Lego Star Wars: The Skywalker Saga celebrates several decades of the iconic sci-fi franchise, and if nine films’ worth of gameplay isn’t enough for you, then the good news is that post-launch DLC will flesh that galaxy out even further. Sadly, there’s no content dedicated specifically to the real MVP of Star Wars, Jar Jar Binks.

What will be available though are multiple character packs, which can be purchased individually or as part of the Character Collection. The Mandalorian content features the fan-favorite mercenary as a playable character and Grogu as a non-playable character. Sorry to burst your Force-bubble, Baby Yoda fans.

For the Solo: A Star Wars Story character pack, you’ll be able to play as the younger versions of Han Solo, Chewbacca, and Lando Calrissian, as well as Qi’ra, Tobias Beckett, and Enfys Nest. These two packs will be available from launch day.

The Classic Characters pack will be available for everyone on April 19, while The Trooper Pack is a bonus early access collection of Imperial characters for anyone who preordered the digital version of the game. and will then be released to everyone else from May 4.

Also out on April 19 is the Rogue One: A Star Wars Story pack and Star Wars Day on May 4 will add has two more character packs from The Mandalorian Season 2 and The Bad Batch, expanding the roster to a size that puts Anakin Skywalker’s Midichlorian-count to shame. Hey, it’s still canon.

This is the way.

Lego Star Wars: The Skywalker Saga character packs

The Mandalorian

Grogu (non-playable)Greef KargaCara DuneIG-11Kuiil

Solo: A Star Wars Story

Han SoloChewbaccaLando CalrissianQi’raTobias BeckettEnfys Nest

Classic Characters

Luke SkywalkerPrincess LeiaHan SoloDarth VaderLando Calrissian

The Trooper Pack

Death TrooperIncinerator TrooperRange TrooperImperial Shore TrooperMimban Stormtrooper

Rogue One: A Star Wars Story

Jyn ErsoBodhi RookCassian AndorK-2SOChirrut ImweBaze MalbuDirector Krennic

The Mandalorian Season 2

Ahsoka TanoBoba FettBo KatanFennec ShandMoff Gideon

The Bad Batch

HunterWreckerTechCrosshairEcho

Lego Star Wars: The Skywalker Saga launches on April 5 for Xbox Series X|S, Xbox One, PC, PS5, PS4, and Switch. While some of the news surrounding the game and its ambitious scope has been positive–like weapons that literally make “pew pew” noises–there have been reports of an intense crunch culture at developer TT Games and allegations of constant developer burnout.

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Just days before it was meant to launch, Ubisoft has delayed The Settlers to an indefinite date. According to developer Ubisoft Dusseldorf, the feedback received from January’s closed beta prompted the studio to delay its plans to release The Settlers on March 17.

“As we went through this feedback, it became clear to our team that the quality wasn’t yet in line with the team’s vision,” the studio wrote. “Therefore, we took the decision to postpone the launch of the game to a later date. The additional time will be used to further improve the game and push quality as our main priority for all our players.”

First announced in August 2018 and aiming for a 2019 release, details surrounding development on the city-building strategy game have been kept under wraps for years now. This marks the third time that The Settlers has been delayed, and the second time that it was slapped with an indefinite release date. Based on the decades-old franchise, this new incarnation of The Settlers is being developed on Ubisoft’s Snowdrop engine, the same software that powers games such as The Division 2 and the upcoming Avatar: Frontiers of Pandora.

The last game in the core series was The Settlers 7: Paths to a Kingdom, which was released all the way back in 2010. Three DLC packs were added to the game over several months–Uncharted Land, Conquest: The Empire, and Rise of the Rebellion–with everything eventually being bundled into a deluxe edition in 2011.

Afterward, The Settlers: Kingdoms of Anteria was scheduled for release in 2014 but Ubisoft and developer Blue Byte pulled the plug on the original version of that game after receiving negative reception from the closed beta. That title would eventually be redesigned into an action-RPG that was released in 2016 as the standalone Champions of Anteria.

The Settlers is currently available for preorder with two available versions, a $60 standard edition or an $80 deluxe edition. The deluxe edition includes a digital artbook, soundtrack, in-game item skins, a 3-day Shard Booster, a unique title, and more.

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The Witch Queen expansion, Destiny 2‘s latest chapter, is the culmination of an approach to the game’s story that developer Bungie has been honing for some time. Between the expansion and Destiny 2’s recent seasonal offerings, the game’s storytelling is the best it’s ever been. But the seven-year history of Destiny and Destiny 2 also has its share of storytelling failures–and Bungie needed those failures to get to this point, the studio says.

In the past, Destiny 2 has seen its sprawling narrative of immortal heroes fighting god-like aliens divided into discrete chapters and mostly unrelated chunks. The Witch Queen, however, is something else–a conclusion of threads the developer has weaved throughout the game for years, and a story that was built up through developments in seasonal content episodes that have been coming to the game since Fall 2020.

Now entering its fifth year, the current Destiny 2 story feels strikingly different from what was on offer just one expansion earlier. Year 4’s seasons were thematically linked, spinning stories that looked at distinct aspects and characters in the game world, but which were all ultimately pieces of a puzzle that was building toward The Witch Queen. Its story feels like one that’s only possible as a live-service game or MMO, where the game world changes and evolves over time, and the story evolves along with it.

That wasn’t always the case, though, and despite having vast, fascinating, and well-written lore offerings inside and outside the game, narrative was long one of the Destiny series’ weakest elements. The improvement in the series’ storytelling has come in increments over time–notably with The Taken King expansion in the original Destiny, which brought more lore to the forefront; with Destiny 2’s Forsaken expansion, which put a big focus on characters’ thoughts and feelings by telling a revenge story; and with the shift to seasonal storytelling, which brought unfolding, week-to-week narratives to the game. The most dramatic improvement has come in the last year, with seasonal stories that were consistently strong and an expansion in Beyond Light that focused on ideological conflicts as much as military ones.

“It took time for Destiny to understand what Destiny needed to be, and then it took time to make Destiny what we knew it needed to be,” Guillaume Colomb, senior narrative lead at Bungie, said in a recent roundtable interview attended by GameSpot and other outlets. “At first, the game was pulling in different directions and I think the team in their heart knew what it needed to be, but there weren’t a lot of other games out there that were similar, so it just took time to get there. And I think that’s why Destiny is so unique and special, because it’s not like we can have that idea and make the game right away. It took seven years, because it takes seven years to do something that good–because we had to fail several times to understand what was the right way to do things.”

According to Colomb, what Destiny 2 players are seeing now is the image Bungie developers had in their heads when they originally conceived the game nearly a decade ago. There were successes along the way, he said, and those helped Bungie chart a course in what was largely an unexplored format for telling stories in a video game.

There’s also more going on than Destiny 2’s developers and writers trying different storytelling approaches, as The Witch Queen project lead Blake Battle explained. The story, as with all aspects of Destiny, is refined through developer intention, as well as feedback from the player community.

“I definitely don’t think the story of Destiny [as a game] is a best-laid plan, I think it’s a story of an ongoing relationship with our players and that’s been one of the key components of a live game,” he said. “Starting way back from D1, we’ve continued to respond to feedback and see the game that players want it to be.”

There are other elements that are working in Bungie’s favor, as well. The studio has found better ways to tell Destiny 2’s story over time, especially with its episodic seasonal approach. Those allow the writers to tell more personal stories to the game’s characters, focusing on a few at a time. Narrative director Adam Grantham also said that setting an end date for Destiny 2’s current story–Bungie has announced two more expansions for the game, Lightfall and The Final Shape–has allowed the studio to be very deliberate about where the story is headed. Part of what makes The Witch Queen feel impactful and important to the overall Destiny 2 narrative is that Bungie has been able to set up the eventual confrontation with Savathun over the course of more than a year.

Bungie has been working on developing Savathun’s story for about 18 months, Grantham said, and that degree of planning offered a lot of opportunities to lay the expansion’s groundwork in the game before it actually launched. But another important aspect of The Witch Queen’s story, which is somewhat different from what Bungie has done in the past, is its ability to pull from story elements that were previously reserved for lore and bring them to the forefront. The Witch Queen’s campaign heavily references the origins of the Hive, which are lore elements that were introduced as far back as The Taken King in 2015, but mostly existed in optional text players had to seek out and read. The story campaign makes those elements part of the main narrative, enlarging the universe for players who aren’t familiar with the lore and drawing connections to the present story for those who are. That’s a big part of what made The Witch Queen’s story meaningful for long-time players, Battle said.

“We’re fortunate enough to be in a time in Destiny right now where we’re able to reap a lot of what’s been sewn over the course of seven years,” Grantham said.

Pulling those lore threads has made the world of Destiny 2 feel a little more cohesive, but while setup for Savathun goes all the way back to The Taken King, and tidbits that would become relevant were peppered throughout Destiny 2’s vanilla release, it doesn’t mean that lore was written with a future expansion in mind.

“Destiny being a live game, we always have to think about feeding the lore, and we don’t necessarily create new lore thinking, ‘Oh, that thing in three years, that’ll become a big release,'” Colomb said. “We’d hope that it’s a pretty good piece of lore, I hope we’re going to use it, and sometimes we think that and we’re wrong. And sometimes there’s something that doesn’t feel as important at the time, but suddenly takes on a lot of relevance with the release we’re working on as a theme that matches that. So we’re always looking into lore that we have, and we always try to create new lore and feed it in a way that expands the universe and that other people maybe, in the future, can grab for stories.”

Grantham likened Bungie’s approach to Destiny 2 to a quote from novelist George R. R. Martin, who said he thought of writers as falling into two camps: gardeners and architects. Gardeners plant ideas and see what becomes of them; architects construct their stories according to more rigid specifications. For Destiny, both sides are true–The Witch Queen was an architected story, set up by season after season of stories that finally culminated in the expansion. But it was also the product of seeds planted years earlier that became something the team might not have expected at the time.

And that might be why it has taken Destiny 2’s story so much time to really come into its own–and why the result has felt like nothing else in video games. Every past failure was a learning experience, and the ideas from Destiny’s past have served to feed its future.

“It takes time for us, also, to understand the story we want to tell, and the world of Destiny is a place that we are discovering, in a way–a little bit before the players, but still, it’s not like we understand everything,” Colomb said. “We still discover, and there is a lot to discover still.”

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This story involves reports of sexual harassment, abuse, and suicide.

Following Activision Blizzard coming under fire over claims of equal pay violations, sex discrimination, and sexual harassment, the company is now being sued by the family of one of its former employees who died by suicide in 2017.

According to The Washington Post, the family of Kerri Moynihan–a former finance manager at Activision Blizzard–is now suing the company for her wrongful death. Moynihan was found dead during a company retreat back in 2017. The family says the sexual harassment Moynihan experienced while working at Activision Blizzard was a “significant factor” in her death by suicide, which occurred shortly after her male co-workers circulated nude images of her. In the official 2021 California Department of Fair Employment and Housing lawsuit which first made mention of the incident, one of Moynihan’s supervisors was also accused of contributing to this sexual harassment by bringing sex toys with him on a business trip Moynihan accompanied him on.

In addition to these claims, Moynihan’s parents have also accused their daughter’s boss, Greg Restituito, of lying to investigators from the Anaheim Police Department about the nature of his relationship with Moynihan. According to Moynihan’s parents, Restituito and their daughter had a sexual relationship that he “made an apparent effort to hide” following her death. A police report included in the lawsuit also stated that Restituito made “seemingly unusual inquiries with other employees who were present with [Kerri] the night preceding her death.” Moynihan’s parents also stated that following their daughter’s death, Activision Blizzard reported Moynihan’s cellphone as “wiped,” refused to give investigators her company-issued laptop, and withheld access to Restituito’s laptop and cellphone.

Shortly after the reports of Activision Blizzard’s alleged role in Moynihan’s death surfaced last year, the company called the claims “distorted, and in many cases false.” Activision Blizzard then criticized the California Department of Fair Employment and Housing for including mention of the suicide, writing “We are sickened by the reprehensible conduct of the DFEH to drag into the complaint the tragic suicide of an employee whose passing has no bearing whatsoever on this case and with no regard for her grieving family.”

Per The Washington Post’s report, Activision Blizzard has declined to respond directly to the allegations made in the Moynihan’s lawsuit. Instead, a spokesperson has stated the company is “deeply saddened by the tragic death of Ms. Moynihan, who was a valued member of the company. We will address the complaint through the legal process as appropriate, and out of respect for the family we have no further comment at this time.”

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The most recent addition to Lost Ark’s roster of classes in the Korean version, the Sorceress, was included at launch for players of Smilegate’s free-to-play MMORPG in the West. As such, she’s been a popular pick for new players looking for a casting-based entry point into the world of Arkesia. She’s a hard-hitting DPS that fulfills the fantasy of a spell-slinging glass cannon, a class that lacks defense but packs a huge punch to make up for it.

There are two main ways to build a Sorceress for PVE, each defined by the class’ two class-specific engravings. One focuses on delivering some truly massive damage during very specific burst windows (and as a result requires more precise timing and coordination) while the other offers more steady, consistent damage at the cost of forgoing a key Sorceress ability–Arcane Rupture. Figuring out which build to strive for can be a challenge, so this guide will dive into what each class engraving does, which skills complement those engravings, and how to play each build effectively.

Sorceress Igniter Build

If you want to deal as much damage as possible in a small window of time, this is the Sorceress build for you. Revolving around the Igniter class engraving, this build focuses on amping up the class’ Arcane Rupture identity ability. As you deal damage, the class identity gauge fills, allowing you to activate Arcane Rupture, boosting damage dealt and reducing skill cooldown times. If activated when the identity gauge is at 100%, this ability becomes even more powerful.

When playing an Igniter Sorceress, you’ll want to wait to use Arcane Rupture when it’s gauge is at 100% to maximize damage, as your Igniter engraving will further reduce ability cooldowns and increase the crit rate and crit damage of your abilities. You’ll want to be using your hardest hitting skills (which also have the longest cooldowns) in conjunction with Arcane Rupture to deal massive amounts of damage. The only downside is your burst windows will often be small depending on the encounter, and should you happen to miss your target, you’ll be contributing little to your party’s success.

If you’re up for a high-risk, high-reward playstyle, below are some of the skills and their corresponding Tripods you’ll want to consider using for an Igniter Sorceress. Aside from some key abilities like Doomsday, Explosion, and Punishing Strike, feel free to experiment with whatever abilities fit your playstyle. When it comes to stat priority for gear, focus on accumulating as much Specialization as possible, followed by Crit and Swiftness. You’ll want to equip the Igniter engraving (obviously) as well as All-Out Attack (which boosts casting or holding skills) or Grudge (a huge boost to damage dealt at the cost of receiving more damage) to further increase your damage output. Note that upon hitting level 50 you likely won’t have all the skill points you need to unlock all three Tripods for each of your selected abilities, so focus first on maxing out your hardest-hitting skills (like Doomsday and Explosion) and go from there.

Doomsday – Tripod 1: Ignition, Tripod 2: Asteroid, Tripod 3: Magick AmplificationExplosion – Tripod 1: Ignite, Tripod 2: Weakpoint Detection, Tripod 3: Magick AmplificationBlaze – Tripod 1: Damage Amplification, Tripod 2: Charged Flame, Tripod 3: Undying FlameRime Arrow – Tripod 1: Enlightenment, Tripod 2: Piercing Strike, Tripod 3: Ice PickEsoteric Reaction – Tripod 1: Quick Prep, Tripod 2: Enhanced Strike, Tripod 3: Stabilized CrystalPunishing Strike – Tripod 1: Mind Enhancement, Tripod 2: Electric Discharge, Tripod 3: Magick AmplificationFrost’s Call – Tripod 1: Enlightenment, Tripod 2: Rule Enhancement, Tripod 3: Enhanced StrikeSquall – Tripod 1: Quick Preparation, Tripod 2: Agile Cast, Tripod 3: Personal Preference

Sorceress Reflux Build

Playing a Reflux Sorceress is the opposite of the Igniter playstyle. Instead of saving all of your cooldowns for specific burst windows, you’ll be dishing out continual and steady damage throughout the duration of any encounter. While a downside of going the Reflux route is you won’t be engaging with your class’s Arcane Rupture ability (the Reflux engraving disables it), you do get the added benefit of a small boost to your damage and cooldown reduction at all times. Since you don’t have to worry about saving your identity gauge to activate Arcane Torrent, you can also use your Blink ability to your heart’s content, giving you more survivability and more options for getting out of harm’s way. This is by far an easier playstyle and one more suited for players new to the game and the class.

While many of the skills and engravings you’ll be using as a Reflux build are the same as the Igniter, you’ll want to change your Tripods away from anything that helps increase your identity gauge and instead prioritize ones that increase damage and crit chance. Instead of focusing primarily on Specialization stats-wise, you’ll want to go after Crit first and foremost, with Swiftness as a second priority. When it comes to engravings, make sure to level up the Reflux engraving as quickly as you can and equip it. Like the Igniter, you’ll want to grab Grudge as well for a solid damage boost. If you need a little extra crit, Precision Dagger is a solid choice, as is Master of Strikes, which boosts the damage of skills that don’t benefit from “front” or “back” attacks (which applies to most Sorceress skills).

Blaze – Tripod 1: Damage Amplification, Tripod 2: Flame Explosion, Tripod 3: Undying FlameElgian’s Touch – Tripod 1: Quick Prep, Tripod 2: Swift Footwork, Tripod 3: Personal PreferenceSeraphic Hail – Tripod 1: Quick Prep, Tripod 2: Evolved Hail, Tripod 3: Red HailReverse Gravity – Tripod 1: Wide Angle, Tripod 2: Lava Area, Tripod 3: Weakpoint DetectionPunishing Strike – Tripod 1: Mind Enhancement, Tripod 2: Unavoidable Fate, Tripod 3: Magick AmplificationEsoteric Reaction – Tripod 1: Quick Preparation, Enhanced Strike, Stabilized CrystalFrost’s Call – Tripod 1: Enlightenment, Tripod 2: Rule Enhancement, Tripod 3: Enhanced StrikeRime Arrow – Tripod 1: Quick Preparation, Tripod 2: Piercing Strike, Tripod 3: Ice Pick

Awakening Skills

Sorceress has two Awakening skills to choose from. The first can be unlocked shortly after reaching level 50 and making your way to Vern Castle, while the other can’t be unlocked until progressing further in the storyline. Thankfully, the first Awakening skill, Enviska’s Might, is a great choice. It deals good damage and has a wide area of effect, making it a consistent and reliable choice.

Sorceress’ second Awakening ability, Apocalypse Call, summons meteors from the sky to rain down on the battlefield. While visually impressive and technically capable of dealing more damage overall, the fact that the meteors are fairly spread out means some have a high chance of missing their target. Since Awakening abilities have an extremely long cooldown, most players tend to go with Enviska’s Might rather than roll the dice on Apocalypse Call. The choice of which Awakening skill to use with either the Ignitor or Reflux Sorceress build is ultimately up to you.

Curious what Lost Ark class you should pick next? Check out our Lost Ark class guide for some of our recommendations. If you’re reaching Lost Ark’s endgame, be sure to read up on what you should be doing after hitting level 50, as well as how to earn and upgrade an endgame gear set.

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Playing games alongside friends and family members can create some of the most memorable gaming moments, especially when you’re working as a team to overcome the challenges thrown your way. We’ve rounded up the best Xbox co-op games in 2022. Whether you’re looking for a game to play online with friends or something light and fun to enjoy on the couch with your partner, we think you’ll find something that stands out on this list. From live service games like Sea of Thieves and Destiny 2 to lovingly crafted platformers such as It Takes Two and Unravel 2, there’s no shortage of rewarding co-op games on Xbox, regardless of which genres you’re into. We’ve organized the list in alphabetical order and will continue to update it as more excellent co-op games are released for Xbox Series X|S and Xbox One.

If you’re looking for more games to play on Xbox, check out our lists covering the best Xbox Series X games, best Xbox One games, and best Xbox Game Pass games. We also have a bunch of roundups for other platforms, including the best Nintendo Switch games, best PS5 games, best PS4 games, and best PC games.

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In the five years since the Nintendo Switch released, the console has become absolutely loaded with great games, including plenty of entries in some of Nintendo’s most popular franchises. Family-friendly games have always been part of Nintendo’s DNA, and with the Switch becoming Nintendo’s most successful home console ever, it’s no surprise that there are more stellar games for kids on the Switch than any of the console’s predecessors. We’ve rounded up the best Switch games for kids in 2022. Many of these games feature local multiplayer, so you and your kids can game together. Also, a decent number of these games aren’t just the best Switch games for kids–they are some of the best Nintendo Switch games, period.

More Nintendo Switch best lists

Best Nintendo Switch GamesBest Nintendo Switch AccessoriesBest Nintendo Switch ControllersBest Nintendo Switch Carrying CasesBest Nintendo Switch HeadsetsBest Nintendo Switch Grips

Our list contains the obvious standouts but also some games that might not be on your radar. Games of all different genres are represented, too, and many of these Nintendo Switch games have co-op or multiplayer so you can tag along with your little ones.

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The Nintendo Switch and Switch OLED come with a dock that is needed to display the picture on your TV. While the console itself is easily movable, unplugging your dock and hooking it up in another room in your home can be a hassle. That’s why it might make sense to have a secondary dock if you game in multiple rooms. You also may want a more compact docking option for travel. We’ve rounded up the best Nintendo Switch docks below, and yes, the official option leads the way, but there are quality solutions available for a fraction of the cost as well.

More Nintendo Switch best lists

Best Nintendo Switch AccessoriesBest Nintendo Switch ControllersBest Nintendo Switch Carrying CasesBest Nintendo Switch HeadsetsBest Nintendo Switch Grips

For more Nintendo Switch recommendations, check out our roundups of the best Nintendo Switch controllers, accessories, grips, and carrying cases. We also have plenty of game recommendations in our best Nintendo Switch games and best Nintendo Switch games for kids lists.

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A Nintendo Switch grip can truly be a game-changer when it comes to playing in handheld mode. Though we adore the Switch, its form factor can be somewhat uncomfortable, especially during longer play sessions. Even the handheld-only Switch Lite, with its small form factor, suffers from the same issue. That’s why a grip is arguably the number one Switch accessory that handheld-focused players should pick up. From the Satisfye Switch grip case (which your Switch just slides into to give you a better grip) to the pricier Hori Split Pad Pro (which actually replaces your Switch Joy-Cons with wider controllers), there’s now a variety of Nintendo Switch grip options out there that make the handheld experience far better than it is naturally, and we’ve tested many of the main options on the market. We’ve rounded up the best Switch grips, most of which are available for budget-friendly prices.

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Best Nintendo Switch AccessoriesBest Nintendo Switch ControllersBest Nintendo Switch Carrying CasesBest Nintendo Switch HeadsetsBest Nintendo Switch Docks

The best Nintendo Switch grips

Since there are three different Switch models now–standard, Switch Lite, and Switch OLED–you have to make sure you buy a grip that’s compatible with your device. Outside of the Hori Split Pad Pro, most standard Switch grips do not work with the Switch OLED due to the slight size difference. At this time, there aren’t many Switch OLED grips, though Satisfye recently released an updated ZenGrip Pro designed for Switch OLED that we highly recommend.

For more great accessories, be sure to check out our picks for the best Switch controllers, screen protectors, and carrying cases for 2022.

Note: The prices shown below indicate a product’s standard list price and may not reflect any current discounts or other fluctuations.

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Anyone who’s been looking for a bright, uplifting game to take some of that Elden Ring edge off can get just what they’re looking for from Kirby and the Forgotten Land. The game is absolutely adorable, and if you doubt that, you clearly haven’t seen that players can run around its village of Waddle Dees, waving hello to everyone they see.

A clip shared on Twitter by @AndreSegers shows that players can have Kirby be as sociable as they want. Simply approach a Waddle Dee then press up on the D-pad, and Kirby will stand on his tip-toes, wave his arms, and let out his iconic “Hiii!”

forget petting the dog! Waving at Waddle Dees is where it’s at! pic.twitter.com/iiPlLNoV2A

— André (@AndreSegers) March 3, 2022

Of course, there are more players can do in Waddle Dee Town than greet everyone they see. The game’s latest trailer showed off some of the minigames and activities littered around the village, including food shopping and working a part-time job. A colosseum located in the town will also let players play a boss rush mode where they fight the game’s bosses back-to-back.

Sadly, however, nothing comes without a cost. Kirby being able to say hello to every Waddle Dee that he can see is great, but the way he heals co-op teammates is drastically different from other games. The franchise’s usual Face-to-Face technique, which has the puffball smooch his friends to give them their health back, has been replaced with a simple high-5, according to a post on Twitter from @akfamilyhome.

Anyone who wants to give Kirby and the Forgotten Land a try can do so right now. A demo for the game, which includes its first three levels, is currently available on the Nintendo eShop. For more on Kirby and the Forgotten Land be sure to check out our preview of the game.

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