Marvel’s Midnight Suns is more Fire Emblem than XCOM

The Hunter, Nico and Ghost Rider in Midnight Suns

In Marvel’s Midnight Suns (opens in new tab), you’re a half-demon monster slayer who’s woken up after three centuries to find your demonic mother sowing chaos and Hydra all jacked-up on gamma juice. The fate of the world hangs in the balance, and a group of superheroes are looking to you to save the day, so what do you do? Go on dates. Lounge around the pool. Organise surprise parties. What else?

When Firaxis brought back XCOM in 2012, reinvigorating the turn-based tactics genre on PC, this was not where I was expecting it to lead: reading by the fireside with Blade, the fearsome vampire hunter, to increase our friendship rank. At the end of the admittedly lovely evening, I unlocked a pair of rare swimming trunks for the brooding hero. I’m still not convinced this isn’t some kind of fever dream. 

(Image credit: 2K)

There’s a clever turn-based tactics game here (which you can read more about in our previous Midnight Suns hands-on (opens in new tab)), where you command your squad of heroes by throwing down cards drawn from their unique decks, but so far I’ve spent a lot more time hanging out with my new friends than fighting supervillains, demons and fascists. Midnight Suns is obsessed with the social lives of superheroes, and by putting friendship and camaraderie at the centre of everything, it ends up feeling a lot more like Fire Emblem—particularly the excellent Three Houses—instead of XCOM. 



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