Credit where it’s due: Bethesda is being admirably normal by letting modders carry on with their competing Oblivion remaster

A funny looking character in Oblivion

If you’re reading this, I’m sure I don’t need to explain to you that modding and PC gaming go hand in hand. Likewise, I’m sure I don’t need to explain that the lively culture of games modding has provoked an equally lively culture of IP litigation. Every year, we publish countless stories about modders finding themselves on the receiving end of DMCA takedowns from territorial licenseholders, even when the vast majority of those modders—like the creator of last month’s embattled Baldur’s Village mod—aren’t charging a penny.

It’s noteworthy, then, that Bethesda is being remarkably chill about Oblivion Remastered.

Skyblivion evil character

(Image credit: Bethesda, modded by Skyblivion team)

If you and I were major Microsoft shareholders, it’s easy to imagine a logic that might lead us to object to projects like Skyblivion, the massive mod-in-progress aiming to recreate Oblivion in Skyrim’s more recent engine that’s planned to release this year. We’re releasing our own refreshed Oblivion, you and I. If people don’t want to spend the $50, or if they’re joining the BDS movement’s boycott of Microsoft gaming products in support of Palestine, they can just wait for someone else’s Nublivion that they can get for free. We can’t make money off free!

Usually, on a substantial revival mod in any proximity to a franchise launch is a DMCA death sentence.



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