On February 8, The Sims team revealed a first look at the next amorous addition to The Sims 4: My Wedding Stories. As the name implies, the upcoming game pack is centered entirely around love, romance, and the celebration of both through marriage–with special emphasis on showcasing the stories all too often forgotten by mainstream media; stories like Dom and Cam’s.

Dom and Cam are the names of two new female characters in The Sims 4 who discover their feelings for one another are far stronger than friendship, a realization that arises shortly before one of the women is set to marry a man. After calling off the wedding, the two women get together, creating a union that spans across decades and overcomes all obstacles. Their touching story, accompanied by a Simlish version of Etta James “At Last,” unfolds throughout the pack’s trailer, setting the tone for the newest add-on and acting as a show of solidarity for the game’s many LGBTQ+ players. However, just a day after the trailer dropped, The Sims team announced that some The Sims 4 players will not be able to join in on Dom and Cam’s marital bliss.

On February 9, an open letter was shared on The Sims 4’s official blog stating that, due to federal laws, The Sims 4: My Wedding Stories will not be sold in Russia. In the letter, The Sims team explained their choice, stating they are “steadfast in upholding that commitment by shining a light on and celebrating stories like Dom and Cam’s” and therefore have made the decision to “forgo the release of My Wedding Stories where our storytelling would be subject to changes because of federal laws.”

The Sims team continued: “Regrettably, this means that members ofThe Sims community in Russia will not be able to purchase this game pack.”

Throughout the letter, The Sims team reinforced the decision was a commitment to “the values we live by,” such as the freedom to “be who you are, to love who you love, and tell the stories you want to tell.” Shortly after the blog post was published, many players–primarily those based in Western countries–took to Twitter to praise the team’s conviction, sharing sentiments such as “love is love” and expressing gratitude toward the studio. To their credit, it’s not hard to see why this decision does seem praiseworthy: A company choosing to stand by equal rights over greater sales seems like a brave and selfless move. However, it turns out the situation is a lot more complicated than that.

While some celebrated EA’s choice as an LGBTQ+ win, Sims players in Russia found themselves faced with a lot of pain, confusion, and panic. Nushanchel, an illustrator based in Moscow, Russia, was quick to voice their frustration with The Sims team’s choice, stating EA’s decision comes across as “cruel” and exclusionary to the Russian LGBTQ+ community.

“We have a big LGBTQ+ community that is suffering so much under Putin’s regime and homophobic laws that are harsher and harsher every year,” Nushanchel said. “What we really need is some support and love, because [Western] content is what we see as an example of freedom and we want this too. When this content continues to exclude or belittle us it acts just like our government. So where [does the] Russian LGBTQ+ community go?”

When this content continues to exclude or belittle us it acts just like our government … where [does the] Russian LGBTQ+ community go?

The issue of community has been on Oleg Kushakov’s mind as well. A community manager for a Russian Sims 4 Facebook group boasting nearly 68,000 followers, Kushakov said he quickly braced himself for toxicity and backlash following the blog post.

“Managing a big Russian Sims community on social media, my first thought when I saw the news was “Oh no, they’re gonna blame the gay community for this, it’s gonna get even more worse,'” Kushakov said. “There’s already so much homophobia that can be noticed every time The Sims celebrates being queer. And this is exactly what this decision does: You’re making homophobes even angrier at the LBGTQ+ community. They think ‘First they ruined my favorite games with their gay stuff and now I can’t even play it.'”

Kushakov shares in Nushanchel’s belief that The Sims team’s decision to not sell the game in Russia is exclusionary. Kushakov then added that he believes the incident is also an example of well-intentioned but harmful allyship. According to Kushakov, the federal laws The Sims team mentioned do not prevent the sale of The Sims in Russia, nor require EA to remove any of the game’s content. This is how games with gay romances, including both Stardew Valley and Miitopia, are still able to be sold in the country. Instead, the laws instead prohibit LGBTQ+ content to be used in marketing, stating the use of such could be considered “gay propoganda” aimed towards minors. Interestingly enough, however, Kuskakov also noted that in the Russian version of the blog post, The Sims team made no mention of federal laws at all.

As such, The Sims 4–LGBTQ+ content and all–seems to be legal in Russia so long as the game is listed as 18+. Because of that, The Sims has served as a way for LGBTQ+ communities in Russia to live out their authentic lives in a country that, oftentimes, makes it difficult to. While Kushakov said the gay relationship seen in the trailer was great and progressive, he believes The Sims team’s unwillingness to alter the marketing in favor of making sure Russian LGBTQ+ players have access to the game is detrimental and ultimately complies with Russia’s desire to keep LGBTQ+ content out of the country.

“There are movies, shows, books, and games who tell queer stories–would the community want all of it to be gone? No, they want those small pieces of representation, they want to be able to see stories they can relate to and they want to make them too.” Kushakov explained. “It’s better to see a Disney movie without a few scenes with gays that were added as a token then not see it at all–and the lesbian couple that’s being used for the promotional campaign is, while being super great and progressive, essentially a tiny part of a game that’s going to exist for many more years. This tiny part can be changed for the sake of the long history.”

It’s been just over a day since The Sims team’s announcement, and since then the hashtag “#WeddingsForRussia” has grown increasingly popular on Twitter. Much like Kushakov, those using the hashtag are doing so as a way to draw attention to how the decision hurts LGBTQ+ communities in Russia. According to Kushakov, the hope is The Sims team will “learn who their allies are and what they want” rather than “excluding the ones that are being more affected than others” in the struggle for equality.

LGBTQ+ community in Russia deserves support, not the stigma of homophobia because of the law. Sims should unite, not sow hatred among players#weddingsforrussia @TheSims @SimGuruNinja @SimGuruFrost pic.twitter.com/MdDCXf8Yxu

— Лунная баба (@Creamy0Moon) February 10, 2022

You all are breaking my heart!💔I’ve been waiting for this addition. I liked the trailer and the cover. But in order for the add-on to be released in my country, is it really impossible to invent or redo something? Help!#weddingsforrussia @TheSims @SimGuruNinja @SimGuruFrost pic.twitter.com/v8M1BvSYqc

— Lucifiel Gebet (@L_Gebet) February 10, 2022

#weddingsforrussia #TheSims4 as a resident of Russia who has known the game since the age of 4 and plays to this day it hurts me a lot to look at what is happening pic.twitter.com/DdDubbemVZ

— Jest 🍅 (@GillJest) February 10, 2022

Dear @TheSims
We, Russian simmers, feel deeply disappointed and betrayed by all this situation with the game which we loved and supported for many years. We respect the values of The Sims Team, they are incredibly important in the modern progressive society. #weddingsforrussia

— SimsMix (@sims_mix) February 10, 2022

Okay, @TheSims I have one question. Where were your principles when you showed a gay couple’s wedding in the Russian trailer earlier?
The game is 18+ in Russia and NO law prohibits you from releasing new content. You are lying to improve your reputation.#weddingsforrussia pic.twitter.com/4u1cUYH1h4

— Кактак Аламировна (@AlamiraGames) February 10, 2022

“When you’re celebrating equality and your ‘values’, you’re celebrating it with everyone except for the more oppressed gay community that you just excluded from the narrative. You’re fighting for something excluding the ones that are being affected more than others.”

GameSpot reached out to The Sims 4 team for additional information regarding the decision, but the team declined to comment. Earlier today, The Sims team hosted a livestream event on both YouTube and Twitch highlighting even more features available in The Sims 4: My Wedding Stories game pack. The chat for both streams were disabled approximately 30 minutes prior to the start of the showcase following a mass influx of “#WeddingsForRussia” being shared in the chat.

#weddingsforrussia
Не, ну чата у нас больше нет…Так что вы поняли, что нужно делать? pic.twitter.com/5YJHN2QV2M

— NicksFUN | #weddingsforrussia (@FunNicks) February 11, 2022

@EA @TheSims are afraid so they disabled the chat! #weddingsforrussia pic.twitter.com/RFDmdixYiA

— Burglar Mikey (@The_AmazingMiky) February 11, 2022

Read MoreGameSpot – Game News

Triangle Strategy has a free demo that encompasses the first three chapters of the upcoming tactical HD-2D turn-based JRPG. Those three chapters take about four hours to complete, which sounds like a fairly decent chunk of the game if you’re looking to check it out prior to deciding whether to buy it–and since your progress from the demo carries over, you don’t have to worry about playing those four hours over again. But a huge portion of that four hours is scene after scene of story exposition. There’s a potentially good game here with Triangle Strategy, but it takes way too long to set-up its fantastical world and get to its most promising feature.

In Triangle Strategy, you play as Serenoa Wolffort, a young man who has recently taken control of House Wolffort. Serenoa lives in the continent of Norzelia, a land that has entered a strained peace as its three countries–Glenbrook, Aesfrost, and Hyzante–agree to a truce in order to avoid all-out war. Glenbrook is most well-known for its military might and managing trade routes, while Aesfrost and Hyzante control the continent’s most valuable resources, iron and salt, respectively.

Alongside becoming the new lord of House Wolffort, Serenoa must prepare for his arranged wedding with Frederica Aesfrost, a union designed to unite Glenbrook and Aesfrost, pressuring Hyzante to remain in the proposed alliance or risk becoming the weakest country. It is a fragile peace at best–the first few hours of Triangle Strategy constantly imply that the continent is a powder keg, and everyone is warily eyeing each other while holding lit matches.

Triangle Strategy endeavors to impart all of Norzelia’s backstory prior to actually putting the plot in motion, making for one of the slowest opening arcs I’ve ever seen. It certainly doesn’t help that so much of the setup involves tired tropes that aren’t all that interesting. Like, Serenoa is a good-natured man in a cynical world, whose desire for peace and cooperation attracts a large number of followers and allies. And despite her noble birth, Frederica faces discrimination for her pink hair (a physical signifier of her Rosellan heritage–Triangle Strategy’s stand-in fantasy race for “marginalized people”). And who could have possibly foreseen that the religious country that preaches freedom for all and is also supposedly devoid of any and all crime is actually *gasp* not all that of a great place to live if you don’t buy into the teachings of the ruling faith? Everyone who’s ever played a fantasy JRPG before, that’s who. It’s all stuff that’s been done before (and better) in other fantasy games.

Granted, these are all storylines and tropes explored in many recent HD-2D JRPGs, like the Bravely Default series and Octopath Traveler. And given the fact that Tomoya Asano–producer for the Bravely Default and Octopath Traveler games–is leading the team on Triangle Strategy, it’s not a huge surprise that Triangle Strategy is exploring themes and tropes we’ve seen in those games. I just wish Triangle Strategy would have broken free of those storylines (and it very well could since I’ve only played the first four hours). It’s disheartening to see Triangle Strategy seemingly just retread old ground as opposed to doing something new.

All that said, Triangle Strategy’s opening three chapters have two saving graces: combat and character relationships. The game’s tactical turn-based battles play out like something seen in Fire Emblem, with different characters taking on specific roles, encouraging some semblance of planning and purposeful consideration to every fight. It’s fairly straightforward and approachable in the game’s opening chapters–you don’t have to be a strategic wizard to win fights.

Triangle Strategy shows the most promise in how it tackles the evolving relationships between its characters. House Wolffort isn’t like the other houses–it doesn’t follow the direction of its one lord; instead, the leader of the house picks their seven closest and trusted companions and they in turn vote to decide the best course of action. It is the lord’s job to listen to their advisors’ words, potentially trying to sway them if need be but always following their lead.

This means that your direction in the campaign is not entirely your own. All of your companions have their own goals and dreams, each of which evolves depending on how the story develops. Their relationship to Serenoa can also change depending on his convictions and ideals, which are defined by the choices you make in conversations and the decisions you make in battle.

Triangle Strategy’s demo only offers a taste of how this can play out, presenting the opportunity mid-way through the preview to visit Aesfrost or Hyzante as a representative of the king. You don’t have enough time to visit both, and you’ll get different stories and companions depending on where you end up. But you can’t just pick which to go to–your party picks for you. Prior to the choice being made, you can see where everyone stands and then try to convince people to change their position if you so desire. The dialogue options you have at your disposal in those moments are determined based on what information you learned from previous conversations, and your ability to sway others to your cause will depend on how they think of you. So while some folks may be easy to convince, others may prove significantly more difficult.

In my playthrough, I did my best to convince my seven companions to visit Hyzante, and though I did manage to secure enough votes in my favor, I didn’t talk everyone into agreeing with me. It made what would have been an already harrowing RPG choice–it’s implied that your decision to go to one country over the other may impact Glenbrook’s relations with the other two nations–even more stressful. After thinking it over and making my choice, I had to accept the realization that it was completely possible that my party members would decide to do something else. As they one-by-one cast their votes, I waited with bated breath to see where my companions were choosing to take me.

It’s an intriguing enough feature that I will probably give Triangle Strategy the benefit of the doubt and see how the game’s story unfolds past its slow opening chapters. I’m running under the assumption that the alliance uniting Glenbrook, Aesfrost, and Hyzante isn’t going to last very long–the game has utilized numerous fantasy tropes already, so what’s one more? And in a typical RPG, where I alone decide the fate of the story, I’d probably aim for a return to peace. But Triangle Strategy doesn’t leave it up to me–this is a story where my companions’ decisions carry more agency than the protagonist–and that opens up the potential for my fate to be an interesting surprise.

Triangle Strategy is set to launch for Switch on March 4.

Read MoreGameSpot – Game News

A simple word game and one very astute daughter might have just saved an 80-year-old woman’s life.

As reported by CNN, 80-year-old woman Denyse Holt was alone in her Lincolnwood, Illinois home when a naked man broke in, dragged her through the home, and disconnected phone lines before barricading her in a bathroom. The man then forced Holt to remain in the room for 17 hours while he wandered throughout the home.

“I didn’t think I was going to live,” Holt told CNN affiliate WBBM.

Thankfully, Holt’s daughter grew concerned about her mother’s well-being when she noticed Holt was not reading her texts and had yet to send her usual Wordle update. Holt’s daughter then reached out to the Lincolnwood Police Station to request a wellness check. Upon reaching Holt’s home, the responding officers noticed a broken window.

The police officers ultimately discovered Holt in her basement bathroom, trapped but physically unharmed. They then found the suspect on the second floor of the home, armed with several knives. After taking the man into custody, the police reportedly transferred the man to a local hospital for medical treatment. According to the officers, it appeared as if the suspect was having a mental health crisis, as he had apparently requested help from Holt before locking her in the bathroom.

“The subject then awoke the victim armed with scissors and demanded the victim provide him assistance. The subject threatened the victim and collected all telephones/cell phones within the residence to disable the ability for the victim to communicate with anyone,” the news release said. “The subject also placed the victim in the basement bathroom securing the door with a chair.”

The man has since been charged with multiple felonies, including “home invasion with a dangerous weapon, aggravated kidnapping while armed with a dangerous weapon, and aggravated assault against a peace officer.” As of now, investigators believe the suspect had no previous relation to Holt and the invasion was random.

Read MoreGameSpot – Game News

Sequels to both Call of Duty: Modern Warfare and Warzone have been revealed, but Activision has also highlighted its plans to fix the broken state of the current Warzone experience. In a February 11 blog post, Activision addressed some of Warzone’s biggest issues since the new Caldera map dropped with Season 1, which include console performance issues, graphical bugs, and invisible skins.

“The number one priority for our developers is quality of life,” Activision said. “Making changes that allow Warzone to be more accessible and less frustrating for our community.” The publisher then revealed that over 30 improvements would be arriving with the launch of Season 2 on February 14.

Among these updates will be improvements to all forms of movement, which include vehicle handling, parachutes deploying at a lower vertical height, increased player mantle height, and collision fixes for both vehicles and players. The update will also make changes to Warzone’s frustrating gas mask animation, which currently interrupts players while they aiming down sights. Players can also expect a change to refilling armor plates, as it will be updated to refill a full plate of armor before filling damaged ones.

Changes to movement in Warzone come alongside plans to squash more bugs and issues, as Activision said Season 2 will address several major issues. These updates will focus on performance and streaming issues, which include Buy Station freezes, voice chat connectivity, and distorted graphics across all platforms. Invisible operator skins have been a real nuisance in Warzone since Season 1, but fixes are also coming to correct these specific operator skins from going invisible at certain distances.

For those still wanting to play 2019’s Modern Warfare yet unable to access the game, Activision said a fix is on the way for those unable to play the game. The noted cause for blockages to Modern Warfare’s multiplayer were issues tied to Warzone’s launcher.

Activision said that the main priority is still providing the community with a positive and fun gameplay experience. “The team’s focus is strictly on the Warzone experience we are all playing today, addressing current frustrations, and tackling several important requests from our community.”

In an Activision-hosted call with Charlieintel and other press and content creators, Infinity Ward Co-Studio Head Pat Kelly, Activision Game Director Josh Bridge, and Raven Software’s Eric Biesmann discussed Warzone’s problems, and as Charlieintel described, bluntly admitted to messing stuff up.

The developers also told CharlieIntel that Warzone was originally built solely as an addition to 2019’s Modern Warfare, but after its incredible success, they wanted to incorporate it into future titles. This decision caused “significant development challenges,” which the developers said left the game feeling “bloated” with all the additional Black Ops Cold War and Vanguard. However, they also said that these issues would be addressed throughout the rest of the year.

Hopefully, Warzone will feel a bit smoother when the new content drops for Season 2. This second season of Vanguard-related content is set to bring WWII bomber planes and chemical warfare to Caldera. Attack on Titan is also getting another Call of Duty crossover with an Armored Titan skin.

Read MoreGameSpot – Game News

As rumored, a sequel to Call of Duty: Warzone and the next mainline game in the series, Modern Warfare 2, have been revealed. The news broke on Friday, first on social media.

Activision later officially confirmed the news in a blog post. 2022’s new Call of Duty game will be a sequel to 2019’s Modern Warfare, which has reportedly sold 30 million copies.

This new game and the Warzone sequel have been “designed together from the ground up,” Activision said. Both games run on the same brand-new engine, and Infinity Ward is leading the development on Modern Warfare 2 and the Warzone sequel. Very little is known about Warzone 2, but Activision said players can look forward to a “massive evolution” of the battle royale formula. This will include an “all-new playspace” and a new sandbox mode, neither of which were discussed.

Activision had been teasing Warzone 2 and Modern Warfare 2, so the announcement is not a total surprise. What’s more, Activision management previously confirmed new Call of Duty games were on the way after Call of Duty: Vanguard and the original Warzone missed the mark by some metrics.

Warzone 2

YouTuber JackFrags has new information on both games as well. Warzone 2, or whatever the game might be called, will have “significant innovations,” according to the report. No two matches should play the same, developers reportedly said. Warzone 2 won’t be the “same old, same old,” according to the report. Warzone 2 will have a new sandbox mode, too, but no details about it are available.

Developers told CharlieIntel that when Black Ops Cold War content came to Warzone, the battle royale game “didn’t feel like Modern Warfare anymore, but also didn’t feel like Black Ops either.” For the next Warzone, the developers are going to react to this feedback.

Infinity Ward’s Pat Kelly stated that when “Black Ops Cold War was added to Warzone, Warzone didn’t feel like Modern Warfare anymore, but also didn’t feel like Black Ops either”. The game “just existed.”

They are working to ensure the future of Warzone does not feel like that.

— CharlieIntel (@charlieINTEL) February 11, 2022

What happens to the original Warzone when Warzone 2 is released remains to be seen.

Modern Warfare 2

According to CharlieIntel, Modern Warfare 2 will be released this fall. Studio director Pat Kelly said it should be obvious that the team is making a sequel since the 2019 game sold 30 million copies. Basically no information is available about Modern Warfare 2, but it’s rumored to be focused on Colombian drug cartels.

This is all happening as Microsoft moves to acquire Activision Blizzard and the Call of Duty franchise. Despite the acquisition, Microsoft will keep releasing Call of Duty on PlayStation and it could come to Nintendo Switch as well.

Read MoreGameSpot – Game News

If you’re yet to play The Last of Us Part II, now is the time to do so. Best Buy is currently discounting the game from $40 to a mere $15–which is the lowest price we’ve ever seen for the critically acclaimed title. The deal is only available today, so make sure you swing by and check out the impressive savings while you can.

Best Buy’s discount only applies to the physical version of The Last of Us Part II. It comes with the usual 15-day return policy and free in-store pick-up based on availability. If you want the game shipped to your home, you’ll need to pay an extra $4 unless your full cart is $35 or more, although $19 is still a great price for one of the best games of 2020.

The Last of Us Part II picks up five years after the original. It once again follows Ellie and Joel, who are now living in Jackson, Wyoming as part of a new settlement of survivors. Things don’t stay quiet for long, however, and it’ll be Ellie’s turn to take the helm and do what she can to keep the peace. Our Last of Us Part II review found the game to be one of the best games on PS4, and that’s largely because of its lead characters.

“The Last of Us Part II grapples with Joel’s decision not through Joel, but through Ellie,” wrote critic Kallie Plagge. “This life is clearly not enough for her; she’s distant and brooding, obviously conflicted about something. She’s changed a lot. And when everything falls apart and she sets out in search of vengeance, you see her pain in its rawest, most brutal form. It’s a devastating, gruesome story of revenge in which the purpose of violence gets muddied by its intensity. But as a character study, The Last of Us Part II is beautiful and haunting, and I found myself completely overwhelmed by the emotional weight of it.”

Read MoreGameSpot – Game News

Smilegate’s newly launched PC MMO Lost Ark is getting a hotfix today, February 11, to address a number of issues in time for the game’s free-to-play launch. Servers for players in the early access period are offline currently, but should be back at around 9 AM PT / 12 PM ET with a number of improvements.

Area chat has been fixed with this newest update, allowing players to chat with others nearby. Additionally, Fusion material rewards have been increased to help with player progression, while Mari’s Secret Store now shows regional time based on the local server as opposed to UTC.

The voice chat UI is being fixed, too, so it displays names properly instead of “Unknown Player.” Additionally, the title “Nightmare,” which was showing blank, is now reinstated. Additionally, the Stronghold Ceremony and With Gratitude quest cinematics previously were missing voice over, but it’s now been added. You can see the full hotfix patch notes below, as shared by Smilegate.

Lost Ark was released in South Korea back in 2019 but it just released this week in other parts of the world. Players who bought the Founder’s Pack could get started February 8, while everyone else is getting in to the free-to-play game today, February 11. The game is published by Amazon, which is also behind the MMO New World.

For more on Lost Ark, check out GameSpot’s recent guides below.

Lost Ark Tips For Beginners: Trade Skills, Mokoko Seeds, Pets, And MoreLost Ark Powerpass Guide: How To Get Two Free Character BoostsLost Ark Class Guide: Gunlancer, Paladin, Berserker, And More

Lost Ark February 11 Hotfix Patch Notes

Fixed area chat, which now will allow all players to talk to other players in a given area.Fusion Material rewards from the Welcome Challenge have been increased to better support player progression.Mari’s Secret Store will now display the regional server time instead of UTC.Fixed quest dialog UI to avoid text overlap on certain 4K resolutions.Player names will no longer be shown as “Unknown Player” in Voice Chat UI.The words “Royal Crystals” and “Crystalline Aura” are now displaying in non-English languages in the Steam overlay when finalizing a transaction.Fixed the title “Nightmare” which was displaying as blank.World bosses now drop the proper gear for the Martial Artist classes.Added an option for Voice Over on the Character Selection screen.Sorceress audio now plays when playing in a non-English language.All classes now have audio when using voices 2, 3, or 4 in a non-English language.VO is now present in the “Stronghold Ceremony” quest cinematic.VO has been added for Kazeros in the “With Gratitude” quest cinematic.Read MoreGameSpot – Game News

The story of the Horizon series is full of dense lore, a multitude of important characters, and plenty of earth-shattering revelations. And while the franchise is only really just getting started, we’ve had more than enough happen just across a single game and its DLC expansion to warrant a story refresher. So with Horizon Forbidden West releasing on February 18, what better time to revisit the story of the franchise so far, from the mysterious Project Zero Dawn all the way through to Aloy’s adventures in the Frozen Wilds? This is Horizon’s story so far.

The setup

The Horizon franchise plays out its grand narrative of tribal politics and robot dino-animal-things in the 31st century, in the wake of a cataclysmic robot-apocalypse that has wiped out the majority of humanity. Those who survived have formed tribes and are living their lives largely devoid of the technological advancements of their predecessors. They have some awareness of a more advanced time, and refer to these ancestors as the Old Ones.

In Zero Dawn, there are four tribes that populate the world. The Nora are a group of deeply religious warrior-hunters from the south, who worship at the altar of ‘All-Mother.’ The Carja, who reside in the bustling cities of the central deserts and revere the Sun God. The Oseram are a tribe of practically minded forgemen and women. And the Banuk are a mountain-dwelling tribe of hunters and shaman. The tribes aren’t exactly all on friendly terms either: The Carja, in particular, are notorious for raiding their rivals under the leadership of the Mad Sun King, Jiran.

Scattered across the stunning post-apocalyptic landscapes are animal and dinosaur-like robots known as ‘machines,’ who, for the most part, peacefully coexist with the tribes. However, as the years pass by, the machines have become increasingly more violent towards humanity as part of a phenomenon known as the ‘Derangement.’

Small beginnings

Horizon Zero Dawn starts with the franchise’s central protagonist, the flame-haired huntress Aloy, as a cute little baby. Found alone in the heart of a sacred Nora mountain–the aforementioned All-Mother–poor little Aloy is shunned from the Nora tribe for not having a mother and is subsequently raised by her surrogate father, Rost, who is also a Nora outcast. Fast forward about five or six years, and little Aloy stumbles into a cave system that was once a base of operations for the Old Ones. It’s here where she discovers a magic trinket known as a Focus, a tiny earpiece that shows her visions of the Old Ones and vital information about the machines and the surrounding world. She puts it to the test by saving an unlucky Nora lad from some Striders, horse-like machines.

Stumbling upon the Focus piques Aloy’s interest in her own past, where she came from, and more importantly, who her mother is. She bombards Rost with questions about who she is, and he eventually tells her that the only way she can learn about her roots is by winning the Proving–a Nora tradition, which sees young men and women compete in trials. If she wins, she’ll be granted any wish, including being reintegrated into the Nora, where she can start to find out more about herself. Of course, Rost tells her that it will take years of training to be ready for the Proving, so we next see a montage of her growing up and training for the event.

Proving yourself

As Aloy comes of age, she makes her way to the Proving with Rost, who tells her that she’ll never be able to see him again once she wins at the trials. After their sad farewell, Aloy makes her way into the town of Mother’s Heart, where a pre-Proving celebration is taking place. A host of delegates from the Carja tribe are also in town, bringing with them good news: the Mad Sun King is dead, killed at the hands of his own son, Avad, who wants to apologize for all the murdering and pillaging his people have been doing over the years.

Before she hunkers down for the night, Aloy strikes up a conversation with Olin, a Carja tribesman, who’s also sporting a Focus. Olin shiftily excuses himself before a big, brash Oseram lad named Erend introduces himself and invites Aloy to come and hang out with him in Meridian–the bustling Carjan metropolis. He’s a little forward, our Erend, but don’t worry, he’s a good lad, you’ll see.

Aloy wakes up in the heart of a mountain sanctuary where she unearths some unsettling truths about her past using the Eclipse Focus–namely that she has a near-identical DNA match with an unknown woman that could be her mother. When she speaks to Teersa, a Nora High Matriarch, she’s told that the woman can’t be her mother, because she has no mother. Teersa elaborates on this maddeningly cryptic message by telling Aloy that she was found in the mountain next to their goddess, the All-Mother, which turns out to be a great big metallic door.

The door immediately starts talking to Aloy like they’re old friends, but due to some form of corruption, she can’t gain access to the secrets behind it. To rid the door of corruption, Aloy plots to follow Olin’s trail back to Meridian, which means that she’ll need to venture outside the borders of the Nora tribe. To allow her to leave, Teersa and the other Matriarchs bestow Aloy with the honor of Seeker. As a Seeker, Aloy is allowed to come and go as she pleases, to explore the world beyond the sacred land of the Nora, and even the ruins of the Old Ones, a feat that would normally get you exiled.

With questions to answer and mysteries to unravel, Aloy sets off for the Carja capital. Just as she’s about to leave, she’s attacked by a Corruptor, a scorpion-like machine, that is turning other machines rabid. Aloy makes short work of the abomination, and rifling through the remains, finds a little doo-dad that she bolts onto her spear, which allows her to override machines.

Go West!

Aloy journeys west and catches back up with her old pal, Erend, who takes her to Olin’s house to pick up his trail and get some answers. That leads Aloy to a dig-site in the desert where Olin is helping the Eclipse unearth more Corruptors to wage war and reclaim Meridian from the new Sun King. It turns out that the Eclipse are a splinter group of the Carja, led by a pasty-looking lad called Helis, and they worship a metal demon known as Hades (more on him/it later). They’ve also been blackmailing poor Olin to help them with their nefarious plans to regain power. The Eclipse want Aloy dead because she looks like the woman that she DNA-matched with, a trivial fact that came about because Olin found a picture of the woman at a place called Maker’s End. Aloy detours slightly to investigate and then stop an assassination plot against Avad plot before she continues her journey to Maker’s End.

Meet your maker(s)

En route to Maker’s End, Aloy starts to hear a mysterious voice in her head, which continuously guides her and helps her towards her goal of infiltrating the facility that she finds. Aloy discovers that Maker’s End is actually Faro Automated Solutions, a manufacturing plant from the old times designed to build huge military machines that can help nations keep the peace. The scientists behind this endeavour are Dr. Ted Faro and Dr. Elisbet Sobeck–Aloy’s mysterious doppelgänger–and they’ve built these machines with AI so smart that they can replicate themselves. The catch is that they need living matter to be able to replicate, which really should have been a red flag.

To absolutely no one’s surprise, there was a malfunction with the AI, which sends the terrible sentient robots on the path towards an all-you-can-eat buffet of Planet Earth, which Aloy learns is what happened 1,000 years prior. After learning about all this doom and gloom, Aloy finally meets the man behind the mysterious voice, who turns out to be a guy called Sylens, played by Lance Reddick. And while she’s initially hesitant to team up with him, Aloy eventually agrees to work with Sylens, as he seems to have a lot of the answers that she’s searching for.

Project Zero Dawn

Sylens, who’s keen to uncover more info surrounding the Old Ones, sends Aloy on a mission to sneak her way into another Old World Ruin. She enters the ruin, which turns out to be the base of operations for something known as Project Zero Dawn. You may be able to guess that this is significant, given that it’s two-thirds of the game’s title. But what exactly is Project Zero Dawn?

As it turns out, the Old Ones knew they were doomed and never planned to save themselves from the impending robo-apocalypse. Project Zero Dawn was pitched to the world’s leading thinkers as a high-level operation to save humanity, but upon arriving at the facility, the brain trust learned that there was really no stopping the robots, at least not on any realistic time frame. Instead, their work would aim to rebuild the Earth from the ashes many years in the future. To this end, a team of scientists, led by Dr. Sobeck, created an AI known as Gaia, who would be engineered with the required knowledge and power to deactivate Faro’s all-consuming murderbots and revive the decimated husk of Earth.

Gaia was built to create an ecosystem of machines in order to revive the planet, before growing a new race of humans to populate her rebuilt world. The team broke Gaia down into nine sub-systems that were all designed to do different things, named largely after the Greek pantheon. Those included subroutines like Demeter and Artemis to replenish the flora and fauna, respectively, and Minerva, which would spend the next several hundred years brute-forcing a decryption code to deactivate the robot swarm.

Among them was Apollo, a huge directory of all human history and culture, which was designed to restart human society just as it had been left, with all of its knowledge and technology intact. But there was also a program known as Hades–the metal demon the Eclipse are in league with–which it turns out is a failsafe software designed to wipe the slate clean if Gaia failed to create conditions that could support life. In that instance, Hades would essentially delete the failed effort, allowing Gaia to restart from scratch.

Deep within the Zero Dawn ruins, Aloy makes her way into the long-vacant office of Dr. Sobeck, where she finds the key that will allow her to bypass the corruption she encountered at the All-Mother door. But just as she’s about to leave, she’s ambushed by Helis and his Eclipse goons and knocked unconscious.

The shadow of Eclipse

Aloy awakes in a cage in the colosseum-like arena at Sunfall, where she is pitted against a horde of machines and Corruptors as a blood sacrifice. She’s rescued by Sylens and the pair escape.

After her near-death experience, Aloy ventures back to the Nora tribal lands, where she encounters Eclipse soldiers, who have already started to invade. Aloy makes it through the invading troops, helping the Nora tribe to fight back in the process, before she gains access to the All-Mother. After making it through that big metallic door goddess, Aloy discovers that the ruin is another base of GAIA. All-Mother, it turns out, is in fact a facility designed to rebuild and repopulate humanity. There, Aloy learns that an unknown signal triggered Hades to kickstart his Doomsday protocol and take complete control of GAIA.

To stop this, GAIA ultimately makes the call to self-destruct her core AI–and in the process, blows up half a mountain, and more importantly, terminates all the ongoing terraforming processes on planet Earth. But even more of a bombshell–unless you saw it coming from a mile off–is that Aloy is actually a clone of the good doctor Sobeck. GAIA’s plan was for Aloy to restore her AI programs and destroy Hades, only the Nora tribe got in the way of that plan.

The beginning of the end

With the weight of all that new information on her shoulders, Aloy heads north to visit the decimated remains of Gaia, and lo and behold, there are yet more bombshells waiting for her to discover. First is the tragic ending of her new sort-of-mom, Dr. Sobeck, who Aloy learns sacrificed herself to protect Gaia’s location from the plague of Faro’s murderbots. Secondly, Ted Faro sabotaged the Apollo program, thus eradicating all of the key information designed to teach the next generation of humans. And consequently, this is the chief reason why the current crop of humanity has regressed to tribal societies.

And thirdly, once Aloy has attained a master override from Gaia’s remains, which will delete Hades forever, she comes face to face with Sylens for the last time. Turns out that he’s the founder of the Eclipse, as he’s the one who discovered the wreck of Hades in the first place (and thus a big reason why everyone’s in this mess).

Sylens isn’t entirely a bad egg though. He’s figured out what Hades’ ultimate plan is, which he shares with Aloy, telling her that the rogue AI is prepping a signal to revive all of Faro’s old murderbots, which are lying dormant under the earth. On top of that, Helis and Eclipse are preparing to launch an attack on Meridian, where they seek to gain access to the giant Spire tower that is located there–a tower that’s perfect for broadcasting Hades’ signal.

The final fight

Aloy hightails it back to Meridian to warn anyone and everyone that matters, and with the help of Erend and the Sun-King Avad, she’s able to muster up the support needed to set up defenses against the incoming army of Eclipse soldiers and corrupted bots. Depending on how many side quests you completed along the way, Aloy is joined by any allies that she has made, and with their help, she overcomes and kills Helis before defending Meridian from the horde of deadly machines. Despite their best efforts, Hades is still able to break through, and after nearly being crushed to death, Aloy pursues the rotten AI to the bottom of the Spire, where she drives a lance straight into the egotistical robot, ending his nonsense for good.

Right?

One last bombshell

Horizon Zero Dawn comes to a close with Aloy making a pilgrimage to the final resting place of Dr. Sobeck, where she honors the memory of the woman who pretty much single-handedly saved humanity. But wait, there’s one of those sneaky little post-credit stings that shows that Hades isn’t actually dead, as we see a glowing orb of red light rising from his metallic corpse and flying off into the horizon to be snared by none other than our old mate, Sylens, who traps the AI in some kind of lantern-like device.

The Frozen Wilds

Technically, the post-release DLC expansion The Frozen Wilds takes place before the final fight that goes down at Meridian at the end of Zero Dawn. It takes Aloy to the far mountains in the North, to a post-apocalyptic Montana and the remains of the Yellowstone National Park–a place now known as The Cut. Aloy encounters the Banuk tribe who are battling a Daemon that hails from a mountain known as ‘Thunder’s Drum’ and is causing the machines to go mad. After an unsuccessful attempt to destroy the Daemon, the tribes’ shaman, Ourea has disappeared, and with Aloy unable to investigate the disturbance without the blessing of the shaman, she heads off in pursuit of Ourea. She eventually finds Ourea in a mountaintop satellite facility, which has been transformed into a Banuk shrine, and the pair agree to work together after Aloy is able to make contact with an AI Spirit that the Banuk revere.

Due to Banuk tribal laws, before they can travel to Thunder’s Drum, Aloy must challenge the chieftain, Ourea’s brother Aratak, and replace him as the head of the tribe.

Long story short, Aloy beats Aratak at the challenge by gaining his trust when they are ambushed by Frostclaws–giant bear-like machines that belch ice–and she is proclaimed Chieftain. Aloy and Ourea head to Thunder’s Drum and infiltrate another Old World ruin where they learn the Banuk spirit is actually an AI called Cyan whose’ sole responsibility is to make sure Yellowstone National Park doesn’t explode from all the tectonic activity going on.

It’s also revealed that the Daemon is in fact another subsystem of Gaia, known as Hephaestus–one designed solely to build more machines. Aloy and Ourea battle through Hephaestus’ corruption, before Ourea sacrifices herself to destroy the facility. Aloy makes it out with Aratak and Cyan reveals to them that Hephaestus is still alive, but in hiding. Aloy relinquishes control of the Banuk tribe back to Aratak and ventures back to Meridian to crack on with saving the world, but as you know, we’ve already covered that.

Forbidden West

There’s still plenty of mysteries to explore, including Hephaestus on the loose, Hades still alive in some form, and the lingering questions of who or what produced the signal that made Hades go berserk, and what Sylens is up to. We’re looking forward to seeing where the story goes next when Horizon Forbidden West releases on February 18. For more, check out our wrap-up of everything we know about Horizon Forbidden West.

Read MoreGameSpot – Game News

The NPD Group has released its latest report, this one showing which games, consoles, and accessories sold the best in January 2022 in the US. The two biggest takeaways were that the Nintendo Switch fell from its top spot on the hardware sales chart and Pokemon Legends: Arceus was January’s best-selling game.

Starting with hardware, the PS5 was the best-seller for January 2022 for both units and dollars. The Xbox Series family of systems ranked second, and there was no mention of Switch, but presumably it finished third. Total spending on hardware rose 22% to $390 million. It was the biggest January since January 2009 ($447 million).

Ran this Twitter poll earlier this week.
PS5 ended up leading in both units and dollars because it had the most product available.
Console hardware remains supply constrained. Results are more reflective of available supply rather than pure demand. pic.twitter.com/Amvul6ZNU6

— Mat Piscatella (@MatPiscatella) February 11, 2022

Moving to game sales, Pokemon Legends: Arceus was the top-seller for January 2022, despite launching very late in the month (January 28). In fact, NPD’s reporting period ended on January 29, so Legends Arceus was the biggest game of January after only 1-2 days of accounting.

Call of Duty: Vanguard finished second in January, followed by Monster Hunter Rise, Madden NFL 22, and God of War to round out the top five. The NPD noted that Monster Hunter Rise and God of War surged up the charts thanks to launching on Steam.

For mobile games, spending dropped 6.8% year-over-year, as the category shifted back to pre-pandemic revenue trends, the NPD said. The organization said the “cooldown” in spending is not reflective of a weakening mobile market but instead it highlights the “return of typical seasonality…”

Candy Crush Saga, Roblox, Coin Master, Genshin Impact, Garena Free Fire, Evony: The King’s Return, Clash of Clans, Pokemon Go, Homescapes, and Royal Match were some of the biggest performers in January 2022.

Accessories, meanwhile, saw sales decline 15% year-over-year, to $185 million. The Xbox Elite Series 2 controller was January’s best-seller in the accessories category.

In total–across hardware, games, and accessories–spending on games in the US fell 2% during January 2022 to $4.7 billion. While console sales saw double-digit growth, it wasn’t enough to offset the drop in spending for games and accessories.

January 2022 Top 20 Best-Selling Games

Pokemon Legends: ArceusCall of Duty: VanguardMonster Hunter: RiseMadden NFL 22God of WarMarvel’s Spider-Man: Miles MoralesFIFA 22Mario Kart 8*Rainbow Six: ExtractionBattlefield 2042Pokemon: Brilliant Diamond/Shining Pearl*Far Cry 6MinecraftNBA 2K22*Mario Party Superstars*Animal Crossing: New Horizons*Forza Horizon 5Halo InfiniteSuper Smash Bros. Ultimate*Call of Duty: Black Ops Cold War

*Digital sales not included

Top Nintendo Games January 2022

Pokemon Legends: Arceus*Mario Kart 8*Pokemon: Brilliant Diamond/Shining Pearl*Mario Party Superstars*Animal Crossing: New Horizons*Super Smash Bros. Ultimate*Just Dance 2022The Legend of Zelda: Breath of the Wild*Super Mario 3D World*New Super Mario Bros.*

*Digital sales not included

Top PlayStation Games January 2022

Call of Duty: VanguardMarvel’s Spider-Man: Miles MoralesMadden NFL 22FIFA 22Rainbow Six: ExtractionGhost of TsushimaMarvel’s Spider-ManBattlefield 2042NBA 2K22*Far Cry 6

*Digital sales not included

Top Xbox Games January 2022

Call of Duty: VanguardMadden NFL 22Far Cry 6Battlefield 2042Halo: InfiniteForza Horizon 5Rainbow Six: ExtractionNBA 2K22*FIFA 22Call of Duty: Black Ops Cold War

*Digital sales not included

Read MoreGameSpot – Game News

If you’re on the hunt for a mobile gaming station that packs some serious graphical firepower, the new Alienware x14 might be what you’re looking for. Its thinnest laptop to date, the Alienware x14 uses a dual-torque element hinge that creates space within the system itself to achieve a 0.57-inch maximum height, which is technically slimmer than your last sandwich. hello

Internally, the x14 is no slouch either, as its entry-level build includes 16GB Dual-Channel LP-DDR5 4800MHz RAM, an Nvidia GeForce RTX 3050 4GB GPU, 12th-gen Intel Core i7 processor, and a 256GB NVMe SSD. If you feel like maxing out what’s possible with this laptop, you can bump those stats up to 32GB of Dual-Channel DDR5 RAM, a GeForce RTX 3060 6GB GPU, and a 2TB NVMe SSD.

One vital part of the x14’s design that all models will share is its display. All versions come equipped with a 14″ FHD 144Hz display, that also features Nvidia G-Sync and Advanced Optimus technology, which will provide a crisp and vibrant image without without having to worry about screen-tearing.

The keyboard may not have the tactile feedback of a mechanical setup, but Alienware says that the configuration features a 1.5mm key travel and includes N-key rollover technology as well as anti-ghosting that helps keep the laptop’s weight down to just over 4lbs.

Pricing starts at $1,650 for the Alienware x14 when it goes on sale from February 11. Alienware also has a few other products arriving this year, including the Tri-Mode Wireless Gaming Mouse for $150 that features competition-level precision, long battery life, and magnetic fast-charging, and the Alienware 34″ curved QD-OLED gaming monitor, the world’s first Quantum Dot OLED gaming monitor.

For other gaming laptop options, you can check out Razer’s upcoming line of Blade notebooks as well as a bunch of great deals at Best Buy right now. If you’re shopping for gaming laptops on a budget, make sure to check out our roundup of the best cheap gaming laptops.

Read MoreGameSpot – Game News