Let’s make sure you win today’s Wordle—and do it in the way that suits you best. Improve every guess with our tips and tricks, skip straight to the best part with the answer to the July 22 (763) game, or give yourself a nudge in the right direction with today’s clue.

One yellow in two guesses isn’t the sort of start anyone hopes to have with their Wordle, but that’s all I had to work with today. My third guess was technically much better—three greens there—although it still took two more very worried goes to finally reveal today’s Wordle answer.

Today’s Wordle hint

(Image credit: Josh Wardle)

A Wordle hint for Saturday, July 22

A person or animal who suddenly stops moving, perhaps out of fear, might be performing today’s answer. Anything so cold it could freeze could also be described in this way. You’ll need to find two different vowels to solve this one. 

Is there a double letter in today’s Wordle? 

No letters are used twice in today’s puzzle. 

Wordle help: 3 tips for beating Wordle every day 

If there’s one thing better than playing Wordle, it’s playing Wordle well, which is why I’m going to share a few quick tips to help set you on the path to success: 

  • A good opener contains a balanced mix of unique vowels and consonants. 
  • A tactical second guess helps to narrow down the pool of letters quickly.
  • The solution may contain repeat letters.

There’s no time pressure beyond making sure it’s done by midnight. So there’s no reason not to treat the game like a casual newspaper crossword and come back to it later if you’re coming up blank. 

Today’s Wordle answer

(Image credit: Future)

What is the #763 Wordle answer?

I’ve got just the word you’re looking for. The answer to the July 22 (763) Wordle is FROZE.

Previous answers

The last 10 Wordle answers 

The more past Wordle answers you can cram into your memory banks, the better your chances of guessing today’s Wordle answer without accidentally picking a solution that’s already been used. Past Wordle answers can also give you some excellent ideas for fun starting words that keep your daily puzzle solving fresh.

Here are some recent Wordle solutions:

  • July 21: BURLY
  • July 20: FLANK
  • July 19: TONIC
  • July 18: FLYER
  • July 17: DROOP
  • July 16: TOPAZ
  • July 15: CRONE
  • July 14: FIEND
  • July 13: BARGE
  • July 12: WHIRL

Learn more about Wordle

(Image credit: Nurphoto via Getty)

Every day Wordle presents you with six rows of five boxes, and it’s up to you to work out which secret five-letter word is hiding inside them.

You’ll want to start with a strong word like ALERT—something containing multiple vowels, common consonants, and no repeat letters. Hit Enter and the boxes will show you which letters you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.

You’ll want your second go to compliment the first, using another “good” word to cover any common letters you missed last time while also trying to avoid any letter you now know for a fact isn’t present in today’s answer.

After that it’s just a case of using what you’ve learned to narrow your guesses down to the right word. You have six tries in total and can only use real words (so no filling the boxes with EEEEE to see if there’s an E). Don’t forget letters can repeat too (ex: BOOKS).

If you need any further advice feel free to check out our Wordle tips, and if you’d like to find out which words have already been used you can scroll to the relevant section above. 

Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it’s only a matter of time before we all solely communicate in tricolor boxes. 


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Sometimes the best skill you get in an RPG doesn’t come until you’re near max level and have ascended to godhood, casting Ultima or Summon Meteor or some other megasplosion of fire and fury. Sometimes the best skill is the one you start with at level one. In Divinity: Original Sin 2, that skill was Chicken Claw, and I’m desperate to know if Baldur’s Gate 3 will have an equivalent.

I played 104 hours of Divinity: Original Sin 2 as a polymorph warrior with a literal demon inside me, and my default role in combat was as a buffed-up damage sponge. The polymorph class is all about modifying your body in strange ways, and I routinely used my starter skills Tentacle Lash and Bull Rush to briefly take on the strength of an octopus or a bull to slap or ram enemies. Those were just setup for the polymorph’s best skill, though, the one that remained just as powerful at level 20 as it was at level one. Chicken Claw turns any enemy without physical armor into a defenseless, skillless chicken for a whole round. Absolutely fowl.



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Miriel, the Pastor of Vows, otherwise known as that one turtle dog everyone wants to pet from Elden Ring, has been transformed by Youtooz into a plushie. My sudden, all-consuming urge to crush it with both hands might be the first time I’ve felt anything violent towards this guy.

If you’ve not played Elden Ring, Miriel is a big turtle in a pope hat that hangs out at the Church of Vows, able to absolve your sins and supply you with faith magic. If you have played Elden Ring and you haven’t found him, here’s a guide on how to do that, because you should.

He also happens to be the chillest NPC in all of FromSoftware canon, just barely beating Solaire—known by the fanbase as “sun bro”—out of the running. And now he’s here, in the real world. You can pet him. What a time to be alive.

(Image credit: FromSoftware / Youtooz)

The description, punctuated entirely with exclamation points, promises that the plushie is “9 inches tall”, “packed to the seams with 100% PP cotton”, and “absolutely perfect for cuddling”. I do sort of think it looks like a standard turtle plushie design with a pope hat stapled to it, but Miriel’s in-game equivalent is just a literal turtle with a hat, so it’s fitting.

The turtle pope plushie only ships to the United States and Canada, which fills my UK heart with an incandescent rage and a bottomless sorrow, and will run you $29.99 USD. There are also a couple of less cuddly Elden Ring items available, such as a statue of Iron First Alexander or Melina, but do either really hold a candle to turtle pope? I think not.


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Struggling with your daily Wordle? Then you’ve come to the right place. There’s a fresh clue written for today’s game waiting just below, and if you’re about to run out of guesses, the answer to the July 21 (762) puzzle’s only a click away. However you want to win, we’ve got it covered.

Today’s puzzle felt like something of a close call, as I didn’t really have enough to work with until my fourth guess. Even that small sliver of hope turned out to be one of those half-green rows with a dozen ways to fill the blanks. I’m hoping tomorrow’s Wordle answer will leave me with a little more room to spare. 

Today’s Wordle hint

(Image credit: Josh Wardle)

A Wordle hint for Friday, July 21



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Starfield officially launches on September 6, but if every day without Bethesda’s latest ambitious adventure feels like an eternity, you can play it up to five eternities sooner with Early Access. Joining an increasing number of big game releases in recent times (like Diablo 4), Bethesda has opted to let you jump the starting laser pistol if you pre-order one of the more expensive available editions. Here’s everything you need to know about Starfield Early Access and when you can play.

How “Early” is Starfield Early Access?

The specific wording Bethesda uses is “up to five days,” with a note that “actual play time depends on purchase date and will be subject to possible outages and applicable time zone differences.” The simpler version is that, barring any unforeseen technical issues, you should be able to cruise the spaceways sometime on September 1 in most parts of the world. Starfield doesn’t require a constant internet connection to play, so the bit about outages is probably just referring to issues Steam or the Xbox desktop app may run into installing and validating your copy.

How do you get Starfield Early Access?



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Solve today’s Wordle in record time—just click or scroll straight to the July 20 (761) answer and we promise we won’t tell anyone. Prefer to work through your daily game at a slower pace? No problem. Spend some time with our tips and guides, or take a peek at today’s clue.   

I didn’t put as much thought as perhaps I should have into today’s opener, choosing to go with my gut instead—and that left me without much of anything to work with. That terrible start was the jolt I needed to kick my game into gear though, and after that early wobble I ended up with today’s Wordle answer in four.

Today’s Wordle hint

(Image credit: Josh Wardle)

A Wordle hint for Thursday, July 20



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Riot is shutting down a third-party Valorant app that gives players an early advantage in character selection.

Unofficial companion apps for multiplayer games usually exist to provide enhanced (and harmless) stat tracking or live ranking insights. Recon Bolt, made by developer Julian Dunskus, probably attracted Riot’s ire for its most unique feature: the ability to instalock characters on your phone before the option is available on PC (as spotted by Dexerto). 



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Diablo 4’s community is in open revolt. Patch 1.1.0 dropped yesterday, ahead of tomorrow’s season 1 kick-off, and brought with it a suite of changes to the game’s balance, loot, and (unfortunately for them) Sorcerers. The response from the playerbase has been, ah, negative, to say the least. 

Wherever you look, the game’s players are ticked off both by the things that have changed and the things that haven’t, and the response has gotten so bad that Blizzard has scheduled one of its Campfire Chat sessions this Friday to discuss it.

(Image credit: Adam Fletcher)

PCG’s Tyler Colp covered the community’s intensely negative reaction to patch 1.1.0’s Sorcerer nerfs yesterday, but it’s not just the wizarding changes that have people up in arms. Even players who aren’t angry about the Sorc changes are going so far as to beg Blizzard to revert the patch, to delete the game (or claim to, anyway), and to start talking about how much they’re looking forward to Baldur’s Gate 3. Sorcerers are probably the angriest though, admittedly. I don’t think any other class is offering Blizzard devs a million bucks to walk a mile in their shoes.

The reaction to the patch has been so vocal and so negative that it’s almost impossible to capture it all here, but perhaps I can give you a taste. In a post titled—rather wryly, you have to admit—”We asked for endgame, not to ‘end the game’,” a player named BGStealth raked the patch over the coals for nerfing “every class to the ground,” for leaving monster density and resistances “unfixed,” and for failing to establish a “real and engaging endgame”. In mocking agreement, a player named Athmil asked “What do mean no endgame? They added another Uber unique that you can never get even after playing for 10,000 hours.”

Other players are baffled at some changes that feel almost arbitrarily spiteful. “They even put 2 extra seconds on teleports out of dungeons,” said a user named w1nstar, to which another player responded: “That’s [Blizzard’s] way of making eye contact with you and calmly and clearly saying ‘Yes, I really, truly do hate you with every ounce of my being’.”

Another player summed up the fan reaction in one easy phrase: “Fixed an issue where players were having fun”.

To my eyes, the negative response to patch 1.1.0 seems to have been coloured heavily by players’ negative reaction to Diablo 4’s transition to live service. While I doubt there’s any world in which a patch like this gets a warm reception, several players have interpreted the changes as cynical tricks to get them to dedicate more and more time to the game. 

Making players weaker, enemies stronger, and sprinkling a few more ultra-rare items in that you have to grind for hours, weeks, and months to obtain has some players suspicious—rightly or wrongly—that Blizzard just wants to keep them playing and monetizable for as long as possible. “This is all about their bottom line and an attempt to have us play the game longer,” said a post by dangerousone326, which has garnered 10,000 upvotes and a long array of Reddit awards at time of writing.

Still, at least some players are having fun dunking on it. Special shoutouts have to go to the comments on the Sorcerer’s new unique wand—the Oculus—which comes with a side-effect of teleporting you to a random location when you use it. At least one player is cheerfully optimistic about it, remarking “I hope it teleports me to the character selection screen so I can reroll another class”. Another is very eager for it to teleport them over to Path of Exile and Baldur’s Gate 3.

Just tested out the new Sorcerer Unique. It’s honestly not that bad. from r/diablo4

Blizzard has promised another of its Campfire Chats this Friday to discuss the feedback to patch 1.1.0, but I don’t think the devs are going to win many people back over unless they happen to announce a sweeping rollback of pretty much every change they’ve made. “Can’t wait to be told they’re listening to everything we say and nothing will be changed,” wrote a player named Presenex in a much-upvoted comment.

We’ll see how it goes, but right now the Diablo 4 community is pretty much in full rebellion against Blizzard’s changes, and it’s hard to see that shifting. Gaming communities being what they are, I doubt this will have much of an impact on the number of people actually playing the game, but it’s not a great look when your game’s main discussion hubs are all wall-to-wall anger and resentment. On the other hand, this guy is pretty chuffed that Blizzard fixed the issue where Meshif’s camel made no noises. Maybe that’s a foundation to build on.



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Diablo 4 can be a little opaque. Players roaming the wastes of Sanctuary often find themselves asking questions like “Why is that guy so big?” “Where can I get some pants?” and “What do the rats know?” But the question most people ask themselves, almost to the point of obsession, is “How do I level faster?” Well console yourself, traveller, because an absolute legend has figured it out using nothing but the scientific method and a superhuman level of dedication. 

I Tested XP in All 130 Dungeons & Strongholds So You Don’t Have To from r/diablo4

The hero in question is a player named Drybear, who has “hand-tested every single permanent Dungeon and Stronghold in the game and compared them together for clear speed, mob density, and how valuable your time is per second spent in that encounter,” with the aim of creating a “resource that the Diablo IV community could use to determine the best source of Experience at any given level.” The fruit of his labours is—what else?—a spreadsheet of great and terrible power.

Drybear went out of his way to make sure his findings were as accurate as possible. In order to account for differences in monster level—the fact that running a dungeon at a low player level would spit out different XP than running it again at a higher level—he went through the laborious work of “hand counting every mob in the dungeon,” before “comparing the mob density across all of them”. It’s a lot of work and, while I imagine there are probably some faults with the data, the lengths Drybear went to are both impressive and slightly frightening.

You can find the full results over at Drybear’s publicly-available Google Sheets page, where each one of the game’s 130 dungeons is broken down according to the speed you can clear it in, how much XP it spits out for solo and group players, its “farm lanes” (which I admit is too deep a level of Diablo 4 strategizing for me to parse), and various other bits and bobs of information. It’s comprehensive, in essence, and should allow anyone dedicated to efficiency in all aspects of the game to put together a clever, custom-made plan to maximise their returns at all times.

For the rest of us? Drybear put together a one-sheet summary that will just tell you where to go based on whether you’re playing solo or partied-up. It even has an optimal route you can follow. There’s also a video version, because science has to be a multimedia affair these days to catch public attention.

There is an elephant in the room here, of course. Blizzard is all set to kick off Diablo 4 season 1 on Thursday this week, a big shift that could well invalidate a lot of Drybear’s findings. If that happens, then it’ll probably be a matter of time before he—or someone like him—is out there doing it all over again to keep the spreadsheet up to date. God bless you, Diablo 4 community, you are all kind of terrifying.


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Music is one of the finest things one can experience in life, but sadly it’s something the deaf and hearing impaired are robbed of. But one of the things that’s often said about music is that you can feel it too, especially in a live setting. 

With that in mind, musician and artist Daniel Belquer of Music: Not Impossible (a spin off of Not Impossible Labs) set out to help the deaf rediscover a love of music, and after many trial and error tests, developed a haptic suit made up of 24 vibrating plates. It takes the form of a kind of backpack, with additional plates strapped to each wrist and ankle.

NPR visited the Silent Disco: An Evening of Access Magic event at the Lincoln Center for the Performing Arts in New York where 75 of the suits were made available to anyone who wanted to borrow one.

Rather than try and replicate music with simple beats, the suit aims to deliver different sensations that complement the music being played. The vibrations are controlled and mixed by a DJ. By mixing lights, the music itself (via optional headphones) and the vibrations, the concertgoers are all experiencing the same thing at the same time. You know how people are, get them in a group and soon they’ll be dancing and having fun like nobody’s watching.

One of the attendees heaped praise upon the suits. Lily Lipman, who has auditory processing disorder, said “It’s cool, because I’m never quite sure if I’m hearing what other people are hearing, so it’s amazing to get those subtleties in my body.”

The organizers of the event and representatives from Not Impossible were also full of praise. And so are we. Anything that helps to promote inclusivity and accessibility by allowing people with disabilities to enjoy some of the things we take for granted is simply wonderful.

Enjoying live music is one of my favorite pastimes. Though I don’t get off my butt and go as much as I used to, seeing the enjoyment these concertgoers had when experiencing something many of us take for granted has given me the kick I need to go and see (and hear) something again.


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