Niantic has announced a brand-new series of live events: Niantic Community Days, which will feature the developer’s entire portfolio of games every month.

The first of these new Niantic Community Days is scheduled for March 13 from 11 AM to 5 PM local time–the exact timing of the next Pokemon Go Community Day featuring Sandshrew. Over 20 cities will host live events, while “over 200 locations will be virtually activated with special bonuses” according to the official blog post.

The list of cities hosting the Niantic Community Day live events is as follows:

United States:

Indianapolis, IN: Canal Elbow at White River State ParkWashington, DC: At the top of District pier at The WharfOakland, CA: TBC

Europe, the Middle East, Africa:

Warsaw, Poland: Electonia Powisle Shopping MallLinz, Austria: City-ParkBristol, UK: BroadmeadCardiff, UK: Churchill WayEdinburgh, UK: Castle StreetLiverpool, UK: Liverpool OneLondon, UK: St. Alfege ParkLondon, UK: Whitfield GardensManchester, UK: Piccadilly GardensLaatzen, Germany: Leine-Center LaatzenRecklinghausen, Germany: Palais VestOberhausen, Germany: Westfield CentroBerlin, Germany: Spandau ArcadenBochum, Germany: Ruhr ParkDüsseldorf, Germany: Düsseldorf ArcadenLeipzig, Germany: Paunsdorf CenterMunich, Germany: Pasing Arcaden

Asia-Pacific:

Taipei, Taiwan: Daan Forest ParkNew Delhi, India: GMR Aerocity

Latin America:

Monterrey, Mexico: Parque Fundidora

Each live event will have a Niantic booth handing out free gifts, while games like Pokemon Go, Pikmin Bloom, and Ingress will have special Community Day events for players to check out while meeting up. While March 13 is the first event, Niantic has confirmed they will be running events every month until July 2022.

Pokemon Go will factor heavily into the Niantic Community Day event, as Niantic is also planning Pokemon Go live meetups for the same day and time. This will mark the first ever live Community Day for Pikmin Bloom since its October 2021 launch.

Read MoreGameSpot – Game News

It looks like a Stranger of Paradise: Final Fantasy Origin demo will be available in the PlayStation Store soon.

PlayStation Game Size, a Twitter account that monitors the PlayStation Store for updates and is generally reliable, reported that a new Stranger of Paradise demo will be released in the near future. The file’s download size will clock in around 36GB.

According to PlayStation Game Size, the demo will be available on both PS5 and PS4. We should hear more about Stranger of Paradise’s demo in PlayStation’s State of Play taking place March 9 at 2 PM PT / 5 PM ET. It will be 20 minutes long and will focus on Japanese-published games.

🚨 STRANGER OF PARADISE FINAL FANTASY ORIGIN DEMO VERSION (PS5)
⬜ Download Size : 35.730 GB
🟪 #StrangerOfParadise #PS5
🟫 @fforigin pic.twitter.com/tsQbynVZGq

— PlayStation Game Size (@PlaystationSize) March 9, 2022

GameSpot reviewed the second Stranger of Paradise demo and focused on appraising the game’s job system. Phil Hornshaw commented, “My impression from the second demo of Stranger of Paradise is that its combat and systems are fun to play with and interestingly responsive, building a uniquely Final Fantasy take on some of the things we’ve seen from other big action games, like Nioh.”

Stranger of Paradise will take cues from the very first Final Fantasy game. In an interview with Famitsu (translated by IGN), Nomura stated, “[It] is not a direct continuation to FF1’s story, but a new story inspired by it.”

Stranger of Paradise: Final Fantasy Origin will launch on March 18 for PC, PS5, Xbox Series X|S, PS4, and Xbox One.

Read MoreGameSpot – Game News

Amazon has detailed all the new content coming to its MMORPG Lost Ark as part of its Hunt for the Guardian Slayer update on March 10, and it includes everything from new endgame content to a Mario Kart-inspired limited-time event.

As previously detailed, the update will introduce the first of the game’s Abyss Raid, which are eight-player endgame boss battles against massive Guardians. The first to be introduced, Argos, will have three distinct phases, with a separate table of rewards for each phase that can be claimed once a week. Players will need at least an item level of 1370 to participate in the new content and must have first complete an associated guide quest to unlock the feature.

A new limited-time event will also make its way to the game–the Arkesia Grand Prix. This event will pit two teams of seven players against one another in a race. Players will need to be level 50 to participate, and the event will be live for roughly a month.

This update will also introduce new story content, new islands, and lay the groundwork for the game’s first competitive Proving Grounds PvP season. There will also be a new series of login bonuses available for players to claim each day, with rewards available until the arrival of the game’s April update.

While Lost Ark’s concurrent player counts have dipped since its record-breaking launch week of 1.3 million concurrent players on Steam, the game is still wildly popular. Amazon has stated it will be looking to address common criticisms about Lost Ark involving gender-locked classes and revealing female outfits in the future, and it recently banned over 1 million illegitimate bot accounts from the game. The full patch notes for the March update are below.

Lost Ark March Update Full Patch Notes

The March Update with new content and a swath of bug fixes has arrived! Downtime for the update will begin on March 10 at 12AM PT (8AM UTC) and is expected to last 4 hours. Find the new content (including a few additions from our previous announced features) and the list of fixes below.

SPOTLIGHT

KADAN STORY EPISODE (INCLUDES ISTERI & ILLUSION BAMBOO ISLANDS)

Experience a new storyline, complete with its own quests, new islands, and cinematic moments. These quests will include a cast of new and returning characters as you learn more about the Sidereals and search for the legendary Kadan, the first Guardian slayer, in your journey to find the final Ark.

Players will need to have completed Feiton, alongside completing the following quests: ‘Yorn – Let There Be Light’, ‘Whispering Islet – Start of Our Story’, and ‘Illusion Bamboo Island – End of the Trials’ as a prerequisite before embarking on the new end-game questlines. Both Isteri & Illusion Bamboo islands are recommended for players at item level 1100.

ABYSS RAID: ARGOS

Similar to the Guardian Raids that players have encountered in their adventures across Arkesia, participants will need to work together to defeat the Guardian Argos before time expires, with a limited number of revives available to the party. As an unrelenting foe, eight players are required to face Argos.

Players will need to progress through three distinct phases as they work together to vanquish this powerful Guardian. In the three phases, Argos will grow more powerful with different mechanics and attack patterns. Each phase has its own table of rewards (collectable once a week), and a different item level requirement for players to participate.

Phase 1 – Item Level 1370Phase 2 – Item Level 1385Phase 3 – Item Level 1400

To face Argos players must first complete the guide quest “Abyss Raid Unlocked!”. Those meeting the requirements are able to enter the encounter through the Abyss Raid Statue in major cities, where they can look for battle companions through match-making or by finding a specific group. Players can also find a group and enter the encounter using the “Find Party” button located below the mini-map.

GENERAL UPDATES

ARKESIA GRAND PRIX

Looking for a change of pace after intense Abyssal Raids and Competitive Proving Grounds matches? Look no further than the limited-time Arkesia Grand Prix racing event, available for the next month. In this mode, two teams of seven players (7v7) will compete against each other, racing around a course while transformed and attempting to progress toward their goal while preventing the other team from progressing. Progress can be earned by reaching the goal and eating cakes! The Arkesia Grand Prix will be live for roughly a month after the March update, until the April Update releases.

An NPC named “Arkesia Grand Prix Manager” will arrive in every major city (other than Prideholme) to help you enter the event, granting an “[Event][Daily] Go to the Arena!” quest for players to gain entry. Players must be level 50 to enter the event. Please note there is a known issue that the messaging for this requirement is only available in English in-game.

COMPETITIVE PROVING GROUNDS SEASON 1

Unlike the other content in the March Update, the initial March update will lay the groundwork for Season 1 of Competitive Proving Grounds, and the season will begin later in the month. We’ll keep you posted on the exact time the season is set to kick-off.

Time to start honing your player vs. player skills— the first season of competitive Proving Grounds is on its way; where players can battle each other for prestige and rewards. Players will be able to queue solo for the ‘Team Deathmatch’ mode. As you win and lose throughout the season, you can track your ‘Competitive Match Average Score’. Your rank is determined based on your score, as are the rewards you receive when the season ends. To participate, players will need to play Proving Grounds and reach Tier 1, so make sure to get some matches in before Season 1 begins!

NEW SKINS

Added the Omen skin collection to the in-game store. These cosmetics will be available in exchange for Royal Crystals until the April Update releases.

NEW LOG-IN BONUSES

The March update will add a new track for players to receive daily rewards for logging and claiming on a daily basis. Rewards include a variety of helpful materials, such as honing materials, rapport selection chests, card packs, and much more! This track will have 25 daily bonuses, alongside additional rewards at the 10, 15, and 20 day thresholds. These rewards will be available until our April Update.

Europe West will be receiving modified log-in bonuses to help players who moved regions to catch up. We’ll share more information on our official forums soon for Europe West players.

NOTABLE BUG FIXES

Fixed a Direct X 11 related issue causing the game client to become unresponsive after switching from Windowed Mode to Fullscreen and Alt+tabbing.Fixed an issue with graphical settings where sometimes the “Restore to Default” button would set the graphical settings to a higher than intended default setting.Fixed a few issues with Controller Support related messaging for tutorials and other instructions.Fixed an issue where it was not possible to unequip gems when using a controller.Fixed an issue in Character Creation/Customization causing the “hello” tattoo to display backwards.Fixed an issue with Stronghold’s Manor Management UI causing the AZERTY keyboard input was not properly supported.Fixed an issue where the wrong Guide video for the Abyssal Dungeon was being played.Fixed issues causing players to sometimes be unable to hear others, speak, or leave while in Raid group chat.Fixed an issue causing hotkey functionality for global chat to not work properly.Fixed an issue where the Weekly Battle Item Bundle stated it can be claimed 10 times. Changed it to reflect a purchase limit of once a week. While previously communicated this issue as fixed in our last update, we continued to work on resolving it and apologize for any confusion between the updates.Fixed an issue in the Training Room causing the tutorial text for the Stand Up movement to disappear too quickly.Fixed an issue in the “Honest Liar” quest preventing players from using mouse clicks to advance quest interactions and NPC dialogue.Fixed an issue causing the Notos Orka Ship Skin Selection Chest to be limited to 1 purchase instead of 3.Fixed an issue causing the Stronghold Lab UI to not display additional research slots when unlocked.Fixed various other minor and backend issues.Read MoreGameSpot – Game News

By far one of the most useful features the Xbox Series consoles have is Quick Resume, and their latest update just made it a little better. The March update for Xbox consoles has added a few improvements, but the one most players will notice immediately is the ability to pin games to Quick Resume.

Quick Resume is one of the fancier features included in the Xbox Series consoles, letting players switch between multiple games immediately and seamlessly. But the best part of Quick Resume is that a game will resume exactly where it was left off, meaning there’s no need to save or find a checkpoint. Players can simply swap between games as much as they want.

With this month’s Xbox update, players can now pin two games to Quick Resume, meaning they’ll always be available in an instant. To pin a game to Quick Resume, users simply have to select a game, press the Menu button, and select “Pin to Quick Resume” from the dropdown menu. These games will only be removed if players manually remove them or if they have a mandatory update.

Outside of Quick Resume enhancements, players can also remap their controller’s Share Button. While it normally lets users save clips or screenshots, the Share Button can now be remapped to perform a variety of actions, including opening up a friends list or muting a TV. A new audio setup wizard is also available for audiophiles who want to make sure their TV is using the correct audio format.

Read MoreGameSpot – Game News

Sony has announced the next PlayStation State of Play event for today, March 9, and it will focus on Japanese-published games coming to both PS4 and PS5. The 20-minute presentation will include new game reveals in addition to updates on previously announced titles.

How to watch PlayStation State of Play

The PlayStation State of Play, which is essentially Sony’s take on Nintendo Direct presentations, will be available to watch via YouTube and Twitch. You can also view it right here.

It begins at 2 PM PT / 5 PM ET and will last for approximately 20 minutes. Other timezones are included below:

2 PM PT4 PM CT5 PM ET10 PM GMT9 AM ACT (March 10)

What to expect

The 20 minutes will predominantly focus on games from Sony’s Japanese publishing partners for both PS4 and PS5, though Sony said a few other partners from around the world will be featured, too. This could mean updates on games like Final Fantasy XVI, though it’s, of course, unclear what the unannounced games will be. What we won’t see is more information on the PSVR 2–either hardware or games–so we should expect more news on that at a later date.

Read MoreGameSpot – Game News

With its March 18 release date quickly approaching, Stranger of Paradise: Final Fantasy Origin publisher Square Enix has revealed the minimum and recommended PC specifications for the game if you plan to play it on that platform.

Jack Garland’s journey will see him tangle with plenty of chaos along the way in battles that require some fast reflexes in this Team Ninja-developed game, but the hardware requirements are quite forgiving. If your PC is on par with the best hardware of 2016 and you don’t mind making a few graphical concessions, you should be good to go.

Older AMD Radeon and Nvidia GPUs will do fine, but it’s worth noting that Square Enix didn’t specify what level of performance the minimum settings are aimed at achieving.

Stranger of Paradise: Final Fantasy Origin PC Specifications

Minimum

Windows 10 64-bitAMD Ryzen 5 1400 or Intel Core i7-67008 GB RAMAMD Radeon RX 470 or Nvidia GeForce 1060 6 GB80 GB storage spaceDirectX compatible sound card and DirectX 9.0c

Recommended

Windows 10 64-bitAMD Ryzen 5 1600 or Intel Core i7-870016 GB RAMAMD Radeon RX 5700 XT or Nvidia GeForce GTX 1660 Super80GB storage spaceDirectX compatible sound card and DirectX 9.0c

While Stranger of Paradise: Final Fantasy Origin has an ultimately serious tone as it charts Garland’s quest to destroy chaos, the game has also shown off a sillier side in marketing materials lately. There’s the recent gameplay video that confirmed Garland’s fondness for Butt Rock, while the last trailer committed fully to sampling Frank Sinatra’s iconic My Way song.

Stranger of Paradise: Final Fantasy Origins will release on PC, PS5, and Xbox Series X|S, as well as PS4 and Xbox One this month. For more on the upcoming game and how it plays like a Ninja Gaiden version of Dark Souls, check out our impressions of the Strangers of Paradise demo that released last October.

Some new content for the game might also be shown off in tonight’s State of Play event that’s focused on Japanese-developed games, as a new demo for the game will also be available soon.

Read MoreGameSpot – Game News

Evo, the largest fighting game tournament in the world, has announced the lineup for Evo 2022, which will return to the Mandalay Bay Convention Center in Las Vegas from August 5-7.

Evo aired a livestream on its Twitch page hosted by longtime fighting game commentators Stephen “Sajam” Lyon and Steve “TastySteve” Scott to announce the lineup for Evo 2022–the first after a two-year hiatus caused by COVID-19 and controversy surrounding sexual abuse allegations against founder Joey Cuellar. The lineup was joined by a brief exhibition of each game featuring two top pros in the community.

We are LIVE with the Evo 2022 Lineup Reveal Show, hosted by @Sajam and @Tasty_Steve!!
We’ve got 40 special guests joining us to share the latest info about our upcoming Aug 5-7 offline event and its tournament lineup!
Catch all the action at https://t.co/pRm0CRtOd0! pic.twitter.com/wuGye2jscm

— EVO (@EVO) March 9, 2022

The full Evo 2022 lineup, in the order the games were announced, is as follows:

Street Fighter V: Champion Edition (5th appearance)Guilty Gear: Strive (1st appearance)Mortal Kombat 11 (2nd appearance)Tekken 7 (6th appearance)The King of Fighters XV (1st appearance)Melty Blood: Type Lumina (1st appearance)Dragon Ball FighterZ (3rd appearance)Granblue Fantasy Versus (1st appearance)Skullgirls 2nd Encore (1st appearance)

Two notable exceptions to the list is Super Smash Bros. Melee and Ultimate, the latter holding the Evo record for most entrants in a single tournament with nearly 3500 in 2019. Evo confirmed Smash Bros would not be part of Evo 2022 when it announced this reveal event, as Nintendo elected not to partner with the organization.

Evo 2022 will be the first event held under Evo’s new ownership, as the organization was purchased by PlayStation in February 2021. The purchase followed a controversial 2020 for the event, as longtime organizer Joey Cuellar was accused of sexual harassment and removed from any involvement in Evo.

Read MoreGameSpot – Game News

Guerrilla Games has released patch 1.07 for Horizon Forbidden West, which aims to update issues related to several main story quests, world activities, performance, and more.

As usual, the developer shared the patch notes to the game’s subreddit where it was confirmed that although the team has addressed a large variety of problems, there are still a few known issues that it’s working on.

With this patch, several tweaks to vegetation have been made to improve image quality while using Performance Mode. Some players have also reported that Firegleam icons can’t be removed from their maps after interacting with them–this is currently undergoing a fix–while others have reported that certain music tracks keep replaying during their playthroughs. Guerrilla confirmed that a partial fix was implemented with patch 1.06, but it is still looking into the issue for other players who may be experiencing the bug.

As for fixes and improvements that have officially been added with patch 1.07, many revolve around certain buggy main quest like in patch 1.06. Although the number of fixes this time around aren’t as long, they still address the most reported bugs–for instance several issues in relation to the Reach for the Starts quest.

Many players have reported occasions of crashing, failed loading screens, and black screens that would trigger unintentionally. These, alongside several instances where NPCs and textures would pop in suddenly when approaching a settlement on PS4, have all been fixed. The patch has also added an “Always Off” option for weapons and ammo, along with tools and potions, in the Custom HUD options, as well as brand-new Photo Mode options. The full list of improvements can be found below:

Horizon Forbidden West update 1.07 patch notes

Main Quests

Fixed an issue in ‘Reach for the Stars’ where the quest would not progress correctly if the second shuttle cable connector was shot first.Fixed an issue in ‘Reach for the Stars’ where the player could exit the play space.Fixed an issue in ‘The Embassy’ where rushing back through the Barren Light gate during The Embassy will get the player stuck in Barren Light.Fixed an issue in “Death’s Door” where the player could summon their mount in an underground location.Fixed an issue in “Death’s Door” where the player cannot interact with a console.Fixed an issue in ‘The Sea of Sands’ where the objective to craft the diving mask updated incorrectly, blocking progression.Fixed an issue in ‘Thebes’ where the player could squeeze through a gap in geometry near the Underwater Powerplant and fall out of the world.

Side Quests

Fixed an issue in ‘Breaking Even’ where the player could not talk to Porguf to turn in the quest if Talanah was also present in Camp Nowhere.Fixed an issue in ‘Shadow in the West’ where reloading a save could respawn the player outside of an enclosed combat space.Fixed an issue in ‘Blood Choke’ where Atekka could be idling unresponsively outside Thornmarsh if the player approached from a certain direction.Fixed an issue in ‘A Soldier’s March’ where Penttoh could become unresponsive while moving towards the mountain peak, thus blocking progression.Fixed an issue ‘The Second Verse’ where the “Talk to Zo” objective does not update after abandoning the side quest midway.Fixed an issue ‘Nights of Lights’ where the “Gather the Gizmo” objective does not update.

World Activities

Fixed an issue in Gauntlet races where in rare cases the race did not start after completing a practice run.Fixed an issue in Gauntlet races where coming in last place could count as a win.Fixed an issue in Gauntlet Run: The Stillsands, where the player could be directed to play the Activity before the Activity can be started.Fixed an issue with the Elusive Fanghorn salvage contract where the quest would sometimes not complete correctly.Fixed an issue with the Elusive Fanghorn salvage contract where the machine trails would not show if the player fast traveled away during the objective.Fixed an issue with the ‘Ravager Cannon’ salvage contract where the objective did not update correctly if the player detached one of the cannons with a high damage, high tear attack.Fixed an issue with the Eastern Lie Regalla camp where loading a save made at the campfire would place Aloy at a different campfire.Fixed an issue in Salvage Contract Ancient Relics, where the “Gather Ancient Relics” objective would stay stuck on 2/3.Fixed an issue in Regalla Camp Devil’s Grasp where enemies may not respawn after reloading a save game during the “Kill the Rebel Leader” objective.Fixed an issue in Rebel Outpost Jagged Deep where the player could teleport across the map when reloading a save game.Fixed an issue in Sunken Cavern: The Gouge, where the player could swim through a gap in the cave wall.

UI/UX

Added an ‘Always Off’ option for weapons & ammo, and tools & potions in the Custom HUD options.Fixed several outfit icons that used the incorrect assets in the inventory menu.Fixed an issue with the map where unnatural movement would occur when centering the view on the player or a quest objective.

Graphics

Added smoother transition between Tropospheric and Cirrus cloud layers, and better matching of the coloring of the supercell Anvil and Cirrus clouds.Fixed an issue with the Very Large Array Tallneck where the model would display low level detail at a certain distance.Made multiple tweaks to vegetation to improve image quality in the Favor Performance mode.Fixed an instance of flickering white lights in main quest ‘Death’s Door’.Improved stability of depth of field during cinematics.Reduced stepping artifacts from SSAO in extreme closeup situationsReduced changes to saturation on motion blur.Improved quality and stability of shadows.Improved quality of grass in specific situations.

Performance and Stability

Multiple crash fixes.Fixed several instances where NPCs and textures would visibly stream in on PS4™ when the player approached a settlement at high speed.Fixed several instances where loading screens or black screens would trigger unintentionally.Fixed an issue with streaming after the end credits sequence was skipped.

Photo Mode improvements

Increased precision in precision mode to allow for much more control when orienting and moving the camera, especially when using long focal lengths and large apertures.The minimum focus distance has been reduced to 5cm allowing for more creative shots and macro photography.Changed the film back to 35mm full frame, for more clear focal length and DOF translation, and more intuitive selection of focal lengths for virtual photographers.Added many more focal lengths to cover the range between 10mm and 300mm in 35mm full frame allowing for more creative expressions.Added a FoV match for the default camera.Increased the radius that photographers can use around Aloy from 5 to 10 meters.Various small quality of life improvements.The Auto Focus rectangle and the Rule of Third grid are now hidden when using the Hide UI option.Fixed an issue where a moire effect could be visible on characters’ skin during close-up shots.

Other

Fixed a camera collision issue that would sometimes occur when the player was mounted and maneuvering near obstacles of a certain height.Fixed several animation issues with NPCs in settlements.Slightly increased the ammo cost of the Propelled Spike weapon technique for game balance reasons.Fixed an instance where Aloy could get stuck inside geometry in the Memorial Grove settlement when trying to jump out through a gap in the wall.Fixed an issue where the game would appear to hang briefly after skipping through the end credits sequence.Fixed an issue where the PS5 Operating System “Game Presets” difficulty would override the difficulty level in-game.Fixed an issue where interactable objects would sometimes lose collision, causing the player to fall through the object.Fixed an issue where the player might fall through the world when fast traveling while on a mount.Read MoreGameSpot – Game News

2015 open-world zombie game Dying Light has just received a major upgrade for players on the PS5 and PS4 Pro, barely a month after the release of the game’s sequel, Dying Light 2: Stay Human. The patch includes new modes that take advantage of the PS5’s performance boost, which can be accessed in the game’s options menu.

The upgrade comes with three new video modes specifially for PS5–an upgraded performance mode which runs at 60fps in full HD, a balanced mode which will run 60fps in QHD, and the high resolution mode which will play at 30fps in full 4K. The patch also includes some minor upgrates for PS4 Pro players, making use of the upgraded last-gen console to improve the 30fps cap.

The patch is available now on PS5 and PS4 Pro, while the developer has said that the performance-enhancing update will be coming to Xbox “soon.”

Console players! A next-gen patch has come to PlayStation, bringing quality improvements and enhancing your gameplay experience even more! Try out the new video modes and enjoy the increased view distance while parkouring through Harran!
Coming to Xbox soon! Stay tuned! pic.twitter.com/PyJq0jSgCw

— Dying Light (@DyingLightGame) March 8, 2022

For those who are already onto the sequel, Dying Light 2: Become Human, developer Techland has promised that a new patch for that game will be coming soon. The ambitious game has already pushed a number of hotfixes and bug fixes in the month since its release, but there are still more bugs and glitches remaining in the game that players want to see addressed.

Read MoreGameSpot – Game News

Apple announced a new, souped-up iPad Air this week, and featured mobile game Genshin Impact pretty heavily in its advertising for the new device. Eagle-eyed Genshin fans soon noticed something wrong with how the game was being played in Apple’s ad, however, with the video showing a player doing absolutely no damage to one of the game’s more punishing boss.

Around 15 seconds into the new iPad Air ad, a player on the device is shown facing Genshin Impact’s powerful Thunder Manifestation boss, but instead of the big damage numbers Genshin players usually aim for, the game instead shows a bunch of greyed-out “immune” tags. In the ad, the player is using Raiden Shogun’s Musou Isshin, usually a powerful electro-infused attack–unless you happen to be facing a boss who’s immune to all electro attacks.

On closer inspection, the player has two other electro-wielding characters equipped–Yae Miko and Keqing–while the fourth character is the Traveller, who has the potential to also wield electro attacks. All up, Apple’s Genshin player is in for an incredibly difficult boss battle.

While it’s clear Apple made the aesthetic decision to feature both an electro boss and electro attacks to follow the purple color scheme featured in this part of the ad, the obvious “immune” tags just look silly to anyone who’s played a bit of Genshin. Next time, try and give us a big juicy crit, Apple.

Read MoreGameSpot – Game News