From 2010 to 2014 Richard Cobbett (opens in new tab) wrote Crapshoot, a column about rolling the dice to bring random games back into the light. This week, he who lives by the sword, dies by the sword. Well, half-right.

When the first warrior looked at the first sword, he was heard to muse, “One day, there will be a game in which people can pretend to wield these.” For his prognostication, he was then obviously burned at the stake. But the words remained, echoing down the years, in the dreams of everyone who heard about the Nintendo Wii before actually playing something like Red Steel, and the Kickstarter of at least and in fact probably no more than one famous science fiction writer with a love of clashing blades and an audience demanding to know why his Metaverse idea turned into Second Life’s red light district.



Source link


We all know the drill by now. You want to be the very best, like no one ever was, so you set out on a cross-country journey to catch and train adorable monsters and rise to the ranks of Pokemon Master. It’s a tale as old as time, or at least as old as 1996, and Pokemon games rarely venture outside this comfortable template. That made it all the more surprising when Pokemon Scarlet made me actually care and look forward to two of its three main story paths.

Spoilers follow.

Want us to remember this setting for all your devices?

Sign up or Sign in now!

Please use a html5 video capable browser to watch videos.

This video has an invalid file format.

Sorry, but you can’t access this content!

Please enter your date of birth to view this video

By clicking ‘enter’, you agree to GameSpot’s
Terms of Use and Privacy Policy

Now Playing: Pokemon Scarlet & Violet Video Review

If you’ve been following Pokemon Scarlet and Violet, you know that the game consists of three main story paths that you can take in any order. Victory Road is the traditional quest to become a Pokemon master while doing battle with your friendly rival, Nemona. Starfall Street is also a take on the classic Pokemon formula, as you invade and topple the bases of this game’s ostensible antagonists, Team Star. And the Path of Legends has you venturing into the wild to battle against massive Titan Pokemon.

None of these seemed particularly interesting to me pre-release. Victory Road and Starfall Street were the same old story we’ve seen several times before, while the Path of Titans appeared to be a way to wring out another quest type by adapting the Raid battles from Sword and Shield. I don’t exactly come to Pokemon games for their stories, so I had assumed they’d be fine and serviceable at best. But while Victory Road is still the same-old traditional story, Starfall Street and the Path of Legends are actually engaging, funny, and heartfelt.

In Starfall Street, it quickly becomes apparent that these aren’t the usual Pokemon villains with designs for world domination, or even Pokemon liberation. Instead, these bases are filled with children and teenagers, like you. It feels more like a silly club or a non-violent gang than a villainous threat. Adding to the intrigue is the appearance of “Clive”–very obviously the school headmaster, Director Clavell, in a bad wig–who has taken a keen interest in breaking up the Team Star bases and getting the kids back on the straight-and-narrow. You can choose whether to call out the disguise or play along every time he appears, and I chose to play dumb. It’s a hilarious touch on a story that ultimately becomes about social outcasts and how the school has failed them. These aren’t bad kids or villains–they’re just misunderstood–and it’s sweet that Director Clavell is going so out of his way (bad wig and all) to look out for the children.

A similarly heartfelt undercurrent flows through the Path of Legends questline. When you start the Titans questline, Arven is essentially an annoying weirdo who tags along at random. Upon finishing the first Titan quest, though, you discover what’s really motivating him: His beloved Pokemon, a Mabosstiff, is very sick, and the Titans feed on special herbs that he thinks can heal the frail pupper. From the very start, you see Mabosstiff barely moving but for some labored breathing, and you can’t help but want to do all you can to cure him. As you might expect, Pokemon isn’t the type of game to have a tragic ending, so it’s not too much of a spoiler to say that you get to see Mabosstiff slowly recover as you track down more herbs.

I fully acknowledge that a story revolving around nursing a sick dog back to health is emotionally manipulative, but damn if it didn’t work on me. Mabosstiff just looked so helpless, despite his size, and the cutscenes made sure to focus the camera on his big, sad eyes. Pokemon doesn’t often delve into mortality–the monsters faint rather than die, for example–but this story was different because Mabosstiff was sick in a way that was believable and relatable. Anyone who has ever had a now-deceased pet knows how it feels to see your companion slow down with age or illness. I wanted to track down the Titans because their traversal abilities were extremely helpful, but I also had a story I really cared about driving me. I wanted to help Arven and his dog.

Both of these stories came to satisfying resolutions and rendered Victory Road kind of dull by comparison. Nemona is a fine rival and there are some great big personalities scattered around the eight Pokemon gyms, but it just didn’t have a throughline that felt sweet and funny like the other two. The main appeal of Pokemon remains catching and battling monsters, but this time, there’s some legitimately appealing story hooks to pull you through as well.

The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you buy anything featured on our site.



Source link

Whether you’re after a clue to set you on the right path, general hints and tips to get your Wordle warmed up and ready to go, or you’d like the answer to the November 19 (518) Wordle as quickly as possible, you’ll find everything needed to save your win streak just below.

I’m sure Wordle was teasing me today—on more than a few guesses I had what I was sure was a “lightbulb” moment, certain that this time I’d got the answer but… no. Wrong again. Somehow I squeaked a victory on the last go, but looking back at what I’d got before it I’m not entirely sure how.

Wordle hint

A Wordle hint for Saturday, November 19



Source link

Pokemon Scarlet and Violet are here and each version has something unique to offer the completionist trainer. If you’re anything like me, you probably want to know the differences between the two versions to inform your purchasing decision (or to know what to look out for in your travels). While each version will have easy access to unique Pokemon not available in other versions, Scarlet and Violet’s exclusives extend beyond that. Players will attend different schools, have a different Professor, and even have different outfits, all unique to their version of the game. Now it’s time to break them down.

Every version difference for Pokemon Scarlet and Violet

Scarlet Exclusives

The following exclusives can only be found in Pokemon Scarlet.

Scarlet Pokemon

Scarlet-exclusive Pokemon
Scarlet-exclusive Pokemon

Scarlet trainers will get the legendary Koraidon, Amarouge (Fire/Psychic), Larvitar (Rock), and Stonjourner (Rock). Because Larvitar is listed as exclusive, it’s highly likely its evolutions, Rock-type Pupitar and Rock/Dark-type powerhouse Tyranitar, will also be exclusive.

Other exclusives include the following:

  • Oranguru
  • Stunky -> Skuntank
  • Skrelp -> Dragalge
  • Deino -> Zweilous -> Hydreigon

Scarlet Professor

Pokemon Trainers in Scarlet will be taken under the wing of the commanding woman, Professor Sada.

Scarlet School

Pokemon Trainers in Scarlet will attend Naranja (Orange) Academy.

Scarlet Uniform

No Caption Provided

Players in Pokemon Scarlet will have white, blue, and orange uniforms to match their Orange academy.

Violet Exclusives

The following exclusives can only be found in Pokemon Violet.

Violet Pokemon

No Caption Provided

Violet trainers will get the legendary Miraidon, Ceruledge (Fire/Ghost), Bagon (Dragon), and Eiscue (Ice).

Because Bagon is listed as exclusive, it’s highly likely its evolutions, Dragon-type Pupitar and Dragon/Flying-type fan-favorite Salamence, will also be exclusive.

Other exclusives include the following:

  • Passimian
  • Misdreavus -> Mismagius
  • Gulpin -> Swalot
  • Clauncher -> Clawitzer
  • Dreepy -> Drakloak -> Dragapult

Violet Professor

No Caption Provided

Pokemon Trainers in Violet will be taken under the wing of the commanding man, Professor Turo.

Violet School

Pokemon Trainers in Violet will attend Uva (Grape) Academy.

Violet Uniform

No Caption Provided

Players in Pokemon Violet will have grey, black, and purple uniforms to match their Grape academy.


For more on the new Pokemon games, check out our guides on starter evolutions, how long it takes to beat Pokemon Scarlet and Violet, and our recommended badge roadmap.

The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you buy anything featured on our site.



Source link


November and December are the prime reminiscing months, a time to give out GOTY awards and think about what the past year meant for PC gaming.  They’re also when we start looking more closely at the next year, namely at whichever huge game got delayed into it. This year, that’s Starfield, a pretty huge game.

None of that stops new games from releasing in late fall and early winter, though, and there are some potential bangers still on the 2022 release calendar. I think three of them in particular could turn out to be bigger than the gaming scene as a whole realizes right now:

  • Marvel’s Midnight Suns is weird, but in a compelling way. That’s what I thought when I played a bit of it earlier this year, and I wasn’t sure others would agree, but now I’m feeling validated—Fraser called it “unusual,” but said he’s “loving” it. I could be pretty big if it manages to attract both Marvel-likers who wouldn’t normally be into a Firaxis tactics game and Firaxis-likers who wouldn’t normally be into a Marvel game.
  • Space colony management sim Ixion isn’t a game I’ve heard a ton of chatter about, but the industrial space art is appealing, and Chris liked its brief demo. It could quietly become the strategy game that fills up our dark winter nights.
  • Choo-Choo Charles looks like the kind of thing that could turn out to be a janky game streamers amuse themselves with for a week or a new horror phenomenon.


Source link

I spent my first few hours of Darktide slumming it in a prison uniform. The cut-off sleeves did help show off my Ogryn’s bulging biceps, but otherwise it’s a pretty drab look. Where’s my cool chestpiece? Some funky goggles? A pair of tactical cargo pants I can fill with shotgun shells? Until I hit level five, I didn’t have a single piece of cosmetic gear to my name, and had no idea when or how I’d unlock any.

Now that I’ve figured it out, I’m here to share my wisdom (and the good word about our lord and saviour, the God-Emperor) with every other raggedy Darktide convict looking for a fresh shirt.

How do you get Darktide cosmetics?



Source link


Dreamwild (opens in new tab) is something special: a solo-developed, retro-styled shooter that has a singular aesthetic. Half the game looks like Ray Harryhausen stop motion gone vaporwave, while the other half is a brisk, Quake-style shooter in surreal neon dreamscapes, its vibe cinched by a fantastic soundtrack.

In terms of structure, Dreamwild is a fairly lightweight roguelike—a lot of the juice lies in figuring out its rules and the specific combination of items and secrets to unlock the final encounter. Dreamwild has you diagonally bunnyhopping (a movement trick lifted from Quake) around its arenas. 





Source link



Ever since an early October patch, a lot of people’s Sims have been real pieces of work, acting up and scrapping with each other like a bunch of alleycats even if they’ve got the trait sheet of a perfect little angel. There’s light at the end of the tunnel though: EA has stated via The Sims Direct Communications (opens in new tab) support account on Twitter that a fix is coming in “early December.”

We reported previously (opens in new tab) on the epidemic of real jerkoffs in the Sims⁠—it’s almost like something got introduced to the water supply in Simville (Simlandia? Simmistan? Do the Sims live in Sim City?) Characters with otherwise placid natures were at each other’s throats, and whole families were torn apart by this epidemic of moodiness and rude behavior. 



Source link

In the same way that I assume the sun will rise in the morning, CS:GO players load into matches assuming the AWP, the iconic sniper rifle that has broken hearts and wrought legends for the last 20 years, will be the same 1-shot-kill god gun it always has been. Well it still kind of is today, but the AWP just got seriously nerfed. I hope the sun is OK.

Specifically, the AWP’s magazine size has been cut in half, from 10 to 5. Valve announced the news alongside the release of CS:GO’s latest patch (opens in new tab) that also lowers the M4A1-S’s effectiveness at range and removes Dust 2 from the current Active Duty map pool.



Source link


The latest installment in the Dark Pictures Anthology, The Devil in Me, is now available, giving players their fourth entry in as many years. In The Devil in Me, knowing how to save everyone is a delicate balancing act of wise, split-second decisions. It’s not easy, and there’s no way to overwrite a fatal error other than starting the game over, so if you’re really keen on seeing the version of the slasher story where no one is slashed–or maybe you just want the related Achievement or Trophy–here’s how to get the best ending in The Devil in Me and ensure everyone survives, even Connie the dog.

How to save all characters in The Devil in Me

If you’ve played The Dark Pictures or games like it before, you know by now that some decisions are more important than others. While some give the illusion of possible death, others really can deliver killing blows to your playable characters. Therefore, this guide will focus on those major branching moments where it’s a matter of life or death.

Want us to remember this setting for all your devices?

Sign up or Sign in now!

Please use a html5 video capable browser to watch videos.

This video has an invalid file format.

Sorry, but you can’t access this content!

Please enter your date of birth to view this video

By clicking ‘enter’, you agree to GameSpot’s
Terms of Use and Privacy Policy

Now Playing: The Devil In Me and The Psychology of Choice | MindGames

Naturally, this guide contains many spoilers, but I’m guessing you knew that before you ended up here. The following steps are listed in the order in which they’ll appear in your game, and I’ll be listing both the name of the location/chapter and the playable character for each crucial moment. There are 12 main scenes that will decide the fivesome’s individual fates, but some scenes contain multiple pass or fail scenarios, so follow along closely.

Blackout – Erin

The first chance for someone to die is when Erin is alone in the dark room and is offered her inhaler by the killer. Take the inhaler and do not attack the killer to survive.

Silver Ash Institute – Erin

In the strange institute wing of the complex, again playing as Erin, don’t use your inhaler and, later, hide inside the closet when you’re given the chance.

Ignition – Charlie

Charlie’s first chance to die is when he’s locked in an incinerator. You need to open the grate on the ground and crawl underneath. It will take two tries, so don’t give up or delay. It’ll also seem like he died as the game cuts away to the curator for more brooding narration, but he’ll have survived–don’t worry.

Breathless – Jamie

When faced with killing Kate or Erin, choose Kate. The reason for this is that Kate will actually survive while Erin will not. Again, trust the process!

Waste Disposal – Charlie

As Charlie, this scene is more about QTEs than traditional decision-making. Be sure to pass every QTE as well as the breathing mini-game, and if you do it right, Charlie lives to smoke another day.

Director’s Suite – Kate and Jamie

Here you’ll play a bit as both Kate and Jamie, and there are actually a few ways out of this alive. The easiest way is to run rather than hide when you’re prompted, then elect to close the moving wall shut right away, causing you to need to pass a QTE right after.

When both characters are in the glass room where one person seems doomed to be crushed, make sure the wall moves to crush whoever has the screwdriver. In my playthrough, I did this by Jamie volunteering for a hero’s death, refusing to turn the wall onto Kate’s side. Like with Charlie in the incinerator, the game cuts away leaving you to think she’s died, but when you return, you’ll find Jamie brilliantly used the screwdriver to pierce and break the glass wall.

Chase – Kate

When faced with running to save yourself or saving Jamie, who has been grabbed by the killer, choose to save her.

Maze – Kate

As soon as you get inside the barn with the killer on your heels, choose to barricade the doors, then choose to run rather than go upstairs.

Cliffside – Charlie

In a disgusting slaughterhouse area, you’ll need to pass the breathing mini-game as Charlie once more. When later doing the balancing mini-game just after Mark has done it, be sure to succeed.

Homestead – Jamie

While you can’t play as the dog, Connie, this is where you save them. When needing to hide inside the big white house, choose the anxious response. Kate will hide behind a sofa, leading Connie to live. There’s another version of this scene where Connie lives, but Jamie does not, so choose this one!

Lighthouse – Mark

As Mark, ignore Erin’s pleas to tie up Charlie. She falsely believes he’s in on the killing spree because the killer orchestrated a scenario where she would believe that. But it’s not true, and tying up Charlie will only get him killed.

Lake – Erin

As Erin, tell Mark to grab the gun when the cop, uh, “drops” it. This won’t work, but he’ll grab some sort of spray as a consolation prize. It’ll be critical later on the getaway boat. Survive that final sequence with the killer and you’ll live to see the sunrise in The Devil in Me.

Catching up on Supermassive’s horror games? You can also save everyone in The Quarry with our guide.

The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you buy anything featured on our site.



Source link