Call of Duty: Vanguard‘s latest update is live, and the March 10 patch notes reveal some bug fixes for multiplayer and major buffs for sniper rifles.

The biggest part of this Vanguard update is the balancing pass for the sniper rifle class. According to tweets from Sledgehammer Games, player feedback was taken into consideration, and the developer said it recognized that snipers were underperforming in Vanguard. “Because of this, we wanted to focus on the strengths and weaknesses of each weapon in this class,” the developer said.

For the Type 99, which Sledgehammer Games describes as the best choice for quickscoping, the patch notes reveal the sniper will now have faster ADS time and less sway while walking. The 3-Line is described as being the game’s most stable sniper rifle, but it will have even more stability with a decrease to the flinch received when taking fire, which will allow players to better maintain accuracy. Vanguard’s most versatile sniper, the Kar98K, has received a decrease to its ADS time to help with close-quarters situations.

On a smaller note, fixes were made to squash bugs that previously caused incorrect XP requirement values to be displayed in the Career Progression and Level Progression menus. The patch notes also address an exploit that would reveal the enemy team’s bomb location in Search and Destroy mode.

The full patch notes can be found below, as shared by Sledgehammer Games.

MULTIPLAYER

Modes

Search and DestroyAddressed an exploit that would reveal the enemy team’s bomb location.

Weapons

Type 99 (Sniper Rifle)Decreased ADS time from 498ms to 400ms (-20%).Decreased weapon sway while walking by 80%.3-Line Rifle (Sniper Rifle)Decreased weapon sway while walking by 50%.Decreased flinch intensity by 50%.Decreased max damage range from 40m to 15m (-63%).Kar98k (Sniper Rifle)Decreased ADS time from 595ms to 500ms (-16%).Sniper Rifles and Marksman RiflesDecreased flunch intensity by 30%. This change does not apply to the SVT-40, 3-Line Rifle, or Gorenko Anti-Tank Rifle.

Attachments

Shiraishi Short Barrel (Type 99) Decreased ADS time multiplier from -10% to -5% (-50%).

Bug Fixes

BarracksIncorrect XP requirement values will no longer be displayed in the Career Progression menu.Incorrect Prestige and XP values will no longer be displayed in the Level Progression menu.After Action ReportPrestige icons are no longer misaligned in the Level Up menu.Incorrect Prestige values will no longer be displayed in the Summary menu.Read MoreGameSpot – Game News

It’s another week, and that means there’s a fresh round of GTA V and GTA Online bonuses and discounts. Also coming this week is GTA V’s PS5 and Series X|S release on March 15. If you’re wondering what the editions cost, you can check out our GTA 5 And GTA Online PS5/Xbox Series X pricing guide.

Short Trips

2X GTA$GTA$100K and Black SA Fitted Cap if you complete any Short Trip

Hunting Pack Remix

2X GTA$ and RPTrade Price for the Declasse Scramjet from Warstock Cache & Carry unlocked if you win one round.

Aviator

3X GTA$ and RP from Air Races2X GTA$ and RP from Flight School Activities3X GTA$ and RP from Smuggler Sell Missions

Cars, Cars, Cars

Pfister Comet S2 Cabrio–Reward for winning Pursuit Races five days in a row.Bravado Buffalo STX (25% off), Declasse Tulip (30% off), and the Benefactor Schlagen GT–New rides on LS Car Meet’s Test TrackThe Übermacht Zion Classic–Lucky Wheel’s top prize

Discounts

Bravado Buffalo STX–25% offDeclasse Tulip-30% offGrotti Cheetah Classic–30% offHangars and Hangar Upgrades and Mods–40% offRecord A Studios Merch–30% offBuckingham Alpha-Z1–40% offJobuilt Velum 5-Seater–30% offSea Sparrow–40% offNagasaki Ultralight–40% offWestern Seabreeze–30% off

As always, if you connect your Rockstar Games Social Club account with Prime Gaming, you’ll receive GTA$100K for playing.

GTA 5 and Online will receive a boost in graphical quality on the PS5 and Series X|S. There will be three graphics modes: Fidelity Mode, Performance Mode, and a hybrid Performance RT Mode. Fidelity Mode will offer 4K with raytracing at 30fps on PS5 and Series X and upscaled 4K on Series S. In Performance Mode, players will get upscaled 4K with 60fps on PS5 and Series X (with 1080p on Series S). Performance RT is the middle ground between Fidelity and Performance, and offers upscaled 4K resolution with ray tracing at 60fps.

Players can also try out a new mode, GTA Online’s Career Builder, for a little extra cash. Just like the mode’s name indicates, players choose a criminal career path–like Executive or Nightclub owner–and in return, receive $4 million GTA cash to aid in getting the criminal enterprise up and running. For more on GTA V on PS5 and Series X|S, you can head on over to our guide on how to transfer GTA 5 and GTA Online save data.

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After kicking off last week with a new location on the map, the Garena Free Fire collaboration with Assassin’s Creed will kick into high gear this weekend with new skins, weapons, and login bonuses.

The collaboration–called The Creed of Fire–will see new skins, guns, and a brand-new mode added to the game starting March 12. Players can earn a free Hooded Skyboard surfboard skin simply for logging in, while completing event-related tasks can earn special rewards like the Metal Wings P90 skin and the Ornate Treasure Box.

The Free Fire x Assassin’s Creed collaboration’s modern-themed Assassin costume.

Among the new items available to players are a themed skin for the Desert Eagle weapon, the Talon Dagger from Assassin’s Creed Odyssey, and the outfit worn by master assassin Ezio Auditore. A second, more modern Assassin skin will also be available that combines the normal streetwear look of Garena with the Assassin Order’s trademark hooded attire.

The new mode coming to Garena Free Fire is called Lone Wolf Strike Out, and it will be played on a brand-new map called Sci-Fi. In this mode, eight players enter a match with three lives each. Four players sit out, while the other four compete to be the last one standing. Eliminated players will sit out the next round, and the process repeats until only one player remains.

Garena Free Fire is a free-to-play 50-player battle royale that is available to download on iOS and Android. The Assassin’s Creed collaboration is one of multiple events the game has planned, which include a partnership with the super popular K-Pop band BTS.

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For the last two years, Gamescom has been an all-digital event thanks to COVID-19 restrictions. This year will see Europe’s largest gaming trade show operate as a hybrid event that will be held on-site in its usual German location of Cologne, while also offering an online component.

As is tradition, the Gamescom Opening Night Live livestream will kick off the event on August 24. This will be followed by four days of access for the public, trade visitors, journalists, and content creators that will end on August 28. To keep attendees safe, digital queue management, limited ticket sales, and wider aisles in the halls have been arranged on top of standard hygiene and safety protocols that the venue uses.

For those people who’ll be attending in an online capacity, interactive quests will return in the Gamescom Now website, with these activities unlocking rewards from certain exhibitors. Gamescom 2021 was originally positioned to be a hybrid event, but a surge in coronavirus cases in Europe last year forced organizers to adopt a digital-only approach instead.

This year’s event is also aiming to offset all emissions created by the running of the show by creating a “climate-friendly” games event. This will be done through the use of free public transport tickets while raising money for the Gamescom Forest reforestation project.

On the other side of the globe, this year’s E3 will be digital-only again due to the ongoing health risks surrounding COVID-19. Previous E3 events have seen the gaming convention operate in a more diminished capacity, offering independent press conferences from several different publishers, a week of livestreamed content, and a web portal that didn’t have much content to explore.

For everything that we do know about E3 2022, you can click the link for more details.

Read MoreGameSpot – Game News

A Dutch court has overturned a decision to fine EA the equivalent of $11 million for failing to remove loot boxes from its FIFA games.The original judgment in October 2020 that oversaw a lengthy court case between EA and the Netherlands Gaming Authority resulted in the game publisher being dealt a hefty fine of $550,000 for every week that it continued to sell loot boxes in its FIFA Ultimate Team mode.

That mode was judged to be in violation of gambling rules and had a maximum penalty of $11 million, which then saw EA challenge the verdict and appeal its case to the highest court in The Netherlands. The Dutch apex court ruled that the previous finding was an “unjustified penalty,” meaning that EA no longer has to pay the fine.

With this ruling, the current legal precedent set under Dutch gambling laws is that a gaming license will only be needed if game-of-chance elements form a standalone activity, similar to how a slot machine works. According to new findings spotted by VGC, loot boxes in Ultimate Team don’t fall under the game-of-chance rules because they help form a “broader game of skill” in Ultimate Team Mode.

“While packs cannot be opened while playing matches and quests, they can be opened in the same FUT mode,” the ruling explained. “The fact that the packs are opened separately from the match or in-game task does not make it a separate game. Because the packs are not a stand-alone game, they are not a game of chance and do not require a license. Therefore, the publisher did not violate the Betting and Gaming Act and the Games of Chance Authority should not have imposed a penalty payment on the publisher.”

This isn’t the first court case around loot boxes that EA has won lately, as a class-action lawsuit over the use of those gameplay elements in FIFA, Madden, and NHL was ultimately dropped. The suit alleged that EA had adjusted the winning odds in Ultimate Team player packs so as to push players to purchase more packs, but after the company provided a detailed look at how its patented Dynamic Difficulty Adjustment technology worked, the plaintiffs dismissed the case.

In other soccer-related news, EA announced last week that it would be removing all Russian teams from its current FIFA and NHL games, as a response to Russia’s ongoing invasion of Ukraine. The future of the series’ name is also in doubt, as recent reports have suggested that EA is ready to terminate its partnership with FIFA.

Read MoreGameSpot – Game News

Dying Light 2: Stay Human has just rolled out a brand-new patch, adding a number of player-requested features and fixing many of the game’s worst bugs–including lingering issues with “deathloops.” The patch is live now for PC, and will be coming to console soon, according to developer Techland.

The patch includes a number of quality-of-life improvements, including better ragdoll physics, performance upgrades for older PCs, and what Techland describes as “more immersive details in melee combat.” Digging into the patch notes for update 1.2, these details include tweaks that take into account the weight of blunt melee weapons being used, a buff for the Biter, and changes to sharp weapons that allow more gorey slicing, dicing, and general bloodshed.

In terms of fixes, the patch has cleaned up the remaining known instances of what have been referred to as “deathloops,” where players find themselves dying over and over in certain circumstances. The patch also adds a number of fixes to story quests where progression could potentially be blocked.

Some work has also gone into stability issues with Dying Light 2, with fixes for known crashes and black screen scenarios. The full patch notes, included below, have a number of big fixes and tweaks designed to give players a better experience in Dying Light 2’s open world.

Given Techland’s pre-launch advertising for Dying Light 2 often focused on the sheer size and scale of the game, it’s not surprising so many bugs have cropped up, and the developer has been hard at work issuing hotfixes and post-release patches. Techland has committed to supporting the game for five years post-release, including not just fixes but new content including new locations, story DLC, characters, and more.

Dying Light 2 Patch 1.2

Story Progression Fixes

All known cases with “Deathloops” eliminated.Fixed blocks in multiple quests – Into The Dark, Assassination, Sophie in The Raid Quest, Hubert in The Only Way Out, Veronika, Nightrunners, The Lost Light, Double Time.Solved problems with safe zones (in-game clock stops, can’t sleep).

Co-op Fixes

Stability issues fixed: crashes or black screens in certain situationsNumerous story progress blocks fixedFixed issues with accepting invitesChallenges issues fixed: no weapon when inventory full, difficulty balance improved, tools requirements properly handledFixed co-op parties spawning in distant placesImproved/fixed replication of city open world activities: windmills, hanging cages, loot chests, NPC rescue issuesFixed enemies and players falling through the ground in certain situationsSeveral performance drops fixed

Nightrunner Tools Fixes

Paraglider and Grappling Hook upgrades can be applied correctly for players that obtained them during cooperative sessions.PK Crossbow reward is correctly given to players in cooperative mode. This fix will prevent new cases from appearing.Important Combat Improvements Improved Biter behavior during the day. The enemy latches onto the players more frequently which diversifies enemy encounters.Performance of blunt weapons improved to reflect the sense of weight.Improved enemy reaction depending on the type of weapon – to better reflect the weight of the weapon.Human opponents can now block players’ attacks during light hit reaction time.Light hit reactions for human enemies have been shortened.

New Ragdoll Behaviors

Opponents enter ragdolls more often.Ragdoll works more naturally.Ragdoll behaves differently depending on the used weapon type.Appropriate forces are applied when falling from a height and when hitting different parts of the body while maintaining the force given from the direction of the blow.When a ragdoll collides with its surroundings – the appropriate sound and FXs are played depending on the surface the body falls on.Improved spikes detection. The enemy is now always stamped on the spikes after a hit. Additionally spikes audio feedback is now improved and new FXs were added (displayed based on the body’s physical momentum).

Night Improvements and Balance

Howler’s senses range increased.Increased the Howler resistance to range weapons.The chase is triggered when a Howler is hit by a ranged weapon and is still alive.Volatiles come out of hiding spots faster during the chase.Level 4 of the chase is now more difficult.

UI/UX Improvements

Survivor Sense now works correctly and can be triggered without any cooldowns after getting hit or performing specific parkour actions.Improvements to the Options Menu information architecture incl. a dedicated Accessibility Tab.Added feature to show, hide or dynamically display Player Health Bar, Item Selector, and Time of Day Indicator.The dynamic setting for Player Health Bar is the new default and hides the bar when the player is at 100% health.The dynamic setting for Item Selector is the new default. The Item Selector becomes visible when in combat and when performing combat actions or using D-Pad.The dynamic setting for the Time of Day Indicator is the new default setting. The Time of Day Indicator becomes visible during day-night transitional periods.All of the widgets that are set Hidden or Dynamic become visible in Extended HUD.Visual Improvements to Player HP and Stamina bars. These elements are lighter and their colors are more neutral.Visual Improvements to the enemies’ stance meter to more clearly indicate its connection to blunt weapons.

Improvements to the Final Boss Fight

Fixed an issue where the opponent does not react correctly to other players and does not change behavior that might lead to several glitches during CO-OP play.Alternate opponent behaviors in Phase 2 during CO-OP play.Opponent performs area attacks more frequently during CO-OP sessions.Shortening the narrative scenes between the phases in a boss fight.Boss fight pacing improvements.

Outro Improvements

Improvements of the game endings sequences. Additional end-of-game scenes have been added to better align gameplay and outro scenes.

Balance Tweaks

Higher Rank Bows are now more easily accessible at Merchants and in the world.Banshees and Chargers are now more easily spotted in the Infected hordes during the night.

Technical Improvements

Introduced high-performance preset that optimizes the displayed graphics which allows you to play Dying Light 2 on older computers and laptops.PC DX12 cache-related improvements. The game now works smoother upon the first launch.AVX technology is no longer used in the game, improving issues related to a game crashing on the launch.Improvements in outdoor lighting.Improvements to sun shadows.Improvements to spotlight shadows.Improvements to Motion Blur – added intensity and distance blur customization.

Brutality Pack

Player hits with sharp weapons are now more precise and allow Players to chop off body parts of opponents and cut them in half more easily (vertically and horizontally).Reworked audio for enemy hit response – different sounds are played depending on the strength of the hit and the damage the player deals.Blood splats on the ground appear when Player hits the opponent.If a player is close to the enemy during the attacks, the opponent’s blood will splash on the screen.Improved blood effects on enemy bodies after hits.A dead enemy is now interactive and reacts accurately to blows and injuries.A new effect of bloodstains on the enemies’ bodies after hit.New blood FXs have been added

… and numerous additional bug fixes and quality improvements.

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Bandai Namco has announced today that Gundam Evolution, its free-to-play, 6V6 FPS set in the Gundam universe, will get a global launch and a new closed beta that will be open to players in both North America and Japan. The game is also now confirmed for PlayStation and Xbox consoles, as well as the PC version that was announced last year.

Based on a free-to-play model, Gundam Evolution will revolve around 6V6 objective-based combat, which sees players piloting well-known Mobile Suit Units from the Gundam universe. The game includes 12 base Mobile Suits that are available for free, with more Units planned to be added beyond the initial 12. Unlike other games that rely on defined classes, each Unit in Gundam Evolution will have its own unique set of skills that players can utilize for strategic play.

A new closed beta has been announced for both consoles and PC, with the upcoming playtest open to players from Japan and North America. The test will add some new content on top of what was playable in the earlier Japanese beta, including two new Mobile Suit Units on top of the original 12–Gundam Exia and Marasai (Unicorn Vers.).

The playtest is scheduled for April 7-12 on PC, which players can sign up for via Steam. Test periods for Xbox and PlayStation consoles haven’t currently been announced, though Bandai Namco has said they will happen this spring. Details on how to register for the console playtests are also yet to be revealed, with Bandai Namco recommending players keep an eye out on the game’s official channels.

Gundam Evolution is due to release simultaneously in both Japan and North America. No release date for these regions has been confirmed, but Bandai Namco says it will arrive before the end of 2022. It’s also been confirmed that the game will release for the European market, but a release window hasn’t been announced for this region.

Read MoreGameSpot – Game News

The latest PlayStation State of Play has officially come to a close, but not before revealing a handful of brand-new games and some deeper looks at a few previously announced titles. With several of these games and updates headed our way later this year, we won’t have to wait too much longer to try them out ourselves. Until then, here’s a look at the biggest announcements from the March 2022 State of Play.

Exoprimal

Exoprimal is a brand-new IP from Capcom that pits mecha-wearing warriors up against waves of–wait for it–dinosaurs. In the fast-paced action game, you and your team of “exopilots” get the chance to choose from one of five exosuits–each outfitted with different abilities–and work together to protect the city from massive floods of vicious raptors and terrifying Tyrannosauruses. While it might not be Dino Crisis, it looks like the perfect game for anyone looking to have some Jurassic-sized fun with friends. Exoprimal is headed to PlayStation 4 and PlayStation 5 in 2023.

Ghostwire: Tokyo

Ghostwire: Tokyo is almost here and this new trailer gives us the most complete look at the upcoming title yet. Developed by Tango Gameworks with a team being led by Shinji Mikami–the creator of Resident Evil and The Evil Within–Ghostwire: Tokyo is a decidedly more action-oriented game for the Japanese studio. However, the game is still firmly rooted in both horror and supernatural elements, as you play the role of a possessed young man who must defend himself against various yokai and other demonic spirits. Ghostwire: Tokyo launches on March 25 for PlayStation 5 and PC, and preorders are now available from numerous online retailers.

Forspoken

Each and every Forspoken trailer we get does a great job of showing off just how ambitious Luminous Productions’ upcoming game appears to be and the one shared at the latest State of Play is no exception. In it, we see Frey take on a variety of enemies, including a flaming skeleton monster, a giant lion, and, last but not least, a fire-breathing dragon. We also saw a glimpse of how fast and fluid traversing the world of Forspoken looks–especially on Frey’s enchanted “surfboard.” Forspoken is scheduled to release on PS5 and PC on October 11 after being delayed from its May date just a few days ago.

Returnal: Ascension

While Returnal might not be a new game, its newest update might just make it feel like one. Returnal: Ascension is the name of the latest expansion to grace the 2021 roguelike, and with it comes a whole new element of challenge and cooperation. The new update adds both campaign co-op and a new survival mode called “The Tower of Sisyphus.” Ascension is scheduled to release on March 23 and will be free for all players.

JoJo’s Bizarre All Star Battle R

If you just can’t get enough anime and/or fighting games, boy oh boy do we have some great news for you. The colorful cast of JoJo’s Bizarre Adventure is coming to consoles and PC later this year with JoJo’s Bizarre Adventure All Star Battle R. A remaster of the 2013 PS3 game by nearly the same name, All Star Battle R features 50 characters from the long-running series and boasts wide arenas for large-scale action. The game is scheduled to release Fall 2022 on PS5, PS4, Xbox Series X|S, Switch, and Steam.

The Diofield Chronicle

Square Enix is back at it again, bringing us yet another tactics game with the all-new IP The Diofield Chronicle. Featuring warring nations and a mix of anime-style 3D models and more-realistic environments, the upcoming game looks a whole lot like a spiritual successor to Final Fantasy Tactics. The Diofield Chronicle will release on both PS4 and PS5 in 2022, as well as Xbox One, Xbox Series X|S, Nintendo Switch, and PC.

Valkyrie Elysium

The next entry in the Valkyrie series is finally here with Valkyrie Elysium. Developed by Square Enix, Valkyrie Elysium offers an unusual take on Norse mythology wherein your character, Valkyrie, must ward off end of the world with fast-action melee combat and devastating magic. Based on the trailer, it looks like we can expect a combat system similar to Devil May Cry from the upcoming title–combos and all. However, it appears you will still be able to recruit warriors, or Einherjar, to assist you in battle. Valkyrie Elysium is set to release on PlayStation 4, PlayStation 5, and PC in 2022.

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Warning: This article contains a huge amount of spoilers for Destiny 2‘s The Witch Queen and its raid, Vow of the Disciple. If you haven’t played The Witch Queen’s story campaign, the “Of Queens and Worms” questline, or the raid itself, you might want to do so before reading further. And if you’re confused about The Witch Queen’s story, read our explainer first.

Vow of the Disciple isn’t just about killing another huge monster. The Witch Queen’s raid fundamentally rewrites a huge amount of Destiny 2’s story, providing new context about Savathun, the Hive, and the Darkness. In fact, just about everything we thought we knew about the Hive gets rewritten thanks to what we learn in Vow of the Disciple. We also discover a new class of villains who are above the alien races we’ve been fighting for years, and face down a new villain called Rhulk. As it turns out, this guy has had a massive influence on the world of Destiny 2–despite the fact that we’ve never even heard of him before.

There’s a huge amount of story scattered throughout Vow of the Disciple, but you’ll have to seek it out to understand what’s going on in the Sunken Pyramid, and why. Here’s everything you need to know about the raid, its boss, the Hive, the worm gods, and Savathun’s plans.

Who is Rhulk?

The first thing we need to talk about is Rhulk, the final boss of the raid. Rhulk is the First Disciple of the Witness, the intelligent force behind the Darkness we’ve been hearing about for quite a while now. We’ve gotten hints about the Disciples from Mara Sov in The Witch Queen, but we have almost no information about them. However, what we can glean so far is that they seem to be the Witness’s lieutenants, the agents who carry out its will in the universe. (I think the term “Upended” may refer to this group of lieutenants, or maybe the forces of the Black Fleet altogether, but it’s not yet clear what exactly the “Upended” are.) Rhulk commands and controls a Pyramid, and we might find other Disciples in other ships.

Rhulk, however, is apparently the Witness’s first-ever disciple. He’s worked as an agent for the Witness for what seems like eons. We don’t know all that much about what he’s been up to in that time, but unlocking the Shattered Suns lore book gives us a look at Rhulk’s background from before he was a raid boss.

Before becoming a Disciple, Rhulk lived on a planet called Lubrae, which had two suns: one a bright blue and the other, somehow dark, referred to as the “Umbral Sun.” Life on Lubrae was deadly when either of the suns were at full brightness, it seems, but people who lived in the planet’s major city, under its governmental regime, were safe and comfortable. They’d been uplifted by the Traveler, and used technology they created during their Golden Age to suck power directly out of the blue sun. The result was a city that was always illuminated and always protected. But while Lubrae received the Traveler’s gifts, those gifts weren’t applied equally to everyone, and some–the city dwellers and the Regime–became very powerful.

Rhulk comes from a planet called Lubrae, and through his actions, it was destroyed.

Those who weren’t willing to live in the city were persecuted by the Regime; known as Wanderers, they were pacifist nomadic people hunted by the city’s soldiers. Rhulk and his family were Wanderers, but while Rhulk wanted to fight these Stalkers who hunted the nomads, the rest of his people shunned him for his desire for violence and vengeance. His father, Rhelik, counseled against fighting back, but when their clan was attacked and his father taken by the Stalkers, Rhulk took up a Glaive–a weapon created by the people of Lubrae–and fought back. He was a powerful warrior and killed the Stalkers, but rather than show gratitude, the rest of his clan shunned him for his bloodlust and Rhulk was exiled.

From there, Rhulk began hunting Stalkers, trying to find his father, even though he believed him dead. He searched and hunted Stalkers for two years before finally finding his father–alive, but having joined the Regime. The hypocrisy of Rhelik turning against his ideals and joining those who had oppressed them caused Rhulk to hate his father, but rather than go down fighting, Rhulk, too, turned coat and joined the regime. The plan was that Rhulk would use the opportunity to get close to his father and kill him, along with the Regime’s leaders. But Rhulk found that he liked the comfortable life in the city and the fact that he was accepted, even celebrated, for his skills and bloodlust.

Still, Rhulk harbored massive resentment for his father and aimed to kill him, but when finally confronted, Rhelik told him that he also planned to betray the Regime–joining the Stalkers was a scheme for the father, just like it was for the son. But Rhulk didn’t believe him, or couldn’t let go of his hate and anger. Rhelik escaped and Rhulk pursued him, eventually finding him with the rest of Rhulk’s clan. Rhelik had developed a plan to get his Wanderer clan into the city through hidden tunnels, where they’d be protected. It seems that Rhulk still couldn’t let go of his hateful feelings; he seemingly attacked his father but wound up falling into the Abyss, a huge crack in Lubrae created by the Regime to separate the city from the wilds where the Wanderers lived.

Despite the fall, Rhulk survived–thanks to the Witness. The Witness was quick to heal Rhulk and repair his Glaive, while also gifting him with some kind of Dark power. Rhulk then returned to the city and murdered his father and mother, as well as the rest of the clan. His rampage caused the Regime to turn against him, and Rhulk fought them, too, but was eventually imprisoned.

The new Glaives have a story reason for existing–they’re the weapons of Lubrae, which is why Rhulk wields one during your battle with him.

The Witness intervened again, helping him escape and find his Glaive. Infused with the power of Darkness, Rhulk used his Glaive to reverse the flow of solar energy the Regime used to power the city, and in so doing, destroyed Lubrae’s blue sun, an act that annihilated life on the planet. The last survivor of the planet, Rhulk fell into despair over what he’d done. The Witness forced him to revisit those memories, though, and in so doing, convinced Rhulk that what he’d done had helped him shed his weakness. Rhulk came to worship the Witness, becoming its Disciple and working to destroy what he saw as weakness in the universe, to help it move toward its “final shape.”

The creation of the Hive

It seems that Rhulk was the Witness’s answer to the Traveler’s interference with civilizations. The Traveler uplifted species to fit its ideology, so to battle it, the Witness started doing the same with powerful individuals. It dispatched Rhulk to create an army for the Witness–what you might consider a race of dark Guardians.

Rhulk went to the planet of a race called the Ahslid, but he didn’t make himself known there. Instead, he systematically and secretly killed members of the race, hiding his presence, over the course of years. His goal was to shape the Ahslid’s ideology through fear and destruction, to force them to realize that survival is a matter of strength. He was hoping to create a race who worshiped the Witness’s ideals, and for a while, it seemed as though he’d be successful.

Ultimately, though, Rhulk’s attempt at building a Darkness army backfired. Driven by the Witness’s ideology, the Ahslid wound up destroying each other in a nuclear war. Rhulk moved on; the Witness next sent it to Fundament, the home planet of the Krill. The Traveler had already arrived, uplifting civilizations that lived on Fundament’s moons. Down on the surface, on continents floating in Fundament’s oceans, were the Osmium Court and Sathona, Aurash, and Xi Ro–the Krill who would become the Hive gods Savathun, Oryx, and Xivu Arath.

Savathun was tricked by the worms, but the worms, too, were forced to do the bidding of Rhulk and the Witness.

We saw in The Witch Queen’s story campaign that the Witness manipulated events on Fundament to create the Hive, and Rhulk was the agent carrying out the orders. Rhulk began by finding the worm gods living in Fundament’s oceans and making a deal with them. The worms were trapped in the ocean by the Leviathan, a huge creature allied with the Traveler. Rhulk offered them the chance to live and spread, provided they served the Witness with their power. Despite the worms considering themselves gods, Rhulk struck fear in them with his own immense capabilities. They called him Subjugator, and agreed to the deal. It was Rhulk who set in motion the events that would lead to the worm familiar washing up on the shores of the Osmium Court. So the Hive were manipulated into fighting for the Darkness, but they’re not the only victims–the worms were also coerced into doing the Witness’s bidding, and seem to consider themselves prisoners of its will.

After fleeing the court following the assassination of their father, Sathona, Aurash, and Xi Ro used a ship they found to delve into the oceans, where they encountered the Leviathan. The Leviathan tried to convince the sisters not to trust the worms, but to no avail. It also tried to turn Rhulk away from the path of Darkness, but Rhulk demonstrated his incredible power by killing the creature. He kept one of its ribs, which you can see in the first area of the Sunken Pyramid, called Acquisitions.

Hive lore tells us there were five worm gods the Hive served, but in Rhulk’s story, we find out about a sixth–Xita, the worm mother. That’s the huge worm god you see lying in the middle of the Sunken Pyramid during Vow of the Disciple. With the Leviathan dead, Rhulk took Xita back to the Pyramid to facilitate the worms’ pact to create the Hive. As we see in the Birthplace of the Vile strike and in the raid, it was Rhulk who, using Pyramid tech and working for the Darkness, basically set up a factory to produce all the worm larvae the Hive needed for their entire race. Rhulk was the one who turned the Hive into a Darkness-worshiping force for genocide. He was the real power behind the worm gods.

Babysitting Savathun

The Pyramid is in Savathun’s throne world so Rhulk could keep an eye on the Witch Queen. The cities constructed nearby are part of his worm production operation.

The Hive ravaged Fundament and its moons, and then went on their billion-year tear through the universe, conquering and murdering all over. We don’t know what Rhulk was up to during that time; he might have been staying in the shadows to more easily manipulate the Hive’s progress. Eventually, though, the Witness became interested in Savathun, apparently even planning to potentially turn her into a Disciple as well. Rhulk was not happy about that possibility, feeling jealous of the possibility that the Witness could favor someone else. Still, the Witness also knew Savathun was a schemer, so it sent Rhulk to Savathun’s throne world in order to watch her; Fynch refers to it as “babysitting Savathun” in one of his dialogue lines. Rhulk did as he was told–the Sunken Pyramid in the throne world and the Pyramid-tech cities built there are Rhulk’s, as he’s been hanging out with Savathun for who knows how long. But that also made Rhulk resentful, wondering if he was being punished for his failure with the Ahslid; he found the worms disgusting and the Hive mostly unworthy.

Of course, we know Savathun eventually got disillusioned with her deal with the Darkness. She’s likely been planning to cut loose from the Darkness for a long time, but Rhulk would have been a big problem, hanging out right in her throne world. It seems like this is the reason Savathun needed the Light: She had a huge, powerful Darkness monster sitting in what was basically her bedroom, and no way to deal with it.

When Savathun was resurrected by Immaru to become a Guardian, however, everything changed. Her throne world, a reflection of Savathun’s mind, physically rearranged itself, resculpted by Light power–Fynch says that mountains collapsed and cities fell and were replaced. When the Light flooded into the throne world, suddenly, Savathun had the power to deal with Rhulk. She couldn’t kill him, but she was able to imprison him within the Sunken Pyramid and contain him.

Rhulk is the reason the Scorn are all over the place in the throne world. The world itself is covered in Light power, which should be enough to banish Darkness and its minions, such as the Scorn. But Rhulk and his Pyramid are kind of like a giant Darkness battery right in the middle of things. That power allows the Scorn into the throne world and creates the sort of environmental war we see between Light and Darkness.

Rhulk’s foothold in the throne world is what created these Dark city locations and why the Scorn are trying to take over.

The cutscene after the raid’s completion, then, suggests that Savathun’s plan for bringing the Traveler into her throne world was at least in part about dealing with the First Disciple once and for all. Unfortunately, uh, we Guardians intervened. By killing Savathun, we stunted her power in the throne world, giving Rhulk an opportunity to rise up. That meant that someone else had to stop him.

What’s happening in the raid

Vow of the Disciple takes Guardians into the Sunken Pyramid, seemingly by returning Rhulk’s powerful crystal thing to him in order to open the door. That spinning Pyramid tech cylinder you see on the sled? That seems to be a source of power that appears all through the raid. After bringing it into the Pyramid, you later see it with the Caretaker, who is apparently powering it up or accessing it. In the final fight with Rhulk, it hovers over him and is apparently used to generate the giant forcefield that marks the first phase of that encounter. If that’s the case (it’s honestly hard to tell), then it seems that Savathun snagged some key component from the Sunken Pyramid as part of imprisoning Rhulk within it, and in order to deal with him for good, you first have to give him the opportunity to regain his power.

Venturing into the Pyramid, you travel through what is essentially a museum to Rhulk’s exploits for the Witness. The Darkness is all about memory, reliving past glories and understanding past sins and pain, and the Sunken Pyramid is a monument to all that. It contains what seems like the full history of the Sol system’s wars in Destiny and Destiny 2, the Leviathan’s rib from when Rhulk killed it, and murals he’s created depicting his exploits and his relationship with the Witness. This is Rhulk’s palace, where he hangs out and enjoys thinking about being a Darkness badass.

Rhulk kept one of the worm gods on his ship, forcing it to create larvae that would bond with the Hive and provide their connection to the Darkness.

The big worm in the middle, Xita, seems to be powering a giant generator in the center of the Pyramid, and it’s this location where we find Rhulk. Since this worm is responsible for all the larvae the Hive use to gain their power, my guess is that we’re seeing the Hive’s “tithe” in action here. The Hive’s power through the worms comes from constantly feeding them through murder and conquest, but the Hive gods like Savathun, Oryx, and Xivu Arath became extra powerful through tithing. Each member of the Hive kills, using that murder to feed its worm–but some of that murder energy gets passed up the chain of command, from thralls to acolytes, acolytes to knights, knights to wizards, and so on. So the Hive gods feed their worms and gain their power through their own actions, as well as the actions of the entire Hive race beneath them. Seems like that’s not the whole story, though. What I’m guessing is that all the Darkness energy created by the Hive’s conquest is transmitted through the worm larvae to Xita, and thus, to Rhulk and his Pyramid. This is the true nature of the Hive’s existence, the pact with the worms, and the bargain the worms struck with the Subjugator. The Hive and their worms feed power to Rhulk.

We also find out through the Evidence Board and the items we see in the Pyramid that Rhulk hasn’t been sitting around doing nothing. He’s been experimenting with the worms and the Scorn. The Evidence Board related to the REVERSE-LURE mission to get the Exotic Glaive suggests that Rhulk was trying to find other creatures to bind with the worm larvae, especially once Savathun turned on him. The Caretaker boss you fight during the raid is a Scorn Abomination, and the Evidence Board mission speculates that the Caretaker might have been a successful version of this experiment–the Scorn bound and infused with the power of the worm larvae. That’s why the Scorn have been running around the throne world, trying to gather Hive runes and use their rituals; with Rhulk, the Scorn are trying to gain the Hive’s Darkness powers.

Finally, though, you kill Rhulk and seemingly sunder his Pyramid. That’s a big deal, since it establishes that yes, Disciples of the Witness can be killed. These Upended folks are powerful, but not unbeatable.

It also suggests some big potential changes for the Destiny 2 universe going forward. Putting a stop to Rhulk’s worm larvae production operation seems like it should strike a big blow to the Witness, because this seemingly should put a stop to the creation of additional Hive for the likes of Xivu Arath. Whatever Hive forces are at the Witness’s command right now should be all of them, and every time we kill Hive forces, their numbers permanently dwindle. We’ve also probably put an end to Rhulk’s experiments with joining the worms and the Scorn, stopping that threat before it could get off the ground.

The Caretaker is apparently a hybrid, a Scorn who also is bonded to a worm larvae, granting it exceptional power.

We don’t know who else is out there, though. The nature of the power of the Black Fleet isn’t clear, and some of what we think is going on with Rhulk is speculation. We still don’t know anything about the Upended, either. And overall, Savathun’s plans still seem to be unfolding, even after her death. Who knows what’s still waiting for us in the throne world or the Sunken Pyramid.

Read MoreGameSpot – Game News

Campaign co-op and a new survival mode are coming to Returnal. Announced during Sony’s most recent State of Play, Returnal: Ascension is the latest expansion to grace the 2021 roguelike, and adds a whole new element of challenge–and cooperation–to the sci-fi shooter. The update is slated to be released on March 23 and will be free for all players.

According to PlayStaton, Returnal: Ascension adds a robust campaign co-op mode that allows you to “share your entire journey through the shifting labyrinth of Atropos with another player.” In addition, the update also adds The Tower of Sisyphus–“an ascending gauntlet of increasingly dangerous phases, with each containing twenty floors.” Upon entering the tower, players will be tasked with eliminating all enemies on each floor before advancing to the next one, with plenty of brutal battles and unexpected challenges tucked away on each one.

While this new cooperative mode may take some of the stress out of the game’s notoriously grueling campaign, Housemarque has confirmed friends will not be able to join you in The Tower of Sisyphus or the game’s Challenge Mode.

Read MoreGameSpot – Game News