Nightdive thought it was ‘going to get grilled’ about the lack of hand-holding in System Shock remake, but players loved it

Cyborg man holding a laser pistol in front of monitor that says


PC Gamer’s 30th anniversary issue is on-sale today, and includes a slew of major interviews with some of the creatives that have shaped our industry and some of its most important games in history. One of those is System Shock, and Warren Spector told PCG’s editor Robert Jones his major contribution was to stop “it many times from getting killed.” The same roundtable also included Larry Kuperman and Stephen Kick of Nightdive Studios, which developed the recent (excellent) remake, who had an interesting observation to make about that game’s reception.

Part of its nature as an immersive game was that System Shock didn’t hold players’ hands: it gave them objectives, sure, but then it’s up to you to work out where you need to go and what to do. It avoids things like the breadcrumb trails so pervasive in almost every major title now, something that Nightdive found resonated with the contemporary audience in its remake.



Source link