Sure, not every space game needs them, but just for the record: seamless planetary landings are cool as hell

Sure, not every space game needs them, but just for the record: seamless planetary landings are cool as hell

If videogames had to flawlessly simulate everything they depicted, developers would still be stuck on the behavior of neutrinos. Games are illusory. The cool take-off and landing animations in Star Wars Outlaws are essentially live loading screens, but if it feels like we’ve just gone from the surface of Tatooine to outer space, they’ve done their job.

But, having acknowledged that games are smoke and mirrors, I want to stand up for a feat of simulation that has gotten a little beat up as of late: the ability to seamlessly, manually fly from outer space to a planet’s surface and back again. It’s just really, really cool, no matter how good the reasons are to not engineer it into every space game. 

Landing on a Planet – Star Wars: Outlaws VS Starfield VS No Man’s Sky Comparison – YouTube Landing on a Planet - Star Wars: Outlaws VS Starfield VS No Man's Sky Comparison - YouTube
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