Keep your Wordle win streak heading in the right direction no matter what—just click yourself over to today’s answer. Or if you’d rather have a little help, you’ll find a clue for the July 13 (754) game waiting below, as well as plenty of tips and useful advice to help you figure out the solution to today’s puzzle.

The joy of uncovering a healthy string of greens early on was balanced out by the sheer number of potentially valid words they led to. Should I tactically “waste” a few goes trying to eliminate as many letters as possible, or should I stumble upon today’s Wordle answer on my next go, like the luckiest person in the world? It wasn’t a clever win, but hey—it still counts.

Today’s Wordle hint

(Image credit: Josh Wardle)

A Wordle hint for Thursday, July 13



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Listen up, witches. We’ve got another magical farm sim in the forecast. You’ll truly be a mage of all trades in Moonlight Peaks because you’re not only a farmer but also a witch and also a vampire. And that’s not even the full suite of supernaturals living in town. You’re putting down roots so you can prove to your disapproving dad Dracula “that a life of compassion is possible.”

Moonlight Peaks certainly hits the farm sim checklist: there are crops (cursed, apparently), cooking, fishing, seasonal events, friendships and romance, and decorating. Oh, and you can shapeshift to explore the town. It has an Animal Crossing kind of cuteness to it with tiny 3D characters and plump, colorful crops. 

(Image credit: Little Chicken)

Since you’re a vampire, this all takes place after dark, so you’ll be well-acquainted with the opposite end of the 24-hour clock from a typical farm sim. You’ll also be getting to know the other witches, werewolves, mermaids, and humans in town. There appear to be cursed chickens and pigs (and googly-eye rocks?) though not for eating. Moonlight Peaks says that your diet is mainly “cursed crops” presumably because raising the other thing vampires are known to have a taste for (humans) wouldn’t really help you stick it to Count Dadula.



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If you’re looking for a way to upgrade weapons in Dave the Diver, then you probably haven’t unlocked the ability yet. You need to get to a certain point in the story before you can strengthen your weapons, and once you do, the option to upgrade will be added to the Weapon Shop on your phone.

There’s an avalanche of systems and activities to keep you busy in Dave the Diver, which has hit one million sales in 10 days. If you’re just diving in to see what the fuss is about, our Dave the Diver tips guide will help steer you in the right direction. 



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Some of the better Prime Day deals are on gaming laptops and desktops—this $1,289 PC with an RTX 4070 is a good buy, for example—but I’m not quite ready to upgrade my aging PC just yet, and I had to replace my car’s timing and serpentine belts recently (belts: it turns out they’re expensive), so spending a grand on gaming stuff is not in my plans for the year.

But maybe I could finally put my PC, which is screwed onto an open test bench, into a real case?



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Blow through today’s Wordle with ease with a little help from our handcrafted clue for the July 11 (752) game. If you want to skip straight to the daily answer to secure a win, it’s further down the page, or stay a while and read through our tips and guides. Whatever Wordle help you need it’s waiting below.

Finding three yellow letters on an opening guess is a great way to start the puzzle—it’s a shame it took me so long to figure out where to put them. Three became four, then three with one green, and I was beginning to wonder if I’d ever find today’s Wordle answer as I shuffled them around. Luckily for me by this point there was really only one order for them to go in—the right order.

Today’s Wordle hint

(Image credit: Josh Wardle)

A Wordle hint for Tuesday, July 11

Today’s answer is the name of the planet you’re standing on, or another word used to describe the soil beneath your feet. You’ll need to find two vowels to solve this one. 

Is there a double letter in today’s Wordle? 

No, there is no double letter in today’s puzzle. 

Wordle help: 3 tips for beating Wordle every day 

Looking to extend your Wordle winning streak? Perhaps you’ve just started playing the popular daily puzzle game and are looking for some pointers. Whatever the reason you’re here, these quick tips can help push you in the right direction: 

  • Start with a word that has a mix of common vowels and consonants. 
  • The answer might repeat the same letter.
  • Try not to use guesses that include letters you’ve already eliminated. 

There’s no racing against the clock with Wordle so you don’t need to rush for the answer. Treating the game like a casual newspaper crossword can be a good tactic; that way, you can come back to it later if you’re coming up blank. Stepping away for a while might mean the difference between a win and a line of grey squares. 

Today’s Wordle answer

(Image credit: Future)

What is the #752 Wordle answer?

Let’s add +1 to your win streak. The answer to the July 11 (752) Wordle is EARTH.

Previous Wordle answers

The last 10 Wordle answers 

Wordle solutions that have already been used can help eliminate answers for today’s Wordle or give you inspiration for guesses to help uncover more of those greens. They can also give you some inspired ideas for starting words that keep your daily puzzle-solving fresh.

Here are some recent Wordle answers:

  • July 10: FOLLY
  • July 9: ENTER
  • July 8: COWER
  • July 7: DONUT
  • July 6: WINDY
  • July 5: VENOM
  • July 4: IRATE
  • July 3: HOTEL
  • July 2: MOSSY
  • July 1: BLEEP

Learn more about Wordle

(Image credit: Nurphoto via Getty)

Wordle gives you six rows of five boxes each day, and it’s up to you to work out which five-letter word is hiding among them to win the popular daily puzzle.

It’s usually a good plan to start with a strong word like ALERT—or any other word with a good mix of common consonants and multiple vowels—and you should be off to a flying start, with a little luck anyway. You should also avoid starting words with repeating letters, so you don’t waste the chance to confirm or eliminate an extra letter. Once you hit Enter, you’ll see which letters you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.

Your second guess should compliment the first, using another “good” word to cover any common letters you might have missed on the first row—just don’t forget to leave out any letter you now know for a fact isn’t present in today’s answer. After that, it’s just a case of using what you’ve learned to narrow your guesses down to the correct word. You have six tries in total and can only use real words and don’t forget letters can repeat too (eg: BOOKS).

If you need any further advice feel free to check out our Wordle tips, and if you’d like to find out which words have already been used, you can scroll to the relevant section above.

Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it’s only a matter of time before we all solely communicate in tricolor boxes. 


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If you’re having trouble catching a Dave the Diver jellyfish, you’re not alone. When you first start out, you’re likely to come across these sea creatures in various locations, but any attempt to catch them with a harpoon or gun is met with failure; clearly, their jelly-like exteriors somehow make them immune to physical damage.

You’ll have a similar problem with tuna when encountering them, and there is a different way to catch seahorses, too. Those are problems for chapter two though, so if you’d rather just stick to the fishing woes of the early game, here’s how to catch jellyfish in Dave the Diver.

Dave the Diver jellyfish: How to catch them

(Image credit: Mintrocket)

During the first chapter, you’ll get a few days’ warning that a group of enthusiasts are going to show up at your sushi restaurant for a Jellyfish Party, so you need to make sure you’re prepared and stocked up. 

Jellyfish are all but immune to physical damage, which isn’t great news when all you’ve got to your name is a harpoon and a gun. Luckily, you can find temporary weapons inside special crates underwater, and you’ll soon get the ability to craft your own which you can keep. The one I use to take out jellyfish is the basic Net Gun. As the name suggests, this fires a net at your target, and in the case of the jellyfish, renders it defenseless so you can swim on over and retrieve it from the net by pressing the space bar. It seems that other weapons that either stun or put fish to sleep will also work, though I haven’t tried these myself.

As the weapons that spawn from chests are random, there’s a little luck involved in unlocking the Net Gun. However, once you find three of them inside weapon crates, you’ll unlock the ability to craft a permanent one for yourself. The one downside to this gun is that you can only shoot it three times before you need to find more ammo, but it can catch several fish simultaneously if you manage to sneak up on an unsuspecting school.


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On an average day about a dozen new games are released on Steam. And while we think that’s a good thing, it can be understandably hard to keep up with. Potentially exciting gems are sure to be lost in the deluge of new things to play unless you sort through every single game that is released on Steam. So that’s exactly what we’ve done. If nothing catches your fancy this week, we’ve gathered the best PC games you can play right now and a running list of the 2023 games that are launching this year. 

Sergeant Squidley: Space Cop!

Steam‌ ‌page‌ ‌
Release:‌ July 5
Developer:‌ Ninjaconor
Launch price:‌ ‌$15 |‌ ‌£12.79 |‌ ‌AU$21.95

Here’s a ’90s style point and click adventure with beautiful, vivid visuals and a protagonist who is a squid. Not only a squid, but a cop squid. Sergeant Squidley specializes in traffic duty—doling out speeding fines and stuff, I’m guessing—until he is suddenly promoted to investigate an underworld criminal case. This fish squid out of water situation is rendered more severe by a host of factors: a vengeful ex-wife, child-rearing, and some unspecified “dark secret” harassing the town. This is a point and click adventure, but it’s also a decision-based RPG of sorts, with stats, branching paths, and the ability to become a jazz saxophonist (nice).

Full Quiet

Steam‌ ‌page‌ ‌
Release:‌ July 8
Developer:‌ Retrotainment Games
Launch price:‌ ‌$10 |‌ ‌£8.03 |‌ ‌AU$15

Retrotainment Games specialises in developing games for antiquated consoles, mainly NES, and giving them lavish physical editions. Thankfully for us, they release their titles on PC too, and their latest looks really interesting. Full Quiet is an open world sidescroller which seems to have a whiff of La Mulana about it, with its focus on cryptic puzzle solving, labyrinthine exploration, and challenging enemy encounters. It’s not for the fainthearted—even by 8-bit standards—but at least some of the pain will be diminished by the gorgeous ’80s pixel art. If you’ve got a NES lying around and want to fork out for the cartridge, even better.

A Dark Room

Steam‌ ‌page‌ ‌
Release:‌ July 6
Developers:‌ Amir Rajan
Launch price:‌ ‌$7 |‌ ‌£5.89 |‌ ‌AU$10.25

This text adventure has been around since 2013, as a browser-based game and on mobile, but here’s its belated Steam launch. It may seem weird for a text adventure to have hit smartphones, but A Dark Room doesn’t require any text input: you’re offered a series of commands to choose from. The less said about its “plot” the better—all the better to preserve the mystery—but this Steam edition has a much-improved user interface, looks a lot prettier than the browser version, and even has modding capabilities. It’s definitely worth making time for this low key cult classic.

Alterium Shift

Steam‌ ‌page‌ ‌
Release:‌ July 6
Developer:‌ drass-Ray, Mottzy
Launch price:‌ ‌$16 |‌ ‌£13.40 |‌ ‌AU$23.60

Ah, another one of those 2.5D JRPGs, this time not developed by Square Enix. Alterium Shift is a staunchly indie affair, and while it doesn’t look like it rocks the boat when it comes to JRPG orthodoxy, there are hordes, nay millions, of people for whom that will be a good thing. There are three playable characters, each with their own unique strengths and weaknesses, with these extending to powers that help access unique parts of the map. Combat is turn-based, and of course, there’s fishing. It’s an Early Access affair, and do be aware that the game isn’t complete yet. If you’re not happy with that, maybe try the free demo and check back in the months ahead. 

New Heights: Realistic Climbing and Bouldering

Steam‌ ‌page‌ ‌
Release:‌ July 7
Developer:‌Wikkl Works
Launch price:‌ $18 |‌ ‌£15.29 |‌ ‌AU$26.55

If the climbing in Assassin’s Creed and Uncharted strike you as too videogamey, well you’re not wrong! Also, maybe this climbing and bouldering sim will satisfy your desire for realism. What appeals to me most about New Heights is the inclusion of “real cliffs and structures”, which have been rendered accurately thanks to photogrammetry and drones. I’m not sure how much fun this will be for anyone not already obsessed with rock climbing, but it’s definitely serving a niche, and that’s what I love about PC gaming. New Heights is in Early Access and will stay there for a year while new locations, options and  a story mode is added. Depending on the game’s popularity, multiplayer may be added too.


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“Our game is like if Dark Souls had a baby with God of War,” The marketing guy insists to you. “It is as though The Sims had sex with Neverwinter Nights,” He raves, fingers digging into your arm. His eyes dilate, “Our game is reminiscent of a theoretical scenario where Twisted Metal was the illicit court paramour of Barbie Horse Adventures, and they produced a royal bastard capable of upending this kingdom’s fragile politics.”

(Image credit: Chad Moore)

I’ve heard this shtick before, is what I’m saying, but it’s definitely way more believable when the guy saying it actually helped make both of the copulating games in question. “With deep world building, compelling narrative, crunchy RPG systems, engaging gameplay, and massive reactivity,” Wrote Chad Moore, project director on inXile’s Clockwork Revolution, “I’ve always described [Clockwork Revolution] as the love child of [Arcanum] and [Vampire: The Masquerade – Bloodlines]”

In another life, Moore was a developer at Troika Games, the legendary (and legendarily chaotic) developer of cult hit RPGs Arcanum: of Steamworks and Magick Obscura, The Temple of Elemental Evil, and Vampire: The Masquerade – Bloodlines. Having someone with significant credits on both Arcanum and Vampire say Clockwork Revolution is a “love child” of the two with “massive reactivity,” man, that’s a Manchurian Candidate activation phrase for a certain kind of RPG freak like myself.

Troika games just hit different. The studio was founded by Fallout 1 creators Tim Cain, Leonard Boyarsky, and Jason Anderson, with their first game, Arcanum, feeling almost like an alternate Fallout 2⁠—it sports a similar world map and structure, tile-based areas, and a reliance on 3D, pre-rendered art turned into 2D sprites. Arcanum’s an isometric RPG where technological development chafes against hippy, elf-y magic, and any number of character builds from chatty gunslingers to lunkheaded half-ogres to necromancers at the head of a gaggle of zombies could complete deep, multifaceted quests.

Vampire: The Masquerade – Bloodlines translated that ethos into the first person perspective on Valve’s Source engine. It’s a fantastic-looking game to this day, just dripping with moody, early aughts charm and gothic atmosphere⁠—it’s one of my favorite games to play around Halloween time. 

It’s the most approachable of Troika’s catalogue too, with modder Wesp5’s Unofficial Patch (be sure to get the plus version!) polishing up some of its rougher areas. Vampire occasionally gets compared to Deus Ex, and I see that with its hub design and preponderance of vent crawling, but the game it reminds me the most of is Fallout: New Vegas⁠—they’re both perfect translations of the Interplay/Black Isle RPG promise into first person, full 3D.

It’s not just Moore’s bona fides backing up his claim either⁠—inXile has well and truly proven itself as a hardcore RPG development house with the new Wasteland games and Torment: Tides of Numenera. Furthering the Troika connection is the involvement of company co-founder and Fallout 1 developer Jason Anderson, who is also employed by inXile and working on Clockwork Revolution.

All that classic RPG talent has me excited for inXile’s first stab at a more immersive, first person RPG. Clockwork Revolution currently has no set release date, but it is coming “in due time.” Meanwhile, the other two founders of Troika, Tim Cain and Leonard Boyarsky, seem to be hard at work on The Outer Worlds 2.



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Some horror games are set in spooky castles, abandoned mental asylums, derelict spaceships, or circuses with an unwise hiring policy regarding murderclowns. Others are set in less outlandish locations, like suburban streets, shopping malls, hospitals, schools, or ordinary homes. I find the second kind have the most impact, haunting my thoughts long after they’re over like a picture I shouldn’t have looked at on the internet.

WHY I LOVE

(Image credit: Town of Silent Hill/Konami)

In Why I Love, PC Gamer writers pick an aspect of PC gaming that they love and write about why it’s brilliant. This week, Jody appreciates homey horror.

The Silent Hill games are especially good at this, and have made me feel even more ambivalent about hospitals than I already did. Hospitals are stressful places to begin with, but Silent Hill 2 also visits places as comfortably mundane as apartment buildings, a nightclub, a historical society, and even a bowling alley, all of which it imbues with terror. A brief scene in a cemetery turns out to be a rare moment of safety. Though eventually Silent Hill 2 descends into a dark underground prison, its horrifying finale is saved for somewhere else: a holiday resort on a lake.

The scariest things in Silent Hill 2, whether geometry-faced butchers or mindblowing revelations, are accentuated by the ordinariness of their backdrops. We anticipate creepy stuff going on in gothic mansions, that’s the whole point of them, but the worst thing you expect to encounter in a bowling alley is a 7–10 split. Silent Hill takes innocuous places and peels their skin back until the walls bleed with rust and the floors flake away to reveal fragile chainlink over bottomless pits. 

What the chuck?

I used to live in an apartment building with an evacuation map on the wall just like the maps in Silent Hill and it freaked me out every time I saw it, but there’s a risk when horror games choose innocuous settings. If players aren’t personally familiar with them, they won’t have that element of recognition. 

I wasn’t frightened by the animatronic mascots in Five Nights At Freddy’s not because I’m so very brave, but because I didn’t grow up in a country where fast food restaurants have mechanical hosts. There’s no Chuck E Cheese in Australia—they tried in the 1980s under the name Charlie’s Cheese because “chuck” means vomit here, but even with the name changed it didn’t catch on. Freddy’s is as exotic as any Transylvanian castle to me, and doesn’t inspire lasting dread.

More often than not it’s an effective technique, though. The most frightening places in Vampire: The Masquerade – Bloodlines and Call of Cthulhu: Dark Corners of the Earth are regular old hotels. Both lull you into a false sense of security. In Dark Corners you can lock the doors of your hotel room before bed, but nothing will stop the locals from kicking their way in to kill you in your sleep, forcing you into a heart-hammering rooftop escape that culminates in the most frightening thing videogames can throw at you: precise first-person jumping.The Ocean House Hotel

(Image credit: Activision)

Meanwhile, Bloodlines makes you a vampire with superpowers, so you expect to have nothing to fear from an empty hotel, even if it’s haunted. But when you get there the well-paced scares—popping lightbulbs, a distant child’s laughter, figures running past you down corridors but disappearing when you round the corner—combine with the mechanical worry of your blood meter slowly emptying because there’s nobody around to feed on to create a singular moment of traditional horror. In a game that’s otherwise about confronting the personal horror of your own monstrous nature, it’s quite the achievement. 

Alienation station

That’s not to say more obvious locations don’t have their place in horror games. The Shalebridge Cradle in Thief: Deadly Shadows is a perfect example: a mental asylum that is also a haunted orphanage, one cliché draped on another like a sheet over a corpse. It still manages to be memorable through a combination of claustrophobia, excellent enemy design—those twitching, cage-headed lunatics—and a command of light and darkness that benefits it both as a stealth game and an engine designed to freeze your blood solid.

Yet even in more typical horror settings, a dose of normality helps. The grisly spaceship Ishimura from Dead Space is frightening at first, but after a few hours there I learnt to expect necromorphs bursting from its blood-soaked vents. Though Sevastopol Station from Alien: Isolation was also floating helplessly in space and an alien was just as likely to slither out of the ceiling in a hall full of graffiti, it never stopped being scary. Its rooms were rather less full of corpses and rust, often antiseptically well-lit, with ordinary desks, old computers, and executive toys. It felt like an office for a paper supply company, all square edges and coffee cups, accentuating the sleek, gangling silhouette of the alien and its elemental wrongness.

(Image credit: Sega)

They say familiarity breeds contempt, but in horror contempt is useful. Familiar locations trick us into thinking we know what to expect, and there’s power in yanking those expectations out from under our feet to reveal the thin chains separating us from the abyss.


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If you need help with your daily Wordle, I’ve got everything you need right here. Whether you’re after a tailor-made clue for the July 8 (749) game or today’s answer served up on a plate. Once you’ve won, why not spend some time reading our tips and guides too, so you can make the most of every guess.

Locking in a pair of greens usually feels good—except when they leave the board so wide open I know there’s no guarantee I’ll whittle today’s Wordle down to the answer in time. The good news is one of my guesses today ended up almost revealing the correct word, so in the end I only had to switch out a single letter to win. 

Today’s Wordle hint

(Image credit: Josh Wardle)

A Wordle hint for Saturday, July 8

Today’s answer is a physical response to a frightening situation, a sort of crouching or shrinking action where someone makes themselves small. You’ll need to find two vowels to win. 

Is there a double letter in today’s Wordle? 

No letters are used twice in today’s puzzle. 

Wordle help: 3 tips for beating Wordle every day 

If there’s one thing better than playing Wordle, it’s playing Wordle well, which is why I’m going to share a few quick tips to help set you on the path to success: 

  • A good opener contains a balanced mix of unique vowels and consonants. 
  • A tactical second guess helps to narrow down the pool of letters quickly.
  • The solution may contain repeat letters.

There’s no time pressure beyond making sure it’s done by midnight. So there’s no reason not to treat the game like a casual newspaper crossword and come back to it later if you’re coming up blank. 

Today’s Wordle answer

(Image credit: Future)

What is the #749 Wordle answer?

Weekends and Wordle go hand in hand. The answer to the July 8 (749) Wordle is COWER.

Previous answers

The last 10 Wordle answers 

The more past Wordle answers you can cram into your memory banks, the better your chances of guessing today’s Wordle answer without accidentally picking a solution that’s already been used. Past Wordle answers can also give you some excellent ideas for fun starting words that keep your daily puzzle solving fresh.

Here are some recent Wordle solutions:

  • July 7: DONUT
  • July 6: WINDY
  • July 5: VENOM
  • July 4: IRATE
  • July 3: HOTEL
  • July 2: MOSSY
  • July 1: BLEEP
  • June 30: STRAW
  • June 29: DINER
  • June 28: TRACT

Learn more about Wordle

(Image credit: Nurphoto via Getty)

Every day Wordle presents you with six rows of five boxes, and it’s up to you to work out which secret five-letter word is hiding inside them.

You’ll want to start with a strong word like ALERT—something containing multiple vowels, common consonants, and no repeat letters. Hit Enter and the boxes will show you which letters you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.

You’ll want your second go to compliment the first, using another “good” word to cover any common letters you missed last time while also trying to avoid any letter you now know for a fact isn’t present in today’s answer.

After that it’s just a case of using what you’ve learned to narrow your guesses down to the right word. You have six tries in total and can only use real words (so no filling the boxes with EEEEE to see if there’s an E). Don’t forget letters can repeat too (ex: BOOKS).

If you need any further advice feel free to check out our Wordle tips, and if you’d like to find out which words have already been used you can scroll to the relevant section above. 

Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it’s only a matter of time before we all solely communicate in tricolor boxes. 


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