Remember Twitter Gaming (opens in new tab)? The official Twitter account debuted at the beginning of 2016 as part of an effort to “support the avid gaming community and help the top gaming organizations and personalities deliver high quality content to and engage with their fans on Twitter.” But now, amidst the chaos and hilarity of the first two weeks of Elon Musk’s one-man rule, it appears to be gone for good.
The Twitter Gaming account hasn’t tweeted since November 3, one day before Musk cut the company’s workforce in half. The layoffs affected a wide range of teams at the company, according to a Reuters (opens in new tab) report, including communications, content curation, human rights, and ethics. Some product and engineering teams were also impacted by the cuts. Shiraz Siddiqui, formerly the senior social lead for Twitter Gaming, confirmed that he’d been let go last week as part of those layoffs:
cool, get do one of these finally earlier than I thought pic.twitter.com/V5yIe9KVrBNovember 4, 2022
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But it wasn’t just Siddiqui who was cut loose: A new Washington Post (opens in new tab) report says the entire marketing side of Twitter Gaming was let go at the same time. That squares with the current state of the one-million-follower account, which last tweeted on November 3, one day before the layoffs. Prior to that, the account had tweeted on almost a daily basis, but it’s been completely silent in the eight days since.
As farewell tweets go, it’s not the most stirring I’ve ever read:
(Image credit: Twitter)
Gaming in general represents a significant portion of Twitter’s overall activity: The Washington Post says there were 1.5 billion tweets about gaming in the first half of 2022, compared to 10.4 billion tweets about “news.” Twitter is undeniably a fantastic source of game-related information—I rely on it heavily for my work—and it’s also a great way for content creators to expose themselves to larger audiences. That all happens separately—you don’t need to follow Twitter Gaming to keep up with gaming on Twitter—but the account seemed to be part of a bigger marketing strategy that is now, without warning or explanation, apparently kaput.
Assuming that Twitter itself doesn’t implode and crumble into dust before the end of the year (and given what an absolute gong show (opens in new tab) it’s been since Musk took over, I’d give it 50/50 odds), the Twitter Gaming account could resume activity someday, under the control of a new team, or maybe Elon himself, if he can figure out the password. There have also been reports that after cutting too deep, Twitter is now begging some former employees to please come back (opens in new tab), which would be funny if it wasn’t so sad and destructive, so maybe some life will be found there. For now, though, it’s gone: Collateral damage in the ongoing black hole collapse of one of the world’s foremost social networks.
https://gamingarmyunited.com/wp-content/uploads/2022/11/Elon-Musk-reportedly-laid-off-everyone-who-ran-Twitters-million-follower.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2022-11-11 23:22:392022-11-11 23:22:39Elon Musk reportedly laid off everyone who ran Twitter’s million-follower gaming account, and now it’s gone silent
The documentation of Microsoft’s known issues in Windows 11 (opens in new tab) version 22H2 has been updated to include “lower than expected performance in some games.” Specifically, impacted games will experience stuttering or large framerate drops, with some users reporting screen tearing as well. Microsoft states that “affected games and apps are inadvertently enabling GPU performance debugging features not meant to be used by consumers.”
So this is a function of Windows 11 meant for developers to use when optimizing games, and somehow games are going into this mode independent of user input. The issue is present in version 22H2, but you shouldn’t rush to roll back the update unless you’re experiencing those distinct graphical glitches and have ruled out other potential culprits. I’ve had 22H2 installed since the end of September, and haven’t run into anything like what’s been reported by Windows Central (opens in new tab) or members of the PC gaming subreddit (opens in new tab).
If you are experiencing issues like precipitous frame rate drops that occur independent of heavy onscreen action, Microsoft suggests “updating your games and gaming related apps to the latest version available.” Alternatively, you can revert to the previous version of Windows 11 by going to your system settings, scrolling down to “Recovery,” and selecting the option to roll back the update.
This option does disappear a certain amount of time after a system has updated—it’s not clear to me exactly how long, but similar previous rollback options from Microsoft have had a 10-day limit. If you’re already out of the menu-based recovery window, the situation’s a bit tricker. You’ll have to revert to a recovery image (if you had the foresight to make one) or else make a clean install of Windows.
This is hardly an ideal situation, but also not uncommon in PC gaming, where you have to expect a certain amount of unplugging and plugging stuff back in (literally or figuratively) here and there. Hopefully Microsoft will have an official fix soon.
https://gamingarmyunited.com/wp-content/uploads/2022/11/1668226353_If-youre-seeing-unexplained-stuttering-while-gaming-you-may-want.jpg338600Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2022-11-11 23:06:532022-11-11 23:06:53If you’re seeing unexplained stuttering while gaming, you may want to roll back the latest Windows 11 update
When Maxis revealed The Sims 5 (opens in new tab) in October (currently nicknamed Project Rene) it said it would continue sharing sneak peeks throughout development “as well as start to open up early access to Project Rene software to small groups over time.” That’s clearly already begun, because at least one of those small group members appears to have shared some photos of it.
A since-deleted account posted 11 photos over on Reddit (opens in new tab) from what they claim is a Sims 5 playtest. You can click through to see the spoilered images, which do match up with the early footage that Maxis showed off during the reveal livestream. The interface and objects all look like the official reveal, so yup, these are pretty likely genuine.
LEAK🚨Some images have been leaked of Project Rene (The Sims 5) Playtesting. Let’s remember that possibly EA test server was violated by hackers (It’s not confirmed yet). What do you think? pic.twitter.com/6L10LqHDu6November 11, 2022
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What we hadn’t seen yet was a look at the neighborhood view, which these screenshots appear to give just a slice of. There’s a city block with multi-story apartments and cars on the street—though whether those cars are planned to be functional or for show we don’t know.
One of the interface tutorials says “Customize your apartment with walls and furniture. Find player-created furniture through the Discovering button, and Maxis-created furniture through the Buy button.” That does seem to imply that apartments are intended to be a part of the Sims 5 base game, a feature that was added in the Sims 4 expansion (opens in new tab) City Living.
The integrated “player-created furniture” is interesting too. Based on the modular, customizable furniture tool that Maxis already gave us a sneak peek of during the reveal, I’d guess that the “Discover” feature refers to that style of sharing presets. The “Discovering” menu also has a section that appears to be called “Trending,” presumably to find popular furniture presets by other players.
“This play test mostly was focusing on the new building and furniture features,” the original poster says (opens in new tab) down in the comments section. “It had 4 preset studio apartments for you to mess around in or an empty one for you to build in. There were no sims in this at all.”
It’s not surprising that Maxis would be testing only portions of the next Sims game initially, given how early in development it is.
Whether official reveals or leaks, everything we’ve seen of the next Sims game so far is still years away from completion. I’d expect everything from interface to visual style to features to all still be in flux. But they’re totally bringing back the Create-A-Style tool (opens in new tab) from Sims 3, so I’m happy.
https://gamingarmyunited.com/wp-content/uploads/2022/11/1668204223_The-Sims-5-leaked-screenshots-show-apartments-and-a-city.jpg7461200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2022-11-11 21:54:152022-11-11 21:54:15The Sims 5 leaked screenshots show apartments and a city neighborhood
Diablo 4 (opens in new tab) will have an open world, but Blizzard hasn’t been very clear about what exactly that means. In a new interview with IGN (opens in new tab), game director Joe Shely and Diablo general manager Rod Fergusson went a bit deeper on what players can expect when they return to the world of Sanctuary.
“One of the concerns about putting ‘open world’ in a big neon sign and flashing that sign is that people have that notion of the Breath of the Wild kind of, ‘Oh, it’s completely organic and I can go anywhere and do anything and eventually I can figure it out for myself’,” Fergusson said. “That’s not really our story. Our story allows for non-linearity, but there is a story. We wanted to have a beginning, middle, and end. We wanted to start a certain place, we wanted to end at a certain place.”
Diablo 4 is “more of a branching story,” he said, and players can choose the order in which they play its major parts—and then play them in a different order in a replay, to get a different sort of experience as a result. Naturally, there will also be plenty of opportunities to horse around with other things and ignore the main quest if you want.
“That’s the nice thing about the open world, there’s a lot of side quests, there’s a lot of things in the world that you can go and do that aren’t on the campaign golden path,” Fergusson said. “And the fact that the golden path is a branching path that you can decide when you want to do those branches and what order.”
Game director Joe Shely said Blizzard actually had to dial back some of the content in Diablo 4 because the game world was “too dense.”
“As you’re going through [the game world], there’s lots of stuff to do, whether you’re mounted or you’re navigating through on foot,” Shely said. “We actually had so much stuff that getting through it on a mount was challenging, and so we had to say, okay, let’s make sure that the roads actually are connected to good places, are a good way to travel through this area so that you can get through, get to places that you’re going expediently, and also have the opportunity to go off the path and see interesting things.”
Giving players a sense of freedom while simultaneously ensuring their journey takes them from start to finish in a relatively predictable fashion is a fairly familiar approach to game design, and Fergusson shared an interesting insight into why the approach is so popular and successful: While working on Gears 5 (before he moved to Blizzard), the development team met with open-world designers from other games, who told them that the whole idea of open worlds is “a little bit of an illusion.”
“[Players] say they want open worlds and free choice,” Fergusson said. “But they also want to be told where to go.”
A release date for Diablo 4 hasn’t been set, but it’s currently expected to be out sometime in 2023.
https://gamingarmyunited.com/wp-content/uploads/2022/11/1668207859_Diablo-4-dev-says-players-want-open-world-and-free.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2022-11-11 21:21:052022-11-11 21:21:05Diablo 4 dev says players ‘want open world and free choice, but they also want to be told where to go’
Nvidia has released a new Game Ready Driver (opens in new tab) that highlights some essential features in Modern Warfare 2 while addressing issues introduced in the last driver release.
We’ve previously reported on those problems with driver 526.47 (opens in new tab)—the update introduced stability issues to Modern Warfare 2, as well as “flashing corruption” during gameplay. Nvidia’s previous recommendation was for CoD players to skip 526.47 altogether, or else manually download a hotfix from the company website, separate from the GeForce Now app.
Update 526.86 has bundled those fixes with further stability and performance improvements. It also mentions support for DLSS and Reflex, though those have been present in the game since launch. Modern Warfare 2 also supports three other methods (opens in new tab) of AI upscaling, including AMD FSR image reconstruction. I’ve generally preferred DLSS to FSR when given choice, but your mileage may vary.
Reflex, meanwhile, is a proprietary technology to minimize input latency that requires an Nvidia GPU, as well as a compatible monitor and mouse. You can read more in our guide to Nvidia Reflex (opens in new tab) from when it was released, but this super granular tech is right at home in the sweaty, uber-competitive world of Call of Duty.
We were already more than impressed with Modern Warfare 2’s graphical prowess before this update, but it’s nice to see the best CoD in years (opens in new tab) continue to be refined and supported.
https://gamingarmyunited.com/wp-content/uploads/2022/11/1668200545_Modern-Warfare-2-players-should-update-their-Nvidia-drivers-now.jpg6741200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2022-11-11 20:16:272022-11-11 20:16:27Modern Warfare 2 players should update their Nvidia drivers now
From humble RetroPie setups to the pricey Analogue Pocket, retro gaming boxes are big business these days. The current crop of gaming consoles like the PS5 and Xbox Series X are great machines in their own right, but they don’t offer much in the way of retro goodness–especially compared to standalone emulators. As such, if you’re looking to revisit the past on your TV, building a dedicated retro box is probably the right move.
If you pay any attention to this sort of thing, you’re probably familiar with RetroPie, the Raspberry Pi-supported software that allows you to play generations of retro games with a cheap build. Indeed, even the fanciest Pi-based build is probably going to run you in the neighborhood of $100, which makes it a great option for gamers on a budget. However, if you’re looking to build a truly enthusiast-grade machine–and you don’t mind dropping a bit of cash on it–you should consider putting together a MiSTer FPGA. Although it’s a hardcore machine, even the least technically inclined gamer can put it together.
MiSTer magic
Strictly speaking, MiSTer is an open-source project that births new life into classic consoles on modern hardware, as well as arcade machines. However, whereas software emulators have tiny inaccuracies and mistakes that experts can detect, a MiSTer uses FPGA technology (field-programmable gate arrays) to mimic the console on a per-cycle level. This makes it essentially identical to the real console–it’s as if your mom never sold your SNES to that big-box retailer for $25.
As a DIY device, every MiSTer build looks slightly different. Cases like this can be found on Etsy and other retailers.
Thus, if you’re the kind of hardcore purist who spurns emulators in favor of original hardware, a MiSTer is probably a good investment. However, it is an investment, as supply-chain woes have caused the cost of the build to balloon to around $400. And that’s not including fancy extras you might want to throw in, such as a snazzy case. Ultimately, it’s up to you to determine if that’s a reasonable price for nostalgia, or perhaps curiosity. For me, it definitely was.
Before you embark on your MiSTer journey, it’s important to note that the basic board that the device relies on, the DE10-Nano, is often backordered or out-of-stock entirely. As such, if you’re unlucky, you may have to wait weeks (or even months) for the board to arrive. Most of the other components can be found on specialty storefronts like MiSTer Add-Ons without much trouble, but you should make sure everything’s in stock before you order.
The two main parts of a basic MiSTer build are the DE10-Nano and the SDRAM add-on board. Although the MiSTer can work without the add-on RAM, it’s necessary for many of the “cores” (consoles) that you’ll want to play, so we highly recommend it. Personally, I suggest buying the DE10-Nano directly from the manufacturer Terasic, as it tends to offer the largest volume of stock at the best price. You can buy the SDRAM add-on board at storefronts like MiSTer Add-Ons, as we did.
Setting up a MiSTer requires a small pile of tech items that you might have lying around your house, especially if you’re a PC gamer. You’ll need a USB Wi-Fi adapter, a microSD card reader, and a USB keyboard. You’ll also need a microSD card–the DE10-Nano comes with an 8 GB card, but we recommend 32 or even 64 GB for game space.
Since the DE10-Nano is not designed as a primary gaming device, it only has one micro-USB slot. As such, you’ll need a powered USB hub and a micro-USB-to-USB converter to plug it in. Trust us, it’s really annoying to have to rely on one tiny slot for all your inputs, so do yourself a favor and buy these items on Amazon before you order the board itself.
The small pile of tech items you need for a MiSTer build might look intimidating, but you probably have most of them lying around already.
There are a number of optional add-ons that might enhance your MiSTer build, depending on your preferences and goals. For example, many MiSTer users recommend getting a heatsink and fan to cool the device. Although the heatsink is easy to set up–simply peel off the sticky end and attach it–the fan is a little trickier, and ultimately unnecessary if you plan on playing your device in a well-ventilated space. Additionally, if you’re planning on using your MiSTer with a CRT television, you’ll need a separate add-on to connect the right inputs.
Putting it all together
The actual act of putting together a MiSTer is incredibly simple. All you need to do is unscrew the top plate of the DE10-Nano, stick the SDRAM in the top slot (the power port should face your left), and then swap the default 8GB microSD card with your bigger version. Then you need to connect your HDMI cable, USB keyboard, and USB WiFi adapter. If you opted for a heatsink, simply stick it on the chip itself, and you’re ready to go.
Before turning on your MiSTer, you should install Mr. Fusion on the SD card with a disc-imaging software like Rufus. This is essentially the software brains of the MiSTer. Once you turn it on, you should see a black Mr. Fusion screen show up on your TV, where it’ll install automatically.
After installing Mr. Fusion, you’ll need to run the “Wi-Fi” and “update” scripts to get your MiSTer up and running. To do this, press Escape on your USB keyboard, go to Scripts, and keep selecting “yes.” Eventually, you should be able to set up internet via your WiFi adapter or an Ethernet cable. From there, you simply need to connect and set up your USB controller through the settings, which is a fairly self-explanatory process.
Getting games onto your MiSTer is similarly straightforward. As usual, the only legal way to play game ROMs on a device like the MiSTer is to dump physical games you own using certain tools developed for the process. If you already have a collection, we recommend simply putting the files on the MiSTer’s microSD card. You can also use a SFTP client like FileZilla to log into your MiSTer remotely, but that’s a bit more complicated. You’ll need the MiSTer’s IP address to do this–the username is root and the password is “1.” Leave the port to default, or enter “22.” Once you’re in, you can simply drag and drop the files, and presto, you’re done. If you’re having trouble with this, we recommend James Mackenzie’s guide.
In general, I highly recommend getting a controller with a decent D-pad for your MiSTer, as most of the games you’ll play on it were designed with that input in mind. 8BitDo controllers tend to feature good D-Pads for a fair price. Once you set up the MiSTer, it’s possible that you may notice input lag. If that’s the case, check out this repository of controller latency to determine if you’re using a particularly “slow” pad. Also, make sure to set your TV to “game mode” if it has one, as that can make a huge difference. And that’s really all it takes to set up a retro gaming box that can play everything just as well as a real console.
The products discussed here were independently chosen by our editors.
GameSpot may get a share of the revenue if you buy anything featured on our site.
https://gamingarmyunited.com/wp-content/uploads/2022/11/1668336940_How-To-Build-A-MiSTer-The-Ultimate-Retro-Gaming-Box.jpg7201280Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2022-11-11 20:00:002022-11-11 20:00:00How To Build A MiSTer, The Ultimate Retro Gaming Box
Origin’s latest slim EVO16-S gaming laptop squeezes itself in between other heavy hitters in the same price range. It’s a little more expensive than laptops like the Acer Predator Helios 300 (opens in new tab) and the Lenovo Legion 5 Pro (opens in new tab), and it doesn’t perform significantly better than them. But the differences are minimal and for a 1080p laptop with an AMD Radeon RX 6650M XT, the EVO16-S offers a sweet spot if your gaming habits don’t require a higher resolution and refresh rate.
Although the 6650M XT and the Ryzen 7 6800H keep the EVO16-S fed when it comes to gaming performance, its 1080p 144Hz screen doesn’t have a tremendous appetite. If this laptop were equipped with a 1440p panel or touted a 165Hz or 240Hz refresh rate, the graphs below would tell a different story. The EVO16-S isn’t strapped with anything absurd or overkill; it’s a gaming laptop for someone that isn’t quite sure what they want.
My EVO16-S review unit costs around $1,920. Instead of the basic 16GB of RAM, mine has 32GB, and it also has a 1TB SSD. It’s a steep price for an AMD-based laptop that mirrors the other options out there with Intel’s Core i7 12700H and Nvidia’s RTX 3060. If you cut the RAM and SSD in half, you can get the price down to around $1,500. For me, that’s the only price that this laptop makes sense as an alternative—that is, if you’re not desperate for a better screen.
I don’t see the need for anything over 1080p and 144Hz on a mid-size laptop unless you specifically play the sorts of games that demand it. I play an embarrassing amount of Overwatch 2 (opens in new tab) with a 4K 144Hz monitor on my desktop setup. The swap back to 1080p at the same refresh rate on the EVO16-S wasn’t as big of a downgrade as I expected. Not only did the game run fine on medium and high settings, but the smaller screen size eased the transition. I had more trouble adjusting to the laptop’s membrane keyboard than the experience of looking at it.
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Knock down a few graphics settings and you could easily play a variety of games on it.
The EVO16-S turns down high specs to get a lot out of its modest setup. The RX 6650M XT got real close to 144 fps in many of the games I tested, like Hitman 3, F1 2020, Overwatch 2, and Call of Duty: Modern Warfare 2 (opens in new tab). Knock down a few graphics settings and you could easily play a variety of games like that. AMD’s FreeSync Premium helps smooth out inconsistencies in the fps too.
The RX 6650M XT can’t quite match the power of a good Nvidia RTX 3060 when it comes to ray tracing. In my Metro Exodus RTX test, it couldn’t get close to 60 fps, clocking in at an average of 48 fps. It’s not a great look against cheaper laptops with better screens on them, but I also can’t imagine the person that wants impressive ray tracing performance out of a laptop at this price. EVO16-S owners are opting into the ray tracing off and FSR on lifestyle. If you want more, you’re going to have to spend more.
The EVO16-S’ Ryzen 7 6800H also stumbles when compared to Intel’s Core i7 12700H. In the Hitman 3 Dartmoor test, the EVO16-S came in at a slightly lower average frame rate. You can see a similar difference in the Cinebench R20 scores too. The Ryzen CPU can’t quite keep up, which will probably have a noticeable impact on processor-hungry open world and strategy games. Given the EVO16-S’ strengths in everything else though, I don’t think this is a deal breaker.
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My unit’s 32GB of DDR5 memory was also in step with the competition. In the SiSoft Sandra test, it came in at 42 GB/s. The EVO16-S is no slouch when it comes to multitasking, but I still think you could drop it to 16GB to save some money.
The 1TB Gen4 Samsung NVMe SSD in the EVO16-S is also neck and neck with similar laptops. The Final Fantasy 14: Endwalker benchmark results put it at around 11 seconds. I didn’t run into any egregiously long load times in my tests either. Like the RAM situation, I think you could cut this down to 512GB and not miss out on much.
Like most of Origin’s gaming laptops and desktops, the EVO16-S has a clean look. Origin lets you customize the outside with various patterns for an extra fee, but I wouldn’t bother. The stock black style is what I’d prefer out of a laptop. The other, tech-y and futuristic color schemes are way too much for me. Leave it to the full size RGB backlit keyboard and RGB strips on the front edges to accentuate it. My only small gripe with the keyboard situation is the squished right Shift key that never quite feels right under my finger, but I could see that going away the more I use it.
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As an everyday laptop, the EVO16-S is a breeze to use. All my tests didn’t send the fans into overdrive. At its worst, the CPU hit 93°C (the GPU stabilized around 80°C). Unlike the last Origin laptop (opens in new tab) I reviewed, the EVO16-S kept pretty quiet for the entirety of my time with it. Battery life wasn’t an issue either. It nearly hit an hour and 30 minutes in the PCMark10 test with its 80W battery. That’s about what you’d expect from something of this power. I could easily squeeze in a few matches of Overwatch 2, pause for a break, and play a few more without it yelling at me for juice.
The EVO16-S’ dual USB 3.2 Type-A and USB 3.2 Type-C ports, serviceable speaker quality, light weight (around 5lbs) make it a well-equipped, versatile gaming laptop. The $1,900 build that I have is hard to recommend, however. At that price, it starts to fall short of cheaper, more powerful laptops. But if you can sacrifice storage or RAM and don’t see yourself trying to push high refresh rates on a 1440p screen for some game you’re hoping to go pro in, it’s a smart choice.
The EVO16-S is the laptop if you want to actually treat it like a laptop and not some sort of desktop replacement. It’s for playing a variety of games at respectable settings and a little more if you’ve got a power outlet nearby. If you can go with the $1,500 configuration (opens in new tab), the EVO16-S is an impressive laptop that puts its strengths in maximizing what it’s working with, namely its 1080p screen. If you’ve not been spoiled by 4K or have your dreams running in 240Hz, this laptop will serve you well.
Kevin Conroy, best known as the voice of Batman in Batman: The Animated Series and the Arkham videogame trilogy, has died after a short battle with cancer. He was 66.
News of Conroy’s death was initially reported by multiple sources, including Diane Pershing, who voiced Poison Ivy in Batman: The Animated Series. “Very sad news: our beloved voice of Batman, Kevin Conroy, died yesterday,” Pershing wrote on Facebook (opens in new tab). “He’s been ill for a while but he really put in a lot of time at the cons, to the joy of all of his fans. He will be sorely missed not just by the cast of the series but by his legion of fans all over the world.”
His death was later confirmed by Warner Bros., which described him in a press release as “the most beloved voice of Batman in the animated history of the character.”
“Kevin was perfection,” Mark Hamill, who voiced The Joker opposite Conroy’s Batman, said in a statement provided by Warner Bros. “He was one of my favorite people on the planet, and I loved him like a brother. He truly cared for the people around him—his decency shone through everything he did. Every time I saw him or spoke with him, my spirits were elevated.
“For several generations, he has been the definitive Batman,” Hamill continued. “It was one of those perfect scenarios where they got the exact right guy for the exact right part, and the world was better for it. His rhythms and subtleties, tones and delivery—that all also helped inform my performance. He was the ideal partner—it was such a complementary, creative experience. I couldn’t have done it without him. He will always be my Batman.”
“Kevin brought a light with him everywhere, whether in the recording booth giving it his all, or feeding first responders during 9/11, or making sure every fan who ever waited for him had a moment with their Batman,” Batman: The Animated Series producer Paul Dini said. “A hero in every sense of the word. Irreplaceable. Eternal.”
Conroy was born in 1955 and had numerous roles on stage and in television and films. His breakthrough came in 1992 when he debuted as the voice of Batman in Batman: The Animated Series, a performance that quickly became iconic and inseparable from the character. He stayed with the role through two decades until his death, across numerous animated series and the Arkham and Injustice videogame series, the DC Universe Online MMO, and Warner’s multi-property fighting game MultiVersus. He also had several non-Batman videogame credits to his name, including Crusaders of Might and Magic, Max Payne 2, Lords of Everquest, and most recently, Hard West 2.
Tributes to Conroy poured in on social media:
Members of the Batman animated family are reporting that Kevin Conroy has passed away. We had the privilege of attending conventions alongside Kevin over the years and are heartbroken by this news. pic.twitter.com/rgjpB22LRbNovember 11, 2022
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“Kevin was far more than an actor whom I had the pleasure of casting and directing—he was a dear friend for 30+ years whose kindness and generous spirit knew no boundaries,” casting and dialogue director Andrea Romano, who worked with Conroy on multiple Batman projects. “Kevin’s warm heart, delightfully deep laugh and pure love of life will be with me forever.”
Conroy’s death added to what has already been a devastating year for the comics community, particularly for followers of DC. Artists George Pérez (opens in new tab), Tim Sale (opens in new tab), Neal Adams (opens in new tab), Carlos Pacheco (opens in new tab), Kim Jung Gi (opens in new tab), writer Alan Grant (opens in new tab), and 2000 AD artist Kevin O’Neill (opens in new tab) died in 2022.
Conroy also portrayed Batman—Bruce Wayne, technically—in a live-action performance in the 2019 Arrowverse crossover event Crisis on Infinite Earths. Conroy said in an Entertainment Weekly (opens in new tab) interview that after years of providing the voice of Batman, he “jumped at” the chance to portray the elderly Bruce Wayne on camera. “There’s a real loyalty among the [Batman: The Animated Series] fanbase and an interest in seeing me do it on-camera as well,” he said. “So I think they thought this was an opportunity to take advantage of that interest.”
https://gamingarmyunited.com/wp-content/uploads/2022/11/Batman-voice-actor-Kevin-Conroy-has-died.jpg6761200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2022-11-11 18:44:242022-11-11 18:44:24Batman voice actor Kevin Conroy has died
A businessman is under investigation and facing possible charges after burning a sketch by the artist Frida Kahlo to promote the sale of NFTs based on it. Martin Mobarak burned the 1994 drawing, valued at $10 million, at a Miami party in a martini glass.
The Kahlo sketch was called ‘Fantasmones Siniestros’, or ‘Sinister Ghosts’, dated from 1944, and was a crayon, pencil and ink drawing showing a surreal conglomeration of creatures. It was apparently destroyed at the launch party for Frida.NFT, which aims to sell 10,000 NFTs off the back of the stunt. The New York Times reports that the project has so far sold four NFTs.
A video from the event shows Mobarak, surrounded by ludicrous levels of security, removing the picture from its frame before placing it in a martini glass and setting it alight. Almost unbelievably, a mariachi band begins playing the popular Mexican song ‘Cielito Lindo’. Some in the crowd cheer the act.
“I had to do something drastic to get attention,” Mobarak told The New York Times.
There is some scepticism about whether even the web 3.0 crowd would actually pull off such a crass stunt, and whether the drawing shown being burned was genuine.
Mobarak says he bought the drawing in 2015, and insists that the work he burned was authentic. The NFT site includes a certificate of authenticity and provenance for this being the original. Of those who doubt Mobarak really burned it, he says, “How do they know I didn’t?”
The Mexican National Institute of Fine Arts and Literature is now investigating whether Mobarak did burn an original Kahlo and thus committed a federal crime. Kahlo’s work has been protected under Mexican law since 1984 as “artistic monuments”, and the punishment could be decades in prison plus a fine equivalent to the work’s value.
The Frida Kahlo Museum in Coyoacan also put out a statement condemning the act, and pointed out it owned the rights to all of Kahlo’s works, and had not given any permissions for an NFT being made. It called the stunt the “destruction of the cultural heritage of our country” and said it had no ties to “the collector and his activities”.
Gregorio Luke, an expert on Mexican and Latin American art and culture, said: “I think this man should be put in jail”.
The Frida.NFT project tries to angle this act as one of global benevolence. “This profound act was done for unfortunate and sick children, battered women and other less fortunate around the world to receive hope”.
Mobarak’s plan was to sell 10,000 NFTs for 3 ETH each, around $3,600 at its current price, so raising some $36 million in theory. “I’m a fan of Frida. She endured a tremendous amount of physical, mental and spiritual pain,” Mobarak told the Miami Herald. “I’m using that one small painting to create something really good that she would be happy about.”
Of all the NFT trends, this idea of destroying real items in order to confer some mystical legitimacy on a digital token is among the worst. The artist Damien Hirst recently jumped on this idea, so pervasive has it become, with a 2021 project called Heni featuring 10,000 artworks where buyers had a year to choose whether to keep the original or have it destroyed and get an NFT of it. 4,581 buyers chose the NFT option. Number 17 in the collection is titled “none of this matters”.
There was also a stunt in 2021 where the group ‘Burnt Banksy’ burned a Banksy painting. There was at least an element of wit to this example, with the Banksy piece titled Morons and depicting an auction room of people buying art at Christies.
Where this will end up is anyone’s guess. Mobarak has either punked the art world, or has genuinely destroyed a work by one of the 20th century’s greatest artists in order to sell NFTs that, seemingly, no one wants. Given the profile the stunt has attained it seems almost certain that, should he have burned the real thing, the Mexican authorities will look to pursue him for it, while the Kahlo Museum has a long history of seeking legal redress against misuse of her work.
“People may see it as I destroyed it,” said Mobarak. “But I didn’t. This way I am bringing it to the world. I am letting everybody see it. I think it does more good for the world and makes a statement rather than just sitting in someone’s private collection.”
https://gamingarmyunited.com/wp-content/uploads/2022/11/1668229992_This-man-should-be-put-in-jail—NFT-bro-burns-10.png480854Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2022-11-11 18:30:102022-11-11 18:30:10‘This man should be put in jail’—NFT bro burns $10 million Frida Kahlo painting as mariachi band plays
I am a decidedly untidy person. I’m not gross, I just like a little mess. Too much organisation and tidiness makes my mind go blank. I need the little visual distractions so I can feel at home, even if I can’t find my keys for a good five minutes every time I need to leave the house. But when it comes to A Little to the Left, I love putting everything just right even if my cat might decide those pencils look better on the floor.
If you’re a fan of 2021’s Unpacking, I’ve got the perfect chaser for you. A Little to the Left is a delightful little game about organisation. Unlike Unpacking, the puzzle isn’t so much about placing things on the right shelf or in the right cupboard, it’s more about ordering them on the shelf instead. It’s just as satisfying to rotate a can or rearrange some books and the game is a great way to observe how exactly your brain perceives patterns.
A Little to the Left has dozens of levels. Some are about observing symmetry between items while others are about colour coordination or patterns. You’re given a little mess to clean up and there will be a correct way to reorganise the objects on screen into a position that is satisfying to you. Some of these levels have one solution while others have several.
(Image credit: Max Inferno / Secret Mode)
Here’s an example. You’re given five pencils and three possible ways to organise them. At first I decided to put them in order of lead length, longest first. The second organisation method was about the pencils’ rubber length and the final was placing them in a rainbow order instead. Depending on who you are you may decide that the rainbow was the first and most obvious choice for how you’d place these pencils together. Sometimes one solution to the organisation is obvious as soon as you see the objects, other times it’s really difficult if your brain just isn’t seeing things as it should.
With tinkling sound bites to confirm you’re on the right track, muted pastel washes of colour and the occasional cat paw invading your screen, A Little to the Left’s aesthetic calms as your brain is teased. Though roughly 80% of the answers felt obvious after a second or two of gazing at the screen, that 20% would occasionally stump me. Sometimes I was already on the right track but didn’t know where to start, or sometimes I was completely unaware of what I should be trying to align. But no matter, as A Little to the Left’s hint system is just as charming as the rest of the game.
(Image credit: Max Inferno / Secret Mode)
Rather than clicking a hint and being told what to do next, you’re given a sheet of white paper with the answer concealed behind some vicious scribbles. With your rubber you can mouse over the scribbles to be shown as much or as little of the solution as you like. Just one swipe is often adequate to give your brain enough context to know what to achieve with the mess and then off you go once again to solve a little conundrum.
A Little to the Left isn’t a long game at all, you can get through all the levels in two or three hours, as I did one evening, and come away deeply content with feeling like you’ve achieved something. It also contains a daily puzzle where you can come back to the game every 24 hrs to play a new level to set your organisation compulsion at ease. It may even inspire me to keep my desk a little tidier. Okay, maybe not, but a girl can dream can’t she?
https://gamingarmyunited.com/wp-content/uploads/2022/11/1668233700_This-years-Unpacking-like-is-called-A-Little-to-the-Left.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2022-11-11 17:50:072022-11-11 17:50:07This year’s Unpacking-like is called A Little to the Left
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