This slick and experimental soulslike takes about 15 seconds to get you feeling empathy for a triangle

The triangle hero fighting a large enemy with two swords in Void Sols.

As the technology of videogame graphics has grown and evolved over the decades, developers have been able to imbue their characters with more and more life and humanity. Subtle animations and mo-capped facial expressions give heroes and villains a believable inner life that enables more emotionally resonant stories to be told. But that’s all a bit of a waste of time, as it turns out, because Void Sols took about 15 seconds to get me feeling empathy for a triangle. 

In this soulslike’s abstract world, people and creatures are just shapes. At best, larger beings may combine two or three shapes together. The environments are a little more textured, but still simple and boxy with stripped-back details—a flaming torch is just a glowing circle, while a treasure on the ground is a bundle of triangles.

(Image credit: Finite Reflection Studio)

And yet it’s brilliantly atmospheric. The opening sees your little triangle hero in a prison cell next to another identical triangle. When your fellow inmate is dragged out and murdered by the guards in front of you, you immediately understand the trouble you’re in. From that moment on, I stopped seeing shapes, the abstract visuals allowing my mind to fill in the details without me even realising. A big, slow-moving circle becomes a lumbering knight, a quick little diamond becomes a sneaky assassin, and my lonesome triangle becomes a brave adventurer, fighting to escape a nightmarish prison. Simple but well-deployed music and sound effects complete the illusion.



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