While it could be argued that part of the allure of Wordle–the five-letter word game that’s taken hold of the internet the past month–is its exclusivity, we don’t blame anyone who just can’t get enough. Luckily for players looking to lose themselves in the art of letter deduction, there are actually a few ways you can keep the game going without having to wait 24-hours.

As reported by Lifehacker, Devang Thakkar, a fourth-year doctoral student in Computational Biology and Bioinformatics at Duke University, has developed an archive that allows players to test their might at all previous Wordles. Over at Remembrance of Wordles Past, users are given an interface that looks a lot like Wordle with a few additional options: “First,” “Previous,” “Choose,” “Next,” and “Last.” These buttons allow players to cycle through puzzles and try ones they might have missed out on.

However, Thakkar isn’t the only Wordle fan to develop a way for players to relive past puzzles. Noah Metzger is another fan who has developed a similar archive, albeit with a slightly different layout. In Metzger’s archive, users are able to scroll through a list of puzzle options–complete with their original release dates–until they find the one they’re looking for. Just like Wordle, it also keeps track of what puzzles players have solved and in how many guesses, allowing you to add up these past puzzles to your current score and maybe even bolster your right to brag.

And hey, if you’re feeling really cheeky–and I do mean cheeky–you can also check out the unofficial and very NSFW Wordle spin-off Lewdle. As mentioned on the game’s homepage, Lewdle is a game about “rude words” and pulls its word bank from vulgar and obscene language. If you’re the type to shy away from a game of Cards Against Humanity, this one might be best to avoid.

If you’ve yet to give Wordle a whirl, be sure to check out GameSpot’s guide on the best starting words and other techniques that might give you an edge.

Read MoreGameSpot – Game News

Following the reveal of Ubisoft Quartz last December, the company known for its work on the Ghost Recon, Assassin’s Creed, and Rainbow Six series faced a lot of consumer backlash over incorporating NFTs into its gaming ecosystem. Ubisoft has since addressed these complaints and concerns, explaining it anticipated this reaction and chalk up the less-than-warm reception to misunderstanding–something they hope to fix as they delve even deeper into NFTs.

In an interview with Finder, Ubisoft Strategic Innovations Lab VP Nicolas Pouard and Ubisoft Blockchain Technical Director Didier Genevois weighed in on the controversy surrounding Ubisoft Quartz. According to Pouard, while the team is frustrated with the negative reception the program received, he understands it, and appreciates fans expressing “how passionate they are about their hobby and gaming in general.” Pouard then added that regardless, the company still “strongly believes” in what it is doing and they will continue to find ways to keep integrating.

“We know it’s not an easy concept to grasp. But Quartz is really just a first step that should lead to something bigger,” Pouard said. “Something that will be more easily understood by our players. That’s the way we think about it and why we will keep experimenting. We will keep releasing features and services around this first initiative.”

Pouard continued, explaining he thinks gamers “don’t get what a digital secondary market can bring to them.”

“Because of the current situation and context of NFTs, gamers really believe its first destroying the planet, and second just a tool for speculation,” Pouard said. “But what we [at Ubisoft] are seeing first is the end game. The end game is about giving players the opportunity to resell their items once they’re finished with them or they’re finished playing the game itself. So, it’s really, for them. It’s really beneficial. But they don’t get it for now.”

Following these comments, critics of Ubisoft Quartz have taken to Twitter claiming Ubisoft is less in the know about NFTs than its fanbase–despite the Pouard’s “condescending” remarks.

An important thing to note, here, is that Pouard’s focus is entirely on the selling and re-selling of items. He frames this as a good thing for the user, but Ubisoft takes a cut of every transaction. They want a thriving aftermarket because the entire aftermarket is cash to them. https://t.co/dvDfL7oNRD

— Chris Franklin (@Campster) January 27, 2022

As the VP of innovation, Pouard has innovated on the art of being a condescending lump.
“We know it’s not an easy concept to grasp.”
No, we get it. You discovered the Steam workshop from 2012, implemented it into a game that nobody bought, in a way that aesthetically sucks.

— Connor (@mmofallout) January 27, 2022

According to Pouard and Genevois, one of the key things Ubisoft had to consider when rolling out Ubisoft Quartz was whether or not to embrace the terminology of NFTs or not. Ultimately, the team decided that if they didn’t address the fact that “Digits”–the in-game tradable items–were NFTs, they were certain players would have noticed and criticized their lack of transparency–as well as assume the practice was not environmentally conscious. Genevois said Ubisoft is taking measures to be environmentally friendly with Quartz, making “an active choice of going with Tezos.”

For those unfamiliar with Tezos, Tezos is a blockchain system that uses “proof-of-stake” to show ownership over an NFT rather than “proof-of-work,” ultimately making Tezos a more energy efficient choice. However, these is a catch: while Ubisoft Quartz uses Tezos, the items can then be sold on a third-party marketplace for cryptocurrencies like Ethereum, which uses a “proof-of-work” system and has been cited as extremely taxing on the environment.

Pouard then explained opting into Ubisoft Quartz is a “personal choice” and Ubisoft will at no point “force our players to use Quartz and Digits.” However, the VP then stated that for players wanting certain items–such as Quartz-exclusive Ghost Recon: Breakpoint skin–they must go through Quartz.

When it comes to whether or not players will see NFTs infiltrate their favorite Ubisoft games in the future, Pouard said these decisions will be made on a case-by-case basis. “We are a very decentralized company already,” Pouard said. “We let each project’s team decide if they want to have Digits or not. Or use the Quartz platform itself. So, it’s open.”

While NFTs might seem like an inevitability in gaming at this time, rest assured that Riot has confirmed NFTs are not one of Killjoy’s hobbies.

Read MoreGameSpot – Game News

The tech-savvy Killjoy, a character in Riot Games’ tactical shooter Valorant, was recently shown in a tweet enjoying a piece of NFT art, which raised some eyebrows among more than a few fans. Riot quickly deleted the tweet and has since issued an apology of sorts.

The tweet was made by the official German Valorant Twitter account as a way to highlight Killjoy’s hometown of Berlin and spotlight computer-generated art. According to Riot’s apology, the team didn’t realize that the artwork featured in the tweet, by artist Martin Houra, was an NFT.

pic.twitter.com/B0zraMPpJG

— VALORANT (@valorantde) January 27, 2022

“Since Killjoy loves programming, we wanted to introduce you to computer generated art from around the world,” a statement tweeted out by the German Valorant Twitter account reads. “However, we were not aware that the selected work was an NFT. In no way did we intend to include NFTs as part of Killjoy’s work and hobbies.”

Fans in the responses to the clarification tweet seemed to be relieved that one of the game’s fan-favorite characters was not into NFTs, but it’s currently unclear what Riot’s overall stance on the technology is.

NFTs, or non-fungible tokens, are essentially receipts for data stored on a blockchain, and can be anything ranging from an image, a tweet, to video game cosmetics. It’s become a bit of a craze recently, with multiple video games companies like Take-Two and EA looking to cash in and implement NFTs into their products in some form. Ubisoft is already experimenting in the space with Ubisoft Quartz, which allows players to acquire NFT-items in Ghost Recon Breakpoint that can then be sold to other players for a price (of which Ubisoft would get a cut).

Much of the criticism around NFTs revolves around the environmental impact. Because the transactions take place on the blockchain, NFTs can have a large carbon footprint due to the amount of electricity they require to be “minted,” which harms the environment and contributes to climate change.

Read MoreGameSpot – Game News

With only weeks standing between the highly-anticipated Elden Ring and its ravenous fans, game director Hidetaka Miyazaki has opened up about the difficulty discourse that has long surrounded From Software’s games.

Discussions regarding difficulty in games aren’t anything new, of course. In recent years, a community push toward accessibility has brought about significant analyses of difficulty and how it can be tailored for inclusiveness. From Software frequently draws the ire of some gamers who feel its popular role-playing games, which include the beloved and demanding Dark Souls series, provide too steep a challenge and should include difficulty options.

Some fans of the aptly-named Souls-like genre disagree with the assessment that such games need a difficulty setting, feeling strongly that the games benefit from their cryptic design choices and precise, punishing combat. From Software itself has long stood by this stance, too, imploring all gamers to embrace the challenge so that they can feel an equal sense of reward by overcoming it.

Despite this, speaking in an interview with PlayStation Blog, Miyazaki made it clear that he believes the conversation is still one worth having. “It’s a valid discussion,” he said. “I feel like our approach to these games, not just Elden Ring, is to design them to encourage the player to overcome adversity. We don’t try to force difficulty or make things hard for the sake of it. We want players to use their cunning, study the game, memorize what’s happening, and learn from their mistakes.”

Miyazaki went on to share that he believes the barrier of entry has been lowered in Elden Ring as well, due to design choices that now provide additional player agency. “In Elden Ring, we have not intentionally tried to lower the game’s difficulty,” he said. “But I think more players will finish it this time. As I mentioned, the player’s level of freedom to progress through the world or return to a challenge later are all elements that I feel will help people get through the game at a more leisurely pace.”

In addition to general design changes, Miyazaki states that he hopes “players embrace that idea of receiving help from others,” promising that the multiplayer function of the game has been streamlined to put an emphasis on working together to overcome Elden Ring’s toughest challenges. With this in mind, Miyazaki feels confident that Elden Ring will have the highest rate of completion in From Software’s Souls-like library.

Miyazaki’s interview also included confirmation that Elden Ring will feature a New Game Plus mode and multiple endings, two components that have become a core part of what makes From Software’s games endlessly replayable for die-hard fans.

Elden Ring launches February 25 on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, and PC.

Read MoreGameSpot – Game News

Everyone’s got their go-to starting word to kick off their daily Wordle challenge–for some reason ‘Pssst’ and ‘Myrrh’ always eat up my chances at victory–but the best word to use is later according to Tiktok user Crvlwanek.

In a response to another user claiming that the best starting word is irate, Crvlwanek decided to put that theory to the test by going through Wordle’s entire word list and creating a custom script program to use frequency analysis on each letter. Each word was also scored on the frequency of each letter and then an optimal starting word was chosen from the data.

From that research, ‘later’ rose to the top and it’s not hard to see why. With two vowels and three consonants in its construction, it goes through some of the most commonly-used letters in the alphabet and clues you in what the word of the day is without you having to slyly browse the Free Dictionary website.

In case you were wondering, the worst starting word to use is Xylyl according to Crvlwanek’s research.

Wordle has been a fun distraction since its popularity rose this year. It’s challenging without ever feeling unfair and each brain-teaser is educational. At least one person who hates fun has managed to program an anti-Wordle bot that targets anyone who posts their daily results on Twitter, but its reign of linguistic terror was short-lived after Twitter banned it.

In more heartwarming news, a developer with an unrelated Wordle app has donated his recent windfall on the Apple App Store to charity after he saw a spike in downloads.

If you’d like some more options for great five-letter words to add to your vocabulary, we’ve got a feature on the best starting words to use in Wordle.

Read MoreGameSpot – Game News

One of the best perks of Nintendo Switch Online is the ability to play dozens upon dozens of classic Nintendo games on Switch. At the time of writing, there are more than 100 SNES and NES games on the Nintendo Switch Online (NSO) service ($4/month, $8/3 months, $20/year), and an additional batch of Nintendo 64 games and Sega Genesis games in the NSO Expansion Pass ($30/year), with more on the way. The service also includes helpful features like optional save states for all the games available, rewinding your gameplay for NES, SNES, and Genesis, and unique versions of some games that start you out with end-game stats and gear so you can blast through each level.

A collection of more than 135 retro games (and counting) means there’s a lot to parse. While many of the included titles are among the best games ever, there are some clunkers in the mix, too. For anyone wondering which of these games are worth your time, we picked a bunch of titles across the service’s four available console libraries that we think represent the best on the service.

That said, just because your favorite isn’t listed doesn’t mean we think it’s unworthy. There are so many amazing retro games available on NSO, more than we have space to list. So think of this as a starting point for anyone unfamiliar with Nintendo’s (and now Sega’s) legacy catalog.

NES

Kirby’s Adventure

Kirby’s Adventure

Kirby’s Adventure is the cute pink puff ball’s first game on home console, and the follow up to 1992’s Kirby’s Dream Land on Game Boy. It’s also the game that introduced many of Kirby’s now-iconic abilities. Like in other 2D action-platformers, Kirby runs and jumps over obstacles and give baddies the boot, but he can also inflate himself to float over danger, or inhale enemies then spit them out as star-shaped projectiles that can hurt enemies and destroy objects. He can also gain special abilities by absorbing certain items and enemies, which opens up new paths and secrets hidden in each of the game’s 41 levels.

See our Kirby’s Adventure review.

The Legend of Zelda

The Legend of Zelda

The original Legend of Zelda is a surprisingly open-ended adventure that still holds up today.

Zelda 1 features recognizable elements in its story and gameplay, such as a secret-packed overworld, numerous dungeons and bosses to overcome, and an array of items that unlock new abilities. However, unlike many of its sequels, most of Zelda 1 can be tackled in any order. And once you beat the game, you unlock a “Second Quest” mode that remixes the locations of dungeons and treasure for a totally new experience. Just be warned that there’s very little hand-holding in the original adventure compared to later entries in the series. Stumbling into strong enemies or impassable obstacles too early can be frustrating, but players are free to explore as they please and there’s something to discover on almost every screen, making your progress feel more genuine.

See our Legend of Zelda review.

Punchout!!

Punchout!!

Speaking of NES games whose influence is still apparent in gaming today, the next NES game you should play on NSO is Punchout. This 1v1 proto-fighting game has elements of rhythm and puzzle games, and inspired everything from Street Fighter and fighting games in general, to action games with deliberate combat like Dark Souls and Monster Hunter. No, seriously.

Punchout Is all about timing and patience. Each opponent in the game’s roster has a unique fighting style and a unique personality to match. Your opponent will telegraph their moves with small tells that you need to memorize so you can respond with the proper counter move or dodge. Timing is also important, as some of the animations are quick and hard to spot, and your window of opportunity is short. Punchout is a tough game to master (and some of its characters are woefully outdated stereotypes), but the unique gameplay is still worth experiencing today–and hey, you can always use NSO’s built-in rewind feature for an easier playthrough.

Super Mario Bros.

Super Mario Bros.

Super Mario Bros. wassn’t the first Mario game on NES, but it was Nintendo’s mustachioed plumber’s first full 2D platforming adventure.

Even if you’ve never played Super Mario Bros, you probably know what to expect: The evil turtle King Bowser has kidnapped Princess Peach, and Mario’s gotta save her by running left and jumping on things. The plumber can consume mushrooms that make him bigger and stronger, use fire flowers to throw fireballs, or collect stars that make him temporarily invincible. Super Mario Bros. still holds up today, but if you want some more variety in your platforming…

See our Super Mario Bros. review.

Super Mario Bros. 3

Super Mario Bros. 3

If you’re going to play just one game in NSO’s NES collection, it should be Super Mario Bros. 3.

Super Mario Bros. 3 is arguably the best game on NES, and still one of the best 2D platformers ever made. It outshines all previous Mario games and, frankly, many of the games that came after. It’s also notable for refining and cementing many elements the series is still known for, such as the Tanooki Suit and Super Leaf power-ups, sectioning levels into “worlds” with specific themes, and characters like the Koopalings. There’s also an SP version that starts at the final stage of the game, and lets players select from one of eight different power-up boxes for extra help.

See our Super Mario Bros. 3 review.

SNES

Donkey Kong Country 2: Diddy’s Kong Quest

Donkey Kong Country 2: Diddy’s Kong Quest

Donkey Kong Country 2 refined the core gameplay ideas introduced in the first Donkey Kong Country and added unique elements that make for a better game than the original.

Like in the original, players control a tag-team of two characters exploring dangerous levels set in a variety of tropical lands, but you won’t be playing as the titular Donkey Kong this time. Instead, Donkey Kong Country 2 is the first game in the series to give Diddy Kong the starring role–but he’s not alone. Diddy’s pal Dixie Kong joins him on a quest to save Donkey Kong from the clutches of series villain King K. Rool. You can play the entire game solo or with a partner, and there’s tons of secret items and bonus levels to discover, adding plenty of replay value to this charming 2D platformer.

See our Donkey Kong Country 2: Diddy’s Kong Quest review.

The Legend of Zelda: A Link to the Past

The Legend of Zelda: A Link to the Past

A Link to the Past set the structure that almost every Zelda would follow for the next 20-plus years.

Like the two previous Zelda titles, players controlled the hero Link on his adventure across Hyrule to defeat Ganon and save Princess Zelda. However, A Link to the Past is more guided and story-driven than the first Zelda, ditches the RPG mechanics Zelda II experimented with, and took dungeons from enemy-filled gauntlets into puzzle-filled labyrinths with unique themes, resulting in a well-paced adventure.

That formula would remain core to the series’ gameplay until 2017’s Breath of the Wild, but A Link to the Past’s gameplay loop was novel, and a refreshing change for the action-adventure genre at the time. It’s considered by many to be the best Zelda game, and it’s easily one of the best games on SNES.

See our Legend of Zelda: A Link to the Past review.

Super Mario Kart

Super Mario Kart

Super Mario Kart wasn’t the first arcade racer with combative powerups, but it was certainly the most notable. It paved the way for the franchise’s dominance as the best-selling games on nearly every subsequent Nintendo console and handheld. Fans of modern Mario Kart may be initially disappointed by the SNES game’s lack of kart customization options and slimmer roster of racers and tracks compared to other games in the series, but Super Mario Kart is still a joy to play. It’s a pure arcade racer that doesn’t need gameplay gimmicks or excessive customization to hold your attention.

Star Fox

Star Fox

Star Fox was one of the first fully-3D console games, and one of the few games on the SNES to take full advantage of the Super FX chip–the first-ever 3D rendering chip available on a home gaming console. While not as pretty as future Star Fox games or the rail shooters that came after, the original Star Fox was a mind-blowing leap in video game graphics. To be fair, Star Fox 64 (which is available in the NSO Expansion Pack’s N64 library) is basically a 1-to-1 remake of the SNES game’s story, gameplay, and music, and is arguably a much better game, but the SNES version is still fun and worth playing if you’re a fan of Fox McCloud and crew. And if you need more space shooting goodness, Star Fox 2–which was originally canceled just after the game was finished and left unreleased for decades–is also available on NSO.

Super Mario All-Stars

Super Mario All-Stars

Super Mario All-Stars is a collection of the original Super Mario Bros trilogy on the NES, plus Super Mario Bros.: The Lost Levels (Super Mario Bros. 2 in Japan) on a single cartridge. All four games in the compilation were remade for the SNES with new graphics, controls, extra content, and more. Some have argued that the remakes are inferior to the originals, but they are easier on the eyes and have better controls. But hey, if you really want to play the original versions, they’re available in NSO’s NES library.

Super Mario World

Super Mario World

Look, we know we keep calling the Mario games on this list some of the “best games ever made,” but for many, Super Mario World is the best.

Super Mario World was the first all-new Mario game on the SNES and the immediate sequel to Super Mario Bros. 3. World built upon everything Mario Bros. 3 excelled at–specifically the excellent level design, pacing, and responsive controls–and expanded the formula with bigger levels filled with secrets that encouraged players to replay and explore more than any prior game in the series.

Super Mario World was also the first game in the series to feature Yoshi as Mario’s rideable companion, as well as all-new power ups, enemy types, and gameplay mechanics that make World an incredibly deep game. And topping it all off is the richly detailed 16-bit sprites the perfectly capture the “feeling” of Mario, and an amazing soundtrack from series composer Koji Kondo.

If you only have time to play one Mario game in the NSO collection, it should be Super Mario World.

See our Super Mario World review.

Super Metroid

Super Metroid

Super Metroid is a masterpiece of non-linear level design, atmospheric story presentation, and 2D action-platforming. The game starts strong with players controlling the intergalactic bounty hunter, Samus Aran, investigating a distress call from Ceres space station. As you quickly find out, almost all life on the station has been killed by space pirates and their leader, Ridley, who are after the last known Metroid–a parasitic organism that saps the life energy from its prey. Samus follows the space pirates down to the planet Zebes, the setting of the original Metroid.

From there, the game never lets up. Players explore a winding labyrinth of seamlessly interconnected levels, collecting power ups that bolster Samus’ arsenal with new weapons and abilities that unlock more of the map to explore, while the eerie (but catchy) soundtrack and atmospheric sound design create an engrossing atmosphere.

There’s a reason this game inspired a massively popular sub-genre that bears the Metroid franchise’s name, and why Super Metroid is often considered the best game in the series. Everyone should play it and find out why.

See our Super Metroid review.

Super Mario World 2: Yoshi’s Island

Super Mario World 2: Yoshi’s Island

Super Mario World 2: Yoshi’s Island is a strange game. A good game, mind, but a strange one. It’s technically the second entry in the World series, but is a major departure from the established gameplay and art style of previous Mario games. The most notable change is that you play as Yoshi–an entire pack of multi-colored Yoshis, actually. Mario is still here, but as a baby the Yoshis are escorting back to his parents (while also saving baby Luigi along the way).

Controlling Yoshi is also a departure from Mario’s purely jump-focused skills and power-ups. Yoshi can eat enemies to turn them into eggs, throw said eggs at enemies and obstacles, and jump longer distances than Mario ever could thanks to his floaty double-jump. In turn, Yoshi’s Island’s level design differs from other Mario games to accommodate the dinosaur sidekick’s unique kit, offering a more exploratory, puzzle-platformer structure.

Nintendo 64

Sin & Punishment

Sin & Punishment

It’s hard to recommend many games in the NSO N64 collection due to the subpar emulation for Nintendo’s fifth generation console, but there is one N64 game every NSO Expansion Pack subscriber should play: Sin & Punishment.

Sin & Punishment is an on-rails sci-fi shooter that was originally exclusive to Japan, but gained a cult following in the west from the import crowd. Nintendo finally made it available to other territories in 2007 via the Wii Virtual Console, but with the Wii’s shopping services long-since shuttered, the NSO Expansion Pack is the only way to play this game today (aside from buying an expensive copy on the used retro market). And you should definitely play Sin & Punishment. It’s a gorgeous game for the time, with face-paced gameplay that remains buttery smooth from start to finish. It’s a quick playthrough, too, only lasting about 2 hours depending on how quickly you get through each stage, but Sin & Punishment’s unique levels and high score-chasing incentives provide plenty of replayability for those who want to spend more time with the game.

Sega Genesis

Gunstar Heroes

Gunstar Heroes

If you’re looking for a fast-paced run-and-gun shooter from the 16-bit era, Gunstar Heroes should be near the top of your list. This action-platformer is often regarded as one of the best in the genre and one of the best games on Sega Genesis in general. Critics lauded the fast-paced gameplay, varied level designs, and lush graphics at the time, and those elements still hold up well today.

Phantasy Star IV: The End of the Millenium

Phantasy Star IV: The End of the Millenium

Phantasy Star was Sega’s answer to Final Fantasy and Dragon Quest, and while the series never caught on as widely as its competitors, the early games are among the best JRPGs ever made. Phantasy Star IV is by far the pinnacle of the entire franchise. It was lauded for its unique science-fantasy setting, deep combat system, and manga-inspired cutscene presentation.

Simply put: every RPG fan needs to play Phantasy Star IV. Don’t be intimidated by the “IV” in the title, though. While Phantasy Star IV concludes the series’ storyline, you don’t need to play the other games to understand what’s going on. Phantasy Star IV is set 1,000 years after the previous games, featuring a unique cast of characters on a mostly standalone adventure to save the Algol star system that will stick with you long after the final boss is defeated.

Sonic the Hedgehog 2

Sonic the Hedgehog 2

Sonic 2 is a bigger and faster evolution of the original game’s 2D platforming gameplay, and many cite Sonic the Hedgehog 2 as the pinnacle of the Blue Blur’s cartridge-based games. This is also where series-staple elements were introduced for the first time, such as Sonic’s now-iconic spin dash move, the pseudo-3D “special stages,” and–most importantly–Sonic’s trusty sidekick Tails as the second playable character. Tails tags along with Sonic in single player mode, or a second player can take control of the double-tailed fox in split screen mode.

See our Sonic the Hedgehog 2 review.

Streets of Rage 2

Streets of Rage 2

Streets of Rage 2 is yet another game on this list that many consider the pinnacle of its respective genre–in this case, 2D beat-’em-ups. Players select one of the four playable characters: Axel, Blaze, Max, and Eddie. Each of the brawlers has their own unique look and fighting style, plus three difficulty levels to choose from, giving this brawler lots of replay incentive in either single or two-player mode.

Streets of Rage 2 was also a showcase of the Sega Genesis’ hardware strengths. The large, detailed sprites were some of the best in the 16-bit era, and the soundtrack from famed composer Yuzo Koshiro took full advantage of the console’s Yamaha YM2612 soundchip.

See our Streets of Rage 2 review.

Read MoreGameSpot – Game News

While the addition of the new lip bite emoji looks to be the most discourse-provoking update from Apple’s iOS 15.4 beta update, there’s a sprinkle of gaming news that might intrigue PlayStation 5 controller owners. According to MacRumors, the upcoming iOS 15.4 will support DualSense adaptive trigger features, which will bring the gaming experience on iPhone and iPad closer to what it’s like to use the controller on its native console.

iOS 15.4 is still in beta, and it remains to be seen if this support will make it into the full release. In the meantime, if you haven’t hooked up your DualSense controller to your Apple devices and want to know how, you can check out our guide on how to use a PS5 DualSense controller on an iPhone.

Another new update in iOS 15.4 includes Face ID that works with masked faces, a feature first spotted by Brandon Butch and MacRumors. This will apparently no longer require you to wear an Apple Watch, as is currently the case. Face ID’s glasses recognition will also improve in iOS 15.4.

But yes, more importantly, there will be over 30 new emojis added in the 15.4 update. Unicode Consortium, the non-profit devoted to developing and enforcing unicode standards–which encompasses all our emojis, so we could consider them the emoji overlords–shared what the set will look like. The exact design will differ from platform to platform, but we’ll be getting a queen emoji, an empty bird nest, a filled bird nest, a handful of kidney beans (three to be exact), and much more.

Among the 838 new characters in #Unicode14 are 37 new #emoji, along with new emoji sequences, that are expected to show up on 📱s, 💻s, and other platforms sometime next year → https://t.co/deSr1g6m8k #絵文字 pic.twitter.com/xuTf8Os02K

— The Unicode Consortium (@unicode) September 7, 2021

In other DualSense controller news, there’s been an array of colorways released over the past few months with more to come. You can check out order guides for the blue/pink DualSense controllers and the black/red DualSense controllers.

Read MoreGameSpot – Game News

Xur has returned from Eternity to peddle his wares in Destiny 2, which means you have a new opportunity to complete your collection of Exotics and snag some rare Legendary weapon and armor rolls. Here’s where you can find Xur this weekend and everything he’s selling–along with a rundown of what’s worth your attention.

You can find Xur back in the solar system with the daily reset on Friday, so we’ll update this article when he arrives with everything he’s selling and where you can find him.

Xur is present every weekend in Destiny 2, starting with the daily reset at 9 AM PT / 12 PM ET each Friday. His exact location is always a mystery when he first arrives, as he is not listed on the map, and for novice players, he can be easy to miss. However, there are a set number of locations where he takes up residence, including the Tower Hangar area, on Nessus in Watcher’s Grave, and in the Winding Cove area of the EDZ.

Alongside changes in his location, Xur’s inventory also rotates weekly. That means it’s worth visiting him each time to check out his new weapons and rolls on Exotic and Legendary armor. You can visit him any time between his arrival Friday and the weekly reset at 9 AM PT / 12 PM ET the following Tuesday when Xur departs the solar system.

Read MoreGameSpot – Game News

Nvidia’s GeForce Now app for LG TVs has fully released after two months in beta.

GeForce Now, which allows subscribers to stream a selection of games from Nvidia’s servers to modern devices like smartphones, tablets, and PCs, first entered beta on limited LG TVs back in November 2021, but now those with compatible 2021 TVs can download the full release from the LG Content Store. As an added bonus, Nvidia is giving away six free months of GeForce Now’s Priority tier with qualifying purchases of LG TVs between February 1 and March 27.

The LG TV app comes alongside Nvidia’s announcement that it’s rolling out resolution upscaling options for GeForce Now. These new options will help make up the difference in resolution for those suffering from lower network speeds. Users can choose from three settings: Standard, Enhanced, and AI-Enhanced. The last option no doubt offers the best upscaling quality, but it’s only available on Nvidia Shield and specific Nvidia GPUs at this time.

In other Nvidia news, the company has reportedly abandoned its $40 billion acquisition of chip maker Arm due to the FTC’s ongoing anti-competitive concerns.

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Spider-Man’s presence in Fortnite has brought one of his biggest nemeses to the island, as the Green Goblin has made his debut in the game.

The Fortnite Green Goblin skin was made available as part of the nightly item shop update. The skin comes bundled with the Pumpkin Bomb back bling, designed to look like the villain’s signature weapon.

“Oh, you’re a Fortnite skin? I’m something of a Fortnite skin myself.”

The skin is joined in the item shop by multiple pieces of gear designed around the hoverboard horror, including the Pumpkin P’axe pickaxe, Goblin Glider glider, and a unique Arm the Pumpkin! emote. All of these items and the Green Goblin skin can be purchased in the Green Goblin bundle, which also includes the Attack Of The Goblin loading screen pictured above.

The Green Goblin marks the final skin to be officially released after a series of leaks emerged with the 19.10 update over a week ago. The other skins, Clint and Kate from Hawkeye and Arcane Vi from League of Legends, saw their own releases in the item shop on January 20 and 22 respectively.

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