In celebration of the recent collaboration between PUBG Mobile and Spider-Man: No Way Home, the citizens of New York City were treated to a unique light show starring the superhero and the Lone Survivor from PUBG.

The duo could be seen swinging, running, and jumping across many famous landmarks across the city. A few of the areas chosen for the event were featured in the most recent Spider-Man trilogy, including 5th Avenue, the Flatiron Building, Washington Square Arch, and Washington Square North.

Spider-Man was added to PUBG Mobile as part of the Version 1.8 update. The collaboration is scheduled to continue until February 14, with multiple special in-game events that let players team up with the Marvel superhero to earn unique weapons and perks in-game.

PUBG Mobile first debuted on iOS and Android devices in 2018, featuring multiple maps and modes taken from the full PUBG experience. Along with the Spider-Man: No Way Home event, the game is currently hosting a Valentine Royale duo event, where teams can compete for a share of a prize pool worth over $8,000. The game’s console and PC counterpart, PlayerUnknown’s Battlegrounds, recently switched to a free-to-play model and triggered a 486% growth in the game’s player base one week after the switch.

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While February is just around the corner, Steam is not quite done shining a spotlight on the hardest hitting titles that came to the platform back in 2021. Earlier today, the distribution service officially shared its December 2021 Top Releases list, highlighting Steam’s highest grossing games released last month based on their first two weeks of revenue.

According to Steam, nearly half of the games on December’s Top Release list either made their debuts into early access or graduated from it. Titles that exited early access include the open-world RPG Sands of Salzaar, which initially released on January 3, 2020, as well as the cooperative shooter GTFO, which debuted on Steam back in December of 2019. Wartales and the tactical first-person shooter Ready or Not are just two of the games now entering early access.

Steam also noted that three of the games on this list–Anvil, Chorus, and Wartales–made an appearance during its Steam Next Fests, which began in 2021 as a means to showcase upcoming releases and has essentially replaced the company’s Steam Game Festival. Following the first couple Steam Next Fest, the developers who appeared in the showcase and dished out demos of their upcoming releases reportedly saw a significant increase in game sales–making it not all that surprising that these titles went on to become some of December’s highest grossing games. The next Steam Next Fest is scheduled to take place February 21-28, and will include hundreds of new demos and developer livestreams.

In addition to the December Top Releases List, Steam also shared the top five highest grossing DLCs released in December. To absolutely no one’s surprise, Final Fantasy XIV: Endwalker topped the list, followed by Oxygen Not Included – Spaced Out!, Planet Zoo: Europe Pack, Destiny 2: Bungie 30th Anniversary Pack, and theHunter: Call of the Wild – Mississippi Acres Preserve. Below is a full list of Steam’s top grossing games of December:

Steam’s 20 Highest Grossing Games of December

AnvilDynasty Warriors 9 EmpiresThunder Tier OnePropnightUltimate Admiral: DreadnoughtsRune Factory 4 SpecialSands of SalzaarCentury: Age of AshesChorusAfter the FallGTFOMonster Rancher 1 & 2 DXWartalesFive Nights at Freddy’s: Security BreachIcarusWorldBox – God SimulatorReady or NotShadow Tactics: Aiko’s ChoiceFights in Tight SpacesKarryn’s PrisonRead MoreGameSpot – Game News

Valve has announced that the Steam Deck will launch on February 25. In a blog post, Valve confirmed that those who reserved a unit will receive a confirmation by email that day, after which they will have 72 hours to purchase the handheld or give it up to the next person.

Steam Deck units will begin shipping February 28, and more confirmation emails will go out each week. Valve also announced that impressions of the Steam Deck from members of the press will begin to show up soon, and then more widely on February 25.

The Steam Deck was originally planned to be released in December, but Valve delayed the launch, citing component and manufacturing snafus caused by global supply chain issues. There are 64GB ($399), 256GB ($529), and 512GB ($649) models, with some additional perks coming with the pricier models (such as an anti-glare etched screen on the 512GB model, and a Steam Community bundle for the top two models).

For lots more, check out GameSpot’s guide to everything you need to know about the Steam Deck. You can also watch the video above to get our first impressions of the device.

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Premium gaming headsets don’t come cheap, and that’s certainly the case for most products in the EPOS catalog. However, from now until January 31, you can save $50 on the great Game One and Game Zero headsets, so now is the perfect time to upgrade your audio.

Both the EPOS Game One and Game Zero are compatible with Xbox One, Xbox Series X|S, PS4, PS5, Switch, and PC, making them a perfect option for anyone who plays across multiple platforms. They also feature a two-year warranty, free shipping, and a 30-day return policy if they don’t live up to your expectations.

EPOS built the two wired headsets with a nearly identical black and red color palette, although the designs of the Game One and Game Zero are surprisingly different. However, since they’re both essentially Sennheiser gaming headsets, you can rest assured both are capable of producing impressive sounds regardless of what’s happening in-game.

Aside from the closed back and foldable earcups, the stat sheets for both headsets are pretty similar. If you’re interested in robust noise cancellation, opt for the Game Zero. If you’d rather have a lightweight design and don’t mind a bit of ambient sound leaking in, spring for the Game One. Whatever the case, make sure you check out the deals before they disappear on January 31.

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Sony has announced February’s free PlayStation Plus games for subscribers, and there are three games on the way. These will be EA Sports UFC 4, Planet Coaster: Console Edition, and Tiny Tina’s Assault on Dragon Keep: A Wonderlands One-Shot Adventure. All three will be available starting Tuesday, February 1 with the first PlayStation Store refresh of the month.

February 2022’s free PS Plus games have been announced

Developing…

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Reviews for Pokemon Legends: Arceus have gone live, and across multiple outlets, the general consensus is that Game Freak’s latest title is a refreshing twist on the classic catch ’em all formula. While it may not be the best Pokemon game–like no other game before–Pokemon Legends: Arceus overcomes some admittedly clumsy first steps to pave the way for the future of the series with some clever gameplay ideas.

Critics have touched on how the mechanics for catching Pokemon are more engaging than ever, the world feels lively, and the battle system overhaul makes combat more exciting. Some of the criticism for the game has focused on its technical limitations, as Game Freak’s sandbox appears to be pushing the Switch’s hardware to its very limits.

“Pokemon Legends: Arceus is a significant reimagining of what makes a Pokemon game, with an exciting level of flexibility that’s only slightly hampered by a slow early-game grind,” Steve Watts wrote in his Pokemon Legends: Arceus review.

Game: Pokemon Legends: ArceusPlatforms: Nintendo SwitchDeveloper: Game FreakRelease Date: January 28Price: $60

For more, head to GameSpot sister site Metacritic to get a deeper look at the critical consensus for Pokemon Legends: Arceus.

GameSpot — 80/100

“Some of the new ideas in Arceus have rough edges, and it’s slow to start before you get access to many environments and mounts. This is an awkward first step, and it was a big adjustment for me, a longtime fan of the series, to make. Once Pokemon Legends: Arceus finds its stride, though, it’s the most daring and inventive the series has been in years, breaking apart the staid core and creating something new and exciting from its pieces.” — Steve Watts [Full review]

VGC — 100/100

“Pokemon Legends is the breath of fresh air the series has needed for so long. It may not have been apparent from the trailers, but this is one of the most entertaining, engaging and engrossing games in the entire history of the Pokemon series, and is highly recommended to both long-time fans and complete newcomers.” — Chris Scullion [Full review]

TheSixthAxis — 90/100

“Pokemon Legends Arceus is a must-play game for fans of the franchise. Not only is it the very best Pokemon game yet, but it elegantly takes the formula and flips it on its head, creating a unique new challenge that fans will love. With the nods to the anime and Pokemon games abound, Arceus feels very much like a love letter from Game Freak.” — Nic Bunce [Full review]

NintendoLife — 90/100

“Pokemon Legends: Arceus feels like the result of Game Freak learning lessons for 25 years, refining the formula, and finally taking the franchise in a new, incredible, exciting direction. With its emphasis on extremely rewarding exploration, addictive catching mechanics, a fine roster of Pokemon and a genuine sense of scale that’s unlike anything in the series, Pokemon Legends: Arceus is quite simply one of the greatest Pokemon games ever made.” — Jordan Middler [Full review]

Inverse — 80/100

“Pokemon Legends: Arceus may only dabble in mechanics and formulas nearly every other role-playing game has mastered, but Game Freak succeeds here far more than it stumbles. Combined with a unique ingredient–the most successful franchise of all time, beloved by hundreds of millions–the developer proves Pokémon works as a modern RPG and that future installments could potentially outmatch other games in the genre.” — Tom Caswell [Full review]

Shacknews — 80/100

“Pokemon Legends: Arceus is a departure from the prototypical Pokemon formula, abandoning or reinventing old features in order to offer something new and unique. While it leaves a bit to be desired from a technical standpoint, there’s just so much to enjoy. A clever overhaul to the battle system, improvements to exploration, and a story that dives deep into franchise lore makes Pokemon Legends: Arceus an experience that will appeal to longtime fans, as well as those who may have grown tired of the series’ reliance on the status quo.” — Donovan Erskine [Full review]

VG247 — 80/100

“Pokemon Legends: Arceus threads the needle and somehow finds a brilliant balance between old and new, between tradition and upheaval. It’s the 3D Pokemon adventure that I imagined back in the 90s that never came. It’s fresh. It feels new, exciting, and like a powerful new beginning for the series. Technical shortcomings and minor frustrations can’t take away what this game achieves elsewhere; it’s the best main-series Pokemon game in a long, long time.” — Alex Donaldson [Full review]

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A fan-made Resident Evil 4 remaster has been in the works for eight years, and a new trailer for the finished project is out. Created by Cris Morales and Albert Marin–two guys with day jobs who “absolutely love Resident Evil 4”–the unofficial RE4 HD Project will feature heavily improved graphics and textures.

As stated on the project website’s FAQ, the effort to modernize RE4’s graphics was true dedication. Marin actually ventured out to gather, photograph, and source the real-life visual references in RE4. In the creators’ own words, they scaled up each texture “up to 8-16 times the original resolution (in most cases) and redrawing/remaking from there.”

The RE4 HD Project will be free to download on February 2 and is compatible with the 2014 RE4 Ultimate HD edition, which is available on Steam for any interested players.

RE4 was originally released in 2005 and is one of the most popular titles in the RE franchise. It’s largely thought to have revitalized the RE series, and without it, we wouldn’t have the acclaimed Resident Evil Village.

GameSpot scored RE4 9.6/10, and reviewer Greg Kasavin commented in his Resident Evil 4 Review, “RE4 is an amazing achievement in a variety of ways, especially in how its inspired, state-of-the-art cinematic presentation works so well with its relentlessly exciting, white-knuckle action, all of which is wrapped up in a decidedly lengthy adventure chock-full of hidden secrets and bonus extras.”

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The recent big gaming buyouts–including Take-Two’s proposed acquisition of Zynga for $12.7 billion and Microsoft’s impending $68.7 billion deal for Activision Blizzard–have spurred some analysts to believe that other major acquisitions could be on the table.

The Hollywood Reporter quotes analysts outlining their thoughts on potential acquisition targets, including Electronic Arts. Analysts at the research firm Enders said Sony might see EA as “likely to be the favorite” for an acquisition. The piece mentions how EA currently has a market cap of around $37 billion, so Sony might look to buy Ubisoft or Take-Two for a “far cheaper” price.

Another research company, Handler, said Disney might look to purchase EA. “A great way for Disney to build upon its digital future and for [CEO] Bob Chapek to step outside Bob Iger’s shadow would be to buy EA,” Handler said. “Combining EA Sports with ESPN could create a lot of unique opportunities, like a real sports metaverse.”

Handler went on to say that Disney has an existential question to consider: “Does Disney want to be old or new media? Video games is a $200 billion global industry and growing.”

The piece also cites Clay Griffin of MoffetNathanson, who told THR that gaming companies overall are attractive candidates these days for acquisitions given the growth in gaming overall. Not only that, but big tech companies with deep pockets might want to scoop up gaming publishers as part of the rush to create a metaverse.

“It’s not an unreasonable position to claim that game publishers are attractive M&A candidates for big tech companies that have the financial brawn to make the metaverse happen, but perhaps don’t have ready-made IP or core competency in producing gaming content that will be required for mass market acceptance,” Griffin said.

This is all purely speculative for now, but for Sony in particular, many are wondering how the company may respond to Microsoft’s proposed buyout of Activision Blizzard, if it needs to at all. Sony’s stock price took a huge hit after Microsoft’s deal for Activision Blizzard was announced, knocking $20 billion off Sony’s market cap.

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The group of QA developers seeking to form a union at Call of Duty studio Raven Software and management at parent company Activision Blizzard could not come to terms. The developers are now planning to petition the National Labor Relations Board in the US for approval.

“We, the supermajority of workers at Raven QA, are proud to be confidently filing our petition with the NLRB for our union election,” the Game Workers Alliance group said on Twitter. “We are deeply disappointed that Raven Software and Activision Blizzard refused to uplift workers rights by choosing to not voluntarily recognize our union in spite of our supermajority support.”

“This was an opportunity for Activision Blizzard to show a real commitment setting new and improved standards for workers. Instead, Activision Blizzard has chosen to make a rushed restructuring announcement to try and hinder our right to organize. Once again, when management is given a choice, they always seem to take the low road,” the group added. “However, we are proud to file with the NLRB as we enjoy supermajority support for our union and know that together, we will gain the formal legal recognition we have earned.”

For its part, Activision Blizzard said in a statement to GameSpot, “We deeply respect the rights of all employees to make their own decisions about whether or not to join a union. We carefully reviewed and considered the CWA initial request last week and tried to find a mutually acceptable solution with the CWA that would have led to an expedited election process. Unfortunately, the parties could not reach an agreement.”

A spokesperson for Activision Blizzard went on to say that it understands the union group will file a petition with the NLRB, and if that happens, the publisher said it will “respond formally to that petition promptly.”

“The most important thing to the company is that each eligible employee has the opportunity to have their voice heard and their individual vote counted, and we think all employees at Raven should have a say in this decision,” Activision Blizzard said.

The publisher also offered some background on the changes it’s made at Raven Software in the past couple of years. This includes raising minimum compensation for QA staff by 41%, extending paid time off, and giving workers and their significant others additional medical benefits. Additionally, more than 60% of temporary QA staff at Raven was recently converted to full-time, Activision Blizzard said.

QA developers at Raven went on strike in early December in protest of job cuts. This move was part of a wider restructuring, Activision Blizzard management said at the time.

“Activision Publishing is growing its overall investment in its development and operations resources,” a spokesperson said. “We are converting approximately 500 temporary workers to full-time employees in the coming months. Unfortunately, as part of this change, we also have notified 20 temporary workers across studios that their contracts would not be extended.”

The strike ended this week. A group of about three-dozen QA staff at Raven are now pushing to form a worker’s union. The union, the Game Workers Alliance, is calling for transparency from management regarding decisions that will affect the working lives of employees and for managers to work towards “realistic timelines and development plans” to help avoid “crunch.” This is the industry term for extended periods of overtime.”Crunch is not healthy for any product, worker, or company,” the group said.

The organization added that quality assurance testers at Raven “deserve respect, appropriate compensation, and career development opportunities.”

“Quality Assurance is currently an undervalued discipline in the games and software industries. We strive to foster work environments where Quality Assurance Testers are respected and compensated for our essential role in the development process,” the group said.

The Game Workers Alliance also holds a principle focused around diversity. “All voices deserve to be heard. Empowering underrepresented voices is key to fostering a truly creative and successful work environment,” it said.

Activision Blizzard management responded to the announcement of the union by saying in a statement, “While we believe that a direct relationship between the company and its team members delivers the strongest workforce opportunities, we deeply respect the rights of all employees under the law to make their own decisions about whether or not to join a union.”

Raven also recently announced organizational changes to its development structure. Raven’s QA developers will now work directly with other teams such as animation, art, design, audio, production, and engineering. Activision’s full statement is below.

“Today, Raven Software shared an organizational update that continues the work the studio began in November which will transition Quality Assurance teams to work directly alongside Animation, Art, Design, Audio, Production and Engineering teams within Raven. This change will enhance the collaborative work our teams do to support our games and players and make the opportunities for our talented QA staff even stronger.

“This is the next step in a process that has been carefully considered and in the works for some time, and this structure brings Raven into alignment with the best practices of other prominent Activision studios. It is also a milestone in our broader plan to integrate QA more into the development process as our teams strive to deliver best in class coordination in real-time, live service operations.”

The trade group CWA reacted to Raven’s organization shift, saying it is “nothing more than a tactic to thwart Raven QA workers who are exercising their right to organize.” Activision has more than 10,000 employees worldwide, with the proposed union covering about three-dozen.

Another factor at play here is that Raven Software, along with every other Activision Blizzard studio and franchise, is in the process of being acquired by Microsoft. Just how Microsoft’s proposed buyout of Activision Blizzard might affect unionization efforts and the future of the Call of Duty series remains to be seen. For what it’s worth, Xbox boss Phil Spencer has said the Call of Duty series will continue to be published on PlayStation, similar to how Microsoft’s Minecraft series is released on competing platforms.

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With over 20 million Spartans suited up and ready for combat, Halo Infinite has officially become the series’ biggest launch ever. 343 Studios, the developer behind the iconic series, took to Twitter to celebrate the milestone earlier today, writing, “Thank you, everyone, for joining us on the next step in this great journey.”

With over 20 million Spartans joining us so far, we’re thrilled to announce that #HaloInfinite is the biggest launch in Halo franchise history!

Thank you, everyone, for joining us on the next step in this great journey. pic.twitter.com/d4EIsvWYVr

— Halo (@Halo) January 25, 2022

Microsoft first shared the big news during its quarterly earnings meeting on January 25, where it revealed record-breaking profits across the company. According to Microsoft, the company as a whole thrived this past holiday season, with Xbox services revenue up 10% during October through December and Xbox hardware revenue up 4%. It comes as no surprise that these numbers are largely impacted by the release of Halo Infinite and Forza Horizon 5, both of which have led to increased Xbox Series X sales and Game Pass subscriptions.

News of Microsoft’s accomplishment comes shortly after the company made headlines last week by announcing it will be purchasing Activision Blizzard, the company behind Call of Duty, World of Warcraft, Overwatch, Diablo, and Candy Crush. The $70 billion dollar deal came as quite the shock to the games industry, and has raised many questions as to how this purchase affects the industry at large, as well as the ongoing investigations, strikes, and allegations against Activision Blizzard.

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