Monster Hunter Rise launched on PC last week, becoming the second mainline Monster Hunter game available on the platform (in the West, anyway). Rise is the latest installment in the franchise since Monster Hunter World and its Iceborne expansion finally took the series from a niche Japanese action-RPG to a worldwide hit. Longtime fans of the series undoubtedly have a soft spot for every Monster Hunter game, but we’ve decided to rank the mainline series from worst to best.

For many players, Monster Hunter is one now a “forever game” akin to Pokémon, Destiny, or Final Fantasy XIV. The kind of game you could easily put hundreds–even thousands–of hours into (speaking from personal experience) and boasting a vibrant community of die-hard fans all over the world. Monster Hunter has been around since 2004, but since most players outside Japan jumped on at World, there are likely many fans curious about the Monster Hunter games that came before it.

In celebration of Rise’s arrival on PC, let’s take a trip back to revisit some of the more niche entries in the mainline series. Spoiler: The best Monster Hunter game is probably the one you think it is. Keep in mind that we’re only featuring mainline games that released in North America and Europe, and we’ve excluded spin-offs such as Monster Hunter Stories. Also, it’s a great time to dive into Monster Hunter Rise on PC or Switch ahead of the big Sunbreak expansion that releases this summer.

8. Monster Hunter

Monster Hunter

The original Monster Hunter on PlayStation 2 introduced players to the series’ loot-driven, beast-slaying gameplay… but people just didn’t understand it at the time. In many ways, the original Monster Hunter plays just like any other game in the main series: you take on hunting quests from a village hub, head out into large arena-like maps where you bag and tag your prey, then head back to town to upgrade your gear with the bits and bob carved from the monster’s hide. Repeat until you beat the game.

This gameplay loop was reminiscent of other popular series like Diablo and Phantasy Star Online, but Capcom’s first attempt was riddled with issues. Part of the issue was audience expectations; players and critics struggled with the slow combat that emphasized long fights against single large enemies rather than hordes of baddies, tedious resource management, and grindy crafting system. While these elements are now seen as hallmarks of the series, they simply weren’t fully realized yet. If you played Monster Hunter today, it’d be difficult to tell what parts of the cumbersome gameplay were intentional, and which were janky mishaps. Yet despite these setbacks, many players stuck with the first Monster hunter long enough for the addictive gameplay loop to click, and the game sold well enough to warrant several sequels that refined the series into the worldwide success it is today.

See our Monster Hunter review.

7. Monster Hunter Freedom

Monster Hunter Freedom

Monster Hunter Freedom (aka Monster Hunter Portable in Japan) is technically a PSP port of the first game with some minor updates, but it’s worth giving this title its own entry because of what it did for the franchise.

In short, Capcom’s gamble to take Monster Hunter’s from home consoles to portable devices was a masterstroke–in Japan, anyway. Monster Hunter Portable sparked the series’ long-lasting popularity in Japan thanks to the PSP’s ad-hoc wireless multiplayer feature. Monster Hunter Freedom, however, didn’t catch on the same way in the west, where most players had to slog through the game’s grind solo. The handheld gameplay also came with tradeoffs that made Freedom even more difficult to play than the PS2 version in some ways–the notorious “Monster Hunter claw” control scheme and long load times, especially. It was still possible to play and enjoy Monster Hunter Freedom by yourself (I certainly did when I was a teenager), but the game’s flaws were much easier to overlook if you were lucky enough to experience the high of multiplayer hunting… or were stubborn enough to force your way past the slow opening hours.

See our Monster Hunter Freedom review.

6. Monster Hunter Freedom 2 and Freedom Unite

Monster Hunter Freedom Unite

Continuing the formula that Monster Hunter Freedom started, Freedom 2 was the PSP port of the Japan-exclusive PS2 game, Monster Hunter 2 (pronounced Monster Hunter “Dos”), and the only version of Monster Hunter 2 released in the West.

Freedom 2 refined the first portable outing’s gameplay and introduced new monsters that would become series staples like the Tigrex, as well as mainstay weapons like the Long Sword, Hunting Horn, Gunlance, and Bow. But while Freedom 2 was simply a portable remake of Monster Hunter 2, the game’s immediate follow-up, Freedom Unite, was the bigger innovation.

Freedom Unite was an expanded version of Freedom 2, introducing super-difficult “G Rank” quests (now known as “Master Rank”), and even more new content–you could easily spend a few hundred hours battling giant monsters and crafting ornate armor. Not only was Freedom Unite a bigger Monster Hunter game than ever, it was also a more enjoyable experience in general thanks to faster load times than previous Freedom titles, and the addition of the Palico sidekick, making the game friendlier for solo players even with “old Monster Hunter” quirks and notorious difficulty still intact.

However, Freedom Unite is also where Capcom started the annoying tradition of releasing a comparatively limited base Monster Hunter game, then following up with an expanded “G-Rank” or “Master Rank” version of the same game just a few months later. So while it’s one of the most important releases in the series, it’s also arguably one of the most notorious as well.

See our Monster Hunter Freedom 2 and Monster Hunter Freedom Unite reviews.

5. Monster Hunter Tri and Monster Hunter 3 Ultimate

Monster Hunter 3 Ultimate

The third Monster Hunter generation was a major change for the series in several ways. Most notably, the series pivoted from Sony’s consoles to Nintendo’s hardware, with Monster Hunter Tri releasing for Wii, and Monster Hunter 3 Ultimate for Wii U and 3DS, making these the first Monster Hunter games to launch on home consoles outside of Japan since the original on PS2.

Content-wise, Monster Hunter Tri felt like a step backward, missing many of the monsters and weapons introduced in Freedom Unite–though Tri is notable as the first game to include the Switch Axe weapon type. It wasn’t Monster Hunter 3 Ultimate that Monster Hunter’s third generation felt complete. Monster Hunter 3 Ultimate combined all the content from Tri and the Japan-only Monster Hunter Portable Third, and added tons of extra quests and new gameplay systems, including a cross-save between 3DS and Wii U versions of the game, and wireless online multiplayer for Wii U (but not 3DS, much to the frustration of players).

The generation three games saw the first instances of important gameplay features, such as a unique map where players can freely hunt randomly appearing monsters outside of quests, gen three is also notorious for its divisive underwater combat. This new fighting style gave us fan-favorite monsters like Lagiacrus, but there’s a reason underwater hunts never made a comeback: it was terrible. The on-land gameplay was the best in the series yet, thankfully, and the new lock-in camera setting in 3 Ultimate made playing on 3DS more comfortable than on PSP, but the old-school Monster Hunter jank was still a steep barrier for new players to overcome.

See our Monster Hunter Tri and Monster Hunter 3 Ultimate reviews.

4. Monster Hunter Generations and Generations Ultimate

Monster Hunter Generations Ultimate

Capping off Monster Hunter’s fourth generation of games, Monster Hunter Generations on 3DS and Generations Ultimate on Nintendo Switch are basically the Super Smash Bros. Ultimate of the Monster Hunter franchise. These games packed more content than ever before. Generations Ultimate includes 93 new and returning monsters from across the series. It also let players revisit the village hubs from the previous numbered Monster Hunter games, and added new abilities and moveset variations to each of the 14 available weapon types through the new “hunting style” mechanic.

While the abundance of quests and gameplay options are exciting for long-time fans, jumping in with Generations or Generations Ultimate as a first-timer can be overwhelming. In fairness, the core gameplay was easily the most accessible for the series at the time thanks to smart quality-of-life changes that made gathering items and organizing multiplayer easier, but Generations Ultimate is still firmly rooted in the “old Monster Hunter” style that later games like World and Rise would shake up (and largely for the better).

See our Monster Hunter Generations and Monster Hunter Generations Ultimate reviews.

3. Monster Hunter Rise

Monster Hunter Rise

The latest entry in the series, Monster Hunter Rise is by far the fastest-paced Monster Hunter to date. Hunts feel shorter (in a good way), and moving around the environments or performing important actions like gathering materials and executing special attacks has never been easier. The best of these changes are the new traversal options: the grapple hook-like wirebugs, and the new companion mount, the Palamute. These additions make traversal a breeze, and give a greater sense of verticality to Rise’s open environments.

Other changes are a bit more controversial among long-time players, including major shakeups to each weapon’s movesets (for better and for worse). Rise also ditches the “hunting” phase of previous games, and monsters are now immediately visible on the minimap when you start a quest. So instead of tracking down your mark, the early minutes of each hunt is spent getting to the monster as quickly and efficiently as possible. And once you’re in combat, the new Silkbind attacks make it easier to immobilize monsters. The result is an overall quicker pace for hunts, which is great for handheld play or short sessions, but it does feel like an important part of the classic Monster Hunter gameplay loop is missing. On the other hand, Rise brings back some of the color and charm of “classic MonHun” that was lost in World and Iceborne, but it also feels like a streamlined spinoff compared to World’s maximalist design, rather than a proper follow up.

Those who prefer Rise’s quicker pace and streamlined design may rank this higher, but there are other issues that are harder to ignore, such as the underwhelming rampage quests and the lackluster end-game, that hold Rise back from the top of our rankings. But if the upcoming Sunbreak beefs up the excellent base game as much as other Monster Hunter expansions have, this may turn out to be the best Monster Hunter experience yet.

See our Monster Hunter Rise review.

2. Monster Hunter 4 Ultimate

Monster Hunter 4 Ultimate

Monster Hunter 4 Ultimate for 3DS is one of the few games in the series that launched in its perfect form, at least in the west. Monster Hunter’s fourth-gen base game (Monster Hunter 4 in Japan) never saw a worldwide release. Instead, players in North America and Europe got to skip straight to the enhanced G-Rank version, Monster Hunter 4 Ultimate.

Monster Hunter 4 Ultimate added more verticality to its maps and added more movement options and attack combos for players (and monsters) to take advantage of. The result was more dynamic hunts with better controls, and more varied maps that were more interesting to navigate and explore. These ideas would go on to influence the larger scale maps and environmental interactivity seen in World and Rise. Monster Hunter 4 Ultimate also introduced the new “Guild Quests,” which offered a more story-driven experience for players to enjoy, and its numerous bonus DLC quests and costumes are among the best in the series, featuring crossovers with major Nintendo franchises like Zelda and Metroid.

The most important feature 4 Ultimate included was wireless online multiplayer on a portable. Online multiplayer was previously available on the Wii U version of 3 Ultimate (the first time since the original Monster Hunter on PS2), but the series was vastly more popular on 3DS, so including online multiplayer in 4 Ultimate was a much bigger deal. For many, this was their first experience playing Monster Hunter with others–which is arguably the way these games are meant to be played–and the main reason why 4 Ultimate is so beloved by western fans.

See our Monster Hunter 4 Ultimate review.

1. Monster Hunter World: Iceborne

Monster Hunter World: Iceborne

It’s almost been four years since its initial release, and yet Monster Hunter World combined with its massive Iceborne DLC is still the best Monster Hunter experience available right now. For starters, it’s the best looking and smoothest playing Monster Hunter yet, especially if you can play on PC or a 4K-enabled console. World also features seamless open environments, rather than the sectioned-off maps riddled with loading screens like in every prior game in the series. World’s maps are also much more detailed, brimming with endemic life and interactive elements like vines to swing on or boulders to drop on a monster’s head.

Monster Hunter World’s gameplay is more varied and, in general, more accessible than ever.. Capcom doubled down on the “Hunting” aspects of the series, so instead of meandering a map aimlessly trying to spot and tag your target, players could now seek out footprints and other signs of life that help you track your target. World also made the “boring” parts of previous Monster Hunter games much less of a hassle–namely harvesting materials and crafting support items like potions and traps. Combat is more exciting, too, with new moves available for each of the weapons, and a new control scheme that makes pulling off important counter attacks and combos easier.

That’s not to say Monster Hunter World is flawless. World initially launched with a slim monster list and even slimmer end-game content, and while post-launch DLC and the Iceborne expansion boosted the roster significantly, added even more new mechanics (like the clutch claw) and gave players tons to do, other games in the series still eclipse World and Iceborne in terms of sheer content. And if you ask around certain circles of the die-hard MonHun community, opinions vary on whether all the combat changes were truly for the better, and many lament the more “realistic” aesthetic of World and Iceborne compared to the more fantastical tone of its predecessors. Nonetheless, the success of Monster Hunter World and Iceborne speaks for itself. World has gone one to become Capcom’s all-time bestselling game, and solidified the franchise’s presence in the West. And yes, it’s still worth going back to if you haven’t played in a while–or you run out of stuff to do in Rise before Sunbreak comes out later this year.

See our Monster Hunter World and Monster Hunter World: Iceborne reviews.

Read MoreGameSpot – Game News

A hotfix for Halo Infinite meant to fix ongoing matchmaking issues for the game’s Big Team Battle mode is now live, but looks to have only brought “minor improvements.”

Big Team Battle has been largely unplayable since late December, with many players unable to load into matches. The issue is worse for larger groups. Developer 343 Industries announced prior to the holidays that a fix for the issue likely wouldn’t come until the new year, but it seems like this fix isn’t quite what was needed.

Well, damn… today’s BTB hotfix does not appear to be the outcome we expected. There are minor improvements, but overall matchmaking issues are still occurring. Thanks to the folks who have been working hard and we’re sorry this didn’t quite get the job done. Work continues. https://t.co/lKiFibBDtT

— Brian Jarrard (@ske7ch) January 19, 2022

Halo community director Brian Jarrard stated on Twitter that the team is “sorry this didn’t quite get the job done” and that “work continues” on the issue. Jarrard also stated that the team is investigating temporarily removing Big Team Battle-focused challenges until the matchmaking issues plaguing the mode are resolved.

As compensation for the mode’s issues, all players who log in between January 19 and February 16 will receive five double XP boosts and five challenge swaps. The items will automatically be added to each player’s inventory upon launching the game. The hotfix also brings “minor physics improvement to the Oddball to mitigate exploits.”

This week also sees 343’s first attempt at improving Halo Infinite’s microtransaction store, reducing prices for many of the game’s premium cosmetic bundles. In the future, 343 plans to sell more items individually outside of bundles, along with other changes.

Halo Infinite’s multiplayer recently received a new game mode, Attrition, alongside the free Cyber Showdown event. Players can earn free cosmetics like armor coatings, helmet accessories, and more by completing Attrition-themed challenges. The Cyber Showdown event will run for two weeks, after which the game’s samurai-themed Fracture: Tenrai event is slated to return.

In big Xbox news, Microsoft is the process of acquiring Activision Blizzard in a nearly $70 billion deal. The deal will put Call of Duty and Halo, two of the largest FPS franchises in the world, under the same roof and give Microsoft a huge list of franchises.

Read MoreGameSpot – Game News

Amazon Games’ MMORPG New World won’t see any major content releases in February, with the team instead looking to focus on delivering as many bug fixes as possible.

The news comes via a New World developer update video, in which different members of the development team discuss a variety of topics, ranging from soon-to-be-added systems like mutators to various technical issues the team is looking to address.

Bug fixes are currently a big priority for Amazon, which is why the game’s February update won’t include any new content.

“February is just a bug fix month,” senior producer Katy Kaszynski said. “There’s no major content that is coming with the February release. We have some things that we are focusing on for that to make sure we get a good amount of fixes in and we make a real difference for the players that have been asking for things for a long time.”

New World has been crippled on multiple occasions due to various bugs, including multiple instances of gold and item duplication exploits that led to Amazon temporarily disabling the game’s entire economy. While most of those issues have been fixed quickly once discovered, there are still a number of issues that are priorities for the team. In addition to fixes for various bugged quests, missing ingredients, and other issues, the team is also looking to improve server desync issues and making weapon swapping more reliable.

Part of ironing out many of the game’s technical issues means giving players more time on the game’s public test realm–at least two and a half weeks–to test out potential bug fixes and new features, which in turn gives the team more time to react to player feedback.

“We learned the first PTR, when we gave ourselves like seven days, we were like ‘We’ll just do scale testing, we’ll check to make sure the servers can handle it, and then we are good,'” Kaszynski said. “What we found out is we were not good. We were the opposite of good. Players felt like we lost their trust, we felt like we lost their trust, so we’ve been gaining it back since then and we want to continue to do that by providing the PTRs far enough in advance that we can listen to them, take their advice, find out what the biggest sticking points are and address those before things get released into the live game.”

The update also touches on Amazon’s plans to merge various low population New World servers, plans that didn’t go as smoothly as planned. A housing persistence bug caused a delay in the process, but more merges are being planned in the near future. Once those merges are complete, characters will once again be able to transfer servers.

In terms of what players can expect in the long term, the dev update was light on details, but did reaffirm that a new weapon, the Blunderbuss, is in the works. Other details include the possibility of mutated expeditions coming to lower-level expeditions. The team also likes the idea of more small-scale PvP like matchmade arenas or more casual versions of activities like Invasions or War, though no concrete plans were discussed. More dev-playthrough videos will be coming soon as well. A previous video saw the dev team accepting the community’s challenge to complete the Myrkgard endgame zone, with some humorous results.

New World’s next update will add a new endgame system in the form of Mutated Expeditions, as well a way to raise the maximum gear score of items. The new content is currently being tested on the game’s PTR and is slated to officially release later this month.

Read MoreGameSpot – Game News

Genshin Impact‘s Windtrace has returned, running now through January 27. The asymmetrical multiplayer mode pits three rebels against one hunter in a game of hide-and-seek. Similar to prop hunt modes in other games, the rebels can turn into inanimate objects in order to hide from the hunter. Players are awarded Windtrace coins for performing well, which can be used to get prizes like Primogens. Here’s everything you need to know about Windtrace.

How it works

Gygax is located in Mondstadt

In order to find Windtrace matches, you will need to talk to Gygax, who is located in Mondstadt. After he gives a brief explanation of the origin of Windtrace, you will be able to search for other players online to play with. Only random matches will award Windtrace coins. However, you can play custom matches with friends if you don’t mind the lack of coins.. In matchmaking, four players will be randomly matched together and a lobby will be formed if all four players accept.

Here, one player will be assigned to be a hunter, while the other three are assigned to be rebels. On this menu, players can select which character they are playing as, as well as Windward Arts. Windward Arts are abilities used during a match to improve either their hiding or seeking abilities. Each match lasts three and a half minutes, with the rebels having a short period at the start to hide. The hunter wins if they capture all three rebels and the rebels win as long as one of them isn’t found.

A favor will drop on the map about two-thirds of the way through the match, which grants a special ability. Hunters will get a special ability that will reveal the location of the rebels temporarily, while the rebels get the ability to move faster for 30 seconds. The first person to grab the favor gets the special ability. Only one favor drops during a Windtrace match.

Rewards

Coins are rewarded based on performance during a match

Players earn Windtrace coins for doing well during matches, which will unlock rewards at certain tiers. The number of coins needed to unlock all rewards is 6,000 Windtrace coins. Players can earn Primogens, talent upgrade materials, character XP items, weapon XP items, and Mora.

If you reach 6,000 Windtrace coins during the event you will receive:

420 Primogens27 talent upgrade materials12 Hero’s Wit Character XP12 Mystic Enhancement Ore Weapon XP390,000 Mora

There is also an additional 150,000 Mora that can be earned by completing specific tasks during Windtrace matches.

Tips and tricks

Hiding on a roof or in an elevated place is a good strategyAs a rebel, hunters tend not to immediately check elevated areas, like roofs. Use this as an initial hiding space for maximum value.You can play as any character you own in Windtrace, regardless of level or equipment. When playing as a rebel, it’s best to use a character like Diona or Klee, who are smaller in stature, so you’re harder to spot when moving.As a hunter, your capture ability is on a short cooldown and holds three charges, so use it frequently, just in case a rebel is hiding nearby.When playing the hunter, you should choose the Mysterious Hunch Windward Art instead of Sensor Aura, as it points you in the right direction to find the rebels. Sensor Aura functions similarly to the capture ability, so it’s not very useful.Read MoreGameSpot – Game News

World of Warcraft: The Burning Crusade Classic players will soon be able to confront iconic Warcraft villain Illidan Stormrage himself, with the game’s latest content update adding two new raids in the form of Black Temple and the Battle For Mount Hyjal.

The new raids are the star of the patch, but the two endgame encounters aren’t live just yet. As detailed by Blizzard, the new raids will actually unlock on January 27 alongside the Netherwing daily quest hub. The Netherwing quests eventually award one of the game’s cooler mounts–the Netherdrake–but the grind to reach exalted reputation is a long one.

Players will need to complete the necessary attunement questlines to access each new raid, which includes completing previous raids like Tempest Keep and Serpentshrine Cavern. Bosses from previous raids will now drop additional loot, which should make gearing up for the new content a little easier.

This new patch also ushers in the start of a PvP Arena season 3, and unlike the raids, it’s live now. New Arena gear will now be on sale, while gear from older seasons will be available at a discount.

Warlock players can take part in an optional new quest to unlock the Incubus pet, a male version of the game’s Succubus pet. The introduction of the Incubus comes as part of a wider initiative by the WoW development team to make Azeroth a more welcoming and inclusive place, with Blizzard having recently changed potentially problematic achievement names, dialogue, and other in-game content in the wake of multiple sexual harassment and lawsuit investigations at Activision Blizzard.

Microsoft is in the process of acquiring Activision Blizzard in a nearly $70 billion deal. You can check out the full Burning Crusade patch notes below.

Burning Crusade Classic Patch 2.5.3 Notes

Content

The Black Temple

Defeat the Betrayer himself—Illidan Stormrage—atop the Black Temple.

Raid bosses: 9 (High Warlord Naj’entus, Supremus, Shade of Akama, Teron Gorefiend, Gurtogg Bloodboil, Reliquary of Souls, Mother Shahraz, The Illidari Council, Illidan Stormrage)Level: 70Location: The Black Temple, Shadowmoon Valley

Improve your standing with the Ashtongue Deathsworn to earn rewards from Okuno inside the Black Temple.

The Battle for Mount Hyjal

Preserve the outcome of the pivotal Battle for Mount Hyjal and ensure the demon Archimonde meets his fate.

Raid bosses: 5 (Rage Winterchill, Anetheron, Kaz’rogal, Azgalor, Archimonde)Level: 70Location: Caverns of Time, Tanaris

Improve your standing with the Scale of the Sands to earn rewards from Indormi in the Caverns of time.

Raid Attunements

Those who wish to brave the two new raid instances must complete the required attunement quests first. The required quests must be completed once per character. All new raid content will unlock at 3:00 p.m. PST on Thursday, January 27.

Epic Gems

Epic gem Jewelcrating Designs will be available from Indormi in the Caverns of Time. Epic gems can be obtained from Battle for Mount Hyjal through mining (requires 375 mining skill), and as rare drops from Black Temple.

Netherwing Daily Quests

Earn Netherwing reputation through daily quests in Shadowmoon Valley. Collect Netherwing eggs to speed up reputation gains. Epic Netherdrake mounts will be available to players that reach Exalted reputation (requires Artisan Riding skill).

Burning Crusade Arena Season 3

The week of January 18, with the weekly reset in each region, Arena Season 3 has begun. The matchmaker has been adjusted to increase the range of possible opponents. This will help match players of different matchmaking levels more quickly. As before, teams with similar ratings who queue at the same will be prioritized to match against each other.

Updates

Bosses in Serpentshrine Cavern and Tempest Keep now drop one additional class set token for a total of 3.Bosses in Magtheridon’s Lair and Gruul’s Lair now drop an additional loot token for a total of 3.The Lurker Below, Morogrim Tidewalker, A’lar, and High Astromancer Solarian have had their loot tables updated to their final state, which includes additional drops for each boss, and in some cases, new items.All dungeon bosses now have a chance to drop epic gems in Heroic difficulty.New Darkmoon cards now have a chance to drop.Warlocks can now learn to summon an Incubus by completing a new questline: In Undercity, speak to Carendin Halgar.In Orgrimmar, speak to Gan’rul Bloodeye.In Stormwind, speak to Gakin the Darkbinder.The Consortium vendor now sells: Formula: Enchant Weapon – Major Striking.The Honor Hold and Thrallmar vendor now sells: Pattern: Netherscale Ammo Pouch.The Lower City vendor now sells: Enchant Ring – Stats and Pattern: Quiver of a Thousand Feathers.Mind Quickening Gem is no longer usable in Arenas. The trinket is unchanged in all other areas of play.The following items are no longer usable inside Arenas: Nigh-Invulnerability BeltNet-o-Matic ProjectorDazzling LongswordSilent FangSkull of Impending Doom

User Interface

You can now select multiple activities when searching for groups in the Looking for More UI.After listing your group in the Looking for Group UI, the UI will now automatically search for other groups interested in the same activities.In the Looking for Group UI, the entire dropdown body can now be clicked to open the dropdown.You may now report players searched via /who using the right-click menu.Added a more descriptive error message when attempting to transfer a character who is an Arena team captain from one realm to another.Fixed an issue that caused Duels to end after 15 minutes.Added a “have materials” filter in the Profession UI.Fixed an issue that caused interface errors to appear when using the character Unstuck service.Fixed a bug where the player model in the character sheet could get stuck rotating when the player moves the mouse.

Bug Fixes

Made some improvements to player pathing during fear to reduce situations where players end up outside or under terrain.Fixed a bug that caused certain flight paths to incorrectly take players through mountains and other terrain.Fixed an issue where Alliance players who died in Ogri’la were teleported to the incorrect graveyard after releasing.Fixed a bug preventing dialogue options from working correctly in several quests that offer replacement quest items from the quest giver, such as “The Hawk’s Essence”.Fixed an issue that caused mounted footstep/hoof sounds to play at incorrect speeds for certain mounts.Fixed an incorrect tooltip for the Spell Reflection ability that the Coilfang Serpentguard in Serpentshrine Cavern cast on themselves that indicates that it reflects 4 spells when it actually reflects all spells for its duration.Resolved an issue where Renataki of the Thousand Blades’ Thousand Blades ability could register an unintentionally huge number of hits and cause performance issues. It’s meant to be a figurative Thousand Blades, not a literal thousand. Relax, Renataki.Fixed multiple issues with Succubus creature animations.Fixed multiple issues with Worgen creature animations.Fixed an issue that caused belts to sometimes vanish when equipping an unequipping items.Resolved an issue that caused human models to use the incorrect animations when slowed.Some tamable pets, such as Rip-Blade Ravager, will now correctly change colors randomly when they are resummoned by the Hunter. Developers’ note: This will only affect pets tamed after the launch of this patch.Fixed an issue where the Paladin Trainer Noellene in Eversong Woods doesn’t show up when tracking Class Trainers.The Gladiator’s Spellblade now displays the appropriate textures.Fixed an issue that caused Shaman weapon enhancements displayed their visual effects twice on player weapons.The Aurora Cowl item is no longer missing its model.Fixed an issue where Shadow Word: Death could damage the caster when a low-level target is killed by the spell.Fixed an issue where certain channeled auras, such as Mind Flay from Fel Eye Stalks, were not stacking correctly.Effects that increase damage taken from spells by a flat amount, such as Shadow Resonance, will now work correctly with stacking damage-over-time auras.Snakes created by Snake Trap will now correctly not trigger most “On Kill” procs. Developers’ note: Some “On Kill” effects, such as Spirit Tap, will still correctly be triggered by slaying the snakes.Fixed an issue that caused loot sparkles to not properly scale up in size for larger creatures. Now please – loot the hounds.Read MoreGameSpot – Game News

Developer Eastshade Studios–the studio behind Eastshade–has announced its next game: Songs of Glimmerwick. An announcement trailer for Songs of Glimmerwick reveals the game to be a narrative-driven RPG where you play as a student at a university of magic where you cast spells through music.

Also seen in the trailer, Songs of Glimmerwick will feature character customization and progression, allowing you to craft your ideal wizard or witch and grow their magic as you see fit. The game will also see you go to classes, tend to the university’s garden, and sign up for extra curricular activities. Songs of Glimmerwick will feature voice acting as well.

In a press release, Eastshade Studios writes that Songs of Glimmerwick will follow the developer’s mission of “creating a sense of place.” Songs of Glimmerwick is scheduled to launch in 2023. You can wishlist Songs of Glimmerwick on Steam.

Eastshade Studios’ last game, Eastshade, is superb, so we’re excited to see what the studio manages to accomplish with this next title. In GameSpot’s Eastshade review, David Wildgoose gave the game 9/10, writing, “By giving you a paintbrush (and a kettle) instead of a sword, Eastshade is a rare first-person open world game that’s not about killing but rather about doing good deeds, helping people see the error of their ways, and bringing communities together all through the power of art. It’s a breath of fresh Eastshadian air and a genuine, unironic feel-good game.”

Read MoreGameSpot – Game News

With only a few more weeks to go before it arrives, Sony has released a new trailer for Horizon Forbidden West. Unlike the other trailers that focused on tribes, hostile mechanical wildlife, and robots with impressive swimming skills, the latest trailer focuses on just what spurs Aloy to embark on a new adventure and the dangers that lie hidden in the sinister landscape of Forbidden West.

As detailed in the trailer above, a strange blight has begun sweeping across the world and killing off all life. Machines have begun to grow more aggressive towards humans, and the key to saving the world lies in the Forbidden West. Aloy will have to explore this unknown region, and in the process, she’ll encounter Regalla. Described as a warrior who “seeks to slaughter all those who have wronged her” and “will kill anyone who gets in her way,” Regalla is voiced by Angela Bassett and will battle Aloy throughout the course of the game.

Horizon Forbidden West

The real twist in the trailer though is that Horizon Zero Dawn’s nomadic researcher Sylens has returned, and is pulling several strings behind the scenes. Aloy won’t be alone in her quest though, as her allies Erend and Varl will lend her a hand from time to time. Other new faces include Tenakth tribe warrior Kotallo, the curious explorer Alva who hails from an unknown tribe, and the Utaru tribe’s Zo. Lastly, the trailer confirms that artificial intelligence GAIA will also return, while another new character by the name of Tilda will be brought to life by The Matrix’s Carrie-Anne Moss.

Horizon Forbidden West launches on PS5 and PS4 on February 18, and even though an early and almost complete build of the game has leaked, Sony has managed to squash most spoilers so far that have cropped up on social media websites. Beyond the sequel, virtual reality fans can also look forward to Horizon Call of the Mountain when it eventually arrives on PlayStation VR2.

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Despite a string of issues at launch, Grand Theft Auto: The Trilogy – The Definitive Edition did “just great” for the company, according to Take-Two CEO Strauss Zelnick.

He told CNBC that, while the compilation package had “a glitch in the beginning,” the teams resolved the issues and now “the title has done just great for the company.”

The GTA Trilogy was released in November in a state that fans were generally not happy about. Rockstar responded to the issues and released multiple patches, one of which included more than 100 fixes to improve performance and take aim at bugs.

Rockstar has not announced a specific sales number for the GTA Trilogy, but it was previously reported that if the game sold well, Rockstar might release a remaster of the original Red Dead Redemption.

Zelnick also spoke briefly about how Take-Two is making changes to its model to have steadier results when it comes to revenue. In the past, Take-Two’s revenue would spike around the launch of a big new game and then come back down to earth. But thanks in part to GTA Online and other titles that make up Take-Two’s “recurring revenue,” that’s less of an issue. And Take-Two is now even further diversified thanks to its planned acquisition of mobile game giant Zynga.

“Unquestionably, we expect our earnings to be less episodic,” Zelnick said. “This will give us a larger, more diversified financial and creative footprint. And we think that’ll benefit shareholders. We have an amazing pipeline going forward. Zynga has an incredible pipeline going forward. And together, we think we can do a whole lot more than what’s already been announced.”

Take-Two has said there is a “clear path” for releasing its console and PC games on mobile going forward thanks to its partnership with Zynga, but no new games have been announced yet.

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Nintendo’s latest Pokemon game officially arrives on January 28, but with a few days left to go, it appears that some copies of Pokemon Legends: Arceus have broken the street date. Social media websites such as Reddit, Twitter, and YouTube have played host to gameplay content from the upcoming title, with Nintendo scrambling to plug any leaks.

According to Eurogamer, a seller based in New Jersey managed to get their hands on a cache of the games and auctioned them off on eBay for $75 each. Elsewhere, images of people holding boxed copies of the game have been posted online. If you’re trying to avoid spoilers, now might be a good time to start muting several keywords when you’re online.

The only leek that Nintendo approves of.

As for how physical editions of the game are managing to find their way out into the wild, the main culprits appear to be regular shops that are selling Pokemon Legends: Arceus early. Almost every major Pokemon game has been leaked early ahead of release over the years, although Nintendo and the Pokemon Company have become experienced in removing that content from the Internet with takedown notices. It’s super effective surveillance.

If you’re content to wait a few more days, then there’s plenty of content lined up ahead of the game’s launch. The last couple of weeks have seen several new videos for the game released, such as a deep dive on gameplay, a tour of the game’s Hisui region locale, and an introduction to the Diamond and Pearl clans that you’ll interact with.

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DICE has outlined several key updates and changes coming to Battlefield 2042, which was just recently announced as one of 2021’s best-selling games overall.

Update 3.2 is coming January 20, and it will include “a handful of small fixes and improvements” focused on improving overall stability. The full patch notes will be released later today.

Update 3.3 is coming in “mid to late” February, DICE said. This is seemingly a bigger update that includes a “refreshed” scoreboard–something that fans have been asking for. It will also include “further changes” that have been in the pipeline since the team returned from the holiday break.

The Scoreboard change is a big one. It changes the UI to include a new panel that shows how players are ranking mid-match against everyone on the server. Here is an early, non-final look at the new Scoreboard:

The new Battlefield 2042 Scoreboard UI

DICE said it will continue to update the Scoreboard in the future. “This isn’t a one and done deal for us Expect to see us iterate on this further once it’s live in game, and we look forward to your feedback once this new Scoreboard goes live in February,” DICE said.

Additionally, DICE said it continues to be aware that players are looking for expanded matchmaking preference options in All-Out Warfare and All Platform VOIP. “No updates on these two today but we wanted to reassure you all that these are still front of mind and we’ll have more to show and share on these topics further down the line,” DICE said.

And overall, DICE said it is looking to continue to improve Battlefield 2042’s game performance. Its teams are looking over data and making additional optimizations to help make Battlefield 2042 run more smoothly.

“Happy New Year! We’re hard at work now that we’re back. We hope you’re all well, safe, and healthy,” DICE said.

Battlefield 2042 was 2021’s fifth best-selling game in the US, though EA has not announced a specific sales number for the futuristic military shooter.

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