Where Is Xur Today? (September 30 – October 4) – Destiny 2 Exotic Items And Xur Location Guide
Xur has officially arrived in the Destiny 2 solar system, bringing with him a fresh selection Exotic arms and armor. Here’s where you can find the Agent of the Nine for the next few days and what Exotics he’s selling.
This week, you can find Xur in The Tower, in the Hangar.
For his weapon, Xur is offering Cerberus+1. Hunters can pick up the Stomp-EE5 boots; Titans can grab the Dunemarchers boots; and for Warlocks, Xur has the Astrocyte Verse helmet.
Xur Location
Xur’s location in the Tower.
Xur Exotic and Legendary Items
Exotic Engram – 97 legendary shardsCerberus+1 – 29 legendary shardsStomp-EE5 – 23 legendary shardsDunemarchers – 23 legendary shardsAstrocyte Verse – 23 legendary shardsHawkmoon – 200 legendary shards, 125,000 Glimmer, 1 Ascendant Shard, 1 Exotic CipherDead Man’s Tale – 200 legendary shards, 125,000 Glimmer, 1 Ascendant Shard, 1 Exotic CipherXenology quest – freeLegendary weapons and armor – 50 legendary shards, 1,000 Glimmer
Your option for Hawkmoon this week is one that’ll suit you if you plan to grab it quickly after weaking an enemy with energy or power weapons, as it has Quickdraw listed in its perks tree. Dead Man’s Tale has a better selection this week, as the Subsistence perk makes this Exotic scout rifle ideal for taking out cannon fodder foes. Kills will partially reload the rifle from reserves, and with Cranial Spike active, you can extend the lethality of this weapon.
Legendary Weapons
Whispering Slab (Combat bow) — Fibreglass Arrow Shaft, Killing Wind, Opening ShotTimeline’s Vertex (Fusion rifle) — Accelerated Coils, Lead From Gold, Disruption BreakJian 7 Rifle (Pulse rifle) — Armor-Piercing Rounds, Full-Auto Trigger System, RampageSojourner’s Tale (Shotgun) — Appended Mag, Moving Target, Opening ShotLonesome (Sidearm) — Armor-Piercing Rounds, Zen Moment, DemolitionistFriction Fire (Submachine gun) — Extended Barrel, Appended Mag, Auto-Loading Holster, WellspringFalling Guillotine (Sword) — Burst Guard, Tireless Blade, Surrounded
Legendary Armor
Wild Hunt set
Warlock
Wild Hunt Gloves
Mobility: 2Resilience: 10Recovery: 17Discipline: 14Intellect: 15Strength: 2Total: 60
Wild Hunt Vestment
Mobility: 20Resilience: 6Recovery: 6Discipline: 19Intellect: 6Strength: 8Total: 65
Wild Hunt Hood
Mobility: 13Resilience: 6Recovery: 12Discipline: 6Intellect: 20Strength: 6Total: 63
Wild Hunt Boots
Mobility: 13Resilience: 8Recovery: 10Discipline: 14Intellect: 2Strength: 15Total: 62
Wild Hunt Bond
Hunter
Wild Hunt Grasps
Mobility: 6Resilience: 24Recovery: 2Discipline: 18Intellect: 2Strength: 9Total: 61
Wild Hunt Vest
Mobility: 22Resilience: 7Recovery: 2Discipline: 10Intellect: 12Strength: 9Total: 62
Wild Hunt Mask
Mobility: 6Resilience: 12Recovery: 10Discipline: 2Intellect: 20Strength: 7Total: 57
Wild Hunt Stides
Mobility: 13Resilience: 2Recovery: 16Discipline: 2Intellect: 14Strength: 13Total: 60
Wild Hunt Cloak
Titan
Wild Hunt Gauntlets
Mobility: 16Resilience: 2Recovery: 12Discipline: 9Intellect: 11Strength: 12Total: 62
Wild Hunt Plate
Mobility: 16Resilience: 2Recovery: 12Discipline: 23Intellect: 8Strength: 3Total: 63
Wild Hunt Helm
Mobility: 16Resilience: 10Recovery: 2Discipline: 2Intellect: 7Strength: 20Total: 57
Wild Hunt Greaves
Mobility: 2Resilience: 19Recovery: 9Discipline: 6Intellect: 6Strength: 18Total: 60
Wild Hunt Mark
Cerberus+1
The key takeaway with Cerberus+1 is that it fires a lot of ammo, and as an auto rifle that’s slotted into your Kinetic slot, you won’t have to worry about running out of bullets. It’s more of a novelty than a serious contender in the current age of Destiny 2 though, as it has no intrinsic anti-champion mods and there are much better options out there for primary weapons that can take out trash mobs and assist your subclass builds.
Stomp-EE5 (Hunter)
Great for mobility, but not much else.
A Hunter favorite, Stomp-EE5 give you an extra kick by increasing your speed and slide distance and adding improvements to various jump abilities. At the same time, your airborne effectiveness will take a knock in the stats department, so only consider equipping these if mobility plays a large part in your Hunter build strategy.
Stats:
Mobility: 4Resilience: 22Recovery: 6Discipline: 12Intellect: 2 Strength: 16 Total: 62
Dunemarchers
Run fast, hit hard, and chain major damage to enemies with Dunemarchers.
For Titans who love to run around bashing enemies while wielding Arc powers, Dunemarchers are pretty terrific. Linear Actuators will increase sprint speed and build up a static charge, allowing you to apply a Jolt effect to enemies that will make them chain damage to any of their allies. Combine that with the Titan’s runaway train melee focus, and you’ve got a hard-hitting Exotic that favors speed and ruthless aggression.
Stats:
Mobility: 7Resilience: 26Recovery: 2Discipline: 12Intellect: 22Strength: 12 Total: 61
Astrocyte Verse
Blink in and out of danger with this Warlock Exotic.
Warlock players have largely been experimenting with Solar and Arc over the last couple of months, but the Void subclass still has a lot to offer when the right Exotic is equipped. Astrocyte Verse makes the Blink Super even deadlier, as you’ll be able to teleport further and more frequently, perfect for some PvP chaos when you’re outnumbered. Throw in increased weapon ready-up speed and improved airborne effectiveness stats for all weapons, and Astrocyte Verse can be devastating in the hands of skilled players.
Stats:
Mobility: 18Resilience: 7Recovery: 8Discipline: 16Intellect: 9 Strength: 16 Total: 65
Xur is present every weekend in Destiny 2, starting with the daily reset at 10 AM PT / 1 PM ET on Friday. Bungie doesn’t mark Xur’s location on the in-game map, so it can be easy to miss him if you’re not aware he exists. He only comes to specific locations, of which now there are only three: the Tower Hangar area, on Nessus in Watcher’s Grave, and in the Winding Cove area of the EDZ.
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