Ubisoft Montreal has started teasing what’s to come in Rainbow Six Siege‘s next season, which will kick off Year 7 for the tactical first-person shooter. Among the features being teased is the game’s newest playable operator, who’s scheduled to be revealed February 19 on Twitch.

In a tweet (embedded below), Ubisoft Montreal released a short video of the new operator–it’s a close-up of someone in an incredible-looking purple suit. The character is holding a kunai, a Japanese tool commonly depicted in pop culture as a weapon for stabbing or throwing.

A blade can sever and stick and scar.
A knife can cut or crease or create.
Don’t the simplest tools have the most imaginative uses? 🔪
Tune in February 19 for the full reveal LIVE on https://t.co/27TuUcX0n1 pic.twitter.com/sFpJVRHq2E

— Rainbow Six Siege (@Rainbow6Game) February 14, 2022

“A blade can sever and stick and scar,” the tweet reads. “A knife can cut or crease or create. Don’t the simplest tools have the most imaginative uses?”

Siege’s latest operator–added in Year 6, Season 4–is Thorn, a defender. If Ubisoft Montreal sticks to the pattern of alternating between attackers and defenders (which it’s followed since Year 5, Season 3), this new operator for Year 7, Season 1 will be an attacker.

When speaking to Ubisoft Montreal, Respawn, and Riot Games about how their teams design new characters for Siege, Apex Legends, and Valorant respectively, the three studios told GameSpot that balancing hero shooters is a science that requires live test subjects.

Rainbow Six Siege associate game director Aurelie Debant said that for Siege, specifically, that when designing new operators, the team pays “a lot of attention to player frustrations: frustration when playing as the operator, and frustration when playing against the operator.”

Read MoreGameSpot – Game News

Season 2 is live for Call of Duty: Vanguard, which introduces the new objective-based Zombies map Terra Maledicta set in Egypt’s Eastern Desert. This new starting “Temple” hub also serves as a continuation of Vanguard Zombies’ ongoing narrative of the Vanguard operators helping Professor Krafft search for a way to stop Von List and Kortifex from using an army of the dead to win World War II for the Nazis. Here we walk you through completing this storyline Easter egg.

How to complete Terra Maledicta’s main quest

Step 1 Reach the Decimator Shield

When spawning into a match of Terra Maledicta, you’ll get audio dialogue from Vercanna the Last that instructs you to collect a page from the Tome of Rituals. From here, you must simply complete the portal objective that’s on the east end of the starting hub to reach the shield. Once the area Merchant Road is unlocked, you’ll see the new Wonder Weapon called the Decimator Shield, but the weapon is currently trapped.

Step 2 Unlock the Decimator Shield

Audio dialogue tells you the history of the shield and that you must break four crystals to free it from its trap. You’re told you must gain Vercanna’s trust before you can break the crystals. From the starting hub, find the objective portal facing North and complete it to unlock access to the Tents area of the map with the Demonic Frenzy (Speed Cola) perk fountain.

Speaker stone at the Tents location

Complete the objective and then you can come back to the area to find the speaker stone. The stone is located against one of the tents located opposite from the perk fountain. Interact with it to get audio from Vercanna.

Once the dialogue is finished, Vercanna will open up a portal right in front of you. Enter the portal and you’ll need to complete a Purge objective. This works just like the standard Purge objective. You simply stand on the glowing rune circles and kill zombies until they disappear. You’ll be automatically transported back to the map’s starting hub, and more dialogue will inform you that the crystals have cracked.

One of the four gold crystals in the starting hub

You just need to shoot the four gold crystals above the starting hub. This will release energy back to the shield, but the weapon remains dormant. You must turn around and head back to the shield to get more dialogue.

Step 3 Wake the shield

Audio from Vercanna tells you that you must wake the shield. You must find and interact with the speaking stone near the Diabolical Damage (Double Tap) perk fountain to get the next step. Complete the portal objective at the Southwest side of the starting hub, which will be the Bazaar location.

Bazaar speaker stone

The speaking stone is on the ground floor just inside the Bazaar’s doorway. Interact with the stone to receive more dialogue. Finally, a new portal will appear.

Entering the portal will teleport you to the Dark Aether. Here you meet, Zaballa the Deceiver, a Dark Aether foe who is sided with Kortifex. You must protect marked locations on the map, while also doing damage to Zaballa. The three masks covering her face are her weak points, so aim for those to deal damage. Defeating Vercanna will teleport you back to the Decimator Shield, which will now be sitting on the ground for you to pick up.

Decimator Shield Wonder Weapon

Note: Picking up the shield will replace one of your two primary weapons. The shield is slow to charge its shock attack, so I recommend having it paired with something powerful like a Pack-a-Punched shotgun.

Step 4 Free the page

After a bit of dialogue, you’re asked to go to the speaker stone near the Venomous Vigor (blue health regeneration perk) fountain, which is found in the Debris Field section of the map.

Speaker stone near Venomous Vigor

More story dialogue ensues after interacting with the stone, and then Vercanna opens up another portal. This portal returns you to the Dark Aether, where the page from the Tome of Rituals is anchored to the map via glowing red stands of energy. Activate the shield’s shock ability (Left trigger on console) near the red orb-like anchors that are holding the page in place.

Glowing orb “anchors” you must destroy

Destroying all four anchors will take some time to complete, as the shield only gets one use before you’re given about a 90-second cooldown. Just keep moving and killing any zombies in your path while you wait for recharge. You’ll know when it’s recharged because you’ll get an audio cue and both eyes on the shield will start glowing. After shocking all four anchors, move closer towards the floating page in the sky. The page will then float down to you. Grab the page and you’ll be portaled back to the hub. A bunch of loot will spawn on the ground in front of you for your reward, and your Easter egg quest is complete.

Here is the complete perk guide for Terra Maledicta. And if you’re new to Vanguard Zombies, there is also a prologue Easter egg on Der Anfang for additional story details that lead up to the introduction of Terra Maledicta and Vercanna the Last. You can also learn more about the narrative for Vanguard Zombies by locating and listening to radio intel around Der Anfang. Here is our complete guide for intel locations.

Read MoreGameSpot – Game News

Season 2 is live for Call of Duty: Vanguard, which introduces the new objective-based Zombies map Terra Maledicta with a starting hub located in Egypt’s Eastern Desert. As always, perks are crucial to survival in Zombies. Here we guide you on how to locate each perk fountain.

In Terra Maledicta, there are five perks that you can equip. These won’t look like the traditional perk vending machines that are typically found in Treyarch’s Zombies mode. To fit the Vanguard’s occult themes, Der Anfang and Terra Maledicta use gothic-looking fountains that you can interact with to obtain one of the mode’s new perks. Vanguard’s perk fountains are scattered around the map, and the areas are often locked behind an objective barrier.

NOTE: It’s important to grab the perk as soon as you unlock it, because you don’t have to pay for the base perks in Vanguard’s Zombies mode. You only pay for the additional upgrade tiers.

Here are all five perk types and where you can find them on Terra Maledicta:

Fiendish Fortitude

Fiendish Fortitude perk fountain

Fiendish Fortitude is Vanguard’s rebranding of the classic Juggernog perk, which increases your health. This perk is found by unlocking the portal beyond the starting hub, which is found at the North East section of the map. It is labeled as The Spike area.

Diabolical Damage

Diabolical Damage perk fountain

This perk increases your critical damage, which is essentially the iconic Double Tap perk. This is found by completing the objective on the southwest side of the hub. Complete the objective, and then you can come back to this area. Just open the doors to the Bazaar building, and the Diabolical Damage perk fountain is located on the second floor.

Demonic Frenzy

Demonic Frenzy perk fountain

The Demonic Frenzy perk boosts your reload speed, which is Vanguard’s rebranding of the Speed Cola perk. From the starting hub, find the objective portal facing North and complete it to gain access to the Tents location with Demonic Frenzy (Speed Cola) perk fountain.

Venomous Vigor

Venomous Vigor perk fountain

The Venomous Vigor perk boosts your health regeneration speed. This perk takes inspiration from Black Ops Cold War’s Quick Revive with the faster health regeneration, but unlike the iconic Quick Revive ability, this perk will not revive you if you go down or offer faster revive times–this only gives you faster health regen. You gain access to this perk fountain by completing the objective located to the far right labeled as the Ravine Path area.

Aethereal Haste

Aethereal Haste perk fountain

Aethereal Haste is a perk that boosts your movement speed, which works similar to the Stamin-Up perk. The Aethereal Haste perk fountain is accessed in the Derailment area of the map after unlocking the Ravine Path objective portal located to the right of the Decimator Shield.

If you are looking to play the Der Anfang map, we have a complete guide for those perk fountains. You can also learn more about the storyline for Vanguard Zombies by locating and listening to audio intel around Der Anfang. Here is our complete guide for intel locations.

Read MoreGameSpot – Game News

Hey Hollow Knight Silksong,

I miss you. It’s been too long since I’ve heard from you. Today is February 14–some may refer to it as Valentine’s Day, but it’s far more special than that. It’s the day I and so many others got to see you for the first time. Your announcement trailer debuted on this day, three years ago.

I haven’t heard much about you since.

Following your incredible reveal, we managed to connect at E3 2019–I was amazed to finally play through a portion of Pharloom, a kingdom both eerily similar and vastly different to Hollow Knight‘s Hollownest. And then Team Cherry continued to tease me with snippets of information about you in blog posts that stopped in December 2019, as well as articles published in magazines like Edge and [lock-on] (I read them all–my sustenance in these trying times). Every once in a while, I hear an update about you via Team Cherry’s Discord server, like how you wouldn’t be at E3 2021. Oh, and there were those coded riddles that Team Cherry posed to the community last year–those were pretty cool!

For now, I’m fine with all these small teases. I wish I could see more of you, but I am content to simply know that you continue to exist.

There is one topic, however, that I’d love to hear more about sooner rather than later: your map. You may be a sequel, but you’re a game that started out as an expansion to your predecessor. So it stands to reason that would mean you have elements of the original Hollow Knight in your DNA, including its map.

Aka, the best part of Hollow Knight.

I love Hollow Knight because it limits itself to a traditional map. Most video games don’t–they have in-game GPS systems. Most “maps” in games automatically tell the player where they are and immediately reveal what the area around the player looks like once you visit a new location for the first time. Maps can’t actually do that. When a person opens a paper map in real life, it typically takes them a minute to figure out where they are based on what’s around them and where they’ve been. And even once they figure out where they think they are, there’s little they can do to know where they are beyond finding a noticeable landmark.

Hollow Knight’s whole gameplay loop is built around this premise. The game wants the player to get lost in its world. And the first time someone plays through Hollow Knight, they will. A lot. Enough times that it may become frustrating. Hollownest is a deeply confusing place to explore–as difficult to get through as it would be if someone were dropped into a city in a foreign country without access to Google Maps and told to find their way to a location they’ve never been to before. But that confusion serves a purpose–it forces you to fail, early and often, teaching you the most important aspect of Hollownest.

That this is a kingdom built on the remains of failures.

A king failed to share power. A goddess failed to forgive. A prince failed his fellow lords. A father failed to love his children, and then really screwed up by loving the child he shouldn’t have. A princess failed to protect her home. A trio of dreamers failed to contain a nightmare. A society failed–its people succumbing to a disease as difficult to understand as the fleeting remains of a lingering dream, and as inescapable as a thought you’re told not to think.

In Hollow Knight, its people have learned through failure. So it’s only apt that the player does the same. First, in failing to understand where they are and what they must do, before then failing to fully comprehend what the unnamed knight truly is, and then finally coming to terms with the failure of not knowing what said character is fully capable of.

With each failure in Hollow Knight, the player learns more about the world–maybe they make a discovery of how not to fight a specific enemy or learn where they shouldn’t go. And if they stop to think about those failures for a moment and try to discern why the game is putting them through such hardship, they may begin to see the dark (but immensely intriguing) narrative slithering beneath its gorgeous visuals and wonderful soundtrack.

It’s an admittedly slow process, and one that doesn’t pay off until players have made quite a bit of progress through the game. But the emotional pay-off of those reveals–of finally understanding both how and (more importantly) why Hallownest has been so carefully designed by a too-proud king seeking to hide his and his people’s failures–is incredible. One of the best I’ve ever had from any game.

But I’m just prattling on. I don’t have to tell you this. You know all this. And if you were to leave this system just the way it is, I wouldn’t be mad. I welcome the chance to once again fall victim to a mystifying metroidvania and scrape and claw my way towards understanding what’s going on, where I have to go, and what I need to do.

All that said–I would be remiss if I did not at least mention that Hollow Knight’s map system isn’t the most approachable. Having beaten the game and figured out its secrets, I know why its map is designed the way it is, but I also know that such a map has prevented many players from being able to see why Hollow Knight is so good.

So as incredible as Hollow Knight’s map is, I ask that you, Silksong, make a few changes to how you befuddle the player and draw them into Pharloom and the story of Hornet. Instead of making the Compass an item that needs to be bought, maybe just give that to the player from the start (with an option to toggle it on or off) to help folks who struggle with spatial awareness and will find it difficult to use the limited map. Hollow Knight already does such a superb job nudging the player towards the City of Tears before freeing them to pursue whichever path they choose, so consider utilizing those same clever environmental details throughout the whole experience, not just during the first part of your story. And having an NPC who’s an adventurer that players can regularly refer to for advice (like your parents in Chicory: A Colorful Tale) is another great optional consideration for a game with exploration at its center. Players will likely still get lost as they climb to the top of the kingdom of song and silk, but regular signposting and optional hints is way more helpful for getting people back on track than relying on players being stubborn enough to eventually find the way forward.

I don’t mean to be too critical before you’ve even had a chance to show people what you can do. But there are a lot of naysayers around the original Hollow Knight. And though I’ll never admit it to them (please burn this letter upon reading it), I can confide in you that as much as I love Hollow Knight, those people are right. That game is brilliant, but it’s also deeply unapproachable for anyone who hasn’t already bought into wanting to complete the experience, and just plain inaccessible for lots of players. I don’t want that for you. I want you to be better.

But again, I’ll just be happy to see you again, regardless of how you look. So let’s set a date to meet up–I’d love to see you at the next Nintendo Direct. Maybe we can meet up near the end? I’ll go and find you next to all the other games that shadow drop-release.

Eternally yours,

A humble fan

Read MoreGameSpot – Game News

Square Enix has announced the first demo for Babylon’s Fall is coming February 25. The demo will be open to all PlayStation 4 and 5 owners, and offers players a chance to experience the opening section of Platinum Game’s latest title, as well as test out its four player co-op.

Developed by the studio behind Nier: Automata, Astral Chain, and the Bayonetta series, Babylon’s Fall is a hack-and-slash RPG with visuals meant to imitate oil paintings. While the combat is still relatively fast-paced, the game looks quite a bit weightier than both Bayonetta and Nier: Automata, and boasts a more high-fantasy setting. Also unlike previous Platinum Game’s titles, Babylon’s Fall cannot be played offline, making it the studio’s first live-service title.

According to Square Enix, the upcoming demo provides “multiple hours of story content and limitless multiplayer to give players a significant head-start for strengthening their Sentinel.” It also serves as a pretty lofty introduction to the types of powers a Sentinel can wield on the battlefield, giving those who play early a bit of an advantage when the game officially launches next month. Considering the entire game can be played solo or in a party up to four, this demo might be something to take advantage–figuring out how to best work with others, or rough it out alone, will be incredibly important.

As an added incentive to pick up the game early, Square Enix has revealed all players who sign on during the game’s first season will be given the game’s first Premium Battle Pass for free. It’s currently unknown how much later season’s passes will retail for, though Platinum Game’s has stated the game “will continue to be supported with new game modes, ongoing story content, and additional weapon types at no additional cost.”

Those interested in testing out Babylon’s Fall will be pleased to know all progress and achievements earned in the demo will be carried over to the full version of the game if they decide to purchase it. Babylon’s Fall is currently set to release March 3, though those who preorder the Digital Deluxe Edition will be able to start playing as early as February 28.

Read MoreGameSpot – Game News

Call of Duty Season 2 is live for Warzone, bringing new points of interests related to chemical warfare and the new Nebula V gas. Here we guide you to all seven of Caldera’s Chemical Weapon Research Labs, which are underground facilities containing mysteries and high-quality loot.

How to locate the Chemical Weapon Research Labs

Inside the lab at the Power Plant

The seven labs are fairly easy to pinpoint, as the locations are marked with yellow circles on the map. However, it only marks the general area, so you still need to know what you’re looking for in these highlighted areas. These are the round metal hatches previously found locked on Caldera. There are 13 underground bunker hatches on the island, but only seven are unlocked and used for these special chemical labs.

Docks

Dock bunker location

At the southern portion of the Docks. The hatch is pretty easy to spot, as it can be found out in the open near a truck in the Industrial Docks area just south of the actual shipping docks. It’s near a Buy Station.

Runway

Bunker location near the Runway

In the large military bunker just outside of the Runway, which is recognizable as the remastered version of Zombies’ Nacht der Untoten from Call of Duty: World at War. This is a new hatch location found inside a small room on the ground floor of the building.

Mines

The Mines bunker location

In a grassy area just west of the mines. The hatch is located very high up on a cliffside overlooking the Mines. It’s labeled as the Phosphate Mines area, and it can be found next to a large bulldozer overlooking the mines.

Power Plant

The Power Plant bunker hidden behind waterfall

The sneakiest Chemical Weapon Research Labs is found near Caldera’s Power Plant. There’s a waterfall that runs down the middle of the area. You’ll find this hatch by traveling to the waterfall and walking through the left hand side of the falls. The hatch is located in the mineshaft hidden behind the falls.

Lagoon

Lagoon bunker location

This hatch is very easy to spot. Just head to the Lagoon on the eastern coast of the island. Captain Butcher’s crashed plane and the bunker he found in the Season 1 trailer for Caldera can be found in the Clear Water Lagoon section of the island’s western coast. It’s near a hut just north of the crash site.

Resort

Resort bunker location

The Resort hatch is located on a small, grassy hill. It’s pretty easy to hunt down this bunker, as the hatch is directly south of the large, yellow clocktower at the Resort.

Plentiful Fields

Plentiful Fields bunker location

The hatch at Plentiful Fields can be found at the back of the fields. It’s behind two blue and white striped giant silos. There are more silos on the map, but you’re specifically looking for the ones that are white with a blue stripe around the middle.

Some players seem to be getting Morse code when interacting with the bunkers. The inside of each bunker is slightly different, but the Plentiful Fields bunker includes a radio that seems to be providing pieces of the code, meaning this could be the start of a new Warzone bunker Easter egg.

These Chemical Weapon Research Labs usually offer high-quality loot with items like killstreaks and orange supply crates, but they are also worth exploring if you enjoy Easter egg hunts. We’ll cover any potential Easter eggs discovered within these underground labs. If you’re looking for the best weapon loadouts to use in Warzone, we have a guide for best loadout recommendations.

Read MoreGameSpot – Game News

PlayStation VR 2 is on the way, and after originally being announced in 2021, Sony shared more details on its latest piece of gaming hardware at CES 2022. While a number of questions still need to be answered regarding pricing, a release date, or what PSVR 2 will even look like, what has been shown so far points to a major upgrade in comparison to Sony’s last venture into the VR space. Ahead of its upcoming release, we’ve rounded everything that we know about the headset below, including its specs, features, and rumored release date.

What is PSVR 2?

PlayStation VR 2 Sense controllers

This isn’t the first time that Sony has offered virtual reality technology, as its first PSVR headset was released all the way back in 2016 for the PS4. On the surface, the original PSVR was a peripheral that provided an entry-level approach to VR, requiring multiple cables as well as a camera and external lights for both head- and controller-tracking.

The successor t leverages more powerful technology in its design, as well as several other quality-of-life upgrades for the PS5-exclusive device that could potentially rival other mainstream VR headsets such as the Oculus Quest 2 and the Valve Index.

Other features worth mentioning are the eye-tracking cameras that follow your line of sight when you’re aiming or looking around. Using advanced foveated rendering techniques, this technology is potentially capable of adjusting image quality to pinpoint and enhance whatever you’re focusing on, thus creating an improved visual experience.

The four integrated cameras can track you and the DualSense controller in real-time, with that data being used to reflect your actions inside of the game. If you weren’t a fan of using the PS4 Camera for VR, this method trims a lot of fat off of the experience.

If you’d like a taste of the current PSVR, now’s a good time to track down one of the bundles that have been released over the years. There’s a solid library of VR games published on PS4, but if you’re planning to use it on PS5 via backwards compatibility, you will need to acquire a special adaptor so that the older kit’s camera can work on Sony’s latest console.

PSVR 2 price and versions

There’s no word yet from Sony on PSVR 2 bundles that’ll be available, but if it follows the same path as the original PSVR, expect a standalone version and special editions that include a free game. Such examples from the past include PSVR bundles that came packaged with games such as VR Worlds, The Elder Scrolls V: Skyrim Anniversary Edition, and a mega-pack of five games.

As for the price, that also remains to be seen. You’ll want to brace your bank account though, as the first PSVR sold for $300 when it first launched. A higher price on the PSVR 2 is possible, but you can probably expect the headset to be competitively priced against something like the Meta Quest 2 which costs $300 for its 128GB model.

PSVR 2 release date

Again, there’s no concrete information on a release date, but a report from last year claimed that the device would be released during the 2022 holiday season. That’s a safe bet, as not only is the Q4 window a lucrative period to sell new hardware in, but it also gives Sony time to shore up stock while it deals with the ramifications of the ongoing global semiconductor shortage.

The PS5 is still hard to come by long after launch, and ensuring that it has the maximum number of consoles out on the market before it rolls out a niche device makes for a sound strategy.

If you are a PS5 owner interested in the headset, you should sign up for Sony’s mailing list on the official PlayStation website.

PSVR 2 specifications

Sony has spilled some details on the internals of the PSVR 2. Right out of the gate, you can expect a 2,000×2,040 per-eye resolution using OLED HDR displays, a 110-degree field of view, and a maximum refresh rate of 120Hz. On top of that, the headset- and controller-tracking uses a six-axis motion sensor, four cameras throughout the setup, and an IR camera for eye-tracking. Audio is fed through a traditional 3.5mm jack, and dynamically adapts to your position and head movements.

Most importantly, the headset will be connected to the console through a single USB-C connection, trimming down the messy collection of cables from the first PSVR headset by a substantial amount.

Controllers

A more detailed look at the PSVR 2 Sense controllers

While PSVR made use of the existing PlayStation Move wands that were introduced in the PS3 era, PSVR 2 has what it calls the Sense controller. Essentially, this gives you input in games, as well as haptic feedback, adaptive triggers, precision tracking, and finger touch detection, all combined into what appears to be an attractive, ergonomic design. Sony says that the orb-like shape is meant to create a realistic and natural gaming experience through a well-balanced design, while other actions can be made using traditional analog sticks and action buttons split across both controllers.

You’ll still be able to easily capture gameplay as there’s a dedicated Share button, and even when you’re not actively pressing a button, finger touch detection will kick in so that the Sense controller can replicate natural motions and gestures. Haptic feedback–which you can read more about below–is part of the Sense controller design and follows a similar path as the DualSense controller with adaptive triggers and subtle vibrations.

PSVR vs. PSVR 2

In comparison to its successor, the PSVR headset looks downright primitive. Here’s how they compare to one another:

PSVRPSVR 2Resolution960 x 1080 per eye2,000 x 2,040 per-eyeDisplayOLEDOLED HDRRefresh rate90Hz, 120Hz90Hz, 120HzField of view100°110°TrackingSix-axis motion sensor and LED tracking via PlayStation MoveSix-axis motion sensor, four cameras for headset and controllers, IR camera for eye-trackingFeedbackVibration on headsetNoneAudio3.5mm input3.5mm inputConnectionsUSB and HDMIUSB and HDMI

PlayStation VR2 Sense Controllers Specifications

Buttons​[Right]​
PS button, Options button, Action buttons (Circle / Cross), R1 button, R2 button, Right Stick / R3 button
​[Left]​
PS button, Create button, Action buttons (Triangle / Square), L1 button, L2 button, Left Stick / L3 buttonSensing/ TrackingMotion Sensor: Six-axis motion sensing system (three-axis gyroscope + three-axis accelerometer)
Capacitive Sensor: Finger Touch DetectionIR LED: Position TrackingFeedback ​Trigger Effect (on R2/L2 button), Haptic Feedback (by single actuator per unit)PortUSB Type-C PortCommunication​Bluetooth Ver5.1​Battery​Type: Built-in Lithium-ion Rechargeable Battery​

Haptic feedback

Say hello to the DualSense’s PSVR 2 sibling

The DualSense controller raised the bar for haptic feedback on a gaming console, and PSVR 2 has its own hardware that can enhance the gaming experience. According to Sony, the headset is capable of delivering soft and responsive vibrations during gameplay by using a built-in motor. In theory, this means that a game can let you feel your character’s elevated pulse during tense moments, objects passing closely by your head, or even the sensation of speed when you hit the accelerator on a vehicle.

As for the PSVR 2 controllers, each one has adaptive triggers and are capable of delivering vibrations that range from nuanced to intense pulses. It’s a similar setup to the DualSense, that’s designed to replicate real-world feedback depending on the game that you’re playing.

Which games will PSVR 2 have?

Sony hasn’t confirmed many games yet for PSVR 2, but the handful of titles in development do provide a wide spread of genres and appeal. Horizon Call of the Wild is a spin-off of Guerrilla’s popular Horizon series and will let you play as a new character who explores the post-apocalyptic world of a robot uprising. This launch title is being developed by Firesprite, a studio that Sony acquired in 2021.

Next is Runner, under development by Truant Pixel. Part anime, part extreme motorcycle hot pursuit simulator, Runner merges its Akira influences to create intense motorcycle chase sequences and will also be available on other VR platforms. Lastly, Samurai Slaughter House uses a unique art style to deliver some brutal melee combat. Like Runner, it’ll be a multiplatform game for VR devices.

Is PSVR 2 backwards compatible?

There are a small number of games confirmed for PSVR 2, although backwards compatibility with PSVR has yet to be confirmed. At CES in January, gaming journalist Stephen Totilo asked Sony for clarification on PSVR 2’s backwards compatibility status and was told that Sony that has “nothing further to announce at the moment.”

Read MoreGameSpot – Game News

Content creators participating in a launch event on Twitch for Amazon and Smilegate RPG’s MMORPG Lost Ark have unlocked a new batch of in-game Twitch drops that can now be claimed by fans.

The latest drop is the Helgaia Pet Chest, which lets players select one of four Chocobo-looking pets in a variety of colors. Pets actually have some essential functions and grant stat boosts in Lost Ark, so this is a nice reward that’s worth grabbing for those diving into the world of Arkesia.

To claim the drop, viewers will need to watch at least four hours of qualifying Lost Ark streams on Twitch. That’s also the case with previously unlocked drops like the Battle Item chest and Arkesia Paper Hat chest, meaning fans will need to watch 12 hours of Lost Ark streams to unlock everything that’s been offered so far.

The drops come as part of the Legends of Lost Ark event, which has three teams of 20 content creators racing to accomplish various in-game feats to unlock different tiers of in-game rewards for viewers. There’s still one tier of drops the teams are racing to unlock in the form of the Neugier Gold mount, which looks to be a fancy hoverboard that players will be able to zoom around Lost Ark on. Content creators can also earn other rewards, like Founder’s Packs, to give away to members of their communities.

Here are the Lost Ark Twitch Drops up for grabs. Note that the Neugier Gold mount has not yet been unlocked.

Lost Ark has already seen massive success since its free-to-play launch on February 11. The game saw the second highest number of concurrent players ever on Steam, with more than 1.3 million players online at the same time at one point. Lost Ark also put up huge viewership numbers on Twitch, likely thanks to the aforementioned free rewards players can claim for watching Lost Ark content on the platform.

That being said, Lost Ark’s launch hasn’t been without some issues. The game’s free-to-play launch was actually delayed for several hours following a Steam deployment issue, and some servers are still experiencing lengthy login queues. It’s for that reason Smilegate RPG and Amazon are looking to spin up an entirely new region of servers in Europe and are offering free rewards for all players.

For more on Lost Ark, check out GameSpot’s recent guides below.

Lost Ark Tips For Beginners: Trade Skills, Mokoko Seeds, Pets, And MoreLost Ark Powerpass Guide: How To Get Two Free Character BoostsLost Ark Class Guide: Gunlancer, Paladin, Berserker, And MoreRead MoreGameSpot – Game News

CD Projekt Red has announced a special video briefing coming up very soon. The Polish developer will hold a new “Red Streams” event tomorrow, February 15, where it will talk about items related to Cyberpunk 2077. But what can we expect? “Things, y’know,” CD Projekt said.

The event kicks off at 4 PM CET, which is 7 AM PT / 10 AM ET. GameSpot will bring you all the news as it happens. CD Projekt did not tease anything about what to expect, but the announcement came from the Cyberpunk 2077 account, so an update on the game’s PS5/Xbox Series X|S edition might be coming.

Recently, a PS5 edition of Cyberpunk 2077 was spotted on the PlayStation Network, suggesting the official announcement and launch might be coming up soon.

So, choom, how ’bout a date? We’ll talk things, y’know.

You’re in? Preem!

Let’s meet tomorrow, Feb 15th, at 4PM CET, at the usual place: https://t.co/y8iUIM0gBv.

See you there! pic.twitter.com/VRXpeA21ME

— Cyberpunk 2077 (@CyberpunkGame) February 14, 2022

As announced previously, a new version of Cyberpunk 2077 for PS5 (and Xbox Series X|S) is in the works and is scheduled for release during Q1 2022. Everyone who already owns the game on PS4/Xbox One can upgrade for free, while a standalone edition will presumably be available as well.

Despite technical issues with Cyberpunk 2077 at launch, the game sold nearly 14 million copies in 21 days and is one of the highest-selling RPGs in the history of video games. It also surpassed 1 million concurrent players on Steam, becoming one of five games ever to do that.

CD Projekt Red is also developing a new-generation version of The Witcher 3: Wild Hunt, which is scheduled to be released in Q2 2022.

Read MoreGameSpot – Game News

Valentine’s Day is upon us, which means it’s time to put your most romantic foot forward. Whether you’re looking to make a good first impression on a crush, or simply want to show your significant other how much they mean to you, today is the one day a year that it’s basically obligatory to do so. You may be wondering if all the candy and cool gifts really go far enough in showing your appreciation, and if so, Nintendo believes they have you covered with some extra flair: Kirby Valentine’s Day cards.

The official Nintendo of America Twitter account has provided you with four Kirby Valentine’s Day cards to share with your sweetheart. They feature various pictures of Kirby transformed into things he’s no doubt eaten, including the newly revealed and aptly dubbed “Carby” from the upcoming Switch game Kirby and The Forgotten Land.

Let your Player 2 know how you feel with this range of Valentine’s cards featuring #Kirby! pic.twitter.com/cXpX5POgfL

— Nintendo of America (@NintendoAmerica) February 11, 2022

Testing whether or not these, uh, charming cards will win over any potential sweeties is a chance you have to be willing to take, so be brave and give it a shot, you doctor of love. Because while these might be the most awkward Valentine’s cards you’ll see this year, there’s one thing you may be overlooking: Anyone who doesn’t love the badassery of Carby probably isn’t right for you. You might as well find that out upfront, don’t you think?

Read MoreGameSpot – Game News