Respawn Entertainment is delaying the launch of Apex Legends‘ mobile version until next week due to ongoing “current world events,” which is most likely a reference to Russia’s invasion of Ukraine. The launch was supposed to take place today, February 28.

In a blog post, Respawn said the plan is to now launch Apex Legends Mobile on March 7 in select participating countries. These countries include Australia, New Zealand, Singapore, Malaysia, Philippines, Indonesia, Mexico, Peru, Argentina, and Colombia.

During the limited launch, the following Legends will be available: Bloodhound, Gibraltar, Lifeline, Wraith, Bangalore, Octane, Mirage, Pathfinder, and Caustic.

As for when Apex Legends Mobile will launch in more places, Respawn hasn’t said yet. The studio will announce support for other regions after the testing phase in its initial markets.

You can help Ukrainians in need by donating to charity. We also have a roundup of how game developers are supporting the crisis in Ukraine.

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Epic Games has shaken things up in the Fortnite item shop, introducing a brand new content pack format in the Monarch’s Level Up Quest Pack. This new quest line not only offers an skin and other cosmetics, but completing the quests accompanying the character can also help you quickly level up your battle pass before the end of Chapter 3, Season 1 on March 19.

Fortnite Monarch’s Level Up Quest Pack Explained

Monarch’s Level Up Quest Pack can be purchased just like any other cosmetic in the Fortnite item shop at a cost of 1,200 V-Bucks. Purchasing the pack immediately unlocks the Monarch skin and a number of quests based on when you made the purchase. Buying it now? You’ll have the first seven quests to complete each week for the next four weeks. Waiting until the last week of the season? 28 quests will be unlocked as soon as the V-Bucks are exchanged.

Seven new quests unlock each week between now and the end of the season, with all 28 expiring at season’s end on March 19. By completing each week’s quests, you unlock a new cosmetic based on the initial Monarch skin unlocked at purchase. Those cosmetics are as follows:

Week 1 Quests: Shattered Wings back blingWeek 2 Quests: Monarch’s Glow wrapWeek 3 Quests: Golden style for the Shattered Wings back blingWeek 4 Quests: Golden style for the Monarch skin

That’s not all! Every single quest you complete from this pack also gives you an instant level up in your battle pass, with up to 28 levels up for grabs. Epic Games has also clarified that leveling up in this manner will not reset your experience bar, meaning if you have 100 XP left before reaching level 99 and you complete a quest from this pack, you’ll progress to 99 and only need 100 XP before reaching level 100.

Fortnite Monarch’s Level Up Quest Pack Week 1 Challenges

The first week’s worth of challenges for the Monarch’s Level Up Quest Pack is as follows:

Collect Level Up Token northeast of Logjam LumberyardCollect Level Up Token east of Greasy GroveCollect Level Up Token at Sunflower’s SaplingsCollect Level Up Token at Sandblast EstatesCollect Level Up Token at Rocky ResidenceCollect Level Up Token at Mighty MonumentCollect Level Up Token at Happy Camper

Now you might read those quests and worry that there’s a wild token goose chase in your future, but fear not: Every token you’re looking for will appear both on the main map and on the mini-map, so you won’t have to run around searching for it when you reach the designated location. Follow the map, collect your token, and earn that extra battle pass level.

Monarch’s Level Up Quest Pack is the latest addition to the Fortnite item shop but there’s more on the way, with the next major crossover coming via the new Uncharted movie.

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Pokemon Go‘s latest Mega Raid is now on, and this time Trainers will be facing off against an electrified enemy adorned with clouds. Mega Ampharos–an amplified version of the Johto region’s shocking sheep Mareep’s final evolution–has been named as the latest Pokemon Go Mega Raid, running from now until March 1. Mega Ampharos is the latest Mega Raid to challenge Trainers, with Mega Houndoom setting Mega Raids ablaze at the beginning of the month. We’re not sure when Mega Ampharos will return to the raid circuit, so if you’re going to challenge it check out our tips below.

The long-maned Mega Ampharos is the next Pokemon Go Mega Raid target.

What’s a “Mega” Pokemon?

Before we begin, let’s answer a simple question: what makes a “Mega” Pokemon different from a normal one? First introduced in 2013’s Pokemon X and Y, Mega Evolutions were a temporary power-up that designated Pokemon had access to, giving that Pokemon access to a more powerful form so long as the player had collected the correct corresponding item during the adventure.

In Pokemon Go, a Pokemon with a Mega form can access it by consuming Mega Energy specific to that Pokemon, earned through activities like research tasks and catching other Pokemon. The first transformation to Mega form will cost 200 Mega Energy, while future transformations will cost 40.

Mega Pokemon not only have increased statistics, but they offer a damage boost to other Pokemon participating in a raid. The transformation only last for eight hours though, so be sure you’re going to maximize the time given.

Mega Ampharos raid schedule

Mega Ampharos enters the five-star raid ring starting February 16 at 10 AM local time, remaining there until 8 PM on March 1. Unfortunately, the game does not follow any set schedules with its raid–Mega Raids are one of six ranks a raid can be once the countdown begins–but the game constantly tells you who’s around to raid, so just keep an eye out. Mega Raids, specifically, are indicated by a special red egg.

Mega Ampharos weaknesses and counters

Mega Ampharos becomes a dual-type Electric-/Dragon-type Pokemon when Mega evolved, adding the Dragon-type to its original form’s Electric typing. Amazingly, the addition of the Dragon-type with the Mega Evolution also quadruples the number of weaknesses the Pokemon has–increasing from a single weakness to four–which makes it much easier to strategize for come raid time.

Dragon-, Fairy-, Ground-, and Ice-type moves will all be super effective against Mega Ampharos, so load up on those moves before making your move. Excadrill and Rhyperior are fantastic options for this fight, and while Garchomp could also work it’s also a Dragon-type, meaning it will be weak to any Dragon-type attacks from Mega Ampharos. Galarian Darmantian and Mamoswine can exploit the Ice-type weakness with some powerful moves, giving you a few options.

Types to avoid

Mega Ampharos may quadruple its weaknesses in this form, but it also increases its resistances from three to six. Electric-type moves are the least effective against Mega Ampharos, so leave Raichu and Zapdos at home for this one. Fire-, Flying-, Grass-, Steel-, and Water-type moves are also bad ideas, though they aren’t as heavily resisted by Mega Ampharos as Electric-type moves are.

Once you’ve captured the shocking yellow Mega Pokemon for yourself, get it ready for the upcoming Pokemon Go Tour: Johto and the Poke Ball Prep Rally coming up soon.

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DICE has made some significant changes to Battlefield 2042‘s Breakthrough mode, which had been suffering from some amount of gameplay imbalance.

In a forum post, DICE said it is aware that the attacking team was often provided with too many reinforcements for the final sector–and that’s a problem. This is “neither balanced, nail-biting, nor fair for the opposing team,” the studio said.

As a result, the ticket values for the attacking team in Breakthrough have been updated. “The purpose of this change is to help even out the odds and create a more exciting experience throughout the match, especially in the final sectors,” DICE said of the changes.

For the 128-player version, the attacking team gets more tickets to start each match, but fewer with each sector cleared. That is the general rule, but the specific ticket numbers vary by map.

“We’ll be monitoring these changes to ensure that it’s producing healthier rounds, and will let you know if we need to make further adjustments in the future,” DICE said.

DICE delayed the launch of Battlefield 2042’s Season 1, citing a desire to improve the core game first before adding new content. Additionally, management at Electronic Arts plainly stated that Battlefield 2042 failed to meet its sales expectations. Though the company did not disclose a sales target for the game, management said issues related to COVID and some design choices that did not resonate with fans were partially to blame.

Still, EA stressed that it remains committed to growing and improving Battlefield 2042 and turning it around, not unlike how DICE successfully improved Star Wars: Battlefront II after a rocky start. There have been ongoing rumors that DICE is considering making at least some of Battlefield 2042 free to help reinvigorate the community, but no official announcements about this have been made.

Despite its issues, Battlefield 2042 was the fifth best-selling game in the US during 2021.

Battlefield 2042 Breakthrough Changes

Breakaway

128 PlayersInitial Tickets: 650 (up from 600)Tickets Rewarded per Sector: 200 (down from 300)64 PlayersInitial Tickets: 300 (down from 400)Tickets Rewarded per Sector: 75 (down from 150)

Discarded

128 PlayersInitial Tickets: 750 (up from 600)Tickets Rewarded per Sector: 200 (down from 300)64 PlayersInitial Tickets: 350 (down from 400)Tickets Rewarded per Sector: 100 (down from 150)

Hourglass

128 PlayersInitial Tickets: 700 (up from 600)Tickets Rewarded per Sector: 225 (down from 300)64 PlayersInitial Tickets: 300 (down from 400)Tickets Rewarded per Sector: 75 (down from 150)

Kaleidoscope

128 PlayersInitial Tickets: 600 (No Change)Tickets Rewarded per Sector:300 (No Change)64 PlayersInitial Tickets: 300 (down from 400)Tickets Rewarded per Sector: 75 (down from 150)

Manifest

128 PlayersInitial Tickets: 700 (up from 600)Tickets Rewarded per Sector: 275 (down from 300)64 PlayersInitial Tickets: 400 (No change)Tickets Rewarded per Sector: 75 (down from 150)

Orbital

128 PlayersInitial Tickets: 700 (up from 600)Tickets Rewarded per Sector: 150 (down from 300)64 PlayersInitial Tickets: 300 (down from 400)Tickets Rewarded per Sector: 75 (down from 150)

Renewal

128 PlayersInitial Tickets: 650 (up from 600)Tickets Rewarded per Sector: 150 (down from 300)64 PlayersInitial Tickets: 400 (No change)Tickets Rewarded per Sector: 75 (down from 150)Read MoreGameSpot – Game News

Elden Ring spoilers are leaking ahead of the game’s release, as some fans have gotten hands on their copies early.

While Elden Ring has a planned launch of February 25, some players have managed to get their copies just over a week early, and are streaming the game on Twitch (thanks, VGC). Not only that, but the game’s intro cinematic has been released early, alongside some screengrabs and gameplay features.

Publisher Bandai Namco is doing what it can to take down the leaks, but do be careful when looking things up about Elden Ring online. If you want to go in as spoiler-free as possible, now might be the time to avoid social media.

On the other hand, if you’re looking to learn more about the game, GameSpot recently had some hands-on time with the game, where we covered 13 things we think you should know about Elden Ring.

And you’re also wondering what time specifically the game is going to be available and how much space you’ll need, we’ve got you covered there too.

Elden Ring is launching on February 25 on PS4, PS5, Xbox One, Xbox Series X|S, and PC.

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It’s a big day for Rare’s swashbuckling adventure game Sea of Thieves, which welcomes its first new Adventure expansion, “Shrouded Islands.” The so-called Adventures are limited-time, story-focused events that are separate from the game’s ongoing seasonal updates.

The first Adventure, Shrouded Islands, has players venturing into the “ethereal mist” to uncover secrets, take part in battles, and earn new rewards. A new Adventure will come to Sea of Thieves about once every month, and these will run for about two weeks. Shrouded Islands is available until March 3.

“As Shrouded Islands opens, a new threat encroaching upon Golden Sands Outpost, the sudden disappearance of Captain Flameheart from the skies and reported sightings of the mysterious Belle have caused a hubbub on the Sea of Thieves–with Larinna, leader of the Bilge Rats, keeping a watchful eye on these strange events,” reads a line from its description. “Whenever you’re looking to venture forth on an Adventure, Larinna should have a lead to help you get started and will even beckon you over if you approach the tavern.”

The update that adds Shrouded Island is free and available to all Sea of Thieves players, whether they own the game outright or have it through Game Pass on console and PC. The patch notes and file sizes by platform can be seen below.

Years after launch, Sea of Thieves is still doing big numbers for Microsoft. By the company’s latest count, it has 25 million players. Sea of Thieves is one of GameSpot’s best Xbox One games of all time, and you can see the rest in our roundup of the Xbox One’s 25 best games.

Sea Of Thieves Shrouded Island File Size

Xbox Series X: 9.2 GBXbox Series S: 6.36 GBXbox One X: 9.2 GBXbox One: 6.36 GBMicrosoft Store: 8.95 GBSteam: 8.22 GB

Sea Of Thieves Shrouded Island Patch Notes

Gameplay Improvements

Improved Shanty Selection

When equipping an instrument, holding the secondary interact button will now open the Shanty Radial directly, allowing players to easily switch between shanties.

Shop Filters

New filters are now provided when browsing shop stock, allowing players to cycle through all items, owned items and unowned items for easier access.

Storm Effects

When sailing the open sea in a storm, the strong current requires players to fight the wheel to maintain a course. However, when approaching an island or shipwreck, crews will now find that the current is less forceful and no longer causes the wheel to spin erratically.

Emote Radial Improvements

Within a Vanity Chest, players now have access to 10 pages where emotes can be equipped.Bringing up the Emote Radial and cycling through the pages will also now only display pages which have emotes equipped.

Sunken Kingdom Treasury Balancing

When raiding the vault of a Siren Treasury, crews will now find two gold piles with consistent gold rewards.

Outpost Cosmetics

Stygian Admiral Set

The Outpost clothing shops now stock the Stygian Admiral clothing set, available to purchase for gold.

Accessibility

Ship’s Wheel Audio Support

Players can now access additional audio support when using the ship’s wheel. Within the Game Audio Settings, use ‘Enable Additional Wheel Turning Sounds’ to play a distinctive sound every quarter-turn of the wheel. The volume of this effect can be tweaked by using the accompanying volume slider.

Fixed Issues

Gameplay

While aiming down sights with a ranged weapon, being hit with a sword attack from another player or lightning attack from an Eel-ectric should no longer cancel the player’s aim.Resetting the input settings to default will now also reset the input for Swim Up.The Full Billow achievement can now be unlocked when completing the required criteria.Defeating skeletons or Phantoms while under the effects of a Cursed Cannonball will now progress the Master of Cursed Iron Commendation.Skeleton Ships and skeletons using island cannons should now fire at targets more consistently without long pauses between shots.When sitting in a Rowboat, interaction prompts for nearby seats and objects are no longer shown as they cannot be interacted with until the player stands.Mouse users on PC can now enable the ‘Recentre Mouse in Menus’ setting to ensure the mouse cursor returns to the centre of the screen when opening full-screen menus.

Pirate Emporium

Performing the Stargazing Emote while wearing the Lodestar Costume now ensures the emote camera zooms into the correct location on the pirate.

Environment

Players should no longer find areas within the Pirate Legend Hideout where they can trigger a safe teleport.

Visual and Audio

An audible wood splintering sound can once again be heard when ships take damage from a range of external sources.Players should no longer encounter a multicoloured chequerboard effect on ship materials when loading into a session.Shooting while moving forwards, then sprinting and abruptly stopping, should no longer cause the weapon reload animation to skip.The Dark Adventurers Beard no longer clips into the player’s mouth when using a range of emotes.During an Ashen Lord encounter, when an Ashen Lord lunges at a player, they will now animate correctly during the leap.During an Ashen Lord encounter, the geysers resulting from a World’s End attack will now fade back into the sand.The visual effects when firing cannons are now triggered immediately, removing a perceived delay in launching cannonballs.Loading screens on PC will now display correctly sized images when using a 4K screen resolution.Capuchin and Barbary monkeys wearing the Cronch Outfits now fit correctly into cannon barrels when loaded.Players standing on the Sloop bed will no longer generate muffled sounds for others in proximity.Standing behind the Ferryman on the Ferry of the Damned should no longer cause their head to snap to the player.When wearing the Bell Brigade Gloves, the player’s hands should no longer clip into held items.‘Dark Brethren’ – The water effects in the flume section now flow smoothly through the tunnel.When playing in windowed mode and resizing the screen during gameplay, using an Eye of Reach or spyglass zoom will no longer cause the screen to be off-centre.

Text and Localisation

Steam players using Turkish language settings within Steam game properties will now find Sea of Thieves launches in Turkish.The Night-Time Spectacular achievement now correctly states the unlocking requirement of a display of five or more fireworks at night.

Accessibility

When ‘Let Games Read to Me’ is enabled, the narration now clearly informs players when the game is loading.Enabling ‘Circular Navigation’ now allows players to equip emotes from Vanity Chests when using a controller.

Performance and Stability

Enhanced reporting has been added, helping identify scenarios where server performance can result in a reduction in hit detection accuracy.After being disconnected during a failed server migration, players should now be able to rejoin their session when prompted and return to their ship.Players on PC are now able to set the resolution scaling below 75% and have that setting persist across sessions.Server migration success rate has been improved, reducing the frequency of experiencing Hazelnutbeard while migrating between servers.Server stability has been improved, reducing scenarios where crews are removed from a game session.

Known Issues

Incorrectly Positioned Levers, Pulleys and Traps

When progressing through Tall Tales or Siren Shrines, players approaching mechanisms previously used by other players may initially perceive them in the incorrect location or position until they are used. For example, a moveable walkway controlled by a lever may be shown in an upright position despite actually being lowered, causing players to fall through unexpectedly.

Ranged and Melee Weapon Hit Detection

In areas of intense action, players may find themselves firing shots or landing strikes that do not cause damage to their targets. While small improvements continue to be delivered during our regular updates, we are continuing to investigate and identify further improvements to the player combat experience.Read MoreGameSpot – Game News

Platinum Games bosses Atsushi Inaba and Hideki Kamiya have commented on one of the most buzzed-about topics in games lately, that being blockchain and NFT technologies. Speaking to VGC, Inaba–who is president and CEO of the Bayonetta studio–said the studio hasn’t given much thought to the blockchain/NFT space, but said the early examples have been less than idea. Vice president Kamiya reacted as well and said he wasn’t surprised to see Konami get involved in the space.

“I understand it’s a hot topic right now and it’s really starting to gain momentum, but the way that it’s gained momentum has been focused on profitability for the company, but with no positive impact on the creators or the users in any sense. So that’s frustrating to see happening,” Inaba said.

Inaba said he’s observed a trend that those wanting to get involved with NFTs are looking to make a quick buck. “The people who are trying to promote NFTs and partner with gaming companies, their conversations seem extremely one-sided. ‘Hey, you’re going to make money!’ But how does it benefit the user or the creator? If I want to spend my time on something, I want it to benefit making good games,” Inaba said.

The executive acknowledged that NFTs will likely have some place in the video game business going forward, but the early examples have left much to be desired in his eyes.

“As content gets more and more digital, I do think that NFT as a concept will gain more importance, but I think that the early adopters are just seeing it as a way to profit as much as possible. That’s not something I’m interested in being part of, to be honest,” Inaba said.

Also in the interview, Kamiya said he was not surprised to see another prominent Japanese game company, Konami, get involved with NFTs so quickly. “Not really. If it smells like money, Konami’s going to be there in a heartbeat!” he said.

“Honestly, I have zero interest in this subject. I think what Inaba-san just said really resonated with me because I consider myself a user at heart, more than a businessman. It doesn’t have any benefit for users at the moment. In the future, if it’s expanded in a way that has a positive side for users, then maybe I’ll start to be interested in what they do with it. But I’m not seeing that at the moment.”

The full VGC interview is stacked with interesting insight into the company and its future–go read it here.

NFTs, in particular, have been one of the most-discussed elements of games and the wider technology space for the past year or so. Recently, the indie games platform Itch.io slammed NFTs and the companies that support them. Check out GameSpot’s roundup to find out more on where video game companies like Ubisoft, EA, Nintendo, EA, and Xbox stand on them.

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A new patch for Dying Light 2 has gone live on PC, and between a few tweaks to the zombie apocalypse sandbox, one of the game’s more annoying bugs has been fixed. As PC players discovered, loading a fresh save of Dying Light 2 occasionally locked them into a death-loop–not that one–where they’d constantly die like an ill-prepared Tom Cruise sci-fi movie character.

Dying during a quest within a restricted area would result in them being respawned in a different area, and facing a time limit that would not allow them to get back to the previous mission area on time. That issue has been fixed, alongside a few others.

Dying Light 2 Update 1.0.7 Patch Notes

Survivors!
The newest patch for PC is live. See the changes below: pic.twitter.com/e6YWTcSAtm

— Dying Light (@DyingLightGame) February 16, 2022

Fix for the Death Loop Bug — It prevents players from new cases and fixes the existing ones.Added Backup Save System — Allows players to rollback the game’s progress and their inventory to the last game’s secure storyline save point.Added support for the block, active landing, and jump attack rebindings on keyboard.

A PlayStation and Xbox version of this patch will also be going live soon, according to Techland.

In other Dying Light 2 news, the game’s first free DLC is now available. If you’ve sided with the game’s militaristic Peacekeepers, you can grab the “Authority Pack” that includes some neat clothing and armor. On February 18, the two-handed Authority hammer will be made available.

For more on Dying Light 2, you can check out our guides on the best Infected farming strategy, where to find the Pan of Destiny, and where to find Dwight’s Note.

Read MoreGameSpot – Game News

Horizon Forbidden West has arrived, and even more than in the first game, there is a ton to unpack. Naturally, you may be wondering how long the game is, and after many hours and several weeks with the game, we can break it all down for you. Whether you’re playing just the main story, exploring side quests, or checking off every map icon in Guerrilla’s gorgeous sandbox, here’s everything you need to know about how long it takes to see Forbidden West’s credits.

How long is Horizon Forbidden West?

There are 17 main story missions in Horizon Forbidden West, and if you were to only play through those, the campaign would take you roughly 20-25 hours to finish. Because this is an open-world action-adventure game with lots of RPG elements, however, a more realistic playthrough will take considerably longer. There are settlements all over the game’s world, and each settlement has several side quests to initiate as well as activities to take part in such as hunting challenges, fighting arenas, and environmental puzzles to explore.

A player doing a typical portion of these, but not wiping the map of all of them would probably finish the game after around 40-50 hours played. For completionists, doing absolutely everything in Forbidden West, (including all Cauldrons, Tallnecks, side missions, Vista Points, and upgrading all of their equipment) would comfortably take 80-100+ hours.

The open-world setting of Forbidden West doesn’t just look lovely, it’s also very full. Next we’ll break down all story missions as well as preview all types of other activities you can do.

Horizon Forbidden West story mission list

Below is the critical path in Horizon Forbidden West, free of spoilers other than mission titles. However, do be mindful of those if you consider yourself a Horizon lore hound and think these names may tip off what’s to come in the story. We’ve also listed the suggested skill level for each mission, so you’ll know what kind of pace you need to be on in order to make it through each mission alive.

Reach For The Stars – Level 3The Point Of The Lance – Level 4To The Brink – Level 5The Embassy – Level 7Death’s Door – Level 10The Dying Lands – Level 15The Broken Sky – Level 17The Eye Of The Earth – Level 17The Kulrut – Level 18Cradle Of Echoes – Level 20The Sea Of Sands – Level 22Seeds Of The Past – Level 24Faro’s Tomb – Level 26Gemini – Level 30All That Remains – Level 31The Wings Of The Ten – Level 32Singularity – Level 35Aloy’s journey to the west will be perilous to say the least.

There are more than enough side missions and other activities to ensure you’re always at least a few levels ahead of where you should be, which will help keep Aloy fierce in the midst of battle. Next, we’ll briefly explain what all of the map markers mean and what kind of activities you can expect to find in the west.

Side quests and errands – Indicated by green exclamation points on the map and compass; errands are often shorter variations of side questsSalvage contractors – Side missions requiring players to find crafting items for merchantsHunting grounds and melee pits – Challenge modes (featuring leaderboards) found in settlementsCauldrons – Large interiors full of puzzles and combat; necessary for mounting some advanced machinesTallnecks – Non-hostile machines that act as map-revealing towers to climbRebel camps and outposts – Hostile gathering spaces for Regalla’s rebelsMachine Strike – Tabletop gameGauntlet Runs – Races performed on machine mountsVista Points – Puzzles that give Aloy glimpses of the past via hologramRelic Ruins – Old-world environmental puzzles that reward Ornaments and XP

Despite having come upon a few dozen already, there are many more side quests than we’ve found so far–simply put, there are a lot–but other activities are much lower in number. For example, there are only five Tallnecks, seven Relic Ruins, and 18 Cauldrons. These are some of the more rewarding side activities if you want to do more than quests, but other places of interest and settlements will routinely reveal their own secrets as well, such as underwater caverns.

Players are also invited to routinely upgrade their equipment by hunting animals both mechanical and organic. Sentient animals reward crafting ingredients for pouches, such as Aloy’s quiver, while machines can be torn apart for ingredients that improve Aloy’s weapons and armor.

In total, Horizon Forbidden West is in no uncertain terms the next major timesink game. It’s arguably the biggest PS5 game to date according to fan excitement, and it’s likely to finish the year as one of the best-selling games on PS5 and PS4. For more on the game, check our tips for beginners, learn about Valor Surges, the best early skills, and where to find the game’s legendary weapons.

Read MoreGameSpot – Game News

Cyberpunk 2077 has just gotten a huge update, adding more content, improving performance on next-gen consoles, and of course, fixing bugs. You can check out everything that the new update added here, but one of the more exciting additions is an expanded romance for Panam that sees her sending the player nude photos as part of her text chain. Warning for NSFW content and mild spoilers.

With all the new content added in Cyberpunk 2077’s patch 1.5, it’s likely players will be uncovering new interactions and hidden secrets for a while yet. One new addition that’s been discovered by a player on the Cyberpunk 2077 subreddit is an addition to Panam’s romance, which sees her sending a sultry nude photo to the player.

Though it mostly escaped notice among the huge page of patch notes for patch 1.5, one item notes that the Cyberpunk devs have added “extended romances with Panam, Kerry, River, and Judy by adding new messages and interactions.” The nude photo, which we’ve embedded below, seems to just be the tip of the iceberg in terms of new romance content to be discovered in the updated Cyberpunk 2077.

In a livestream discussing the next gen update, CDPR devs expanded on the extended romances a little bit. While no major content has been added, CDPR has added little details that will make the game’s romances feel more real and intimate. As well as the extended text conversations, this includes moments like having certain love interests wake up beside the player character when you go to sleep in their apartment.

Another new conversation from the updated game has the player chatting with Judy’s grandma about your relationship, and it looks like there’s still plenty more to be discovered in the updated Cyberpunk 2077. One of Judy’s existing text conversations implies she’s taken her own lewd pictures for the player, so its possible that this conversation has been updated to actually include a photo or two.

If you’re more interested in the combat than the romance when it comes to Cyberpunk 2077, check out our guide to respeccing your perks with the game’s newly reworked talent trees.

Read MoreGameSpot – Game News