The Last of Us Online finally cancelled because Naughty Dog thinks it will ‘severely impact development on future single-player games’

Concept art for a Last of Us multiplayer game.


The Last of Us Online has been cancelled after more than three years in development. Naughty Dog made the announcement today, arguing that the ambitious project would require the studio to pivot entirely to post-launch support (read: a live service future) rather than their raison d’etre: big budget singleplayer narrative adventures.

“In ramping up to full production, the massive scope of our ambition became clear,” wrote Naughty Dog in its announcement. “To release and support The Last of Us Online we’d have to put all our studio resources behind supporting post launch content for years to come, severely impacting development on future single-player games. 



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