If you’re yet to play The Last of Us Part II, now is the time to do so. Best Buy is currently discounting the game from $40 to a mere $15–which is the lowest price we’ve ever seen for the critically acclaimed title. The deal is only available today, so make sure you swing by and check out the impressive savings while you can.

Best Buy’s discount only applies to the physical version of The Last of Us Part II. It comes with the usual 15-day return policy and free in-store pick-up based on availability. If you want the game shipped to your home, you’ll need to pay an extra $4 unless your full cart is $35 or more, although $19 is still a great price for one of the best games of 2020.

The Last of Us Part II picks up five years after the original. It once again follows Ellie and Joel, who are now living in Jackson, Wyoming as part of a new settlement of survivors. Things don’t stay quiet for long, however, and it’ll be Ellie’s turn to take the helm and do what she can to keep the peace. Our Last of Us Part II review found the game to be one of the best games on PS4, and that’s largely because of its lead characters.

“The Last of Us Part II grapples with Joel’s decision not through Joel, but through Ellie,” wrote critic Kallie Plagge. “This life is clearly not enough for her; she’s distant and brooding, obviously conflicted about something. She’s changed a lot. And when everything falls apart and she sets out in search of vengeance, you see her pain in its rawest, most brutal form. It’s a devastating, gruesome story of revenge in which the purpose of violence gets muddied by its intensity. But as a character study, The Last of Us Part II is beautiful and haunting, and I found myself completely overwhelmed by the emotional weight of it.”

Read MoreGameSpot – Game News

Smilegate’s newly launched PC MMO Lost Ark is getting a hotfix today, February 11, to address a number of issues in time for the game’s free-to-play launch. Servers for players in the early access period are offline currently, but should be back at around 9 AM PT / 12 PM ET with a number of improvements.

Area chat has been fixed with this newest update, allowing players to chat with others nearby. Additionally, Fusion material rewards have been increased to help with player progression, while Mari’s Secret Store now shows regional time based on the local server as opposed to UTC.

The voice chat UI is being fixed, too, so it displays names properly instead of “Unknown Player.” Additionally, the title “Nightmare,” which was showing blank, is now reinstated. Additionally, the Stronghold Ceremony and With Gratitude quest cinematics previously were missing voice over, but it’s now been added. You can see the full hotfix patch notes below, as shared by Smilegate.

Lost Ark was released in South Korea back in 2019 but it just released this week in other parts of the world. Players who bought the Founder’s Pack could get started February 8, while everyone else is getting in to the free-to-play game today, February 11. The game is published by Amazon, which is also behind the MMO New World.

For more on Lost Ark, check out GameSpot’s recent guides below.

Lost Ark Tips For Beginners: Trade Skills, Mokoko Seeds, Pets, And MoreLost Ark Powerpass Guide: How To Get Two Free Character BoostsLost Ark Class Guide: Gunlancer, Paladin, Berserker, And More

Lost Ark February 11 Hotfix Patch Notes

Fixed area chat, which now will allow all players to talk to other players in a given area.Fusion Material rewards from the Welcome Challenge have been increased to better support player progression.Mari’s Secret Store will now display the regional server time instead of UTC.Fixed quest dialog UI to avoid text overlap on certain 4K resolutions.Player names will no longer be shown as “Unknown Player” in Voice Chat UI.The words “Royal Crystals” and “Crystalline Aura” are now displaying in non-English languages in the Steam overlay when finalizing a transaction.Fixed the title “Nightmare” which was displaying as blank.World bosses now drop the proper gear for the Martial Artist classes.Added an option for Voice Over on the Character Selection screen.Sorceress audio now plays when playing in a non-English language.All classes now have audio when using voices 2, 3, or 4 in a non-English language.VO is now present in the “Stronghold Ceremony” quest cinematic.VO has been added for Kazeros in the “With Gratitude” quest cinematic.Read MoreGameSpot – Game News

The story of the Horizon series is full of dense lore, a multitude of important characters, and plenty of earth-shattering revelations. And while the franchise is only really just getting started, we’ve had more than enough happen just across a single game and its DLC expansion to warrant a story refresher. So with Horizon Forbidden West releasing on February 18, what better time to revisit the story of the franchise so far, from the mysterious Project Zero Dawn all the way through to Aloy’s adventures in the Frozen Wilds? This is Horizon’s story so far.

The setup

The Horizon franchise plays out its grand narrative of tribal politics and robot dino-animal-things in the 31st century, in the wake of a cataclysmic robot-apocalypse that has wiped out the majority of humanity. Those who survived have formed tribes and are living their lives largely devoid of the technological advancements of their predecessors. They have some awareness of a more advanced time, and refer to these ancestors as the Old Ones.

In Zero Dawn, there are four tribes that populate the world. The Nora are a group of deeply religious warrior-hunters from the south, who worship at the altar of ‘All-Mother.’ The Carja, who reside in the bustling cities of the central deserts and revere the Sun God. The Oseram are a tribe of practically minded forgemen and women. And the Banuk are a mountain-dwelling tribe of hunters and shaman. The tribes aren’t exactly all on friendly terms either: The Carja, in particular, are notorious for raiding their rivals under the leadership of the Mad Sun King, Jiran.

Scattered across the stunning post-apocalyptic landscapes are animal and dinosaur-like robots known as ‘machines,’ who, for the most part, peacefully coexist with the tribes. However, as the years pass by, the machines have become increasingly more violent towards humanity as part of a phenomenon known as the ‘Derangement.’

Small beginnings

Horizon Zero Dawn starts with the franchise’s central protagonist, the flame-haired huntress Aloy, as a cute little baby. Found alone in the heart of a sacred Nora mountain–the aforementioned All-Mother–poor little Aloy is shunned from the Nora tribe for not having a mother and is subsequently raised by her surrogate father, Rost, who is also a Nora outcast. Fast forward about five or six years, and little Aloy stumbles into a cave system that was once a base of operations for the Old Ones. It’s here where she discovers a magic trinket known as a Focus, a tiny earpiece that shows her visions of the Old Ones and vital information about the machines and the surrounding world. She puts it to the test by saving an unlucky Nora lad from some Striders, horse-like machines.

Stumbling upon the Focus piques Aloy’s interest in her own past, where she came from, and more importantly, who her mother is. She bombards Rost with questions about who she is, and he eventually tells her that the only way she can learn about her roots is by winning the Proving–a Nora tradition, which sees young men and women compete in trials. If she wins, she’ll be granted any wish, including being reintegrated into the Nora, where she can start to find out more about herself. Of course, Rost tells her that it will take years of training to be ready for the Proving, so we next see a montage of her growing up and training for the event.

Proving yourself

As Aloy comes of age, she makes her way to the Proving with Rost, who tells her that she’ll never be able to see him again once she wins at the trials. After their sad farewell, Aloy makes her way into the town of Mother’s Heart, where a pre-Proving celebration is taking place. A host of delegates from the Carja tribe are also in town, bringing with them good news: the Mad Sun King is dead, killed at the hands of his own son, Avad, who wants to apologize for all the murdering and pillaging his people have been doing over the years.

Before she hunkers down for the night, Aloy strikes up a conversation with Olin, a Carja tribesman, who’s also sporting a Focus. Olin shiftily excuses himself before a big, brash Oseram lad named Erend introduces himself and invites Aloy to come and hang out with him in Meridian–the bustling Carjan metropolis. He’s a little forward, our Erend, but don’t worry, he’s a good lad, you’ll see.

Aloy wakes up in the heart of a mountain sanctuary where she unearths some unsettling truths about her past using the Eclipse Focus–namely that she has a near-identical DNA match with an unknown woman that could be her mother. When she speaks to Teersa, a Nora High Matriarch, she’s told that the woman can’t be her mother, because she has no mother. Teersa elaborates on this maddeningly cryptic message by telling Aloy that she was found in the mountain next to their goddess, the All-Mother, which turns out to be a great big metallic door.

The door immediately starts talking to Aloy like they’re old friends, but due to some form of corruption, she can’t gain access to the secrets behind it. To rid the door of corruption, Aloy plots to follow Olin’s trail back to Meridian, which means that she’ll need to venture outside the borders of the Nora tribe. To allow her to leave, Teersa and the other Matriarchs bestow Aloy with the honor of Seeker. As a Seeker, Aloy is allowed to come and go as she pleases, to explore the world beyond the sacred land of the Nora, and even the ruins of the Old Ones, a feat that would normally get you exiled.

With questions to answer and mysteries to unravel, Aloy sets off for the Carja capital. Just as she’s about to leave, she’s attacked by a Corruptor, a scorpion-like machine, that is turning other machines rabid. Aloy makes short work of the abomination, and rifling through the remains, finds a little doo-dad that she bolts onto her spear, which allows her to override machines.

Go West!

Aloy journeys west and catches back up with her old pal, Erend, who takes her to Olin’s house to pick up his trail and get some answers. That leads Aloy to a dig-site in the desert where Olin is helping the Eclipse unearth more Corruptors to wage war and reclaim Meridian from the new Sun King. It turns out that the Eclipse are a splinter group of the Carja, led by a pasty-looking lad called Helis, and they worship a metal demon known as Hades (more on him/it later). They’ve also been blackmailing poor Olin to help them with their nefarious plans to regain power. The Eclipse want Aloy dead because she looks like the woman that she DNA-matched with, a trivial fact that came about because Olin found a picture of the woman at a place called Maker’s End. Aloy detours slightly to investigate and then stop an assassination plot against Avad plot before she continues her journey to Maker’s End.

Meet your maker(s)

En route to Maker’s End, Aloy starts to hear a mysterious voice in her head, which continuously guides her and helps her towards her goal of infiltrating the facility that she finds. Aloy discovers that Maker’s End is actually Faro Automated Solutions, a manufacturing plant from the old times designed to build huge military machines that can help nations keep the peace. The scientists behind this endeavour are Dr. Ted Faro and Dr. Elisbet Sobeck–Aloy’s mysterious doppelgänger–and they’ve built these machines with AI so smart that they can replicate themselves. The catch is that they need living matter to be able to replicate, which really should have been a red flag.

To absolutely no one’s surprise, there was a malfunction with the AI, which sends the terrible sentient robots on the path towards an all-you-can-eat buffet of Planet Earth, which Aloy learns is what happened 1,000 years prior. After learning about all this doom and gloom, Aloy finally meets the man behind the mysterious voice, who turns out to be a guy called Sylens, played by Lance Reddick. And while she’s initially hesitant to team up with him, Aloy eventually agrees to work with Sylens, as he seems to have a lot of the answers that she’s searching for.

Project Zero Dawn

Sylens, who’s keen to uncover more info surrounding the Old Ones, sends Aloy on a mission to sneak her way into another Old World Ruin. She enters the ruin, which turns out to be the base of operations for something known as Project Zero Dawn. You may be able to guess that this is significant, given that it’s two-thirds of the game’s title. But what exactly is Project Zero Dawn?

As it turns out, the Old Ones knew they were doomed and never planned to save themselves from the impending robo-apocalypse. Project Zero Dawn was pitched to the world’s leading thinkers as a high-level operation to save humanity, but upon arriving at the facility, the brain trust learned that there was really no stopping the robots, at least not on any realistic time frame. Instead, their work would aim to rebuild the Earth from the ashes many years in the future. To this end, a team of scientists, led by Dr. Sobeck, created an AI known as Gaia, who would be engineered with the required knowledge and power to deactivate Faro’s all-consuming murderbots and revive the decimated husk of Earth.

Gaia was built to create an ecosystem of machines in order to revive the planet, before growing a new race of humans to populate her rebuilt world. The team broke Gaia down into nine sub-systems that were all designed to do different things, named largely after the Greek pantheon. Those included subroutines like Demeter and Artemis to replenish the flora and fauna, respectively, and Minerva, which would spend the next several hundred years brute-forcing a decryption code to deactivate the robot swarm.

Among them was Apollo, a huge directory of all human history and culture, which was designed to restart human society just as it had been left, with all of its knowledge and technology intact. But there was also a program known as Hades–the metal demon the Eclipse are in league with–which it turns out is a failsafe software designed to wipe the slate clean if Gaia failed to create conditions that could support life. In that instance, Hades would essentially delete the failed effort, allowing Gaia to restart from scratch.

Deep within the Zero Dawn ruins, Aloy makes her way into the long-vacant office of Dr. Sobeck, where she finds the key that will allow her to bypass the corruption she encountered at the All-Mother door. But just as she’s about to leave, she’s ambushed by Helis and his Eclipse goons and knocked unconscious.

The shadow of Eclipse

Aloy awakes in a cage in the colosseum-like arena at Sunfall, where she is pitted against a horde of machines and Corruptors as a blood sacrifice. She’s rescued by Sylens and the pair escape.

After her near-death experience, Aloy ventures back to the Nora tribal lands, where she encounters Eclipse soldiers, who have already started to invade. Aloy makes it through the invading troops, helping the Nora tribe to fight back in the process, before she gains access to the All-Mother. After making it through that big metallic door goddess, Aloy discovers that the ruin is another base of GAIA. All-Mother, it turns out, is in fact a facility designed to rebuild and repopulate humanity. There, Aloy learns that an unknown signal triggered Hades to kickstart his Doomsday protocol and take complete control of GAIA.

To stop this, GAIA ultimately makes the call to self-destruct her core AI–and in the process, blows up half a mountain, and more importantly, terminates all the ongoing terraforming processes on planet Earth. But even more of a bombshell–unless you saw it coming from a mile off–is that Aloy is actually a clone of the good doctor Sobeck. GAIA’s plan was for Aloy to restore her AI programs and destroy Hades, only the Nora tribe got in the way of that plan.

The beginning of the end

With the weight of all that new information on her shoulders, Aloy heads north to visit the decimated remains of Gaia, and lo and behold, there are yet more bombshells waiting for her to discover. First is the tragic ending of her new sort-of-mom, Dr. Sobeck, who Aloy learns sacrificed herself to protect Gaia’s location from the plague of Faro’s murderbots. Secondly, Ted Faro sabotaged the Apollo program, thus eradicating all of the key information designed to teach the next generation of humans. And consequently, this is the chief reason why the current crop of humanity has regressed to tribal societies.

And thirdly, once Aloy has attained a master override from Gaia’s remains, which will delete Hades forever, she comes face to face with Sylens for the last time. Turns out that he’s the founder of the Eclipse, as he’s the one who discovered the wreck of Hades in the first place (and thus a big reason why everyone’s in this mess).

Sylens isn’t entirely a bad egg though. He’s figured out what Hades’ ultimate plan is, which he shares with Aloy, telling her that the rogue AI is prepping a signal to revive all of Faro’s old murderbots, which are lying dormant under the earth. On top of that, Helis and Eclipse are preparing to launch an attack on Meridian, where they seek to gain access to the giant Spire tower that is located there–a tower that’s perfect for broadcasting Hades’ signal.

The final fight

Aloy hightails it back to Meridian to warn anyone and everyone that matters, and with the help of Erend and the Sun-King Avad, she’s able to muster up the support needed to set up defenses against the incoming army of Eclipse soldiers and corrupted bots. Depending on how many side quests you completed along the way, Aloy is joined by any allies that she has made, and with their help, she overcomes and kills Helis before defending Meridian from the horde of deadly machines. Despite their best efforts, Hades is still able to break through, and after nearly being crushed to death, Aloy pursues the rotten AI to the bottom of the Spire, where she drives a lance straight into the egotistical robot, ending his nonsense for good.

Right?

One last bombshell

Horizon Zero Dawn comes to a close with Aloy making a pilgrimage to the final resting place of Dr. Sobeck, where she honors the memory of the woman who pretty much single-handedly saved humanity. But wait, there’s one of those sneaky little post-credit stings that shows that Hades isn’t actually dead, as we see a glowing orb of red light rising from his metallic corpse and flying off into the horizon to be snared by none other than our old mate, Sylens, who traps the AI in some kind of lantern-like device.

The Frozen Wilds

Technically, the post-release DLC expansion The Frozen Wilds takes place before the final fight that goes down at Meridian at the end of Zero Dawn. It takes Aloy to the far mountains in the North, to a post-apocalyptic Montana and the remains of the Yellowstone National Park–a place now known as The Cut. Aloy encounters the Banuk tribe who are battling a Daemon that hails from a mountain known as ‘Thunder’s Drum’ and is causing the machines to go mad. After an unsuccessful attempt to destroy the Daemon, the tribes’ shaman, Ourea has disappeared, and with Aloy unable to investigate the disturbance without the blessing of the shaman, she heads off in pursuit of Ourea. She eventually finds Ourea in a mountaintop satellite facility, which has been transformed into a Banuk shrine, and the pair agree to work together after Aloy is able to make contact with an AI Spirit that the Banuk revere.

Due to Banuk tribal laws, before they can travel to Thunder’s Drum, Aloy must challenge the chieftain, Ourea’s brother Aratak, and replace him as the head of the tribe.

Long story short, Aloy beats Aratak at the challenge by gaining his trust when they are ambushed by Frostclaws–giant bear-like machines that belch ice–and she is proclaimed Chieftain. Aloy and Ourea head to Thunder’s Drum and infiltrate another Old World ruin where they learn the Banuk spirit is actually an AI called Cyan whose’ sole responsibility is to make sure Yellowstone National Park doesn’t explode from all the tectonic activity going on.

It’s also revealed that the Daemon is in fact another subsystem of Gaia, known as Hephaestus–one designed solely to build more machines. Aloy and Ourea battle through Hephaestus’ corruption, before Ourea sacrifices herself to destroy the facility. Aloy makes it out with Aratak and Cyan reveals to them that Hephaestus is still alive, but in hiding. Aloy relinquishes control of the Banuk tribe back to Aratak and ventures back to Meridian to crack on with saving the world, but as you know, we’ve already covered that.

Forbidden West

There’s still plenty of mysteries to explore, including Hephaestus on the loose, Hades still alive in some form, and the lingering questions of who or what produced the signal that made Hades go berserk, and what Sylens is up to. We’re looking forward to seeing where the story goes next when Horizon Forbidden West releases on February 18. For more, check out our wrap-up of everything we know about Horizon Forbidden West.

Read MoreGameSpot – Game News

The NPD Group has released its latest report, this one showing which games, consoles, and accessories sold the best in January 2022 in the US. The two biggest takeaways were that the Nintendo Switch fell from its top spot on the hardware sales chart and Pokemon Legends: Arceus was January’s best-selling game.

Starting with hardware, the PS5 was the best-seller for January 2022 for both units and dollars. The Xbox Series family of systems ranked second, and there was no mention of Switch, but presumably it finished third. Total spending on hardware rose 22% to $390 million. It was the biggest January since January 2009 ($447 million).

Ran this Twitter poll earlier this week.
PS5 ended up leading in both units and dollars because it had the most product available.
Console hardware remains supply constrained. Results are more reflective of available supply rather than pure demand. pic.twitter.com/Amvul6ZNU6

— Mat Piscatella (@MatPiscatella) February 11, 2022

Moving to game sales, Pokemon Legends: Arceus was the top-seller for January 2022, despite launching very late in the month (January 28). In fact, NPD’s reporting period ended on January 29, so Legends Arceus was the biggest game of January after only 1-2 days of accounting.

Call of Duty: Vanguard finished second in January, followed by Monster Hunter Rise, Madden NFL 22, and God of War to round out the top five. The NPD noted that Monster Hunter Rise and God of War surged up the charts thanks to launching on Steam.

For mobile games, spending dropped 6.8% year-over-year, as the category shifted back to pre-pandemic revenue trends, the NPD said. The organization said the “cooldown” in spending is not reflective of a weakening mobile market but instead it highlights the “return of typical seasonality…”

Candy Crush Saga, Roblox, Coin Master, Genshin Impact, Garena Free Fire, Evony: The King’s Return, Clash of Clans, Pokemon Go, Homescapes, and Royal Match were some of the biggest performers in January 2022.

Accessories, meanwhile, saw sales decline 15% year-over-year, to $185 million. The Xbox Elite Series 2 controller was January’s best-seller in the accessories category.

In total–across hardware, games, and accessories–spending on games in the US fell 2% during January 2022 to $4.7 billion. While console sales saw double-digit growth, it wasn’t enough to offset the drop in spending for games and accessories.

January 2022 Top 20 Best-Selling Games

Pokemon Legends: ArceusCall of Duty: VanguardMonster Hunter: RiseMadden NFL 22God of WarMarvel’s Spider-Man: Miles MoralesFIFA 22Mario Kart 8*Rainbow Six: ExtractionBattlefield 2042Pokemon: Brilliant Diamond/Shining Pearl*Far Cry 6MinecraftNBA 2K22*Mario Party Superstars*Animal Crossing: New Horizons*Forza Horizon 5Halo InfiniteSuper Smash Bros. Ultimate*Call of Duty: Black Ops Cold War

*Digital sales not included

Top Nintendo Games January 2022

Pokemon Legends: Arceus*Mario Kart 8*Pokemon: Brilliant Diamond/Shining Pearl*Mario Party Superstars*Animal Crossing: New Horizons*Super Smash Bros. Ultimate*Just Dance 2022The Legend of Zelda: Breath of the Wild*Super Mario 3D World*New Super Mario Bros.*

*Digital sales not included

Top PlayStation Games January 2022

Call of Duty: VanguardMarvel’s Spider-Man: Miles MoralesMadden NFL 22FIFA 22Rainbow Six: ExtractionGhost of TsushimaMarvel’s Spider-ManBattlefield 2042NBA 2K22*Far Cry 6

*Digital sales not included

Top Xbox Games January 2022

Call of Duty: VanguardMadden NFL 22Far Cry 6Battlefield 2042Halo: InfiniteForza Horizon 5Rainbow Six: ExtractionNBA 2K22*FIFA 22Call of Duty: Black Ops Cold War

*Digital sales not included

Read MoreGameSpot – Game News

If you’re on the hunt for a mobile gaming station that packs some serious graphical firepower, the new Alienware x14 might be what you’re looking for. Its thinnest laptop to date, the Alienware x14 uses a dual-torque element hinge that creates space within the system itself to achieve a 0.57-inch maximum height, which is technically slimmer than your last sandwich. hello

Internally, the x14 is no slouch either, as its entry-level build includes 16GB Dual-Channel LP-DDR5 4800MHz RAM, an Nvidia GeForce RTX 3050 4GB GPU, 12th-gen Intel Core i7 processor, and a 256GB NVMe SSD. If you feel like maxing out what’s possible with this laptop, you can bump those stats up to 32GB of Dual-Channel DDR5 RAM, a GeForce RTX 3060 6GB GPU, and a 2TB NVMe SSD.

One vital part of the x14’s design that all models will share is its display. All versions come equipped with a 14″ FHD 144Hz display, that also features Nvidia G-Sync and Advanced Optimus technology, which will provide a crisp and vibrant image without without having to worry about screen-tearing.

The keyboard may not have the tactile feedback of a mechanical setup, but Alienware says that the configuration features a 1.5mm key travel and includes N-key rollover technology as well as anti-ghosting that helps keep the laptop’s weight down to just over 4lbs.

Pricing starts at $1,650 for the Alienware x14 when it goes on sale from February 11. Alienware also has a few other products arriving this year, including the Tri-Mode Wireless Gaming Mouse for $150 that features competition-level precision, long battery life, and magnetic fast-charging, and the Alienware 34″ curved QD-OLED gaming monitor, the world’s first Quantum Dot OLED gaming monitor.

For other gaming laptop options, you can check out Razer’s upcoming line of Blade notebooks as well as a bunch of great deals at Best Buy right now. If you’re shopping for gaming laptops on a budget, make sure to check out our roundup of the best cheap gaming laptops.

Read MoreGameSpot – Game News

We’re quickly running out of Xur visits in Destiny 2 before the launch of The Witch Queen, so if you’re looking to get new Exotics and legendary gear from the Agent of the Nine, you’ll want to visit him this weekend. Here’s where you can find Xur this weekend and what Exotics he’s offering.

Xur arrives with the daily reset on Friday so we’ll update this article with his location and inventory as soon as he shows up.

Xur is present every weekend in Destiny 2, starting with the daily reset at 9 AM PT / 12 PM ET each Friday. His exact location is always a mystery when he first arrives, as he is not listed on the map, and for novice players, he can be easy to miss. However, there are a set number of locations where he takes up residence, including the Tower Hangar area, on Nessus in Watcher’s Grave, and in the Winding Cove area of the EDZ.

Alongside changes in his location, Xur’s inventory also rotates weekly. That means it’s worth visiting him each time to check out his new weapons and rolls on Exotic and Legendary armor. You can visit him any time between his arrival Friday and the weekly reset at 9 AM PT / 12 PM ET the following Tuesday when Xur departs the solar system.

Read MoreGameSpot – Game News

Infinity Ward seems to have acknowledged the rumblings that a Call of Duty: Warzone 2 announcement is imminent. The sequel to Call of Duty: Warzone is reportedly going to be revealed tomorrow, February 11.

Bloomberg recently reported that Activision Blizzard is currently working on three Call of Duty games, all of which are coming to both Xbox and PlayStation consoles. Infinity Ward is supposedly working on a follow-up to 2019’s Modern Warfare, Treyarch is developing a new game, and a sequel to Warzone is also in the works.

Industry leaker Tom Henderson followed-up this report with additional announcements for Warzone 2, tweeting that the “embargo for Warzone 2 releases [February 11].” He wrote in a separate tweet that Warzone 2 would come with Modern Warfare 2, adding that he hadn’t been informed if that meant both games would launch the same day.

“Warzone 2 will come with Modern Warfare 2”
But it’s unclear if that means day 1 as it wasn’t specified. pic.twitter.com/ddjebnbPt1

— Tom Henderson (@_Tom_Henderson_) February 10, 2022

According to Henderson, Infinity Ward also took lessons learned from the original Warzone to inform the team on how to go about developing Warzone 2. In a tweet, he says that his “developer friends” said that issues were created in the original Warzone when Infinity Ward tried to integrate Black Ops Cold War.

On February 3, Infinity Ward tweeted that a “new generation of Call of Duty” would be coming soon, implying a surprise announcement was due. Following Henderson’s leaks, the developer tweeted out a very different message (embedded below) that seems to imply the surprise may have been spoiled.

pic.twitter.com/FAcOp2vwQZ

— Infinity Ward (@InfinityWard) February 10, 2022

Now, does that tweet confirm anything? No, of course not. But the implication is there. Also of note: Treyarch and the Call of Duty League are set to host a Match Preshow Ranked Play Roundtable on February 11 at 11:15 AM PT / 2:15 PM ET. That sounds like something that would make for a prime time to reveal something the Call of Duty community would be excited for, so perhaps the Warzone 2 announcement will drop just before or during the show. That’s all speculation on our part, though.

Read MoreGameSpot – Game News

Although it’s taken a bit longer than planned, AMD’s acquisition of Xilinx has finally cleared the last regulatory hurdles. With the expiration of the mandatory HSR waiting period in the United States, AMD and Xilinx now have all of the necessary regulatory approval to close the deal, and AMD expects to complete its roughly $53 billion acquisition of the FPGA maker on or around February 14th, 2 business days from now.

Having previously received approval from Chinese regulators late last month, the final step in AMD’s acquisition of Xilinx has been waiting out the mandatory Hart-Scott-Rodino (HSR) Act waiting period, which gives US regulators time to review the deal, and take more action if necessary. That waiting period ended yesterday, February 9th, with no action taken by the US, meaning that the US will not be moving to block the deal, and giving AMD and Xilinx the green light to close on it.

With all the necessary approvals acquired, AMD and Xilinx are now moving quickly to finally consummate the acquisition. AMD expects to complete that process in two more business days, putting the closure of the deal on (or around) February 14th – which is fittingly enough Valentine’s Day.

16 months in the making, AMD’s acquisition of Xilinx is the biggest acquisition ever for the Texas-based company. The all-stock transaction was valued at $35 billion at the time the deal was announced, offering 1.7234 shares of AMD stock for each Xilinx share. Since then, AMD’s stock price has increased by almost 51% to $125/share, which will put the final price tag on the deal at close to $53 billion – which is almost a third of AMD’s entire market capitalization and underscores the importance of this deal to AMD. Once the deal closes, Xilinx’s current stockholders will find themselves owning roughly 26% of AMD, while AMD’s existing stockholders hold the remaining 74%.

Having rebounded from their darkest days last decade, AMD has since shifted into looking at how to further grow the company, both by increasing its market share in its traditional products like CPUs and GPUs, as well as by expanding into new markets entirely. In particular, AMD has turned its eye towards expanding their presence in the data center market, which has seen strong and sustained growth for virtually everyone involved.

With AMD’s recent growth in the enterprise space with its Zen-based EPYC processor lines, a natural evolution one might conclude would be synergizing high-performance compute with adaptable logic under one roof, which is precisely the conclusion that Intel also came to several years ago. To that end, the high-performance FPGA markets, as well as SmartNICs, adaptive SoCs, and other controllable logic driven by FPGAs represent a promising avenue for future growth for AMD – and one they were willing to pay significantly for.

Overall, this marks the second major industry acquisition to be resolved this week. While NVIDIA’s takeover of Arm was shut down, AMD’s acquisition of Xilinx will close out the week on a happier ending. Ultimately, both deals underscore just how lucrative the market is for data center-class processors, and to what lengths chipmakers will go to secure a piece of that growing market.

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A massive content drop is arriving to Vanguard and Warzone with the launch of Call of Duty Season 2 on February 14. This new season will be themed around armored war machines and Captain Butcher’s newly introduced Task Force Yeti, and Activision has already revealed what players can expect from this new season’s battle pass.

Season 2 will bring a new 100-tier battle pass to level up, which offers both free and premium tiers of content. There will be over 30 free tiers in the pass, which is loaded with all the normal cosmetics like watches and weapon blueprints. However, the real meat of the free content comes with Season 2’s additions of a killstreak, more perks, and two new weapons.

Unlocked at tier 1, the Ball Turret Gunner, which was a killstreak previously featured in Call of Duty: WWII, is an ability that can be earned after achieving a 12 killstreak. At tier 15 of the pass, players can unlock the KG M40 assault rifle, which is described as a high-caliber, fully-automatic weapon that is a strong contender for mid- to long-range gunfights. And at tier 31, the Whitley light machine gun is unlocked. Activision describes this new light machine gun as having a slow fire rate with low recoil.

Additionally, the two new perks are called Armory and Mechanic. Unlocked at tier 21, Mechanic is a perk meant to provide a buff to the Field Upgrade charge time, making it useful for players who love to use Field Upgrades. The Armory perk is unlocked at tier 44, and it will serve as a direct counter to the Engineer perk. This is described as an ideal perk for players who use more equipment, such as Demolition Charges, concussion mines, and placeable Field Equipment pieces.

For players looking for even more rewards, the premium battle pass can be purchased for 1,000 CoD Points or $10, which includes additional cosmetic items, weapon blueprints, and the new operator Anna Drake. A member of Task Force Yeti, Anna’s first skin can be instantly unlocked at tier 0. She also has a legendary rarity “White Mirage” skin that’s rewarded at tier 100. The operator Constanze also gets a new “Black Leaf” skin that outfits her in a black leather jacket.

Outside of the battle pass content, there is also an Armored Titan operator skin coming as another Attack on Titan crossover bundle. Season 2 is set to bring tanks and a plenty of Zombies content to Vanguard, while Warzone is getting bomber planes, NPCs, and toxic gas.

Call of Duty’s publisher is in the process of being acquired by Microsoft, pending regulatory approval, but the deal isn’t expected to go through until later this year at the soonest. Microsoft’s president recently said that the company wants to bring Call of Duty to Nintendo, assuming the acquisition goes through.

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Call of Duty: Vanguard‘s Season 2 update is already available for download, and while the seasonal content doesn’t go live until February 14, the patch notes detail some gameplay improvements and bug fixes have already been implemented with the new update.

Multiplayer updates

According to the patch notes from Sledgehammer Games, improvements have been made to Call of Duty: Vanguard that should result in better connectivity and lower crash rates. These changes include several improvements to player textures and animations that resulted in packet burst spikes, and a bug fix for an issue that previously resulted in players disconnecting during MVP Highlight Animations. The time to connect to online services should also be reduced.

A few killstreak bugs were also squashed ahead of Season 2. The developer says it fixed a bug that resulted in graphical corruption when attack dogs were killed by a Glide Bomb killstreak, and another bug that resulted in the flare and smoke VFX from a previously called-in Mortar Barrage killstreak to temporarily reappear. Additionally, deploying the Mortar Barrage will no longer force the player’s weapon to switch.

Not all of Call of Duty’s cosmetic weapons bundles have been working as intended, but the patch notes show several fixes for broken weapon tracers or missing items. Sledgehammer Games says that players who purchased the Year of the Tiger bundle but did not receive the Tiger Blueprint, should now have the item. Tracers for the Red Reactor Mastercraft should now be displayed on weapons as intended, and the Ashed tracers for the Graveyard Shift Mastercraft will now display correctly when applied to the Ore Sniper Rifle.

Zombies updates

For Zombies, a few changes were made to Artifacts. The Energy Mine now triggers the Splatterfest Covenant, while Frost Blast Tier I now freezes Sturmkriegers. The patch notes also addressed an issue where players weren’t being ignored by zombies after activating Aether Shroud immediately following a Self-Revive.

Players should hopefully notice that Zombies mode runs smoother now. The update mentions fixes for various stability issues related to Covenants, objectives, perks, Power-Ups, and equipment, as well as corrections for various UI issues related to Challenges.

Additionally, players can now unlock Season 1’s Cooper Carbine assault rifle and Gorenko Anti-Tank Rifle sniper through in-game challenges for Zombies mode.

Here are all the details for Call of Duty Season 2 for both Vanguard and Warzone. The recent cinematic trailer reveals a season themed around tanks and chemical warfare.

The full patches can be seen below, as shared by Sledgehammer Games.

MULTIPLAYER UPDATES

Stability

Made several improvements to player textures and animations that resulted in Packet Burst spikes.Stability improvements should result in better connectivity and lower crash rates. The time to connect to Online Services should also be reduced.Fixed a bug that resulted in disconnecting during MVP Highlight Animations.

Maps

GeneralA thorough pass on map environments has been completed to fix objects with unintended collision, issues with portaling through the ground, and to remove out-of-map exploits.Champion HillThere will no longer be two consecutive buy rounds at the beginning of every Champion Hill Duos 2v2 private match.A bug has been resolved that resulted in players losing Perk and Field Upgrade functionality in Private Matches if they played a match in Champion Hill previously.Spawn improvements have been made for teams of three.

Modes

ControlFixed a bug that resulted in matches ending prematurely after a spectator disconnects.Late match joiners are now able to spawn in when lives are available.Swapping to spectate/different teams now consistently updates the lives left.The last player alive warning now consistently appears.Private MatchesSilent Plant Option now works in Search and Destroy Private matches (fixed Feb 3rd).

Progression

Seasonal ChallengesAll players can now unlock Season 1 Mastery Cards after completing all challenges.Field Specialist challenge is now tracking for all players.Counter Measures challenges are now tracking consistently for all players.Operator ChallengesThe Diamond operator skins will now unlock for Barbarian and Shadow operators.Welgun Gold and Diamond camos are now unlockable after completing all weapon Challenges.Launchers Ground based Killlstreaks now count towards the ‘Deadeye’ camo.

Weapon Adjustments

Combat ShieldFixed a bug that exposed player’s heads to damage above the shield.Throwing KnifeDistortion VFX have been removed.

Equipment

Incendiary GrenadeFixed a bug that caused additionally visuals to appear when Incendiary Grenades are used.Number of Incendiary Grenade uses are now tracked in your combat record.

Perks

DauntlessSuppression no longer applies to players with the Dauntless perk when the player is hit by shots.EngineerPlayers are no longer able to see an enemy Goliath’s diamond through walls without the Engineer perk.

Killstreaks

Glide BombFixed a bug that resulted in graphical corruption when Attack Dogs were killed by a Glide Bomb.Mortar BarrageFixed a bug that resulted in the flare and smoke VFX from previously called-in Mortar Barrages temporarily re-appear.Deploying the Mortar Barrage will no longer force-switch the player’s weapon.FlamenautActivating the killstreak and getting killed at the same time will now grant you the killstreak.

Field Upgrade

Fix a bug with Deployable Cover that resulted in constant screen shake.

Bundles & MTX

Attack on TitanFixed a bug that resulted in missing VFX on the Kar98k.Year of the Tiger Players who purchased this Bundle but did not receive the Tiger Blueprint, should now have the item.Red Reactor Mastercraft Tracers are now displayed on weapons as intended.Graveyard Shift Mastercraft“Ashed” tracers will now display correctly when applied to the Ore Sniper Rifle.AnimalisticFixed a lighting bug with the Aquatint SMG that cause unintended lighting effect.Santa SlayThe Lucas Operator outfit, “Yarn Burner”, is no longer invisible for some players.

UI/UX

A bug has been fixed that stopped players being unable to select a weapon when editing Prestige weapon classes.Prestige player progression is now viewable and tracking properly.Watch preview is no longer missing from the Battle Pass menu.

Misc

A bug resulting in Play of the Game not playing or ending early has been fixed.Quips no longer play after an Operator is dead.Free Trial players should no longer encounter the error “This content is only available in the full game.

ZOMBIES PATCH NOTES

Maps

“Terra Maledicta”New Zombies experience located in Egypt available on Feb. 14th.ArenasThree new Arenas available in “Terra Maledicta”: Eastern Desert, Corrupted Lands, and Hall of Truth.

Story Quest

New Story Quest available in “Terra Maledicta” starting at 9AM PT / 12PM ET on Feb. 14th.

New Intel

New narrative intel available in “Terra Maledicta” to advance the Dark Aether story.

Wonder Weapons

Ray GunRay Gun Wonder Weapon available via the Mystery Box and loot drops on Feb. 10th.Decimator ShieldAvailable via the Story Quest in “Terra Maledicta.”Added to the Mystery Box once it has been obtained from the Story Quest.Offers players superior protection and the unique Decimation Blast ability.

New Ally

Vercanna the LastNew Dark Aether entity available, featuring the Healing Aura ability via her Artifact, the Wand of the Wilds.

Enemies

Zaballa the DeceiverNew enemy type added to “Terra Maledicta” and “Der Anfang.”

Objectives

SacrificeNew Objective type available in “Terra Maledicta,” and added to “Der Anfang” at a later date.Keep the Syphoncores from feeding on undead essence to stop the hordes from being unleashed. Prevent zombies from filling all three Syphoncores to stop the dark ceremony and complete the Objective.VoidModified the way the Objective complete XP bonus is awarded when returning to Stalingrad after a Void Objective in “Der Anfang.”HarvestClosed exploits related to the Sin Eater in “Der Anfang.”

Artifacts

Healing AuraNew upgradable ability available via Vercanna the Last’s Artifact.Tiers: Tier I – The Wand of the Wilds summons Vercanna’s Life Energy to instantly heal yourself and allies to full health.Tier II – Knock down normal enemies and stun Sturmkriegers near each player.Tier III – Revive all downed allies.Tier IV – Revived allies have their lost Perks returned.Tier V – The Life Energy persists at each location for 10 seconds and continues to heal and revive players.Energy MineEnergy Mine now triggers the Splatterfest Covenant.Frost BlastFrost Blast Tier I now freezes Sturmkriegers.Aether ShroudAddressed an issue where players weren’t being ignored by zombies after activating Aether Shroud immediately following a Self-Revive.

Covenants

Artifact WardNew ability with three rarities added to the Altar of Covenants on Feb. 10th.Equip for a chance to trigger your Artifact for free when hit by a melee attack from the rear.Rarities: Rare: Being hit by a melee attack on the back has a chance to trigger your ArtifactEpic: Being hit by a melee attack on the back has a higher chance to trigger your Artifact.Legendary: Being hit by a melee attack anywhere has a higher chance to trigger your Artifact.

Weapons

Season TwoKG M40 and Whitley available in Zombies loadouts once unlocked via the Season Two Battle Pass.Unlock ChallengesNew Weapon Unlock Challenges added to Zombies for the Cooper Carbine and Gorenko Anti-Tank Rifle.SupportThe Warmachine and Deathmachine can now be obtained from the Mystery Box, chests, and as loot drops from enemies.Addressed an issue where critical damage was not being correctly displayed for the Warmachine.GeneralAddressed various issues with attempting to swap out a melee weapon for a weapon from the ground.

Pack-a-Punch Camos

New CamosThree new camos available at the Pack-a-Punch machine in “Terra Maledicta.”GeneralPack-a-Punch Camos in “Der Anfang” are now animated.Pack-a-Punch Camos now properly apply to Weapon Blueprints, weapons found in the Mystery Box, and weapons dropped by enemies.

Challenges

Season ChallengesNew Season Challenges available at the start of Season Two.Addressed an issue where the Season One Mastery Calling Card was not displayed correctly.GeneralAddressed an issue where Launchers and the Combat Shield were not correctly contributing to certain Challenges.Addressed various UI issues related to Challenges.

Stability

Fixed various stability issues related to Covenants, Objectives, Perks, Power-Ups, and EquipmentRead MoreGameSpot – Game News