Larian Studios’ Swen Vincke is loving players’ systems-based hijinks in Baldur’s Gate 3: ‘everybody knows about the Owlbear now’

An Owlbear from Baldur

Much of the joy in writing about Baldur’s Gate 3 has been seeing its players’ absolutely hairbrained tactics play out. It’s a Dungeons & Dragons tradition old as time to mash rules together in unique and interesting ways, like one player sneaking 15,000 gold into a boss’s pockets then hitting them with an otherwise terrible magic mace, or another minmaxing a monk into a 240 damage-per-turn monster.

This is all very much intended, and something that Larian Studios’ founder and CEO Swen Vincke has been celebrating too. Vincke spoke on the topic during an interview with Dungeons & Dragons earlier this week. “We try to make our systems intuitive … if you look at our video games one after the other, we do more and more and more of that. Everybody knows about the Owlbear now—it’s heavy.” 



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