The Silent Hill 2 remake feels like the PS2 classic in a Resident Evil 2 remake wrapper, and you know what? That’s not bad

Guy looking in mirror

I get the impression Bloober Team knows what you think of it. Ever since the studio was announced as the driving force behind Konami’s remake of the impossibly beloved Silent Hill 2, it feels like the game’s fanbase has been sucking air through its teeth, keeping one wincing eye on development to see how badly Bloober messed up.

I don’t think it has. Having spent three hours with the game, it’s not perfect, but I didn’t come away thinking the devs behind Layers of Fear and The Medium have massacred a classic. Instead, I think people’s scepticism has inclined them to play things safe, turning out a UE5 embellishment of the original that feels a lot like Silent Hill 2 filtered through the design sensibilities of the Resident Evil 2 remake. 

(Image credit: Konami)

For die-hards and purists (terms I don’t use pejoratively; I’m a die-hard and purist about plenty of stuff), that shift will likely be too much by itself. But if you’re just Silent Hill-curious, or someone with vague memories of the now-23-year-old original game who’d like to return to that town? I think Bloober might have actually pulled it off.

Leon Sunderland Kennedy 



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