Samsung has announced its next-gen memory tech (opens in new tab) for high performance graphics cards: GDDR6W. Claimed to offer double the capacity and performance of conventional GDDR6 memory, GDDR6W is said to be comparable with HBM2E for outright performance and will enable overall graphics memory bandwidth of 1.4TB/s. For reference, Nvidia’s beastly GeForce RTX 4090 (opens in new tab) currently tops out at 1TB/s using GDDR6X.
Samsung is bigging up the new tech as being key to enabling “immersive metaverse experiences.” (opens in new tab) However, the new tech probably won’t enable more memory bandwidth or faster graphics cards in the short term. But more on that in a moment.
Samsung says the new memory spec boosts per-pin bandwidth to 22Gbps over the maximum 16Gbps spec of GDDR6 (GDDR6X tops out at 21Gbps per pin). However, GDDR6W doubles overall bandwidth per memory chip package from 24Gbps for GDDR6 to 48Gbps, chiefly thanks to doubling the numbers of pins on each memory package.
Chip capacity has also doubled from 16Gb to 32Gb. Samsung has achieved all that while maintaining exactly the same physical footprint as GDDR6 and GDDR6X. Perhaps most impressively of all, this has been done courtesy of double stacking memory chips in the package while actually reducing overall package height by 36 percent.
It’s worth noting that the 1.4TB/s overall memory bandwidth claim relates to a 512-bit wide memory interface with eight GDDR6W packages totalling 32GB of total graphics memory. An RTX 4090 24GB card uses 12 GDDR6X packages over a 384-bit bus. Given the same bus width, GDDR6X would only be slightly slower than the new GDDR6W standard.
So, the critical point to note here is that Samsung is making direct performance comparisons with GDDR6 rather than GDDR6X, no doubt because GDDR6X is only produced by Micron.
GDDR6W tech double stacks the memory for twice the capacity in each package. (Image credit: Samsung)
Where GDDR6W has a clear advantage, however, is in capacity. With double the capacity of both GDDR6 and GDDR6X, only half the number of chips are required for a given amount of total memory, opening up the possibility for graphics cards with even more VRAM.
Using that comparison of the RTX 4090, had the card been based on GDDR6W, it would only have needed six memory chips rather than 12 to achieve the same 24GB capacity and 1TB/s bandwidth.
So, here’s the critical take away: With GDDR6W you get double the performance (actually slightly more than double, thanks to that 22GBps per pin versus 21Gbps for GDDR6X) and double the capacity per memory package. However, for any given capacity, you only need half the number of packages. In the end then actual memory bandwidth available to the GPU is the essentially the same as GDDR6X at any given capacity.
(Image credit: Nvidia)
What GDDR6W really offers then is the option of using fewer packages to achieve the same capacity and performance, very likely at lower cost. Or else upping the capacity and performance to levels not yet seen. If you look at a 24GB RTX 4090 board, for instance, there’s very limited space around the GPU for more memory packages.
A 48GB RTX 4090 with double the memory capacity simply wouldn’t be possible with GDDR6X, even if that amount of memory would almost certainly be very silly indeed. The point is that GDDR6W opens up possibilities for the future. GDDR6W also looks particularly interesting for laptops. Fewer memory packages will always be a good thing for mobile.
Nvidia currently favours Micron’s GDDR6X while AMD is sticking with GDDR6 for its latest graphics cards. Neither has indicated any plans to jump on Samsung’s new GDDR6W technology. Indeed, it’s not entirely clear whether any existing GPUs, including Nvidia’s latest RTX 40 Series and AMD’s new Radeon RX 7000 (opens in new tab), support GDDR6W. However, we think support is likely given GDDR6W essentially amounts to a new packaging tech for GDDR6 rather than a new memory tech per se. Watch this space…
Where are the best Cyber Week graphics card deals?
Everything you need to guarantee you win today’s Wordle is right here. I’ve prepared a fresh clue for the daily puzzle, got some general hints and tips ready for you, and if you just need the answer to the November 29 (528) Wordle as quickly as possible then you’ll find that here too.
I knew it, I knew today’s answer—I just didn’t know I knew it until it popped up after a disastrous run, that’s the problem. In my defence those yellows just weren’t behaving themselves today, every position I put them in wrong in a new and different way.
Wordle hint
A Wordle hint for Tuesday, November 29
Anything that is undeserved, unreasonable, or unnecessary—an excessively mean response to an honest question, or an overly harsh punishment—can be referred to as today’s word, especially if whatever’s being dished out is unfair or unasked for. One of today’s vowels is used twice.
Wordle help: 3 tips for beating Wordle every day
If there’s one thing better than playing Wordle, it’s playing Wordle well, which is why I’m going to share a few quick tips to help set you on the path to success:
A good opener contains a balanced mix of unique vowels and consonants.
A tactical second guess helps to narrow down the pool of letters quickly.
The solution may contain repeat letters.
There’s no time pressure beyond making sure it’s done by midnight. So there’s no reason to not treat the game like a casual newspaper crossword and come back to it later if you’re coming up blank.
Today’s Wordle answer
(Image credit: Josh Wardle)
What is the Wordle 528 answer?
Let’s make sure you win. The answer to the November 29 (528) Wordle is UNDUE.
Previous answers
Wordle archive: Which words have been used
The more past Wordle answers you can cram into your memory banks, the better your chances of guessing today’s Wordle answer without accidentally picking a solution that’s already been used. Past Wordle answers can also give you some excellent ideas for fun starting words that keep your daily puzzle solving fresh.
Here are some recent Wordle solutions:
November 28: TEPID
November 27: HAPPY
November 26: CLEAN
November 25: ITCHY
November 24: FEAST
November 23: DRIVE
November 22: PRIME
November 21: AXIOM
November 20: BRAVE
November 19: AVERT
Learn more about Wordle
Every day Wordle presents you with six rows of five boxes, and it’s up to you to work out which secret five-letter word is hiding inside them.
You’ll want to start with a strong word (opens in new tab) like ALERT—something containing multiple vowels, common consonants, and no repeat letters. Hit Enter and the boxes will show you which letters you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.
You’ll want your second go to compliment the first, using another “good” word to cover any common letters you missed last time while also trying to avoid any letter you now know for a fact isn’t present in today’s answer.
After that it’s just a case of using what you’ve learned to narrow your guesses down to the right word. You have six tries in total and can only use real words (so no filling the boxes with EEEEE to see if there’s an E). Don’t forget letters can repeat too (ex: BOOKS).
If you need any further advice feel free to check out our Wordle tips (opens in new tab), and if you’d like to find out which words have already been used you’ll find those below.
Originally, Wordle was dreamed up by software engineer Josh Wardle (opens in new tab), as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle (opens in new tab), refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures (opens in new tab). Surely it’s only a matter of time before we all solely communicate in tricolor boxes.
https://gamingarmyunited.com/wp-content/uploads/2022/11/1669711810_Todays-Wordle-answer-and-hint-for-Tuesday-November-29.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2022-11-29 08:05:462022-11-29 08:05:46Today’s Wordle answer and hint for Tuesday, November 29
Having an absolute beast of a PC is all well and good, until you need to keep it cool. There’s a price to pay for all that power, and often that price comes in the form of heat. In fact, power and heat are synonymous thanks to the laws of physics, and this will unfortunately always be the downfall of overclocking enthusiasts. As much as they like to produce heat, the sensitive components in your PC can only handle so much of it. Keeping a PC cool is serious business for the health and longevity of any machine, and that’s why I can’t help but appreciate this incredibly serious effort from Bykski.
Prolific Twitter source Momomo_ US (opens in new tab) spotted the new Bykski external water cooled unit (opens in new tab) (via Tom’s Hardware (opens in new tab)) for sale in Japan going for the equivalent of $525 USD (opens in new tab). That price seemed about right as it’s now up for preorder on the Bykski website (opens in new tab) for $559.99 USD. Given the price ticket, you’d be hoping for some very impressive cooling unlike some other coolers (opens in new tab) we’ve heard about recently, and given this cooler may well be bigger than your PC, it might just manage it.
Rather than fit the cooling unit inside the case with the rest of the components this unit sits outside of the main case, potentially eclipsing it as it pulls heat away from your PC into its own cooling setup. The case measures 419 mm high, so it’s not that huge for a tall PC case but it is on the taller side of a middie which is pretty large when it’s only cooling.
Despite looking pretty intimidating, the Bykski B-1080-CEC-X shouldn’t be too difficult to set up. It’s rocking three easy plumb-and-go G1/4 fittings that should attach to most liquid cooling loops that you’d use with your PC. From there it uses an integrated pump, radiator and reservoir system, complete with 120mm fans in a 3×3 configuration all packed into a 419 (H) x 488 (D) x 138mm (W) case. Yes, this is absolutely overkill, and I really want one.
The unit claims to be capable of dealing with up to 2,000W of generated heat and when you consider even high-end modern gaming units aren’t even pushing out 1,000W, this puppy is clearly built for bigger things. But that doesn’t mean it has to be used for them.
The Bykski B-1080-CEC-X would be right at home in a server situation, keeping all those drives nice and icy under pressure. Alternatively, if you have a few different machines in reach you could likely divert your cooling for all of them to the one box. It’s also just a nice way of potentially separating your kit. Allowing for what would look like an incredibly sleek mini build by keeping all that beautifully excessive cooling in a separate case.
Again, this epic cooling station isn’t going to be for everyone, and we have plenty of suggestions (opens in new tab) to keep your situation nice and chilly that won’t break the bank quite like this monolith. But if you do have a use case that requires some serious cooling, this could be just what you’re hot mess of a situation is looking for.
https://gamingarmyunited.com/wp-content/uploads/2022/11/1669697185_This-external-cooler-is-as-big-as-a-PC.jpg7201080Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2022-11-29 04:07:512022-11-29 04:07:51This external cooler is as big as a PC
The PC Gamer team must’ve collectively slain at least 50,000 poxwalkers by now. My Ogryn’s big hands are messy, but once I start swinging his giant combat knife around, it’s hard to stop. We’ve been playing a whole lot of Warhammer 40K: Darktide during its pre-order beta, which ends with the game’s full launch on November 30. And we’ve been having a grand time—but that was to be expected from the follow-up to Vermintide 2, which we praised for its “stellar combat and level design.”
Vermintide 2 got even better over the four years Fatshark supported it, through both free and paid DLC and a gigantic free roguelike mode. So when we started playing Darktide, we weren’t comparing it to the Vermintide 2 of 2022, not the game that launched in 2018. It has a lot to live up to.
Now that we’ve had more than a week to spend fighting Darktide’s 40K hordes, we’ve put together a venn diagram (but in paragraph form) of how these two co-op games compare. Darktide doesn’t do everything better than Vermintide, but the melee combat is still the best of the best, and the guns? *chef’s kiss*
Classes and progression
Sean Martin, Guides Writer: Maybe it’s because I’m a bigger fan of 40K than Warhammer Fantasy, but unlocking new weapons as I level up and seeing them appear at the Requisitorium is a real kid in a candy shop experience. I love seeing Ogryns running around with riot shields, or Veterans wielding plasma guns—those weapon unlocks are one of the best parts of Darktide right now.
That said, as of the pre-order beta, progression does feel a little lackluster in comparison to Vermintide 2. I pushed all the way to level 30 and there wasn’t much save for a few cutscenes, and without all of the features required for buildcrafting, there isn’t a proper endgame yet either. I do, however, enjoy the campaign framing of you being an expendable Reject who works your way up the ranks to be… a slightly less expendable Reject. It feels very in-keeping with the human reality of the 40K setting.
I think it’s important to acknowledge that Darktide is Fatshark’s first proper live service game in many ways, and it won’t have a complete narrative on launch like Vermintide 2 did. It’s not so strange to imagine progression evolving alongside the developing story in Tertium. What classes we do have are in a pretty solid state, though there are fewer than Vermintide 2, and I do think Fatshark needs to play around with who gets to use what weapons.
The fact that every class—save Ogryn—can use a lasgun, depreciates the Veteran in my eyes a little. I understand that they want to give every class a means to deal with every situation, but doing that kind of compromises characters having specific roles defined by their class. I think it’s fine for classes to have limitations, or to have to come up with inventive solutions to survive.
One thing I have noticed is that ranged combat seems to be the meta for the highest difficulties, and that does bother me as a player who prefers Zealot. I don’t envy Fatshark the task of balancing, but it is still early days, and the devs have said that new classes are one of the first things they want to add post-launch.
Philip Palmer, Contributing Editor: It’s felt downright weird to look around in Darktide and see how samey everyone looks when I launch into a new mission. While locking a particular character to one player like Vermintide did isn’t ideal either, there’s something special about knowing your cast more intimately like we did in the fantasy side of Warhammer.
While I absolutely adore some of the voices (in particular, the ‘Professional’ voice for the Veteran Sharpshooter feels like he mumbles lines from the Imperial Infantryman’s Uplifting Primer in his sleep), the characters personalities and homogenous weapon selection makes me less attached. I had strong feelings for my beloved Victor Saltzpyre and Markus Kruber.
Mission design and story
In Darktide’s prologue you see a wax seal fluttering on an air conditioning unit. That’s when I knew they nailed the setting
Jody
Jody Macgregor, Weekend Editor: Vermintide 2 has a linear story that plays out over a sequence of missions, but encourages you to jump into quick-play mode for a better chance of scoring decent gear. If you do that you end up experiencing the story all jumbled up, sometimes being dumped into missions halfway through.
I played Vermintide 2 solo my first time through the campaign, only trying out quickplay after. When I returned to Vermintide 2 in lockdown with friends who hadn’t played it, they all wanted to do the missions in order too.
Darktide seems to get around this by telling its story in cutscenes unlocked by leveling. The missions in the beta aren’t connected to specific plot beats, and the dialogue focuses on characters. Turns out agents of the Inquisition spend a lot of time gossipping about support staff, sharing their feelings about the tech-priest. Vermintide 2’s procedurally generated Chaos Wastes DLC is similar, and I think it’s a better way of structuring a multiplayer game designed for pick-up-and-play.
Wes Fenlon, Senior Editor: For repeat play, I’m really digging Darktide’s mission board; the way it mixes and matches secondary objectives with missions I’ve done before adds some welcome flexibility and randomness over the linear missions in Vermintide that Jody described. I have to say, though, as stunning as I think Darktide looks—its lighting really helps keeping everything from being a drab, samey gray—I’m already really missing the sense of travel I got from Vermintide 2. In that game I went through abandoned cities, forests, bogs, villages, castles, and stopped to take in a scenic vista in nearly every mission. Right now Darktide’s environments are missing that memorability for me.
I’m really hoping some DLC down the line takes us to the surface or to an entirely different world where I can see the sky and the whispers of a space battle playing out a thousand miles above me. Most of the mission locales are just a bit too anonymous.
Warhammer-ness
Jody: There’s a moment in Darktide’s prologue where you see a wax seal fluttering on an air conditioning unit. That’s when I knew they nailed the setting. That mix of industrial sci-fi and olde worlde baroqueness—the idea that somewhere there’s an Imperial safety inspector whose job is to check these climate control fans and stamp them with wax like he’s writing a letter to the King—is perfectly Warhammer 40,000.
It shouldn’t be a surprise. Fatshark nailed it with Vermintide as well, which has Warhammer’s sense of humor and love of doomed last stands. Warhammer’s in good hands with Fatshark.
(Image credit: Fatshark)
Sean: Perhaps an unpopular opinion: I miss the end of mission chests and dice from Vermintide. The Warhammer setting is rich in portents and fate, but also soldiers and vice—people trying to find a way to escape the horrible reality that the Chaos gods have conspired to create for them. Having some kind of luck or gambling-based reward system always felt very Warhammer to me, and I think it would totally work in Darktide. Not that I’m advocating loot boxes that cost real money, of course.
Philip: I’m definitely with Sean—it feels like heresy to miss what passed for loot boxes in Vermintide, but the nature of risking it for just one more Grimoire in the hopes of additional forbidden loot just radiates big Warhammer energy. I really hope more significant rewards of some kind are in the cards for the future, just to add that extra spice back into some missions.
Melee and ranged combat
Sean: At first Darktide lulled me into a false sense of security. Bashing enemies over the head with a shovel felt much the same way as Vermintide 2’s melee combat, and it made me think I’d figured the game out. But for every Vermintide player I think there’s a moment in Darktide where you suddenly find yourself facing a company of lasgun-wielding soldiers or a ripper Ogryn. They’re over there, and you’re over here, and as you get shot to pieces you realize your hubris. For me, the combat feel was what I stayed for in Vermintide 2, and Darktide absolutely has it. I’ll be lodging my heavy chainsword in heretic faces for years to come.
Wes: I agree the combat feels sublime. Melee is just as good as it was in Vermintide (maybe even better?) and every gun I’ve tried on my Ogryn so far has kicked and roared like a demon caged in steel. One place where Darktide feels a bit weaker to me, though, is the roster of “special” enemies. As in Vermintide, they’re essentially riffs on Left 4 Dead’s hunter and smoker and boomer, etc. Maybe due to the increased enemy counts in Darktide or the less-defined character voices, I broadly find the callouts for some of these enemies less clear than in Vermintide—and they’re a bit less threatening than I want them to be, too. I’m sure I’ll get used to them (and get my ass kicked on higher difficulties) but I think Fatshark had an opportunity to improve on Vermintide in this area and didn’t quite get there.
Philip: Playing as the Veteran Sharpshooter really threw me into the deep end of the new ranged combat focus of Darktide, and at first it was a bit frustrating. Like Wes said, the more dangerous elite enemies in Darktide’s roster aren’t always telegraphed as clearly as Vermintide’s, and I found myself being shot regularly by snipers or gunners who I’d been clueless about, and getting frustrated at what felt like punishment for not having cyber-eyes. But over time I got better with my Veteran Sharpshooter, liberally using his tactical ability to ‘scout’ for enemies instead of just confronting the ones I’d already seen (it highlights them). That really made things fall into place.
While I’m still a little concerned about the higher difficulties with the larger volume of ranged combat, Fatshark has at least made me breathe a sigh of relief since it’s already confirmed there’s no friendly fire there either.
Cyberpunk 2077 was an infamous disaster for CD Projekt, except that it really wasn’t. It was a huge sales hit straight out of the gate, moving 13.7 million copies (opens in new tab) in 2020 (and remember, that covers just small chunk of the year—Cyberpunk 2077 was only released in December 2020), and despite its well-publicized troubles it continued to sell, surpassing 20 million copies (opens in new tab) sold in September 2022. And in its most recent financial report, CD Projekt revealed that the success of the Edgerunners anime helped drive sales even further, and pushed the studio to a new quarterly financial record.
“In terms of financials, this was the best third quarter in our entire history, with consolidated revenues at zł246 million ($54.3 million), mostly owing to strong sales of Cyberpunk,” CD Projekt chief financial officer Piort Nielubowicz said. “The group posted zł99 million ($21.8 million) in net profit.”
CD Projekt has made significant progress in whipping Cyberpunk 2077 into proper shape, but the success of the Cyberpunk: Edgerunners anime on Netflix has been instrumental in its recent resurgence. Our senior editor Wes Fenlon recently said that watching Edgerunners made him want to give the game another shot (opens in new tab), and CD Projekt has effectively capitalized on the opportunity it provided by releasing an “Edgerunners” update (opens in new tab)—technically version 1.6—which along with new gigs, weapons, cat pics, and a transmog system, also includes “secrets” connected to the anime series.
“This 10-episode series co-developed by CD Projekt Red in collaboration with the Japanese Studio Trigger stole the hearts of millions of fans of the universe all over the world,” Nielubowicz said. “The series was praised by critics and hit the Netflix top 10 lists in 19 countries. The popularity of the anime series, along with the positive reception of the [Edgerunners] update, visibly affected unit sales of Cyberpunk.”
CD Projekt echoed that sentiment in its full quarterly financial statement (opens in new tab). “A significant increase in the amount of the Group’s Sales in the third quarter of 2022 in relation to the reference period was mainly due to a good reception of the Cyberpunk Edgerunner update 1.6 which preceded the release on Netflix of the Cyberpunk: Edgerunners anime series,” the studio said. “The update included additional content for the game related to the series (side quests, locations, items, an arcade game) and a number of updates and technical improvements to the game. These events supported by a marketing and communication campaign contributed to an increase in the Sales of products in the CD Projekt Red segment.”
CD Projekt has previously said that it has no plans for a second season (opens in new tab) of Cyberpunk: Edgerunners, although given the response to it I would guess that it’s very much a “never say never” situation. Edgerunners is headed to the world of tabletop RPGs (opens in new tab), however, as a mission kit for Cyberpunk Red, the latest edition of Mike Pondsmith’s TTRPG series. CD Projekt, meanwhile, has confirmed that Cyberpunk 2077 will get a full-on sequel (opens in new tab), although for now the studio is concentrating the bulk of its efforts on the upcoming expansion, Phantom Liberty (opens in new tab). All in all, it’s not a bad turn around for a game that was such a mess it got kicked off the PlayStation Store (opens in new tab) for half a year.
https://gamingarmyunited.com/wp-content/uploads/2022/11/1669693503_Cyberpunk-Edgerunners-helped-push-CD-Projekt-to-the-best-third.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2022-11-29 01:44:502022-11-29 01:44:50Cyberpunk: Edgerunners helped push CD Projekt to ‘the best third quarter in our entire history’
Earlier this year, video clips of the Russian invasion of Ukraine were seen by more than 110,000 people (opens in new tab), and shared 25,000 times, before they were taken offline—because they weren’t actually clips of the invasion at all. Instead they were gameplay videos taken from Bohemia Interactive’s military sim Arma 3. It wasn’t the first time this sort of thing has happened, and apparently Bohemia has had enough, because today it issued an explainer aimed at helping people tell the fakes from the real thing.
“While it’s flattering that Arma 3 simulates modern war conflicts in such a realistic way, we are certainly not pleased that it can be mistaken for real-life combat footage and used as war propaganda,” PR manager Pavel Křižka said (opens in new tab). “It has happened in the past (Arma 3 videos allegedly depicted conflicts in Afghanistan, Syria, Palestine, and even between India and Pakistan), but nowadays this content has gained traction in regard to the current conflict in Ukraine.
“We’ve been trying to fight against such content by flagging these videos to platform providers (FB, YT, TW, IG etc.), but it’s very ineffective. With every video taken down, 10 more are uploaded each day. We found the best way to tasckle this is to actively cooperate with leading media outlets and fact-checkers (such as AFP, Reuters, and others), who have better reach and the capacity to fight the spreading of fake news footage effectively.”
More videos purporting to be from Russia’s invasion of Ukraine have surfaced since that February example: In October, for instance, a video claiming to show a Ukrainian missile strike on Russian tanks (opens in new tab) also turned out to be Arma 3 footage. But as Křižka said, it’s been happening for a long time. In September 2021, for instance, an Indian news channel used Arma 3 footage to claim that Pakistan had bombed Afghanistan (opens in new tab), and in May of that year a video purporting to be of Israel’s anti-air defenses (opens in new tab) was also quickly found to be from Arma 3. In September 2018, Russian state media aired a clip of Arma 3 that it claimed showed a Russian Su-25 aircraft conducting strikes against a military convoy (opens in new tab). The phenomenon is common enough that there’s an entire section dedicated to it on Arma 3’s Wikipedia page (opens in new tab).
Arma being one of the most moddable games in the genre may be one of the contributors to this falsified footage problem. Arma 3’s Steam Workshop section is full of Ukrainian and Russian cosmetics, models, and scenarios depicting the conflict, all downloadable for free. Of course, that player-made material sits alongside everything from unofficial Star Wars assets and importable T-Rexes to Warhammer Fantasy mods.
So, how can excitable news directors and Facebook users distinguish Arma 3 videos from actual combat footage? Bohemia has a few tips:
Very low resolution – Even dated smartphones have the ability to provide videos in HD quality. Fake videos are usually of much lower quality, and are intentionally pixelated and blurry to hide the fact that they’re taken from a video game.
Shaky camera – To add dramatic effect, these videos are often not captured in-game. Authors film a computer screen with the game running in low quality and with an exaggerated camera shake.
Often takes place in the dark / at night – The footage is often dark in order to hide the video game scene’s insufficient level of detail.
Mostly without sound – In-game sound effects are often distinguishable from reality.
Doesn’t feature people in motion – While the game can simulate the movement of military vehicles relatively realistically, capturing natural looking humans in motion is still very difficult, even for the most modern of games.
Heads Up Display (HUD) elements visible – Sometimes the game’s user interfaces, such as weapon selection, ammunition counters, vehicle status, in-game messages, etc. are visible. These commonly appear at the edges or in the corners of the footage.
Unnatural particle effects – Even the most modern games have a problem with naturally depicting explosions, smoke, fire, and dust, as well as how they’re affected by environmental conditions. Look for oddly separated cloudlets in particular.
Unrealistic vehicles, uniforms, equipment – People with advanced military equipment knowledge can recognize the use of unrealistic military assets for a given conflict. For instance, in one widely spread fake video, the US air defense system C-RAM shoots down a US A-10 ground attack plane. Units can also display non-authentic insignias, camouflage, etc.
Dear community,We are fully aware that fake videos from our #Arma3 title appear on the internet, pretending to be original videos from various armed conflicts.Here you can read our official statement 👉 https://t.co/jwMNB1AMwl pic.twitter.com/zGoTBGR8NINovember 28, 2022
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The studio also called upon Arma 3 players to do their part to combat misinformation by using Arma 3 footage “responsibly.”
“When sharing such materials, please refrain from using ‘clickbait’ video titles, and always state clearly that the video originated from a videogame and is not depicting real-life events,” the studio said. “We have seen many Arma players pointing out mistakenly identified footage, which helps viewers understand what they’re seeing.”
https://gamingarmyunited.com/wp-content/uploads/2022/11/1669682558_Bohemia-Interactive-wants-people-to-please-stop-using-Arma-3.jpg6851200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2022-11-29 00:02:442022-11-29 00:02:44Bohemia Interactive wants people to please stop using Arma 3 to create fake war footage
Coffee and PC gaming, for me, go hand in hand. And since I don’t drink as much coffee as I used to, or as fast as I used to, it makes a difference when I can keep my coffee hot for hours without having to get up to nuke it or dump it for a fresh cup. If you also drink coffee while working or gaming, here’s a Cyber Monday deal (opens in new tab) for the best coffee mug around: the 14 oz Yeti Rambler mug, which is 30% off, making it only $21 (opens in new tab).
I’ll try not to evangelize too much, but I’m gonna be completely honest: I absolutely love this Yeti mug and I use it every single day. I know there are lots of mugs that keep hot drinks hot and cold drinks cold, but despite trying several over the past few decades I’ve never found one that does it as surprisingly well as my Yeti mug.
I’ve had days where I’ve poured a hot cup of coffee into my Yeti, closed the lid, and then foolishly forgotten to take it with me while running errands. And I’ve returned several hours later, taken a sip, and have been genuinely shocked that the coffee is still piping hot. And even a few more hours after that, it’s still warm enough to drink even if it’s not exactly steaming.
That’s cuz of its double-walled vacuum insulation construction, which I know a lot of other coffee mugs have, but I’ve never found one that does it as well as Yeti. There’s also a nifty see-through lid with a slider that uses a magnet that makes it easy to snap firmly shut, but also keeps it easy to open. Plus, unlike most insulated mugs, it has a handle. I don’t know why that’s nice, but it just is. It’s a great mug all around!
This attractive copper version of the 14 oz Yeti Rambler mug is the lowest-priced one, though it comes in a number of other colors, they’re just not as deeply discounted. I have the navy blue version (opens in new tab) myself, which is also on sale (though not for quite as great a price). I also have the 20 oz Rambler version (opens in new tab) which is great for the car (though it’s not on sale at all, unfortunately, it’s still an excellent travel mug).
https://gamingarmyunited.com/wp-content/uploads/2022/11/1669686198_Keep-your-coffee-hot-at-your-desk-all-day-with.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2022-11-28 23:48:202022-11-28 23:48:20Keep your coffee hot at your desk all day with the best insulated mug I’ve ever used
Update 3: Blizzard confirmed (opens in new tab) that the authentication server issues it tweeted about earlier are what’s preventing people from entering the Dragon Isles. “These issues are actively being worked on by the World of Warcraft team, and we’ll share updates once resolved,” it wrote.
Update 2: A few of us at PC Gamer have been able to get in via the portal instead of the zeppelin and boats. Blizzard hasn’t made any official comment on the issues yet, and it still looks like a ton of people are unable to get to the new zone.
Update: Blizzard wrote on Twitter (opens in new tab) that it’s “currently investigating an issue” that’s preventing players from being able to log into the game. Still no word about the world server and boat issues though.
The boat and zeppelin (opens in new tab) memes have already started.
Original story: As any MMO player knows, the first challenge of any expansion is the struggle to get into the game. World of Warcraft: Dragonflight’s (opens in new tab) servers are disconnecting players as they race to get into the new Dragon Isles zone. And, strangely enough, the earliest hurdle has been catching the in-game boats to get there—or the zeppelins for Horde players.
Both factions can take a trip on either a zeppelin or a boat from their main cities to reach the Dragon Isles. For whatever reason, the boats and zeppelins arrive late and, when you finally catch one, you run the risk of getting booted out of the game. Once you’re out, it can be tough to get back in with the game spitting back a “World server is down” message and locking players to loading screens.
The optional portal that can teleport you to the Waking Shores, the initial zone of the expansion, sends you to a loading screen and then back out on the dock. Players that have been able to reach The Waking Shores, however, are still getting disconnected from the game.
Blizzard typically responds to login issues quickly via its Blizzard customer service Twitter (opens in new tab) account or via its official forums (opens in new tab). I’ll update the post as the updates come out.
Queue times are the worst for anyone that plays on a highly-populated server. You can always see the current population by logging into the game and viewing the realm list or by visiting the realm status (opens in new tab) page. If you hit the queue wall, the best you can do is play on a server with fewer people until the congestion clears up.
(Image credit: Tyler C. / Activision Blizzard)
WoW expansions have had a history of turbulent launches. In 2020, the influx of players trying to get into Shadowlands had Blizzard scrambling to keep the servers stable. Players experienced lag and disconnects as they tried to finish quests in the opening sections of the expansion. I remember when Cataclysm launched and my character would get stuck bending down to pick up loot before I got kicked back to the login screen. Spells don’t cast and quests don’t complete. Lag is the ultimate nightmare for MMO players and long-time WoW players have had to brace for it with each new expansion.
Hopefully things clear up so you can experience WoW Dragonflight’s new ancient dragon storyline and setting, new playable dragon race (opens in new tab), and new type of momentum-based (opens in new tab) flying mounts.
https://gamingarmyunited.com/wp-content/uploads/2022/11/1669700866_World-of-Warcraft-Dragonflights-servers-buckle-as-players-race-to.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2022-11-28 23:43:432022-11-28 23:43:43World of Warcraft: Dragonflight’s servers buckle as players race to catch a ride to the new zone
World of Warcraft’s professions have had a pretty major overhaul in Dragonflight, bringing changes to how they work. While the core system will stay the same, profession stats, crafting orders, and item quality are just some of the things that you’ll need to familiarise yourself with if you want to make the most of crafting in the new expansion.
Don’t be put off, though—the new profession system isn’t as confusing as it might appear and I’ll explain everything you need to know. If you’re ready to get to work, here’s what’s new with professions in Dragonflight.
WoW Dragonflight professions: How they work
The new crafting UI might look confusing at first, but it’s pretty straightforward once you know what you’re looking at. There’s a whole mess of numbers and percentages in the screenshots below, but I’ll go over what each of them means.
You’ve got your standard recipe list on the left and in the main window you’ll see the materials needed to craft the item using the selected recipe. There’s also room for optional reagents, which will let you increase the quality of the item you’re crafting. Just be aware that doing so will increase the recipe’s difficulty, which you can see over to the right.
Recipe Difficulty is the skill level you need to have in your profession to get the best quality version of that crafted item. You can still make that item if you don’t have the recommended skill level, but the quality isn’t going to be as good.
Skill is the same as it’s always been—the level of your profession is determined by traditional skill points, which you’ll gain by crafting items. But you can boost your skill level in Dragonflight further by using Profession Knowledge to upgrade nodes in the specialization trees—see more on those below.
Neither concept is new to professions; they’re just presented differently in Dragonflight. Profession stats, on the other hand, could do with more of an explanation.
Profession stats and gear
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(Image credit: Blizzard)
(Image credit: Blizzard)
(Image credit: Blizzard)
Profession stats and what they do
One of the biggest changes coming to professions in Dragonflight is the addition of specialized stats for crafting and gathering. These stats will offer new ways to make your crafting more efficient, and you’ll be able to equip gear to gain their bonuses.
Inspiration: You have a chance to be inspired, crafting this recipe with extra skill. This essentially means there’s a chance you could have your profession skill boosted temporarily while crafting, yielding higher-quality items.
Resourcefulness: You have a chance to use fewer tradable reagents (such as ore). Not much explanation is needed for this one—you could save gold or farming time by using fewer crafting materials.
Crafting Speed: Crafting is x% faster.
Multicraft: You have a chance to craft additional items. Only works on recipes for stackable items. This will be especially useful for alchemists as you’ll have the potential to craft multiple items for the cost of one.
Profession stats look a little different for gatherers:
Finesse: You have a chance to gather more of the primary reagent. The higher this stat, the more chance you have of receiving extra materials.
Deftness: Increases your gathering speed. Always handy to cut down on farming times.
Perception: Increases your ability to spot rare reagents while gathering.
(Image credit: Blizzard)
Crafting gear
Yes, that’s crafting gear, not crafted gear. Crafting gear is also new to Dragonflight and will be the primary source of your profession-specific stats. The crafting UI has three slots for each profession and you’ll be able to equip a tool and two accessories, all of which will boost these stats. Don’t expect to be able to craft all of your own crafting gear, though: you might need to enlist the help of other professions to get a full set.
Once you have your crafting gear equipped in those three slots, the gear will automatically be equipped by your character whenever you open the crafting window. For gatherers, you’ll switch to the gear as soon as you start harvesting.
Quality
(Image credit: Blizzard)
Crafting Quality
Many resources and materials have quality levels in Dragonflight and this will directly impact the resulting quality of the item you’re crafting. For gear, the higher the quality, the better the item level. For consumables, it might mean they last longer or have more charges.
A few things will impact the quality of any item you craft. Your skill level, the quality of the materials you’re using, and optional reagents can all affect the outcome. Luckily, the quality progress bar on the UI means you will see the quality of the item you’re planning to craft so you can decide if you want to go ahead.
For resources like ore or herbs, the higher your gathering skill level, the higher chance you have of gathering high-quality materials. You can also choose specializations that help you produce better-quality resources.
Another great addition to professions in Dragonflight is the ability to recraft items. This basically means you won’t need to wait for better quality materials or a higher skill stat if you need the item now. Crafting it early won’t waste materials because you’ll be able to recraft it later to get a better outcome.
Specializations
(Image credit: Blizzard)
Profession specializations
Crafting specializations aren’t new to World of Warcraft but they’ve been revamped and re-added to professions in Dragonflight. This is how they work: Each crafting profession has several different specializations, allowing you to excel in a certain area. So if you take Blacksmithing, for example, you could choose to specialize in Weaponsmithing which opens up a mini talent tree offering bonuses and perks when crafting weapons. Once you’ve chosen a specialization, you’ll need Profession Knowledge to unlock the nodes on the talent tree.
Specializations become available after you’ve unlocked 25 skill points in that profession, with each subsequent unlock coming available at 50, 75, and so on. So while it is possible to unlock all the specializations for your chosen profession eventually, you should figure out which you want to focus on first and go from there.
How to earn Profession Knowledge
While you still use traditional skill points to level up your professions, you’ll also need Profession Knowledge in Dragonflight to upgrade the various nodes on your specialization tree. Each point of Profession Knowledge you spend will also go towards your overall skill level for that profession. As you can imagine, you’ll need quite a bit of it and there are various ways you can gain this knowledge.
The most reliable way of getting Profession Knowledge is by doing daily quests offered by profession trainers in Valdrakken. You’ll also gain Knowledge the first time you craft a new recipe but not for subsequent crafts of the same item. This means you should consider crafting each new recipe you learn at least once, even if you have no use for the item you’re crafting. Gatherers will have a chance to gain Profession Knowledge whenever they mine a node or harvest a herb.
Crafting Orders
(Image credit: Blizzard)
Crafting Orders
Crafting Orders will let you place orders for any craftable item in an auction house-like interface. You can customize an item to your liking with the reagents you choose but get someone else to craft it for you and it also works for Bind on Pickup items. If you don’t have all the materials needed, you can request that the crafter supply them for you, though this will obviously cost extra gold. You can leave a note for the crafter, plus a commission if you choose.
Crafters that pick up these orders will get a small tip for their work and skill points from crafting the item.
https://gamingarmyunited.com/wp-content/uploads/2022/11/1669678953_How-professions-work-in-WoW-Dragonflight.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2022-11-28 23:00:122022-11-28 23:00:12How professions work in WoW: Dragonflight
The upcoming remake of the original Witcher will be an open world game, CD Projekt has confirmed. In a report to investors (opens in new tab) [PDF] today, the publisher said that the new game is an “open-world RPG” and “a modern reimagining” of the original.
The original Witcher RPG released in 2007, and was divided into a number of large maps which contained smaller crypt and cave maps, but didn’t feature a seamless open world in the sense that The Witcher 3 does. A better comparison would be Dragon Age: Origins.
We haven’t yet heard a ton about CD Projekt’s plans for the remake, which was announced in October. Aside from this new description, though, we do know that its development is being led by Fool’s Theory, maker of recent RPG Seven: The Days Long Gone, under CD Projekt’s supervision.
“Collaborating with Fool’s Theory on the project is just as exciting, as some of the people there have been previously involved in The Witcher games,” CD Projekt Red studio head Adam Badowski said back when the remake was announced. “They know the source material well, they know how much gamers have been looking forward to seeing the remake happen, and they know how to make incredible and ambitious games. And although it will take some time before we’re ready to share more about and from the game, I know it’ll be worth the wait.”
CD Projekt is also working on a new Witcher trilogy and spin-off games (plus Cyberpunk stuff and a new game world), so it makes sense that it’d put this remake in the hands of another studio. We liked Seven: The Days Long Gone quite a bit: In his review, Fraser said it was “a brilliant stealth sandbox and unconventional RPG in one very ambitious but buggy package.” Hopefully we’ll get a similar success from the Witcher remake, aside from the thing about it being buggy. (Not that we’d be surprised by bugs in a big open world RPG.)
https://gamingarmyunited.com/wp-content/uploads/2022/11/1669704513_The-Witcher-remake-will-be-an-open-world-reimagining-of.jpg7501200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2022-11-28 22:35:152022-11-28 22:35:15The Witcher remake will be an open world ‘reimagining’ of the original
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