Wild Hearts review-in-progress: Stuck in a monstrous shadow

Wild Hearts character holding a cannon

My parents didn’t have a lot of money when I was growing up, but we were still a Cheerios household. Actually I preferred the sugar bomb of Cinnamon Toast Crunch, but the point is we could at least afford genuine Cheerios instead of “Nut O’s” or “Tasteeos” or whatever the store brand was called. As a kid I cared about that name recognition, the same way I lusted after a pair of Nikes or a legit Jansport backpack. As an adult now rudely forced to pay for cereal out of my own pocket, I’m a lot more inclined to try out the off-brand cereal.

That’s what playing Wild Hearts feels like—I’m taking a risk with the underdog, hoping that another action developer can actually do Monster Hunter just as well as Capcom, if only someone would give them a shot. So far there are some glimmers of great action, but poor PC performance, a shallow monster pool and a fiddly equipment mechanic all dilute Wild Hearts’ attempt at imitation. 

Monster, uh… fighter



Source link