Our reality has become one giant Amazon Fulfilment Center, says designer of this provocative game about the warehouse of the future

Silhouetted man with hollow, blank eyes and orange cap on burnt umber background

Prosaically, I’d describe The Last Worker (opens in new tab) as a puzzle/stealth game with six degrees of freedom, reviving that classic style of movement spearheaded by ’90s PC games like Descent (opens in new tab). And it 100% is that, but project lead Jörg Tittel at Oiffy—he is writing and directing, with studio Wolf & Wood developing the game—is clear that he wants this game to rise above the banal.”

“I really think that ‘content’ word is key,” Tittel explained to me. “To have some sort of middleman of a middleman douchebag call your passion project, another child of yours ‘content.’ I want to tear their fucking head off.” 



Source link