So Starfield’s still going to be really buggy, right?

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If there’s two things I know to be true in this world, it’s that you can’t make a Tomlette without breaking some Gregs, and you can’t launch a Bethesda RPG without some pretty big bugs. That’s just science. But I’ve seen a bit of hopeful speculation that Starfield’s new release date, September 6, could point to a precedent-breaker. Starfield was meant to be out last year, then pushed to the nebulous first half of 2023. September misses that window by three months, so some optimistic folks have reasoned that perhaps Microsoft’s influence is at work here. With its new deep-pocketed publisher, could Bethesda be polishing Starfield far past the point of its previous games? 

That’s one interpretation. The other is that Starfield is still in rough shape and needs all the time it can get. That seems like a plausible outcome of Bethesda’s ambition with Starfield: it’s the first game to be made with its new “Creation Engine 2.” It includes companions, outpost building, ship combat and customization, and more than 1,000 planets. That’s a whole lot to pull off well, and it’s not everything Bethesda’s planning.



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