Naraka Bladepoint, the melee focused battle royale, is finally making the jump from PC to console, launching on Xbox Game Pass. As new players and lapsed players join the battle online, there is some important information that the game doesn’t tell you, but which you need to know in order to win. Here are some tips and tricks to help you win in Naraka Bladepoint.

Pick the best character for the situation

Similar to Apex Legends, Naraka Bladepoint features a number of different named heroes, all with their own abilities and skills. Depending on if you choose to play solos, duos, or trios, the best character for that situation might change. For example Kurumi is a healing-focused character, with both her skills–and their variants–all focused on healing Kurumi and her teammates. That makes her a great pick for trios or duos and a terrible pick for solos. Each character in Naraka Bladepoint also has their own level, which lets you unlock new skill variants and skill points. Because of this, it’s best to figure out the two or three characters you prefer to play and stick with them.

Be flexible and aggressive in combat

When it comes to special abilities, it’s best to use them frequently.

Since combat changes heavily based on what type of weapons you have, both ranged and melee, it’s natural to gravitate towards specific weapons. Combined with the fact that you could pick skills that favor a specific type of weapon, you might find yourself scouring the battlefield for that one weapon type. With the way loot is distributed in Naraka Bladepoint, it makes the most sense to be flexible in combat and try to learn at least the basic attack patterns of each weapon. While you might eventually find the weapon you’re looking for, you will likely need to use whatever you get your hands on, especially if it’s a high rarity.

When in combat, the best thing you can do is be aggressive. Each character has two abilities, one on cooldown, one on a meter. You should use these abilities whenever you are in combat to try and gain an edge. The cooldown is relatively short and saving your abilities is pointless if you die. With most weapons it’s also fairly easy to get enemies in a stunlock with the charged attacks, so get in people’s faces. This is also a great time to use the grappling hook if you have it, to close the distance between you and your foe. Just make sure you are repairing your weapons and armor in between fights.

Loot, loot, loot

You should spend the early part of the match finding as much loot as you can.

Perhaps one of the more overwhelming parts of Naraka Bladepoint is looting. This is because there are a ton of different items to pick up and you have to really manage your inventory. When it comes to loot, you can find weapons, consumables, Souljades, coins, and upgrades. Weapons are fairly simple, with melee and ranged weapons of different varieties dropping. You can carry two weapons out of your bag and keep up to four weapons in your bag, if you have found enough upgrades. Consumables cover health items, armor items, weapons repair kits, and grappling hooks. The important thing to note here is that you have a set number of inventory slots for these items, but you can fill them however you see fit. You could carry less healing items in favor of more grappling hooks or vice versa. Each consumable will allow for a certain number to stack in a single slot–for example a single inventory spot can hold six grappling hooks.

Souljades are one of the more important items you can loot in the Naraka Bladepoint. You can hold a limited number, which can be increased by finding bag storage upgrades. At the lower rarities, Souljades can give you bonus damage, health, etc. The higher rarity ones can add specific weapon bonuses, status effects like poison, or special skills like dodge rolling whenever you repair a weapon. If you find a higher rarity Souljade, the game will typically autoswap them when you try to loot them, but if you have an abundance to choose from you will want to manualing pick your Souljades. For example, the game doesn’t always recognize if you have the right weapon for some of the higher rarity Souljades and won’t automatically swap those.

The last type of loot is Darktide Coins. These coins are found in most loot caches and are dropped by enemies when killed. They can also be earned by finding scrolls during the match and completing the quest given to you. These coins can be spent at Darktide vendors, found around the map. The vendors look like treasure chests with a hand sticking out. If you have an opportunity to spend your coins, do it, they don’t carry over from match to match.

More tips

At the start of each match, you can choose where to spawn on the map, with red tiles indicating where other players are spawning. You can avoid spawning near enemies, just make sure there are buildings in the area so you can actually find some loot.You will likely run into multiple enemies at once on occasion. If this happens, try to avoid being in the middle of the fight. You can either run away or wait for the right moment to come in and snag all of the kills. It’s difficult to focus on fighting more than one enemy at a time.Always keep an eye on your weapon’s durability. It depletes fast and if you use it at zero durability too much, it will completely break.Try to have a spare melee weapon in your bag at all times. Some player attacks and abilities can knock weapons out of your hands and you will be out of luck without a spare.Read MoreGameSpot – Game News

Junker Queen is Overwatch 2’s newest hero, and Blizzard has finally given fans a more details about her abilities ahead of her debut in the game’s second beta.

A frontline tank, Junker Queen is all about getting up close and personal and dealing damage with her battle ax and scattergun shotgun. Melee attacks with the ax, as well as hits with her Carnage ability or ultimate ability, Rampage, will inflict wounds on enemies. Wounds not only deal damage over time to enemies, but heal Junker Queen thanks to her Adrenaline Rush passive ability.

Her ax can be thrown to deal damage from range, and in true God of War fashion, can be recalled with a press of a button. Junker Queen’s Commanding Shout ability will increase both her health and the health of nearby allies while also granting her a 30% movement speed boost. As for her ultimate, Rampage causes Junker Queen to charge forward and inflict wounds on any hit enemies, and comes with the added benefit of preventing affected enemies from being healed.

Having been teased by Blizzard for years, the Mad Max-inspired Junker Queen made her official debut in a new Overwatch cinematic trailer during a recent Overwatch 2 event.

Overview of Junker Queen’s weapon and ability kit coming to #Overwatch2.
Play as Junker Queen in the upcoming Overwatch 2 Beta beginning June 28
✋ Beta Opt-in https://t.co/FESjA9U4wz pic.twitter.com/hIOxhmRFRf

— Overwatch (@PlayOverwatch) June 20, 2022

Junker Queen will be playable in the second round of the Overwatch 2 beta, which starts on June 28. Unlike the game’s first beta period, the second Overwatch 2 beta will be playable on consoles. Players will be able to try out the reworks for characters like Orisa, Doomfist, Bastion, and Sombra on several new maps, as well as take new heroes like Junker Queen and Sojourn for a spin.

Blizzard has big plans for Overwatch 2, the PvP portion of which will be free-to-play and will ditch loot boxes in favor of a battle pass progression system and the ability to buy various cosmetics directly. Overwatch 2 launches on October 4, and Blizzard has already released a content roadmap detailing plans to add an additional tank hero, a new map, and new cosmetics within the first two months of the game’s launch.

Overwatch 2’s release will come as Activision Blizzard continues to grapple with multiple ongoing lawsuits and investigations related to an alleged “frat boy” workplace culture.

Read MoreGameSpot – Game News

Pokemon is bigger than ever these days, and with Pokemon Scarlet and Violet coming later this year, now’s a great time to add some pocket monster color to your home. The options are almost as big as the current Pokedex, as these days you can pick up Pokemon carrying cases for your Switch, fashionable T-Shirts of your favorite critter, and even model kits that you can build on a relaxing rainy day.

We’ve gone through the Pokemon aisle to have a look at which merchandise is best for the Pokemon fan in your home, and even if you can’t buy ’em all, any of these items will be happily accepted when they’re unwrapped. For more on the series, check out our ranking of the mainline Pokemon series.

Pokemon PowerA Controllers

If Joy-Cons aren’t cutting it for you, there are more than a few traditional controller options out there for playing games on the Nintendo Switch. PowerA’s Enhanced Wireless selection of controllers happens to be affordable, durable, and look great, especially with the range of Pokemon designs available in this line.

Pokemon Graffiti Controller Pokemon Battle Controller Pokemon Poke Ball Controller Pokemon Great Ball Controller Pokemon Snorlax and Friends Controller Pokemon Lightning Controller Pikachu Quick Attack Controller

Antank PokeBall Charging Station

You could charge your Switch in the regular docking station that it came with, or you can instead express your love for all things Pokemon with a docking station that’s designed to look just like a Poke Ball. The best feature here is that the charging station can be used for any of the three Switch console models that are currently available.

Hori Pikachu Edition Backpack

If you’re looking to go explore your own region and you want to carry your gear in a backpack that has a Pokemon theme to it, Hori has you covered. Officially licensed by Nintendo, this backpack has a tasteful application of black and yellow as well as a cute Pikachu tail emblazoned on it.

Nintendo Switch Pokedex Game Card Case

If you’re a fan of physical Switch games, keeping them secure, and wishing that you had a modern Pokedex, this little piece of merchandise is essential. A high-grade aluminum shell decked out in Pokedex colors makes this carrying case look like it was taken straight from the Pokemon games, and the soft foam padding on the inside has space for up to six Switch game cards.

Nintendo Switch Poke Ball Silicone Thumbstick Grips

You can express your love for Pokemon and get a grip, thanks to these thumbstick covers. Each one features a Poke Ball design, providing a small but adorable reference to the beloved franchise.

Hori Nintendo Switch Split Pad Pro Controller

Playing the Switch for long periods of time can result in some hand cramps, but Hori’s Split Pad Pro is a great solution to any ergonomic problems. Featuring a traditional design and shape that’s more in line with modern controllers, this version of the popular peripheral also comes with an electric Pikachu design that’s quite stunning.

Controller Gear Nintendo Switch Pikachu Skin

A little protection goes a long way in keeping your Nintendo Switch in tip-top condition, and this particular set of decals comes with an adorable Pikachu theme to wrap around your console and accessories. There’s also a screen protector included for that added layer of Pika-security, and options for the Switch Lite and OLED models.

Tombert Travel Case for Nintendo Switch

What if a Poke Ball were more rectangular, had an adjustable strap, and could be used to haul your Nintendo Switch around? You’d have this delightful carrying case for travel that features a striking design, durable materials, and able to keep your Nintendo gear organized.

Nintendo Switch Premium Vault Case (Pokemon Legends: Arceus)

If Pokemon Legends: Arceus is your favorite pocket monster game on the Switch and you want everyone to know about it, this carrying case will spread the news. Featuring the majestic Arceus and space for any Switch model to fit inside of it, you can even throw a few Switch games into the case for when you’re ready to head out.

PowerA Clutch Case for Nintendo Switch or Nintendo Switch Lite

An elegant option for carrying your Switch around, the PowerA clutch case features a stylish design, two cute Pokemon in the corner, and padded internal storage space to keep your console secure.

Pokemon Carry Case Playset

Ever wished that you could take the world of Pokemon with you to another location? With this case, you can easily transport a cute diorama of a Pokemon region and even have a battle or two once it’s properly set up.

Mega Construx Pokemon Building Box

Gotta build ’em all! With this particular Mega Construx set, you’ll be able to build your very own Pikachu, Caterpie, Zubat, Magikarp, and Cubone for some Pokemon battle, as well as a unique PokeBall for each of them.

Mega Pokemon Building Box Set

A great purchase to complement the Pokemon building box above, this 450-piece Pokemon-themed building set includes special pieces, unique shapes, and a resealable storage box.

Pokemon Plush Starter Pack

When times are tough, nothing soothes the soul better than a quick hug from one of your favorite Pokemon. This set includes the original three Starter Pokemon, Charmander, Bulbasaur, and Squirtle.

Pokemon Detective Pikachu Plush

Detective Pikachu is on the case once again, this time as a dangerously cute plush toy that can solve crimes and look dapper in a Sherlock Holmes hat.

Pokemon Battle Academy

From video games to board games, the Pokemon Battle Academy tabletop activity comes with 180 trading cards, special V Pokemon, and deck boxes to keep everything organized. It offers a great way to learn how to play the Pokemon Trading Card Game.

Pokemon Trading Card Game: Brilliant Stars Elite Trainer Box

You can never go wrong with more Pokemon cards, and this box will add a ton of new options to your Pokemon Trading Card game battle strategies. Great for veterans looking for more cards or for beginners looking to join the game, this set includes everything that you’ll need to help you get started in this hobby.

Pokemon Gotta Catch ‘Em All T-Shirt

Show your love for the original generation of Pokemon with this trendy T-Shirt. It’s 100% cotton, great for summer, and features a handful of classic Pokemon.

Pikachu Costume Hoodie

Until genetic engineering catches up, the best way to become your spirit Pokemon is with a themed hoodie. This Pikachu zip-up sweatshirt can help you look the part, thanks to a hood that features the smiling face and alert ears of Pikachu.

Accutime Kids Pokemon smartwatch

What time is it? Time to get a new watch, and with this timekeeping piece being loaded with extra gadgets, you’ll hopefully never be late for another Pokemon meeting again. It’s designed for young Pokemon trainers and includes a bunch of kid-friendly applications.

Pokemon Official Ultimate Battle Figure 10-Pack

You can create your very own Pokemon Safari Zone with this collection of mini-figures, which are colorful, detailed, and won’t take up too much space on your shelf.

Bandai Hobby Pokemon Model Kit: Lugia

There’s a cathartic joy to building model kits, and when you’ve got the company behind Gundam making Pokemon for you to construct, you know that these sets will be high-quality and fun to put together.

Ravensburger Pokemon Labyrinth Board Game

Another great Pokemon board game to dive into, this set comes with 34 maze tiles, 24 PokeBall tiles , and four Pokemon playing pieces.

3D Illusion Pikachu LED Night Light

Add some classy illumination to your home with the Pokemon LED night lights that can trick your eyes into seeing a 3D representation of Pikachu. Able to change colors, these night lights are eco- and kid-friendly.

Silver Buffalo Graffiti Pikachu Water Bottle

Quench your thirst for all things Pokemon–while ensuring your own survival by staying hydrated–with this branded Pikachu bottle that can hold up to 28 ounces of your favorite drink.

Wicked Cool Toys Pokemon Ditto Plush

It won’t be able to transform into another Pokemon, but with a face that serene, you’ll want to keep this Ditto plushie within hugging distance.

The Wand Company PokeBall Replica

For the collector in your life who has a taste for the finer Pokemon things in life, The Wand Company’s Poke Ball replica will put a smile on their face. Made out of diecast materials, loaded with interactive features, and packed in a display-ready case, it’s so real that you’ll want to hurl it like a real Pokemon trainer. Don’t do that.

Read MoreGameSpot – Game News

Linux offers more freedom than other operating systems, but you’ll need a bit of technical know-how to maximize its potential. If you’re interested in learning about the powerful and sleek operating system, consider taking a closer look at this discounted Linux Essentials Bundle, which offers more than 50 hours of instruction for just $40.

One of the beefiest courses in the Linux Essentials Bundle is titled Fundamentals of Unix and Linux System Administration. This 24-hour course will teach you the basics of running a Linux/Unix system, including scripting, packaging, managing system processes, and more. All told, this course alone has 108 lessons–which should keep you busy for quite some time and get you up to speed before checking out the rest of the catalogue.

Here’s a closer look at everything included in the Linux Essentials Bundle:

Fundamentals of Unix and Linux System AdministrationLearn Docker from ScratchLinux Shell Programming for BeginnersLinux for Absolute BeginnersLearn to Code Like a Pro With vi Editor

While Linux has plenty of other uses, the Steam Deck might be the most compelling reason to pick up this new bundle, as Valve’s new handheld is bringing Linux-based computing to a wider audience. Since the system runs on Linux, experts will find plenty of things to tinker with and customize their experience.

This bundle provides lifetime access to all coursework in its catalogue, letting you work through its material at your own speed. And if you ever need a refresher on one of the topics, you’ll be able to skim through your library whenever you like without having to worry about the content disappearing.

Read MoreGameSpot – Game News

Nintendo has confirmed plans to hold a Nintendo Direct briefing this week, but it’s not the event that some might have wanted or expected. The company will host a Xenoblade Chronicles 3 briefing on Wednesday, June 22, with the focus being that game and that game only.

Rumor has it there will be another Nintendo Direct taking place June 29 that many are hoping is Nintendo’s traditional big-time summer showcase, but that’s only speculation so far. Reporter Jeff Grubb of GameSpot sister site Giant Bomb said Nintendo will host multiple summer events this year, with more to come later in June, so fans holding out hope for a bigger Not-E3 event could still get it.

As for what to expect in this week’s Nintendo Direct, viewers can look forward to about 20 minutes of information about Xenoblade Chronicles 3 for Nintendo Switch.

Tune in on 6/22 at 7am PT for a livestreamed #XenobladeChronicles3 Direct presentation featuring roughly 20 minutes of information about the upcoming RPG adventure for #NintendoSwitch. pic.twitter.com/x3pRs0EYRA

— Nintendo of America (@NintendoAmerica) June 20, 2022

Xenoblade Chronicles 3 was originally set to launch in September before Nintendo moved up the release date to July 29. Nintendo also recently confirmed that a special edition of the game will be available through the My Nintendo Store. It includes special packaging artwork from Xenoblade artist Masatsugu Saito, as well as a 250-page hardcover art book and a steel case.

Xenoblade Chronicles 3 was announced during the February 2022 Nintendo Direct. The game features a brand-new cast of characters, including the dual protagonists Noah and Mio. Players can control Noah’s party of six, in addition to other characters on the way.

A new trailer sets up some of the backstory for the game, which is set in the world of Aionios, a “vast and sublime natural world.” The video also spotlights some of the game’s battle system. Each character has their own special attributes, so players can lean into the strategy element and assemble a formidable team for any encounter.

There is also a new “interlink” system through which tag-teams of pairs–Noah and Mio, Lanz and Sena, and Eunie and Taion–can team up to create a giant, powerful form called Ouroboros.

Xenoblade Chronicles 3 preorders are open now.

Read MoreGameSpot – Game News

Okay, okay, okay. Seriously–this time it’s gonna happen. The Shardbearers of Elden Ring are dead, the Great Runes belong to you, the Erdtree burns, and the way is clear to stand before Queen Marika and become Elden Lord. Now’s the time to return to Leyndell, which you’ll quickly find has changed a bit, thanks to your efforts. But it should be smooth sailing.

After all, who could possibly stand in your way at this point? You’ve killed basically everyone.

You know the drill: all the spoilers beyond this point.

More Elden Ring story explainers

Elden Ring Story Guide: The Lore and History of The Lands BetweenWhat Happens in Elden Ring? The Game’s Story, Part 1: LimgraveA deep dive about Godrick the Grafted and Stormveil CastleWhat Happens in Elden Ring? The Game’s Story, Part 2: Liurnia Of The LakesA deep dive about Queen Rennala and the Academy of Raya LucariaWhat Happens in Elden Ring? The Game’s Story, Part 3: CaelidA deep dive about General Radahn, the StarscourgeWhat Happens in Elden Ring? The Game’s Story, Part 4: Mt. Gelmir and Volcano ManorWhat happens in Elden Ring? The Game’s Story, Part 5: Leyndell, Royal CapitalWhat Happens in Elden Ring? The Game’s Story, Part 6: Mountaintops of the GiantsWhat Happens in Elden Ring? The Game’s Story, Part 7: Castle Sol and the Consecrated SnowfieldWhat Happens in Elden Ring? The Game’s Story, Part 8: Miquella’s HaligtreeWhat Happens in Elden Ring? The Game’s Story, Part 9: Eternal Cities, Deeproot Depths, And Mohg

What Happens In Elden Ring? The Game’s Story, Part 10: Crumbling Farum Azula

The Frenzied Flame and the Game’s Bleakest Ending, Explained

The destruction of the Roundtable Hold

If you haven’t dropped back by, now’s a good time to visit the Roundtable Hold. When you arrive, you’ll find the place on fire, which may be surprising. Most of the people who have ever been here are gone, although a few folks–most notably the blacksmith, Master Hewg, and the Finger-Reader Enia–intend to stick it out until the end.

When you talk to Sir Gideon, he’ll intuit that you’ve burned the Erdtree, with the Roundtable Hold to follow. He’s not too broken up about it, saying that the Roundtable Hold existed to make a Tarnished Elden Lord, and if burning the place down is what that takes, then so be it.

This whole situation raises questions about what the Roundtable Hold actually is, though, and if you were paying attention in Leyndell the first time, you might have passed through the Fortified Manor, a place that is exactly the layout of the Roundtable, but empty. The fact that the Roundtable is burning down, plus the fact that you can only reach it from Sites of Grace, suggest that the Roundtable is a magical or spectral location specifically linked to the Erdtree itself–it’s not a real place, but a place modeled after the real Fortified Manor location in Leyndell, and exists to help Tarnished and give them a safe haven.

So who made the Roundtable Hold and why does it exist? Clearly, the presence of the Two Fingers suggests that the Greater Will is behind it, but that might not be the whole story. At some point late in the game, you can overhear Hewg lamenting that he’s still trying but unable to create a weapon that can slay a god. Eventually, he’ll upgrade your weapons to the point where they can, apparently, slay a god, and Hewg reveals that he was given that goal from Marika herself. Hewg is, essentially, a part of the Roundtable, chained to the wall. This suggests that it could have been Marika who created the Roundtable for the Tarnished. It’s not the only piece of evidence that suggests there’s more going on with Marika than we yet realize, either.

Though the Roundtable Hold is on fire, nobody seems all that concerned about it, to be honest.

Hewg opts to stay with the Roundtable despite its destruction, and eventually, he forgets who you even are. It’s a strange moment that could play even more into the weird magic apparently at work here. As you approach the end of the game, Hewg’s speech becomes halted and stuttering, as if the destruction of the demigods and the work he’s doing on your weapons is taking a toll on him, like he’s dying alongside the Roundtable Hold. When he forgets who you are, however, he almost seems reset; he no longer stammers or seems tired, and he’s not apparently all that distressed about the burning Roundtable Hold around him. I’m not sure exactly what conclusion we might draw from Hewg’s demeanor in these final moments, but it does seem pointed that as the Roundtable Hold burns, he loses his memories of you–but also seems to improve physically.

The All-Knowing

When you return to Leyndell, you find it ravaged. The burning Erdtree has covered the entire city in ashes–hence the name “Ashen Capital.” You’ve got a date with the Erdtree, and the ash actually makes it a little easier to get back to there, with fewer roadblocks in the way.

As you climb back into the palace and the chambers of Marika and Radagon, however, you run across a familiar face: Sir Gideon Ofnir, the All-Knowing. As you might have guessed, Gideon has turned on you, and he intends to stop you from reaching the Erdtree.

Gideon’s turn here is an interesting one. Though he’s helped you along all the while, he’s also a Tarnished, and as he told you at the start, he’s been hoping to become Elden Lord himself. If you bring him information about the four missing Shardbearers–Mohg, Melania, Miquella, and Ranni–he’ll reward you for the help. And as we saw back in the Liurnia portion of the game, Gideon can be ruthless, ordering his men to slaughter the Albinaurics, seemingly in hopes of finding his way to the Haligtree.

All of the Tarnished you meet during the course of Elden Ring once saw the Guidance of Grace, like you do, but all of them talk about how they’ve been questing for so long that Grace has disappeared to them. So while Gideon hopes to become Elden Lord, we can infer that he’s lost the Guidance of Grace and therefore struggles to find the Shardbearers himself. What’s more, Gideon is a guy who uses information and obfuscation to get things done. He doesn’t attack the Albinaurics himself; he sends minions to do it, while hiding out in the Roundtable Hold, where he’s essentially invulnerable.

In the palace, you’ll find Sir Gideon waiting for you. Though he wanted to be Elden Lord himself before, now it seems that he just wants to stop you by any means necessary.

So one interpretation of the events of the game is that Gideon has been using you all along. Once you proved that you were potentially a worthy Tarnished and one who can take down the Shardbearers, he started aiming you toward the missing demigods, providing you with information in hopes you’d go kill them. When you killed Ensha after the Abinauric village massacre, you kind of left him without a minion to do his bidding–and Gideon kind of turned you into that minion.

There’s also some suggestion that he’s been keeping an eye on you all along; that is, after all, his whole deal. Whenever you return to Gideon, he talks to you like he already knows where you’ve been and what you’ve been up to, as if he’s been spying to those ends. And when you finally fight him, Gideon employs abilities from all over the Lands Between. Those moves seem to be dictated by where you’ve been and what enemies you’ve defeated and told Gideon about–he’ll use magic from Caria, blood attacks from Mohg, exploding blasphemy attacks from Rykard, the Black Flame of the Godskin Apostles, the Scarlet Aeonia attack of Malenia, and the Triple Rings of Light incantation that Miquella made for Radagon.

Since Gideon’s attacks are apparently based on the information you give him, we can surmise that he’s basically following along behind you, gathering info and power as you clear out the tough-to-kill demigods on his behalf. Gideon lets you plow through the difficult battles without endangering himself to increase his own strength. So when he fights you in the palace of Leyndell, you might guess that he’s just trying to kill you to claim your Great Runes and become Elden Lord himself. It’s something we might have already seen him do, when Ensha attacked you, if you don’t buy his explanation that Ensha was acting on his own.

Gideon’s dialogue adds another dimension to this interpretation, however, as does the lore on the gear you claim when you defeat him. Gideon says that he believes Marika wants the Tarnished to struggle forever, without ever actually claiming the title of Elden Lord. When you finally kill him, he says he doesn’t believe that any Tarnished can kill a god. It seems like, at some point–possibly even during the course of the game–Gideon learned something about Marika that changed his mind about whether becoming Elden Lord was even a good idea at all.

Gideon seems to have been shadowing you throughout your journey, and now uses magic from all the locations you’ve been and the Shardbearers you defeated.

“Knowledge begins with the recognition of one’s ignorance,” the lore on Gideon’s armor reads. “The realization that the search for knowledge is unending. But when Gideon glimpsed into the will of Queen Marika, he shuddered in fear. At the end that should not be.”

That makes it sound like Gideon stands opposed to you to prevent anyone from becoming Elden Lord, because it would lead to “the end that should not be.” We don’t know exactly what Gideon found out about Marika, but whatever it was, it scared him. And while his goals might have been selfish before, and while he might have been using you for information and power throughout the game, in the end, it seems like Gideon tries to stop you because he knows too much, and he’s afraid of what will happen if you’re successful. Gideon wants the world to stay the same, potentially because he believes that the world will change for the worse if you’re successful. What or why that is, though, we don’t really know.

Rather than just telling you what you might need to know, however, Gideon tries to kill you, and you wallop him just like everybody else. With the All-Knowing out of the way, you’re again on your way to the Erdtree. But one more Tarnished stands in your way: the first Tarnished.

Godfrey, First Elden Lord

At the entrance to the Erdtree, where you fought and defeated Morgott, you meet his father, Godfrey. This isn’t a projection created to keep people away, this is the real deal–the first Elden Lord. Finding Godfrey here, we can guess that he’s hoping to become Elden Lord again, but you’ve interrupted him on his way to claim what was once his. But why is Godfrey here?

Godfrey was the first Tarnished, sent out of the Lands Between with his warriors. Now he’s back to reclaim what’s his.

Godfrey’s history is inexorably tied to yours, in fact. Marika made Godfrey the first Elden Lord, presumably to use his incredible prowess in battle to win her wars and consolidate her power in the Lands Between. But before he was Godfrey, the first Elden Lord was known by another name: Hoarah Loux. A leader of a fierce band of warriors, Hoarah Loux was possibly the greatest fighter to ever live, which made him an excellent asset for Marika to claim as her own.

Hoarah Loux, however, was a little too uncouth and a little too bloodthirsty to rule as Elden Lord. He had to rein in his constant bloodlust, and so to do that, he “took the beast regent Serosh onto his back.” We don’t know a lot about Serosh, a huge armored lion, except that he was “king of beasts,” and when you face Godfrey, Serosh has a sort of ghostly look, as if he might be a Spirit Ash. Serosh’s whole deal was to reel in Godfrey’s power so that he could serve as king as well as a warlord, and the lion became an icon of Godfrey throughout the Lands Between.

Even with Serosh on his back, chilling him out a bit, Godfrey was incredibly good at war. He led Marika’s campaign through the Lands Between and, apparently, was never truly defeated. Godfrey beat the giants, and after Radagon successfully united the Golden Order and the Carian royal family, Godfrey went south to Limgrave and took on an enemy called the Storm Lord by himself. Defeating the Storm Lord allowed him to take Stormveil Castle, and Godfrey eventually moved all the way down to the Weeping Peninsula, capturing Castle Morne.

At that point, Godfrey ran out of adversaries, and it seems like the Greater Will abandoned him–Godfrey lost the Grace he’d been given, and Marika sent him out of the Lands Between, which we can hear about from dialogue delivered by Melina at Marika’s churches throughout the course of the journey through the Lands Between. Godfrey and the warriors of his armies became the Tarnished, and as we see in the opening cutscene at the start of the game, they were sent out to the rest of the world “to live and die.”

The opening cinematic of Elden Ring is a reminder that all the Tarnished are dead. That’s…weird, and makes the Lands Between seem like some kind of spectral “other” place, like the afterlife or limbo.

Godfrey and his warriors began the Long March out of the Lands Between, perhaps even fighting their way out; we’re told by Miriel, the Pastor of Vows, that they weren’t just exiled, they were hounded. And once the Long March was over, Godfrey gave up his crown to become a simple warrior once more. Like all the Tarnished, he lived his life–and eventually died. In fact, the opening cutscene shows a whole range of important Tarnished, from Hoarah Loux to Gideon Ofnir, dead or in graves.

After dying in the world outside the Lands Between, however, and after the Shattering, Godfrey and the other Tarnished were called back to the Lands Between, and back to life, receiving Grace once more. The dialogue Melina delivers in the Churches of Marika suggests this was Marika’s plan all along: she sent the Tarnished away, and she wanted them to later return, promising they’d also reclaim their Grace.

So when you meet Godfrey, it seems like that’s his plan: The first Tarnished is back to reclaim his Elden Lord status, but he has to go through you to get it. As you fight him, he embraces his true power and bloodlust, casting off Sarosh once and for all and embracing his original identity as Hoarah Loux. Still, you’ve wrecked everyone you’ve faced, including Gideon Ofnir and all of Godfrey’s children. Eventually, you take down the dad, too. He even kind of congratulates you, because to Hoarah Loux, a crown should be earned through strength.

The path to the Erdtree is, finally, clear. As you head inside, you’ll finally stand before Marika. We have a lot to discuss about her, still, though–it’s time for the thrilling conclusion of Elden Ring. Uh, in Part 12. Sorry.

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Just about every week brings something new to Destiny 2, whether it’s story beats, new activities, or interesting new combinations of elements that let players devastate each other in the Crucible. Iron Banter is our weekly look at what’s going on in the world of Destiny and a rundown of what’s drawing our attention across the solar system.

We’ve had a couple weeks now to delve into Duality, the first of two new dungeons Bungie previously announced would come to Destiny 2 this year, and like many, I’ve been enjoying getting stepped on by Caiatl for the last week (…not like that). What’s especially impressed me about the new dungeon is how Bungie has deployed it in service of its narrative. We literally jump into the mind of Calus and shoot his personal demons to figure out what his whole deal is. It’s kind of brilliant.

I’ve been talking extensively about how good Destiny 2’s story has gotten in the last couple of years to just about anyone who will listen (apologies to the games journalists who made the mistake of having a beer with me after a recent in-person preview event). I do it in this column basically every other week. But the Season of the Haunted is setting a new bar for what Bungie’s narrative team has done and continues to do. It’s taking us straight into the internalized trauma of major characters like Crow and Zavala in a way that’s really striking. (Read merrit k over at Fanbyte about how Destiny is somehow at the cutting edge of the conversation on trauma; this season’s writers also recently discussed taking on those topics during a group interview I got to sit in on).

But the season isn’t just bringing that depth to the heroes. It’s also doing so with Calus, the exiled Cabal emperor, in a way that’s explaining his history and detailing his motivations to make him a really compelling target for our shooty sensibilities.

This is something that deserves a closer look, because the attention Bungie is paying to Calus feels indicative of a relatively new approach. We’ve talked a lot about how cool the buildup was to Savathun, big bad of Destiny’s The Witch Queen expansion–it really grounded the game to have a credible threat operating in the world of Destiny for a long time before we finally met it and defeated it. The game felt like it was building toward something and that the actions of characters and villains were tangible and powerful.

What I’m realizing I like even more than being spooked by a Hive god enacting horrors throughout the game for years, though, is how much time we’ve spent lately dealing with villains as characters. We’ve been getting great characterization among the heroes in both the lore and on screen–but Season of the Haunted, and The Witch Queen before it, have centered antagonists in a way that makes them feel like more than just new huge monsters to shoot. All the runway spent leading up to The Witch Queen was excellent, but I’m even more interested in the moments we’ve gotten since then that have let us peer into Savathun’s mind and understand her as more than just a scary force that will probably kill us.

Savathun was spooky as an unseen manipulator, but she’s more interesting as a (somewhat) present character.

A whole lot of Season of the Haunted is about Calus. The former emperor was part of Destiny 2 from just about the beginning, and we’ve spent quite a bit of time with him over the years; there’s a whole lot of Calus lore if you care to go read it, from vanilla Destiny 2, the Leviathan raid and its smaller “raid lairs,” and the Menagerie event that came with the Season of Opulence that followed the Forsaken expansion. But Season of the Haunted is doubling down by making Calus extremely present as we explore the Leviathan and try to undermine whatever plans he seems to have. Duality is an exploration of Calus’s motivations, but the Sever missions each week have us communicating with the emperor, and he’s an ambient presence within the Leviathan when you complete public events or patrols. He’s just always around, and while we might be at odds with him, we’re getting a real sense of not only what he wants and why he wants it, but what makes him who he is.

Duality provides a bunch of looks at past events from Calus’s point of view and gives new insights on a number of his relationships. We find out a lot about Calus’s greatest shame: the fact that his daughter, Caiatl, betrayed him, which he recognizes was his own fault. Destiny had previously shown us that Calus and Caiatl were ideologically opposed, but in Haunted, we find out that even Calus’s enormous love for his daughter couldn’t outshine his jealousy–in his narcissism and massive insecurity, he drove her away through absence and cruelty. He still can’t overcome that narcissism, nor can he fill the void Caiatl’s betray left in him, and that’s what’s driving his actions as the season’s villain. We find out in Duality that Calus wants to “transcend,” according to Eris Morn–he wants to become something else, something better. He’s running from himself, hoping the Witness will finally make him the great man he always believed he should be, without any of the burdens of his past failures.

Having all that insight into a character we’ve previously fought and seem destined to fight again does a huge amount to elevate Destiny beyond the surface-level gameplay of wandering into exotic space locales and shooting whoever’s there. And it seems like an approach that’s sticking, given how much time we’ve spent learning about and investigating Savathun in The Witch Queen expansion. Though the Hive god of cunning was vanquished, the game is still teaching us about her through memetic messages she left behind, and all of that stuff only deepens the sense of antagonism we get from Savathun.

We even saw this approach with Rhulk, the boss of the Vow of the Disciple raid. Rhulk is active throughout the raid, talking to you about what’s going on, and a bunch of additional voiceover in the Preservation mission fleshes out his backstory. Even though we only encountered the character for the span of the raid and only actually saw him in the fight in which we killed him, Bungie still took time to draw him out as a character, and to put that characterization in front of players in a way that’s accessible in the game.

Rhulk kind of came out of nowhere in the Vow of the Disciple raid, but lore and audio logs in the Throne World retroactively helped fill out his character.

Duality is a fun dungeon, but I enjoyed exploring it so much more because of the work it does to build out the character of Calus. And his presence is making spending time on the Leviathan very interesting, since you can hear from him during Sever missions and even on patrols. Those moments fill in backstory, but they also seem to be doing a shorter version of ramping us up toward an eventual reveal of what Calus’s whole deal is now. Last week, Calus talked about how he has become one with the Leviathan–he claims that he is literally part of the ship. He also said some gross stuff about how it feels to have us running around inside the giant vessel, shooting things and crawling across the decks.

Calus is very much a part of the Leviathan in a story sense this season, and it’s working wonders to make him an antagonist who feels worthy of our attention. I’m hoping we learn more about his relationship with Ghaul, his betrayer, and what he thinks he’s gaining from the Darkness, and all the ways that the Witness is preying on his pained, broken psyche and flawed personality.

Most of all, though, I hope we eventually get to see Calus, and he’s some kind of fleshy, fungal, half-mechanical Cronenberg nightmare, fused into the bridge of the Leviathan. I have some sympathy for Calus, but ultimately I want to see the kind of awful, disgusting monstrosity his hubris and narcissism has created. Feel free to share your grossest Calus boss fight ideas in the comments below.

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At the end of June, Studio MDHR will no longer be haunted.

That’s when the studio is finally releasing its Cuphead downloadable content expansion, Delicious Last Course. First announced in 2018, the DLC started as a series of ideas that didn’t make it into the original game; things like homages to games and classic cartoons, or inspirations such as the ghostly Cuphead character known as the Legendary Chalice. As studio director and executive producer Maja Moldenhauer explained, they were ideas the developers just couldn’t let go–even if it would eventually take five years to realize them.

“There was nothing actually on the cutting room floor [when Cuphead was completed],” Moldenhauer said of the DLC, in an interview with GameSpot at Summer Game Fest. “When we did the core game, every piece of paper [used for animation] made it in. It was things that were in the backs of our minds [that made up the DLC], like homages to the cartoons that we loved or the moves that we loved, whether it was like an abominable snowman or a cowgirl or something like that, we were like, ‘We would love a boss like that.'”

“It was all in our heads and haunting us,” she said. “I don’t think we would have been able to close this chapter without getting them out. The ideas were just too good to pass up and move on.”

We got to spend some time trying out those ideas during Summer Game Fest, where Studio MDHR had one of the DLC’s boss fights available to play, using Ms. Chalice, the living version of Legendary Chalice’s ghost and Delicious Last Course’s new character. Playing as Ms. Chalice feels very different from original characters Cuphead and Mugman, though.

Where the original characters have only one jump, but can get more air by using a parry ability on certain kinds of projectiles, Ms. Chalice comes with a double-jump from the, uh, jump. Her parry ability is a horizontal dash, which is perhaps more reliable than the jump parry, but doesn’t offer her any additional motion as a reward for its execution.

Moldenhauer said that Ms. Chalice was an element the team had wanted to do more with in the core game–and in a very real way, Studio MDHR realized that ambition, thanks to the fact that you can replay all of Cuphead with Ms. Chalice. With the new mechanics, though, the idea wasn’t to create a character who was easier to use than Cuphead and Mugman, Moldenhauer said.

“What we were doing was just trying to make it complementary,” she explained. “So if somebody doesn’t have a good fast-twitch double-jump to time parries, they have this parry dash. Vice versa, though, for me, I like playing with Ms. Chalice, but that’s one component that I don’t like. I don’t like the after-effect when you dash parry and what happens with her–I’m not great with it. So I would prefer to play a parry-heavy level with Cuphead.”

In practice, playing with Ms. Chalice requires something of a rewiring regarding the way you think about a Cuphead boss fight. Ms. Chalice’s double-jump makes her a bit easier to use in terms of dodging big enemy attacks that required careful timing with Cuphead and Mugman. Parrying, however, is a huge part of a Cuphead fight: It not only allows you to instantly disable an enemy attack, clearing room on the screen that you sometimes need, but it also helps you charge up special abilities and EX attacks that allow you to deal massive damage to enemies. Where nailing a parry with Cuphead traditionally was enough to put you out of harm’s way for a moment, thanks to the way the jump parry propels you into the air, Ms. Chalice’s parry functions as if you absorbed the attack altogether. That can often leave you out in the open and means you might ignore more parry opportunities or find them more dangerous than you would have with Cuphead or Mugman.

Ms. Chalice has a couple other features specific to the character that can give you a leg up, b ut require tradeoffs. In order to access Ms. Chalice, you have to equip a specific Charm, one of the special items you can earn in Cuphead that give your character useful benefits. The Charm you get in the DLC swaps Cuphead or Mugman’s place with Ms. Chalice–she becomes alive while one of them becomes a ghost. So using Ms. Chalice costs you that charm slot when you’re playing. In addition to Ms. Chalice’s other gameplay tweaks, though, the upshot is that, while Cuphead and Mugman have three hit points, Ms. Chalice has four, making using her a little more forgiving.

She also has a dodge roll ability that’s unique among the characters, giving you a brief window of invincibility when you use it. The move can be very useful in the right circumstances to avoid damage in a pinch, but it’s also highly dependent on the situation. In tight fights without a lot of maneuverability or requiring precise placement of your character, like the boss fight we played, the dodge roll wasn’t that useful. Like all of Ms. Chalice’s abilities, it’ll be suited to some battles in the game and not others.

Our hands-on session gave us a chance to fight a boss called Mortimer Freeze in the level Snow Cult Scuffle, which GameSpot previously saw as part of a hands-off preview for Delicious Last Course. The wizard Mortimer starts out floating around the boss arena, harrying you with deadly tarot cards and living water droplets that march after you like soldiers. Damage him enough and he transforms into a giant abominable snowman, who also transforms into an icebox, dispensing angry popsicles at you like flying monkeys, and bombarding you with mortars in the form of exploding ice cubes. Finally, you climb up above the arena to stand on some rotating platforms, where you fight Mortimer in the form of a giant, magical snowflake. The snowflake form spits snowcones at you and likes to pop out its own eye, which flies around, blasting lightning across the battlefield. It’s actually a bit gross.

Like Cuphead’s other battles, Mortimer Freeze is no pushover–there are three total phases you have to fight through, each with its own set of mechanics. Staying alive in the fight is often a matter of careful positioning, like when the snowman summons icy swords from the ground beneath your feet, or when its ice cubes hit the ground and shatter into smaller cubes that arc overhead. Playing with Ms. Chalice took some getting used to and feels significantly different from the base game’s characters. She excels in some areas, like leaping over the snowman as it transforms into a giant snowball and barrels toward you, but isn’t necessarily perfectly suited to the fight thanks to her dodge parry. Playing with the character suggests that you might want to swap back and forth between Ms. Chalice and the original characters depending on the battle–although playing with her through the entire core game will definitely offer a new challenge.

Moldenhauer said that creating that new challenge with Ms. Chalice was also the toughest part of developing Delicious Last Course.

“It was easier developing her with the new bosses coming out because we hadn’t defined what the gameplay looks like yet, versus retroactively having her fit and work with the existing bosses, because we didn’t want to touch them. These are all the same, and she had to work with them, as well,” Moldenhauer said. “That definitely was one of those most challenging components of all of this. Defining and coming up with different concepts and different bosses and boss fights and stuff like that, that comes very naturally because there are so many gameplay homages we want to play into, or reference art that we’re looking at.”

There are some new references influencing what you’ll see in Delicious Last Course, as well, although Moldenhauer said the team made sure that the DLC doesn’t look drastically different from the base game, even though it’s taking cues from a few new sources. Influences are still coming from the animation of the 1930s, although Moldenhauer said Studio MDHR drew from works that came in the later part of the decade, such as Fantasia, as well as the cartoons that inspired the base game. Because the two parts were so closely linked from their inception, they’re still very visually similar to one another.

With Delicious Last Course closing the book on this chapter of Cuphead, Studio MDHR may well be looking to the future–but Moldenhauer wouldn’t let slip much about what the developers are thinking of doing next.

“There’s no shortage of ideas in our heads. We’re full of cracky, quirky things that we want to eventually get to,” she said. “We love 2D animation, we love pencil to paper and what magic that brings in a digital age, so you can definitely expect that out of us. We’re very open to different genres of gameplay. This was the first one out of the gate, and we’ll have to see where it goes.”

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Mojang collaborated with Disney to release a Lightyear DLC for Minecraft Bedrock. The DLC walks the player through Buzz’s origin story and his crash landing on an alien planet. There will be five different missions set in diverse environments, from the jungle to mines.

Other than beating up enemies, players will get to fly different aircraft and dodge obstacles on the alien planet. The DLC also comes with a free Lightyear-themed character creator item. Over on the marketplace, the Lightyear expansion costs 1,340 Minecoins. In real legal tender, that’s equivalent to roughly a little less than the $10 bundle, which comes with 1,7430 Minecoins.

The DLC is temporarily unavailable on Nintendo Switch but will be available shortly, according to Minecraft’s blog post. To play the Lightyear DLC, note that you’ll also need the base game, the latest edition of Minecraft Bedrock specifically, which is $30 on PC.

Note that starting in June 2022, Mojang bundled Minecraft Java and Bedrock for PC into one package. The two editions will remain distinct, but the bundle is a way for PC players to have both Java and Bedrock without having to choose between buying one or the other. Additionally, existing PC owners of either Java or Bedrock automatically received a free copy of the version they didn’t own.

Mojang has been very prolific in producing Minecraft crossovers, including the unexpected Lacoste (yes, the clothing brand) collaboration released in March 2022.

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After a dry spell in Season 3, Call of Duty: Vanguard‘s Zombies mode is finally getting a new map with Season 4: Mercenaries of Fortune. Treyarch has released more details about the upcoming update, so here is everything players need to know about the return of the classic Shi No Numa map.

Vanguard Zombies has struggled with lack of content and replayability within Treyarch’s new objective-style approach to the maps, so the developer ditched the new formula for a more traditional Zombies survival experience. Originally a map from Call of Duty: World at War, an “enhanced” version of Shi No Numa is returning to bring a classic round-based Zombies to Call of Duty: Vanguard.

Treyarch announced this enhanced version of Shi No Numa will be the full map, but it’s returning with a new area to explore and side Easter eggs to discover. Returning to Shi No Numa is the classic Wunderwaffe DG-2 Wonder Weapon originally featured on the map, but a quest has been added for players to unlock it.

Shi No Numa is also getting a new storyline quest tied into Treyarch’s ongoing Dark Aether narrative. This main Easter egg is described as a “multi-step quest culminating in a devastating battle,” and completing the quest in full will reward players with a calling card.

This version of Shi No Numa will include the map’s traditional Flogger and electric traps, but players will still have access to Vanguard features such as the Altar of Covenants and the Tome of Rituals. Treyarch recently tweeted more details about Shi No Numa, confirming that a Sacrificial Heart item is awarded for every three rounds survived, and the Altar of Covenants inventory refreshes every three rounds, too.

Originally, Vanguard Zombies removed the mode’s classic “Wall Buy” feature of purchasing weapons off the walls, but the feature will return with Shi No Numa. However, unlike the simplified feature from the original map, Wall Buys returns to Zombies with evolving weapon options. Starting at round 6, Wall Buys will have a chance to increase in Pack-A-Punch level every round all the way up to level 3 at higher rounds. This change is similar to Black Ops Cold War’s dynamic Wall Buy upgrades that had the potential to upgrade the weapon rarity of the wall guns.

Additionally, Treyarch is making a change to Vanguard’s overpriced Pack-a-Punch upgrades for Shi No Numa. The cost for a Level 1 Pack-A-Punch upgrade has been reduced from 7,500 to 5,000 Essence points, which brings the price back down to Zombies’ original cost for the first weapon upgrade.

Being this late in Vanguard’s yearly life cycle, it’s uncertain how many traditional maps we’ll see added to the game, but hopefully, the changes with Shi No Numa can return the fun and replayability to Zombies mode.

The Call of Duty Season 4: Mercenaries of Fortune update arrives on June 22. In addition to major Zombies content, Vanguard is getting two multiplayer maps, and Warzone is getting a new close-quarters Resurgence map. For more on what to expect for Mercenaries of Fortune, check out everything we know about Call of Duty: Warzone and Vanguard Season 4.

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