Deadlock’s occult New York setting already has such excellent vibes that I might become a MOBA guy just to see where Valve takes it

A hero in combat

I knew next to nothing about Deadlock when I got playtest access a couple weeks back. I hadn’t looked at any illicit YouTube gameplay footage. I hadn’t perused the then-unsanctioned subreddit. Operating with only the vague awareness that Valve was making a third person MOBA shooter, I fired up the closed alpha without knowing what I’d be looking at. Scifi, maybe? Valve does a lot of scifi stuff, right?

Instead, as the main menu loaded, I was met with a spooky strings-and-piano track straight out of a Tim Burton joint as the camera sank between city buildings to settle on a smoky city street littered with candles and spectral pigeons. A burly, bespectacled half-demon detective leaned against the entryway to a sort of occult corner store, its exterior adorned with hanging bells, crow feathers, and a banner advertising its sale of “BEER, TALISMANS, GROCERIES.” At the end of the block, a distant troop of candle-headed puppets marched in lockstep across the intersection.



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