During the latest Resident Evil Showcase, Capcom revealed new gameplay footage for the upcoming remake of Resident Evil 4. The gameplay showcases protagonist Leon first entering the village that kicks off the game.

The gameplay focuses on Leon’s first big encounter with the infected Ganados villagers, which sees him having to constantly shoot and run to stay one step ahead of being killed. In the trailer, you can see Leon quickly boarding up doors to buy himself time and jumping across rooftops to escape his pursuers.

You can see some of the new mechanics and features coming in the remake during the trailer as well. There’s a dedicated button for trying to stealth your way through the environment now, for example, as well as a parry mechanic to deflect melee attacks when you’re being swarmed. The memorable merchant will also now trade items with you.

Resident Evil 4 is scheduled to launch on March 24, 2023. For those keeping track at home, yes, that does mean we’re getting The Callisto Protocol, Dead Space Remake, and Resident Evil 4 Remake all within the same four months. It’s a great time to be a fan of survival horror.

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Battlefield director Marcus Lehto recently told fans that Frostbite would be receiving “needed upgrades.”

Marcus Lehto took to Twitter to ask Battlefield players whether they would prefer “more maps and more variety from large to small layouts in fewer locations or less variety in layouts but more unique locations?” In response, a fan asked if the next Battlefield would be developed with Frostbite 3, an upgraded version of Frostbite, or a different engine altogether. Letho replied with a tweet simply reading, “Frostbite is getting some much-needed upgrades.” Letho, as of yet, has not clarified what changes were needed or are coming.

Frostbite is getting some much needed upgrades

— Marcus Lehto 🇺🇦 (@game_fabricator) October 17, 2022

Frostbite is a game engine developed by DICE, which is also the primary development team for Battlefield. Some version of the engine has been in use since Battlefield: Bad Company in 2008. The engine has since been used on every major Battlefield release, as well as other EA projects including Mass Effect Andromeda and Dragon Age Inquisition.

The last Battlefield game, the near-future shooter 2042, launched with numerous bugs and community backlash, although the game sold fairly well. The title has since received multiple revamps and large updates, including the addition of a season structure. Since then, the game has moved from “mostly negative” to “mixed” reviews on Steam. Battlefield 2042 is in its second season, and most recently updated the map Orbital.

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2018’s Call of Duty: Black Ops 4 came at a strange moment for the COD franchise, when team-focused games like Overwatch and the battle royale craze threatened its long-term cultural dominance. Now, a new report from Insider Gaming claims that Black Ops 4 was radically reconfigured late in development because the developers feared it was too much of a departure for core fans.

That lengthy report, stitched together from a variety of anonymous sources, details an ambitious plan to recreate Call of Duty in the image of team-based shooters, particularly Overwatch. This new directive would’ve eliminated well-established series features like scorestreaks and create-a-class in favor of a hero-based system.

A new system called “Escalation” would have slowly buffed the game’s heroes during a match, allowing them to level up and gain new abilities like MOBA characters. As the report notes, this is quite similar to how perks work in the upcoming Modern Warfare 2, and could well have inspired it to some degree. Another planned mode called “War” would have combined the series’ cinematic mission design with an attackers-versus-defenders multiplayer scheme.

However, negative feedback from early playtesters torpedoed these plans, and the multiplayer was reworked into the familiar half-step between old Call of Duty and new. Given that some of the ideas described have been added to subsequent entries in the series in some form, it can’t be called an outright failure. However, it remains to be seen if the reworked perks system in Modern Warfare 2 will please or disappoint the fans. Modern Warfare 2 releases October 28. You can play the campaign earlier than that, though, so check out our guide if you’re interested.

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Overwatch 2 puts Doomfist in a tank role, and the change creates some difficulties for the hero. Nerfed attack power makes it difficult to control enemy threats, despite Doomfist’s increased health. However, a new defensive ability and its accompanying buff to Rocket Punch opens the door to some useful combos.

You can see how all heroes, including this one, stack up in our Overwatch 2 tank tier list, DPS tier list, and support tier list. Where did your favorite land?

Doomfist overview

Doomfist is in an odd position thanks to Overwatch 2’s changes. Becoming a tank granted him significantly more HP, but Blizzard nerfed his attack abilities to the point where you may struggle to deal with most threats. His hand cannon ability deals a decent amount of damage, but struggles to finish the job with just four rounds. Charge punch remains a potent ability if you can time it well, and it works even more effectively thanks to a new ability that speeds up charging time when you use Doomfist’s defense skill.

Doomfist is still viable as a DPS tank thanks to his combos, but he’s not the best defensive tank on the field, not until Blizzard issues some balances and improves his abilities.

Doomfist abilities

Hand Cannon: Fires four shots containing 11 pellets with a broad spreadRocket Punch: Doomfist launches forward and punches enemies in front of him. Can be charged for greater damage and distancePower Block: Protects Doomfist by reducing incoming frontal damage by 80 percent. Lasts 2 secondsSeismic Slam: Doomfist leaps forward and smashes the groundMeteor Strike: Doomfist leaps into the sky and crashes down, dealing heavy damage in a broad area

One punch man

Doomfist’s punch is weaker now. Doomfist’s hand cannon is weaker now. String the two abilities together, though, and you have quite a potent combo. Doomfist’s punch knocks its target back and leaves them unable to move for a moment, during which time you can follow up with a few hand cannon shots and–usually–finish the job, assuming your aim is good.

A charged punch deals more damage, naturally, and if you happen to pin them against the wall, you deal even more damage. The problem is getting the aim right, since charging takes a few seconds. The ability covers a fair bit of ground, but it’s best to use it fairly close, so you’re more likely to connect with your target.

Full frontal

Doomfist’s new power block ability reduces incoming damage from the front by 80 percent, which is excellent in tight corridors and not so much elsewhere. Unlike Orisa’s fortify ability, Doomfist’s leaves him vulnerable to attacks from the side and behind, so don’t try charging into an objective zone or open space and expect to see good results. Use him against turrets and characters such as D.Va who have few movement skills that can flank.

Doomfist is a master of close-range combat, but struggles with defensive abilities

On the bright side, Power Block gives Doomfist’s punch ability a hefty extra boost, bumping its damage and speed, while adding a stun effect as well. If you’re struggling to use power block defensively, switch to playing Doomfist as a DPS character and rely on its buffing power instead.

Slam dunk

Seismic Slam is an easier-to-control version of Winston’s leap ability, one that gives Doomfist some much-needed help with crowd control and lets him cause some chaos in the enemy ranks. Crash down in the middle of a crowd and use rocket punch to take out weaker enemies or isolate opposing DPS heroes, then finish them with his hand cannon.

You can also use Seismic Slam to get behind an enemy team and deal with snipers, healers, and speedy, squishy DPS characters like Tracer or Genji. If you know Reaper or Ana are on the enemy team, though, mind how you go. Ana can interrupt the slam and put Doomfist to sleep, and getting anywhere near Reaper at close range is always dangerous. Seismic Slam’s trajectory is fairly easy to predict, which makes Doomfist an easy target for Widowmaker. You may want to activate power block before using it to provide some extra shielding.

Doomfist can jump and use Rocket Fist to attack enemies in the air, including Mercy and PharahIf Winston is on the enemy team, avoid engaging him or change heroes. His close-range beam will make short work of DoomfistRocket Punch is also useful for traveling further and faster. Use it to reach an objective quickly or to retreat, if need beThere’s only one tank slot in Overrwatch 2, so tempting as it may be, don’t try playing Doomfist as a regular DPS characterUse your hand cannon wisely, since its automatic reload takes at least a second or two

If you’re keen on experimenting with other Overwatch 2 heroes, check out our tank hero tier and support hero tier to see how they all match up.

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The latest major map rework for Battlefield 2042 is now live, bringing big changes to one of the game’s most iconic maps, Orbital.

Like previous map reworks, the new Orbital features new cover, better gameplay flow, and visual improvements to make various areas of the map stand out more from each other. In the Conquest game mode, various flags on the map have been moved or added. The map should now feel more war-torn, with areas like the Crawlerway and the Launch Pad now littered with debris, destroyed tanks, and craters.

The new Orbital is the star of update 2.2, but it also introduces three weapons from Battlefield 3 (which have long been available in the game’s Battlefield Portal mode) into Battlefield 2042’s core All-Out Warfare game modes. Those three weapons are the ACW-R assault rifle, the AKS-74u assault rifle, and the MP412 REX revolver.

Aside from various bug fixes and a few other minor changes, the update’s other major addition is that of persistent servers for Battlefield Portal. Previously, a server would disappear from the server listings if no players were currently active in it. That will now be changing, with the ability for premium battle pass owners to enable a persistent server that will stay online for up to a week, even without any active players. Developer DICE in the patch notes said the feature has been a much requested one from the Battlefield 2042 community, and that allowing persistent servers will help “enable communities to stay together across their favorite servers, without needing to wait for the server owner to come online and activate the server.”

Battlefield 2042 got off to a rough start when it launched nearly a year ago, with critics and fans taking note of the game’s various bugs and online issues. The game’s cold reception caused DICE to delay the game’s first season of content to the summer of 2022, using the months following Battlefield 2042’s launch to instead stabilize and improve the core experience.

One of Battlefield 2042’s three experiences at launch, Hazard Zone, is still technically playable but stopped receiving developer support back in May, with the team instead shifting to focus on the modes players were “engaging most with.” DICE also removed the 128-player version of Breakthrough in favor of the 64-player version in the name of providing a more tactical and less chaotic experience. More recently, DICE has worked to deliver reworks for many of the game’s core maps, and will be ushering in major changes to the game’s controversial Specialists in the near future.

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The United Kingdom’s government is in the process of analyzing the proposed sale of Activision Blizzard to Microsoft a process that has been contentious so far. However, things are looking to only get more chaotic as the next chapter in this legal saga unfolds. The Competition and Markets Authority (CMA) is now inviting any person to weigh in.

People have been commenting on the deal at great length so far on social media, but this is the first time that the CMA has officially announced it is seeking public commentary around the proposed sale. “At this point we invite anyone, including members of the public, to share their views with us,” the CMA wrote on its website.

Naturally, it’s expected that some people will grief the system and send in less-than-serious opinions about the deal. After all, debates in online circles have been active and heated, namely due to Call of Duty’s multiplatform status appearing to be in question, among other high-profile issues.

People can submit their opinions to the CMA at this email address: [email protected]. The CMA said it probably won’t be able to acknowledge or respond to all emails due to the “anticipated volume of submissions.”

The call for public insight came as part of a “guidance” post released today in which the CMA outlined how it is investigating the proposed buyout and what it means for gamers and the wider industry.

The CMA first conducted a Phase 1 investigation to determine if there would be “competition concerns.” The sale did not pass this, so it is now elevated to Phase 2. As part of this, the CMA is gathering additional evidence to “investigate potential issues with competition that could arise as a result of the merger.”

The CMA is now compiling what it calls an “Issues Statement,” which covers what the government body described as “theories of harm,” or “potential concerns” about the proposed sale. The CMA is seeking the public’s opinion on the deal as part of this.

After this, the CMA will hold hearings and potentially visit the companies in question on site to “learn more about their business.”

“If we think the merger could have a negative impact on competition, we also start thinking about potential solutions to those concerns,” the CMA said.

Following this, the CMA will publish a “provisional findings” document that outlines a provisional decision. Should the CMA have ongoing concerns, it will send Microsoft and Activision Blizzard its “thoughts on possible solutions” as part of a “remedies notice.”

The last stage is the publishing of the “final report,” which is the CMA’s final decision on the matter about whether the proposed Microsoft buyout of Activision Blizzard “would harm competition for consumers or businesses in the UK.”

If there are no competition concerns, the deal can go through as intended. Should there be concerns, however, the CMA will “decide how these should be remedied.” This could include “selling part of the business or prohibiting the merger altogether.”

For the Microsoft-Activision Blizzard case, there are four panelists in charge of making the decision. These people–Martin Coleman (Chair), John Thanassoulis, Humphrey Battcock, and Ashleye Gunn–are experts in the field of business, finance, economics, and law.

As for when the CMA could make a decision, the group said it will hand down a ruling by March 1, 2023. You can visit the CMA’s website to see a full rundown of the group’s investigation into the deal.

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Following on the heels of AMD’s CPU-centric event back in August, AMD today has sent out a press release announcing that they will be holding a similar event in November for their Radeon consumer graphics business. Dubbed “together we advance_gaming”, the presentation is slated to be all about AMD Radeon, with a focus on the upcoming RDNA 3 graphics architecture and all the performance and power efficiency benefits it will bring. The event is set to kick off on November 3rd at 1pm ET (20:00 UTC), with undisclosed AMD executives presenting details.

Like the Ryzen event in August, next month’s Radeon event appears to be AMD gearing up for the launch of its next generation of consumer products – this time on the GPU side of matters. Back at the start of the summer, AMD confirmed that RDNA 3 architecture products were scheduled to arrive this year, so we have been eagerly awaiting the arrival of AMD’s next generation of video cards.

Though unlike AMD’s CPU efforts, the company has been far more mum about its next-gen GPU efforts. So details in advance on what will presumably be the Radeon RX 7000 series have been limited. The biggest items disclosed thus far are that AMD is targeting another 50% increase in performance-per-watt, and that these new GPUs (Navi 3x) will be made on a 5nm process (undoubtedly TSMC’s). Past that, AMD hasn’t given any guidance on what to expect for performance.

One interesting aspect, however, is that AMD has confirmed that they will be employing chiplets with this generation of products. To what extent, and whether that’s on all parts or just some, remains to be seen. But chiplets are in some respects the holy grail of GPU construction, because they give GPU designers options for scaling up GPUs past today’s die size (reticle) and yield limits. That said, it’s also a holy grail because the immense amount of data that must be passed between different parts of a GPU (on the order of terabytes per second) is very hard to do – and very necessary to do if you want a multi-chip GPU to be able to present itself as a single device.

We’re also apparently in store for some more significant upgrades to AMD’s overall GPU architecture. Though what exactly a “rearchitected compute unit” and “optimized graphics pipeline” fully entail remains to be seen.

Thankfully we should have our answer here in two weeks. The presentation is slated to air on November 29th at 1pm Pacific, on AMD’s YouTube channel. And of course, be sure to check out AnandTech for a full rundown and analysis of AMD’s announcements.

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A new trailer for Final Fantasy XVI has arrived and has brought with it plenty of new story details. Set in the land of Valisthea, the latest video dive into the upcoming action-RPG has revealed that the land is dying and various nations are vying for control over the power of the enigmatic crystals that can either hasten this demise or bring life back to the world.

Caught in the middle of the war between the Grand Duchy of Rosaria, the Holy Empire of Sanbreque, the Kingdom of Waloed, the Dhalmekian Republic, the Iron Kingdom, and the Crystalline Dominion are the Dominants, humans gifted with the power to summon powerful Eikon entities.

The trailer shows a closer look at protagonist Clive and his younger brother Joshua, who is the Dominant of Phoenix and can summon the mythical beast to help him in battle.

“It has been 1500 years since the fall of our forebears, and Valisthea has been slowly dying ever since,” the synopsis for the trailer reads. “Darkness spreads as day gives way to twilight, the Mothers’ flame now all but a flicker. And as the fringes fade, the people flock to the Mothercrystals.”

Briefly glimpsed are a few of the Eikon battles that will be waged between Dominants, which producer Naoki Yoshida previously mentioned will feel unique and won’t use the same exact system twice. Final Fantasy XVI looks set to take the series in a new direction, as it shifts towards a more action-focused approach so that it can appeal to a younger audience.

Even with that focus on attracting a younger fanbase, Final Fantasy XVI will still feature a mature storyline and its development is being headed up by an all-star team of industry veterans. Devil May Cry 5’s Ryota Suzuki is the game’s combat director, and he is joined by art director Hiroshi Minagawa and Last Remnant’s Hiroshi Takaim, who leading the project as the main director.

“With regards to development, the team has turned the corner and entered the home stretch, and is currently concentrating its efforts on debugging, tweaking, polishing, and optimization,” Yoshida and Takai tweeted. “Now that things are starting to come together, the game is sizing up to be something truly special.”

Final Fantasy XVI is aiming for a Summer 2023 launch on PS5 and will be followed by Final Fantasy VII Rebirth in Winter 2023.

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Reviews for Gotham Knights have gone live, a new sandbox game set in Batman’s iconic stomping grounds and starring his proteges. With the caped crusader dead and criminals with punchable faces running loose on the streets of Gotham, it’s up to Nightwing, Batgirl, Red Hood, and Robin to save the city from gangs, supervillains, and ancient secret societies.

So far, most critics haven’t been bowled over by Gotham Knights, which comes seven years after Rocksteady’s Arkham trilogy concluded in Batman: Arkham Knight. A generic sandbox design, paper-thin combat mechanics, and a needless loot system have all been criticized, although the co-op gameplay and well-written characters have been praised.

“Gotham Knights takes the Arkham blueprint and reimagines it as a loot-brawler, often feeling similar, but where it’s different, it’s worse,” Mark Delaney wrote in GameSpot’s Gotham Knights review. “Although the new guard fares well from a narrative standpoint, the gameplay systems built to serve their 30-hour campaign to reclaim Gotham let the team down.”

For a more detailed list of reviews, check out GameSpot’s sister site Metacritic where Gotham Knights currently has an aggregate score of 70 from 44 outlets.

Game: Gotham KnightsPlatforms: PC, Xbox Series X|S, PS5Developer: Warner Bros. MontrealRelease Date: October 21Price: $70

GameSpot – 4/10

Strong character work and a well-considered co-op experience can’t save all that ails Gotham Knights, leaving this experience neither the one fans deserve, nor the one they need right now. – Mark Delaney [Full review]

Mark Delaney [Full review]

VGC – 8/10

Gotham Knights steps out of Arkham’s shadow to provide a great super hero game full of excellent characters. While some of this shine is dampened by inconsistent console performance, it’s gaming’s best take on Gotham that we couldn’t stop exploring. — Jordan Middler [Full review]

NME – 8/10

A diamond in the rough, Gotham Knights is a blast but feels like it could do with a little more polish. Gotham Knights’ vision of Gotham is compelling and filled with charismatic characters you’re going to want to spend time with. There’s almost too much to do here, but you’ll probably be too busy battering goons to care. – Jake Tucker [Full review]

Game Informer – 73/100

Gotham Knights didn’t wow me with its overly familiar objectives, combat, and activities, but it didn’t leave me sour. It’s fun to control some new heroes as they brood over Gotham from its building overhangs and uncover hidden plots against its people. Those heroes are right to wonder if they’re living up to a vaunted legacy. And even if they’re not quite up to snuff, Gotham has enough baddies to punch to make for a good time, whoever you are. — Matt Miller [Full review]

VG247 – 6/10

Look, if you want to jump around and punch people, there are hundreds of other games. If you’re really keen to play a DC action game, featuring a modern and admittedly brave step away from the big black bat, then Gotham Knights is fine enough. It’s just that in the shadow of former Batman titles, in the shadow of Batman himself, it doesn’t impress. It disappoints. — Connor Makar [Full review]

Games Radar – 5/10

There’s a compelling game in Gotham Knights, but it’s hidden away behind a messy UX, needless crafting and customization systems, and combat mechanics that have been stretched paper thin to accommodate four heroes. I do believe that WB Games Montreal is capable of greatness, but this isn’t the game that Gotham deserves after the death of Bruce Wayne, and it’s not the one it needs right now following Rocksteady’s retreat to Metropolis for Suicide Squad: Kill the Justice League. – Josh West [Full review]

IGN – 5/10

Gotham Knights is a consistently disappointing return to Batman’s troubled city and a distinct step backwards from the past decade-plus of Batman games. Even if running around Gotham in two-player co-op can be decent fun and each of the four playable crime fighters are well executed in their dialogue and distinctive moves, too many of the fundamentals fall short for me to recommend it. – Travis Northup [Full review]

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