It’s hard to complain about ‘hero shooter fatigue’ when Concord looks this good

It's hard to complain about 'hero shooter fatigue' when Concord looks this good

I was on vacation last week, so I got to experience the reveal of Sony’s new multiplayer FPS like everyone else: forgetting a State of Play stream was happening, tuning in 15 minutes late, then rewinding to the beginning thanks to the magic of modern live streaming.

Sony only had two big games of its own to showcase—not unexpected, since “slowly” seems the permanent pace of big-budget game development—but I was surprised that while everyone around me was hooting and hollering about Astro Bot, I was the only one who wanted to see more Concord. I keep seeing variations of the same three reactions to Firewalk’s debut game: That it’s an Overwatch clone, or another dead-on-arrival service game, or a multiplayer game that should be singleplayer.



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