Sonic Frontiers review

Sonic Frontiers

Need to know

What is it? An open-world action about running fast.
Expect to pay $60/£50
Developer Sonic Team
Publisher Sega
Reviewed on GeForce GTX 1070, i7-7700, 16GB RAM
Multiplayer? No
Link Official site (opens in new tab)

Stunts are always cool. Running at 100mph, boosting your way through hoops before arcing gracefully around a loop-the-loop is never not fun. Unfortunately it takes Sonic Frontiers a while to get there.

While out on a bi-plane adventure to investigate the Starfall Islands, Sonic and pals are unexpectedly sucked into cyberspace through a wormhole. While Sonic manages to run fast enough to escape back into the real world, Amy and Tails aren’t as lucky and find themselves stuck as holograms. Sonic has to navigate the islands by unlocking portals, fighting bosses and collecting bits and bobs to get his friends back to normal. Of course, it’s not that simple, as an AI called Sage teams up with Eggman to get in your way as you unravel the deeper mysteries surrounding the islands.

(Image credit: Sega)

The world is structured in two halves. There’s cyberspace, which plays out like classic Sonic levels and has you zooming towards the goal as fast as you can, and the Starfall Islands themselves, which are a series of open-world spaces for you to explore. The first time you escape cyberspace into the real world you’re presented with an incredibly bland landmass of grey rock and flat grass. It’s really not a great start—the world feels cold and empty, but over time giant loops and bounce pads are added, turning the landscape into a theme park as you progress.



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