Roblox Corporation co-founder and CEO Dave Baszucki has said that parents worried about their kids using Roblox have a fairly simple option open to them: “My first message would be, if you’re not comfortable, don’t let your kids be on Roblox.”
Speaking to BBC News, Baszucki went on to say “that sounds a little counter-intuitive, but I would always trust parents to make their own decisions.” It’s so nice he trusts us to think about our kids once in a while.
Baszucki’s message is “a bit of a get out,” said Ellie Gibson of Scummy Mummies. “It’s much easier said than done, especially when all their friends are playing it.”
Roblox is one of the most popular platforms in the world, with 79.5 million daily active users and a long-term goal (I kid you not) of making that 1 billion daily active users. Roblox Corporation is now worth $41bn (£31bn). It bleeds into the real world in all sorts of ways, such as when the BBC used it last year to explain the UK’s general election to children.
Nevertheless the platform remains dogged by accusations it doesn’t do enough to protect young users in particular. The horrifying case of a paedophile who abducted a 15 year-old girl after meeting her on Roblox is one of many, with data reported by Bloomberg showing US police have arrested two dozen people since 2018 “accused of abducting or abusing victims” they’d met on Roblox.
For its part Roblox always emphasises the number of people who have “amazing experiences” on the platform, and highlights the many tools and parental controls it offers.
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“We do in the company take the attitude that any bad, even one bad incident, is one too many,” says Baszucki. “We watch for bullying, we watch for harassment, we filter all of those kinds of things, and I would say behind the scenes, the analysis goes on all the way to, if necessary, reaching out to law enforcement.”
(Image credit: Roblox Corporation)
Last year the company did announce new rules for under-13s following a scathing child safety report, and has AI systems that monitor communications. “We don’t condone any type of image-sharing on our own platform, and you’ll see us getting more and more, I think, way beyond where the law is on this type of behaviour,” says Baszucki.
For my part, I raise my kids on a diet of Nintendo, dad-authorised PC games, and Minecraft without the online features. I would say I’m fairly liberal generally about their exposure to various media but there are lines, and one of them for sure is Roblox. I don’t want my kids on it.
Things get slightly off-piste later in the interview, as Baszucki compares the experience of building Roblox to how Walt Disney must have felt when building Disney into what it is. “[The job is] a little like having the opportunity he had a long time ago when he was designing the Magic Kingdom.”
If that isn’t grandiose enough for you, Baszucki is asked to describe Roblox in three words and goes for four: “The future of communication.”
https://gamingarmyunited.com/wp-content/uploads/2025/03/1741890070_Dont-let-your-kids-be-on-Roblox-Roblox-CEO-tells.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2025-03-13 18:00:492025-03-13 18:00:49‘Don’t let your kids be on Roblox’, Roblox CEO tells parents, before comparing himself to Walt Disney and declaring the platform ‘the future of communication’
Solve your daily Wordle with ease—the answer to today’s Wordle is only a quick click away now you’re here. Or if that’s a bit much to start off with, why not spend a while reading through our tips, or using our clue for the March 13 (1363) game to guide your guesses instead? However you like to win, we can make it happen.
I didn’t mind seeing an almost-but-not-quite-a-win four green letters turn up early today, instead of the five I was hoping for. Mostly because with those in place, there was literally only one other word left for me to try. Less a close miss, and more of a comfortable guide towards Thursday’s winning word. I’ll take it.
Today’s Wordle hint
(Image credit: Josh Wardle)
Wordle today: A hint for Thursday, March 13
Pursuing someone or something quickly, with the aim of catching up to them, could be described using today’s answer.
Is there a double letter in Wordle today?
No, there is not a double letter in today’s puzzle.
Wordle help: 3 tips for beating Wordle every day
If you’re new to the daily Wordle puzzle or you just want a refresher after taking a break, I’ll share some quick tips to help you win. There’s nothing quite like a small victory to set you up for the rest of the day.
A mix of unique consonants and vowels makes for a solid opening word.
A tactical second guess should let you narrow down the pool of letters quickly.
There may be a repeat letter in the answer.
You’re not up against a timer, so you’ve got all the time in the world—well, until midnight—to find the winning word. If you’re stuck, there’s no shame in coming back to the puzzle later in the day and finishing it up when you’ve cleared your head.
Today’s Wordle answer
(Image credit: Future)
What is today’s Wordle answer?
All the help you need. The answer to the March 13 (1363) Wordle is CHASE.
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Previous Wordle answers
The last 10 Wordle answers
Keeping track of the last handful of Wordle answers can help to eliminate current possibilities. It’s also handy for inspiring opening words or subsequent guesses if you’re short on ideas for the day.
Here are the last 10 Wordle answers:
March 12: MANGO
March 11: TRACK
March 10: SPITE
March 9: GREED
March 8: NAVEL
March 7: TROOP
March 6: ALERT
March 5: SCRUM
March 4: CHECK
March 3: SPEAR
Learn more about Wordle
(Image credit: Nurphoto via Getty)
Wordle presents you with six rows of five boxes every day and the aim is to figure out the correct five-letter word by entering guesses and eliminating or confirming individual letters.
Getting off to a good start with a strong word like ARISE—something containing multiple vowels, common consonants, and no repeat letters—is a good tactic. Once you hit Enter, the boxes will show you which letters you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.
Your second guess should compliment the starting word, using another “good” word to cover any common letters you missed last time while also trying to avoid any letter you now know for a fact isn’t present in today’s answer. With a bit of luck, you should have some coloured squares to work with and set you on the right path.
After that, it’s just a case of using what you’ve learned to narrow your guesses down to the right word. You have six tries in total and can only use real words (so no filling the boxes with EEEEE to see if there’s an E). Don’t forget letters can repeat too (ex: BOOKS).
If you need any further advice feel free to check out our Wordle tips, and if you’d like to find out which words have already been used, you can scroll to the relevant section above.
Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it’s only a matter of time before we all solely communicate in tricolor boxes.
Intel has a new CEO: Lip-Bu Tan. Once a member of Intel’s board of directors, Tan joins from his current position as chairman of Walden International and Founding Managing Partner at Walden Catalyst Ventures.
If all of that means nothing to you, he also once won the same award as Nvidia CEO Jensen Huang and AMD CEO Dr. Lisa Su. How’s that for context?
Yep, Tan won the Robert N. Noyce Award in 2022, which is aptly named to honour the memory of the Intel co-founder. Previous winners included Huang in 2021, Su in 2020, Morris Chang of TSMC fame in 2008, Gordon Moore of Moore’s law fame in 1994, and AMD founder Jerry Sanders in 1998. So you could say it’s a hot list.
Tan brings some experience to the role, then. Both as a big tech investor and from previously working as CEO of Cadence Design Systems, a company that makes or licenses products for designing other semiconductor products.
Tan is taking over the role from interim co-CEOs David Zinsner and Michelle Johnston Holthaus. Though, saying that, Holthaus will remain CEO of Intel Products, which deals with the non-manufacturing side of the business. Zinsner will stick around as CFO.
Intel’s outgoing interim Co-CEO Michelle Johnston Holthaus at CES 2025, soon to be CEO of Intel Products. (Image credit: Intel Corporation)
It’s not going to be an easy first year for Tan, however. Intel is in a bit of a state, as it was for most of previous CEO Pat Gelsinger’s time, with more rumours about who might be buying it than leaks for its next-generation products right now. The current rumour is Intel Foundry competitor TSMC, trying to convince Nvidia, AMD, and Broadcom to go splitsies with it. That feels like a long-shot, but massive mergers and buyouts hardly ever make much sense to me.
Whether Tan has any interest in selling any part of Intel off is what to look out for in the coming months, and potentially years. The board might like Tan for his potential to take Intel back into big profits, but just as easily Tan might be the sort of character to cut their losses and spin out or sell a part of the business in the face of a good deal. We just don’t know yet.
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We do know what the Intel board think: “Lip-Bu is an exceptional leader whose technology industry expertise, deep relationships across the product and foundry ecosystems, and proven track record of creating shareholder value is exactly what Intel needs in its next CEO,” says Frank D. Yeary, who was the acting executive chair for Intel’s board while searching for a new CEO.
(Image credit: Future)
What we should maybe hope for from Tan is a commitment to gaming graphics cards (don’t let us down, Tan) and to get Intel’s desktop CPUs back up to speed with the competition. AMD’s X3D chips are killing it, but there’s hardly enough to go around.
And here’s what Tan has to say:
“Intel has a powerful and differentiated computing platform, a vast customer installed base and a robust manufacturing footprint that is getting stronger by the day as we rebuild our process technology roadmap,” Tan continued. “I am eager to join the company and build upon the work the entire Intel team has been doing to position our business for the future.”
Also, Tan mentions some stuff about shareholder value, which crops up a lot in the Intel press release announcing the move. That will be a big priority for any Intel CEO now, as Intel’s share price has plummeted where other similar companies’ (Nvidia, AMD) have skyrocketed. That’s not that interesting to me though—bring me more affordable GPUs!
https://gamingarmyunited.com/wp-content/uploads/2025/03/1741817948_Here-comes-Intels-new-CEO-a-semiconductor-veteran-that-won.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2025-03-12 21:17:042025-03-12 21:17:04Here comes Intel’s new CEO: a semiconductor veteran that won the same prestigious award as Jensen Huang and Lisa Su
Monster Hunter WIlds has cast off more than a few of its shackles to become the most streamlined experience the series has seen, for better or worse. It’s got its downsides, as Lincoln noted in his Monster Hunter Wilds review: “It can feel like a wonder, but it’s not a wonder without a cost. In providing as much monster hunting as possible, Wilds has given up some of Monster Hunter’s charms.”
That’s certainly true, but there is one thing I’m glad to see Capcom taking its shears to: Those gimmicky arena fights that were undeniably the worst part of Monster Hunter: World and Monster Hunter Rise.
If there’s a series I feel stands to benefit from dropping the frilly game modes that take the core combat and twist it into a different side beat, it’s Monster Hunter. Yet World was full of those—partly via the Zorah Magrados story quest that had me scaling up the monster, shooting cores, firing off canons all in a highly-scripted manner, all the kind of stuff I didn’t want to be doing, but also via its gathering hub arena quests.
They were, to put it bluntly, massively unfun. Pre-determined equipment, rankings, no meal benefits. It takes everything about Monster Hunter and puts it on its head, and not in any way that was enjoyable or rewarding. After all, the gear grind is half the fun, and what use is that if you can’t actually then take advantage of your builds in a challenge?
Rise went ahead and cooked up something even more diabolical in the form of Rampage mode. Capcom’s butchered idea of a tower defense mode was slow, frustrating, and worst of all, mandatory at a few points in the story.
(Image credit: Capcom)
Hell, at least you could avoid World’s gathering hub arena stuff if you wanted to, and Zorah Magrados was long but relatively autopilot by the end of it. But Rampage needed me to run around, manage different artillery and actually pay some kind of attention. I’d happily take a big Rey Dau shock to the face before being tossed into another Rampage fight.
I do have to give props to Capcom for trying different things and getting a little wacky and wild with it, but they’re concepts that I feel don’t work and aren’t exactly something Monster Hunter fans were even asking for in the first place.
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It’s why I’m so damn grateful that, over 100 hours into Wilds, it’s been almost entirely driven by hunting monsters my own way, without any gimmicky faff on top. I mean, there is still a small portion of it that exists in Wilds, but it’s so minor I keep forgetting it’s there.
(Image credit: Capcom)
Ruins of Wyveria is home to the Wounded Hollow, a giant arena split by a fence. It’s only necessary for a couple of quests, with the remaining optionals being so few in number I’ve yet to exhaust myself on it. I still wasn’t totally sold on its split arena premise—raise the fence for short periods of time before the whole thing goes on cooldown and you’re forced to deal with two angry monsters for a bit—but it wasn’t so frustrating that I was dreading every time I had to dive into one.
But hey, I can still take in all my own gear, and the hunts still clock in at roughly the same amount of time I spent fighting them out in the open world. I fear that Capcom will end up making more use out of the Wounded Hollow down the line. I couldn’t help but feel like the whole thing was a little too underutilised—not that I was complaining—and I do wonder if future updates will see more fights taking place down there.
For now, though, I can celebrate this small victory. Not all streamlining is good but sometimes, it’s exactly what I need. Please, Capcom, never make me do another Rampage fight for as long as I shall live.
https://gamingarmyunited.com/wp-content/uploads/2025/03/1741781890_One-of-the-biggest-victories-of-Monster-Hunter-Wilds-streamlining.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2025-03-12 12:12:322025-03-12 12:12:32One of the biggest victories of Monster Hunter Wilds’ streamlining is I don’t have to deal with those awful gimmick fights anymore
Chatacabra have been having a hard month. The giant frog creature is the very first monster players face in the introductory quest of Monster Hunter Wilds, meaning the unfortunate amphibians have been assailed by as many as 8 million hunters since February 28. If that extinction-level event wasn’t bad enough, the newest Wilds event quest gives players who might’ve moved on to mightier prey a very good reason to set their sights on the Chatacabra once more: farmable Armor Spheres.
The new limited-time event quest, Tongue-Tied, tasks players with hunting a Tempered Chatacabra. For completing the quest, you’ll be rewarded with a bundle of Hard Armor Spheres and Advanced Armor Spheres for upgrading the defense level of your armor pieces.
(Image credit: Capcom)
A reliable source of Armor Spheres is a valuable opportunity because you need a lot of them to fully upgrade a piece of armor, especially armor sets from higher tier monsters. Since they typically appear as unpredictable, randomized quest rewards, it’s rare that you’ll have enough on hand to max out your latest armor build. A repeatable quest with guaranteed higher-tier Armor Sphere rewards will have a lot of hunters eager to stock up. Capcom’s about to watch its players stack up a terrifying Chatacabra body count.
As with the first set of event quests, you’ll need to have completed the Low Rank storyline and entered High Rank, but because the target Chatacabra is a Tempered monster, you’ll also need to reach Hunter Rank 21 to be eligible. Once you meet those conditions, you can start the Tongue-Tied quest from the Event Quests category while talking to Alma.
The Tongue-Tied event quest will be available until March 18, so you’ve got a week to bulk up your Armor Sphere stash. If you’re unable to build as much of a stockpile as you’d like, chances are you’re not entirely out of luck. Event quests like these made regular returns in previous Monster Hunter games, so you can expect to have another opportunity in the future.
Once the Chatacabra’s no good, very bad week is over, there’ll be a fresh set of event quests starting up on March 18 that’ll offer high tier weapon and armor skill jewels, as well as a Rathian hunt that’ll award materials for a new cosmetic headgear. To stay on top of any limited-time quests headed our way in the future, be sure to keep an eye on our Wilds event quest guide.
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https://gamingarmyunited.com/wp-content/uploads/2025/03/1741745820_The-latest-Monster-Hunter-Wilds-event-quest-gives-piles-of.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2025-03-12 00:01:002025-03-12 00:01:00The latest Monster Hunter Wilds event quest gives piles of Armor Spheres for hunting a Chatacabra, making this a very bad week to be a frog in the Forbidden Lands
I’m about to poke a bit of fun at Hero Forge here, so in the interest of fairness I’d like to say that I’ve been downright impressed by the amount of customisation it’s offered recent years. In case you’re unfamiliar, Hero Forge is a custom mini site where you get to design your own figure from a bunch of options, then order (or 3D print) it.
Thing is, the more the company’s added, the more it’s become a solid character creation tool in its own right. I’ve had friends who, rather than draw their D&D characters, simply opted to use Hero Forge to handcraft a tasteful 3D render—and given the fact that this thing has facial sliders better than some modern RPGs, they can get damn close to a 1:1 translation from their mind’s eye.
If you’ve got a pro subscription, you can straight-up kitbash, clipping and cobbling to your heart’s content. Don’t believe me? Here’s someone who made Bane from Batman. Just, straight up.
In a seeming race to find other things to sell you after basically solving the ‘digital kitbashing tool’ thing, Hero Forge is Kickstarting a new project to let you horrifically trap your D&D characters (or whatever dark designs your mind can cook up) in a set of custom dice. Because being able to kitbash Optimus Prime somehow wasn’t enough.
“For the first time, your dice can hold the very stories they help tell,” promises an announcer as an elf stands next to a dice holding his own trapped, magnified, light-warped visage like he’s a victim of AM from I Have No Mouth and I Must Scream.
(Image credit: Hero Forge)
The idea, basically, is to allow you to shove most of Hero Forge’s options into dice. This does, admittedly, give you some cool opportunities—you custom-make some damage dice that use a mock-up of your character’s sword, for example, or shove a healing potion inside a d4 to really make you feel like that 50 gold was worth it.
Hero Forge Custom Dice Kickstarter Video w/ Testimonials – YouTube
I’m being very glib here, but I do think these things are sort of cool the more I look at them—especially since Hero Forge’s kitbashing nonsense means you’ll be able to stuff these things with whatever you want. While the proof’ll be in the pudding, the Kickstarter page promises that these dice’ll also be well-weighted, too:
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“Float tests (wherein dice are placed repeatedly in a high-saline liquid to ensure each face comes up roughly the same number of times) and countless hours of robotic dice rolls ensure your custom dice will perform fairly. Make your design as intricate as you like and position it however you choose, safe in the knowledge that every roll is fair and balanced.”
Not to mention, it sort of doesn’t matter what I think. Over 3,700 people looked at the opportunity to trap their character’s mien helplessly inside a polyhedral shape and went ‘yes please, my D&D character deserves that fate’, funding over $380,000’s worth of Kickstarter dosh at the time of writing. That’s over 300% of the original goal. The people yearn for dice prisons, and who am I to deny them?
https://gamingarmyunited.com/wp-content/uploads/2025/03/1741709774_If-youve-ever-wanted-to-trap-your-DD-character-in.png6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2025-03-11 16:13:212025-03-11 16:13:21If you’ve ever wanted to trap your D&D character in dice like a fly in amber, 3,700+ people are paying Hero Forge close to $400,000 in Kickstarter funds for the pleasure
The answer to Tuesday’s Wordle is waiting below if you need it, happy to skip you straight to the best bit whenever you want it to, or salvage a tricky game before it turns into a disaster. We’ve also got some fantastic quick tips to give your general guesses a new twist, as well as a hint for the March 11 (1361) if you’d like a little help.
Ah, thank goodness. For the first time in too long, by which I mean any time longer than a day, I had a nice and easy Wordle win. No sneaky yellows that refused to behave. No sudden twists happy to chuck what seemed to be an obvious answer in the bin. Just a few clues, then a few more clues, then a win. Time to celebrate.
Today’s Wordle hint
(Image credit: Josh Wardle)
Wordle today: A hint for Tuesday, March 11
This is, amongst other things, a looping but not necessarily circular road or ground specially built for racing a wide range of vehicles and people. Also the marks left behind by an animal, which could be used to follow it.
Is there a double letter in Wordle today?
No, there is not a double letter in today’s puzzle.
Wordle help: 3 tips for beating Wordle every day
A good starting word can be the difference between victory and defeat with the daily puzzle, but once you’ve got the basics, it’s much easier to nail down those Wordle wins. And as there’s nothing quite like a small victory to set you up for the rest of the day, here are a few tips to help set you on the right path:
A good opening guess should contain a mix of unique consonants and vowels.
Narrow down the pool of letters quickly with a tactical second guess.
Watch out for letters appearing more than once in the answer.
There’s no racing against the clock with Wordle so you don’t need to rush for the answer. Treating the game like a casual newspaper crossword can be a good tactic; that way, you can come back to it later if you’re coming up blank. Stepping away for a while might mean the difference between a win and a line of grey squares.
Today’s Wordle answer
(Image credit: Future)
What is today’s Wordle answer?
Let’s get this sorted. The answer to the March 11 (1361) Wordle is TRACK.
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Previous Wordle answers
The last 10 Wordle answers
Past Wordle answers can give you some excellent ideas for fun starting words that keep your daily puzzle-solving fresh. They are also a good way to eliminate guesses for today’s Wordle, as the answer is unlikely to be repeated.
Here are some recent Wordle answers:
March 10: SPITE
March 9: GREED
March 8: NAVEL
March 7: TROOP
March 6: ALERT
March 5: SCRUM
March 4: CHECK
March 3: SPEAR
March 2: DEITY
March 1: HOVER
Learn more about Wordle
(Image credit: Nurphoto via Getty)
Wordle gives you six rows of five boxes each day, and you’ll need to work out which secret five-letter word is hiding inside them to keep up your winning streak.
You should start with a strong word like ARISE, or any other word that contains a good mix of common consonants and multiple vowels. You’ll also want to avoid starting words with repeating letters, as you’re wasting the chance to potentially eliminate or confirm an extra letter. Once you hit Enter, you’ll see which ones you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.
Your second guess should compliment the starting word, using another “good” word to cover any common letters you missed last time while also trying to avoid any letter you now know for a fact isn’t present in today’s answer. With a bit of luck, you should have some coloured squares to work with and set you on the right path.
After that, it’s just a case of using what you’ve learned to narrow your guesses down to the right word. You have six tries in total and can only use real words (so no filling the boxes with EEEEE to see if there’s an E). Don’t forget letters can repeat too (ex: BOOKS).
If you need any further advice feel free to check out our Wordle tips, and if you’d like to find out which words have already been used you can scroll to the relevant section above.
Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it’s only a matter of time before we all solely communicate in tricolor boxes.
One of the most divisive aspects of Call of Duty: Warzone has been the replacement of the Verdansk map, which the game launched with in 2020, with the Caldera map in late 2021. Ever since the change a sizeable contingent of players have been unhappy, with many considering Verdansk the heart-and-soul of the game, and no subsequent maps measuring up.
Well after just over three years, Verdansk is back! And not for a few weeks: Verdansk returns to Warzone on April 3, and Activision has seriously pushed the boat out with a slow-mo trailer set to Nat King Cole’s rendition of “Unforgettable.”
This trailer is either very dumb or very knowing, with soldiers caressing rivets, jeeps blown into the air and helicopters crashing as Nat King Cole croons. The trailer ends with a soldier viewing the new Verdansk, and a single tear rolling down his cheek. OK!
“As we celebrate Call of Duty: Warzone’s 5 Year Anniversary, it’s time to revisit a place of unforgettable memories,” reads the blurb. “Get ready for the drop zones and familiar terrain that players loved, alongside new updates to explore.”
Unforgettable Verdansk Teaser | Call of Duty: Warzone – YouTube
You’d think people would be happy, and there are plenty of “we’re back!” comments to be found from players delighted to return. But a sizeable contingent, while pleased with the Verdansk announcement, are responding about a perceived problem and lack of action over the game’s anti-cheat.
Warzone has been plagued by cheating issues since the start, something that the kernel-level anticheat Ricochet was supposed to address, but instead the last year has seen the situation apparently get even worse. Sure, things like cheaters flying around in boats is a good laugh for the rest of us, but probably not much fun when you’re in there.
(Image credit: Activision)
“This subreddit is going to be so upset when they introduce the old map and it still has the new problems,” reads the top-voted comment on the CODWarzone subreddit by one overzealous_wildcat.
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Verdansk arrives as part of Season 3 for both Warzone and Black Ops 6 on April 3.
https://gamingarmyunited.com/wp-content/uploads/2025/03/The-original-Verdansk-map-is-returning-to-Call-of-Duty.png6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2025-03-10 19:32:112025-03-10 19:32:11The original Verdansk map is returning to Call of Duty: Warzone, to celebrate which we get a soldier crying to Nat King Cole
Back in 2023, Overwatch harnessed the dread power of K-Pop, releasing a collaboration with Le Sserafim that included a debut song, five hero skins, and a new game mode. A lot has changed in the last couple of years, but one thing that has stayed steadfast is the Overwatch team’s love for K-pop collaborations, as we’ll be getting a whole new Le Sserafim event next week.
“When it comes to returning collaborations, we never say never,” Aimee Dennett, associate director of product management, tells me. “We don’t want to bring something back just for the sake of bringing something back, but there’s no prior collaboration where we’d say, ‘Oh, we’ll never do that again.'”
The upcoming collab with Le Sserafim will feature recolours for all the original skins from the 2023 event and provide five new themed skins for players to snag. This time, the heroes attending the Le Sserafim concert will be Ash, Juno, Mercy, Illari, and D.Va (who is making a re-appearance).
Just like the first collaboration, Le Sserafim helped the Overwatch 2 team pick out the best heroes for this one. “They play Overwatch, and they can pick characters that they like playing or they feel suits them personally,” Dion Rogers, Overwatch art director, says. “You know, they’re inspired by a lot of the heroes in the game, too. They really loved Juno when they saw her release to the game. So this is something that we discuss pretty closely with them.”
So, Juno was pretty much a dead-set from the start, but Ash was also one of the first picks for the collaboration, thanks to a cameo in the Perfect Night Overwatch 2 cinematic. Towards the end of the video, we see Ash’s loyal omnic companion, B.O.B., working as a security guard at the Le Sserafim concert: “We thought, ‘God, we have to make that a skin, ‘” Dennett says. “So of course, Ash got a skin this time around.”
(Image credit: Activision Blizzard)
The upcoming collab with Le Sserafim will feature recolours for all the original skins from the 2023 event and provide five new themed skins for players to snag. This time, the heroes attending the Le Sserafim concert will be Ash, Juno, Mercy, Illari, and D.Va (who is making a re-appearance).
Just like the first collaboration, Le Sserafim helped the Overwatch 2 team pick out the best heroes for this one. “They play Overwatch, and they can pick characters that they like playing or they feel suits them personally,” Dion Rogers, Overwatch art director, says. “You know, they’re inspired by a lot of the heroes in the game, too. They really loved Juno when they saw her release to the game. So this is something that we discuss pretty closely with them.”
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So, Juno was pretty much a dead-set from the start, but Ash was also one of the first picks for the collaboration, thanks to a cameo in the Perfect Night Overwatch 2 cinematic. Towards the end of the video, we see Ash’s loyal omnic companion, B.O.B., working as a security guard at the Le Sserafim concert: “We thought, ‘God, we have to make that a skin, ‘” Dennett says. “So of course, Ash got a skin this time around.”
Some characters are easier than others to create a casual outfit for.
Dion Rogers, Overwatch 2 art director
While the lineup of skins is pretty great, I still can’t help but feel like we’re missing out on a Roadhog K-pop skin. Last time, Junkrat got an honorary Le Sserafim skin despite not appearing in the cinematic, so I was holding out hope that he attended the concert with his silent buddy. But giving Roadhog a casual K-pop skin isn’t as straightforward as I’d like to imagine.
“Some characters are easier than others to create a casual outfit for,” Rogers says. “A lot of characters have a base skin with a lot of armor and weaponry, and so we need to maintain their silhouette and the read for gameplay reasons. So, there are many characters that are harder than others to bring down to a more casual outfit. Reinhardt, for example, is a very difficult character. What’s a normal day for Reinhardt?
“Roadhog is also pretty hard. Sometimes, the character’s lack of armor also makes it difficult. Having some kind of starting point just makes it a lot easier to maintain their silhouettes and their gameplay reads while, you know, putting on a new outfit.”
Changing the silhouette of a character would be incredibly damaging in Overwatch 2. Most of the time, you only catch fleeting glimpses of heroes mid-game, and the fights are so fast that players need to be able to identify heroes and their abilities straight away. Voice lines can help with this—I now have an immediate reflex to fade as Moira if I hear “Hammer Down”—but the visual element is still incredibly important.
(Image credit: Blizzard)
“So Mercy, for example, her wings are a key part of her silhouette,” Rogers explains. “So sometimes, if we talk to a collaborator and they’re like, ‘Oh, can we remove the wings?’ We’re like, ‘Oh, no.'” Seeing Mercy without her wings could be pretty jarring at first as this is a quick indicator that most players subconsciously look for during matches. But you’d also need to keep other visual features like the animation for her rez ability so that the enemy team knows what’s going on and that they need to try to interrupt it.
Luckily, as this was Overwatch 2’s second collaboration with Le Sserafim, none of these issues really came up. “This is what makes the second collaboration with Le Sserafim really fun because they really understand this aspect already going into it,” Rogers says. “So a ton of our conversations become about fashion and what’s cool to make, instead of overcoming the technical aspects.”
Blizzard Korea is the team responsible for all of these Le Sserafim skins, and they seem ideally suited for the job. “These guys are so in touch with fashion influences and the scene there, they become the perfect fit to do something like this,” Rogers says. “Obviously, they incorporated a bunch of hip hop and street wear this time. They’re able to see the trends there and apply them to the skins.”
The first set of Le Sserafim skins were really cool, but these new ones clearly have more real-world influences. They are also pretty experimental with the character design, without changing important signifiers of the heroes. Illari’s skin is particularly transformative, so much so that I had to do a double take when I first saw it.
(Image credit: Blizzard)
The new skins also contain a couple of Easter eggs, one of which was made by one of the members of Le Sserafim. “The little plushie that’s attached to Mercy’s key chain is actually a character design from Sakura, one of the Le Sserafim artists,” Dennett says. D.Va’s spiky bun is something that the artists over at Blizzard Korea picked from current trends, and the RGB weapon glow is inspired by the neon aesthetic in Le Sserafim’s Crazy music video.
Despite the technical issues explained above, Overwatch 2 has been pushing the boat out when it comes to skins for some time now. It all really started with the new mythic skins that were introduced in Overwatch 2’s battle pass, like the Reaper Anubis skin or the Widowmaker Spellbinder mythic, which both added particle effects to skins and gave Blizzard artists the opportunity to experiment in ways that previously just weren’t available. Since then, we’ve also seen particle effects in some legendary skins, like the money spilling out of Soldier: 76’s bag in the Heist skin.
“As we go on with Overwatch, we wanted to actually be a little bit more transformative with skins,” Rogers says. Before, the team was almost too beholden to conforming to a strict set of guidelines of what was possible and what wasn’t. “It created a smaller box for us to work in. So now we just kind of break away from that a bit more than we usually do. There’s this idea to be as transformative as possible while keeping the identity of the hero. So that’s why you’re starting to see a bit more of us playing with VFX.”
Overwatch has always had really great skins— Ana’s Wasteland skin, Genji’s Oni skin, and D.Va’s Shin-Ryeong skin are just a few standout examples among the old classics. But it’s great to see that almost 10 years after its release, the Overwatch team is still experimenting with styles and pushing for even better designs.
https://gamingarmyunited.com/wp-content/uploads/2025/03/Overwatch-2-is-launching-another-Le-Sserafirm-collab-with-more.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2025-03-10 09:06:002025-03-10 09:06:00Overwatch 2 is launching another Le Sserafirm collab with ‘more transformative’ skin designs, guided by Blizzard Korea’s keen eye for Korean trends and street style
On an average day about a dozen new games are released on Steam. And while we think that’s a good thing, it can be understandably hard to keep up with. Potentially exciting gems are sure to be lost in the deluge of new things to play unless you sort through every single game that is released on Steam. So that’s exactly what we’ve done. If nothing catches your fancy this week, we’ve gathered the best PC games you can play right now and a running list of the 2025 games that are launching this year.
The Children of Clay
The Children of Clay – Study an ancient artefact and discover its dark secret! – YouTube
Steam page Release: March 8 Developer: Balazs Ronyai
The Children of Clay is a gloriously unsettling “archeology horror game”. The set up is simple: you have to closely study bizarre clay figures in search of runic glyphs or any other notable feature. And that’s it, pretty much, except this being a horror game you may or may not be stumbling into something a bit more frightening than what that description suggests. Either way, this is a richly atmospheric game inspired by Hungarian mythology and, presumably, the uncanny otherness of obscure ancient artefacts. It’s free.
Secret Agent Wizard Boy and the International Crime Syndicate
Steam page Release: March 7 Developer: John Szymanski, Evan Szymanski
Published by David Szymanski (Dusk, Gloomwood) and developed by Evan and John Szymanski (My Friendly Neighborhood), Secret Agent Wizard Boy is a pretty clear homage to (or parody of) Harry Potter. Set in a “prestigious wizarding school”, the objective is to clear out a crime syndicate that has set up camp in the school’s underbelly. What ensues is third-person physics slapstick with co-op support, military-grade explosives, and an open-ended approach to completing (or ignoring) your mission. It’s an early access game: development will last for up to two years.
Steam page Release: March 7 Developers: Big66
Here’s a pleasant cozy game about running a bookshop. I don’t think running a bookshop in real life would be very cozy, because barely anyone reads books anymore, but this is a good failproof way of living the dream. Once you’ve decked and and decorated your shop, you can then specialize in genres, unlock new literary niches to stock, and try to hand sell to customers. It definitely looks a far cry from Black Books, which is what all real bookshops are like.
Muffles’ Life Sentence
Unfamiliar Faces – Muffles’ Life Sentence Teaser – YouTube
Steam page Release: March 8 Developer: BossyPino
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Another free game, Muffles’ Life Sentence is an oddball retro-styled RPG set in a bizarre prison. According to the Steam description, the prisoners here are “remade to match their crimes”. I don’t know what that means exactly, but I do know that the protagonist has no face, and as you progress through the game you’ll get a range of different faces to wear. Combat is card-based, which I won’t hold against it because the rest of Muffles looks so interesting. This is the first episode in an ongoing series.
Steam page Release: March 7 Developer: Evprod
I’m super drawn to the art style of Warm Monkey, which reminds me of the more graphically ambitious Commodore 64 games of yore. Set in an open world city and played from an isometric point of view, it’s really just about surviving as a monkey in an urban space. As time passes more monkeys join you, meaning you’ll eventually be overseeing a pretty big group of monkeys, which increases the challenge of keeping them alive in a big city bustling with dangerous traffic and short on accessible water. A truly strange looking game, and best of all, a friend can join you on this weird expedition thanks to local coop support.
https://gamingarmyunited.com/wp-content/uploads/2025/03/1741565525_Five-new-Steam-games-you-probably-missed-March-10-2025.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2025-03-09 23:40:462025-03-09 23:40:46Five new Steam games you probably missed (March 10, 2025)
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