS Plus subscribers can get 10% off Ghostwire: Tokyo when they preorder the game digitally on the PlayStation Store. bringing the price down to $54 ($60). It’s not a huge discount, but saving a few bucks is always nice, especially on a new game. The offer is valid until March 24 at 8:59 PM PT / 11:59 PM ET.

Obviously, the PlayStation Plus offer only applies to the standard, digital version of the game on PlayStation 5, but PC players can preorder Ghostwire: Tokyo on Steam as well, and those who want a physical PS5 copy can grab one from several retailers. Check our Ghostwire: Tokyo preorder guide for more information on where to buy, including a look at the Digital Deluxe edition and the various preorder bonuses available for all versions.

If you’re not sure what Ghostwire: Tokyo’s all about, it’s a first-person action game from Tango Gameworks, the development studio founded by Resident Evil creator Shinji Mikami, and previously responsible for The Evil Within Duology. Ghostwire: Tokyo is set in a modern-day Tokyo where most of the citizens have vanished following strange supernatural events, and now ghosts and demons roam the abandoned streets. While the game’s setting pulls from classic Japanese folklore and ghost stories, Ghostwire: Tokyo is a more action-focused game than the survival horror titles the development team is previously known for. GameSpot’s Jean-Luc Seipke recently got a 5-hour hands-on preview with Ghostwire: Tokyo and came away with high-hopes for the upcoming supernatural-tinged action game.

While the Xbox-owned Bethesda is publishing Ghostwire: Tokyo, the game launches as a PlayStation 5 console exclusive on March 25. The exclusivity deal lasts for a year, so it’s possible the game could release on Xbox next year.

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