Pagan: Control, the second major DLC headed to Far Cry 6, now has a release date–and its much sooner than you might have expected. Starting on January 11, Far Cry 6 players will be able to take control of Pagan Min, the soft-spoken yet always-extravagant antagonist of Far Cry 4. The update follows last year’s Vaas: Insanity DLC, and is part two of the game’s three-part, villain-inspired season pass.

Set within the confines of Min’s mind, the upcoming DLC blends “intense action and storytelling” as players explore Min’s psyche and attempt to help break the self-proclaimed King of Kyrat’s cycle of guilt and violence. In order to perfectly convey the trial-and-error process of growth and self-reflection, Pagan: Control pays tribute to the rougelite genre, meaning each death as Min sends the player back to the start of the DLC with only their accumulated knowledge and skills to help guide them through their second (and third, and fourth…) time around. Last but not least, Far Cry 4 fans will be thrilled to know Min’s original voice actor, Troy Baker, will be returning to the Far Cry series for this performance.

Following Pagan: Control, only one infamous Far Cry villain remains to be added into Far Cry 6: Far Cry 5‘s Joseph Seed. While Ubisoft has not specified exactly when “The Father” will make his Far Cry 6 debut, the company has confirmed it will release sometime later this year.

For those interested in playing Pagan: Control, the expansion is not available to purchase by itself, so you’ll need to pick up the Season Pass ($40) to gain access to it. However, with the season pass comes not only Min’s DLC, but Vaas: Insanity, Joseph Seed’s upcoming story, and Far Cry 3: Blood Dragon, a ’80s action-movie inspired spin-off game. Far Cry 6 is available on Xbox Series X|S, Xbox One, PlayStation 5, PlayStation 4, and Stadia, as well as on PC through both the Ubisoft Store and the Epic Games Store. Players can also gain access to the content by subscribing to Ubisoft+ on PC, Stadia, Amazon Luna, or Xbox.

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Ubisoft+, the publisher’s subscription service to the entire library of its games, will launch on Xbox in the near future.

Ubisoft+ has previously been exclusive to PC players through Ubisoft’s own launcher, giving subscribers day-one access to new releases and DLC for the publisher’s games. These include games such as Assassin’s Creed Valhalla, Far Cry 6, Riders Republic, and more, including all the DLC present in all of those game’s premium editions.

The service will be coming to Xbox, but Ubisoft hasn’t yet announced when. It also hasn’t revealed if pricing will remain the same, with the current subscription going for $15 per month on PC. Unlike EA Play, the announcement makes no mention of this service being included as part of Xbox Games Pass on either Xbox or PC.

The announcement was made in conjunction with that of Rainbow Six Extraction launching on Xbox Games Pass later this month. The game will launch day-one for all subscribers on Xbox and PC, with Rainbow Six Siege also being added to the service at the same time.

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Naughty Dog, the creator of the Uncharted and Last of Us franchises, is working on multiple unannounced upcoming games that the studio is eager to discuss–but it’s not time for that just yet.

Speaking during Sony’s CES 2022 briefing this week (via VGC), Naughty Dog’s Neil Druckmann teased the company’s upcoming games. “We’re dying to share with you the multiple game projects we have in the works at Naughty Dog,” Druckmann teased.

He didn’t have anything more to share, but one of the games is likely the Last of Us multiplayer project that has been in the works for some time. Naughty Dog confirmed in 2019 that The Last of Us: Part II would not ship with a new version of the Factions multiplayer mode. Instead, Naughty Dog said at the time that it was creating a standalone multiplayer game in the Last of Us universe.

Beyond the new Last of Us multiplayer game and the Uncharted PS5 compilation coming this month, Naughty Dog has no announced projects. However, Druckmann has teased that the studio might make The Last of Us 3 or a new IP. “The next thing could be a Part III, the next thing could be some new IP,” he said in an interview.

Naughty Dog has already said it will not make more Uncharted games, but the studio is open to having a different developer come in to make Uncharted 5.

Also during the event, PlayStation boss Jim Ryan said he’s excited to see the games that come out of Sony’s 17 internal game studios. “We’re looking forward to seeing these teams shine as they unleash their creative talents and bring their own sense of innovation to our first-party content portfolio,” Ryan said.

During the event, Sony officially announced PlayStation VR 2 and its capabilities, while the company also revealed a new Horizon VR title. Additionally, an exciting new clip from the Uncharted movie starring Tom Holland was revealed, alongside the news that Ghost of Tsushima passed 8 million copies sold.

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Dying Light 2: Stay Human is set for release in February, but ahead of that, developer Techland will host the final episode of its “Dying 2 Know” series next week. The final broadcast is set for Thursday, January 13, beginning at 12 PM PT / 3 PM ET.

This video will “dive deep” into Dying Light 2’s world and give fans a new look at gameplay footage. Techland is promising a “huge info drop.” GameSpot will report back with any news when it’s announced.

Jonah Scott, who voices main character Aiden Caldwell, will host the Dying 2 Know video alongside co-host Leah. This will be the sixth and final installment in the series that began back in May 2021. Previous episodes included announcements about the game’s music, gameplay systems, and characters.

You can re-watch all Dying 2 Know videos here on YouTube.

Dying Light 2 launches on February 4 for PS5, Xbox Series X|S, and it will also be available via the cloud for Nintendo Switch. The game is also coming to PS4, Xbox One, and PC. Everyone who preorders the game gets the Reload and the Reach for the Sky packs, which come with special outfits, weapons, and skins. The Reach for the Sky pack specifically was designed in partnership with Rosario Dawson (The Mandalorian) who voices a character in Dying Light 2.

February 2022 is shaping up to be a massive month for new releases. Other games releasing in February include Horizon: Forbidden West, The King of Fighters XV, and Sifu. Also coming that month is Destiny 2‘s Witch Queen expansion and the Saints Row reboot.

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Ubisoft veteran Antoine Henry, who worked at the French gaming giant for 15 years and most recently was the associate game director of Skull & Bones, has left the company. Henry announced on LinkedIn (via VGC) that he has left Ubisoft and is preparing for “new exciting adventures very soon.”

“I’m thankful for the people I’ve met and what they brought me professionally and personally. Hopefully I was able to give back a little bit,” Henry said. The developer did not reveal his next professional move.

According to his LinkedIn page, Henry got his start at Ubisoft in 2007 when he worked on Rayman Raving Rabbids 2 for the Wii. Henry worked on a handful of other Rabbids games before shifting to the Just Dance series. His resume also reveals that he worked on multiple canceled games.

Henry relocated to Singapore to work on Skull & Bones in 2014, first as a lead game designer. At Ubisoft Singapore, Henry also contributed to Assassin’s Creed Valhalla as part of Ubisoft’s multi-studio development approach. In 2021, Henry became an associate game director on Skull & Bones and helped with the multiplayer and social elements of the game, while he also contributed to the “live strategy” and core gameplay loop.

Skull & Bones has been in development for many years, and it has undergone some changes. In 2020, Ubisoft confirmed it was shifting the game to a “new vision” after a report claimed the project had been rebooted. In May 2021, Ubisoft formally delayed Skull & Bones to its fiscal year 2022-2023, which runs April 1, 2022-March 31, 2023.

Skull & Bones is progressing well, Ubisoft management said in a news briefing, adding that it has faith in the creative direction of the title. The additional development time will allow the studio the time it needs to realize its vision, management said.

“Many of you have been wondering why we’ve had to postpone our launch. The answer is that we simply needed more time,” creative director Elisabeth Pellen said previously about the earlier delay. “We dreamt something bigger for Skull & Bones, and these ambitions naturally came with bigger challenges.”

There is also a Skull & Bones TV show on the way. On whether the game’s new delay will affect the TV show, Ubisoft told GameSpot, “The Skull & Bones TV series has no impact on the development of the game–and vice versa.”

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Playground Games co-founder and studio director Gavin Raeburn is leaving the company, following the successful launch of Forza Horizon 5 in November. General manager and co-founder Trevor Williams will take over.

Microsoft executive Alan Hartman told WindowsCentral of the change, “After 12 years working on five award-winning Forza Horizon games, Gavin Raeburn is leaving Playground Games as Studio Director. A founding member of Playground Games, we thank Gav for his leadership and contributions to the Forza franchise and wish him all the best.”

Hartman went on to say that Playground Games will focus on delivering more updates to Forza Horizon 5 and also developing its new Fable game, which we haven’t seen much of.

Raeburn worked at Codemasters for 24 years before starting Playground Games in 2009, where he’s been for the past 12 years. There is no word yet on where Raeburn will land next after Playground, but keep checking back with GameSpot for the latest.

Playground Games recently opened a second studio and it is staffed by 200 people working on the new Fable, according to a report.

Raeburn leaves Playground seemingly at a high point for the company, as Forza Horizon 5 was adored by critics and helped set new Xbox records.

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Sucker Punch’s 2020 action adventure game Ghost of Tsushima has passed a big sales milestone. The PS4 and PS5 game has now sold more than 8 million copies, Sony announced as part of its CES 2022 event this week.

“Thank you so much to everyone who has played since launch!,” the studio said. “We are so incredibly appreciative and grateful for the support!”

We’re thrilled and amazed that #GhostOfTsushima has officially sold more than 8 million copies!
Thank you so much to everyone who has played since launch! We are so incredibly appreciative and grateful for the support! pic.twitter.com/AQfyqviBlK

— Ghost of Tsushima 🎮 Director’s Cut Out Now! (@SuckerPunchProd) January 5, 2022

Benji-Sales on Twitter added further context to Ghost of Tsushima’s growth, reminding us that the game hit 2.4 million sold in three days, 4 million by November 2020, and 6.5 million by March 2021. It’s now reached 8 million copies sold, which demonstrates ongoing strength for the PlayStation exclusive.

Ghost of Tsushima has now sold over 8 million units since launch
Sales Trajectory
– 2.4 Million in first 3 Days
– 4 Million by November 2020
– 6.5 Million by March 2021
– 8+ Million now sold lifetime pic.twitter.com/Ih3iDMxvnm

— Benji-Sales (@BenjiSales) January 5, 2022

Given the big commercial success of Ghost of Tsushima, it seems like it will only be a matter of time before a sequel is announced. Whatever the case, Sony is extending the series with a movie from John Wick’s Chad Stahelski.

The movie is coming from Sony Pictures and PlayStation Productions, the internal company that is charged with adapting Sony’s video game franchises for TV and film. PlayStation Productions is also behind the Uncharted movie with Tom Holland and the Last of Us TV show with HBO.

Sucker Punch, the developer of Ghost of Tsushima, is an executive producer on the movie. It’s still early days for the Ghost of Tsushima movie, and there is no word yet on the cast or when filming may begin. Similarly, the film has no release date yet.

Ghost of Tsushima the game expanded with a director’s cut version in August 2021 with new features and content.

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At CES 2022, Sony announced PlayStation VR2 and a new entry in the Horizon series called Horizon: Call of the Mountain. During the show PlayStation exec Jim Ryan detailed the device, while Horizon studio Guerrilla said the new entry in the Horizon series will introduce an new level of immersion.

While Ryan didn’t go into too much detail on PlayStation VR2 or show off what the new device or controllers look like, he did reveal some of the functionality it will have. Most notable among these is eye-tracking, 4K HDR, and foveated rendering, which improves rendering while being less taxing on hardware.

PlayStation VR2 will also have headset feedback, which is likely to be the equivalent of controller vibrations, as well as a 110 degree field of view. You can read more about these features below, as detailed on the PlayStation Blog.

Visual Fidelity: For a high-fidelity visual experience, PS VR2 offers 4K HDR, 110-degree field of view, and foveated rendering. With an OLED display, players can expect a display resolution of 2000×2040 per eye and smooth frame rates of 90/120Hz.Headset-based Controller Tracking: With inside-out tracking, PS VR2 tracks you and your controller through integrated cameras embedded in the VR headset. Your movements and the direction you look at are reflected in-game without the need for an external camera.New Sensory Features: PS VR2 Sense Technology combines eye tracking, headset feedback, 3D Audio, and the innovative PS VR2 Sense controller to create an incredibly deep feeling of immersion. Headset feedback is a new sensory feature that amplifies the sensations of in-game actions from the player. It’s created by a single built-in motor with vibrations that add an intelligent tactile element, bringing players closer to the gameplay experience. For example, gamers can feel a character’s elevated pulse during tense moments, the rush of objects passing close to the character’s head, or the thrust of a vehicle as the character speeds forward. Additionally, PS5’s Tempest 3D AudioTech makes sounds in the player’s surroundings come alive, adding to this new level of immersion.Eye Tracking: With eye tracking, PS VR2 detects the motion of your eyes, so a simple look in a specific direction can create an additional input for the game character. This allows players to interact more intuitively in new and lifelike ways, allowing for a heightened emotional response and enhanced expression that provide a new level of realism in gaming.

PlayStation VR2 Specifications

Display method​OLEDPanel resolution​2000 x 2040 per eyePanel refresh rate​90Hz, 120HzLens separation​AdjustableField of View​Approx. 110 degreesSensors​Motion Sensor: Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer)​
Attachment Sensor: IR Proximity sensorCameras​4 cameras for headset and controller tracking​IR camera for eye tracking per eyeFeedback​Vibration on headsetCommunication​ with PS5USB Type-C®Audio​Input: Built-in microphone​Output: Stereo headphone jack

Horizon: Call of the Mountain is being developed by Guerrilla, creators of the acclaimed open-world action series, and Firesprite, studio that Sony acquired in 2021 and is formed of former members of its now defunct Liverpool Studio.

Developing…

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It’s time for another Fortnite Item Shop reset, and today’s inventory features a few crossovers, a few originals, plus a brand-new character never before seen in the Fortnite omniverse. You’ll have a chance to meet this new hero on the top of today’s shop menu, or keep scrolling for some returning loopers. Here’s what’s in the Fortnite Item Shop for January 5, 2022.

The new Mel skin introduces the music-loving character to the massive Fortnite world, though if you’re looking for other accessories, you’re out of luck. Mel comes without any other toys, not even back bling. That also means she comes for fairly cheap at just 800 V-Bucks, but for now, we’re left waiting to see if other items or characters are added to her Backbeat set down the line.

Feel the music with Mel.

Elsewhere in the shop, you can still get your hands on crossover skins such as Boba Fett or the Cobra Kai heroes, including a new Jonesy that looks like he walked off the set of the Netflix series. Panda Team Leader is here too, who originally debuted way back in Chapter 1, Season 5.

Other Epic originals include Desert Dominator, Nitebeam, and Flare. You can also grab the new Snow Stealth Slone via a Fortnite Crew subscription. For a complete rundown of today’s shop items, refer to this Firemonkey tweet.

🛒 #Fortnite Item Shop
⏰ Wednesday, January 5, 2022

💚 Use code ‘FireMonkey’ to support me! #EpicPartner pic.twitter.com/S74GqpVxGN

— iFireMonkey (@iFireMonkey) January 5, 2022

We’ll be back tomorrow with another Fortnite Item Shop update.

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The latest Apex Legends skin is causing the game to crash when players try to use it. Respawn Entertainment confirmed in a tweet that using the new Mil-Spec Bangalore skin will cause the game to crash during the character selection screen if Bangalore is selected while the skin is equipped.

Respawn has said that it is working on a fix for this issue, but players who experience this crash can boot the game back up and reconnect to their matches without issue. An Apex Legends developer also confirmed that this issue affects teammates as well, so all squad members will experience the crash if someone picks Bangalore with the skin equipped.

Bangalore’s new skin is available in a special Gridiron Store for the next week, featuring some different cosmetics for the legend. The sale of these items coincides with a new cinematic lore video released by Respawn Entertainment titled “Stories from the Outlands: Gridiron” which tells Bangalore’s backstory about being attacked by a mysterious pilot before finding herself in a new place with her brother.

Bangalore’s legendary Mil-Spec

For those who want to pick up the skin, the legendary Mil-Spec Bangalore skin can be purchased by itself for 1,800 Apex Coins (roughly $18 USD) or in the Gridiron bundle for 4,350 Apex Coins, which also includes a legendary banner, emote, and skydive emote. If you do pick it up, hold off on using it until Respawn confirms a fix has been implemented.

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