Holy crap are there a lot of spells in Baldur’s Gate 3. There are 131 in the early access version right now, and Larian recently revealed 46 of the spells being added in the 1.0 release, which comes to 177 known spells. That’s a lot of spells on its own, but according to Larian, it’s not even half the total number of spells in Baldur’s Gate 3. The developer says that the RPG will include “over 600 player spells and sub-spells” when it launches on August 3. That means there are over 400 Baldur’s Gate 3 spells that haven’t been revealed yet.

For comparison, Baldur’s Gate 2 contained 275 spells, and around 300 if you include the Throne of Bhaal expansion. Since Baldur’s Gate 3 includes double that number, it’s probably safe to assume that most of the spells in BG2 will show up. One we particularly hope to see is Polymorph.

I can’t help but be a little excited by the fearsome prospect of having 600 spells to choose from. When developers tell us they’ve written a billion lines of dialogue or created the biggest open world ever, even bigger than the surface of the sun, I shrug it off: For all I know, it’s all empty chitchat and empty space. But a D&D spell actually does something. Even the weakest spell can, in theory, decide at some point whether your party lives or dies, or at least help solve a problem. It seems impossible to include 600 of them without also including the possibility that we’ll use them to break the world.

Many of these spells may be damage-dealing attacks that don’t require super complex system design to implement in a videogame, granted. But what distinguishes Baldur’s Gate 3 having a lot of spells from, say, Diablo 4 having a lot of spells is that there are a good number of D&D spells whose rules aren’t so easy to express with math. Take Commune, a spell which lets a player ask their deity three yes or no questions and get true answers. Without a DM to play the role of the deity, Baldur’s Gate 3 would have to limit the possible questions to a set it can answer, but it could be done, in a way. That’s not a confirmed Baldur’s Gate 3 spell, but with 400-plus unknowns, it feels like anything’s on the table.

That’s especially true given that Larian is known for letting systems run somewhat wild in its games. The studio did remove an infinite damage loop from Divinity: Original Sin 2, but only because it determined that the loop was made possible by a bug. Before it noticed the error, Larian was going to leave the loop in: “If you glitch the system, congratulations,” producer David Walgrave told me at the time. Larian doesn’t care if you find a legitimate but cheesy way to, say, bypass some huge part of a questline through clever spell use: anything that isn’t a bug is fair game.

One spellcasting limit in Baldur’s Gate 3 is the character level cap of 12, which puts 7th, 8th, and 9th level spells out of reach. That means no mega spells like Power Word Kill, which instantly kills a creature if it has 100 HP or less, or Wish, which literally grants your character a wish at the DM’s discretion. These near-godmode spells aren’t necessarily out of the question for future updates, though: a limited version of Wish did appear in Baldur’s Gate 2, and a more powerful version showed up in Baldur’s Gate 2: Throne of Bhaal.

My most wanted spell is Mordenkainen’s Magnificent Mansion, which is unfortunately a 7th level spell—it creates a portal to an “extradimensional dwelling” for you and your companions, and I’d just love it if Larian created a whole mansion just for the sake of a spell mainly used for camping. 

Another tricky conjuration spell that is actually within the level range is Transport via Plants, a 6th level spell that lets you enter one large plant and then exit any other large plant you’ve seen before on the same plane of existence. I doubt Baldur’s Gate 3 tracks “plants you’ve seen before” and includes a way to find them just for the sake of one spell which would eliminate most travel needs, but hey, maybe? 


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Neopets is kicking off its new era by returning to an old one: The company’s newly-independent leadership has announced the creation of a trading card game called Neopets Battledome, harkening back to the original Neopets Trading Card Game from the early 2000s. I never played that one myself, but I bet there are a lot of 20- and 30-somethings out there who experience a kind of full-body time travel whenever someone reminds them of it.

Unlike the original Neopets TCG, which was made by Wizards of the Coast, the new card game is being made by Upper Deck. That’s the same company taking rival game-maker Ravensburger to court over upcoming CCG Disney Lorcana, if the name sounds familiar.

Neopets Battledome is set to hit in 2024, just in time for Neopets’ 25th anniversary. It’ll be a two-player TCG featuring “a unique dice combat system, innovative deck building strategies, and over 20 Neopets to collect”. If the name rings a bell, it’s because the Battledome was where you’d send your Neopets to fight and die in your name in the browser game.

The game will feature “over 250 unique pieces of custom art” from a bunch of different artists and you can get a look at it if you happen to be attending this August’s Gen Con. Otherwise, you’re just gonna have to wait until next year. Given that I imagine a lot of the people who will be excited about this have probably been waiting for it since the original was discontinued in 2006, I suppose one more year isn’t too much to ask.

Neopets is a strangely potent concept for me. Like Myspace, Bebo, MSN Messenger, and Smarterchild (the original and greatest AI), it seems like some sort of totemic symbol of a now-buried era of the internet. Seeing it somehow survive—and escape the embrace of its NFT-hawking former parent company—and still have the clout to put out actual, physical products in 2023 is weirdly touching. It might not have that strength which in the old days dominated browsers everywhere, but Neopets still lives.


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Looking for the Wordle answer? Make a beeline for the best part of everybody’s favourite word game—the answer to today’s puzzle is only a quick click away. Just after a little guidance? You’ve got it. You’ll find a clue for the July 26 (767) puzzle as well as a range of helpful tips waiting below.

I barely had to do much more than turn up to solve today’s Wordle, as my opening guess revealed three greens and one yellow. I imagine my good luck won’t survive until the weekend, but I wouldn’t complain if it did.

Today’s Wordle hint

(Image credit: Josh Wardle)

A Wordle hint for Wednesday, July 26

You need to remember the name of a particular muscle in the human body to win today’s Wordle—it’s the one you tend to see stylised images of around Valentine’s Day. Today’s Wordle contains two different vowels.     

Is there a double letter in today’s Wordle? 

No, there is no double letter in today’s puzzle.  

Wordle help: 3 tips for beating Wordle every day 

Playing Wordle well is like achieving a small victory every day—who doesn’t like a well-earned winning streak in a game you enjoy? If you’re new to the daily word game, or just want a refresher, I’m going to share a few quick tips to help set you on the path to success: 

  • You want a balanced mix of unique consonants and vowels in your opening word. 
  • A solid second guess helps to narrow down the pool of letters quickly.
  • The answer could contain letters more than once.

There’s no time pressure beyond making sure it’s done by the end of the day. If you’re struggling to find the answer or a tactical word for your next guess, there’s no harm in coming back to it later on. 

Today’s Wordle answer

(Image credit: Future)

What is the #767 Wordle answer?

Midweek win? Midweek win. The answer to the July 26 (767) Wordle is HEART.

Previous Wordle answers

The last 10 Wordle answers 

Knowing previous Wordle solutions can be helpful in eliminating current possibilities. It’s unlikely a word will be repeated and you can find inspiration for guesses or starting words that may be eluding you. 

Here are some recent Wordle answers:

  • July 25: WHEEL
  • July 24: HOBBY
  • July 23: WHALE
  • July 22: FROZE
  • July 21: BURLY
  • July 20: FLANK
  • July 19: TONIC
  • July 18: FLYER
  • July 17: DROOP
  • July 16: TOPAZ

Learn more about Wordle

(Image credit: Nurphoto via Getty)

Wordle gives you six rows of five boxes each day, and it’s your job to work out which five-letter word is hiding by eliminating or confirming the letters it contains.

Starting with a strong word like LEASH—something containing multiple vowels, common consonants, and no repeat letters—is a good place to start. Once you hit Enter, the boxes will show you which letters you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.

Your second go should compliment the starting word, using another “good” guess to cover any common letters you missed last time while also trying to avoid any letter you now know for a fact isn’t present in today’s answer.  After that, it’s just a case of using what you’ve learned to narrow your guesses down to the right word. You have six tries in total and can only use real words (so no filling the boxes with EEEEE to see if there’s an E). Don’t forget letters can repeat too (ex: BOOKS). 

If you need any further advice feel free to check out our Wordle tips, and if you’d like to find out which words have already been used, you can scroll to the relevant section above.

Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it’s only a matter of time before we all solely communicate in tricolor boxes. 


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There are several Baldur’s Gate 3 romance options to explore if you’re jumping into the new D&D-based roleplaying game. Like so many other RPGs, sealing a romantic relationship with one of your companions will involve chatting them up, assisting in their personal side quests, and cueing a spicy scene back at camp if you so choose. And things do get spicy, as we learned when Larian showed off a tryst with Halsin the druid during its last livestream event before launch.

Larian has said that romance in Baldur’s Gate 3 isn’t as simple as just doing a quest and getting the romance scene, though. Your party members have an approval system and will have opinions on the choices and allies you make. From what we know so far, approval is the only limiting factor in companion romances—no rival-mances here, Dragon Age 2 fans. Baldur’s Gate 3 romances are not gender-locked either. We don’t know yet whether playing as The Dark Urge (the violent intrusive thought generator) will impact romance scenes or not, but that’s also worth considering when you go through character creation.

We’ll walk through each of your romanceable companions, what kind of relationship you can have with them, and how to gain their approval down below. Check out our Baldur’s Gate 3 companions guide for more detail on each character’s class and where to recruit them.

Shadowheart romance

(Image credit: Larian Studios)
  • Likes: Deception and persuasion, kindness to animals
  • Dislikes: Cruelty, siding with the Gith

As a Cleric, Shadowheart’s first devotion is to her deity Shar. You can make a case for a close second place in her heart though. Shadowheart’s romance is a little more slow burn than some of your other companions, beginning with a shared bottle of wine and a kiss on the night of the Tiefling party during Act 1 at your camp. Shadowheart takes notice if you’ve already made plans to spend the night with anyone else with a wry “first come first served,” and though you can ask if she’s open to a “shared arrangement,” she declines. If you do choose her she expresses hope for more, so later acts of the game will surely bring additional private scenes between the two of you.

Astarion romance

(Image credit: Larian Studios)
  • Likes: Supporting his whims, siding with monsters, murder
  • Dislikes: Altruism

Astarion isn’t a nice guy, he’s a vampire, and mostly concerned with his own interests. He is down for some extracurriculars at camp though and is rather flirtatious whether you engage with his offers or not. He’s all vanity and compliment fishing initially, but Astarion does have a (literally) tortured backstory and you may get the opportunity to learn the truth about all his scars later in his romance.

Wyll romance

(Image credit: Larian Studios)
  • Likes: Strength, bravery, kindness
  • Dislikes: Cruelty, siding with devils and goblins

Resident warlock and monster hunter Wyll is known also as the Blade of the Frontiers, a title that inspires more than one salacious pun if you choose to get close to him. Good guy vibes aside, Wyll has a pact with his half-devil patron, which certainly affects who he approves of you lending support to. The cambion Mizora still calls out to him and early on in his romance her presence does come between you during intimate moments.

Gale romance

(Image credit: Larian)
  • Likes: Kindness, magic use, intelligence
  • Dislikes: Cruelty, violence, lack of intelligence

As Gale says of himself, he’s not coy. You have a chance to do a sort of mage’s mind meld with him early on, a “romantic moment” he harkens back to when soliciting your company one night at camp. He’s a charmer alright, citing romantic literature before your night together and spilling his backstory immediately after. If you can maintain a soft spot for him despite the several complications he divulges, Gale is very ready to brave his future “side by side” right after your first night together.

Lae’zel romance

(Image credit: Larian Studios)
  • Likes: Strength, violence, siding with the Gith
  • Dislikes: Weakness and avoiding violence, siding with Shadowheart or against the Gith 

Your githyanki party member presents a whiplash romance, initially. She’s not exactly a warm companion up to the point but then propositions you with a rather direct, “I smell your sweat. I mean to taste it.” If you accept, she plans to take you for her own. Lae’zel is dominant and full of passion, but don’t get attached. At least initially, she says that she may want to bed you again but your bond isn’t any deeper than that, even as a fellow githyanki.

Karlach romance

(Image credit: Larian Studios)
  • Likes: Unknown
  • Dislikes: Unknown

Despite being a Tiefling, the look we’ve gotten at Karlach’s romance is nothing short of adorable. She wasn’t romanceable in early access, but Larian showed a date scene between Karlach and a custom character in which she requests a date: a textbook dinner and conversation affair, no less. She’s quite thrilled by it too, meeting at a restaurant in the city and attempting some classic getting-to-know-you questions around an unamused waiter. There’s bound to be more to Karlach’s romance at full launch, but it seems to be one for those looking for a feel-good story.

Halsin romance

(Image credit: Larian Studios)
  • Likes: Unknown
  • Dislikes: Unknown

In case there was any doubt, your druid party member is the instigator of the already infamous bear love scene. Please turn your attention here, monster romance readers, because a heart-of-gold guy who’s jacked but gentle, promising to hold back his beastly qualities no matter how badly he wants to devour you is right outta your playbook. And if you are into being devoured by a bear, you can opt your adventurous heart right into that part.

Minthara romance

(Image credit: Larian Studios)

You can have a one-night stand with Minthara at the end of Act 1, though be warned you’ve got to really go in on being evil to get her attention and approval. If you’re down bad for Drow, your reward is a rather spicy sex scene back at camp.


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Get all the help you need with your daily Wordle right here. Polish up your general guesses with our tips and guides, give yourself a helping hand with our clue for today’s game, or guarantee a win with a quick click down to the July 25 (766) answer.

Some days I just know I’m in for a quick win—like today. Wordle very kindly dropped exactly the right sort of clues in exactly the right sort of order, and that meant I found today’s Wordle answer in an effortless three. All that’s left to do now is wait for tomorrow’s new puzzle.

Today’s Wordle hint

(Image credit: Josh Wardle)

A Wordle hint for Tuesday, July 25

The answer to today’s Wordle is probably one of humanity’s greatest inventions, and has existed in some form for millenia. This transportation aid can be made of pretty much anything, so long as that thing can be made round. 

Is there a double letter in today’s Wordle? 

Yes, a letter is used twice in today’s puzzle. 

Wordle help: 3 tips for beating Wordle every day 

Looking to extend your Wordle winning streak? Perhaps you’ve just started playing the popular daily puzzle game and are looking for some pointers. Whatever the reason you’re here, these quick tips can help push you in the right direction: 

  • Start with a word that has a mix of common vowels and consonants. 
  • The answer might repeat the same letter.
  • Try not to use guesses that include letters you’ve already eliminated. 

There’s no racing against the clock with Wordle so you don’t need to rush for the answer. Treating the game like a casual newspaper crossword can be a good tactic; that way, you can come back to it later if you’re coming up blank. Stepping away for a while might mean the difference between a win and a line of grey squares. 

Today’s Wordle answer

(Image credit: Future)

What is the #766 Wordle answer?

Here’s your second win of the week. The answer to the July 25 (766) Wordle is WHEEL.

Previous Wordle answers

The last 10 Wordle answers 

Wordle solutions that have already been used can help eliminate answers for today’s Wordle or give you inspiration for guesses to help uncover more of those greens. They can also give you some inspired ideas for starting words that keep your daily puzzle-solving fresh.

Here are some recent Wordle answers:

  • July 24: HOBBY
  • July 23: WHALE
  • July 22: FROZE
  • July 21: BURLY
  • July 20: FLANK
  • July 19: TONIC
  • July 18: FLYER
  • July 17: DROOP
  • July 16: TOPAZ
  • July 15: CRONE

Learn more about Wordle

(Image credit: Nurphoto via Getty)

Wordle gives you six rows of five boxes each day, and it’s up to you to work out which five-letter word is hiding among them to win the popular daily puzzle.

It’s usually a good plan to start with a strong word like ALERT—or any other word with a good mix of common consonants and multiple vowels—and you should be off to a flying start, with a little luck anyway. You should also avoid starting words with repeating letters, so you don’t waste the chance to confirm or eliminate an extra letter. Once you hit Enter, you’ll see which letters you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.

Your second guess should compliment the first, using another “good” word to cover any common letters you might have missed on the first row—just don’t forget to leave out any letter you now know for a fact isn’t present in today’s answer. After that, it’s just a case of using what you’ve learned to narrow your guesses down to the correct word. You have six tries in total and can only use real words and don’t forget letters can repeat too (eg: BOOKS).

If you need any further advice feel free to check out our Wordle tips, and if you’d like to find out which words have already been used, you can scroll to the relevant section above.

Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it’s only a matter of time before we all solely communicate in tricolor boxes. 


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If you’re a fan of stealth games then you’re probably going to want to turn your attention to Steam, where for the next week the Steam Stealth Fest will be offering discounts of all sizes on sneaky games, and a free Steam sticker every day of the week.

As a fan of the stealth genre myself, I can say with authority that there’s a lot to like in this sale. You can get all three of the good Thief games for $1 each, for instance, and if you want to give the reboot a go, that’s just $3. The Splinter Cell games, individually or in a bundle, are also dirt cheap and well worth your time. 

If you’re in the mood for something a little newer, Outlast is $3, Heat Signature is $3, Aragami is $3, and in an attempt to break pattern here, Mark of the Ninja Remastered is on for $8. And I would be remiss if I did not note that Stealth Bastard: Tactical Espionage Arsehole—one of my favorite videogame titles ever—is also marked down to just $1.

But the Stealth Fest is playing a little fast and loose with the whole idea of “stealth” in the videogame context, I think. Far Cry 6? Wolfenstein: The New Order? Rainbow Six Siege, whose marquee character is a Scottish giant with a sledgehammer? The Arkham games, which are literally about a guy dressed like a bat beating the absolute shit out of everything he sees? Sure, there are opportunities to be sneaky in the Metro and Deus Ex games, but are they really stealth games? Personally, I would have to vote no.

Still, regardless of how you feel about the sanctity of stealth, there are some great games on sale here, and it’s worth having a dig around even if keeping things quiet isn’t really your bag. And don’t forget the free stickers, that’s cool too. Here’s day one:

(Image credit: Valve)

The Steam Stealth Fest is live now and runs until July 31.


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If you were looking at the Platinum payouts on Diablo 4’s battle pass and getting excited about buying a cosmetic from the shop with your haul, you’re in for some disappointment. Instead of offering a practical amount of premium currency, Blizzard has gone for a joke amount: 666 Platinum. Oh you cheeky devils. The real joke, though, is that 666 Platinum is useless—not even enough to buy the cheapest item in the shop. 

Naturally, players ain’t impressed. Folks on the subreddit have a lot of choice words for Blizzard (cheers, GamesRadar) and who can blame them for feeling stiffed? “All Blizzard sells now is nostalgia,” writes one player. And there are more than a few comparisons made between Diablo 4 and Diablo Immortal. 

As much as the broad battle pass model is one I have a lot of issues with, plenty of them do justify their existence, and their cost, by doling out enough currency to let you do a bit of shopping, or even purchase the next battle pass. If you put in the time to finish them, you get your money’s worth and even future savings. Not so here, however, where 666 Platinum is not enough to cover the cost of season 2’s battle pass.  

As it stands, unless you want to save the Platinum for a later purchase once you’ve earned more in the second season, the only real use is buying battle pass tiers, speeding up your journey down the track. 

Another issue is that Smouldering Ashes, the currency that unlocks seasonal bonuses, including XP buffs, is level gated. Even if you’ve unlocked some of this currency on the pass, you won’t actually be able to take advantage of it and select a seasonal bonus until you hit the required level. So, for instance, if you want the XP boost, Urn of Progression, you have to wait until you hit 62, massively defeating the purpose of an XP boost entirely. Looks like it’s impossible to escape the grind. It looks like some of the seasonal objectives are bugged, too, failing to acknowledge that you’ve completed them, and thus not doling out their rewards.

Diablo 4 is not some free-to-play game using microtransactions to make ends meet; it’s a hugely popular premium game being very, very stingy. At least this makes me feel a bit better about packing it in after I finally unlocked my horse.


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Whether you want to learn how to play Wordle and make the best of every guess, take a peek at a helpful clue for today’s puzzle, or would like the answer to the July 24 (765) game in a single click, everything you need to win today’s game is waiting for you below.

I had the basic structure I needed to solve today’s Wordle by my second guess, so from that point on it was “just” a case of hoping the English language would run out of valid words before I hit the bottom of the grid. My casual attitude may not have been the most sensible method but hey, I still won and snagged today’s Wordle answer in time.

Today’s Wordle hint

(Image credit: Josh Wardle)

A Wordle hint for Monday, July 24

Today’s answer is the term used to describe any activity you do purely for pleasure. PC gaming’s an obvious one, but this could also be gardening, baking, stargazing, or almost anything else you can think of. 

Is there a double letter in today’s Wordle? 

Yes, there is a double letter in today’s puzzle. 

Wordle help: 3 tips for beating Wordle every day 

If you’ve decided to play Wordle but you’re not sure where to start, I’ll help set you on the path to your first winning streak. Make all your guesses count and become a Wordle winner with these quick tips: 

  • A good opener has a mix of common vowels and consonants. 
  • The answer could contain the same letter, repeated.
  • Avoid words that include letters you’ve already eliminated. 

You’re not racing against the clock so there’s no reason to rush. In fact, it’s not a bad idea to treat the game like a casual newspaper crossword and come back to it later if you’re coming up blank. Sometimes stepping away for a while means you can come back with a fresh perspective. 

Today’s Wordle answer

(Image credit: Future)

What is the #765 Wordle answer?

Let’s keep you winning. The answer to the July 24 (765) Wordle is HOBBY.

Previous Wordle answers

The last 10 Wordle answers 

Previous Wordle solutions can help to eliminate guesses for today’s Wordle, as the answer isn’t likely to be repeated. They can also give you some solid ideas for starting words that keep your daily puzzle-solving fresh.

Here are some recent Wordle answers:

  • July 23: WHALE
  • July 22: FROZE
  • July 21: BURLY
  • July 20: FLANK
  • July 19: TONIC
  • July 18: FLYER
  • July 17: DROOP
  • July 16: TOPAZ
  • July 15: CRONE
  • July 14: FIEND

Learn more about Wordle

(Image credit: Nurphoto via Getty)

There are six rows of five boxes presented to you by Wordle each day, and you’ll need to work out which five-letter word is hiding among them to win the daily puzzle.

Start with a strong word like ALIVE—or any other word with a good mix of common consonants and multiple vowels. You should also avoid starting words with repeating letters, so you don’t waste the chance to confirm or eliminate an extra letter. Once you’ve typed your guess and hit Enter, you’ll see which letters you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.

Your second guess should compliment the first, using another “good” word to cover any common letters you might have missed on the first row—just don’t forget to avoid any letter you now know for a fact isn’t present in today’s answer. After that, it’s just a case of using what you’ve learned to narrow your guesses down to the correct word. You have six tries in total and can only use real words and don’t forget letters can repeat too (eg: BOOKS).

If you need any further advice feel free to check out our Wordle tips, and if you’d like to find out which words have already been used you can scroll to the relevant section above. 

Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it’s only a matter of time before we all solely communicate in tricolor boxes. 


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In Baldur’s Gate 3 there are “something like 600 spells and actions,” according to Larian’s release showcase. That sounds intimidating, especially if you’re not already au fait with Dungeons & Dragons, which is an arcane game that evolved out of tabletop wargaming in a dark and ancient lost age called the 1970s.

Fortunately Baldur’s Gate 3 uses the 5th edition, D&D5E as it’s known, which is the easiest version of D&D to learn and also the best. There’s a universal mechanic that resolves basically everything you can do and a straightforward rule for raising or lowering your chances of success. 5E is also a system where it’s hard to completely screw yourself by making bad choices at level-up, unless you do something ridiculous with multiclassing, which is easily avoided by, well, not multiclassing. In D&D’s third edition, if you made it to level 20 with only a single class under your belt you’d fucked up, but 5E is happy to let you just be a wizard forever. Which is certainly all I want from life.

D20 is the best D

The first thing to know about 5E, whether played around a table or in Baldur’s Gate 3, is that when you’re faced with a challenge you reach for a 20-sided die—a d20 for short. Whether you’re investigating a mind flayer device in the tutorial or charming a talking statue into letting you pass, you roll a d20 and try to get equal to or higher than the Difficulty Class, or DC, of that challenge. 

Sometimes Baldur’s Gate 3 makes a big deal of the roll, as is the case when you click on that tub full of mind flayer goo. A big d20 appears, the DC you need to beat right there beside it. Behind the scenes, the same thing is happening when smaller d20s appear above the party’s head as you explore, only here it’s a roll to spot a trap or hidden treasure or the like. In combat the dice rolls are translated into things like a 55% chance to hit, but click the little arrows on the bottom-right of the screen and a text log will appear, summarizing the rolls.

A quite easy challenge might demand you to roll a 5 or higher, while something a bit trickier could demand a 10 or 12 or thereabouts (they don’t have to be multiples of five, but often are for simplicity’s sake). Think of DC 15 as a bronze-medal kind of challenge, DC 20 as silver, and DC 25 as gold.

(Image credit: Larian)

How do you roll a 25 on a 20-sided die? That’s where bonuses come in. Characters in D&D are defined by abilities like Strength, Intelligence, and Charisma, and the higher an ability score, the higher the number you add to relevant rolls. There’s also a proficiency bonus to add on top of that, which gets counted for anything your character would be trained in based on their chosen class and background. A wizard like Gale might be proficient in the investigation skill, which along with his high Intelligence would make him better at examining alien technology. When it comes time to seduce a talking statue, however, the bard with a high Charisma and proficiency in the persuasion skill is going to shine.

Bounded accuracy

If you played D&D3E or any games based on it like Pathfinder, you’ll be expecting DCs to go up as the game goes on, and to be assigning skill points every time you level up. The good news is that 5E does away with that nonsense. It uses “bounded accuracy”, which is a game-design-blog way to say “the numbers don’t go up”. A level one noob trying to do something a world-class athlete would struggle with still has to hit a DC 20, while a high-level badass trying to do something quite easy still has to roll against DC 5.

One house rule Baldur’s Gate 3 adopts is that a roll of 20 is always a success, and a roll of 1 always a failure, no matter what modifiers you add or subtract. Normally in D&D a 20 is only considered an automatic success in combat—a critical hit, which lets you roll twice as many damage dice. (We’ll get to that.) Players love to see crits, so it’s a super common homebrew ruling to have a natural 20 always succeed and a nat 1 always fail, no matter the circumstance. It means anyone can try something godlike, even if it’s got a DC of 30, and have that tiny hope of success.

There’s another way of increasing your odds, and that’s with advantage, which is usually granted by outside circumstances or character abilities. If you attack someone while hidden, for instance, you gain advantage on your roll to hit, which means rolling two d20s and picking the higher roll. You might also get advantage on a roll to intimidate someone by knowing their secret and threatening to reveal it, or on a roll to recall an obscure bit of history by having access to a well-stocked library.

(Image credit: Larian)

The flip side is disadvantage. Say you’ve made a custom dark elf character, who has severe sunlight sensitivity from living underground. When the dice come out to see who spots something hidden in the woods, you’d have disadvantage, which means rolling two d20s and taking the lowest. In situations where both advantage and disadvantage apply, the two cancel out and you roll a single d20 like normal. 

Skills and their abilities

Acrobatics — Dexterity
Athletics — Strength
Animal Handling — Wisdom
Arcana — Intelligence
Deception — Charisma
History — Intelligence
Insight — Wisdom
Intimidation — Charisma
Investigation — Intelligence
Medicine — Wisdom
Nature — Intelligence
Perception — Wisdom
Performance — Charisma
Persuasion — Charisma
Religion — Intelligence
Sleight of Hand — Dexterity
Stealth — Dexterity
Survival — Wisdom

There’s no such thing as “double advantage” or “double disadvantage” either. If there’s more than one source of help or hindrance it’s ignored: you either have it or you don’t. In practice it’s just simpler this way, and prevents endless angling for more sources of advantage or quibbling over what counts and what doesn’t. It’s easier to remember too.

Finally, spells and abilities can assist as well. The guidance spell, which Shadowheart can cast at will, gives you an extra d4 to roll and add to the d20 when you make an ability check, while pass without trace adds 10 to stealth checks. The bardic inspiration ability, a mainstay of bards as the name suggests, also lends bonus dice to d20 rolls. Now you know why Geralt keeps Dandelion around.

(Image credit: Larian)

Killing people and taking their stuff

That’s the core mechanic of D&D5E, and once you know that you know almost everything. Someone casts hold person and you need to roll a Wisdom saving throw to escape? That’ll be a d20 plus your Wisdom bonus, plus your proficiency bonus if “Wisdom saving throws” are a thing you’re proficient in. (If you’re a spellcaster you probably are.) Want to shoot an arrow at an imp that’s about to set you on fire? Roll a d20, plus your Dexterity bonus, plus your proficiency bonus if bows are a thing you’re proficient in. (If you’re a fighter like Lae’zel, a ranger, or a wood elf that’s probably a yes.)

Combat’s more complex, because this is a ruleset based on 1970s wargames, remember. On your turn you can move and perform an action. Actions are things like attacks, or most spellcasting. You can also use an action for an extra move, which is called a dash. You might get a bonus action on top of that, often to represent your class abilities. A barbarian going into a rage or a bard granting an ally bardic inspiration? Those are bonus actions.

Everyone gets a reaction too, which is spent if you get the chance to butt in and do something when it’s not your turn. Taking an attack of opportunity if someone tries to run away from or past you costs your reaction, and so does casting the shield spell to block an attack that would otherwise hit Gale’s frail wizard bones. You only get one reaction per turn, so once you’ve used it anyone can run past you unimpeded. Monsters only get one reaction each turn too, so if you need everyone to run past an ogre, have the toughest hero go first to use up its attack of opportunity.

(Image credit: Larian)

This is the “action economy” of D&D5E, which regulates how much you can do on a turn. One complication is that Baldur’s Gate 3 bends 5E’s rules a little. Shoving someone out of the way to make room in combat, or hurl them off a cliff, costs an action in 5E, but just a bonus action in Baldur’s Gate 3. That makes fighting on ledges a riskier proposition—anyone can take their normal attack, and then do a shove as well. Since a shove also wakes up anyone who has passed out, it makes the sleep spell less effective too.

Baldur’s Gate 3 also lets you take multiple bonus actions in some circumstances, which is technically against 5E’s rules. The rogue subclass of thief can normally use their Fast Hands ability to disarm traps, open locks, or perform sleight of hand as a bonus action. In Baldur’s Gate 3, it gives them a bonus bonus action. Why? Ask Swen Vincke.

With a basic attack action, you roll that d20 and add your relevant bonuses. Ranged attacks like shooting a bow use Dexterity, and melee attacks like swinging a longsword use Strength. If you’ve got a weapon with the finesse tag, like a dagger or the rapier Astarion wields, you can use Dexterity for melee attacks. Ranged spell attacks are different again—if you’re a wizard you use Intelligence, if you’re a cleric or druid it’s Wisdom, if you’re a warlock, sorcerer, or bard it’s Charisma.

(Image credit: Larian)

Rather than a Difficulty Class, the number you’re trying to beat is an Armor Class. Better armor and higher Dexterity make that go up, and so does wielding a shield. Even if a character like La’ezel or Shadowheart shoots a bow, it’s worth switching back to a sword and shield configuration before the end of the turn so that you get that +2 to armor class while the bad guys have their go. (In Baldur’s Gate 3 you can swap back and forth between two saved loadouts at will, where in tabletop 5E you can swap once for free as part of an attack action.) 

When you hit someone the damage dice come out, and here’s one of the rare occasions you roll something other than a d20. Dinky little weapons like daggers do d4 damage, while a greataxe uses a d12. Weapons with the versatile tag do different amounts of damage based on whether they’re held with one hand or two. That means if you’re holding a longsword and nothing else you roll a d10 for damage, but if you hold, say, a shield as well it becomes a d8.

Magic could be a whole article on its own, but here are the basics. Every spellcaster has a number of spell slots they spend to cast spells, so if Gale has two level 1 spell slots then that means he can cast two level 1 spells and that’s his lot. It’s a good thing magic missile never misses. Cantrips don’t cost anything but actions to cast, however, so Gale can sling fire bolt and acid splash all day.

(Image credit: Larian)

Spellcasters get more slots as they level up. By level 3, Gale will have four 1st-level slots and two 2nd-level slots. If he uses up all those 1st-level slots and wants to cast one more magic missile he can, by spending a 2nd-level slot to do it. Slots are like spoons: you can put a smaller amount in a bigger spoon, but you can’t fit a bigger amount in a small spoon. Also like spoons, you get them back by having a nap. 

Union rules say we get an eight-hour long rest

Way back in the original Baldur’s Gate games you’d click on the closed eyelid icon and the campfire would appear, or you’d find an inn and see if you could afford anything better than Peasant-tier accommodation. When you did, the healers would cast all their healing spells, then go to sleep for eight hours. Everyone would wake up with their spells back, and one extra hit point on top of whatever they got from Jaheira using her last cure light wounds. If you weren’t fully healed? Time for another rest.

(Image credit: Larian)

In 5E a full night’s sleep is called a long rest, and it not only gives back your spell slots, bardic inspiration, and barbarian rage, but also all your hit points. You never need to double-nap, and thank goodness for that. In Baldur’s Gate 3 long rests use up camp supplies, however, which is why every other barrel is full of cheese. You need 40 points worth of camp supplies to take an effective long rest, otherwise you get a partial rest and only get back some of those slots and hit points.

In between long rests you can take short rests. In tabletop 5E a short rest is an hour of downtime where you might tend to wounds and have a snack and a sit down, but in Baldur’s Gate 3 they pass instantaneously. You get back some of your hit points from a short rest, but only warlocks regain spell slots. Which sounds unfair, until you look at how few slots they get. A level 2 warlock has two spell slots. A level 10 warlock? Two spell slots. The level of those slots goes up, but the number of them doesn’t, so if you’ve got a warlock like Wyll in your party, don’t skimp on the short rests. He’s got a good reason for being so tired.

(Image credit: Larian)

You can take two short rests between each long rest, and the other good thing about them is they don’t bring the tadpole any closer to dominating your brain and turning you into a mind flayer. Which is nice.

That’s enough to be getting on with, but if you’d like to learn more about D&D, one way to do that is with Before the Storm. It’s an online choose-your-own-adventure that introduces 5E’s rules, and you can play it in your browser. If you like the character you make in that adventure, you might even want to recreate them in Baldur’s Gate 3. 


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I was browsing the pewter skull masks and other bobbles in Diablo 4’s premium battle pass tiers when it occurred to me that premium cosmetics look like premium cosmetics. That is, “premium cosmetic” is a vibe with definite characteristics. In fantasy games at least, those characteristics tend to be intricate, shiny textures—often but not always precious metals—and lots of straps, belts, and other bits and bobs.

The skull above is a prime example of the premium cosmetic aesthetic: Intricately detailed metal with a characterful but mild tarnish level, leather straps around the horns, and a cloth blindfold which has not taken into account the glowing third eye on the forehead. One look and you just know this is a premium battle pass tier item. Incredibly, this observation remains true even if you go all the way back to the very first premium cosmetic I can remember, Elder Scrolls 4: Oblivion’s infamous horse armor:

The Elder Scrolls 4: Oblivion’s premium DLC horse armor (via Fandom). (Image credit: Bethesda)

Lustrous precious metal, check. Intricate detailing, check. I’m counting the face plates and saddle straps as its bits and bobs. The straps are more prominent in the steel version of the armor.



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