Baldur’s Gate 3 has a lot going on, and that applies to character classes and subclasses as much as anything else. That kind of choice can be intimidating, especially when the unknowable consequences of a poor decision has the potential to leave you unhappy (or straight-up screwed) 40 hours in. The good news for anyone worried about being hung up by a bad call is that developer Larian Studios has confirmed that players will be able to respec their characters if they want to.

“We wanted to avoid players having to restart the whole game, because it’s a very heavy narrative experience,” Larian’s Nick Pechenin said during today’s livestream. “There’s a character you might meet—you will most likely meet—that will allow you reset your class, and reinvest all of the levels.”

And it’s not just about recovering from mistakes in character creation. Support for multiclassing in Baldur’s Gate 3 will enable players to mix up classes pretty much as they like—if you’ve ever wanted to be a berserker-bard, here’s your chance. Multiclass characters can be extremely powerful, but they can also be, well, the opposite of that. Pechenin said support for respeccing gives players an opportunity to be really creative with their builds, because if their cool idea turns out to be not so cool after all (like, say, a berserker-bard), they’ve got an escape hatch.

“In multiclassing, there are a lot of really cool combinations, there are some combinations that don’t quite work, and we want the players to really experiment with what is possible,” Pechenin said. “And respec really helps with that.”

Personally, I don’t think respeccing belongs in Dungeons and Dragons: You put thought into who and what you want to be, and then you carry the consequences of your choices through to the very end, no matter how bitter it might be. But I’m also of the opinion that six classes—fighter, mage, thief, cleric, monk, bard—is more than enough, and frankly I don’t think the monk really needs to be there. I mean, he’s just a fighter who forgot where he left his sword, right? So let’s call it five.

But this is new D&D, I guess, and I have to admit that it’s a little more complicated than it was back when I was following Gorion through the forests outside Candlekeep in 1998.

(Image credit: Larian Studios)

The question of whether Baldur’s Gate 3 will, or should, allow respeccing has been kicking around amongst fans for quite a long time. This three-year-old Reddit thread, for instance, goes deep on the topic, and while the OP is generally against the idea, there’s real thoughtfulness to their opinion, and in the discussion that followed—which was mostly in favor of a respec option.

“I grew up playing BG1 when it launched WAY back in the day on CDs (so I’ll admit I’m biased),” Maz437 wrote. “In those games, and in tabletop, you play the character you create. There’s no switching half way through to something else, and personally I think BG3 should be the same. My vote is for no respec in the game.

“There is a beautiful simplicity to that decision. Your characters are set in stone, and you truly can get inside the mind of each character you play … If you play as a fighter, you’re going to take different companions with you than if you play as a wizard. If you do an evil playthrough, you’re not going to have Minsc in your squad. By locking the characters you add to the replay value of the game, and that is what always kept me coming back. The game just played so differently if you ran a melee focused party, vs a magic focused party. If you can respec your character and companions during the game, you’ll never experience that.”

Redditor FlamingoBasher countered that point with what I have to admit is a pretty convincing reply. “This isn’t DnD—I find the option to respec in a videogame pretty much a must-have in 2021, especially in a game where a build is so important,” they wrote. “A huge benefit on [Divinity: Original Sin 2] was the respec mirror that you could access early in the game. It encourages builds, playing around with the game, and getting EVERYTHING out of a party composition.

“[Tabletop] is a lot more forgiving and a DM can work around a shitty build with specific encounters, cheering rolls, and other stuff. If I want to tank some stats and make Gale a glass cannon, I should be able to do that.”

Now the matter is settled: You’ll have to put in the effort to find the relevant NPC, but aside from that, respec is in. And, my own reticence notwithstanding, that’s probably a good thing. Baldur’s Gate 3 comes out for PC on August 3.


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Intel has popped a cap into its elderly HEDT or High End Desktop CPUs and motherboard chipsets. Yup, Cascade Lake-X and the X299 chipset that support it are goners according to new Product Discontinuation Notices (PCNs) from Intel.

Cascade Lake-X, of course, dates back to 2019. As its 10th Gen nomenclature implies, the Intel Core i9 10980XE Extreme Edition CPU (and its three other Cascade Lake-X siblings) was based on pretty ancient tech being a light revision of ye olde Skylake.

Still, what Cascade Lake-X did have going for it, apart from fully 18 cores running at up to 4.8GHz, was bags of bandwidth from a quad-channel memory controller and 48 PCIe lanes, albeit the latter are only Gen 3.0 spec, which means you only need 12 PCIe Gen 5 lanes to match that aspect of Cascade Lake-X’s throughput.

Inevitably, with the demise of Cascade Lake-X CPUs comes the end of support chipset production. The X299 chipset and its LGA2066 socket are toast, too. X299 is even older than Cascade Lake-X, of course, having launched way back in the mists of 2017 and supported Skylake-X and Kaby Lake-X CPUs, too.

Taken in the round, it means Intel no longer operates in the HEDT market, though the impact of the product discontinuation isn’t instant. Unlike Intel’s cancellation of its Arc A770 LE graphics cards, which had immediate effect, Intel says shipments of Cascade Lake-X CPUs and X299 chipsets will actually continue until January 2025. 

Intel indicates it will continue to accept orders until April next year. For us, these chips are no great loss. For gaming, Intel’s newer Alder Lake and Raptor Lake CPUs are simply faster. Frankly, even for tasks like video encoding, a top end Raptor Lake chip like the Core i9 13900K will be quicker than any Cascade Lake-X CPU.

Instead, Cascade Lake-X and the X299 chipset is only of continuing interest for very specific workflows where the quad-channel memory controller or ability to slot in oodles of PCIe peripherals is absolutely critical.

For such applications, in future customers will have to shift over to even pricier Xeon workstation platforms. As things stand, Intel has not announced a new HEDT line based on its latest Sapphire Rapids Xeon CPUs. So mainstream Raptor Lake and likely a Raptor Lake refresh later this year will be as good as it gets for the foreseeable.


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One of the sadder side stories of the 2010s, albeit largely self-inflicted, was the fall from grace of Peter Molyneux. While Molyneux’s legacy in games can never be questioned, and he’s been a key player in many great and influential games, the 22Cans era (his post-Lionhead studio) saw him begin in full carnival barker mode and over-promise about the studio’s games, capabilities, and what they would achieve with them. General unease about the hype versus reality followed, before the bombshell about Curiosity’s winner being given the cold shoulder by 22Cans turned public sentiment firmly against Molyneux.

I don’t think his reputation ever has or will recover from that farrago and, clearly bruised by the experience, Molyneux has been relatively quiet in recent years. The man is a mess of contradictions: he seems genuinely visionary at times, even now, and at others like a huckster. And now he and 22Cans are back but, in a familiar-feeling way, hyping something up without quite being able to back it up.

“So in days gone by, I would just start telling you about the whole game and the whole game design and why it was going to be the most brilliant game in the world,” Molyneux told GameReactor in a new interview. “And people looking at this would then get very annoyed and angry. So I’m not going to do that.”

It seems to me Molyneux has rather missed the point, and things don’t get much better. “I do think, though, we have stumbled, and it feels like stumbling on a mechanic that has never been seen in a game before,” said Molyneux. “I feel like we are exploiting that mechanic in a world and an environment which may be familiar to people. And because it is in a familiar environment, it’ll be a lot fresher. And a lot of this is very mystical because I’m trying to avoid to tell you what it’s like. But it’s going to be a lot more like a kind of Fable / Black and White / Dungeon Keeper kind of experience.”

Ooook. “Never been seen in a game before” is what one might call classic Molyneux, a kind of wibbly-wobbly woo promise that could have something to it or be complete manure. The point is to create excitement without showing anything. Anyone else getting slight deja vu.

Molyneux goes on to say that, unlike many 22Cans titles, the target platform for this game is consoles and PC “mainly because we need the power.” He then goes on to another Molyneux speciality, the combination of excitement and some sort of faux holding-back lest he spilleth the beans.

“Yeah. I mean, I’m so tempted just to tell you about or show you that the pitch video we’ve been showing… But that would be the start of the slippery slope of telling everyone” said Molyneux. There is one interesting tidbit though, which is that he’s rolled up his sleeves for the first time in decades: “The only thing I can say is that, firstly, this game is the first game really that I’ve been a coder on since Black & White. it makes it very special for me. And secondly, it has been evolving and we’ve been exploring ideas about it for almost five years now. So, you know, it’s very, very close to my heart […] Every part of me wants to tell you everything about it. But, you know, that would be silly.”

Hm. The name-dropping of the various Lionhead titles seems just that, because there’s no real link between Fable (humorous action RPG), Dungeon Keeper (isometric base-building game) and Black & White (weird semi-god sim), and the best you could say is that they all have some common link to fantasy archetypes (expressed in very different ways). It comes across more like Molyneux trying to remind people hey, I was involved with some great stuff too.

One other interesting tidbit was Molyneux’s comments on the new trailer for Playground’s Fable, which I loved. Important note: Molyneux was involved from the start with Fable and directed the original game, but didn’t create that world and setting (that would be Dene and Simon Carter).

“I thought the casting of Richard [Ayoade] … I thought the casting of him was perfect, making him obsessed about vegetables was very Fable,” said Molyneux. “Like you, I would have loved to see more gameplay, but I loved when the hero threw the fireball. I loved the sensation of the impact. I thought it was truly promising. So yes, my expectations are high.”

“You know, the thing about Fable is you’ve got to remember, I can remember sitting when we were designing Fable originally and saying, I think we all agreed that Fable would be funny because of what the players does. It’s not funny because it’s got lots of jokes. It actually didn’t have any jokes really, but it was really funny because we allowed the player to react in ridiculous ways, and that ridiculousness still seemed to be there in the trailer.”

So it’s a thumbs up for the new Fable, so far at least, and actually I agree: that trailer had good vibes, and I’d love to see Playground do something truly worthy of Lionhead’s masterpiece (Fable 2, no I will not be taking questions). The series may well have a bright future. As for its onetime helmsman… well, everyone deserves a second chance, but Molyneux’s on his fourth or fifth by now and seems to be repeating some of the same mistakes while saying “I won’t be making those mistakes again.” Fingers crossed 22Cans really does have something decent, because no-one wants to see round two of the Curiosity and Godus nonsense.


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Have you been struggling with today’s Wordle? Don’t worry about it: all the help you need is ready and waiting below. Cut to the chase with the answer to today’s game, mull over a helpful clue for the July 6 (747) puzzle, or spend some time browsing our tips and guides. 

I honestly thought I’d missed today’s Wordle answer at one point when I was halfway down the board with only two puzzling yellows to work with. Thankfully I had the patience to think carefully about the letters I had left to try and after a while, I found the happy green-filled turnaround I was hoping for.

Today’s Wordle hint

(Image credit: Josh Wardle)

A Wordle hint for Thursday, July 6

Anywhere buffeted by a strong breeze could be described using today’s answer, whether that’s a gusty hilltop or a street in a big city like Chicago. You only need to find one vowel to solve this one.

Is there a double letter in today’s Wordle? 

There are no repeat letters in today’s Wordle. 

Wordle help: 3 tips for beating Wordle every day 

If you’re new to the daily Wordle puzzle or you just want a refresher after taking a break, I’ll share some quick tips to help you win. There’s nothing quite like a small victory to set you up for the rest of the day. 

  • A mix of unique consonants and vowels makes for a solid opening word. 
  • A tactical second guess should let you narrow down the pool of letters quickly.
  • There may be a repeat letter in the answer.

You’re not up against a timer, so you’ve got all the time in the world—well, until midnight—to find the winning word. If you’re stuck, there’s no shame in coming back to the puzzle later in the day and finishing it up when you’ve cleared your head. 

Today’s Wordle answer

(Image credit: Future)

What is the #747 Wordle answer?

You’re just one sentence away from a win. The answer to the July 6 (747) Wordle is WINDY.

Previous Wordle answers

The last 10 Wordle answers 

Keeping track of the last handful of Wordle answers can help to eliminate current possibilities. It’s also handy for inspiring opening words or subsequent guesses if you’re short on ideas for the day.

Here are the last 10 Wordle answers:

  • July 5: VENOM
  • July 4: IRATE
  • July 3: HOTEL
  • July 2: MOSSY
  • July 1: BLEEP
  • June 30: STRAW
  • June 29: DINER
  • June 28: TRACT
  • June 27: ABOUT
  • June 26: GUEST

Learn more about Wordle

(Image credit: Nurphoto via Getty)

Wordle presents you with six rows of five boxes every day and the aim is to figure out the correct five-letter word by entering guesses and eliminating or confirming individual letters.

Getting off to a good start with a strong word like ARISE—something containing multiple vowels, common consonants, and no repeat letters—is a good tactic. Once you hit Enter, the boxes will show you which letters you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.

Your second guess should compliment the starting word, using another “good” word to cover any common letters you missed last time while also trying to avoid any letter you now know for a fact isn’t present in today’s answer. With a bit of luck, you should have some coloured squares to work with and set you on the right path.

After that, it’s just a case of using what you’ve learned to narrow your guesses down to the right word. You have six tries in total and can only use real words (so no filling the boxes with EEEEE to see if there’s an E). Don’t forget letters can repeat too (ex: BOOKS).

If you need any further advice feel free to check out our Wordle tips, and if you’d like to find out which words have already been used, you can scroll to the relevant section above.

Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it’s only a matter of time before we all solely communicate in tricolor boxes. 


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Looking for the answer to today’s Wordle? Skip straight to the best bit—just scroll or click your way to the answer to today’s puzzle. Prefer to play at a slower pace? We can still help. There’s a clue for the July 5 (746) puzzle here too, as well as a wide range of helpful tips and guides.

Today’s Wordle took some serious thought to work through, as my yellows stayed the same colour for a long while, no matter how much I shuffled them around. Once I’d eliminated where they definitely couldn’t go, things got much easier, even if today’s Wordle answer wasn’t a word I’d normally consider.

Today’s Wordle hint

(Image credit: Josh Wardle)

A Wordle hint for Wednesday, July 5

The answer to today’s Wordle is often confused with poison, and injected into its victims by bites and stings—from a snake’s fangs, for example. There are two vowels to uncover in this word.  

Is there a double letter in today’s Wordle? 

No, there is no double letter in today’s puzzle.  

Wordle help: 3 tips for beating Wordle every day 

Playing Wordle well is like achieving a small victory every day—who doesn’t like a well-earned winning streak in a game you enjoy? If you’re new to the daily word game, or just want a refresher, I’m going to share a few quick tips to help set you on the path to success: 

  • You want a balanced mix of unique consonants and vowels in your opening word. 
  • A solid second guess helps to narrow down the pool of letters quickly.
  • The answer could contain letters more than once.

There’s no time pressure beyond making sure it’s done by the end of the day. If you’re struggling to find the answer or a tactical word for your next guess, there’s no harm in coming back to it later on. 

Today’s Wordle answer

(Image credit: Future)

What is the #746 Wordle answer?

Another day, another Wordle win. The answer to the July 5 (746) Wordle is VENOM.

Previous Wordle answers

The last 10 Wordle answers 

Knowing previous Wordle solutions can be helpful in eliminating current possibilities. It’s unlikely a word will be repeated and you can find inspiration for guesses or starting words that may be eluding you. 

Here are some recent Wordle answers:

  • July 4: IRATE
  • July 3: HOTEL
  • July 2: MOSSY
  • July 1: BLEEP
  • June 30: STRAW
  • June 29: DINER
  • June 28: TRACT
  • June 27: ABOUT
  • June 26: GUEST
  • June 25: RODEO

Learn more about Wordle

(Image credit: Nurphoto via Getty)

Wordle gives you six rows of five boxes each day, and it’s your job to work out which five-letter word is hiding by eliminating or confirming the letters it contains.

Starting with a strong word like LEASH—something containing multiple vowels, common consonants, and no repeat letters—is a good place to start. Once you hit Enter, the boxes will show you which letters you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.

Your second go should compliment the starting word, using another “good” guess to cover any common letters you missed last time while also trying to avoid any letter you now know for a fact isn’t present in today’s answer.  After that, it’s just a case of using what you’ve learned to narrow your guesses down to the right word. You have six tries in total and can only use real words (so no filling the boxes with EEEEE to see if there’s an E). Don’t forget letters can repeat too (ex: BOOKS). 

If you need any further advice feel free to check out our Wordle tips, and if you’d like to find out which words have already been used, you can scroll to the relevant section above.

Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it’s only a matter of time before we all solely communicate in tricolor boxes. 


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Final Fantasy 14’s new seasonal Make it Rain Campaign event has dropped. The event lets players earn 50% more Manderville Gold Saucer Points (MGP) from the Gold Saucer for its duration, which can be used to buy a bunch of cool rewards including emotes, hairstyles, and a 4-seater airship. However, its quest reward has people scratching their heads on the game’s subreddit.

Some context: the Hildebrand Adventures questline is a slapstick saga pulling double-duty as a way for the animators to experiment with the game’s ageing engine. It’s less concerned with petty things like the laws of physics and common sense and more with mile-high piledriver suplexes, alien abductions, and most recently a cursed low-poly clone of its titular protagonist and superstar detective, Hildebrand Manderville.

Completing this questline will net you with a wind-up minion version of Hildebrand’s father, Godbert Manderville: goldsmith extraordinaire, owner of the Gold Saucer itself and also one of the most powerful characters in Final Fantasy 14’s story.

Godbert shows up mostly to motivate his son by piledriving him from orbit. He’s also ludicrously strong, capable of breaking the sound barrier on foot and leaping higher than a Dragoon, all while in his underwear. He can also perform a solo limit break, something we—god slayers and saviours of the realm—can only manage in a party of four people. He does all of this as a crafting job, by the way. Don’t ask how, I’ve been playing this game for thousands of hours and I have no clue.

So imagine the scandal when his minion winds up being pretty weak, overall. In Lord of Vermillion, Final Fantasy 14’s minion-battling minigame, Godbert is beaten by his son in attack, defence, and even speed stats. It’s a poor imitation of the original Mandervillian Man, who has reached meme status within the community for his terrifying prowess.

Critical event bug discovered from r/ffxiv

“We all know Godbert is both faster and stronger than Hildibrand, this is a travesty,” comments UnluckyScarecrow, though user ACertainBeardedMan does point out that the minion is “still clothed”. Godbert does always disrobe before his herculean feats, so maybe his dapper outfits serve as Rock Lee-style training weights, holding him back until he needs to unleash his power. 

A slightly more heartwarming reason for this clear breach of canon comes from user StylizedPenguin, who wrote: “We know that Godbert crafted [the minion]. If we set aside the idea that the stats are simply game mechanics, perhaps Godbert felt like his son’s automaton should be stronger than [him],” which is a sweet sentiment, and pretty in-character for Godbert. He does genuinely love his son—even if the Manderville way involves a lot of roughhousing.

Still, it’s a pale imitation of the real thing. You can snag this minion by completing the quest chain “A Golden Opportunity”, which can be picked up until July 18 from Kipih Jakkya in Ul’dah’s Steps of Nald.


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Though PC Gamer is first and foremost a website dedicated to PC gaming and hardware, we’ve been covering the escalating technology and chipmaking dispute between China and the US and its allies. Whether it’s the blocking of vital chip making equipment, or banning of the sale of certain AI chips, this latest act in the tit for tat tech dispute could directly affect how much we pay for our rigs.

Following the new US proposal to ban the sale of Nvidia’s most advanced AI chips to Chinese businesses, China has announced new controls on the export of various gallium and germanium materials and products. According to Bloomberg, these controls will come into effect on August 1. Companies exporting the metals must apply for licenses and provide information about who they’re selling to and what the metals will be used for.

The reason for the controls are to “safeguard national security and interests” according to a statement released by the Ministry of Commerce of the People’s Republic of China.

These metals are vital to the manufacturing of semiconductors. Germanium was a critical component of early transistor design before being replaced by silicon, though it’s seeing a resurgence when combined with silicon to produce silicon-germanium alloys. Among other things, it’s also used in the manufacture of high efficiency solar panels, optical fiber, high intensity automobile headlights and the backlights of LCD monitors.

According to Bloomberg, 94% of the world’s gallium production comes from China. Gallium is much more relevant to chip manufacturing, but it’s also an important component of mobile phones, wireless communications products and notably, blue LEDs. 

China is by far the largest producer of both metals, though this position is more about cheaper production costs than the abundance of the metals themselves. Christopher Ecclestone, principle at Hallgarten & Co. told Bloomberg: “When they stop suppressing the price, it suddenly becomes more viable to extract these metals in the West, then China again has an own-goal.”

Though China is not blocking export of the two metals, It remains to be seen what impact this move will have on the wider tech industry. Chip manufacturing is a forward looking process and there will be stockpiles and reserves of important components in case there’s a supply side shock. But these materials are used for more than just chipmaking, and there’s every chance there will be some ripple effects and price hikes on some products in the months ahead.

One thing we can be sure of: this tech war has the potential to escalate a lot further. Advanced technologies including AI, quantum computers and sub 1nm nodes contain secrets that countries do not want to share.


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“Overwatch 2 anime” was not on my 2023 bingo card but let’s be real, it totally should have been. Congrats to those of you who did, because Blizzard has revealed that it’s releasing a three-part miniseries called Genesis, with the first part premiering later this week.

It looks to be a prequel to Overwatch, probably around the time of the Omnic Crisis or at least closely related to its events. The trailer shows off a young Reaper, Ana, Reinhardt and Torbjorn, plus a glimpse at an unknown omnic woman. There’s not a whole lot more to say about the short one-minute trailer, with the voiceover mostly alluding to how life changed during the omnic uprising.

There’s a big ol’ emphasis on the “mini” in miniseries, too. The first part titled “Dawn,” which is set to air on July 6, clocks in at just over five minutes long. Part Two: Innocence will air on July 13 with a 6-minute 34-second runtime and then Part Three: Rebirth is set to air on July 20 with a 6-minute 58-second runtime.

I’ve long fallen off the wagon of Overwatch lore—especially now Blizzard has slashed its planned story mode content significantly, instead charging $15 for a “considerably less ambitious” alternative—but I’ve always enjoyed how well-made the game’s shorts are. It’s nice to see them presented in a slightly different medium, and they’re digestible enough that I’ll probably cave and check them out.

Every episode will be available on YouTube on the official Overwatch channel. Here’s the schedule for each episode. The premiere page for part one is already live and of course, the chat box is already going ham three days before it’s due to air:

  • Part One: Dawn – July 6 at 9 AM PT / 12 PM ET / 5 PM BST 
  • Part Two: Innocence – July 13 at 9 AM PT / 12 PM ET / 5 PM BST 
  • Part Three: Rebirth – July 20 at 9 AM PT / 12 PM ET / 5 PM BST 


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On an average day about a dozen new games are released on Steam. And while we think that’s a good thing, it can be understandably hard to keep up with. Potentially exciting gems are sure to be lost in the deluge of new things to play unless you sort through every single game that is released on Steam. So that’s exactly what we’ve done. If nothing catches your fancy this week, we’ve gathered the best PC games you can play right now and a running list of the 2023 games that are launching this year. 

Sludge Life 2

Steam‌ ‌page‌ ‌
Release:‌ June 28
Developer:‌ Terri Vellmann, Doseone
Launch price:‌ ‌$15 |‌ ‌£12.79 |‌ ‌AU$21.95

Chris enjoyed the first Sludge Life, and how couldn’t you? It was a photography and vandalism sim set on a shitty little island surrounded by sludge. This sequel follows the same format, with surrealistic first-person exploration and lots of bizarre interactions with listless NPCs. In Sludge Life 2 you’re tasked with looking for Big Mud—a rapping frog—in the “sprawling” Ciggy City Suites, so sprawling that it even has its own beach (Ciggy Beach!). If Sludge Life 2 is for you, you’re almost certainly sold already, but to make matters better this instalment has double jump and a Portable Launcher, all the better to hurl yourself through the majestic Ciggy Suites with ease. A weird game. Kinda like if Hubert Selby Jr and Todd Solondz collaborated on an Adult Swim cartoon.

Pekoe

Steam‌ ‌page‌ ‌
Release:‌ June 29
Developer:‌ Kitten Cup Studio
Launch price:‌ ‌$14.39 |‌ ‌£12 |‌ ‌AU$21.20

If Sludge Life 2 has too much edge for you, why not offset it with the suffocating cheerful whimsy of Pekoe? It’s a “cat-filled tea-making simulator” that has you running a teahouse. In addition to brewing tea and concocting new and experimental tea combinations, you’ll get to build and kit out your own teahouse. As you meet new townsfolk (all of whom are cats, by the way) you’ll need to work hard to make the kind of tea that best suits their palette. It’s a game about making tea for cats, OK? Incomprehensible that it’s never been done before. Pekoe is in Early Access and will launch into 1.0 in early 2024, and it’ll get new modes, ingredients, recipes and more in the meantime.

SlavicPunk: Oldtimer

Steam‌ ‌page‌ ‌
Release:‌ June 29
Developers:‌ Red Square Games
Launch price:‌ ‌$17.49 |‌ ‌£14 |‌ ‌AU$25.54

Here’s a stylish isometric shooter based on the novels of Polish author Michał Gołkowski. SlavicPunk is a gritty sci-fi affair following the conundrums of Yanus, whose job as a private investigator sees him coming into regular conflict with gangsters and corporate stooges. Thankfully, Yanus knows how to handle a gun. The action looks satisfying, but the studio’s attempts to imagine an Eastern European equivalent to “Blade Runner’s L.A. or Akira’s Neo Tokyo” sounds especially interesting (Deus Ex: Mankind Divided, anymore?). 

Shogun Showdown

Steam‌ ‌page‌ ‌
Release:‌ June 27
Developer:‌ Roboatino
Launch price:‌ ‌$9 |‌ ‌£9 |‌ ‌AU$13.05

Nowadays the words “rogue-like” and “deck-building” in the same sentence makes my eyes glaze over, but Shogun Showdown seems to have found a substantial audience in an utterly saturated market. Launched into Early Access last week, studio Roboatino isn’t afraid to mention Into the Breach, Darkest Dungeon and Slay the Spire on its Steam page, but this game does have some flair of its own, with gorgeously detailed pixel art and atmospheric music. The Early Access period is expected to last a year, while a bunch of new stuff is added including new playable characters, skills, locations and much more. Sure, the genre is saturated, but it’s also very moreish, so this looks like a worthy contender for enthusiasts.

A Long Journey to an Uncertain End

Steam‌ ‌page‌ ‌
Release:‌ June 29
Developer:‌ Crispy Creative
Launch price:‌ $21.24 |‌ ‌£17.84 |‌ ‌AU$31.02

This is a narrative-driven management space opera where you play as a spaceship—not its pilot, not its crew, but the spaceship itself. The problem is, sentient spaceships are frowned upon in this fictional universe (probably would be in this real one, too), so it’s important to have a good, sympathetic crew on your side. As a result, a big part of A Long Journey… is about gathering and coordinating your crew. It would seem sentient spaceships can also have relationships too: “Take any job you can to keep one step ahead of your abusive ex, and keep flying towards freedom,” reads the Steam description. This looks fascinating.


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My single favorite thing in the Resident Evil 4 remake is its sick as hell, Sekiro-style parry system, a genius improvement to RE4’s already-legendary combat. Now, thanks to modders kreedyk and qingsheng, that feature’s been brought back to the original game.

The RE4 remake parry is actually just a smaller part of a much bigger mod, “New Trainer Introduction UHD.” It allows for everything from bringing Mercenaries mode-exclusive weapons to the main game, to full-on model swaps like playing as Ashley or HUNK. I’m just here for that sweet, sweet knife parry though.

Installation and use is a little more convoluted than your typical mod, but still nothing crazy. I opted for a manual installation⁠—I don’t know nothin’ about no “Fluffy Manager.” For quick install instructions:

  • Copy the “BIO4” and “Bin32” files from all desired addons (I just went for the “Main Files” and “qingsheng dll”) into your steamapps/common/Resident Evil 4 install folder.
  • That folder is also as good a place as any to drop the trainer executable
  • To access features like model swap and the remake parry, first run Resident Evil 4, then alt tab to run the trainer executable and select what features you want it to adjust.

I checked the box for “Remake Parry,” loaded into the second village area, and bam, the Parryman had logged on. Pulling out your dagger with left trigger or spacebar in time with an enemy attack parries it just like in the remake, though the timing here is definitely a lot more forgiving⁠—the window feels more similar to the Witcher 3’s counterattacks than the tight requirements of REM4KE.

It’s still awesome to see though, and something I might take advantage of in my next replay of Resident Evil 4. You can check out kreedyk’s other projects on NexusMods, while qingsheng uploads a lot of Resident Evil 4 mod content on YouTube.


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