An upgraded version of Apex Legends might be arriving soon, as patch-tracking website PlayStation Game Size has spotted a PS5 version of the popular battle royale on the PSN database.

🚨 Apex Legends (PS5)
▶️ Download Size : +80 GB (Without Update)
🟨 #PS5 #ApexLegends pic.twitter.com/vzWCgwxtTi

— PlayStation Game Size (@PlaystationSize) January 14, 2022

Measuring in at a reported 80GB without updates, this would give the game a notable upgrade compared to its current version. PlayStation and Xbox owners are still playing backwards-compatible versions of the game on PS5 and Xbox Series X|S. The PS5 edition’s biggest new-gen upgrade being a performance boost that pushes the resolution up to 1440p.

Back in 2020, publisher EA told fans that more enhancements for the game were being worked on and planned for 2021, although these were apparently delayed since then.

In February 2021, Respawn Vancouver team director Steven Ferreira said that a frame-rate of 120 fps was one aspect of the game that the studio was working on, while Respawn’s former director of communications Ryan Rigney assured fans back in August 2021 that development was still continuing.

In other Apex Legends news, a new update has fixed the Bangalore’s legendary skin, some of the original designs for characters in the game are pure nightmare fuel, and the new Dark Depths event has begun. For more on that mode, you can check out our guide on the brand-new Arenas map.

Read MoreGameSpot – Game News

Final Fantasy XIV will go back on sale on January 25, after it was previously removed from digital store shelves due to a massive influx of players for the new Endwalker expansion.

Publisher Square Enix was forced to remove the base game and its complete edition from sale in December 2021, as the servers began buckling under the pressure of the game simply being too popular.

Players were compensated with 14 days of free play time to make up for the congestion and long queue times, but director Naoki Yoshida explained that a new lockdown on the game servers may be enforced if server stability is threatened again.

Global server capacity is being expanded, with an Oceanian data center opening on January 25, while North American and European data centers will be expanded across multiple phases. This will take time though, as Yoshida explained that the global semiconductor shortage made procuring more server equipment challenging. Currently, Square Enix’s plan will see a new data center in Japan opened in July 2022, Europe’s expansion will start in July as well, and a two-phase expansion for American regions will commence from August 2022.

“Once again, I wish to apologize for the delays to server expansion caused by the global semiconductor shortage. The necessity for communities to separate due to the regrouping of Worlds is another inconvenience that may prove unavoidable for some players, and we ask for your understanding as we work to alleviate this issue,” Yoshida said.

“Despite these hardships, however, we believe this server expansion is a significant step forward in providing players the best gaming experience possible in FFXIV. Work on bolstering the servers will continue well into 2023, expending a vast amount of financial resources and manpower, but we will do our utmost to ensure this endeavor has no negative impact on your ability to play, so we would appreciate your support while you continue on your adventures.”

As for the future of Final Fantasy XIV, Yoshida said that more details on future content will be released at the end of February.

Final Fantasy XIV’s Endwalker expansion has received high praise from anyone who has been able to access it, with Jenny Zheng writing that the new content is a “fitting, emotional conclusion to a years-long journey for us adventurers,” in her Endwalker review.

Read MoreGameSpot – Game News

What is likely the final Iron Banner event for the Season of the Lost continues through the weekend in Destiny 2, which means you should take advantage of this last opportunity to secure armor, weapons, and bounties from the multiplayer event. Put your best foot forward by grabbing some fresh Exotics and Legendary weapons and armor from Xur to help you best the competition.

Xur arrives in the solar system with the daily reset on Friday, so we’ll update this article when he makes it to the solar system.

Xur is present every weekend in Destiny 2, starting with the daily reset at 9 AM PT / 12 PM ET each Friday. His exact location is always a mystery when he first arrives, as he is not listed on the map, and for novice players, he can be easy to miss. However, there are a set number of locations where he takes up residence, including the Tower Hangar area, on Nessus in Watcher’s Grave, and in the Winding Cove area of the EDZ.

Alongside changes in his location, Xur’s inventory also rotates weekly. That means it’s worth visiting him each time to check out his new weapons and rolls on Exotic and Legendary armor. You can visit him any time between his arrival Friday and the weekly reset at 9 AM PT / 12 PM ET the following Tuesday when Xur departs the solar system.

Read MoreGameSpot – Game News

The Fortnite Item Shop has been updated once again, and this time it brings the debut of a long-awaited Epic original hero, Madcap. We actually saw Madcap first arrive on the island as an NPC in Chapter 2, Season 8, and now he’s making his debut as a playable character. Here’s that and everything else in the Fortnite Item Shop for January 14, 2022.

The introduction of Madcap comes with a few of his accessories too, though if you played any Fortnite at all during Winterfest, you already received his pickaxe totally for free as a way of Epic saying sorry for some server outages during the holidays. Included in Madcap’s set are the following items:

Madcap skin with Bello Bag back bling – 1,500 V-BucksCrescent Shroom pickaxe – 800 V-BucksMake ‘shroom for Madcap.

The fungus among us joins the likes of Bushranger and Bloom as the game’s fearsome floral fighters. Elsewhere in the undersized Item Shop today, you can find the Aztec-inspired Sun Soldiers bundle including Sunbird and Mezmer skins and their vibrant accessories. The Red Knight is back too, and represents one of the game’s oldest skins, dating way back to Chapter 1, Season 1.

For a full overview of the store today, check out FireMonkey‘s tweet.

🛒 #Fortnite Item Shop
⏰ Friday, January 14, 2022

💚 Use code ‘FireMonkey’ to support me! #EpicPartner pic.twitter.com/jURrQRGFX0

— iFireMonkey (@iFireMonkey) January 14, 2022

Read MoreGameSpot – Game News

Respawn has released a new update for Apex Legends. The update reinstates Bangalore’s legendary MIL-SPEC skin, as well as the Sentinel sniper rifle and Rampage LMG.

The MIL-SPEC Bangalore skin was removed from Apex Legends as equipping it to Bangalore and then selecting to play as the character would cause your game to crash on the legend select screen. The glitch would cause your squadmates’ games to crash too.

A small update to @PlayApex just went live to fix the following:
👕 A crash related to the MIL-SPEC skin
🔋 An issue with charging weapons
🔫 Re-enabling the MIL-SPEC skin, Rampage, and Sentinel in-game

— Respawn (@Respawn) January 13, 2022

Respawn writes that this new update should fix that issue–you can safely equip the skin again if you have it, and now buy it from the in-game store during the limited-time Dark Depths event if you’ve yet to unlock it.

Both the Sentinel and Rampage had been removed from Apex Legends after a discovered exploit was allowing players to charge both weapons indefinitely. This new update fixes that issue, so you shouldn’t be running into players with supercharged Sentinels and Rampages anymore.

The update also implements a nerf for the Rampage. Bullet damage has been decreased from 28 to 26, and thermite consumption per shot has been increased while the LMG is in its charged state. So not only is the gun weaker but it won’t stay charged for as long as it once did the moment you pull the trigger.

You may notice the Rampage feels a bit different. We decreased the damage per bullet down from 28 -> 26 and increased the thermite consumption per shot in its charged state. Give it a try and let us know what ya think. As always, we appreciate your patience, legends.

— Respawn (@Respawn) January 13, 2022

Apex Legends is currently in the midst of its Dark Depths event, which adds the new Habitat map to Arenas, 40 aquatic-themed cosmetic items to the in-game store, and a free three-week reward track. The event will continue until February 1–if the Season 11 battle pass is any indication, that’s days before the end of the season and the start of Season 12.

Read MoreGameSpot – Game News

Recent comments made about the state of the PvP experience in The Elder Scrolls Online on the personal stream of the game’s creative director have led to an official statement from developer Zenimax Online outlining steps that are being taken to improve the situation.

The drama started a few days ago during ESO creative director Rich Lambert’s personal Twitch stream. As detailed by Massively Overpowered, Lambert regularly streams off-the-clock on his personal account, and his wife, Terri Lambert (who is not a Zenimax Online employee), also frequently makes appearances. All proceeds from the Lamberts’ streams go towards various charities.

During a discussion about accessibility, one player asked a question about “PvP accessibility,” in reference to ongoing issues with ESO’s PvP modes. Clearly those two topics are not the same, which caused Terri Lambert, who was running the stream at that given moment, to make crying gestures, say “nice try,” and state she has “no sympathy for PvP” because she knows the developers are working on fixing various PvP-related problems.

It seems Rich Lambert knew the situation might get him in hot water, as he can be seen in the background (with a parrot on his shoulder) immediately hanging his head once Terri begins speaking on the subject. It didn’t take long for angry fans to make posts on the game’s official forums and on Reddit about the stream, using the clip and taking it out of context to throw hate at both the Lamberts and Zenimax Online.

Lag and technical issues have long plagued ESO’s PvP, with Lambert back in 2020 explaining that the fact players can cast an almost unlimited amount of continuous area-of-effect abilities in a small area overwhelms the game’s servers. While the developers have tried various methods to fix the problem over the years, the problem still persists, which goes at least part of the way towards explaining the frustration some players are having with the comments made on stream.

Now, an official statement from game director Matt Firor is outlining concrete steps the team is taking to improve PvP. Though the statement makes no direct mention of the stream controversy, Firor admits that it is “long past time to give everyone an update” on the state of PvP improvements and states the team is going to rewrite some of the foundational server code to increase server performance.

“We’ve been planning this for the last quarter and we’re starting work on it right now,” Firor states. “But, as you can imagine, changing the fundamentals of a huge live game such as ESO is a delicate and multi-stepped process, so expect this to take up much of 2022.”

Firor goes on to state that no new PvP features will be implemented until the extensive work of restructuring and then re-testing the game servers is completely done. The developers will continue to work on bug fixes and consider additional ways to keep PvP exciting, like weekend events or adding special rulesets.

“We completely understand the frustration many of you are feeling, especially with lack of information about our PvP plans,” Firor writes. “This was a huge decision to make and we needed to make sure we had exhausted all other possibilities before announcing this.”

ESO is gearing up to reveal its next year-long adventure on January 27, one that looks to take players across the sea for a new adventure.

Read MoreGameSpot – Game News

PUBG: Battlegrounds, also known as PlayerUnknown’s Battlegrounds Battlegrounds, is officially free-to-play. Developer Krafton launched the previously announced free-to-play update on January 12, 2022 for all supported platforms. This drastic change skyrocketed its Steam player count to about double its former average weekly peak in the past 48 hours.

According to SteamDB, the average peak used to be about 300,000. As of yesterday, the number surpassed 600,000 players twice as a daily peak during prime playtime hours. PUBG is currently the third most popular game on Steam in terms of player count, just below Counter-Strike: Global Offensive and Dota 2.

Official stats from the Steam website currently list the PUBG player count around 418,090, though the peak player count for today already hit 625,564. These numbers shoot way above the fourth-place game, Apex Legends, and rival the numbers for the second-place game, Dota 2.

PUBG isn’t the first competitive multiplayer to switch from a paid to free-to-play model. Rocket League made the switch last year and received similar results, including more viewership for its esports league. Of course, the game isn’t completely free, as you can choose to pay for Battlegrounds Plus. Still, the existence of a free membership tier has been enough to influence numbers.

Those interested in playing PUBG for free can download it for PC, PlayStation 4, Xbox One, and Google Stadia.

Read MoreGameSpot – Game News

Nightdive Studios and comics publisher Valiant Entertainment have announced that Shadow Man: Remastered is available digitally for PS4, PS5, Xbox One, and Xbox Series X|S today. It will also release for Nintendo Switch on January 17.

Shadow Man: Remastered features 4K widescreen support with 4K visuals and 60fps on console, as well as anti-aliasing upgrades. On PlayStation and Xbox consoles, the game will have new Trophies and Achievements, with the Nintendo Switch version also having gyro-aiming support.

Shadow Man: Remastered will cost $20 on their respective storefronts. The PC version of the remaster launched on PC last April; the original game was developed and published by Acclaim Studios back in 1999 for PC, Nintendo 64, and PlayStation.

The game is based on the Shadowman comic book series published by Valiant Comics. It follows a young man who protects humanity from demons in the Deadside.

Nightdive Studios updated Shadow Man: Remastered with its proprietary KEX engine, which the company has also used on other releases such as System Shock: Enhanced Edition, Turok, and Blood: Fresh Supply.

Read MoreGameSpot – Game News

A new 13-minute gameplay video for Pokemon Legends: Arceus has been released by Nintendo, showing off a detailed look at the Hisui region and just how this title shakes up the formula of the series.

One of the biggest changes in Pokemon Legends: Arceus is the world around you, as the ancient Sinnoh region is a wild and untamed frontier that’s full of hostile and aggressive Pokemon. While you won’t have to worry about a goofy Bidoof picking a fight, other Pokemon such as Tangrowth and Walrein won’t tolerate your presence and will launch an attack if they spot you. Blacking out means that you’ll have to restart your journey from a checkpoint, but you’ll do so with fewer items in your inventory.

Another big departure for the series is the actual art of catching Pokemon. While most games had you instantly jump into battle and weaken a wild Pokemon before you throw a Poke Ball at it, Pokemon Legends: Arceus will give you the chance to sneak up and catch a Pokemon. If your target becomes aware of your presence, you’ll need to battle it and weaken it using either Agile or Strong style moves. Agile moves trade power for speed, while Strong style attacks leave your Pokemon open to multiple attacks after it lands a hard-hitting blow.

The Hisui region is also home to tougher wildlife, such as the Alpha Pokemon who boast stronger stats, and Noble Pokemon who’ll need to be taken down with a mixture of traditional Pokemon battles and soothing balms that you’ll throw at them. That’s easier said than done though, as these boss battles will see Noble Pokemon charge and attack you when you encounter them in these boss battles.

Outside of battle, you’ll be able to explore the land and use your Pokemon for traversal. Two examples shown by Nintendo include a Braviary for flight, a special Wyrdeer to help you navigate on land faster, and a Basculegion for when you need to explore rivers and seas. Just don’t think about Basculegion’s messed-up backstory and you’ll be fine.

Customization will also play a large part in your journey, with the option to equip different clothes, accessories, and hairstyles helping to create a unique character for your journey across the region inhabited by multiple clans. For more on the game before it launches on January 28 for Nintendo Switch, check out our Pokemon Legends Arceus preorder hub or head on over to Amazon where you can grab it for $55.

For more on the game, check out our Pokemon Legends: Arceus preorder hub. In case you missed it, you can also check out the previous trailer which gave the game some Breath of the Wild vibes.

Read MoreGameSpot – Game News

Fortnite is finally making its way back to iOS thanks to Nvidia’s games cloud streaming service GeForce Now.

GeForce Now is adding Fortnite as a limited-time beta on iOS, with the GPU manufacturers letting players into Epic Games’ battle royale shooter using iOS’ native web browser, Safari. Players who want to try out Fortnite will need a GeForce Now subscription to play, with the game supporting both touch and controller support.

If you’re interested in playing Fortnite on the go again on your iPhone, you can sign up for the beta right here. Nvidia is using the beta to test server capacity, but an end time hasn’t been announced yet. It does say that players will be added in batches over the coming weeks.

Fortnite was notoriously removed from Apple’s App Store over a year ago, after Epic Games attempted to circumvent royalty payments by implementing a direct payment service in the game. This planned move resulted in months of legal fighting between Apple and Epic Games, with the case eventually settled late last year. Both parties have planned to appeal the ruling, with legal proceedings still ongoing.

Read MoreGameSpot – Game News