The holiday season is nearly upon us, which means all around the world eager eyes are on the hunt for excellent gifts (opens in new tab). When it comes to PC gamers, if you’re not specifically out for tech, we can be a tricky market to buy for. We have an amazing collection of Black Friday deals (opens in new tab) that can help you save heaps on great techy gifts like a new PC, laptop, or headset, but maybe the gamer in your life already has this completely covered.
Well, then it’s time to help cover their booty and the new lineup of clothing from Devolver Digital is a pretty excellent choice. This selection of sportswear for people who may or may not play sports is the Devolver Athletic Club (opens in new tab) collection of apparel and it’s a great tongue in cheek nod to one of our favourite and most chaotic publishers around.
The line up includes several choices of t-shirt, one track top, a pair of sport socks, and some very tempting red shorts. They feature custom Devolver themed graphics by Argentinian artist Alan Berry Rhys (opens in new tab). This includes a new mascot, the DAC Rooster who wears a varsity jacket while holding a gnarly nailed bat in a clear nod to one of the publishers iconic series, Hotline Miami.
The whole list of apparel does a really nice job of evoking those vintage sports club vibes. The rooster itself is very reminiscent of old style cartoon mascots, which is further enhanced by the three colour tone print on washed out shirts. The bottom of the listing for one such shirt also notes that “The Rooster likes hurting people – with sports.” just in case we’d forgotten this was Devolver we’re dealing with.
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Other designs on offer show off the Devolver Athletic Club name in a typical North American school styled logo. All the clothes in the series give a clear nod to indie gaming if you know what to look for, while still letting your nerdiness fly under the radar when required.
Devolver is also working with sustainable clothing brand Two Lives for the DAC collection. Two Lives has a focus on using upcycled fabrics to reduce waste, using natural fibres in renewable energy factories. So not only are these a neat niche gift for your friends, but hopefully for the environment as well.
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(Image credit: Devolver Digital)
Devolver Athletic Club
(Image credit: Devolver Digital)
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(Image credit: Devolver Digital)
(Image credit: Devolver Digital)
As per the usual Devolver humour, this also came with a statement from their beloved if slightly not actually real CFO, Fork Parker. “This seems like a marginally less pointless thing to ask Santa for than a gym membership,” said Parker. “Those shorts are kinda hot.” And let’s face it, imaginary he may be, but he’s not wrong about those shorts.
You can grab the Devolver Athletic Club apparel on the official Devolver Merch store (opens in new tab). If socks, shirts, and booty shorts aren’t to your liking there’s a heap of other stuff there too to suit gamers of all stripes. This includes other clothes but also things like toys, special edition games, pins, and even soundtracks for all the best Devolver titles like Cult of The Lamb (opens in new tab), and Death’s Door. (opens in new tab)
https://gamingarmyunited.com/wp-content/uploads/2022/11/1669093968_Devolver-Digital-releases-Athletic-Club-apparel-with-serious-indie-drip.jpg8001200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2022-11-22 04:31:042022-11-22 04:31:04Devolver Digital releases Athletic Club apparel with serious indie drip
Call of Duty: Warzone 2’s most vicious weapon might not be a gun at all, it might just be a drone equipped to blow up near targets. The bomb drones, a rare pickup on the Warzone 2 map, are quiet, can find targets through walls, and blow up with such power that an entire team at full health can be reduced to rubble in seconds. Reddit, and other social media, is littered with videos of players cackling madly as their bomb (opens in new tab)drones (opens in new tab) take down enemies.
“I have nearly 1k hours from WZ1 and I can say nothing came as close to being [overpowered] as the bomb drone is,” said one player on Reddit (opens in new tab)… to which another replied that the weapon’s weakness was “the 80% chance to get glitched and frozen in place,” referring to a persistent bug (opens in new tab) around using drones that locks you in place, unable to move.
They’re not inescapably deadly, to be clear: There’s an audio warning when one is deployed nearby, but the humming noise of their flight can be easy to miss mid-firefight. The bomb drones themselves are actually quite rare floor loot, but with 150 players running around in a Warzone 2 match the statistical fluke is going to catch some people out. “I die almost every match to a bomb drone,” said (opens in new tab) one player.
Of course, the other downside seems to be that the blast radius on the drone is so big that players take themselves down alongside their targets. A video from one Andreas-Vamsti on Reddit shows (opens in new tab) the player take themselves down right on the edge of the gas ring, nearly denying themself a win.
The rarity of built-in bomb drones doesn’t stop the ingenuity of players. You can be a do-it-yourself weaponsmith with a normal drone and some C4.
Anyway, it’s all in good fun here in Call of Duty land. The ridiculous things you get to pull off are what these huge-scale multiplayer games are about. Some days you bomb drone, some days you get bomb drone’d.
If you’re not intimately acquainted with the horrors of the modern battlefield, let me be clear: This is not a Call of Duty-ism. These kinds of bomb drones are real and are currently in use among national militaries, though they mostly don’t look like Call of Duty’s because they’re far more destructive. Sorry that you now know about that.
https://gamingarmyunited.com/wp-content/uploads/2022/11/1669079364_Warzone-2s-scariest-weapon-is-a-flying-bomb-and-thats.png6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2022-11-22 00:15:012022-11-22 00:15:01Warzone 2’s scariest weapon is a flying bomb, and that’s OK
On Friday, November 11th, 2022, someone tried to sneak a double-bladed knife onto an airplane hidden inside a gaming laptop. The incident took place at Richmond International Airport in Richmond, Virginia, and was foiled by officers of the United States Transportation Security Administration—more commonly known as the TSA.
The laptop, which our colleagues at Tom’s Hardware (opens in new tab) note was neither “a Razer Blade or an MSI Sword,” looks to have been a Gigabyte Aorus notebook with entirely–too-dusty uncleaned fans. If you’re going to open up a laptop to hide a knife in it, why not at least give it a little spritz of compressed air while you’re in there?
“The TSA officer who was staffing the checkpoint X-ray machine … spotted what appeared to be a knife inside the man’s carry-on bag,” said the TSA in a press release.
“The contents of the bag were searched, but at first no knife was spotted until each item in the carry-on bag was separated and re-introduced through the X-ray machine. At that point the X-ray image indicated that the knife was inside the laptop and required closer inspection. After obtaining tools that could disassemble the laptop, a double-edged knife was found to have been artfully concealed inside the guts of the computer.”
That term used in the TSA’s report—artfully concealed—is not one of respect or descriptive whimsy, but rather of law. Artful Concealment is a specific charge for not just attempting to hide a dangerous object and get it where it’s not supposed to be, but to hide it—like a sword cane, or a knife in a hollowed out book. Separate charges may apply, but the perpetrator in question could be in for something like $5,320 to $10,700 depending on how a federal judge and/or jury is feeling that day.
My favorite part is this, though: “The traveler initially claimed that he had no idea that there was a knife inside his laptop, however after the knife was revealed, he confirmed that the knife was his.”
Nothing else is known about the man attempting the knife smuggling at this time, including motive, other than that he was from Williamsburg, Virginia—which is about an hour from Richmond along the coast.
Honestly, I’m amazed that the agents bothered with the part about “obtaining tools that could disassemble the laptop,” because the TSA’s reputation is not exactly one of subtlety and nicety when they think you have a knife.
You can read the full press release on the TSA’s website, tsa.gov. (opens in new tab)
https://gamingarmyunited.com/wp-content/uploads/2022/11/1669075668_Some-clown-tried-to-sneak-a-knife-onto-a-plane.png347617Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2022-11-21 23:51:242022-11-21 23:51:24Some clown tried to sneak a knife onto a plane inside a gaming laptop
Black Friday week just started and one of the best gaming laptops is already $800 off.
The Razer Blade 14, AKA “the most desirable gaming laptop” (opens in new tab), is $1,999.99 at Amazon (opens in new tab). Price-wise, that puts it in even closer competition with our favorite gaming laptop, the Razer Blade 15. You lose an inch but gain a superbly designed laptop that makes up for its slightly lacking specs.
The Razer Blade 14 should be paired with an Nvidia RTX 3060, as our own Dave James describes in his review, not the RTX 3080 that comes with this deal. It might look like a nice improvement, but given the grip thermal throttling has on laptop graphics cards, the leap in performance isn’t as big as it might seem. You lose it all once the laptop starts warming up—and it will warm up. Still, at this big of a discount, Razer’s ultrabook-like gaming laptop is currently the best deal out there.
The 2022 model has an AMD Ryzen 9 5900HX processor, 16GBs of memory, and a 1TB SSD. The 165Hz 1440p display that comes with the RTX 3080 Razer Blade 14 will skew some of its performance compared to our 1080p tests. At 1080p, with games on basically max quality settings, it could hit a strong 60 to 144 fps. At a slightly higher resolution, you will probably have to fiddle with quality settings and listen to its fans as they try to keep up with the increased demand.
That by no means kills the deal though. The Razer Blade’s 14-inch screen hits a sweet spot for 1440p. The screen is small enough for the pixel density to look sharp without the performance impact of a 4K screen. And it surely helps maintain its 90-minute battery life, which isn’t particularly more impressive than similarly equipped laptops, but it’s not abysmal either.
The Razer Blade 14, especially at this price, gives you both the ability to play a variety of games and have a laptop that mirrors the sleek aesthetic strengths of a Macbook. You rarely get that in gaming laptops, a product category that is inundated with segmented, plastic designs. At MSRP, you pay the premium for the aesthetic, but now you can pick this up at a price that better fits the actual hardware inside of it.
Black Friday gaming laptop deals (opens in new tab) don’t often start this strong. The Razer Blade 14 only briefly dropped this low in price in mid-October as an Amazon Lightning Deal. Outside of that, it always hovers over $2,000. At that price, it was already one of the best gaming laptops you could get, but at this price, it effectively moves into the number one spot.
https://gamingarmyunited.com/wp-content/uploads/2022/11/1669071809_The-worlds-most-stunning-gaming-laptop-is-800-off-for.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2022-11-21 22:41:072022-11-21 22:41:07The world’s most stunning gaming laptop is $800 off for Black Friday
Microsoft’s proposed $69 billion acquisition of Activision Blizzard (opens in new tab) is facing intense scrutiny from regulators around the world, with one of the main sticking points being the future of the Call of Duty series on PlayStation platforms. In an effort to help assuage those concerns and push the deal through, Microsoft told the New York Times (opens in new tab) that earlier this month it committed to a 10-year deal with Sony to keep the Call of Duty series on PlayStation consoles.
It’s a bit ironic, because in recent years PlayStation owners have actually had a leg up on the rest of us, with early access to Call of Duty beta tests and other content. That seems very unlikely to continue if the series comes under Microsoft’s stewardship, but Sony is more concerned that it could be cut off altogether. Microsoft said shortly after the acquisition plan was announced that it wanted to “keep Call of Duty on PlayStation (opens in new tab),” but with no specificity beyond honoring agreements that were already in place.
The matter took what appeared to be a bit of a personal bent in September, when Xbox boss Phil Spencer said Microsoft had guaranteed Call of Duty releases on PlayStation consoles “for at least several more years beyond the current Sony contract.” That spurred PlayStation CEO Jim Ryan to say that the offer was only for three years beyond the end of the current deal, which he described as “inadequate on many levels (opens in new tab).”
At the end of October, Spencer said Microsoft would continue to release Call of Duty for PlayStation consoles “as long as there’s a PlayStation out there to ship to (opens in new tab).” This new 10 year offer is a little less broad than that, but also a bit easier to nail down contractually, and it speaks to Microsoft’s determination to make the acquisition happen. It’s also going to be much harder for Sony to wave off than vague promises and a three-year commitment.
Whether it’s enough to get regulators onboard remains to be seen. Console exclusivity is only one issue: There’s also concern that having Activision games on Game Pass will give it “an unparalleled advantage” over other streaming services. Microsoft said in October that it has a deal with Sony that keeps Call of Duty off Game Pass (opens in new tab), but that will presumably expire at some point; when it does, it seems likely that Call of Duty will become one of Game Pass’s marquee games.
Microsoft’s acquisition of Activision is being reviewed by 16 different government bodies, according to the Times report. Saudi Arabia and Brazil have approved the deal, but agencies in the US, UK (opens in new tab), and EU (opens in new tab) are continuing to investigate.
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Two weeks after the discovery of backend data (opens in new tab) that pointed to Ubisoft returning to Steam, it is now official: The comeback will begin with Assassin’s Creed Valhalla (opens in new tab), which will debut on the storefront on December 6.
Outside of its own online store, Ubisoft has been an Epic exclusive publisher on PC since early 2019. That’s kept big releases including The Division 2, Far Cry 6, Ghost Recon Breakpoint, Watch Dogs Legion, Rainbow Six Extraction, and of course Valhalla off of Steam, which is by far the most popular digital storefront for PC gamers. As we noted when the likelihood of a Ubisoft return first came to light earlier this month, it was an unusual situation: Epic Games Store exclusives generally tend to be for a year, or less in some cases, yet Ubisoft appeared content to make the arrangement indefinite. That’s why this Steam comeback is a pretty big deal.
“We’re constantly evaluating how to bring our games to different audiences wherever they are, while providing a consistent player ecosystem through Ubisoft Connect,” Ubisoft said in a statement sent to PC Gamer. “Assassin’s Creed Valhalla, Anno 1800 and Roller Champions are among the Ubisoft titles that will be releasing on Steam.”
Ubisoft gave no indication as to why it chose now to return to Steam, but one interpretation is that it signals the end of the big publisher pushback against Steam, and more specifically the 30% cut of sales it takes. Ubisoft joins Microsoft (opens in new tab), Electronic Arts (opens in new tab), and Activision (opens in new tab) as major publishers who came (or came back) to Steam after dabbling in solo ventures. Valve didn’t blink during their absence, and Steam remains the dominant digital distribution platform for PC gaming—the place where you want to be if you’re a big publisher looking to sell some games. And with the holiday season upon us, there’s no better time for Ubisoft to make bank on an Assassin’s Creed game that is now, in case you’d forgotten, a couple years old.
As on the Epic and Ubisoft stores, Assassin’s Creed Valhalla on Steam will be available in four editions—standard, deluxe, Ragnarok, and complete—each offering a different mix of bonus stuff, including content packs, the Dawn of Ragnarok expansion, and the season pass. As indicated by the Ubisoft statement, Valhallla will also continue to make use of the Ubisoft Connect client.
Anno 1800 and Roller Champions are not currently listed on Steam, and return dates for them have not been announced.
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Imagine bashing the endless hordes of Warhammer 40K: Darktide with a bad haircut. I couldn’t possibly—when I started up Darktide and entered the character creator to build my first warrior, I spent at least five minutes deciding on the perfect haircut for my Ogryn. I wanted him to be stylish, or at least as stylish as Ogryn get, so that when anyone I play with sees me charging to their rescue through a giant pile of baddies, they think “Now that’s a cool Ogryn.”
But part of being stylish is knowing when to change up your look, which is why I immediately wondered if there was a way to change my appearance in Darktide after I left the character creator. Am I stuck with this exact face, eye color, tattoo allotment, and haircut?
For now, yes—but likely not forever.
Can you change your character’s appearance in Darktide?
As of the Darktide launch beta, there is no way to change a character’s appearance once you exit the character creator. You’re stuck with the face you designed. That includes aspects like facial hair, tattoos and scars, too.
You can change your outfit by unlocking Darktide’s cosmetic items, but it’s going to be your same mean old mug underneath.
Warhammer 40K is a universe of high technology, however—surely they’d have figured out some casual plastic surgery, right? Or at least, like, barbershops?
Well, based on some of the currently inaccessible areas of Darktide’s hub world, the Mourningstar, it seems likely that you will be able to change your Darktide character’s appearance once the full game launches.
(Image credit: Fatshark)
Take a stroll around the Mourningstar and you’ll find this room across from the weapons shop. The desk is manned by the Warhammer 40K equivalent of a back alley doctor, and behind him you can see a number of freaky looking surgical chairs waiting for willing patients. If Warhammer has sadistic dentists, this is the room of their dreams.
Anyway, the point is: this sure looks like the place you’d go to get your face carved up. Hopefully when the full game launches, this sketchy doctor’s office will offer players the ability to change their appearance. Based on Darktide’s features, I can’t think of any other purpose this room is more likely to serve.
Just staying alive in Warhammer’s already harsh enough—no one should have to regret their haircut while they’re doing it.
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Jumpstart was introduced to Magic: The Gathering in 2020 as a way of putting new decks together fast. You get two packs of 20 cards, almost always monocolor, each with a theme. That theme might be a particular creature type like Cats or Goblins, or a concept like Smashing, Tree-Hugging, or Well-Read. You shuffle two packs together to give yourself a lean deck of 40 cards—Smashing Cats or Well-Read Goblins—and you’re off. It’s a faster way to assemble a new deck than playing draft or building one from scratch, handy for sit-down events.
The original Jumpstart set was mostly reprints, with a handful of new cards. Some of Magic’s recent expansions have been available in Jumpstart boosters as well, in addition to all the other flavors of booster packs you can buy these days, so I got to play Dominaria United and The Brothers’ War at local Jumpstart events, which was a convenient way of trying out the new hotness.
Jumpstart 2022 (opens in new tab) will be a set like the original Jumpstart, which means it’s mostly reprints though you’re guaranteed to get one new card in every pack. You’re also guaranteed one card with variant anime art, and some of the artists have been showing off their contributions already, like Balan, Wandering Knight (opens in new tab) and Spectral Sailor (opens in new tab), who has gone from a bearded pirate to a girl in a sailor fuku uniform. Good for her.
There will be 46 themes in Jumpstart 2022, some with multiple variant versions so two booster packs with the same theme won’t necessarily have all the same cards. Themes revealed so far include Detective, Snow, Speedy, Primates, and Multi-headed Creatures, which is a varied bunch. We’ve been given a theme to show you ahead of release, which is called Gigantic. It’s made up of green cards that play to the color’s traditional archetype of growth. You start small, survive the slings and arrows of outrageous fortune (usually in the form of decks with faster aggro), and ramp with cards that accelerate mana production to help you play your fatties (opens in new tab) as soon as possible: the giant apes, dinosaurs, and trees of unusual size that trample whatever’s arrayed against them.
Making that win condition even more crushing is a new card appearing in packs with the Gigantic theme: a legendary called Runadi, Behemoth Caller who empowers your most expensive summons. Any creature you cast after Runadi gets a +1/+1 counter for each point of mana over 4 they cost, and on top of that every creature who has three or more +1/+1 counters gets haste. Gigantic reprints several creatures that hit that 5+ cost, like Colossal Dreadmaw, Havenwood Wurm, Mammoth Spider, Woodborn Behemoth, and Engulfing Slagwurm. That last one is a beast, a 7-mana 7/7 that destroys any creature it blocks or that blocks it, and gives you life equal to the destroyed creature’s toughness. Yikes.
To help you accelerate your mana production to get to the point where you can play those game-winners, Gigantic reprints Overgrowth, which enchants a land so it provides 2 additional green mana, and Paradise Druid, who can be tapped for one mana, though she loses her hexproof tag when tapped.
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(Image credit: Wizards of the Coast)
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One of the other monocolor green themes from Jumpstart 2022 has had a new card revealed thanks to being given away at pre-release promo events, and that’s the Primates card Kibo, Uktabi Prince (opens in new tab). He’s notable for a couple of reasons. There’s his ridiculous ability that gives both players a “Banana”, which is an artifact that can be sacrificed to give you 2 life and either 1 green or 1 red mana. There’s the fact that whenever he attacks you can chuck an opponent’s artifact straight into their graveyard—like that Banana you handed them last turn—and doing so lets you put a +1/+1 counter on every Ape or Monkey you control.
Apes together strong.
Aside from the wonderfully ridiculous Banana mechanic, I’m partial to Kibo, Uktabi Prince because he continues a running gag that goes back to 1997, when the Uktabi Orangutan (opens in new tab) card came out. Players joked that the two monkeys it depicted sure looked like they were having sex, and Wizards of the Coast ran with that joke with Uktabi Kong (opens in new tab) from 2004’s Unhinged, which featured the same two monkeys, one of them now pregnant. Is Kibo, Uktabi Prince the child of those two questionably drawn monkeys? I’m convinced he is. If you’ve been waiting 18 years to find out how that monkey baby turned out, now you know.
Jumpstart 2022 (opens in new tab) packs go on sale from December 2.
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As millions of players are all rushing to understand the ins and outs of Warzone 2’s 54 guns during launch week, know this: if you want a reliable bolt-action rifle that can carry you through almost any situation in Al Mazrah, the SP-R 208 will get the job done. It’s one of the best, most accessible rifles in the game, and it’s also easy to unlock. The SP-R 208 unlocks at account level 7, so even if you’re starting Warzone 2 on a fresh account, you’ll have it within your first few hours.
What’s nice about the SPR is how many different hats it can wear. An SPR with a high-powered scope and extended barrel makes just as much sense as an iron sight build meant for close-range. This is a perk of the SPR technically being a “marksman rifle” in Warzone 2 instead of a proper sniper rifle—it doesn’t pack the same raw power as the bulky, box-shaped Signal 50, but when the circle is shrinks to an arena the size of a 6v6 multiplayer map, it’s the SPR I want backing me up.
Here are our favorite loadout builds for the SP-R 208, including attachments, equipment, and a recommended perk package based on the one’s currently offered in Warzone 2’s create-a-class.
The best SP-R 208 loadout for Warzone 2
SPR-208 loadout: Hill Sniper
(Image credit: Activision Blizzard)
Muzzle: Polarfire-S
Barrel: 22.5″ Elevate-11
Optic: DS Farsight 11
Laser: SZ 1MW PEQ
Ammunition: 7.62 High Velocity
Lethal: Semtex
Tactical: Heartbeat Sensor
I consider this the bread-and-butter SPR build. This thing excels as a gosh dang sniper rifle and should be treated as such. The biggest goal here is bullet velocity (boosted by the Elevate barrel, Polarfire suppressor, and HV ammo) and recoil stabilization in-scope (mainly boosted by the barrel). When you’re trying to peg a moving target running for cover, a steady hand and fast bullets are the best thing you can ask for. I prefer the Farsight scope for its distance toggle and extremely clear sight picture, but optic specifics are largely up to preference.
SP-R 208 loadout: Quick Shot
(Image credit: Activision Blizzard)
Barrel: 23.5″ Fluted R-67
Optic: SZ Oscar-9
Bolt: FSS ST87 Bolt
Comb: Cronen G140 Cheek Riser
Magazine: 10 Round Mag
Lethal: Drill Charge
Tactical: Stun Grenade
When you want to flex the SPR’s surprising viability as a mid-range DMR, consider this setup focusing on fire rate and ammo count. The FSS bolt cycles bullets a lot faster than the default option and the Fluted barrel/Croneen comb ensures your ADS speed is competitive against assault rifles and SMGs. When you’re fighting building-to-building from close-to-medium range, the scope/red dot toggle on the SZ Oscar-9 is a comfortable aiming companion.
SP-R 208 loadout: Brawler
(Image credit: Activision Blizzard)
Barrel: 12.5″ Carbon Barrel
Laser: FTAC Grimline Laser
Bolt: FSS ST87 Bolt
Comb: Aim-Assist 406
Magazine: 10 Round Mag
Lethal: Semtex
Tactical: Stim
On the more extreme end of using the SPR like some sniper/shotgun homunculus, this setup trades fanciful scopes and long barrels for an extremely quick, reactive poking gun that’ll shatter armor plates in a flash. The shortened Carbon barrel, FTAC laser, and Assist comb are the starts here—the high fire rate and relatively accurate hipfire really does make this SPR behave more like a shotgun with a narrow spread. Consider this more of a backup than a primary. I’d use this to open fights and break armor before switching to an SMG for closure.
What is it? A character action game set in a vampire-ridden wild west. Expect to pay $50/£43 Developer Flying Wild Hog Publisher Focus Entertainment Reviewed on RTX 2070, i7-10750H, 16GB RAM Multiplayer? 2-player co-op LinkOfficial site (opens in new tab)
Jesse Rentier is a no-nonsense action man; a stubbled slab of beef who sees every situation in black and white. He’s the type to remind you constantly that he’s not cut out for pencil pushing deskwork, as if you couldn’t tell by looking at him that he’d struggle to even hold a pencil without snapping it in half. In other words, he’s neither refined nor imaginative, but he is solid, focused and capable of magnificent violence. A description that equally applies to Evil West.
In an alternate late 19th century USA, Jesse is the top field agent at family business the Rentier Institute, an organisation established to combat a scourge of vampires that’s been nibbling on cowboys since the founding fathers. Given the sun-fearing nature of his foes, shootouts at high noon are off the table here, so Jesse heads out on expeditions to track down and smash the bloodsuckers to bits, along with their pet werewolves and other abominations they’ve manufactured. There’s more to the story than that, of course, explained in cutscenes sandwiched between the game’s sixteen missions, but walloping the undead is always your chief concern.
(Image credit: Focus Entertainment)
Indeed, Evil West adopts a ‘get on with it’ approach throughout. The main path connecting the game’s combat arenas is marked with a glowing silver chain to keep you oriented as you indulge in some very light exploration, ducking into half-hidden side passages to grab minor treasures. A few levels get a touch adventurous with more open, branching and looping sections, and sometimes you have to find a lever before advancing, or push a mine cart, or dislodge some scenery with your rifle, but very little that would qualify as a puzzle. In some ways that’s a blessing, as Evil West is less bloated than, say, God of War, but it also feels rather short on aspiration.
This conservatism infects Flying Wild Hog’s vision of the west too, which is strangely colourless aside from some striking landscapes, not to mention old-fashioned. The saloon bar that acts as a front for the institute’s base, for example, is filled with stock image (white) cowboys and courtesans, while ‘Indians’ feature only in passing reference to their mystic legends. Coupled with Jesse’s distaste for intellectual expertise, quips such as “Welcome to America” when he dispatches a foe, and a government official character who represents state corruption, there’s a somewhat politically regressive tinge to proceedings. Nor does the dialogue add nuance, as characters growl at each other in sentences laden with cringeworthy expletives. The aim is to evoke the vibe of macho ’80s action movies, but it’s a clumsy tribute act.
(Image credit: Focus Entertainment)
Assault and battery
Fortunately, Evil West is much more comfortable on the battlefield. Its monsters are monstrous and Jesse has a wealth of tricks up his sleeve, or at least a metal gauntlet that adds extra heft to his punches. Regular blows can knock even some of the biggest critters out of their stride, while a charged uppercut launches smaller ones in the air, where you might follow up with a ‘cannonball’ smash that sends the victim flying into its mates or a conveniently placed stack of TNT crates. At the same time, though, Jesse is also very much a gunslinger, and the game does a sterling job swinging between shootouts and brawls, often within the same encounter. Some enemies have weak spots that are revealed only as they wind up an attack, and if you’re quick on the draw you can punish them before they make their move.
Eventually you have so many options, it’s hard to remember them all while continually dodging and parrying.
Punching and shooting only gets you so far, however, and throughout his excursions Jesse builds up an arsenal that could outfit a whole squad of marines. An electric charge attached to the gauntlet allows you to electrocute an enemy with a magnetic pull that drags it towards you or vice versa, so you can yank a member of the undead from a pack and administer a beating before the rest arrive, or use distant foes as grappling points to zip away from danger. Soon you’ll have a shotgun, the first of a string of arms and devices that works on a cooldown timer and helps with crowd control. Eventually you have so many options, it’s hard to remember them all while continually dodging and parrying.
The complexity should become second nature, though, because Evil West prompts you to deploy everything in order to survive. The vampires and their buddies, some of them imposingly large, rush and pelt you from all sides, so you have to keep moving, stun them with electric currents and maintain an itchy trigger finger. Then as more powerful creatures materialise, escalating the scale of the fight, you indulge in a battle of one-upmanship, whipping out the big guns in an accelerated arms race until one side runs out of juice. You can’t help but smile when you’re almost out of health at the tail end of a rumble, but know you’ve held your last-resort supercharged finisher in reserve to electrocute that final stubborn vamp to pieces.
(Image credit: Focus Entertainment)
Sometimes it’s surprising just how much Evil West throws at you, and because of the numbers there are frustrations. In general, you tend to get a feel for when offscreen enemies are due to come thundering in from behind, but there are moments when you’ll be blindsided by an unreasonable convergence of assaults, or when you can’t get a clear shot at a weak spot because there’s too much traffic in the way. Also, while performance is far from shoddy, explosions and particle effects can sabotage the framerate sporadically, while rare glitches might leave Jesse irretrievably stuck in the floor, or a monster left floating in the air.
Apart from such minor niggles, though, for much of the game, Evil West’s combat remains a robust, gory delight, at times close to brilliant. It’s only in the final third that it begins to fade, as the vampires run out of new creatures to throw at you, and instead rehash combinations of familiar ugly faces ad nauseum. As the final showdown approaches, then, you may wish you could ‘get on with it’ even faster. At least by then Jesse has learned a thing or two. Perhaps if there’s a sequel, he’ll combine his proficiency in vampire hunting with a desire for a richer, more sophisticated world.
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