‘We don’t want to be predatory’—Darktide devs explain why they switched to an in-game currency to sell cosmetics

Darktide

If I want to buy a new sub-class for my favorite dwarf warrior in Warhammer: Vermintide 2, I can do that right through the Steam store: it costs $3.99. Vermintide 2 also has an in-game cosmetic shop using a currency called shillings, earnable by playing the game, but some of its skins are sold for real cash, too: I can spend $2.99 to give my bright wizard a new look. That option doesn’t exist in developer Fatshark’s new 40K game, Darktide.

Instead, Darktide follows the common F2P game monetization route of making you buy a premium currency in bundles—$4.99 for 1000 Aquilas, in this case—which you can then spend on skins. There’s currently no way to buy exactly how many Aquilas you need for a one-off purchase, which some angry players have called “predatory bullshit.” According to Fatshark lead developers, that was the opposite of their intention. 



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