Todd Howard says Starfield’s planetary survival systems were originally ‘very punitive’ but ‘we just nerfed the hell out of it’

Astronaut standing on planet with spaceship in background


I’ve walked on nearly 200 different planets in Starfield in environments ranging from frozen tundra to baking infernos to toxic atmospheres. And in all that time I’ve only suffered one affliction that I felt a need to rush to a doctor to fix: I contracted a lung condition that eventually got so bad it made sprinting consume my oxygen supply in a matter of seconds, and I didn’t have the meds to cure it myself.

Just getting a single severe illness from all of those alien planets is a little weird, and it’s surprising how tame the environments on alien planets in Starfield really are—especially when you get regular warnings for hazardous weather, extreme heat and cold, and radiation. Turns out what we’re playing with in Starfield are the remnants of a more complex and challenging planetary survival system that Bethesda heavily scaled back before the game launched.



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