The Fortnite Chapter 3, Season 1 map is home to dozens of new landmarks and NPCs, and brings a brand-new loot pool featuring never-before-seen weapons and healing items. Learning the lay of the land and knowing where to enter the fray is one of the most important parts of any battle royale, and that remains true on the new Fortnite map. After dozens of hours, here are our picks for the best landing spots in Fortnite Chapter 3, Season 1.

Fortnite: best landing spots for Chapter 3

Greasy Grove

Come for the tacos, stay for the loot.

This fast food hub is surrounded by several residences, which reminds us of Retail Row, but its more thickly-settled houses are akin to Holly Hedges. Put that together and you’ve got a place rich with loot without the need to trek very far to collect it all. We recommend dropping right into the gas station for its chests and a parked car (probably with off-road tires too). Or, you could try the taco restaurant, in which you’ll find plenty of weapons and food items in the basement. Then loot all the residences nearby like The Grinch.

Rocky Reels

If the Storm wasn’t moving in, you could maybe catch a movie.

The drive-in theater is back for Chapter 3, but apparently under new management given its revised name. At Rocky Reels, you’ll still find a giant projection screen loaded with loot in its hidden stairwell, but around the open area beneath it, you’ll find a ton of healing items inside coolers. Oftentimes, these coolers are full of Chug Splash, which makes landing at this location the fastest way to get shields to 100 in the game. You can also explore nearby snack shacks for an absurdly high number of ammo chests–so many, in fact, that it can feel like a bug.

Chonker’s Speedway

Start your engines!

Chonker’s Speedway features the unmissable dirt racetrack, and it always keeps you ready for a quick getaway thanks to the fleet of Whiplashes pre-loaded with off-road tires. This makes it a wise landing spot for the indecisive players of the Fortnite world. While its two central buildings on either side of the starting line have plenty of loot to go around, the cars make for an easy getaway should you realize halfway down your descent that the drop is too spicy for your tastes.

Camp Cuddle

Sure, they call it Camp Cuddle, but enemies rarely care to embrace.

Every Fortnite island needs a sizable lake, and for Chapter 3, it’s found at Camp Cuddle. This location has several NPCs in close proximity to one another, meaning you can buy special loot or take on gold-rewarding quests in a flash. If you’re not one to take up shop at its central island featuring the watchtower as seen above, you can explore the many wood cabins around the area, complete with lots of foraged items and plenty of loot for a full squad. The water and ziplines help make for a fast exit once the Storm closes in too.

Sleepy Sound

Sleepy Sound is ironically quite lively.

The fan-favorite landing spot of Chapter 3 so far is Sleepy Sound. This riverside boating community offers many tightly-packed buildings side by side, making it easy for you to start at one end and clear it out room by room as you run the length of the region. The combination of several boats, a gas station, and the Sticks Restaurant all being right there completes the all-in-one appeal of Sleepy Sound. It has something for all types of players, so long as you’re ready for a fight from the drop.

Daily Bugle

Listen closely and you can hear demands for pictures of Spider-Man.

There’s maybe never been a location with as much loot per room as you’ll find in the Daily Bugle’s central skyscraper. The multiple floors offer loads of chests, floor loot, and ammo boxes, in a way that’s more reminiscent of PUBG: Battlegrounds than anything Fortnite has done before. Surrounded by ziplines and Spider-Man’s bouncy webs outside for added fun, the only downside is that it’s such a popular landing spot. Like Sleepy Sound, you’ll probably never get the place to yourself, but if you survive the initial onslaught, you’ll clean up better here than anywhere else.

For more on Fortnite Chapter 3, Season 1, don’t miss our breakdown on all the Exotic and Mythic weapons, including Spider-Man’s Web Shooters, as well as an introduction to this season’s secret skin, The Foundation.

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Call of Duty: Warzone‘s new Caldera map is a lush island with waterfalls, a lagoon, and even a massive volcano, so it’s easy to get distracted by all the beautiful scenery, but it’s important to know where to drop to get decent loot. Here we list some of the best locations to land on Caldera, which can depend on your preferred playlist, whether you’re going for high kills, or just looking for somewhere quiet to get started.

Call Of Duty: Warzone – Best Places To Land On Caldera

Airfield

Caldera’s Airfield

Caldera’s Airfield is a solid choice if you’re looking to get into the action right away, as this is a popular location with plenty of buildings and vehicles. Loot up at one of the airfield’s many hangars, grab a Contract, then use a plane or vehicle when it’s time to head out. This is a great place to drop when playing Plunder mode, trios, or quads, especially if you’re looking to rack up plenty of kills and cash.

Mines

Caldera’s Mines

Mines is another popular choice to drop for trios or quads playlists, especially if you’re looking to go for high-kill games. There is a lot of dangerously open ground here with just a few clusters of buildings to choose from, so pick an area to land close together as a team to start looting. With some decent gear, Caldera’s phosphate mine can be an exciting location to rack up kills. It’s a central area on the map with plenty of open sightlines, allowing you to control the location and easily pick off any opponents that try to push through. This also means it’s a great drop location if you or your teammates like to do a little sniping.

Peak

Caldera’s Peak

The top of Caldera’s volcano is often a pretty congested drop, but with luck or skill in your favor, you can score decent kills and get looted up quickly. With Peak being an elevated location near the center of the map, it’s a great starting point to get those quick kills and then easily glide down to almost any other part of the map.

Capital

The Capital

Caldera’s Capital is a large location that is absolutely filled with loot. It’s often a busy drop, so you can get into early gunfights for those high-kill game opportunities. However, the city area is also big enough that you can usually veer off and slip away from your opponents to loot up and play a bit slower. This is a great drop for playing Plunder and scoring a ton of cash, but it can also work for solos, duos, trios, and quads.

Ruins

The Ruins

If you’re a solos and duos player looking to take a less aggressive approach and not go for those high-kill games, Ruins should be a bit quieter for you. There is also enough loot in the Ruins to get you geared up before moving someplace more chaotic. However, it’s near the western coast of the island and often falls victim to one of the early circle collapses, so you’ll want to loot quickly and be ready to move.

Lagoon

The Lagoon

Caldera’s Lagoon looks like a tropical paradise best suited for swimming or working on your tan, but it’s also another great place for you to have a quieter drop location for solos or duos. This almost never seems to be a highly-contested area, and it’s open enough that you’ll likely see any threats that do come your way. Grab whatever gear you can here, and then you can rotate to a busier area like Village or Airfield to get into the action.

These map locations should help you get looted up for success on Warzone’s Caldera. Make sure to check out our Caldera bunker guide, if you’re looking for areas to explore and Easter eggs to hunt. And here we recommend the best Warzone loadouts for Season 1.

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While we might only be mere days into 2022, it looks like Steam is already crushing its New Year’s resolutions. Less than two months after the platform shattered its previous record of concurrent users back in November, Steam has once again achieved an all-time high number of active users, coming in just short of 28 million people logged on to the service as of 10 AM ET on January 2. Of these 27.9 million users, just over 8.2 million were actively playing a game via the PC gaming client, according to SteamDB.

As for which games were the among the most played when the new record was set, Valve’s own free-to-play shooter, Counter-Strike: Global Offensive, unsurprisingly topped the list, maxing out with a whopping 867,000 players online. Another Valve original, Dota 2, trailed just behind at 761,000 players. In addition, PUBG, Apex Legends, and Grand Theft Auto V also all made their way into the service’s most-played games list, making the day’s top games list a nearly perfect replica of Steam’s most played games of 2021.

The news comes in the midst of Steam’s annual winter sale, which began on December 22 and runs until January 5. This might explain why games such as Yakuza: Like a Dragon, It Takes Two, The Witcher 3: Wild Hunt, and several other games currently on sale have seen an influx in players, likely contributing to Steam’s new record.

Of course it’s also worth mentioning Final Fantasy XIV also ranked quite high on the service’s most played game list, even with Square Enix trying its hardest to keep folks away from the servers due to some pretty intense congestion by suspending sales. However, if you’re looking to pick up some games that aren’t Final Fantasy XIV, several other fantastic Steam games are still heavily discounted over on the client until January 5, and naturally we have plenty of recommendations for you.

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The 2022 Consumer Electronics Show begins this week, and despite many major companies pulling their booths from the show floor–thanks Omicron–the online showcases are still moving forward as scheduled.

Among them is Nvidia, coming off of a 2021 filled with continued supply issues surrounding its 30-series graphics cards. The company’s 2022 CES showcase will highlight these cards–Nvidia’s official website mentions “the latest breakthroughs in accelerated computing from design and simulation to gaming and autonomous vehicles” among what to expect–but specific products have not been named.

Join us on Jan. 4 at 8 a.m. PT for our virtual special address during #CES2022 to see the latest breakthroughs in accelerated computing—from design and simulation to gaming and autonomous vehicles. https://t.co/01wprkXzdE

— NVIDIA (@nvidia) December 16, 2021

Nvidia CES 2022 Special Address Start Time

The Nvidia CES 2022 Special Address kicks off January 4 at 8 AM PT / 11 AM ET. Multiple Nvidia accounts have posted teasers for the event–including Nvidia Creators and Nvidia GeForce–indicating a few areas that will be featured.

8 AM PT10 AM CT11 AM ET4 PM GMT3 AM AET (January 5)

How To Watch The Nvidia CES 2022 Special Address

Nvidia has confirmed via its website that the CES 2022 Special Address will be available for viewing on the official Nvidia Facebook, Twitch, Twitter, and YouTube pages, as well as on IBM Video. The presentation is not listed on the CES 2022 website’s schedule, however, so be sure to use one of Nvidia’s official sources.

Considering what’s been teased by Nvidia, we’re expecting a major focus on creators and gamers, the latter specifically through GeForce Now. While we don’t expect to hear about a new line of graphics cards, an update on the 30-series’s stock issues would make sense.

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Sony has announced January 2022’s free PlayStation Plus games, and there are three titles in all coming to the service this week to kick off the new year.

Available with the PlayStation Store refresh on Tuesday, January 4 will be the racing game Dirt 5 (PS4, PS5), the co-op FPS Deep Rock Galactic (PS4, PS5), and the action-RPG Persona 5 Strikers (PS4). All of these games will be available until February 1.

These titles leaked earlier in December, but this is the first time Sony is officially confirming them. Also of note, Persona 5 Strikers can be played on PS5.

With January’s PS Plus games coming soon, now is a good time to grab December’s PS Plus games before they go away. These include Godfall: Challenger Edition, Lego DC Super Villains, and Mortal Shell, as well as three PlayStation VR games: The Persistence, The Walking Dead: Saints & Sinners, and Until You Fall.

January 4 is also when January’s new PlayStation Now games join the catalog, including Mortal Kombat 11.

January 2022 PlayStation Plus Games

Available until Tuesday, February 4

Dirt 5 — PS4, PS5Deep Rock Galactic — PS4, PS5Persona 5 Strikers — PS4Read MoreGameSpot – Game News

New details have emerged regarding BioShock creator Ken Levine’s new game that he is making for Take-Two, and the project seems to be facing some issues. 15 current and former developers at Levine’s Ghost Story Games studio told Bloomberg that the project has undergone reboots and changes to its direction since work began in 2014.

The developers speaking to the site said Levine “struggles to communicate his vision and alienates or browbeats subordinates who challenge him or fail to meet his expectations.”

Developers joked about taking part in a “Kenception,” which would be entering Levine’s dreams and giving him ideas that he believes he devised himself, like Leonardo DiCaprio does in the Christopher Nolan movie Inception.

The report says Levine is given a good amount of autonomy given the success of his past games, but some workers said the level of freedom that Levine has is not actually good for the project.

Developer Mike Snight told Bloomberg that “Ken is a very hard person to work for.” Snight added: “I think he tried a lot to change, and he really excels better at this company than Irrational because it is a smaller group of people.”

Snight, and half of the original team that made up Ghost Story, have left the company, the report said. Whatever the new game is, one employee said it is making better progress but still might not release until 2024.

As for Ghost Story’s new game, the report said the first idea the company came up with was a sci-fi shooter akin to BioShock set on a space station. It was projected to release in fall 2017, the report said, but this never happened.

Levine is said to have worked out a special deal whereby he reports directly to Take-Two management instead of 2K Games, the publisher of the BioShock series. Levine is reported to have told staff that Ghost Story’s budget is nothing more than a “rounding error” for Take-Two, which may explain why the company has been given so much time without releasing a product.

Neither Levine nor Take-Two have commented on the story–GameSpot has followed up with both in an attempt to get more details. Go to Bloomberg to read the full story.

As for the BioShock series, 2K’s new studio, Cloud Chamber, is developing the next entry in the series–and it might be an open-world title. The BioShock series has been dormant for some years now, with the latest mainline release, BioShock Infinite, coming in 2013.

Before this, job listings at Cloud Chamber suggested that the new BioShock would feature a “new and fantastical world,” suggesting it won’t return to Rapture or Columbia.

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Certain Samsung TV owners will soon be able to stream games without the need for an extra dongle or USB device. At this year’s CES, Samsung finally put a name to its game streaming service, which is set to launch later this year. Titled Samsung Gaming Hub, users will be able to stream games from a variety of services straight to their TV.

Currently, Samsung Gaming Hub is planned to give users access to the game libraries available on Nvidia’s GeForce Now, Google Stadia, and Utomik, though other streaming platform partnerships are planned. “We developed the Samsung Gaming Hub with our incredible content partners to benefit all gamers, and we plan to continue our collaboration to grow the ecosystem,” said Samsung Electronics’ corporate president Won-Jin Lee.

Samsung Game Hub users will be able to play games available on GeForce Now, Stadia, and Utomik.

While it’s not clear how users can expect their games to perform, Samsung claims that any titles streamed through the Samsung Gaming Hub will have “console-like performance.” Players will also seemingly be able to use any controller they want, although they’ll need to have the right TV to actually use the service. Samsung Gaming Hub is only coming to a select group of 2022 Samsung smart TV models.

Although the game streaming service market is getting saturated, this isn’t Samsung’s first attempt at it. In 2015, the electronics giant partnered with Sony to bring PlayStation Now to its smart TVs. PlayStation Now isn’t going to be around for much longer though, as the service is reportedly going to be folded into PlayStation Plus as part of Sony’s plan to launch a game streaming service to compete with Xbox Game Pass.

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Rockstar planned to make Bully 2, according to a new report, and while the game never materialized, we’ve now learned more about what the studio reportedly had in mind for the sequel.

Game Informer spoke with developers at Rockstar New England, the studio originally known as Mad Doc before Rockstar acquired it, who shared fresh details on plans for the sequel. The original game was developed by Rockstar Vancouver, with Rockstar New England stepping in for the Scholarship Edition. The sequel is said to have been in development between 2008 and 2010.

The plan, according to the developers speaking to the magazine, was for Bully 2 to be an “event” game that could sit alongside GTA IV and Red Red Redemption in terms of its stature and importance to Rockstar.

“There was a lot of focus on character, very deep systems, seeing how far we could push that, and putting it up there alongside a GTA,” one developer said.

Around 50-70 people might have been working on Bully 2, the report said, which was a bigger team than the first game to accommodate its reportedly larger scope.

The Bully 2 map wouldn’t have been as large as GTA IV’s (due in part to there being no vehicles), but it was projected to be about three times the size of the first Bully’s map. Every building in the game could be entered, according to the plan. “If you could see it, you could go into it,” a developer said.

Bully 2 was also going to feature a gameplay system that would have the game remember what your character, Jimmy, did, and then respond to that. “If you pulled a prank on your neighbor, they’d remember it,” one developer said.

Rockstar also reportedly planned to have a new realistic-looking grass-growing mechanic in Bully 2 as well as a new “glass fragmentation system” that would make glass break in different ways each time. In the sequel, Jimmy could climb trees, fences, and ledges, according to the report.

About six to eight hours of Bully 2 was playable, the report said, but it would have required about two or three more years of development before it would be released. It was not meant to be, however, as developers working on the game were shifted to other projects. The report doesn’t mention a specific reason that Rockstar opted not to see the game through to release. Rockstar had no comment on the report.

The full report is a fascinating and eye-opening look into Bully 2 and the wider situation surrounding its development–go read it here.

As for what Rockstar is working on, the studio is releasing Grand Theft Auto V on PlayStation 5 and Xbox Series X|S this March. A standalone version of GTA Online is releasing then as well, and it’ll be free on PS5 for PS Plus subscribers for the first three months.

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Game designer Hideo Kojima has discussed some of his plans for 2022, saying he plans to experiment with a “radical project” this year and make further investments to the “video team.” Kojima said he might also pursue something new like a “radio project” of some type.

Kojima discussed all of this on Twitter recently (via VGC). He said 2021 was a “very difficult year,” but despite the challenges due to the pandemic, the team was able to release the Death Stranding Director’s Cut on PlayStation 5. Additionally, Kojima said his team spent time in 2021 “solemnly preparing and experimenting with new titles.”

Although 2021 was still a very difficult year for us, we managed to deliver the release of DSDC for PS5 safely even in this COVID situation while we were solemnly preparing and experimenting with new titles.
Thank you very much👍 pic.twitter.com/Jkb6UphP5U

— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) December 31, 2021

This year, I’m going to start a new work in earnest, and move to the next level of experimentation with a radical project. I’m also hoping to get the video team going. And I may start doing something like a radio project? pic.twitter.com/j0norcJ23a

— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) January 2, 2022

What those “new titles” are remains to be seen. One exciting rumor is that Kojima is working with Microsoft on a new Xbox game, though this has yet to be confirmed or officially announced.

At The Game Awards, movie director and Kojima’s pal, Guillermo del Toro, offered what sounded like a tease for a new Silent Hill game. However, del Toro subsequently confirmed that he was only joking.

Kojima’s comment about the “video team” might be in relation to the film and TV unit that Kojima Productions opened in 2021. Based in Los Angeles, the team will work with “creative and talented professionals in television, music, and film…”

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Halo Infinite‘s lead narrative designer, Aaron Linde, has announced he is leaving 343 Industries in 2022. Linde said on Twitter that he is leaving to “pursue a new opportunity,” but didn’t share exactly where he is going just yet.

Whatever the case, Linde said it was a “terrifically difficult decision” to leave 343. “Halo Infinite will remain one of the proudest achievements of my career for the rest of my life,” Linde said. “I’m so grateful to have been a part of it.”

Bittersweet news to report: I’m departing 343 Industries to pursue a new opportunity in 2022. It was a terrifically difficult decision; Halo Infinite will remain one of the proudest achievements of my career for the rest of my life. I’m so grateful to have been a part of it.

— Aaron Linde (@aaronlinde) December 31, 2021

Linde went on to say: “I want to thank my dear colleagues at 343 for making the best game I’ve ever worked on, our incredible voice cast for elevating our work in every single line delivery, and our players for joining us on this wild-ass journey. You made 2021 an incredibly special year for me. I get squidgy talking about real sh** on this stupid website [Twitter] so I’ll leave it at that for now. But I can’t underscore enough how grateful I am and always will be. See you next mission.”

As lead narrative designer, Linde was in charge of a small team of writers handling “all open world narrative content” in the game, according to his LinkedIn page. This amounted to more than 15,000 lines of enemy and Marine chatter, more than 100 audio logs, and ambient dialogue.

Before Halo, Linde was the lead writer on Gearbox’s Battleborn before moving to ArenaNet to work on an unannounced project at the Guild Wars studio. He then moved to Bungie to become a senior writer on Destiny 2 before shifting to 343 in 2019 to work on Halo Infinite.

As for Halo Infinite, the game’s Winter Contingency multiplayer event is going on now.

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