The Sims 4 developer Maxis has announced that customizable genders are on the way. The announcement was shared during its official Sims 4 livestream, in which key members of The Sims team sat down with various gender researchers to discuss the update–as well as show off how it might look once implemented.

The Sims 4’s pronoun customization menu.

While the team made it clear the shared footage is still in development and is therefore subject to change, as of right now it appears the feature will make its way into The Sims 4 in the shape of an additional drop box players fill out during the Create A Sim phase of the game. Upon selecting the drop box, players will be given the option to write in three pronouns for their sims. Once inserted, the pronouns will then be populated into a series of sentences in an effort to ensure everything is grammatically sound. SimGuruDuck, a producer on The Sims 4, says the update is part of the team’s efforts to create a more inclusive experience for players and work towards “a fully inclusive society.”

“In our world today, we believe that gender neutrality plays a critical part in working towards a fully inclusive society.” SimGuruDuck said. “This Sims continues to evolve and we as a team continue to learn and work on making our game more inclusive, step by step, and day by day.”

SimGuruDuck went on to emphasize the new feature is a work in progress, with the team taking careful measures to consult with gender neutral language advisors and doing its research prior to any changes being rolled out.

The update comes nearly six years after The Sims 4 opened up all its various Create A Sim options to all genders, allowing players to adjust their sims clothing, hair, and physical features without any gender-imposed restrictions. While this addition was certainly a leap forward at the time, granting players unprecedented control over their sims physiology and gender expression, users were still ultimately resigned to select from two genders: male and female.

As of right now, the team has yet to announce a release date for the free upgrade, though it seems safe to assume we’ll be hearing more about it later this year. However, the team did confirm that the custom pronouns update will be coming to the English version of The Sims 4 first, followed shortly by the game’s 17 other language versions.

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Since July 2021, Activision Blizzard has reportedly fired or pushed out more than three dozen employees and disciplined nearly 40 others as part of its efforts to address the company’s allegations of sexual harassment and unethical working conditions, according to the Wall Street Journal. The terminations follow nearly 700 reports of employee concern over misconduct within the company, as well as “regulatory probes” into Activision Blizzard’s workplace culture from the Securities and Exchange Commission and the California Department of Fair Employment and Housing.

Activision spokesperson Helaine Klasky confirmed the departures Monday, January 17, starting that, so far, “37 people have ‘exited’ and 44 have been disciplined as part of the company’s investigation.” Klasky also contested the figure that there have been 700 reports, claiming that “employee comments included statements on social media, and the issues raised ranged from what she described as benign workplace concerns to ‘a small number’ of potentially serious assertions, which the company has investigated.” According to the report, this was something Kotick intended to address prior to the holidays, however the CEO ultimately chose to withhold the information after determining it could “make the company’s workplace problems seem bigger than is already known.”

This news comes in the midst of Microsoft announcing its intentions to purchase Activision Blizzard for a staggering $68.7 billion. While questions of what this acquisition means for consumers and Microsoft’s competition have been circulating ever since, several larger questions still remain with perhaps even less clear answers–questions like what this will mean for Activision Blizzard’s ongoing workplace turmoil and CEO Bobby Kotick, and why Microsoft felt comfortable enough to buy the company in the midst of such unprecedented tension. According to Microsoft Gaming CEO Phil Spencer, the answer to that last question largely came down to the changes Activision has made thus far.

“We see the progress that they’re making that was pretty fundamental to us deciding to go forward here,” Spencer said.

In addition to the terminations, Activision Blizzard has also seen a shift in management and a dramatic pay cut for Kotick. However, one large point of contention remains: Kotick himself. Despite Microsoft formerly condemning Kotick’s handling of Activision Blizzard’s allegations, several claims that he actively covered up workplace harassment and threatened a female coworker, and roughly 10,000 Activision Blizzard employees signing a petition demanding his resignation, Microsoft has stated Kotick will remain in power throughout the acquisition. According to Activision:

“Bobby Kotick will continue to serve as CEO of Activision Blizzard, and he and his team will maintain their focus on driving efforts to further strengthen the company’s culture and accelerate business growth.”

Ultimately, this decision doesn’t come as too much of a surprise. Considering the purchase involves regulatory approval, Microsoft can’t make any decisions about Kotick’s future yet. However, following the sale, it is anticipated that Kotick will step down from the company. Whether this actually comes to fruition is yet to be determined.

Regardless, Kotick’s departure from the company would reportedly come at great profit to the CEO and only scratch the surface of the demands made by several Activision Blizzard employees, many of whom are currently on strike following the sudden termination of 12 contracted Raven Software QA testers. Since the strike first began on December 7, 2021, Activision has remained silent regarding the worker’s demands for a more transparent workplace, all while taking taking actions characterized as union-busting by critics. Ultimately, what Microsoft’s purchase of the company means for current Activision Blizzard employees remains largely unclear.

Read MoreGameSpot – Game News

The next in-game event for Pokemon Go will be a shocking one, as the Electric-type themed Power Plant event comes to the game this week.

Power Plant begins on January 19 at 10 AM local time, running until February 1 at 10 AM local time. The event will focus on Electric-type Pokemon, with a focus on those from the Kanto and Kalos regions. The Kalos-born Helioptile will make its debut in Pokemon Go during the event, as will its evolved form Heliolisk–obtained by using 50 Helioptile Candy and a Sun Stone on a captured Helioptile.

The Power Plant event will also include a side event focused around Team Rocket Go. This side task–called “A Bad Feeling…” in the official blog post–will see more frequent appearances by Team Rocket Go both in balloons on-screen and at PokeStops. “A Bad Feeling…” begins January 24 at midnight local time.

Helioptile makes its Pokemon Go debut during this new event.

The full list of perks for the Power Plant event is below:

Pokemon DebutHelioptile and Heliolisk make their debuts in Pokémon GO! Helioptile can evolve into Heliolisk with 50 Helioptile Candy and a Sun Stone.RaidsThe following Pokémon will be appearing in raids and Mega Raids: One Star: Beldum, Blitzle, Klink, Pikachu, ShinxThree Stars January 15-24: Druddigon, Mawile, Scyther, TypholsionJanuary 25-Feb 1: Dewgong, Druddigon, Monferno, PiloswineFive Stars January 15-24: Genesect (will know Techno Blast)January 25-Feb 1: Regice (will know Thunder)Research EncountersComplete Field Research tasks for a chance to encounter Alolan Grimer, Electrike, Emolga, Helioptile, Joltik, Magnemite, Trubbish, VoltorbWild EncountersThe following Pokémon will be appearing more frequently in the wild: Electabuzz, Electrode, Grimer, Helioptile, Jolteon, Magnemite, Porygon, Trubbish, Voltorb

The Pokemon Go Power Plant event marks the final event of the Season of Heritage story arc. It began in early December with the Winter Holiday event, and then continued with Mountains of Power, the game’s first 2022 event, a few weeks later.

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Activision Blizzard CEO Bobby Kotick, who founded the company 30+ years ago, has been its chief executive for decades, and recently has come under fire over workplace culture issues, is preparing to leave the company if and when Microsoft’s deal to acquire Activision Blizzard goes through. This is according to sources speaking to The Wall Street Journal.

The official word is that Kotick will stay on at Activision Blizzard as its CEO for the time being, but behind the scenes, management at Microsoft and Activision Blizzard have reportedly agreed that Kotick will leave when the deal is done.

Kotick is accused of, among other things, knowing about and covering up reports of sexual harassment. Kotick is also said to have threatened to kill an assistant.

Microsoft’s proposed buyout of Activision Blizzard needs to clear regulatory hurdles. Should that happen, the deal could close in FY2023 (July 2022-June 2023). The board of directors at Microsoft and Activision Blizzard have already approved the deal, but Activision Blizzard’s shareholders still need to give the go-ahead.

Kotick’s contract with Activision Blizzard seems to show that he would be paid more than $200 million upon exiting Activision Blizzard as part of a clause pertaining to “termination or change of control.” Workers at Activision Blizzard and across the gaming industry have called for Kotick to resign from his post in the wake of the sexual harassment and discrimination allegations against the company.

Xbox creator Seamus Blackley recently reacted to the Microsoft/Activision Blizzard news, saying he is “sickened” but also hopeful for the future.

If Microsoft’s bid for Activision Blizzard is approved, it would become far and away Microsoft’s biggest-ever acquisition, the next closest being LinkedIn ($26.2 billion). The news comes amid a busy time for big deals, as Take-Two just recently announced plans to buy Zynga for $12.7 billion.

Should the deal go through, Microsoft will take ownership of several massive franchises from Activision Blizzard, including Call of Duty, Warcraft, and Candy Crush, just to name a few.

For more on today’s big news, check out the stories below.

So, Is Call Of Duty Going Xbox-Exclusive?The Internet Reacts To Microsoft Buying Activision BlizzardActivision Blizzard Is Microsoft’s Biggest Acquisition Of All Time, Here’s How It Stacks UpWill Microsoft Now Own Sekiro: Shadows Die Twice?Xbox Creator “Sickened” By The Activision Buyout News, But Hopeful For Positive ChangeRead MoreGameSpot – Game News

One of the biggest advantages that players had in the original Dying Light was a talent for acrobatic traversal across a zombie-infected city, and for the sequel, parkour gameplay has been expanded to be more natural and intuitive to learn.

“We have an adaptation of skills and moves that people who practice this real-life sport do. We have worked with David Belle–the father of Parkour–and we have used his experience, his insights, and his feedback to create something that I hope looks very good on the screen, very realistic,” lead game designer Tymon Smektala explained in a new Dying Light 2 video. “But please keep in mind that this is a video game, so we had to change some things for the sake of the experience so that everyone can get fun out of it.”

Some of those changes include a slow-motion effect and enhanced time in the air during jumps, to compensate for how a player can’t rely on their natural agility and expanded vision to make acrobatic decisions on the fly. Dying Light 2’s protagonist Aiden Caldwell has athletic conditioning and can maintain a brisk pace of 14 miles-per-hour while he performs various parkour moves.

According to Smektala, parkour is designed to be both easy to learn and hard to master, and is largely unaffected by Dying Light 2’s various difficulty modes, save for fall-damage modifiers on more-challenging settings.

After a long period of development, Dying Light 2 arrives on PC, PS4, PS5, Xbox One, and Xbox Series X|S on February 4. If 500 hours of Dying Light 2 content sounds disappointing to you, the good news is that Techland has at least five years of content planned for the game. For more on the game, you can check out a brief tease of its cross-gen console performance and the other violent skills you’ll need to master in the post-apocalypse.

Read MoreGameSpot – Game News

In case you missed the news earlier today, Microsoft announced that it had bought a small company by the name of Activision Blizzard. The deal cost $68.7 billion, which is a reasonable price to pay to get development on Blur 2 off the ground.

Naturally, the sudden bombshell announcement that Microsoft had decided to buy a company that had become controversial over recent months for its mistreatment of employees, various scandals, and toxic workplace culture has dominated headlines.

Activision Blizzard CEO Bobby Kotick will retain his position at the company, but he’ll be reporting to Microsoft Gaming CEO Phil Spencer. “Bobby Kotick will continue to serve as CEO of Activision Blizzard, and he and his team will maintain their focus on driving efforts to further strengthen the company’s culture and accelerate business growth,” Microsoft said in its announcement.

Phil’s got the Infinity Studios.

Everyone’s got something to say about the deal, but more importantly, everyone has a few memes to share as well. We’ve rounded up some of the best ones so far, in case you feel like having a quick chuckle at Microsoft flexing its financial muscles.

For more on the biggest deal in gaming, check out our post on the chances of Call of Duty becoming an Xbox exclusive and Microsoft reporting that Game Pass has reached 25 million subscribers.

Playstation after Microsoft buys another game company pic.twitter.com/I3mqj1qZXo

— AlexTremo (@AlexTremo_uwu) January 18, 2022

I can’t believe Microsoft just bought Tony Hawk’s mum and dad pic.twitter.com/odtAJQpCDD

— Game Maker’s Toolkit (@gamemakerstk) January 18, 2022

At Sony we wanted to make a very strong and principled stance against employee harassment, which is why 30 minutes ago we decided to never work with Activision Blizzard again

— Ex-CEO Kaz Hirai (@KazHiraiCEO) January 18, 2022

MS buys Activision blizzard 😳 #xbox #Activision #blizzard pic.twitter.com/G3JxTKnHP6

— 𝓐𝓭𝓻𝓲𝓪𝓷𝓪 ✿ (a little absent) (@Adriana_PeJ) January 18, 2022

Microsoft: “I now own Activision” pic.twitter.com/s3diCRW4PG

— Just Talk Wrestling (@JustTalkWrestle) January 18, 2022

Microsoft Kotick
buys remains
Activision CEO pic.twitter.com/IxWiZ4oxzC

— Will Wulff, Damn It! (@WillWulffDamnIt) January 18, 2022

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Read MoreGameSpot – Game News

Microsoft made the shocking announcement on Monday that it plans to acquire gaming giant Activision Blizzard in a $68.7 billion deal, the richest ever for the technology giant and the biggest acquisition in gaming history.

One of the first questions that came up from industry watchers and fans was whether or not the Call of Duty series will become an Xbox-exclusive franchise going forward. That remains to be seen, but here is what we know so far and what history can tell us about what to expect.

Activision Blizzard will stay independent… for now

Microsoft’s buyout of Activision Blizzard is projected to close in 2023, and until then, Activision Blizzard and all of its studios will continue to operate independently. This would suggest that Call of Duty 2022, which is rumored to be a new Modern Warfare game from Infinity Ward, will be released normally as a multiplatform title across Xbox and PlayStation, as well as PC. The company will continue to be led by embattled CEO Bobby Kotick until the deal goes through. After that, it remains to be seen how the management structure at Activision Blizzard might change and how it could affect development pipelines.

What happens in 2023?

But what happens in 2023? That remains to be seen. When Microsoft acquired the Minecraft series, the company did not remove Minecraft from sale on competing platforms. Microsoft continued to support the series with regular updates on Sony and Nintendo platforms, and it’s not hard to see why. Minecraft is a juggernaut, and Microsoft makes a lot of money from publishing the game, even if it’s not on Xbox. For example, Xbox boss Phil Spencer has said that Microsoft is, in fact, one of the largest publishers on PlayStation due to Minecraft, and it could be a similar situation on Nintendo’s systems as well.

Releasing new Call of Duty games on competing platforms could be in the cards for Xbox going forward, but we don’t know yet. Microsoft’s stated goal is to release new games on any platform that supports Game Pass, and right now that doesn’t include PlayStation.

A source told Bloomberg that Microsoft plans to keep putting “some” of Activision’s games on PlayStation, but “some content” will be exclusive to Xbox.

The Warzone effect

Call of Duty is a huge franchise that extends well beyond the annual releases. Call of Duty: Warzone is a free-to-play behemoth and is complemented by new premium releases each year and the Call of Duty Mobile series. Reporter Jeff Grubb guessed that Warzone will remain a multiplatform release after Microsoft’s acquisition of Activision goes through, with the yearly games being exclusive to Xbox.

Looking to the past for answers

Microsoft clearly isn’t taking a one-size-fits-all approach to exclusivity. When the company acquired ZeniMax, it honored existing exclusivity agreements for titles like Deathloop and Ghostwire: Tokyo. But for future titles like Starfield and The Elder Scrolls 6, they will be exclusive to Xbox. Exclusives are one of the ways Microsoft is driving adoption of one of its biggest assets, Game Pass, and big games like Starfield and Elder Scrolls 6 are a way to get more people to sign up to the subscription service. Just recently, Microsoft announced that Game Pass had reached 25 million subscribers.

Spencer has for a long time talked about connecting communities and helping people play together in a more seamless way. Taking Call of Duty off PlayStation would seemingly run counter to that way of thinking, but Xbox is a business at the end of the day.

Previous comments

Xbox Game Studios boss Matt Booty told GameSpot in 2019 that Microsoft looks at exclusives on a case-by-case basis. Asked if an Xbox studio came to management and asked if it could launch a multiplatform game, Booty said this could be allowed under some conditions. “If it made sense I don’t want to rule that out but to be clear, our main mission is going to support Game Pass,” Booty said.

The official word

Officially, neither Microsoft nor Activision management have confirmed whether or not the Call of Duty series will become exclusive to Xbox in the future. The Call of Duty series has been especially tight with PlayStation in recent years with the DLC exclusivity campaigns between the two companies, but whether or not any of that will continue in the future beyond 2022 remains to be seen.

GameSpot staff take

We’re also rounding up opinions from GameSpot writers regarding the situation surrounding Call of Duty becoming exclusive to Xbox or not. We’ll start with some thoughts from GameSpot’s Gabe Gurwin.

“Call of Duty is a bigger brand than anything Microsoft had under its umbrella to date–with one notable exception. It’s bigger than The Elder Scrolls. It’s bigger than Gears of War. It’s even bigger than Halo. The only franchise–in terms of global footprint–that is comparable at Microsoft is Minecraft, and what did Microsoft choose to do there? It kept the game multiplatform, including releasing the spin-off title Minecraft Dungeons on every major system,” Gurwin said. “I expect this same strategy will be applied to Call of Duty, as the money Microsoft would lose by not releasing the next game on competing platforms seems to outweigh the influx of Game Pass subscribers or new Xbox console purchasers it would see. Especially with cross-play being possible, Microsoft would be limiting the player-base in a multiplayer game by making it exclusive, which wouldn’t be an issue with single-player franchises like The Elder Scrolls or Wolfenstein.”

This will no doubt be an ongoing, evolving story, so keep checking back with GameSpot for the latest.

Read MoreGameSpot – Game News

Following reports, Microsoft has now officially announced it has acquired Activision Blizzard in a deal said to be valued at nearly $70 billion.

“Over many decades, the studios and teams that make up Activision Blizzard have earned vast wellsprings of joy and respect from billions of people all over the world,” Xbox boss Phil Spencer said. “We are incredibly excited to have the chance to work with the amazing, talented, dedicated people across Activision Publishing, Blizzard Entertainment, Beenox, Demonware, Digital Legends, High Moon Studios, Infinity Ward, King, Major League Gaming, Radical Entertainment, Raven Software, Sledgehammer Games, Toys for Bob, Treyarch, and every team across Activision Blizzard.”

Until the deal closes, Microsoft and Activision Blizzard will operate independently, Microsoft said. If and when it does, the Activision Blizzard team will report to Spencer as the CEO of Microsoft Gaming.

Spencer said Microsoft will add “as many Activision Blizzard games as we can” to Xbox Game Pass for PC and console, including new games and catalog titles.

Spencer went on to say that buying Activision Blizzard will help “accelerate our plans” for cloud gaming. “Activision Blizzard games are enjoyed on a variety of platforms and we plan to continue to support those communities moving forward,” he said.

Activision Blizzard has made headlines of late regarding its many controversies and lawsuits involving its corporate culture and leadership under CEO Bobby Kotick. Spencer said Microsoft is “committed to our journey for inclusion in every aspect of gaming, among both employees and players.”

He added: “We deeply value individual studio cultures. We also believe that creative success and autonomy go hand-in-hand with treating every person with dignity and respect. We hold all teams, and all leaders, to this commitment. We’re looking forward to extending our culture of proactive inclusion to the great teams across Activision Blizzard.”

In its own statement, Activision Blizzard confirmed that Microsoft will pay $95 per share to acquire Activision Blizzard, for a total payout of $68.7 billion if the deal goes through. In buying Activision Blizzard, Microsoft will also take ownership of massive franchises like Call of Duty, Warcraft, Diablo, and Overwatch, as well as Activision Blizzard’s eSports endeavors. Activision Blizzard’s numerous studios and almost 10,000 employees will also become part of Xbox going forward, it would appear. Microsoft will have a total of 30 internal game development studios following the acquisition of Activision Blizzard.

Microsoft just made the biggest gaming acquisition in history…by far

As part of the buyout, Microsoft shared an image of the “Gaming Leadership Team,” with Phil Spencer at the top as CEO of Microsoft Gaming. Activision Blizzard CEO Bobby Kotick, who has been in the middle of ongoing lawsuits regarding sexual harassment and discrimination, will remain CEO of Activision Blizzard. Whether or not Kotick is staying on at Activision Blizzard after the deal closes remains to be seen.

“Bobby Kotick will continue to serve as CEO of Activision Blizzard, and he and his team will maintain their focus on driving efforts to further strengthen the company’s culture and accelerate business growth,” Activision said.

“Gaming is the most dynamic and exciting category in entertainment across all platforms today and will play a key role in the development of metaverse platforms,” Microsoft CEO Satya Nadella said. “We’re investing deeply in world-class content, community and the cloud to usher in a new era of gaming that puts players and creators first and makes gaming safe, inclusive and accessible to all.”

Kotick said in a statement: “For more than 30 years our incredibly talented teams have created some of the most successful games,. The combination ofActivision Blizzard’sworld-class talent and extraordinary franchises withMicrosoft’s technology, distribution, access to talent, ambitious vision and shared commitment to gaming and inclusion will help ensure our continued success in an increasingly competitive industry.”

Microsoft’s proposed acquisition of Activision Blizzard is subject to the standard closing conditions and a regulatory review, as well as approval from Activision Blizzard’s shareholders. The deal has already been approved by the boards of directors at Microsoft and Activision Blizzard. If all goes to plan, the deal is expected to close in fiscal year 2023.

The Gaming Leadership Team at Xbox

Xbox Statement On Activision Buyout

“As a team, we are on a mission to extend the joy and community of gaming to everyone on the planet. We all know that gaming is the most vibrant and dynamic form of entertainment worldwide and we’ve experienced the power of social connection and friendship that gaming makes possible.

As we pursue that mission, it is incredibly exciting to announce that Microsoft has agreed to acquire Activision Blizzard.

Over many decades, the studios and teams that make up Activision Blizzard have earned vast wellsprings of joy and respect from billions of people all over the world. We are incredibly excited to have the chance to work with the amazing, talented, dedicated people across Activision Publishing, Blizzard Entertainment, Beenox, Demonware, Digital Legends, High Moon Studios, Infinity Ward, King, Major League Gaming, Radical Entertainment, Raven Software, Sledgehammer Games, Toys for Bob, Treyarch and every team across Activision Blizzard.

Until this transaction closes, Activision Blizzard and Microsoft Gaming will continue to operate independently. Once the deal is complete, the Activision Blizzard business will report to me as CEO, Microsoft Gaming.

Upon close, we will offer as many Activision Blizzard games as we can within Xbox Game Pass and PC Game Pass, both new titles and games from Activision Blizzard’s incredible catalog. We also announced today that Game Pass now has more than 25 million subscribers. As always, we look forward to continuing to add more value and more great games to Game Pass.

The fantastic franchises across Activision Blizzard will also accelerate our plans for Cloud Gaming, allowing more people in more places around the world to participate in the Xbox community using phones, tablets, laptops and other devices you already own. Activision Blizzard games are enjoyed on a variety of platforms and we plan to continue to support those communities moving forward.

As a company, Microsoft is committed to our journey for inclusion in every aspect of gaming, among both employees and players. We deeply value individual studio cultures. We also believe that creative success and autonomy go hand-in-hand with treating every person with dignity and respect. We hold all teams, and all leaders, to this commitment. We’re looking forward to extending our culture of proactive inclusion to the great teams across Activision Blizzard.

Around the world, there is no more exciting venue for fun and connection than video games. And there has never been a better time to play than right now. As we extend the joy and community of gaming to everyone, we look forward to welcoming all of our friends at Activision Blizzard to Microsoft Gaming.”

Developing…

Read MoreGameSpot – Game News

Among Us developer Innersloth has revealed more details on the future of its popular social game, which includes the addition of friend lists as part of the next major update. A fan-requested feature, friends lists will be followed by several quality-of-life improvements for setting up a new account and more tweaks to the overall user experience.

“Finally you’ll be able to keep in contact with any Crewmates you get along with… or keep tabs on your greatest enemies,” the developer wrote in an update post. “We know a ton of you have found some lifelong friendships from this game and that’s really cool–we want to allow you to keep in touch and continue playing games together!”

Among Us roadmap

More collaborations are also on the way, as Ghostface cosmetics based on the killer’s appearance from the latest Scream movie are headed to Among Us. Innersloth is also looking to add new roles for players to experiment with, more Cosmicubes, and an update on Among US VR are also in the pipeline for later in 2022.

In case you missed it, Among Us was the most-downloaded game on PS4 and PS5 in December, as Innersloth’s intergalactic whodunnit rode a wave of positive reviews, coverage, and a low introductory price to the top of the PlayStation charts last year.

Read MoreGameSpot – Game News

As more companies look for ways to try and implement blockchain technology into video games, many NFT advocates have imagined a system where gamers can buy an asset like a skin or an item in one game, and transfer it endlessly into any other game they play. While some game devs have explained in simple terms why this idea is unfeasible, indie developer Rami Ismail has put together an epic 45-tweet thread on Twitter, running through all the fail points a system like this would encounter.

Ismail, who was one half of indie studio Vlambeer and created games like Nuclear Throne, Serious Sam: The Random Encounter, and Ridiculous Fishing, started the thread with a relatively simple proposition: “Let’s imagine making dice in a game.”

Let’s imagine making dice in a game.

— Rami Ismail (رامي) (@tha_rami) January 10, 2022

The thread goes over all the different elements involved in creating something as simple as a six-sided die–not just the physical asset and its texture, but also the animation involved in rolling the dice, the surface the dice are being rolled on, the simulated gravity and force that will cause the dice to fall in a realistic way.

Let’s get the die working! First of all, we’ll need to make a floor, so we’ll take another gray cube without texture, and stretch it flat in all directions & move it down a little. Now we have a die & floor. If we’d run the game now, nothing would happen – there’s no gravity!

— Rami Ismail (رامي) (@tha_rami) January 10, 2022

The thread then goes into extra details such as adding sound effects on hitting the ground, and extra visual effects that make a dice roll more interesting–and most importantly, writing code that lets the game make sense of whatever number the dice landed on.

After all this, Ismail poses the question: “how the hell do you take this die to another game through NFT?” In the context of the theoretical development project, Ismail runs through all the ways the newly-created die could be catastrophically incompatible when put into a different game.

The size is custom – in another game, a human might be size 1 and suddenly our die is 10 times as high as a human. The gravity is custom coded to our engine’s physics. The gravity is set to ‘down’ in one engine, but another might read it as ‘up’.

— Rami Ismail (رامي) (@tha_rami) January 10, 2022

Our movement force of “50” might be basically nothing in a game in which the first coders set the base gravity to “9.81” per frame instead of “0.33” per frame. And our calculations were based on 30FPS. At 60FPS, it might fall twice as fast depending on how the code is setup.

— Rami Ismail (رامي) (@tha_rami) January 10, 2022

After running through a number of potentially insurmountable issues for porting assets from one game to another, Ismail concludes that such a system wouldn’t be workable, even between two games made by the same developer.

So you can’t “bring an NFT” from game A to game B – not even between games of the same publisher in the same series – because doing so would severely limit what games can be, having to fit a very specific complex combination of conditions for things to “work”.

— Rami Ismail (رامي) (@tha_rami) January 10, 2022

I am a firm believer in not saying something ‘cannot be done’, but the odds of ‘NFT interoperability’ ever working anywhere like people seem to be imagining are closer to 0 than Half Life 3 being announced as Nintendo Switch exclusive.

— Rami Ismail (رامي) (@tha_rami) January 10, 2022

The full thread is worth a read for anyone interested in the complexities of game design. Ultimately, Ismail concludes that the amount of work that would be required to implement such a system isn’t even the biggest obstacle, as in the end “there’s no reason for it to get done.” Letting players use assets in-game that were purchased from competitors isn’t attractive to game developers, Ismail adds, while the benefit for the player amounts to little more than a gimmick.

Read MoreGameSpot – Game News